ROLEPLAYING AS A REAL
Please understand that everyone you see in this guild is Role-Playing as a real wrestler for a reason, meaning each person you see is Role-Playing a specific character suited to how they see fit, and most people have been these characters for 10 years+ in this community, and have adapted well to their personas in order to put on matches to the best of their abilities to make the matches seem as identical to the real life wrestler's counterpart as they possibly can. However, we ADVISE YOU to Try Role-Playing as a Created Character first in order to get the hang of things before you consider also Role-Playing a real. And when you do decide to become a real, make sure it's a wrestler who connects with you on a personal level, and someone you feel you can stick and abide to, as well as someone you know a lot about in terms of their in ring psychology and logic, and NOT just their signature and finishing moves.
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MATCHES
Matches are obviously a big part of CWF. They should be fun to do, and entertaining to watch. It's not all about winning, but when it comes to wanting to end a match, there are certain times you can go for that final move. On Page 2, you are are allowed to begin going for Signature maneuvers. On Page 3, you may begin to start going for Submission moves, unless it's a finisher. On Page 4 you may go for Finishing maneuvers and pinfalls, to end the match. This does not mean however your time is constrained to only 3 pages. A match can be longer. We recommended most matches to be 4 or 5 pages. Title matches should be 6 or 7 pages for mid card titles, and it's recommended 8 pages for the main title. Once again, this is just a recommendation, you can have your match be as long (or short) as you wish, as long as it is at least 2 pages. You may reverse finishers into another finisher directly. You can set it up to play things more realistically, or go directly into it if you wish.
NOTE: If a match on a CWF show isn't finished within a month, it will be moved to the recycled bin. If a match on live card event isn't being done with no signs of it being attempted, it will be simulated and the show will go on.
FINISHES
Understand, in CWF, You don't always have to use your finisher to win the match. You could attempt to win your matches off a signature move as well. We know when matches go on for a while, it could be exhausting trying to hit your finisher, which can probably be the same move over and over again. Here's what you can do in CWF. You may..
• Reverse a finisher into a finisher or signature. Just make sure it make sense.
• Reverse a move into a roll up. Roll once to get them down into position, and roll again for the pinfall.
• You may use roll ups to pick up a victory. As I said above, you roll once to get them down in position, and again for the pinfall.
PROMOS
Promos & interviews are also very important to the guild. You should take time and effort in these, and give it your best shot. Promos should be used to build your character, and it should be fairly clear whether the character is heel or face. If your character is a face, he shouldn't be talking about how he hates the crowd, for example. Promos shouldn't be used to make things between yourself and any other member personal. They are strictly in characters works. Promos will be booked on shows, but you can go ahead and post one in the PROMO subforum.
DICE
We do things different here than other roleplaying guilds. We use the Gaia DICE to determine whether or not a high impact move hits. This includes Finisher moves, signature moves, submissions, pins falls, ect. When trying to hit one of these moves, you will have to roll one 10 sided die. Your opponent will then post their way of reversing your attempt, and will also roll one 10 sided die. Whomever gets the higher number connects. If it lands on the highest number, (10 the highest), then the move automatically connects. If you roll the same number as your opponent after him or her, then their move connects because they rolled it first. If you're going for a submission finish, then it's a 10 sided die roll to perform the move, and another 10 sided die roll to force your opponent to tap out or give up. Same rules apply. If you're confused by this, feel free to PM anyone on the crew list and ask. Do understand though, that using the dice is OPTIONAL. You do NOT have to use the dice if it's complicated for you, and may choose to create a concept on how you want things to go down, just make sure you discuss this with your opponent.
CHEATING / GODMODDING
In our matches, we have to try our best to make it fun, but at the same time, try to make it a great experience for the roleplayers who are posting. Look, no one likes to lose, and you can’t say you don’t like winning, because of course, everybody wants to win, but, if you’re at the point where you go from trying so hard to do everything to the point where you’re not even realistic within your roleplaying, we don’t really tolerate to your unacceptable roleplaying, because all in the end, we’re just trying to have fun and have the best experience as a wrestler. What we try to do as a group and a wrestling guild, is that we try to step into a wrestler’s boots and try to act like as if they would actually act in real life in that situation at the time. So please, don’t try to overpower someone when you’re badly hurt or something like that. Just try to be as realistic as you can. You can make mistakes, we’re not all perfect within our roleplaying, but what we’re basically trying to say is that just to try your best not to cheat or godmod. With the dice rules, there’s always a possibility you may continue getting the upperhand, kicking out and what not. You have to understand that in reality, if someone is hit with a lot of high impact moves, you won't kick out. Therefore, after a certain amount of finishers, you should have to accept the loss and willingly get pinned. Its up to you and your opponent to decide when this moment may be. If there are any difficulties deciding, contact a member of the crew.
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PAYMENT METHODS
Alright, years back when thousands were actually considered a lot, I would pay wrestlers 2K a loss, and 5K a win, but I'm going to bring that back differently, see below.
NOTE: These include BOTH shows and dark matches.
LOSE A MATCH
- You will be paid a total of 200,000,000 every match you lose.
WIN A MATCH
- You will be paid a total of 500,000,000 every match you win.
MATCH ENDS IN A DRAW?
- If the match somehow ends in a double disqualification, or double count out, then the match will end in a DRAW, where both opponents will be paid a total of 250,000,000.
TITLE MATCH WIN
- You will be paid a total of 1,000,000,000 every championship match you win.
TITLE MATCH LOSS
- If you're the champion, and you lost your championship, you will be paid a total of 500,000,000
SPECIAL MATCH CONDITIONS WINS
- Hell in a Cell.. Steel Cage.. Money in the Bank.. etc, any match that isn't under normal exhibition rules, you'll be paid a total of 2,000,000,000.
SPECIAL MATCH CONDITIONS LOSSES
- You will be paid a total of 1,000,000,000.
FINES
- Refusing to show up and do a match, striking a referee, a CWF official, or any type of management will result in a fine, where 300,000,000 will come off your next check.
DISQUALIFICATIONS
-Disqualifying yourself by trying to retain your championship via disqualification or count out, will result in a 300,000,000 fine off your next check.
NOTE: If you have secondary accounts while doing matches, and want funds transfered to only one account, please let me know. Thank you for taking the time to read, and participating in matches, helping the company grow.
I'm always watching, and you WILL be sent a trade on a sufficient amount of funds depending on how the match goes from the payment method above.
QUESTIONS
Quote:
What if we use platinum?
-You will get the same equivalent amount to how much it is in the Platinum currency.
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RESILIENCY RULES
We all love to use that desperate 1-15 dice roll to kick out of a pinfall we most likely may or may not be able to, but the resiliency rule definitely saves some of our backsides, however, just as much as it can seem like a good thing,
it can also hinder matches. But not to worry, because we'll be going back to classic standards with a little twist. Today's the day we get throw resiliency out of the window, but not entirely. Please note, if you have a problem with these rules, you're free to go work for TNW:R. If they're still open.
RESILIENCY CAN BE USED WHEN..
• During major title matches at a Pay-Per-View
• Any match at the biggest show of the year, WrestleMania.
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HEAT WITH ANOTHER WRESTLER
We understand not everybody here is gonna get along, and that's perfectly fine. However, please do not bring any of your personal problems with one another in a match, or refuse to work with someone. That'll result in career suicide here. There's gonna be nice people, and people who may wanna test just how strong your mentality is, if you wanna "hang with the boys". Just remember to keep your cool, and stand your ground and not be so quick to run to management like a little pissy baby. Give respect to earn respect, and don't be so full of yourself so quickly if you haven't been through what these people have. You're either gonna have the best experience here, or the worst if you dig yourself in a hole. Welcome to the wrestling business.
How to avoid having heat in CWF:
• Be respectful to your peers and veterans of the guild.
• If you're new, make sure you greet whoever in the locker rooms when posting there by knocking on their door and offering a handshake before any other interaction.
• If you have ideas to how you think a match between you and whoever should go down, discuss with them first. Don't just do what you want, thinking you know exactly what you're doing.
• Don't make smart comments about the wrestlers or booking decisions in any type of OOC shoots.
• Don't complain about any spots or storylines you're given. If you start out low on the card, just wait. Everybody's time comes eventually.
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WHAT YOU NEED TO KNOW
MOVED THREADS
At some points, people will post in the wrong forum of our guild, which is okay. You'll lightly be corrected on that, and eventually, the thread will be moved to it's proper location.
INCOMPLETE MATCHES
Incomplete matches that haven't been touched in a month+ will eventually get moved into the recycling bin of the guild, with the rest of the other incomplete matches throughout the years.
INCOMPLETE DARK MATCHES
Dark Matches are basically off-show indie matches done for fun. However, they'll eventually be moved to the recycling bin. Although, if I have seen that the match reached page 2 at least, then it'll stay in the forum it was originally posted in.
FREEDOM OF SPEECH
You're allowed to say whatever's on your mind here, and you're allowed to use whatever
COSPLAY/ROLEPLAY
If you're going to RolePlay or Cosplay as an actual wrestler, at least make sure that the wrestler you wanna be isn't taken already in the guild. It is also okay to RP as the dead. Years back, we had people RolePlay as Mr. Perfect,
Eddie Guerrero and Chris Benoit, etc. So if you wanna RolePlay as Perro Aguayo Jr, for it. Just try not to die in the ring as him.
OFFENSE
Don't take anything we say to the heart, or find it offensive, because we love to joke around. If you can't take being roasted, hop your a** outta the oven.
Everyone here is cool, and nice, if you actually get to know someone.
Just a friendly reminder to how matches and bookings work.
If you ever want to be booked for the future in terms of CWF shows or PPV's, simply make your presence known by competing in dark matches, or an off the air match by just simply requesting a match with anyone on the roster, so we can know where you are in terms of your ups and downs. If so, I myself, or anyone on the CWF mod list will hit you up with a private message, asking if you would like to be booked, to be involved with future storyline plannings.
If doing a match to gain recognition isn't your thing, then I recommend cutting a promo in the "Promos" forum, to specifically get under someone's, (or if you think you're all tough n' sh*t), then "everyones" skin and eventually someone themselves will answer the call. If there are any questions or comments, just simply reply below.
NOTE: Don't get mad if you aren't booked. Let us know that you're active, and stop lurking around.
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MATCH TYPE RULES
● SUBMISSION MATCH
This match works just like a regular match. The only difference is the fact that there are no pins in this match. The only way to win is by submission.
● LAST MAN STANDING MATCH
Like an ordinary match, the same rules apply. However, you'll need two dice rolls in order to keep your opponent down for the ten count. One dice roll for a 1-5 count, and another dice roll for a 6-10 count. This match is no count out, or no disqualification. There are no pinning or submissions to win, however, submissions are optional if you want to do damage.
● FALLS COUNT ANYWHERE MATCH
This match works like an ordinary match. This is no disqualification, no count out. Pins can happen anywhere in or out of the arena.
● CASKET MATCH
This match is no disqualification, no count out. There are no pinning or submission victories required to win. The rule is to put your opponent in the casket, and close the lid for the win. You'll need to roll a dice to put your opponent in, and roll again to close the lid.
● NO DISQUALIFICATION MATCH
A no disqualification match works just like a normal match. However, you cannot be disqualified. There are no count outs in this match, and the use of weapons can be used.
● FIRST BLOOD MATCH
There are no pinning or submissions required to win this match, as it has a no disqualification stipulation. The rule of this match is to make your opponent bleed from the head, or anywhere in the face, of course with a dice roll.
● LADDER MATCH
The rule of the ladder match is, no pins or submissions are required to win this. You are allowed to pull down whatever is extending from above the ring once the page hits the page 5 mark of the match.
● MONEY IN THE BANK LADDER MATCH
The same rules apply for the ladder match, as seen above. However, instead of page 6, you must pull down the extended briefcase after the match reaches the page 10 mark.
● ROYAL RUMBLE MATCH
Every two pages, a new superstar enters. Eliminations may not occur until page 4. If you are thrown over the top rope and the person doing so rolls a 10, then you must automatically hit the floor.
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MONEY IN THE BANK CASH-IN RULES
To avoid controversy in terms of Money In The Bank Cash ins, such as the champion trying to "walk out" or "disqualify" themselves to keep their championships, and for the Money In The Bank briefcase holder to lose their opportunity over nonsense, I'm going to lay down the law on this situation, so that there's no type of illogical acts.
● The Money In The Bank holder can hold onto their briefcase for one year, from the day they won the contract, until the next year at the next Money In The Bank pay-per-view. If there are no cash-ins past this point, then their title opportunity contract is invalid and cannot be cashed in.
● The Money In The Bank briefcase holder can cash in whenever he wants, wherever he wants on any champion he wants, besides the Tag Team Champions and Womens Champion.
● When The Money In The Bank holder cashes in, the match will instantly become a no disqualification, no count out.
● If the champion decides to run away or leave the match, then the match will be canceled, and the Money in the bank holder has the right to get their briefcase back.
● If anyone decides to interrupt a Money In The Bank cash in, while the match is in progress, the briefcase holder has the right to get his briefcase back.
● If a Cash in is successful, the former champion has the right to a re-match clause whenever he wants. The Champion can deny/decline the clause, but eventually, he'd have to let the re-match happen within a 30 day limit.
● If the Money in The Bank contract is cashed in directly after a match, the champion is NOT allowed to use resiliency 1-15 kick out rule, unless he did not use it in the match he was in already.
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CHAMPIONSHIP RULES
Sometimes, Champions like to get a little "obsessive" of their championship belts, and sometimes matches can get a little out of control. So here are a few things to keep Championship matches in order.
● Championships can NOT change hands by disqualification or count out.
● If the champion disqualifies himself, he or she has to defend against the person they screwed over in the next show.
● If the same thing happens again, then we will see Another re-match on the next show.
● If the Champion happens to disqualify or count himself out again, this will lead to a no disqualification match for the championship against the same person he or she tried to screw over.
● If the champion walks out of his or her title match, the mach will end in a "no contest", however, this will lead to a no-disqualification championship match on the next possible show.
● If a Champion suffers injury mid-match, and unable to compete, the
championship will be vacated, and the person that was in the match will get a instant championship match or contendership for the title, only because it's fair. If the injured former champion returns, he or she is entitled to a re-match clause.
● If a Champion happens to lose their championship in a match, they are entitled to a re-match clause whenever they want. The champion has rights to deny their re-match clause, but they will eventually have to get their match before the limit of 30 days.
● If a Champion get's their belt stolen, they are technically still the champion, and have not lost it