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Sabra Knight generated a random number between
1 and 14 ...
1!
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Posted: Wed Feb 07, 2018 8:14 pm
Battle post Arima: Monk Health: 30/30 Attk: (+1) || Def: (10 + 4) || Magic: (+7) || Spd: 1-14 (+2) Opponents Def:
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
-Spells-
Air lvl 1 x 5 / Water lvl 1 x 5 / Heal lvl1 x 5 / Lightning lvl1 x 5
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Painted Moose generated a random number between
1 and 15 ...
2!
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Posted: Wed Feb 07, 2018 8:28 pm
Battle post Finnufarinel: Mage Health: 23/23 Attk: (+1) || Def: (10 + 2) || Magic: (+5) || Spd: 1-15 (+2) Opponents Def:
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Spells || Fire Lvl 1: 5/5 Air Lvl 1: 5/5 Earth Lvl 1: 5/5 Lightning Lvl 1: 5/5
2 + 2 = 4
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Painted Moose rolled 3 20-sided dice:
8, 3, 17
Total: 28 (3-60)
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Posted: Wed Feb 07, 2018 8:33 pm
Battle post Finnufarinel: Mage Health: 23/23 Attk: (+1) || Def: (10 + 2) || Magic: (+5) || Spd: 1-15 (+2) Opponents Def: 14
Spells || Fire Lvl 1: 5/5 Air Lvl 1: 5/5 Earth Lvl 1: 5/5 Lightning Lvl 1: 5/5
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Posted: Wed Feb 07, 2018 8:34 pm
Battle post Finnufarinel: Mage Health: 23/23 Attk: (+1) || Def: (10 + 2) || Magic: (+5) || Spd: 1-15 (+2) Opponents Def: 14
Spells || Fire Lvl 1: 5/5 Air Lvl 1: 5/5 Earth Lvl 1: 4/5 Lightning Lvl 1: 5/5
Attack with Earth 8 + 5 = 13, Miss
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Sabra Knight rolled 3 20-sided dice:
1, 16, 5
Total: 22 (3-60)
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Posted: Wed Feb 07, 2018 8:38 pm
Battle post Arima: Monk Health: 23/30 Attk: (+1) || Def: (10 + 4) || Magic: (+7) || Spd: 1-14 (+2) Opponents Def:
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
-Spells-
Air lvl 1 x 5 / Water lvl 1 x 5 / Heal lvl1 x 5 / Lightning lvl1 x 5
-Using-
Lightning
1 = hit self!
16 + 7 = 25/4 = 6.25 damage (rounded to 7)
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Painted Moose rolled 3 20-sided dice:
13, 20, 14
Total: 47 (3-60)
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Posted: Wed Feb 07, 2018 8:46 pm
Battle post Finnufarinel: Mage Health: 23/23 Attk: (+1) || Def: (10 + 2) || Magic: (+5) || Spd: 1-15 (+2) Opponents Def: 14
Spells || Fire Lvl 1: 5/5 Air Lvl 1: 5/5 Earth Lvl 1: 4/5 Lightning Lvl 1: 4/5
Attack with Lightning 13 + 5 = 18, Hit
Damage 20 + 5 = 25 / 2 = 12.5
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Sabra Knight rolled 3 20-sided dice:
9, 5, 9
Total: 23 (3-60)
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Posted: Wed Feb 07, 2018 8:48 pm
Sabra Knight Battle post Arima: Monk Health: 10/30 Attk: (+1) || Def: (10 + 4) || Magic: (+7) || Spd: 1-14 (+2) Opponents Def:
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.-Spells- Air lvl 1 x 5 / Water lvl 1 x 5 / Heal lvl1 x 5 / Lightning lvl1 x 4 -Using- Lightning 9,5,9 9+7=16, hit! Damage: 5+7=12/2 = 6 damage! no effect
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Painted Moose rolled 3 20-sided dice:
18, 17, 14
Total: 49 (3-60)
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Posted: Wed Feb 07, 2018 8:50 pm
Battle post Finnufarinel: Mage Health: 17/23 Attk: (+1) || Def: (10 + 2) || Magic: (+5) || Spd: 1-15 (+2) Opponents Def: 14
Spells || Fire Lvl 1: 5/5 Air Lvl 1: 5/5 Earth Lvl 1: 4/5 Lightning Lvl 1: 3/5
Attack with Lightning 18 + 5 = 23, Hit
Damage 17 + 5 = 22 / 2 = 11
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Sabra Knight rolled 1 20-sided dice:
19
Total: 19 (1-20)
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Posted: Wed Feb 07, 2018 8:53 pm
Battle post Arima: Monk Health: 10/30 Attk: (+1) || Def: (10 + 4) || Magic: (+7) || Spd: 1-14 (+2) Opponents Def:
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
-Spells-
Air lvl 1 x 5 / Water lvl 1 x 5 / Heal lvl1 x 5 / Lightning lvl1 x 4
-Using-
Dodge Attempt!
19 + 1 = 20, no damage taken!
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Sabra Knight rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Wed Feb 07, 2018 8:54 pm
Arima uses heal!
7+7= 14/5
2.8 (rounded to 3)
3 health back!
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Painted Moose rolled 3 20-sided dice:
13, 3, 6
Total: 22 (3-60)
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Posted: Wed Feb 07, 2018 8:57 pm
Battle post Finnufarinel: Mage Health: 17/23 Attk: (+1) || Def: (10 + 2) || Magic: (+5) || Spd: 1-15 (+2) Opponents Def: 14
Spells || Fire Lvl 1: 5/5 Air Lvl 1: 5/5 Earth Lvl 1: 4/5 Lightning Lvl 1: 2/5
Attack with Lightning 13 + 5 = 18, Hit
Damage 3 + 5 = 8 / 2 = 4
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Sabra Knight rolled 3 20-sided dice:
18, 10, 11
Total: 39 (3-60)
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Posted: Wed Feb 07, 2018 9:00 pm
Battle post Arima: Monk Health: 9/30 Attk: (+1) || Def: (10 + 4) || Magic: (+7) || Spd: 1-14 (+2) Opponents Def:
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
-Spells-
Air lvl 1 x 5 / Water lvl 1 x 5 / Heal lvl1 x 5 / Lightning lvl1 x 3
-Using-
Lightning! 18,10,11
Hit! Damage: 10+7 = 17/2 = 8.5 (rounded to cool
8 Damage, no Effect!
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Painted Moose rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Wed Feb 07, 2018 9:03 pm
Battle post Finnufarinel: Mage Health: 13/23 Attk: (+1) || Def: (10 + 2) || Magic: (+5) || Spd: 1-15 (+2) Opponents Def: 14
Spells || Fire Lvl 1: 5/5 Air Lvl 1: 5/5 Earth Lvl 1: 4/5 Lightning Lvl 1: 2/5
Dodge 11 + 1 = 12, Half damage
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Painted Moose rolled 2 20-sided dice:
20, 5
Total: 25 (2-40)
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Posted: Wed Feb 07, 2018 9:05 pm
Battle post Finnufarinel: Mage Health: 13/23 Attk: (+1) || Def: (10 + 2) || Magic: (+5) || Spd: 1-15 (+2) Opponents Def: 14
Spells || Fire Lvl 1: 5/5 Air Lvl 1: 5/5 Earth Lvl 1: 4/5 Lightning Lvl 1: 2/5
Counter Attack 20 + 5 = 25, Hit
Damage 5 + 5 = 10 / 4 = 2.5 (x1.5) = 3.75
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Sabra Knight rolled 3 20-sided dice:
15, 6, 15
Total: 36 (3-60)
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Posted: Wed Feb 07, 2018 9:10 pm
Battle post Arima: Monk Health: 5/30 Attk: (+1) || Def: (10 + 4) || Magic: (+7) || Spd: 1-14 (+2) Opponents Def:
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
-Spells-
Air lvl 1 x 5 / Water lvl 1 x 5 / Heal lvl1 x 5 / Lightning lvl1 x 2
-Using-
Lightning!
15,6,15
Hit!
Damage = 7+6 = 13/2 = 6.5
No effect
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