█*NAME ▬ Narx Hellhorns █*AGE ▬ 20 █*FACTION ▬ Hails from Átlas, but now is a citizen of ℣ale. █*ROLE ▬ Student. █*SEX ▬ Male. █*SPECIES ▬ Appears and thinks he is Human, but he is a Faunus with no visible tells. A fainting goat faunus to be exact. Though his fainting goes away when in combat.
█*CURRENT TEAM ▬ DVNT (Deviant) --> SNRS (Sinners) --> SHAA (Sweet<3) █*PARTNER(S) ▬ Danaë Svéd █NICKNAME(S) ▬ Hellhorns. █OCCUPATION ▬ Student, also part time worker at a local dust shop.
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'9'' █WEIGHT ▬ 177 Lbs
█HAIR ▬ Jet. █CLOTHING ▬ Suit + Armor. █ACCESSORIES ▬ Eyepatch. █EYES ▬ Only one left; Yellow. █BUILD ▬ Athletic. █TATTOOS ▬ None. █SCARS ▬ His right eye has a tremendous amount of scar tissue. █MARKINGS/FAUNUS TRAITS ▬ Twisted Horns. █Demon Faunus (Cosmetic Effects) ▬ "Demon" faunas have strong emotions that cause certain effects. ▬When Narx feels intense negative emotions his horns grow. ▬Canines extend to become fangs. ▬Eye narrows like a cat and glow brighter (same if he imprints).
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Strength. Narx may have a sleek athletic body, but he is insanely strong. █Faunus Trait/Bonus Talent ▬ Narx has a single ability; Diminished sense of pain. This is not enough to allow him to stab himself with dust though. Otherwise Narx has no visible signs of being a faunus under normal conditions due to his history. Narx is also of the fainting goat line, and so he has the unfortunate issue of muscle stiffening when taken by surprise in non-combat situations. █Other Talents ▬ The first talent Narx has is a keen or heightened sense of his surroundings when in combat, only to be offset by a terrible sense of his surroundings when out of combat leaving him weak versus surprise attacks outside of a combat situation. A second talent would be to set up traps. █LEARNT ABILITIES █Strongest Skill ▬ Melee Weapon Fighting █Weakest Skill ▬ Stealth; Unfortunately Narx is quite pitiful when it comes to sneaking about or anything involving stealth. He would need some sort of external aid to make it work if at all. In addition to this he isn't very adept with firearms. █Other Skills ▬ 1. Trap Creation on the fly. Narx can utilize his natural surroundings to create traps rather quickly. This first came as a survival skill, but is also useful for snagging the foot of an unsuspecting enemy. 2. Emergency Medical Treatment 3. Creating, wearing, & pulling off disguises.
█LIKES █ ▬ Strength Training. █ ▬ Anyone with passion. █ ▬ Comfort foods of all sorts. █ ▬ He values his sword above all other possessions. █ ▬ Crabs & Whales █DISLIKES █ ▬ He dislikes cowards. █ ▬ Olives are of the devil. █ ▬ Paper Cranes. They are just creepy. █ ▬ Spiders. █ ▬ Narx fears isolation above all else. █PERSONALITY TRAITS █Nature ▬ Narx has severe amnesia which causes his psychological condition to change depending on his emotions, generally speaking he's pretty solid. It is only when things get intense that his personality tends to shift from its norm. █Vernacular ▬ He speaks cheerfully and jokingly in almost any situation. His voice has a bit of hinterland slang though. █Positive Traits ▬ His emotions tend to counteract those around him to find a balance. He is generally of good spirits and encouraging to those around him. █Negative Traits ▬ He tends to overlook people's faults to a fault. In his current Amnesia state he can be a bit aloof. He also takes a more passive role than is suiting for him.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Narx has amnesia from a traumatic blow to the head that ended in the loss of his right eye. As far as he knows he is a human from the outskirts of vale who was in a horrible accident where Grimm attacked and killed off his whole family. He was told that he was found by a traveler who dropped him off at a residence not to far from the main city. He has had many questions, but found no answers. His true story that is hidden from him is much darker. He is actually not a human, but a rare breed of faunus; Demon type. He isn't actually a faunus that is related to an actual demon, but rather a unque hybrid faunus that has traits that have given them the title of Demon faunus. They are famed for their might and prowess in battle and are so highly desired that they are often sold on the black faunus market. He was forced to fight and kill since he was old enough to carry a weapon in his hands. He was periodically tortured and brainwashed whenever he misbehaved making his psychological state unstable to say the least. This likely contributed to his susceptibility for amnesia. When he turned 16 he started a revolt within the syndicate that he was captive to. They ultimately killed every last member and formed their own group; Ṿσяα¢ισυѕ. Ṿσяα¢ισυѕ was composed purely of demon type faunus and had a single goal; to stop faunus and human trafficking by any and all means necessary. Within a matter of two years they infected the entire kingdom of Vale and ruthlessly killed anyone in association with human trafficking. The government turned a blind eye for a long time as these criminal syndicates had long been a problem, but when Ṿσяα¢ισυѕ had finished its goal they moved to an even greater dream that the kingdoms were not too fond of. They sought to create their own kingdom. A kingdom rules by demon faunus only, but accepted any and all who had been a victim of human trafficking into the ranks of their citizenry. Their power was great enough to spur a massive military strike on their base of operations. Narx was 18 years old when this final fight took place. Vale sent nearly all of their military in a massive attack. The fight lasted for 3 days straight, resulting in the defeat of Ṿσяα¢ισυѕ and thus Narx. The medical corp found him living; albeit barely. They took him alive as they desired to interrogate him and verify that there were no remaining sects of the Ṿσяα¢ισυѕ syndicate alive. They soon found he had amnesia and decided to rehabilitate him as one of their own. Now Narx is 19, and joining beacon a tad late for his age. He is under watch of those at the academy and military spies at all times. He has had his faunus attributes surgically altered to appear as human and given suppressants to prevent those attributes from revealing themselves. Of course he was told that they were pills to help his memory come back.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ (Crawlin)
█ ▬ Description: ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ is a massive hammer that cannot transform like other weapons. Instead it has a different special function; aura storage. The hammer is a giant aura tank. It can store up to three whole people's worth of aura. There is one caveat though. If Narx decides to release the aura for an offensive attack an entire one third of the hammer's total capacity will be released at minimum. No less. This means he can only use it three times offensively. He can still hit as normal as many times as he likes, but if he wants to hit and release aura to cause extra or special damages it uses at least one third of the total capacity. This means his hammer is best used to simply replenish his own stores and make him a tank. If he decides to go on the offense he is very limited in the number of special moves he can make. He drastically loses tanking ability if he decides to go on the offense due to the aura being depleted very fast.
█Melee Form ▬ Aura-Tank Hammer █Ammo Type ▬ Aura; the hammer is capable of emitting blasts of raw aura that Narx calls an impact blast, or merely siphoning/replenishing aura to Narx. Generally he uses the tank to just restore his own reserves. █ ▬ No ranged form, no storage form (since it is a storage device in and of itself), so heavy that nobody can wield it without causing slight pain to themselves, even with a primary strength talent/skill, slow. █ ▬ Extended Description: Aura blasts (impact blasts) from Narx's hammer typically will be spherical (general), directional (cone shaped), or a rupture blast (targeted on ground, wall, object). There are three sections to each blast. The main blast zone, auxiliary blast zone, and the peripheral zone. These attacks are wind based.
The main blast zone has strong winds, and enough force to knock objects and people out of the sky (can cause even small airships to be tossed into enough of a whirlwind to crash, 50% chance, though this is highly unlikely as the airship would need to be very close as if it was just trying to land or taking off), and cause impact damage to everyone within it (i.e., you get hit real hard with the pressure as if being sucker punched to every inch of your body). This hurts and does damage, but most of the time you don’t have broken bones or even cuts from it. The real damage happens from you just being tossed back and slamming into something like a wall or tree, or falling from the sky. Or shrapnel/projectiles if any. The effect is the same whether or not you’re right next to Narx or at the outer edge, except the distance you are thrown. If you are within 30 feet radius you are thrown back 30 feet from your position. If you have strength talent, you can resist 10 feet, and if you also if you have some ability that helps you hold down your position you can resist an additional 10 feet. A handhold or ropes won't be enough (unless you setup the rope/grip system over at least two posts prior to attack).
The second section, the auxiliary blast zone, would not be able to toss anyone back unless they were in the air. The wind would still be crazy and strong enough for projectiles/shrapnel to injure you if there are any. It would cause turbulence to small airships, but nothing more.
The third and final zone, the peripheral zone is simply where you feel the intense wind that may be a bit blinding, but even shrapnel/projectiles only cause superficial cuts at worse. Most people will just rp that they “feel it” at this point. This zone will remain unspecified as some items will travel farther than others based on weight.
Spherical Blast – 20 feet radius for main blast zone, 10 for auxiliary. Conical Blast – 30 feet radius for main blast zone, 10 for auxiliary 5 feet wide at 5 feet away, and 10 feet wide at 10 feet away and so on. Rupture Blast – Depends on object hit, but if earth it will upend the earth, shooting it into the sky for 30 feet in a straight line 5 feet wide. The resulting ditch would be 5 feet deep. If a metal wall it will blast a hole 10 feet wide. Concreate would be somewhere in between depending on craftmanship.
█OTHER WEAPONS █ ▬ A single Katana. Four feet long. He keeps this as his defensive weapon. Compared to his hammer this is extremely light and quick. He uses this to deflect most attacks if possible. █ITEMS █ ▬ Some lightweight armor on one side of his body. █ ▬ Hefty belt to carry ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ and a sheath for his katana. █ ▬ Supplies. Narx never goes without a small pack of condensed super foods and a filter for water.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Masochist █*AURA COLOR ▬ Grey █*DESCRIPTION █ ▬ Narx is able to heal others. When he does, he absorbs other's wounds and pain. This heals them, and hurts him. At all levels he can heal minor cuts and gashes by absorbing them himself. When he heals a gash on another, his skin suddenly rips open causing an exact physical match, albeit without any poison or other effects. Likewise he absorbs the pain of the person being healed in all cases. They suddenly feel release, and he feels their agony. Since he has diminished pain he can absorb twice the wounds a normal person would be able to handle before passing out himself. When it comes to major injuries Narx absorbs them, and feels their pain, but he does not receive the physical copy. His body merely goes numb where the injury occurred (after a wave of pain). This means if he causes an ally to regenerate their whole right arm, his whole right arm would go numb for the duration of the fight. He wouldn't be able to use it at all. Sensation would slowly return after the fight has finished. Additionally, based on level Narx can bring back someone from the brink of death. At level 0 he can only do this once, without aids, and it brings him to the brink of death, albeit slightly more well off since his faunus trait reduces pain to a small degree. Though he would not be able to keep fighting when brought to the bring of death himself. He can only move. It takes two posts to fully heal someone. The number of people he can heal simultaneously increases with level, but wither it is one, or four, it always takes two posts of Narx for each person or group of persons. Those revived from the brink of death will have a minimum of 5% of their aura restored to them. Enough to maybe block two or three attacks before they pass out. █ ▬ Level 0 - At this level Narx can heal up to one other person from the brink of death. This renders him close to the same point, but still barely able to move. Though not fight. █ ▬ Level 1 - Narx can now heal two people before he becomes weakened where he cannot fight. Or one person and still be able to fight. █ ▬ Level 2 - Narx can now heal three people before he becomes weakened where he cannot fight. Or two people and still be able to fight. █ ▬ Level 3 - Narx can now heal four people before he becomes weakened where he cannot fight. Or three people and still be able to fight. Essentially allowing him to fully heal his team and still function himself normally. █*DRAWBACKS ▬ The extra aura provided from his hammer, and aura shields in general, don't stop the wounds gained from his semblance as those are internally caused. Thus the hammer's aura does not allow him to heal from the brink of death an additional 3 times. When it comes to damage it only prevents external damage through extra shielding. Also this semblance is not an offensive or defensive ability when he is a fighter type. Thus having a support ability like this forces him to rely heavily on his team when on the field. He takes wounds to heals or gains pain and then numbness. Pain can be debilitating for a moment when he is healing leaving him vulnerable for a moment during the healing. Additionally, his healing is limited until level three where he is unable to heal nerve damage, or odd effects from brain injuries like amnesia. This also means he can't heal people with cerebral palsy or other nerve related diseases.
narxfang
xLulie
Deadly_Tiger
Ghost254
1234boo75
Aeval_Silvertongue
Posted: Sat Feb 03, 2018 9:24 am
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█TOTAL ▬ 8+3 from big omega mission,+2 kidnap mission (may have already accounted for this though in the 8 + classes...) █UNTIL NEXT GRADE ▬ █CURRENT GRADE ▬ Senior █LOG OF COMPLETION ▬ (Totes didn't keep... Aura, Combat, Medical, and others...)
█*NAME ▬ Narx Hellhorns █*AGE ▬ 19 █*FACTION ▬ Hails from Átlas, but now is a citizen of ℣ale. █*ROLE ▬ Student. █*SEX ▬ Male. █*SPECIES ▬ Appears and thinks he is Human, but he is a Faunus with no visible tells.
█*CURRENT TEAM ▬ TBA. █*PARTNER(S) ▬ Danaë Svéd. █NICKNAME(S) ▬ Hellhorns. █OCCUPATION ▬ Student, also part time worker at a local dust shop.
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'9'' █WEIGHT ▬ 177 Lbs
█HAIR ▬ Jet. █CLOTHING ▬ Suit + Armor. █ACCESSORIES ▬ Eyepatch. █EYES ▬ Only one left; Yellow. █BUILD ▬ Athletic. █TATTOOS ▬ None. █SCARS ▬ His right eye has a tremendous amount of scar tissue. █FAUNUS TRAIT ▬ Narx has a single ability; Diminished sense of pain. This is not enough to allow him to stabhimself with dust. Otherwise Narx has no visible signs of being a faunus under normal conditions.
█ █ ╫ A R C H E T Y P E ╫
█SKILLS & TALENTS █Primary Talent ▬ Narx is incredibly skilled at using a katana. His swordsmanship is his main weapon skill. █Other Talents ▬ He is also very agile in general, but usually he is unable to utilize this talent as he hauls a massive hammer around that limits his movements. When he releases the hammer he becomes incredibly fast and agile, but at a great cost. █Faunas Attributes ▬ During times of intense negative emotions he has a small transformation of his face: Fangs extend, eyes turn narrow like a cat, and his horns burst out from his scull. Most faunas have constant physical attributes, but his breed does not. Though most keep their horns and so that does remain. █Strongest Skill ▬ Strength. Narx may have a sleek athletic body, but he is insanely strong. █Weakest Skill ▬ Unfortunately Narx is quite pitiful when it comes to sneaking about or anything involving stealth. He would need some sort of external aid to make it work if at all.
█LIKES █ ▬ Strength Training. █ ▬ Anyone with passion. █ ▬ Comfort foods of all sorts. █ ▬ He values his sword above all other possessions. █ ▬ Crabs & Whales █DISLIKES █ ▬ He dislikes cowards. █ ▬ Olives are of the devil. █ ▬ Paper Cranes. They are just creepy. █ ▬ Spiders. █ ▬ Narx fears isolation above all else. █PERSONALITY TRAITS █Nature ▬ Narx has severe amnesia which causes his psychological condition to change depending on his emotions, generally speaking he's pretty solid. It is only when things get intense that his personality tends to shift from its norm. █Vernacular ▬ He speaks cheerfully and jokingly in almost any situation. His voice has a bit of hinterland slang though. █Positive Traits ▬ His emotions tend to counteract those around him to find a balance. █Negative Traits ▬ He tends to overlook people's faults to a fault.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Narx has amnesia from a traumatic blow to the head that ended in the loss of his right eye. As far as he knows he is a human from the outskirts of vale who was in a horrible accident where Grimm attacked and killed off his whole family. He was told that he was found by a traveler who dropped him off at a residence not to far from the main city. He has had many questions, but found no answers. His true story that is hidden from him is much darker. He is actually not a human, but a rare breed of faunus; Demon type. Demon faunus are famed for their might and prowess in battle and are so highly desired that they are often sold on the black faunus market. He was forced to fight and kill since he was old enough to carry a weapon in his hands. He was periodically tortured and brainwashed whenever he misbehaved making his psychological state unstable to say the least. This likely contributed to his susceptibility for amnesia. When he turned 16 he started a revolt within the syndicate that he was captive to. They ultimately killed every last member and formed their own group; Ṿσяα¢ισυѕ. Ṿσяα¢ισυѕ was composed purely of demon type faunus and had a single goal; to stop faunus and human trafficking by any and all means necessary. Within a matter of two years they infected the entire kingdom of Vale and ruthlessly killed anyone in association with human trafficking. The government turned a blind eye for a long time as these criminal syndicates had long been a problem, but when Ṿσяα¢ισυѕ had finished its goal they moved to an even greater dream that the kingdoms were not too fond of. They sought to create their own kingdom. A kingdom rules by demon faunus only, but accepted any and all who had been a victim of human trafficking into the ranks of their citizenry. Their power was great enough to spur a massive military strike on their base of operations. Narx was 18 years old when this final fight took place. Vale sent nearly all of their military in a massive attack. The fight lasted for 3 days straight, resulting in the defeat of Ṿσяα¢ισυѕ and thus Narx. The medical corp found him living; albeit barely. They took him alive as they desired to interrogate him and verify that there were no remaining sects of the Ṿσяα¢ισυѕ syndicate alive. They soon found he had amnesia and decided to rehabilitate him as one of their own. Now Narx is 19, and joining beacon a tad late for his age. He is under watch of those at the academy and military spies at all times. He has had his faunus attributes surgically altered to appear as human and given suppressants to prevent those attributes from revealing themselves. Of course he was told that they were pills to help his memory come back.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ (Crawlin)
█ ▬ Description: ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ is a massive hammer that cannot transform like other weapons. Instead it has a different special function; aura storage. The hammer is a giant aura tank. It can store up to 3 whole people's worth of aura. There is one caveat though. If used offensively he MUST expend an entire 1/3 of the hammer's total capacity. This means he can only use it 3 times offensively. It is best used just to siphon and replenish energy from attacks. With his hammer he effectively becomes a tank. Though drastically loses tanking ability if he decides to go on the offense. █Melee Form ▬ Aura-Tank Hammer █Ammo Type ▬ Aura; the hammer is capable of emitting blasts of raw aura, or merely siphoning aura to Narx. Generally he uses the tank to just restore his own reserves. █ ▬ No ranged form, no storage form, so heavy that nobody can wield it without causing slight pain to themselves, slow.
█OTHER WEAPONS █ ▬ A single Katana. He keeps this as his defensive weapon. Compared to his hammer this is extremely light and quick. He uses this to deflect most attacks if possible. █ITEMS █ ▬ Some lightweight armor on one side of his body. █ ▬ Hefty belt to carry ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ and a sheath for his katana. █ ▬ Supplies. Narx never goes without a small pack of condensed super foods and a filter for water.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Masochist █*AURA COLOR ▬ Grey █*DESCRIPTION █ ▬ Narx is able to absorbs other's woulds and pain. This heals them, and hurts him. At all levels he can heal minor cuts and gashes by absorbing them himself. When he heals a gash on another, his skin suddenly rips open causing an exact physical match, albeit without any poison or other effects. Likewise he absorbs the pain of the person being healed in all cases. They suddenly feel release, and he feels their agony. When it comes to major injuries Narx absorbs them, and feels their pain, but he does not receive the physical copy. His body merely goes numb where the injury occurred (after a wave of pain). This means if he causes an ally to regenerate their whole right arm, his whole right arm would go numb for the duration of the fight. He wouldn't be able to use it at all. Sensation would slowly return after the fight has finished. Additionally, based on level Narx can bring back someone from the brink of death. At level 0 he can only do this once, without aids, and it brings him to the brink of death, albeit slightly more well off since his faunus trait reduces pain to a small degree. Though he would not be able to keep fighting when brought to the bring of death himself. He can only move. █ ▬ Level 0 - At this level Narx can heal up to one other person from the brink of death. This renders him close to the same point,, but still barely able to move. Though not fight. █ ▬ Level 1 - Narx can now heal two people before he becomes weakened where he cannot fight. Or one person and still be able to fight. █ ▬ Level 2 - Narx can now heal three people before he becomes weakened where he cannot fight. Or two people and still be able to fight. █ ▬ Level 3 - Narx can now heal four people before he becomes weakened where he cannot fight. Or three people and still be able to fight. Essentially allowing him to fully heal his team and still function himself normally. █*DRAWBACKS ▬ The extra aura provided from his hammer, and aura shields in general, don't stop the wounds gained from his semblance as those are internally caused. Thus the hammer's aura does not allow him to heal from the brink of death an additional 3 times or anything like that. When it comes to damage it only prevents external damage through extra shielding. Also this semblance is not an offensive or defensive ability when he is a fighter type.Thus having a support ability like this forces him to rely heavily on his team when on the field. He takes wounds to heals or gains pain and then numbness. Pain can be debilitating for a moment when he is healing leaving him vulnerable for a moment.
█Curse Mark Level ▬ (Level 0 for uncontrolled or dormant. Level 1 for accustomed. Level 2 if training with Nemesis complete) █Curse Mark Uses ▬ (How many times the curse mark has been used unwillingly or willingly.) █Curse Mark Transformation ▬ (User will gain yellow irises and black sclerae, altered skin color, and longer hair. Will grow some type of appendage, tail, horns, etc. Appearance tends to look like some type of animal, mythological figure such as a goblin, ogre, spider, etc.) █Curse Mark Power ▬ (While unaccustomed or level 0 the curse mark powers the user up half a level. While level 1 is active will basically increase users power by one level, if they are a level 0, now they count as level 1. Level 2 increases the user's power by two levels however it cannot be used all fight and is dangerous. The curse marks also modify the user's aura abilities making them stronger. How it affects your levels abilities and how it makes them stronger is put here: Narx's skin will turn a dark shade of red with dark patches. The mark will expand upon his back and glow a bright orange-sh red as if it was made of hot metal. His sclerae will go black, his irises a bright glowing yellow. His hair will grow out. And all of this is cosmetic, except he will grow out a long demon tail with spade on the end which he can use in various ways. His appearance will overall look demonic, especially when combined with his natural horns and other features. )
꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ (Crawlin)
꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ (Crawlin)
[img]https://i.imgur.com/IaD67G5.jpg?2[/img]
Posted: Wed Oct 17, 2018 6:44 pm
❖❖❖Assessment❖❖❖ Hello, my name is Youroka Kage, and I'll be judging your profile today!
❖ Ok, you need to add the Markings and Faunus ability section. ❖ So with the skills and talents section was supposed to be replaced. I understand that you had the old one, but that is being replaced with the new one. ❖
Ṿσяα¢ισυѕ ▬ Also known as The Demon Clan. The 'demon' name is actually just a misnomer due to the fact that goats are often utilized to portray demonic entities throughout history and the primary members of Voracious are goat faunus and thus display the standard 'demonic' traits. The goat faunus often possess physical traits and semblances that are particularly well suited for extended combat (e.g., strength, endurance, pain reduction, ability/skill mimicry, speed or positional displacement, etc). These natural talents, combined with their fierce appearance and passion made them the perfect soldier. They were almost always the prized soldiers of any milita and many kingdoms would compare military prowess by the number of goat faunus they possessed within their ranks.
This clan was not forged from bravery and honor though, it was forged out of blood and desperation. The goat faunus, as powerful as they naturally were, preferred to live a peaceful life and most of them refused to join the military. When the grimm populations started to get out of hand the kingdoms drafted the goat faunus at unusually high rates compared to other groups and forced them into combat, but even worse, the bandit groups began to target the goat faunus for their slave trade. In order to survive outside the kingdoms the illegal bandit groups needed to become stronger and this proved an effective countermeasure to their problem. Soon the goat faunus became the most lucrative 'item' on the black market. more than 80% of all goat faunus were believed to be slaves at its worse. This is how ṿσяα¢ισυѕ began. A young demon faunus eventually started a revolt against their slavers. They formed a small group and called themselves ṿσяα¢ισυѕ, as they were eager to destroy and consume the system that so unfairly used and abused them. Ṿσяα¢ισυѕ was composed purely of demon type faunus to start and had a single goal; to stop faunus and human trafficking by any and all means necessary. Within a matter of two years they infected the entire kingdom of Vale and ruthlessly killed anyone in association with human trafficking. The government turned a blind eye for a long time as these criminal syndicates had long been a problem, but when Ṿσяα¢ισυѕ had finished its goal they moved to an even greater dream that the kingdoms were not too fond of; they sought to create a kingdom of their own. A kingdom ruled by demon faunus only, but accepted any and all who had been a victim of human/faunus trafficking into the ranks of their citizenry. Their power was great enough to spur a massive military strike on their base of operations. A bloody war broke out over the next year. Eventually ending in the leader being struck down and taken captive. The remaining clan was scattered across the four kingdoms and hunted ruthlessly. Few goat faunus exist today, and those that do are closely monitored by the kingdoms for suspicious activity. Most goat faunus either worship the Ṿσяα¢ισυѕ, or hold extreme disdain for them. Most goat faunus are believed to have returned to the distant mountain lands from where they originated. The growing grimm populations have protected them from the four kingdoms grasp. Rumours have circulated that the leader of the clan is still alive under the protection of one of the kingdoms, but his fate is unknown.
█*NAME ▬ Narx Hellhorns █*AGE ▬ 19 █*FACTION ▬ Hails from Átlas, but now is a citizen of ℣ale. █*ROLE ▬ Student. █*SEX ▬ Male. █*SPECIES ▬ Appears and thinks he is Human, but he is a Faunus with no visible tells. A fainting goat faunus to be exact. Though his fainting goes away when in combat.
█*CURRENT TEAM ▬ TBA. █*PARTNER(S) ▬ Danaë Svéd. █NICKNAME(S) ▬ Hellhorns. █OCCUPATION ▬ Student, also part time worker at a local dust shop.
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'9'' █WEIGHT ▬ 177 Lbs
█HAIR ▬ Jet. █CLOTHING ▬ Suit + Armor. █ACCESSORIES ▬ Eyepatch. █EYES ▬ Only one left; Yellow. █BUILD ▬ Athletic. █TATTOOS ▬ None. █SCARS ▬ His right eye has a tremendous amount of scar tissue. █MARKINGS/FAUNUS TRAITS ▬ Narx has a single ability; Diminished sense of pain. This is not enough to allow him to stab himself with dust though. Otherwise Narx has no visible signs of being a faunus under normal conditions due to his history. Narx is also of the fainting goat line, and so he has the unfortunate issue of muscle stiffening when taken by surprise.
█ █ ╫ A R C H E T Y P E ╫
█SKILLS & TALENTS █Primary Talent ▬ Narx is incredibly skilled at using a katana. His swordsmanship is his main weapon skill. █Other Talents ▬ He is also very agile in general, but usually he is unable to utilize this talent as he hauls a massive hammer around that limits his movements. When he releases the hammer he becomes incredibly fast and agile, but at a great cost. █NATURAL ABILITIES █Primary Talent ▬ Strength. Narx may have a sleek athletic body, but he is insanely strong. █Faunus Trait/Bonus Talent ▬ During times of intense negative emotions he has a small transformation of his face: Fangs extend, eyes turn narrow like a cat, and his horns burst out from his scull/grow. Most faunas have constant physical attributes, but his breed does not. Though most keep their horns and so that does remain. Their eyes glow when/if they imprint. █Other Talents ▬ The first talent Narx has is a keen or heightened sense of his surroundings when in combat, only to be offset by a terrible sense of his surroundings when out of combat leaving him weak versus surprise attacks outside of a combat situation. A second talent would be to set up traps (will add a second talent later). █LEARNT ABILITIES █Strongest Skill ▬ Melee Weapon Fighting █Weakest Skill ▬ Stealth; Unfortunately Narx is quite pitiful when it comes to sneaking about or anything involving stealth. He would need some sort of external aid to make it work if at all. In addition to this he isn't very adept with firearms. █Other Skills ▬ 1. Trap Creation on the fly. Narx can utilize his natural surroundings to create traps rather quickly. This first came as a survival skill, but is also useful for snagging the foot of an unsuspecting enemy. 2. Emergency Medical Treatment 3. Creating, wearing, & pulling off disguises.
█LIKES █ ▬ Strength Training. █ ▬ Anyone with passion. █ ▬ Comfort foods of all sorts. █ ▬ He values his sword above all other possessions. █ ▬ Crabs & Whales █DISLIKES █ ▬ He dislikes cowards. █ ▬ Olives are of the devil. █ ▬ Paper Cranes. They are just creepy. █ ▬ Spiders. █ ▬ Narx fears isolation above all else. █PERSONALITY TRAITS █Nature ▬ Narx has severe amnesia which causes his psychological condition to change depending on his emotions, generally speaking he's pretty solid. It is only when things get intense that his personality tends to shift from its norm. █Vernacular ▬ He speaks cheerfully and jokingly in almost any situation. His voice has a bit of hinterland slang though. █Positive Traits ▬ His emotions tend to counteract those around him to find a balance. █Negative Traits ▬ He tends to overlook people's faults to a fault.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Narx has amnesia from a traumatic blow to the head that ended in the loss of his right eye. As far as he knows he is a human from the outskirts of vale who was in a horrible accident where Grimm attacked and killed off his whole family. He was told that he was found by a traveler who dropped him off at a residence not to far from the main city. He has had many questions, but found no answers. His true story that is hidden from him is much darker. He is actually not a human, but a rare breed of faunus; Demon type. He isn't actually a faunus that is related to an actual demon, but rather a unque hybrid faunus that has traits that have given them the title of Demon faunus. They are famed for their might and prowess in battle and are so highly desired that they are often sold on the black faunus market. He was forced to fight and kill since he was old enough to carry a weapon in his hands. He was periodically tortured and brainwashed whenever he misbehaved making his psychological state unstable to say the least. This likely contributed to his susceptibility for amnesia. When he turned 16 he started a revolt within the syndicate that he was captive to. They ultimately killed every last member and formed their own group; Ṿσяα¢ισυѕ. Ṿσяα¢ισυѕ was composed purely of demon type faunus and had a single goal; to stop faunus and human trafficking by any and all means necessary. Within a matter of two years they infected the entire kingdom of Vale and ruthlessly killed anyone in association with human trafficking. The government turned a blind eye for a long time as these criminal syndicates had long been a problem, but when Ṿσяα¢ισυѕ had finished its goal they moved to an even greater dream that the kingdoms were not too fond of. They sought to create their own kingdom. A kingdom rules by demon faunus only, but accepted any and all who had been a victim of human trafficking into the ranks of their citizenry. Their power was great enough to spur a massive military strike on their base of operations. Narx was 18 years old when this final fight took place. Vale sent nearly all of their military in a massive attack. The fight lasted for 3 days straight, resulting in the defeat of Ṿσяα¢ισυѕ and thus Narx. The medical corp found him living; albeit barely. They took him alive as they desired to interrogate him and verify that there were no remaining sects of the Ṿσяα¢ισυѕ syndicate alive. They soon found he had amnesia and decided to rehabilitate him as one of their own. Now Narx is 19, and joining beacon a tad late for his age. He is under watch of those at the academy and military spies at all times. He has had his faunus attributes surgically altered to appear as human and given suppressants to prevent those attributes from revealing themselves. Of course he was told that they were pills to help his memory come back.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ (Crawlin)
█ ▬ Description: ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ is a massive hammer that cannot transform like other weapons. Instead it has a different special function; aura storage. The hammer is a giant aura tank. It can store up to 3 whole people's worth of aura. There is one caveat though. If used offensively he MUST expend an entire 1/3 of the hammer's total capacity. This means he can only use it 3 times offensively. It is best used just to siphon and replenish energy from attacks. With his hammer he effectively becomes a tank. Though drastically loses tanking ability if he decides to go on the offense. █Melee Form ▬ Aura-Tank Hammer █Ammo Type ▬ Aura; the hammer is capable of emitting blasts of raw aura, or merely siphoning aura to Narx. Generally he uses the tank to just restore his own reserves. █ ▬ No ranged form, no storage form, so heavy that nobody can wield it without causing slight pain to themselves, slow.
█OTHER WEAPONS █ ▬ A single Katana. He keeps this as his defensive weapon. Compared to his hammer this is extremely light and quick. He uses this to deflect most attacks if possible. █ITEMS █ ▬ Some lightweight armor on one side of his body. █ ▬ Hefty belt to carry ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ and a sheath for his katana. █ ▬ Supplies. Narx never goes without a small pack of condensed super foods and a filter for water.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Masochist █*AURA COLOR ▬ Grey █*DESCRIPTION █ ▬ Narx is able to absorbs other's woulds and pain. This heals them, and hurts him. At all levels he can heal minor cuts and gashes by absorbing them himself. When he heals a gash on another, his skin suddenly rips open causing an exact physical match, albeit without any poison or other effects. Likewise he absorbs the pain of the person being healed in all cases. They suddenly feel release, and he feels their agony. When it comes to major injuries Narx absorbs them, and feels their pain, but he does not receive the physical copy. His body merely goes numb where the injury occurred (after a wave of pain). This means if he causes an ally to regenerate their whole right arm, his whole right arm would go numb for the duration of the fight. He wouldn't be able to use it at all. Sensation would slowly return after the fight has finished. Additionally, based on level Narx can bring back someone from the brink of death. At level 0 he can only do this once, without aids, and it brings him to the brink of death, albeit slightly more well off since his faunus trait reduces pain to a small degree. Though he would not be able to keep fighting when brought to the bring of death himself. He can only move. █ ▬ Level 0 - At this level Narx can heal up to one other person from the brink of death. This renders him close to the same point,, but still barely able to move. Though not fight. █ ▬ Level 1 - Narx can now heal two people before he becomes weakened where he cannot fight. Or one person and still be able to fight. █ ▬ Level 2 - Narx can now heal three people before he becomes weakened where he cannot fight. Or two people and still be able to fight. █ ▬ Level 3 - Narx can now heal four people before he becomes weakened where he cannot fight. Or three people and still be able to fight. Essentially allowing him to fully heal his team and still function himself normally. █*DRAWBACKS ▬ The extra aura provided from his hammer, and aura shields in general, don't stop the wounds gained from his semblance as those are internally caused. Thus the hammer's aura does not allow him to heal from the brink of death an additional 3 times or anything like that. When it comes to damage it only prevents external damage through extra shielding. Also this semblance is not an offensive or defensive ability when he is a fighter type.Thus having a support ability like this forces him to rely heavily on his team when on the field. He takes wounds to heals or gains pain and then numbness. Pain can be debilitating for a moment when he is healing leaving him vulnerable for a moment.
❖❖❖Assessment❖❖❖ Hello, my name is Youroka Kage, and I'll be judging your profile today!
❖ So the MARKINGS/FAUNUS TRAITS section is for the physical traits that you have. Since I know this character, for you, it would be horns, but then instruct them to look at your biography. For example, Danae's section states that she has her feathers there.
❖ The section before Natural abilities no longer exists. You need to remove it. Natural abilities should be right after skills and talents.
❖ So I have looked at your Faunus ability, however, that should be in an added section for Demon faunus. This is an example of what that section should look like:
Quote:
█Cosmetic effects of the Demon Faunus ▬ Like all demon faunus, emotions play a big part of who they are. They are stronger than most people's emotions. Ora has two adaptations towards this front. ▬The first one is that her birthmark is a beacon for what emotion she is feeling. It glows in according to a color. The color is normally different than her Aura color, and it seems like the aura used to power this is not her own. However, Ora has no access to the Aura that causes this. ▬The second is the emotions that she can not control. While most Demonhorns have one, she has two. Either way, her visual transformation is the same. Ora's eyes become pure white, her iris and her pupil disappear.
▬Love. Her birthmark glows a bright pink, and in this state, Ora is aggressively loving. She doesn't care what happens as long as it happens. She has no control over her body, however, she has to bare wittiness to what is happening. ▬Anger. Her Birthmark glows a deep red, almost like blood radiating out. Ora will go after and try to kill what ever has angered her. The rampage will happen as long as she has a target or targets. Ora has absolutely no memory of this time, and will often look at herself covered in blood.
❖ Ok, something that I need defined is how many small wounds can he heal before it knocks him out, because there are people that can carefully carve flesh to cause pain but not to kill or bring to the brink of death. There was something that we talked about that should be added to the drawbacks. Like how he is unable to heal any damage that was caused by the wound, such as nerve damage or amnesia, or even mentioning that sometimes it can leave a scar even though the wound was healed.
❖❖❖Assessment❖❖❖ Hello, my name is Youroka Kage, and I'll be judging your profile today!
❖ So the MARKINGS/FAUNUS TRAITS section is for the physical traits that you have. Since I know this character, for you, it would be horns, but then instruct them to look at your biography. For example, Danae's section states that she has her feathers there.
❖ So I have looked at your Faunus ability, however, that should be in an added section for Demon faunus. This is an example of what that section should look like:
Quote:
█Cosmetic effects of the Demon Faunus ▬ Like all demon faunus, emotions play a big part of who they are. They are stronger than most people's emotions. Ora has two adaptations towards this front. ▬The first one is that her birthmark is a beacon for what emotion she is feeling. It glows in according to a color. The color is normally different than her Aura color, and it seems like the aura used to power this is not her own. However, Ora has no access to the Aura that causes this. ▬The second is the emotions that she can not control. While most Demonhorns have one, she has two. Either way, her visual transformation is the same. Ora's eyes become pure white, her iris and her pupil disappear.
▬Love. Her birthmark glows a bright pink, and in this state, Ora is aggressively loving. She doesn't care what happens as long as it happens. She has no control over her body, however, she has to bare wittiness to what is happening. ▬Anger. Her Birthmark glows a deep red, almost like blood radiating out. Ora will go after and try to kill what ever has angered her. The rampage will happen as long as she has a target or targets. Ora has absolutely no memory of this time, and will often look at herself covered in blood.
❖ Ok, something that I need defined is how many small wounds can he heal before it knocks him out, because there are people that can carefully carve flesh to cause pain but not to kill or bring to the brink of death. There was something that we talked about that should be added to the drawbacks. Like how he is unable to heal any damage that was caused by the wound, such as nerve damage or amnesia, or even mentioning that sometimes it can leave a scar even though the wound was healed.
❖ You need to update your Crew quotes. This is the quotes that you need.
❖❖❖Assessment❖❖❖ Hello, my name is Youroka Kage, and I'll be judging your profile today!
❖ So the MARKINGS/FAUNUS TRAITS section is for the physical traits that you have. Since I know this character, for you, it would be horns, but then instruct them to look at your biography. For example, Danae's section states that she has her feathers there.
❖ So I have looked at your Faunus ability, however, that should be in an added section for Demon faunus. This is an example of what that section should look like:
Quote:
█Cosmetic effects of the Demon Faunus ▬ Like all demon faunus, emotions play a big part of who they are. They are stronger than most people's emotions. Ora has two adaptations towards this front. ▬The first one is that her birthmark is a beacon for what emotion she is feeling. It glows in according to a color. The color is normally different than her Aura color, and it seems like the aura used to power this is not her own. However, Ora has no access to the Aura that causes this. ▬The second is the emotions that she can not control. While most Demonhorns have one, she has two. Either way, her visual transformation is the same. Ora's eyes become pure white, her iris and her pupil disappear.
▬Love. Her birthmark glows a bright pink, and in this state, Ora is aggressively loving. She doesn't care what happens as long as it happens. She has no control over her body, however, she has to bare wittiness to what is happening. ▬Anger. Her Birthmark glows a deep red, almost like blood radiating out. Ora will go after and try to kill what ever has angered her. The rampage will happen as long as she has a target or targets. Ora has absolutely no memory of this time, and will often look at herself covered in blood.
❖ Ok, something that I need defined is how many small wounds can he heal before it knocks him out, because there are people that can carefully carve flesh to cause pain but not to kill or bring to the brink of death. There was something that we talked about that should be added to the drawbacks. Like how he is unable to heal any damage that was caused by the wound, such as nerve damage or amnesia, or even mentioning that sometimes it can leave a scar even though the wound was healed.
❖ You need to update your Crew quotes. This is the quotes that you need.
-Created that new section and moved the cosmetic stuff there. Good idea. I kept in under affectation as that is the appropriate section for cosmetics. -I added this in: "Since he has diminished pain he can absorb twice the wounds a normal person would be able to handle before passing out himself." Now, there is nothing to be said about people who inflict wounds that cause pain, except that they would have to use twice the pain inflicting wounds they would normally cause on a man of his general size. Meaning if it usually takes ripping the flesh off of something like the area of a leg, then it would have to be two legs for Narx. Though, I feel like most people wouldn't need even a whole leg to get there haha. Just take the normal and do it twice over. -Added in that he cannot heal injury side effects like amnesia or nerve based diseases like cerebral palsy until level 3. -Quotes updated.
█*NAME ▬ Narx Hellhorns █*AGE ▬ 19 █*FACTION ▬ Hails from Átlas, but now is a citizen of ℣ale. █*ROLE ▬ Student. █*SEX ▬ Male. █*SPECIES ▬ Appears and thinks he is Human, but he is a Faunus with no visible tells. A fainting goat faunus to be exact. Though his fainting goes away when in combat.
█*CURRENT TEAM ▬ DVNT --> SNRS █*PARTNER(S) ▬ Danaë Svéd, Richard, Chase (Formerly Donnelly and Tessa). █NICKNAME(S) ▬ Hellhorns. █OCCUPATION ▬ Student, also part time worker at a local dust shop.
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'9'' █WEIGHT ▬ 177 Lbs
█HAIR ▬ Jet. █CLOTHING ▬ Suit + Armor. █ACCESSORIES ▬ Eyepatch. █EYES ▬ Only one left; Yellow. █BUILD ▬ Athletic. █TATTOOS ▬ None. █SCARS ▬ His right eye has a tremendous amount of scar tissue. █MARKINGS/FAUNUS TRAITS ▬ Twisted Horns. █Demon Faunus (Cosmetic Effects) ▬ "Demon" faunas have strong emotions that cause certain effects. ▬When Narx feels intense negative emotions his horns grow. ▬Canines extend to become fangs. ▬Eye narrows like a cat and glow brighter (same if he imprints).
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Strength. Narx may have a sleek athletic body, but he is insanely strong. █Faunus Trait/Bonus Talent ▬ Narx has a single ability; Diminished sense of pain. This is not enough to allow him to stab himself with dust though. Otherwise Narx has no visible signs of being a faunus under normal conditions due to his history. Narx is also of the fainting goat line, and so he has the unfortunate issue of muscle stiffening when taken by surprise in non-combat situations. █Other Talents ▬ The first talent Narx has is a keen or heightened sense of his surroundings when in combat, only to be offset by a terrible sense of his surroundings when out of combat leaving him weak versus surprise attacks outside of a combat situation. A second talent would be to set up traps. █LEARNT ABILITIES █Strongest Skill ▬ Melee Weapon Fighting █Weakest Skill ▬ Stealth; Unfortunately Narx is quite pitiful when it comes to sneaking about or anything involving stealth. He would need some sort of external aid to make it work if at all. In addition to this he isn't very adept with firearms. █Other Skills ▬ 1. Trap Creation on the fly. Narx can utilize his natural surroundings to create traps rather quickly. This first came as a survival skill, but is also useful for snagging the foot of an unsuspecting enemy. 2. Emergency Medical Treatment 3. Creating, wearing, & pulling off disguises.
█LIKES █ ▬ Strength Training. █ ▬ Anyone with passion. █ ▬ Comfort foods of all sorts. █ ▬ He values his sword above all other possessions. █ ▬ Crabs & Whales █DISLIKES █ ▬ He dislikes cowards. █ ▬ Olives are of the devil. █ ▬ Paper Cranes. They are just creepy. █ ▬ Spiders. █ ▬ Narx fears isolation above all else. █PERSONALITY TRAITS █Nature ▬ Narx has severe amnesia which causes his psychological condition to change depending on his emotions, generally speaking he's pretty solid. It is only when things get intense that his personality tends to shift from its norm. █Vernacular ▬ He speaks cheerfully and jokingly in almost any situation. His voice has a bit of hinterland slang though. █Positive Traits ▬ His emotions tend to counteract those around him to find a balance. █Negative Traits ▬ He tends to overlook people's faults to a fault.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Narx has amnesia from a traumatic blow to the head that ended in the loss of his right eye. As far as he knows he is a human from the outskirts of vale who was in a horrible accident where Grimm attacked and killed off his whole family. He was told that he was found by a traveler who dropped him off at a residence not to far from the main city. He has had many questions, but found no answers. His true story that is hidden from him is much darker. He is actually not a human, but a rare breed of faunus; Demon type. He isn't actually a faunus that is related to an actual demon, but rather a unque hybrid faunus that has traits that have given them the title of Demon faunus. They are famed for their might and prowess in battle and are so highly desired that they are often sold on the black faunus market. He was forced to fight and kill since he was old enough to carry a weapon in his hands. He was periodically tortured and brainwashed whenever he misbehaved making his psychological state unstable to say the least. This likely contributed to his susceptibility for amnesia. When he turned 16 he started a revolt within the syndicate that he was captive to. They ultimately killed every last member and formed their own group; Ṿσяα¢ισυѕ. Ṿσяα¢ισυѕ was composed purely of demon type faunus and had a single goal; to stop faunus and human trafficking by any and all means necessary. Within a matter of two years they infected the entire kingdom of Vale and ruthlessly killed anyone in association with human trafficking. The government turned a blind eye for a long time as these criminal syndicates had long been a problem, but when Ṿσяα¢ισυѕ had finished its goal they moved to an even greater dream that the kingdoms were not too fond of. They sought to create their own kingdom. A kingdom rules by demon faunus only, but accepted any and all who had been a victim of human trafficking into the ranks of their citizenry. Their power was great enough to spur a massive military strike on their base of operations. Narx was 18 years old when this final fight took place. Vale sent nearly all of their military in a massive attack. The fight lasted for 3 days straight, resulting in the defeat of Ṿσяα¢ισυѕ and thus Narx. The medical corp found him living; albeit barely. They took him alive as they desired to interrogate him and verify that there were no remaining sects of the Ṿσяα¢ισυѕ syndicate alive. They soon found he had amnesia and decided to rehabilitate him as one of their own. Now Narx is 19, and joining beacon a tad late for his age. He is under watch of those at the academy and military spies at all times. He has had his faunus attributes surgically altered to appear as human and given suppressants to prevent those attributes from revealing themselves. Of course he was told that they were pills to help his memory come back.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ (Crawlin)
█ ▬ Description: ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ is a massive hammer that cannot transform like other weapons. Instead it has a different special function; aura storage. The hammer is a giant aura tank. It can store up to 3 whole people's worth of aura. There is one caveat though. If used offensively he MUST expend an entire 1/3 of the hammer's total capacity. This means he can only use it 3 times offensively. It is best used just to siphon and replenish energy from attacks. With his hammer he effectively becomes a tank. Though drastically loses tanking ability if he decides to go on the offense. █Melee Form ▬ Aura-Tank Hammer █Ammo Type ▬ Aura; the hammer is capable of emitting blasts of raw aura, or merely siphoning aura to Narx. Generally he uses the tank to just restore his own reserves. █ ▬ No ranged form, no storage form, so heavy that nobody can wield it without causing slight pain to themselves, slow.
█OTHER WEAPONS █ ▬ A single Katana. He keeps this as his defensive weapon. Compared to his hammer this is extremely light and quick. He uses this to deflect most attacks if possible. █ITEMS █ ▬ Some lightweight armor on one side of his body. █ ▬ Hefty belt to carry ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ and a sheath for his katana. █ ▬ Supplies. Narx never goes without a small pack of condensed super foods and a filter for water.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Masochist █*AURA COLOR ▬ Grey █*DESCRIPTION █ ▬ Narx is able to absorbs other's woulds and pain. This heals them, and hurts him. At all levels he can heal minor cuts and gashes by absorbing them himself. When he heals a gash on another, his skin suddenly rips open causing an exact physical match, albeit without any poison or other effects. Likewise he absorbs the pain of the person being healed in all cases. They suddenly feel release, and he feels their agony. Since he has diminished pain he can absorb twice the wounds a normal person would be able to handle before passing out himself. When it comes to major injuries Narx absorbs them, and feels their pain, but he does not receive the physical copy. His body merely goes numb where the injury occurred (after a wave of pain). This means if he causes an ally to regenerate their whole right arm, his whole right arm would go numb for the duration of the fight. He wouldn't be able to use it at all. Sensation would slowly return after the fight has finished. Additionally, based on level Narx can bring back someone from the brink of death. At level 0 he can only do this once, without aids, and it brings him to the brink of death, albeit slightly more well off since his faunus trait reduces pain to a small degree. Though he would not be able to keep fighting when brought to the bring of death himself. He can only move. █ ▬ Level 0 - At this level Narx can heal up to one other person from the brink of death. This renders him close to the same point,, but still barely able to move. Though not fight. █ ▬ Level 1 - Narx can now heal two people before he becomes weakened where he cannot fight. Or one person and still be able to fight. █ ▬ Level 2 - Narx can now heal three people before he becomes weakened where he cannot fight. Or two people and still be able to fight. █ ▬ Level 3 - Narx can now heal four people before he becomes weakened where he cannot fight. Or three people and still be able to fight. Essentially allowing him to fully heal his team and still function himself normally. █*DRAWBACKS ▬ The extra aura provided from his hammer, and aura shields in general, don't stop the wounds gained from his semblance as those are internally caused. Thus the hammer's aura does not allow him to heal from the brink of death an additional 3 times. When it comes to damage it only prevents external damage through extra shielding. Also this semblance is not an offensive or defensive ability when he is a fighter type. Thus having a support ability like this forces him to rely heavily on his team when on the field. He takes wounds to heals or gains pain and then numbness. Pain can be debilitating for a moment when he is healing leaving him vulnerable for a moment during the healing. Additionally, his healing is limited until level three where he is unable to heal nerve damage, or odd effects from brain injuries like amnesia. This also means he can't heal people with cerebral palsy or other nerve related diseases.
█*NAME ▬ Narx Hellhorns █*AGE ▬ 20 █*FACTION ▬ Hails from Átlas, but now is a citizen of ℣ale. █*ROLE ▬ Student. █*SEX ▬ Male. █*SPECIES ▬ Appears and thinks he is Human, but he is a Faunus with no visible tells. A fainting goat faunus to be exact. Though his fainting goes away when in combat.
█*CURRENT TEAM ▬ DVNT (Deviant) --> SNRS (Sinners) --> SHAA (Sweet<3) █*PARTNER(S) ▬ Danaë Svéd, Richard, Chase, (Formerly Donnelly and Tessa). █NICKNAME(S) ▬ Hellhorns. █OCCUPATION ▬ Student, also part time worker at a local dust shop.
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'9'' █WEIGHT ▬ 177 Lbs
█HAIR ▬ Jet. █CLOTHING ▬ Suit + Armor. █ACCESSORIES ▬ Eyepatch. █EYES ▬ Only one left; Yellow. █BUILD ▬ Athletic. █TATTOOS ▬ None. █SCARS ▬ His right eye has a tremendous amount of scar tissue. █MARKINGS/FAUNUS TRAITS ▬ Twisted Horns. █Demon Faunus (Cosmetic Effects) ▬ "Demon" faunas have strong emotions that cause certain effects. ▬When Narx feels intense negative emotions his horns grow. ▬Canines extend to become fangs. ▬Eye narrows like a cat and glow brighter (same if he imprints).
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Strength. Narx may have a sleek athletic body, but he is insanely strong. █Faunus Trait/Bonus Talent ▬ Narx has a single ability; Diminished sense of pain. This is not enough to allow him to stab himself with dust though. Otherwise Narx has no visible signs of being a faunus under normal conditions due to his history. Narx is also of the fainting goat line, and so he has the unfortunate issue of muscle stiffening when taken by surprise in non-combat situations. █Other Talents ▬ The first talent Narx has is a keen or heightened sense of his surroundings when in combat, only to be offset by a terrible sense of his surroundings when out of combat leaving him weak versus surprise attacks outside of a combat situation. A second talent would be to set up traps. █LEARNT ABILITIES █Strongest Skill ▬ Melee Weapon Fighting █Weakest Skill ▬ Stealth; Unfortunately Narx is quite pitiful when it comes to sneaking about or anything involving stealth. He would need some sort of external aid to make it work if at all. In addition to this he isn't very adept with firearms. █Other Skills ▬ 1. Trap Creation on the fly. Narx can utilize his natural surroundings to create traps rather quickly. This first came as a survival skill, but is also useful for snagging the foot of an unsuspecting enemy. 2. Emergency Medical Treatment 3. Creating, wearing, & pulling off disguises.
█LIKES █ ▬ Strength Training. █ ▬ Anyone with passion. █ ▬ Comfort foods of all sorts. █ ▬ He values his sword above all other possessions. █ ▬ Crabs & Whales █DISLIKES █ ▬ He dislikes cowards. █ ▬ Olives are of the devil. █ ▬ Paper Cranes. They are just creepy. █ ▬ Spiders. █ ▬ Narx fears isolation above all else. █PERSONALITY TRAITS █Nature ▬ Narx has severe amnesia which causes his psychological condition to change depending on his emotions, generally speaking he's pretty solid. It is only when things get intense that his personality tends to shift from its norm. █Vernacular ▬ He speaks cheerfully and jokingly in almost any situation. His voice has a bit of hinterland slang though. █Positive Traits ▬ His emotions tend to counteract those around him to find a balance. █Negative Traits ▬ He tends to overlook people's faults to a fault.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Narx has amnesia from a traumatic blow to the head that ended in the loss of his right eye. As far as he knows he is a human from the outskirts of vale who was in a horrible accident where Grimm attacked and killed off his whole family. He was told that he was found by a traveler who dropped him off at a residence not to far from the main city. He has had many questions, but found no answers. His true story that is hidden from him is much darker. He is actually not a human, but a rare breed of faunus; Demon type. He isn't actually a faunus that is related to an actual demon, but rather a unque hybrid faunus that has traits that have given them the title of Demon faunus. They are famed for their might and prowess in battle and are so highly desired that they are often sold on the black faunus market. He was forced to fight and kill since he was old enough to carry a weapon in his hands. He was periodically tortured and brainwashed whenever he misbehaved making his psychological state unstable to say the least. This likely contributed to his susceptibility for amnesia. When he turned 16 he started a revolt within the syndicate that he was captive to. They ultimately killed every last member and formed their own group; Ṿσяα¢ισυѕ. Ṿσяα¢ισυѕ was composed purely of demon type faunus and had a single goal; to stop faunus and human trafficking by any and all means necessary. Within a matter of two years they infected the entire kingdom of Vale and ruthlessly killed anyone in association with human trafficking. The government turned a blind eye for a long time as these criminal syndicates had long been a problem, but when Ṿσяα¢ισυѕ had finished its goal they moved to an even greater dream that the kingdoms were not too fond of. They sought to create their own kingdom. A kingdom rules by demon faunus only, but accepted any and all who had been a victim of human trafficking into the ranks of their citizenry. Their power was great enough to spur a massive military strike on their base of operations. Narx was 18 years old when this final fight took place. Vale sent nearly all of their military in a massive attack. The fight lasted for 3 days straight, resulting in the defeat of Ṿσяα¢ισυѕ and thus Narx. The medical corp found him living; albeit barely. They took him alive as they desired to interrogate him and verify that there were no remaining sects of the Ṿσяα¢ισυѕ syndicate alive. They soon found he had amnesia and decided to rehabilitate him as one of their own. Now Narx is 19, and joining beacon a tad late for his age. He is under watch of those at the academy and military spies at all times. He has had his faunus attributes surgically altered to appear as human and given suppressants to prevent those attributes from revealing themselves. Of course he was told that they were pills to help his memory come back.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ (Crawlin)
█ ▬ Description: ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ is a massive hammer that cannot transform like other weapons. Instead it has a different special function; aura storage. The hammer is a giant aura tank. It can store up to 3 whole people's worth of aura. There is one caveat though. If used offensively he MUST expend an entire 1/3 of the hammer's total capacity. This means he can only use it 3 times offensively. It is best used just to siphon and replenish energy from attacks. With his hammer he effectively becomes a tank. Though drastically loses tanking ability if he decides to go on the offense. █Melee Form ▬ Aura-Tank Hammer █Ammo Type ▬ Aura; the hammer is capable of emitting blasts of raw aura, or merely siphoning aura to Narx. Generally he uses the tank to just restore his own reserves. █ ▬ No ranged form, no storage form, so heavy that nobody can wield it without causing slight pain to themselves, slow.
█OTHER WEAPONS █ ▬ A single Katana. He keeps this as his defensive weapon. Compared to his hammer this is extremely light and quick. He uses this to deflect most attacks if possible. █ITEMS █ ▬ Some lightweight armor on one side of his body. █ ▬ Hefty belt to carry ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ and a sheath for his katana. █ ▬ Supplies. Narx never goes without a small pack of condensed super foods and a filter for water.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Masochist █*AURA COLOR ▬ Grey █*DESCRIPTION █ ▬ Narx is able to absorbs other's woulds and pain. This heals them, and hurts him. At all levels he can heal minor cuts and gashes by absorbing them himself. When he heals a gash on another, his skin suddenly rips open causing an exact physical match, albeit without any poison or other effects. Likewise he absorbs the pain of the person being healed in all cases. They suddenly feel release, and he feels their agony. Since he has diminished pain he can absorb twice the wounds a normal person would be able to handle before passing out himself. When it comes to major injuries Narx absorbs them, and feels their pain, but he does not receive the physical copy. His body merely goes numb where the injury occurred (after a wave of pain). This means if he causes an ally to regenerate their whole right arm, his whole right arm would go numb for the duration of the fight. He wouldn't be able to use it at all. Sensation would slowly return after the fight has finished. Additionally, based on level Narx can bring back someone from the brink of death. At level 0 he can only do this once, without aids, and it brings him to the brink of death, albeit slightly more well off since his faunus trait reduces pain to a small degree. Though he would not be able to keep fighting when brought to the bring of death himself. He can only move. █ ▬ Level 0 - At this level Narx can heal up to one other person from the brink of death. This renders him close to the same point,, but still barely able to move. Though not fight. █ ▬ Level 1 - Narx can now heal two people before he becomes weakened where he cannot fight. Or one person and still be able to fight. █ ▬ Level 2 - Narx can now heal three people before he becomes weakened where he cannot fight. Or two people and still be able to fight. █ ▬ Level 3 - Narx can now heal four people before he becomes weakened where he cannot fight. Or three people and still be able to fight. Essentially allowing him to fully heal his team and still function himself normally. █*DRAWBACKS ▬ The extra aura provided from his hammer, and aura shields in general, don't stop the wounds gained from his semblance as those are internally caused. Thus the hammer's aura does not allow him to heal from the brink of death an additional 3 times. When it comes to damage it only prevents external damage through extra shielding. Also this semblance is not an offensive or defensive ability when he is a fighter type. Thus having a support ability like this forces him to rely heavily on his team when on the field. He takes wounds to heals or gains pain and then numbness. Pain can be debilitating for a moment when he is healing leaving him vulnerable for a moment during the healing. Additionally, his healing is limited until level three where he is unable to heal nerve damage, or odd effects from brain injuries like amnesia. This also means he can't heal people with cerebral palsy or other nerve related diseases.
narxfang
xLulie
Deadly_Tiger
Alysian Virago
1234boo75
✘ Judge, Jury, and Executioner ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄ Greetings, I shall be your judge this evening. Whether that bodes good or ill for you is something we will see in our time together. While I usually have a knack for flair, i'll keep this much simple. I'll list any questions or concerns I have below on what needs to be done before we can get you approved, but i'll be free to contact on less... visible areas.
Judgement:
Core:
1) Optional, but may want to update partners
Archetype:
1) Just need 1-2 more negative and positive traits
Weapon:
1) Question with the hammer: does it siphon enemies aura on hits? (was reading description and was confused/ curious on it). How does it store others aura as well? More so just curious on the process/ how much aura it takes from someone.
2) Blade length of the katana (so others know how to visualize it in posts when facing off against it)
Semblance:
1) With healing semblances (all of them currently), we have it where it takes two posts to fully "heal" someone. Just so there is possibility for someone to interrupt the process essentially. Given the cost of yours, you would not need a cooldown in between, but it would take 2 posts. First post to transfer half the wound to yourself, second post to fully do so (it does also offer you flexibility of lessening someone's pain/injuries without fully taking it).
2) Also question since I saw poisoned mentioned. Since he only heals wounds and would not take poison from someone else, does that mean if someone were poisoned he could not heal that? Referring to this: "When he heals a gash on another, his skin suddenly rips open causing an exact physical match, albeit without any poison or other effects."
∰-Conclusion
This is all I currently see the need to change/ be clarified for now. This does not mean it shall be the end of it, as more questions may arise as we progress and I may have missed something. I am willing to be flexible on some thing if given good reason to, and i'll be open for any discussion you have or if you need any help with this. Thank you for your taking the time to go through this, and I will post another judgement if necessary once we've gone through all this. Hopefully this will be the only judgement needed, and you can fully begin your adventure in beacon...whether pleasant or otherwise. Feel free to contact me at any point... just send a message with the crows. ✘ Status: Inquiring ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄
█*NAME ▬ Narx Hellhorns █*AGE ▬ 20 █*FACTION ▬ Hails from Átlas, but now is a citizen of ℣ale. █*ROLE ▬ Student. █*SEX ▬ Male. █*SPECIES ▬ Appears and thinks he is Human, but he is a Faunus with no visible tells. A fainting goat faunus to be exact. Though his fainting goes away when in combat.
█*CURRENT TEAM ▬ DVNT (Deviant) --> SNRS (Sinners) --> SHAA (Sweet<3) █*PARTNER(S) ▬ Danaë Svéd, Richard, Chase, (Formerly Donnelly and Tessa). █NICKNAME(S) ▬ Hellhorns. █OCCUPATION ▬ Student, also part time worker at a local dust shop.
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'9'' █WEIGHT ▬ 177 Lbs
█HAIR ▬ Jet. █CLOTHING ▬ Suit + Armor. █ACCESSORIES ▬ Eyepatch. █EYES ▬ Only one left; Yellow. █BUILD ▬ Athletic. █TATTOOS ▬ None. █SCARS ▬ His right eye has a tremendous amount of scar tissue. █MARKINGS/FAUNUS TRAITS ▬ Twisted Horns. █Demon Faunus (Cosmetic Effects) ▬ "Demon" faunas have strong emotions that cause certain effects. ▬When Narx feels intense negative emotions his horns grow. ▬Canines extend to become fangs. ▬Eye narrows like a cat and glow brighter (same if he imprints).
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Strength. Narx may have a sleek athletic body, but he is insanely strong. █Faunus Trait/Bonus Talent ▬ Narx has a single ability; Diminished sense of pain. This is not enough to allow him to stab himself with dust though. Otherwise Narx has no visible signs of being a faunus under normal conditions due to his history. Narx is also of the fainting goat line, and so he has the unfortunate issue of muscle stiffening when taken by surprise in non-combat situations. █Other Talents ▬ The first talent Narx has is a keen or heightened sense of his surroundings when in combat, only to be offset by a terrible sense of his surroundings when out of combat leaving him weak versus surprise attacks outside of a combat situation. A second talent would be to set up traps. █LEARNT ABILITIES █Strongest Skill ▬ Melee Weapon Fighting █Weakest Skill ▬ Stealth; Unfortunately Narx is quite pitiful when it comes to sneaking about or anything involving stealth. He would need some sort of external aid to make it work if at all. In addition to this he isn't very adept with firearms. █Other Skills ▬ 1. Trap Creation on the fly. Narx can utilize his natural surroundings to create traps rather quickly. This first came as a survival skill, but is also useful for snagging the foot of an unsuspecting enemy. 2. Emergency Medical Treatment 3. Creating, wearing, & pulling off disguises.
█LIKES █ ▬ Strength Training. █ ▬ Anyone with passion. █ ▬ Comfort foods of all sorts. █ ▬ He values his sword above all other possessions. █ ▬ Crabs & Whales █DISLIKES █ ▬ He dislikes cowards. █ ▬ Olives are of the devil. █ ▬ Paper Cranes. They are just creepy. █ ▬ Spiders. █ ▬ Narx fears isolation above all else. █PERSONALITY TRAITS █Nature ▬ Narx has severe amnesia which causes his psychological condition to change depending on his emotions, generally speaking he's pretty solid. It is only when things get intense that his personality tends to shift from its norm. █Vernacular ▬ He speaks cheerfully and jokingly in almost any situation. His voice has a bit of hinterland slang though. █Positive Traits ▬ His emotions tend to counteract those around him to find a balance. █Negative Traits ▬ He tends to overlook people's faults to a fault.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Narx has amnesia from a traumatic blow to the head that ended in the loss of his right eye. As far as he knows he is a human from the outskirts of vale who was in a horrible accident where Grimm attacked and killed off his whole family. He was told that he was found by a traveler who dropped him off at a residence not to far from the main city. He has had many questions, but found no answers. His true story that is hidden from him is much darker. He is actually not a human, but a rare breed of faunus; Demon type. He isn't actually a faunus that is related to an actual demon, but rather a unque hybrid faunus that has traits that have given them the title of Demon faunus. They are famed for their might and prowess in battle and are so highly desired that they are often sold on the black faunus market. He was forced to fight and kill since he was old enough to carry a weapon in his hands. He was periodically tortured and brainwashed whenever he misbehaved making his psychological state unstable to say the least. This likely contributed to his susceptibility for amnesia. When he turned 16 he started a revolt within the syndicate that he was captive to. They ultimately killed every last member and formed their own group; Ṿσяα¢ισυѕ. Ṿσяα¢ισυѕ was composed purely of demon type faunus and had a single goal; to stop faunus and human trafficking by any and all means necessary. Within a matter of two years they infected the entire kingdom of Vale and ruthlessly killed anyone in association with human trafficking. The government turned a blind eye for a long time as these criminal syndicates had long been a problem, but when Ṿσяα¢ισυѕ had finished its goal they moved to an even greater dream that the kingdoms were not too fond of. They sought to create their own kingdom. A kingdom rules by demon faunus only, but accepted any and all who had been a victim of human trafficking into the ranks of their citizenry. Their power was great enough to spur a massive military strike on their base of operations. Narx was 18 years old when this final fight took place. Vale sent nearly all of their military in a massive attack. The fight lasted for 3 days straight, resulting in the defeat of Ṿσяα¢ισυѕ and thus Narx. The medical corp found him living; albeit barely. They took him alive as they desired to interrogate him and verify that there were no remaining sects of the Ṿσяα¢ισυѕ syndicate alive. They soon found he had amnesia and decided to rehabilitate him as one of their own. Now Narx is 19, and joining beacon a tad late for his age. He is under watch of those at the academy and military spies at all times. He has had his faunus attributes surgically altered to appear as human and given suppressants to prevent those attributes from revealing themselves. Of course he was told that they were pills to help his memory come back.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ (Crawlin)
█ ▬ Description: ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ is a massive hammer that cannot transform like other weapons. Instead it has a different special function; aura storage. The hammer is a giant aura tank. It can store up to 3 whole people's worth of aura. There is one caveat though. If used offensively he MUST expend an entire 1/3 of the hammer's total capacity. This means he can only use it 3 times offensively. It is best used just to siphon and replenish energy from attacks. With his hammer he effectively becomes a tank. Though drastically loses tanking ability if he decides to go on the offense. █Melee Form ▬ Aura-Tank Hammer █Ammo Type ▬ Aura; the hammer is capable of emitting blasts of raw aura, or merely siphoning aura to Narx. Generally he uses the tank to just restore his own reserves. █ ▬ No ranged form, no storage form, so heavy that nobody can wield it without causing slight pain to themselves, slow.
█OTHER WEAPONS █ ▬ A single Katana. He keeps this as his defensive weapon. Compared to his hammer this is extremely light and quick. He uses this to deflect most attacks if possible. █ITEMS █ ▬ Some lightweight armor on one side of his body. █ ▬ Hefty belt to carry ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ and a sheath for his katana. █ ▬ Supplies. Narx never goes without a small pack of condensed super foods and a filter for water.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Masochist █*AURA COLOR ▬ Grey █*DESCRIPTION █ ▬ Narx is able to absorbs other's woulds and pain. This heals them, and hurts him. At all levels he can heal minor cuts and gashes by absorbing them himself. When he heals a gash on another, his skin suddenly rips open causing an exact physical match, albeit without any poison or other effects. Likewise he absorbs the pain of the person being healed in all cases. They suddenly feel release, and he feels their agony. Since he has diminished pain he can absorb twice the wounds a normal person would be able to handle before passing out himself. When it comes to major injuries Narx absorbs them, and feels their pain, but he does not receive the physical copy. His body merely goes numb where the injury occurred (after a wave of pain). This means if he causes an ally to regenerate their whole right arm, his whole right arm would go numb for the duration of the fight. He wouldn't be able to use it at all. Sensation would slowly return after the fight has finished. Additionally, based on level Narx can bring back someone from the brink of death. At level 0 he can only do this once, without aids, and it brings him to the brink of death, albeit slightly more well off since his faunus trait reduces pain to a small degree. Though he would not be able to keep fighting when brought to the bring of death himself. He can only move. █ ▬ Level 0 - At this level Narx can heal up to one other person from the brink of death. This renders him close to the same point,, but still barely able to move. Though not fight. █ ▬ Level 1 - Narx can now heal two people before he becomes weakened where he cannot fight. Or one person and still be able to fight. █ ▬ Level 2 - Narx can now heal three people before he becomes weakened where he cannot fight. Or two people and still be able to fight. █ ▬ Level 3 - Narx can now heal four people before he becomes weakened where he cannot fight. Or three people and still be able to fight. Essentially allowing him to fully heal his team and still function himself normally. █*DRAWBACKS ▬ The extra aura provided from his hammer, and aura shields in general, don't stop the wounds gained from his semblance as those are internally caused. Thus the hammer's aura does not allow him to heal from the brink of death an additional 3 times. When it comes to damage it only prevents external damage through extra shielding. Also this semblance is not an offensive or defensive ability when he is a fighter type. Thus having a support ability like this forces him to rely heavily on his team when on the field. He takes wounds to heals or gains pain and then numbness. Pain can be debilitating for a moment when he is healing leaving him vulnerable for a moment during the healing. Additionally, his healing is limited until level three where he is unable to heal nerve damage, or odd effects from brain injuries like amnesia. This also means he can't heal people with cerebral palsy or other nerve related diseases.
narxfang
xLulie
Deadly_Tiger
Alysian Virago
1234boo75
✘ Judge, Jury, and Executioner ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄ Greetings, I shall be your judge this evening. Whether that bodes good or ill for you is something we will see in our time together. While I usually have a knack for flair, i'll keep this much simple. I'll list any questions or concerns I have below on what needs to be done before we can get you approved, but i'll be free to contact on less... visible areas.
Judgement:
Core:
1) Optional, but may want to update partners
Archetype:
1) Just need 1-2 more negative and positive traits
Weapon:
1) Question with the hammer: does it siphon enemies aura on hits? (was reading description and was confused/ curious on it). How does it store others aura as well? More so just curious on the process/ how much aura it takes from someone.
2) Blade length of the katana (so others know how to visualize it in posts when facing off against it)
Semblance:
1) With healing semblances (all of them currently), we have it where it takes two posts to fully "heal" someone. Just so there is possibility for someone to interrupt the process essentially. Given the cost of yours, you would not need a cooldown in between, but it would take 2 posts. First post to transfer half the wound to yourself, second post to fully do so (it does also offer you flexibility of lessening someone's pain/injuries without fully taking it).
2) Also question since I saw poisoned mentioned. Since he only heals wounds and would not take poison from someone else, does that mean if someone were poisoned he could not heal that? Referring to this: "When he heals a gash on another, his skin suddenly rips open causing an exact physical match, albeit without any poison or other effects."
∰-Conclusion
This is all I currently see the need to change/ be clarified for now. This does not mean it shall be the end of it, as more questions may arise as we progress and I may have missed something. I am willing to be flexible on some thing if given good reason to, and i'll be open for any discussion you have or if you need any help with this. Thank you for your taking the time to go through this, and I will post another judgement if necessary once we've gone through all this. Hopefully this will be the only judgement needed, and you can fully begin your adventure in beacon...whether pleasant or otherwise. Feel free to contact me at any point... just send a message with the crows. ✘ Status: Inquiring ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄
1. Partners Updated.
2. Added more to +/- Traits.
3. Ahh I see the confusion, it does not take Aura from others. It has to be refueled by Narx or friends, out of combat. I have reworded it to be more specific on exactly what was originally intended. He basically is tanky if he doesn't release aura from hammer to attack, or if he does he rapidly expels the aura for big moves but then loses his extra aura for tanking.
4. Also expanded the negative part of the weapon (Why do I do this to myself?!) where it says specifically that it causes pain to the wielder since it is so heavy, and I just specified that even if you have a skill/talent in strength, even if Primary the pain is there.
5. Added in Katana size being 4 feet. Since that is standard for a large Katana.
6. Added in last sentence specifying it takes at least two Narx posts to fully heal person(s).
7. He can heal someone who has been poisoned, not just physical wounds, it is just that he takes physical wounds on himself, but he does not take any poison damage himself, since poisons don't cause physical damage.
Basically his ability works like so:
Narx heals all things (except nerve/brain damage). If it has a physical wound he absorbs it. If no physical wound he can still heal, but can't absorb as there is nothing there to absorb. I guess this wasn't as clear as it could be I will rewrite it to be: "Narx is able to heal others. When he does, he absorbs other's wounds and pain. This heals them, and hurts him." So it is a small strength of his healing is that poison damage does not occur to him when he does so unlike physical stuff. Though something like venom that causes necrosis would still cause physical wounds and he would take dmg from that. So most faunus who have venom will still inflict a physical wound. Since I want Narx to be able to save people it only makes sense he can heal from poisons. THOUGH he still aborbs pain from poisons, just not the poison effect. Hopefully that makes it more clear and the rewrite.
█*NAME ▬ Narx Hellhorns █*AGE ▬ 20 █*FACTION ▬ Hails from Átlas, but now is a citizen of ℣ale. █*ROLE ▬ Student. █*SEX ▬ Male. █*SPECIES ▬ Appears and thinks he is Human, but he is a Faunus with no visible tells. A fainting goat faunus to be exact. Though his fainting goes away when in combat.
█*CURRENT TEAM ▬ DVNT (Deviant) --> SNRS (Sinners) --> SHAA (Sweet<3) █*PARTNER(S) ▬ Danaë Svéd █NICKNAME(S) ▬ Hellhorns. █OCCUPATION ▬ Student, also part time worker at a local dust shop.
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'9'' █WEIGHT ▬ 177 Lbs
█HAIR ▬ Jet. █CLOTHING ▬ Suit + Armor. █ACCESSORIES ▬ Eyepatch. █EYES ▬ Only one left; Yellow. █BUILD ▬ Athletic. █TATTOOS ▬ None. █SCARS ▬ His right eye has a tremendous amount of scar tissue. █MARKINGS/FAUNUS TRAITS ▬ Twisted Horns. █Demon Faunus (Cosmetic Effects) ▬ "Demon" faunas have strong emotions that cause certain effects. ▬When Narx feels intense negative emotions his horns grow. ▬Canines extend to become fangs. ▬Eye narrows like a cat and glow brighter (same if he imprints).
█ █ ╫ A R C H E T Y P E ╫
█NATURAL ABILITIES █Primary Talent ▬ Strength. Narx may have a sleek athletic body, but he is insanely strong. █Faunus Trait/Bonus Talent ▬ Narx has a single ability; Diminished sense of pain. This is not enough to allow him to stab himself with dust though. Otherwise Narx has no visible signs of being a faunus under normal conditions due to his history. Narx is also of the fainting goat line, and so he has the unfortunate issue of muscle stiffening when taken by surprise in non-combat situations. █Other Talents ▬ The first talent Narx has is a keen or heightened sense of his surroundings when in combat, only to be offset by a terrible sense of his surroundings when out of combat leaving him weak versus surprise attacks outside of a combat situation. A second talent would be to set up traps. █LEARNT ABILITIES █Strongest Skill ▬ Melee Weapon Fighting █Weakest Skill ▬ Stealth; Unfortunately Narx is quite pitiful when it comes to sneaking about or anything involving stealth. He would need some sort of external aid to make it work if at all. In addition to this he isn't very adept with firearms. █Other Skills ▬ 1. Trap Creation on the fly. Narx can utilize his natural surroundings to create traps rather quickly. This first came as a survival skill, but is also useful for snagging the foot of an unsuspecting enemy. 2. Emergency Medical Treatment 3. Creating, wearing, & pulling off disguises.
█LIKES █ ▬ Strength Training. █ ▬ Anyone with passion. █ ▬ Comfort foods of all sorts. █ ▬ He values his sword above all other possessions. █ ▬ Crabs & Whales █DISLIKES █ ▬ He dislikes cowards. █ ▬ Olives are of the devil. █ ▬ Paper Cranes. They are just creepy. █ ▬ Spiders. █ ▬ Narx fears isolation above all else. █PERSONALITY TRAITS █Nature ▬ Narx has severe amnesia which causes his psychological condition to change depending on his emotions, generally speaking he's pretty solid. It is only when things get intense that his personality tends to shift from its norm. █Vernacular ▬ He speaks cheerfully and jokingly in almost any situation. His voice has a bit of hinterland slang though. █Positive Traits ▬ His emotions tend to counteract those around him to find a balance. He is generally of good spirits and encouraging to those around him. █Negative Traits ▬ He tends to overlook people's faults to a fault. In his current Amnesia state he can be a bit aloof. He also takes a more passive role than is suiting for him.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Narx has amnesia from a traumatic blow to the head that ended in the loss of his right eye. As far as he knows he is a human from the outskirts of vale who was in a horrible accident where Grimm attacked and killed off his whole family. He was told that he was found by a traveler who dropped him off at a residence not to far from the main city. He has had many questions, but found no answers. His true story that is hidden from him is much darker. He is actually not a human, but a rare breed of faunus; Demon type. He isn't actually a faunus that is related to an actual demon, but rather a unque hybrid faunus that has traits that have given them the title of Demon faunus. They are famed for their might and prowess in battle and are so highly desired that they are often sold on the black faunus market. He was forced to fight and kill since he was old enough to carry a weapon in his hands. He was periodically tortured and brainwashed whenever he misbehaved making his psychological state unstable to say the least. This likely contributed to his susceptibility for amnesia. When he turned 16 he started a revolt within the syndicate that he was captive to. They ultimately killed every last member and formed their own group; Ṿσяα¢ισυѕ. Ṿσяα¢ισυѕ was composed purely of demon type faunus and had a single goal; to stop faunus and human trafficking by any and all means necessary. Within a matter of two years they infected the entire kingdom of Vale and ruthlessly killed anyone in association with human trafficking. The government turned a blind eye for a long time as these criminal syndicates had long been a problem, but when Ṿσяα¢ισυѕ had finished its goal they moved to an even greater dream that the kingdoms were not too fond of. They sought to create their own kingdom. A kingdom rules by demon faunus only, but accepted any and all who had been a victim of human trafficking into the ranks of their citizenry. Their power was great enough to spur a massive military strike on their base of operations. Narx was 18 years old when this final fight took place. Vale sent nearly all of their military in a massive attack. The fight lasted for 3 days straight, resulting in the defeat of Ṿσяα¢ισυѕ and thus Narx. The medical corp found him living; albeit barely. They took him alive as they desired to interrogate him and verify that there were no remaining sects of the Ṿσяα¢ισυѕ syndicate alive. They soon found he had amnesia and decided to rehabilitate him as one of their own. Now Narx is 19, and joining beacon a tad late for his age. He is under watch of those at the academy and military spies at all times. He has had his faunus attributes surgically altered to appear as human and given suppressants to prevent those attributes from revealing themselves. Of course he was told that they were pills to help his memory come back.
█ █ ╫ I N V E N T O R Y ╫
█PRIMARY WEAPON █ ▬ ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ (Crawlin)
█ ▬ Description: ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ is a massive hammer that cannot transform like other weapons. Instead it has a different special function; aura storage. The hammer is a giant aura tank. It can store up to three whole people's worth of aura. There is one caveat though. If Narx decides to release the aura for an offensive attack an entire one third of the hammer's total capacity will be released at minimum. No less. This means he can only use it three times offensively. He can still hit as normal as many times as he likes, but if he wants to hit and release aura to cause extra or special damages it uses at least one third of the total capacity. This means his hammer is best used to simply replenish his own stores and make him a tank. If he decides to go on the offense he is very limited in the number of special moves he can make. He drastically loses tanking ability if he decides to go on the offense due to the aura being depleted very fast.
█Melee Form ▬ Aura-Tank Hammer █Ammo Type ▬ Aura; the hammer is capable of emitting blasts of raw aura that Narx calls an impact blast, or merely siphoning/replenishing aura to Narx. Generally he uses the tank to just restore his own reserves. █ ▬ No ranged form, no storage form (since it is a storage device in and of itself), so heavy that nobody can wield it without causing slight pain to themselves, even with a primary strength talent/skill, slow. █ ▬ Extended Description: Aura blasts (impact blasts) from Narx's hammer typically will be spherical (general), directional (cone shaped), or a rupture blast (targeted on ground, wall, object). There are three sections to each blast. The main blast zone, auxiliary blast zone, and the peripheral zone. These attacks are wind based.
The main blast zone has strong winds, and enough force to knock objects and people out of the sky (can cause even small airships to be tossed into enough of a whirlwind to crash, 50% chance, though this is highly unlikely as the airship would need to be very close as if it was just trying to land or taking off), and cause impact damage to everyone within it (i.e., you get hit real hard with the pressure as if being sucker punched to every inch of your body). This hurts and does damage, but most of the time you don’t have broken bones or even cuts from it. The real damage happens from you just being tossed back and slamming into something like a wall or tree, or falling from the sky. Or shrapnel/projectiles if any. The effect is the same whether or not you’re right next to Narx or at the outer edge, except the distance you are thrown. If you are within 30 feet radius you are thrown back 30 feet from your position. If you have strength talent, you can resist 10 feet, and if you also if you have some ability that helps you hold down your position you can resist an additional 10 feet. A handhold or ropes won't be enough (unless you setup the rope/grip system over at least two posts prior to attack).
The second section, the auxiliary blast zone, would not be able to toss anyone back unless they were in the air. The wind would still be crazy and strong enough for projectiles/shrapnel to injure you if there are any. It would cause turbulence to small airships, but nothing more.
The third and final zone, the peripheral zone is simply where you feel the intense wind that may be a bit blinding, but even shrapnel/projectiles only cause superficial cuts at worse. Most people will just rp that they “feel it” at this point. This zone will remain unspecified as some items will travel farther than others based on weight.
Spherical Blast – 20 feet radius for main blast zone, 10 for auxiliary. Conical Blast – 30 feet radius for main blast zone, 10 for auxiliary 5 feet wide at 5 feet away, and 10 feet wide at 10 feet away and so on. Rupture Blast – Depends on object hit, but if earth it will upend the earth, shooting it into the sky for 30 feet in a straight line 5 feet wide. The resulting ditch would be 5 feet deep. If a metal wall it will blast a hole 10 feet wide. Concreate would be somewhere in between depending on craftmanship.
█OTHER WEAPONS █ ▬ A single Katana. Four feet long. He keeps this as his defensive weapon. Compared to his hammer this is extremely light and quick. He uses this to deflect most attacks if possible. █ITEMS █ ▬ Some lightweight armor on one side of his body. █ ▬ Hefty belt to carry ꓄ꃅꍟ ꉓꋪꍏꅏ꒒ꀤꈤ and a sheath for his katana. █ ▬ Supplies. Narx never goes without a small pack of condensed super foods and a filter for water.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Masochist █*AURA COLOR ▬ Grey █*DESCRIPTION █ ▬ Narx is able to heal others. When he does, he absorbs other's wounds and pain. This heals them, and hurts him. At all levels he can heal minor cuts and gashes by absorbing them himself. When he heals a gash on another, his skin suddenly rips open causing an exact physical match, albeit without any poison or other effects. Likewise he absorbs the pain of the person being healed in all cases. They suddenly feel release, and he feels their agony. Since he has diminished pain he can absorb twice the wounds a normal person would be able to handle before passing out himself. When it comes to major injuries Narx absorbs them, and feels their pain, but he does not receive the physical copy. His body merely goes numb where the injury occurred (after a wave of pain). This means if he causes an ally to regenerate their whole right arm, his whole right arm would go numb for the duration of the fight. He wouldn't be able to use it at all. Sensation would slowly return after the fight has finished. Additionally, based on level Narx can bring back someone from the brink of death. At level 0 he can only do this once, without aids, and it brings him to the brink of death, albeit slightly more well off since his faunus trait reduces pain to a small degree. Though he would not be able to keep fighting when brought to the bring of death himself. He can only move. It takes two posts to fully heal someone. The number of people he can heal simultaneously increases with level, but wither it is one, or four, it always takes two posts of Narx for each person or group of persons. Those revived from the brink of death will have a minimum of 5% of their aura restored to them. Enough to maybe block two or three attacks before they pass out. █ ▬ Level 0 - At this level Narx can heal up to one other person from the brink of death. This renders him close to the same point, but still barely able to move. Though not fight. █ ▬ Level 1 - Narx can now heal two people before he becomes weakened where he cannot fight. Or one person and still be able to fight. █ ▬ Level 2 - Narx can now heal three people before he becomes weakened where he cannot fight. Or two people and still be able to fight. █ ▬ Level 3 - Narx can now heal four people before he becomes weakened where he cannot fight. Or three people and still be able to fight. Essentially allowing him to fully heal his team and still function himself normally. █*DRAWBACKS ▬ The extra aura provided from his hammer, and aura shields in general, don't stop the wounds gained from his semblance as those are internally caused. Thus the hammer's aura does not allow him to heal from the brink of death an additional 3 times. When it comes to damage it only prevents external damage through extra shielding. Also this semblance is not an offensive or defensive ability when he is a fighter type. Thus having a support ability like this forces him to rely heavily on his team when on the field. He takes wounds to heals or gains pain and then numbness. Pain can be debilitating for a moment when he is healing leaving him vulnerable for a moment during the healing. Additionally, his healing is limited until level three where he is unable to heal nerve damage, or odd effects from brain injuries like amnesia. This also means he can't heal people with cerebral palsy or other nerve related diseases.