Power Creation
The amount of Powers/Resistances/Weakness for each stage:
Toddler
3 Abilities no higher than level 1
1 Resistance Maximum
1 Weakness Minimum
Child
4 Abilities no higher than level 3
1 Resistance Maximum
1 Weakness Minimum
Teen
5 Abilities no higher than level 5
2 Resistances Maximum
2 Weakness Minimum [One must be Serious (24) or higher]
Adult
7 Abilities no higher than level 7
3 Resistances Maximum
3 Weakness Minimum [One must be Critical (30) or higher]
Elder
9 Abilities no higher than level 10(without using boosts)
4 Resistances Maximum
4 Weakness Minimum [Two must be Critical (30) or higher]
General Growth Guide
Level 1. Equivalent to small instrument/tool
Level 2. Advanced of above
Level 3. Equivalent to common, natural occurrence
Level 4. Advanced stage of above
Level 5. Equivalent to weapon, Advance of the above
Level 6. Advance of the two above
Level 7. Equivalent to unnatural weapon or super heroic power<--Max for True Races and Magi
Level 8. Advanced of above
Level 9. Equivalent to natural disaster
Level 10. Equivalent to mythical force, God-like power
Example:
Level 1: A flickering flame
Level 2: Sustained flame
Level 3: Small fire
Level 4: Small projectile fireball
Level 5: Weapon:fire dagger, medium fireball
Level 6: Improved Weapon: fire sword/bow and arrow
Level 7: Large fireball/ small-range explosion
Level 8: Sustaining Flame thrower
Level 9: Large-range explosion/large burning fire over large area.
Level10: Small city devastating bomb
Limitations:
-Elemental form can only be reached at lvl 10, unless the character is a Nymph.
-Usage of Level 10 destruction skill must be passed by Broken_illumination if it deals with a populated/heavily built area. Informing them anyways in a low or no population area might allow for future plots or new reports to be created.
-Mutations and enhancements based on race( Ex: Enhanced hearing due to animal ears from Feral race) must be listed under virtues in the profile section.
-Mutations and enhancements based on item ( Ex:Enhance hearing due to animal ears based on item ) must be listed as a power/subpower other wise they will have normal human like hearing despite having different type of ears.
-Two buff abilities per character, racial buff abilities are included in the count. (exception: artifacts). Buffs do not have subpowers.
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Power Profile
Quote:
Name of Power:
Element:
Relation to Item/Race:
Active or Passive:
Description:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8: Fill out if owns 1 artifact and is adult stage
Level 9: Fill out if owns 2 artifact and is adult stage
Level 10: (can be filled out now or when/if hits elder )
Sub power 1:
Sub power 2:
Sub power 3:
Limits:
Repeat for as many powers as that character has (based on stage)
If starting with teen or adult stage, just the stage they are at can be filled and the lower and higher levels ignored. (Except for weapon, if they learn a weapon at lower levels just add it)
Then add
Quote:
Racial powers: They do not count against the powers based on stage, They are extras due to race/s the meta is. They can be found here Racial Powers, copy and paste to profile.
Resistance: Base on stage and item. What is your character strong against due to their item. This is added to defense.
Weakness:Base on stage. Critical is 30+ points. This is subtracted from defense.