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Midnightspirit
Vice Captain

Computerized Lightbringer

PostPosted: Wed Jan 31, 2018 1:27 am


Template


In-detail explanation on the second post.


Name of Power:
Element:
Relation to Item/Race:
Active or Passive:

Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
--Weapon:
Level 6:
--Weapon
Level 7:
--Weapon:
--Aoe(area of effect): y/n
Level 8:
--Weapon:
--Aoe(area of effect): y/n


Sub power 1:
Sub power 2:
Sub power 3:

Limits:

Repeat for as many powers as that character has (based on stage)
---


Rules:

-Buff powers can't have sub powers.
-Sub powers can not be buffs.
-Max of two buff abilities per character(include Race power in the count. Exception: Artifacts).
-Buffs are considered permanently on unless an exception is added as a limit.

-Subpowers are considered non-combat and can not be used in combat situations unless they are part of the characters make up. Example: Enhanced smell.

-Powers must list a limit, exception buffs.

-The only things that does not take stamina while in combat are buffs and basic actions.
Exception: Subpowers also take stamina if they are use during "non-
combat" periods in battle.(3 rounds of not being attacked or
attacking is considered non-combat)
PostPosted: Wed Jan 31, 2018 2:05 am


In-Detail Explanation:

Name of power: Make up a power or use website like superpower wiki to find powers
Element: Fire, Water, Time, Rubber, Quarks, etc.
Relation to Item/Race: Is this power a race skill? Ex: Muse: Siren song or is it a power based on their item? If based on their item how? Ex: a fire attack Item: Campfire
Active/Passive: Passive are usually buffs even innate buffs such as super strength or super speed. Active powers are those that are not on all the time like fire ball.

General Growth Guide

Level 1. Equivalent to small instrument/tool
Level 2. Advanced of above
Level 3. Equivalent to common, natural occurrence
Level 4. Advanced stage of above
Level 5. Equivalent to weapon
Level 6. Advanced of above
------------ (cut off for what a non-magical person can reach )


Level 7. Equivalent to unnatural weapon or super heroic power

------------ (cut off for what a non-meta person can usually reach exception: Divine can reach level 8 )


Level 8. Advanced of above
Level 9. Equivalent to natural disaster
Level 10. Equivalent to mythical force, God-like power
-------------------------------------------------------------------------------------------------
The amount of powers/resistances/weakness for each stage:

Toddler
3 Abilities no higher than level 2
1 Resistance Maximum
1 Weakness Minimum

Child
4 Abilities no higher than level 3
1 Resistance Maximum
1 Weakness Minimum

Teen
5 Abilities no higher than level 5
2 Resistances Maximum
2 Weakness Minimum [One must be Serious (24) or higher]

Adult
7 Abilities no higher than level 7
3 Resistances Maximum
3 Weakness Minimum [One must be Critical (30) or higher]

Elder
9 Abilities no higher than level 10
4 Resistances Maximum
4 Weakness Minimum [Two must be Critical (30) or higher]

-----------------------------------
Subpowers:
-Subpowers are power that are connected to the main power but are not used during combat.
-Limit of three sub powers per main power.
-Buffs don't have sub powers.
-Racial powers do not have sub powers.
-Non-combat is three rounds without attacking or being attacked, but the skills still uses stamina during this time.

Limits:
All powers require limits, stamina can be considered a limit.

Buffs: Max of two buffs per character, racial powers are included in the buff count. Exception: Artifacts

Midnightspirit
Vice Captain

Computerized Lightbringer

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Metamorphose Academy Starter Forum

 
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