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Username:
Confused Commissar

Name:
Rouge Stahlketten von Mantle

Nickname:
Keter

Race:
Human

Ethnicity:
Caucasian

Gender:
Male

Orientation:
Heterosexual

Alignment:
Lawful Neutral

Academy:
Atlas Academy
(He is finishing his schooling at Beacon thanks to an exchange program.)

Age:
Twenty

Birthday:
December, 22nd

Height:
Six feet, zero inches.

Combat Type:
Long-range : Light, ranged, piercing
Medium-range : Light, ranged, piercing
Close-range : Light ranged, piercing/Light, melee, slashing

Weapon(s):
Sky Breaker - On the outside, Sky Breaker appears to be nothing more than a standard suit of armor worn by most of the Atlas Forces, that has undergone some modification, the main difference being two propulsion units mounted above either shoulder. These units are capable of lifting just over 400 lbs without difficulty with a flight time of roughly fifteen seconds before having to cool down for a short period. They have a modest thrust force allowing for easy handling during flight and can attain high speeds.

(He can fly every other post, with the in-between posts being the cool down period.)

When Rouge makes a pumping motion with his arms the propulsion units transform into two beam rifles, powered by lightning dust, that pack a modest, far reaching punch. The rifles are aimed with the aid of devices mounted on either one of Rouge's wrists, firing of the weapons is achieved by him flicking his wrist down. They are capable of producing varying types of beams when different dusts are injected via an induction port located atop each rifle.

In addition Rouge carries the standard service rifle of the Atlas Armed Forces, for which he has dust enhanced ammunition, namely; fire, ice, and electricity, as well as a standard steel shortsword.

Dust Skill:
Wind: Academic Understanding
Fire: Academic Understanding
Water: Academic Understanding
Lightning: Academic Understanding

Semblance:
Yet to be discovered.

Aura Technique Level:
Yet to be unlocked.

Relationships:
❖ (To be determined)


Strengths:
✔ Without a aura or semblance, Rouge has to rely solely on his own physical and mental capabilities, as such he keeps to a strict routine meant to keep him as fit as possible. Additionally, when not attending classes, or performing his ARC duties, he spends much of his time training, honing his skills as much as he can.
✔ Due his attendance in the Atlas Academy, Rouge is just as adept at fighting other hunters as he is grimm, this lends him a certain advantage when compared to hunters of the southern nations.
✔ Rouge has a nerve few can match, even in the direst situations, he will keep his cool and carry on, for what good would panicking do him? Besides, someone has to set an example for these Valers to aspire to.
✔ Thanks to his military training he is versed in the art of small unit tactics and can easily slide into the state of mind required when working with a group, i.e. communicative, supporting, and willing to follow or take the lead.


Weaknesses:
✘ Naturally, his inability to use his aura, or semblance, leaves him at severe disadvantage compared to other hunters, he cannot use it shield himself, heal, or use dust abilities.
✘ Though he is a "team player", most people, who aren't from Mantle, find Rouge's attitude, and overall demeanor, to be a bit on the rough side, a tad to terse, seemingly curt, and dry. The "aggressively professional" attitude to be off putting, as such he has troubles socializing or forming bonds with the students of Beacon.
✘ Rogue has a morbid curiosity with grimm, often he will stop what he is doing and begin a field dissection on the spot, taking down notes of things like organ placement, tissue health, sex, presumed age, contents of stomach, color, coarseness, and thickness of fur and/or scales, etc. Due to the nature of decaying grimm's body however, he understandably has little time to study these cadavers, this leads to him seeking out particular grimm in a fight while ignoring others. Only once he is satisfied with his research into any one grimm will he give his attention to another.

Likes:
✔ A warm, soft bed.
✔ A good cup of coffee.
✔ Reading a book on technology or military history.
✔ Studying
✔ Dissecting grimm.
✔ Swimming, believe it or not.

Dislikes:
✘ Overly chatty people.
✘ The cold.
✘ Being unproductive.
✘ Tea
✘ Works of drama.
✘ Discussing politics.

Personality:
❖ Having been inducted into armed forces during his more formative years it should come as little surprise that Rouge's mindset perfectly mirrors the attitude of his martial academy. He is well disciplined, well trained, and obeys without question, but can think for himself when the situation demands it. He is courageous in the face of adversity but not foolish or reckless. He has a strong belief that one's worth lies in their martial skill and loyalty, he respects those he feels exemplifies those traits, and is disgusted by those who lack them. Naturally he feels most at home when working as part of a team, though he is comfortable when working alone as well, a habit he's picked up from being a test pilot. As far as his social graces are concerned he is rather stunted in that area, his curt manner and dry way of speaking rub most the wrong way. Those who stand in position of authority however, usually appreciate his professional attitude though, as it makes him easy to work with and predictable in his actions.

All that being said he does have a few "quirks" about him, he does his best to keep them out of sight but sometimes he slips up and they come to the fore. One his more disturbing fascinations is his near fanatical obsession with understanding the grimm, their strengths and weaknesses, habitats, behavior, even their biology. He has been reprimanded several times for breaking rank to study the corpses of slain grimm, dissecting the bodies as they decayed, attempting to harvest organ, tissue, and blood samples. He has dozen of notebooks filled detailed sketches, lengthy notes, suggested strategies, and even a few prototype weapon schematics.

For his whole life he has felt haunted by the fact he cannot summon his aura, no matter how much he wills it, and he's developed an irrational sense of negative self worth. He thinks people are always judging him for it, whether its true or not, he doubts himself often, and from these misgivings a deep seeded anger has grown. It is always bubbling just below the surface, ready to leap forth in a fury when properly provoked, for the most part he can keep a firm hold on it.

History:
❖ Born into a conservative military family, with a long standing tradition of always contributing great huntsmen/huntresses to their kingdom, Rouge's upbringing was... strict, to say the least, yet it would instill within him the iron will, and discipline, he has today. His family's ties to Mantle's armed forces could traced back many dozens of generations with some of his ancestors even rising into legend, though the vast majority languished in obscurity. As such his service was beyond doubt, it was expected, nay, it was demanded, and as a result his childhood was an endless series of drills and training regimen. A problem did arise however, during his first year at combat school when it was discovered that he could not summon his aura, even stranger, no one else could either. Without an aura Rouge could not become a huntsmen, understandably this crushed the young lad, and brought upon his family a stain of shame that would likely never be washed away. A glimmer of hope came through for him however, Atlas' scientific body had caught wind of the case, their interest piqued they invited to test on the boy. Seeing no other options his family accepted and on that day, at the age of fourteen, Rouge likely became the youngest person ever enlisted in Atlas' Forces, in a non-combat role of course.

Over the course of the next half decade the boy was run through batteries of tests, submitting himself to every method imaginable, even taking part, unknowingly, in the aura transfer program, though it didn't stick. In the mean time he trained and drilled like any other soldier, he was even permitted to attend some classes at Atlas academy where he developed his obsession with studying grimm. A part of him felt that if simply studied and trained hard enough, he could become a hunter, and unlocking the mystery of the grimm was one of those avenues to success, in his mind. When he turned eighteen he was invited into the R&D branch of the military known as ARC, the Advanced Research Corps, where he would test prototypes. Since he'd been around such things for nearly three years already he was comfortable doing so and had an understanding of the testing procedures. A year later, with his desire of becoming a hunter still burning inside him, Rouge made a formal request to be transferred to the Special Operations Unit, pending a trial of course. The request was granted and he temporarily attached to a fourth year hunter team who'd recently lost a member of their team, understandably there was a great deal of doubt, and animosity. They viewed him as little more than starry eyed dreamer who just wouldn't face facts, without an aura, what good was he to them?

Needless to say this lead to... complications during the trial that ended in failure, Rouge was shipped back to ARC bowed... but not broken and if anything, more determined than ever. The very next year, just days after his twentieth birthday, he submitted another request, but this time, he had an ace up his sleeve. In the half decade he'd spent with R&D folk, he'd garnered much sympathy, and built strong friendships, as a result they pulled a few strings and managed to arrange a deal. Just weeks earlier Vale had suggested performing an out of the blue cultural exchange and technology share. With this pretense a case was argued that Rouge should be handed over to Vale, who might be able to solve his mysterious case, and if Beacon would allow it, he could audition to become a huntsmen through them. Not to mention he could show off their latest and greatest tech, he was their best tester after all. Atlas High Command relented and agreed to the transfer and so Rouge left Atlas for Vale, where he hopes he can appeal to the Beacon officials to take him on, or at the very least, find some answers to his condition.

Outfits:
❖ Sky Breaker (Combo of this and this. It keeps the color scheme and body of the black armor while using the helm and jets of the green armor.)
Dress Uniform

Items:
❖ Maneuvering Jets - Located just above either ankle are two small maneuvering thrusters designed to compliment the main boosters, and provide at least some directional control while in "jump". They are not powerful enough to move Rouge in the slightest... Unless he was standing on a sheet of ice... or glass, then he could putter along at a gentle two - three mile per hour.
❖ V.E.D. [Vision Enhancement Device] - Situated just above the rim of his helmet is a helpful little device commonly known as a V.E.D, it is an advanced ocular suite capable of running through a wide variety of visual spectrums, as well as general image enhancement, i.e. zoom, it can also take short video and has enough space for a handful of photos that can be instantly brought up on the helmet's HUD. Another important feature is a light sensor that allows the V.E.D to automatically adjust to any light level, this function also controls an auto-polarizing feature to prevent the wearer from going blind.
❖ Anchor and Cable - On the underside of his right forearm is a small device that contains 10 ft of a high tensile, steel wire attached to an anchor that can old up to 300 lbs. It is deployed by voice command, the trigger word being "Grapple", the propellant being compressed air supplied by a small canister, which can be replaced be two reserve canisters.
❖ Two instant action smoke grenades, red in color, to help conceal his movements, confuse an enemy, or signal to his teammates. They are naturally ineffective against those that can generate currents that would simply blow the smoke away.
❖ Scroll
❖ Rebreather unit.

Other:


Themes:
Main Theme:
When Johnny Comes Marching Home

Battle Theme:
FMA Brotherhood - The Intrepid

Emotional Theme:
FMA Brotherhood - All is One, One is All