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Midnightspirit
Vice Captain

Computerized Lightbringer

PostPosted: Sun Feb 25, 2018 9:51 pm


Power Creation


The amount of Powers/Resistances/Weakness for each stage:

Toddler
3 Abilities no higher than level 1
1 Resistance Maximum
1 Weakness Minimum

Child
4 Abilities no higher than level 3
1 Resistance Maximum
1 Weakness Minimum

Teen
5 Abilities no higher than level 5
2 Resistances Maximum
2 Weakness Minimum [One must be Serious (24) or higher]

Adult
7 Abilities no higher than level 7
3 Resistances Maximum
3 Weakness Minimum [One must be Critical (30) or higher]

Elder
9 Abilities no higher than level 10(without using boosts)
4 Resistances Maximum
4 Weakness Minimum [Two must be Critical (30) or higher]


General Growth Guide

Level 1. Equivalent to small instrument/tool
Level 2. Advanced of above
Level 3. Equivalent to common, natural occurrence
Level 4. Advanced stage of above
Level 5. Equivalent to weapon, Advance of the above
Level 6. Advance of the two above
Level 7. Equivalent to unnatural weapon or super heroic power<--Max for True Races and Magi
Level 8. Advanced of above
Level 9. Equivalent to natural disaster
Level 10. Equivalent to mythical force, God-like power

Example:

Level 1: A flickering flame
Level 2: Sustained flame
Level 3: Small fire
Level 4: Small projectile fireball
Level 5: Weapon:fire dagger, medium fireball
Level 6: Improved Weapon: fire sword/bow and arrow
Level 7: Large fireball/ small-range explosion
Level 8: Sustaining Flame thrower
Level 9: Large-range explosion/large burning fire over large area.
Level10: Small city devastating bomb

Limitations:
-Elemental form can only be reached at lvl 10, unless the character is a Nymph.

-Usage of Level 10 destruction skill must be passed by Broken_illumination if it deals with a populated/heavily built area. Informing them anyways in a low or no population area might allow for future plots or new reports to be created.

-Mutations and enhancements based on race( Ex: Enhanced hearing due to animal ears from Feral race) must be listed under virtues in the profile section.

-Mutations and enhancements based on item ( Ex:Enhance hearing due to animal ears based on item ) must be listed as a power/subpower other wise they will have normal human like hearing despite having different type of ears.

-Two buff abilities per character, racial buff abilities are included in the count. (exception: artifacts). Buffs do not have subpowers.

-------------------------------------------------------------------------------------------------

Power Profile

Quote:

Name of Power:
Element:
Relation to Item/Race:
Active or Passive:
Description:

Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8: Fill out if owns 1 artifact and is adult stage
Level 9: Fill out if owns 2 artifact and is adult stage
Level 10: (can be filled out now or when/if hits elder )

Sub power 1:
Sub power 2:
Sub power 3:

Limits:




Repeat for as many powers as that character has (based on stage)

If starting with teen or adult stage, just the stage they are at can be filled and the lower and higher levels ignored. (Except for weapon, if they learn a weapon at lower levels just add it)

Then add

Quote:

Racial powers: They do not count against the powers based on stage, They are extras due to race/s the meta is. They can be found here Racial Powers, copy and paste to profile.


Resistance: Base on stage and item. What is your character strong against due to their item. This is added to defense.

Weakness:Base on stage. Critical is 30+ points. This is subtracted from defense.

PostPosted: Wed Feb 28, 2018 11:51 pm


In-Detail Explanation:


Name of power: Make up a power or use website like superpower wiki to find powers
Element: Fire, Water, Time, Rubber, Quarks, etc.
Relation to Item/Race: Is this power a racial skill? ( Ex: Pixie: Invisibility) or is it a power based on their item.
Active/Passive: Passive are Powers that are on all the time such as super strength, super speed or a majority of the buffs . Active powers are those that are not on all the time, such as fire ball or electric blast.
Description: What does the power/s do

Subpowers:
-Subpowers are power that are connected to the main power but are not used during combat.

Exception:
+Non-combat is three rounds without attacking or being attacked. Subpowers may be used then but the powers will still use stamina during this time.
+Subpowers can be used if they are the first skill used by that person before starting actual combat. (( not per round.))

Example:
Main power:
Level 1: A flickering flame
Level 2: Sustained flame
Level 3: Small fire
Level 4: Small projectile fireball
Level 5: Weapon:fire dagger, medium fireball
Level 6: Improved Weapon: fire sword/bow and arrow
Level 7: Large fireball/small-range explosion
Level 8: Sustaining Flame thrower
Level 9: Large-range explosion/large burning fire over large area.
Level10: Small city devastating bomb


Subpowers:
1:Smokescreen( duration goes under limit)
Range for each level. (ranges can be seen HERE)
2: Color-Changing( duration and any limitations such as needing to eat a specific metal goes under limits)
Explanation of what color changing does
3: Metal Manipulation: (Stamina can be a limit, or structure size etc)
Can melt metal in their hands. What kind of metal(could grow with level), what temperature etc.

Limitations:
-Limit of three subpowers per main power.
-Buffs do not have subpowers.
-Racial powers do not have subpowers.
--Subpowers can not be used during combat unless it is part of their makeup: Ex: Enhanced Smell
--Powers/subpowers must list a limit. Exception are buffs, but they can be added if the player wants.
-Limits for subpowers are added to the limit section of the main power.


Limits:
All powers require limits, stamina can be considered a limit in some cases. Please be clear on what the limits is for each power/subpower.

Ex:
-Main ability: Limited by Stamina during combat

-Color-Change: Duration 1 hour and need to eat a nickle size piece of metal related to that color
-Metal Manipulation: Can create structures as big as a dog house for 12 hours.


Limits can be separated into
-Combat limits: during combat
-Outside combat limits: outside of combat.

Otherwise the limit will be assumed to cover both.

Buffs: Abilities that raises the power of something else. Example: Super strength, super speed, speed hacking, enhancing fire attacks, etc

Example:
Quote:
Buff Values:
Level 1. +3
Level 2. +4
Level 3. +5
Level 4. +6
Level 5. +7
Level 6. +8
Level 7. +9
Level 8. +10
Level 9. +11
Level 10. +12

(Above should be used for most buff values, Poison or powers that do damage over time are connected with power duration (HERE) )

To use a Buff:
The number above is added to the attack or defense of another skill.



Limitation:

-Max of two buffs per character, racial powers are included in the buff count.

Exception: Artifacts. Artifacts are a skill unique to angels and demons and boost the level of a power once within 24 hours. Due to the one-time use per day of the ability they are not included as a buff.


-A buff can be countered if it is an ability.

Example: Using a power nullifying collar:
A meta with a modified muscle system will continue to have super strength while a vampire(meta or true race) who receives their strength from their powers will lose it.

-Buffs do not need to list a limit, if the player does not want one.

-Races that can only add one extra buff due to racial buff:
Valkyrie: Divine Gift
Lycanthropes: Strength
Vampires: Strength or Speed.

Racial powers: They do not count against the powers based on stage, They are extras due to race/s the meta is. They can be found hereRacial Powers, copy and paste to profile.


Resistance: Base on stage and item. What is your character strong against due to their item. This is added to defense.
Ex:
Item:Campfire
Resistant: Fire
Resistant: Animal-like attack
Resistant: Candy based attacks

Quote:
Resistance Values:
Toddler: 4
Child: 7
Teen: 11
Adult: 14
Elder: 17


Weakness:Base on stage. Critical is 30+ points. This is subtracted from defense.
Ex:Campfire
Weakness: Water (critical 30+)
Weakness: Dirt (serious 20+)
Weakness: Fire Retardant (Critical 30+)
Weakness: Wind (Minor 10+)

Quote:

Weakness Values
Minor: 6
Light: 12
Moderate: 18
Serious: 24
Critical: 30, 36, 42, 48, etc...

Midnightspirit
Vice Captain

Computerized Lightbringer

Reply
Metamorphose Academy Starter Forum

 
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