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konaustin

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PostPosted: Sat Jan 27, 2018 10:16 pm


[USERNAME HERE & RPC NAME]
User Image


╫ C O R E ╫


        *NAME ▬ Tessa Ailbhe
        *AGE ▬ 17
        *FACTION ▬ Mistral though her family lives in Vale currently but do not offer much in the way of support or allegiance
        *ROLE ▬ Student
        *SEX ▬ Female
        *SPECIES ▬ Faunus (White Rhino)


        *CURRENT TEAM ▬ No clue, haven't looked
        *PARTNER(S) ▬ (Teammates, if you have any)
        NICKNAME(S) ▬ Rhino Girl, Behemoth, Tess
        OCCUPATION ▬ Student, Farmer & Teacher to her younger siblings and cousins



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 7'2
        WEIGHT ▬289 lbs

        HAIR ▬ White
        CLOTHING ▬ Typically wears a sweater dress that ends mid or upper thigh, with long detached sleeves
        ACCESSORIES
        EYES ▬ Pink
        BUILD ▬ Tall and curvy with a healthy amount of plush that makes her soft to the touch, but rippling with muscle underneath.
        TATTOOS ▬ Hasn't earned hers yet, thinks people that have them without meaning are vain.
        SCARS ▬ Light scarring on her knuckles
        MARKINGS/FAUNUS FEATURES ▬ Immense height and a large black horn growing from her forehead


╫ A R C H E T Y P E ╫

        NATURAL ABILITIES
        Primary Talent ▬ Adamantine- She's naturally strong and is made even stronger by over a decade of physical training. She can dead-lift 1000lbs, and bench 850 with relative ease
        Faunus Trait/Bonus Talent ▬ Iron Bones- Her bones are incredibly durable, preventing her from breaking bones under stress when using her strength, and tanking incredible amounts of damage, making her bones roughly three times as durable as those of an ordinary humans.
        Other Talents ▬ She's adept at rigging temporary shelters with natural materials, has a knack for properly timing, aiming and estimating distance, particularly when using her projectiles and her semblance.

        LEARNT ABILITIES
        Strongest Skill ▬ Makes up for her slow speed and large presence by compensating with her personal, unique fighting style built on the foundations of Bajiquan, Hung Gar and wrestling. The majority of Tessa's offense revolves around the high aggression, explosive, powerful strikes of Bajiquan, involving each of her extremities from her hands and feet, elbows and knees, to her shoulders and hips with momentary acceleration of the torso, putting in maximum power at a very short distance. That's not to say she's limited to simply that style of striking, she includes hip checks, shoulder strikes, and hip tosses. Her defense is built on the basis of Hung Gar, a strong, solid martial art involving sturdy low stances and powerful arms. With the majority of the defense being built around footwork and rapid, powerful parries and guards of the arms, it also taught Tessa variants of strikes beyond just the simple fist, through this she learned bridge hand strikes, spear hand strikes and the versatile tiger's claw which she uses effectively with the claws on her weapon.
        The final component of Tessa's style of fighting is wrestling. Against human enemies Tessa will typically go for a choke or submission hold or pin, using the bulk of her body and strength to force people into painful positions on the floor, but will also go for more glamorous moves like throws and slams if she's enjoying the fight. However against grimm Tessa openly goes for more vicious attacks, liberally utilizing the claws of her weapon and her horn to tear at the monsters and hold in a painful grip. In her more aggressive style Tessa frequently goes for limb breaking holds and head crushing slams under her weight.

        Weakest Skill ▬ Running speed

        Other Skills ▬ She knows a great deal about plant life such as edible and inedible plants, medicinal plants, where to get proper sap, tinder, fiber and so on, General survival skills including; field medicine, water filtration, spots for ideal camping, Cooking

        LIKES
        ▬ Gardening, cooking and children
        ▬ Her clan, few others
        ▬ Fresh vegetables, but she'd never say no to something sweet
        ▬ (Objects)
        ▬ Foxes and anything that's helpful around a farm, animal or bug.
        DISLIKES
        ▬ Most people, regardless of how she acts
        ▬ Anything greasy
        ▬ Cars
        ▬ Anything intrusive like rabbits and moles, things that are harmful to agriculture.
        ▬ She absolutely HATES air travel.
        PERSONALITY TRAITS
        Nature ▬ Tessa is gentle by nature, preferring to avoid conflict and harming others without reason, but has a habit of lashing out if someone brings up a tender subject, though a good fight is one of her favorite things in life. She values honor and enjoys being around nature and seemingly has a mild case of narcolepsy, frequently falling asleep whenever she feels comfortable and letting people use her as a cushion. Despite a normally positive nature Tessa has a habit of remaining emotionally distant from people until she's fought either with or against them, mostly due to her mother's philosophy of "You don't truly know someone until you've been in battle with them"
        Vernacular ▬ Typically very soft spoken, she's got a surprisingly broad vocabulary , though she tends to use to to bolster and calm others.
        Positive Traits ▬ Cheerful, calming and helpful
        Negative Traits ▬ Passive until provoked, deeply sensitive regarding her size, albinism and horn being made fun of. Mild racism toward humans given a negative history with them.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Tessa's life is not one full of glamour, heartbreak, or tragedy, in fact the only true sadness she feels is when the aphids get into her crops.
        The giant rhino faunus known as Tessa is the third child of the chieftain of her clan, a group of roughly 388 faunus that formed a functioning small town. Her mother, Freja, was a legendary beast of a huntress, famed for taking on the largest of Grimm for the sport of it, at least back when it all mattered and legends carried weight with their names. Despite being not only the third child of the chieftain of her Viking like clan but also perhaps only the second strongest of the offspring, Tessa was chosen over her eldest sister and legendary fighter in her own right, Kaiju, to be the next in line for her mother's role as chieftain. This was based almost entirely on the fact that Tessa was the first "true" white rhino faunus to be born in the clan for as long as anyone could remember, and partly due to a "good feeling" her mother had.
        Because of this, Tessa's life revolved around being groomed as a leader of her clan, which involved countless hours of schooling, both academic and agricultural, and training her body and teaching her to prepare her clan for battles.
        Normally a constantly busy schedule would make ordinary people break under stress, however, Tessa was born with the patience of a saint, and instead took to her lessons with gusto until she became the towering and powerful, but gentle citizen of her clan that her family adores. She's well known in her family's new settlement for taking time to help anyone out, using her immense strength to move heavy loads and tending to her garden when she isn't watching her younger siblings. However, in spite of her aptitude, Tessa lacked a crucial element that would properly ready her in her future as a leader. She needed real-world fighting experience, not simply sparring with her mother and siblings. With this in mind, Tessa was sent off to the academy, with hopes she would return prepared to take her mother's place.

╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Titan's Claws
        ▬ Two large full arm cestus that each weigh 12lbs each when fully loaded.
        Melee Form ▬ Transform from simple arm guards into full-on gauntlets tipped with razor sharp claws studded with diamond to minimize the wear and tear on the claws themselves. Though simple, these gauntlets are enormous, nearly two and a half feet across at their widest point, and are durable enough to tank the force Tessa puts on them when striking, and to contain the explosions from the rounds she uses.
        Ranged Form ▬ Each gauntlet houses a belt of 12 40mm grenades packed full of black powder. These can be fired from a raised barrel just over the wrist of the gauntlet, or detonated while in the chamber to release the explosion in a single direction. Gauntlets are self-loading but take a full 3 seconds to reload.
        Other Form(s) ▬ (Additional Forms)
        Ammo Type ▬ 40mm grenades, packed full of black powder.
        ▬ These were primarily designed to give Tessa protection while digging and striking, their weight give her strikes more force when they land, and their large surface area make them well suited for blocking


        OTHER WEAPONS
        ▬ Ammo types, in addition to the normal shells she carries (2 belts worth for each) Tessa carries four heavy, solid rounds. Each of these weighs around 3 pounds and are designed to resemble and function like an excavation drill. Due to their weight, they have a very limited range in exchange for their sheer penetrating power. ( 4 total)
        ▬ Shredder Shell: Grenade shells packed with razor sharp shrapnel that tear through foliage and flesh nearby. (4 total)
        ▬ Rainbow Shell: Distinctive by their multicolored bands, these shells are, in fact, flares that change colors as they burn (2 total)
        ITEMS
        ▬ Her scroll
        ▬ Six personal rations high protein and calories for survival.
        ▬ Camping gear: Bedroll, ropes, flint, fishing line, hooks, bobbers, skewers, compass, tinder cubes



╫ S E M B L A N C E ╫

        *NAME ▬ Architect
        *AURA COLOR ▬ Vermillion
        *DESCRIPTION
        ▬Tessa's semblance is as fitting as it gets and shows just how connected to the earth the giant faunus really is. In short, Tessa's semblance allows her control over any stone, soil, mineral or mucky material within the range of her influence (the center of which is always her). Any and all manipulations are done in conjunction with motion, typically in time with motions some would rightfully believe come from martial arts katas and as such must be done deliberately and with conscious thought.
        . Anything manipulated, however, must be in contact with Tessa, whether directly or indirectly, meaning that anything not touching the ground she's currently standing on, or in contact with the earth in any way cannot be affected by her semblance, nor can she control any stone in midair. All changes to the earth last indefinitely or until Tessa decides to change it back, and her duration
        All changes to any earthen material are permanent unless Tessa herself changes things back.



        ▬ Level 0//0-99 posts: Affects the earth within 10 meters of Tessa and allows only for simple manipulation of earthen materials to be done, meaning anything from simple geometric formations, pillars, spikes, sinkholes and large boulders can be pulled from appropriately earthen material, this means she cannot do this with most types of soil. With enough force, Tessa can cause the ground to 'shatter' within the sphere of her influence.
        (Limited to 10 small scale changes and 5 large scale changes before needing to rest,. Cool-down depends on the number of times the semblance is used, Will reset if Tessa is exhausted and uses her semblance before cooldown is finished. Max cool-down of 10 posts
        Any continuous manipulation of softer material such as mud or sand uses 2 per post)
        ▬ (Level 1//100-199 posts) Tessa's sphere of influence grows to 20 meters , and at this point she can create more complex structures on the fly
        (Limited to 15 small scale changes and 8 large scale changes before needing to rest. Cooldown depends on the number of times the semblance is used, Will reset if Tessa is exhausted and uses her semblance before cooldown is finished. Max cool-down of 10 posts
        Any continuous manipulation of softer material such as mud or sand uses 2 per post)
        ▬ (Level 2//200-299 posts) Tessa's influence grows to 30 meters and can create intricate structures with a single, albeit extended, use of her semblance. She can, for example, create a fully furnished shelter out of stone by forcibly eroding a large area of solid stone (granted this will require a lot of dusting out. Any continuous manipulation of softer material such as mud or sand uses 2 per post)
        (Limited to 20 small scale changes and 10 large scale changes before needing to rest. Cooldown depends on the number of times the semblance is used, Will reset if Tessa is exhausted and uses her semblance before cooldown is finished Max cool-down of 10 posts
        Any continuous manipulation of softer material such as mud or sand uses 2 per post))
        ▬ Level 3//300-399 posts: Tessa's control expands to its final range of 50 meters and her control is strong enough that she can cause earthen materials to seemingly break the laws of physics. Stone can be formed into intricate, impossible shapes and patterns without losing integrity and controlled with minimal movement.
        (Limited to 30 small scale changes and 20 large scale changes before needing to rest. Cooldown depends on the number of times the semblance is used, Will reset if Tessa is exhausted and uses her semblance before cooldown is finished. Max cool-down of 10 posts
        Any continuous manipulation of softer material such as mud or sand uses 2 per post)
        *DRAWBACKS ▬ Tessa's semblance, while strong and versatile, does not come without its limitations. Aside from the fact that she cannot use it while in the air, the further toward the edge of Tessa's sphere of influence she attempts to manipulate, the weaker her influence becomes. Structures become less structurally sound and manipulation takes longer to actually activate, with a noticeable 2-second delay between her action and the resulting effect at the furthest edge of her sphere. Beyond that, every act of manipulating the earth requires movement of some kind, larger acts requiring more blatant movements, making it easier to gauge not only when to keep one's distance, but also potentially what the manipulation will take shape as given that her semblance is used in conjunction with her fighting style








narxfang
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Oº°‘¨ Grendel ¨‘°ºO
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"I trusted you"...
PostPosted: Sun Feb 11, 2018 5:11 pm


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❖❖❖Assessment❖❖❖
Hello, my name is Youroka Kage, and I'll be judging your profile today.

    ❖ Ok, So after about a 20 minute talk with the crew lead, we both agreed that the 20 ton weight limit that you currently have on your Faunus ability is a bit too much. We did math to figure out that the human body isn't able to lift that much, however, we believe that because of the setting the upper limit should be about 800kg (1763.7 LB) easily, and 2 Metric tons at most. This is 10 times more than any human would be able to lift. ^.^;
    ❖ Ok, as your primary talent, it should be just one thing. So it's either your durable hide, or your Strength. In other talents though, you can put the one that you had not put in the primary spot.
    ❖Ok, there is just one issue with the weapon that you have. The Grenade launcher. It's not the weapon itself though, it's the dust usage. Dust is very rare until we reestablish the link between Vale and Atlas. At most, you could have 8 rounds of this. However, if you changed it to gun powder, then you could have more rounds.
    ❖ I have a question about your semblance. Once you activate your semblance does the sphere of manipulation move with you, or is it confined the the area in which you start the Semblance?


Please make the following changes. Also, as I stated on Discord, I will only reply to questions in this thread. ^.^;
❖❖❖Status❖❖❖
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Youroka Kage

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konaustin

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PostPosted: Sun Feb 11, 2018 6:59 pm


Youroka Kage

To address things in no particular order;

Yes, the sphere of manipulation does move with her as the constant center.

I meant to edit the weapon back to normal black powder

I was going to ask if we can round her physical strength up to 8 since her strength is not only to compensate for her considerable lack of speed ,but is how she makes the most of her semblance. It isn't simply throwing punches, shoulder strikes or hip checks, she lifts slabs of stone, breaks off pieces in her hand pushes, pulls and manipulates with her strength.
Additionally, I can't get rid of the durability as it sort of goes hand in hand with her strength. Since the upper limit of the human body is just over a ton (the record held by Kirill Sarychev currently) it's easy to assume that's where the upper limits to the durability is. Taking into account the maximum you and other mods projected, her maximum lift as well as her striking at full force would cause her body to break apart like Izuku Midoriya. This is why I included proportional durability along with her strength, otherwise we just end up with this
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And at that point she'd effectively be useless to everybody.
PostPosted: Sun Feb 11, 2018 7:45 pm


konaustin
Youroka Kage

To address things in no particular order;

Yes, the sphere of manipulation does move with her as the constant center.

I meant to edit the weapon back to normal black powder

I was going to ask if we can round her physical strength up to 8 since her strength is not only to compensate for her considerable lack of speed ,but is how she makes the most of her semblance. It isn't simply throwing punches, shoulder strikes or hip checks, she lifts slabs of stone, breaks off pieces in her hand pushes, pulls and manipulates with her strength.
Additionally, I can't get rid of the durability as it sort of goes hand in hand with her strength. Since the upper limit of the human body is just over a ton (the record held by Kirill Sarychev currently) it's easy to assume that's where the upper limits to the durability is. Taking into account the maximum you and other mods projected, her maximum lift as well as her striking at full force would cause her body to break apart like Izuku Midoriya. This is why I included proportional durability along with her strength, otherwise we just end up with this
User Image

And at that point she'd effectively be useless to everybody.


Ok, You should add that the sphere of influence moves with her.

Quote:
Ammo Type ▬ 40mm grenades, use fire dust instead of gunpowder.
I see that it as gunpowder elsewhere, but here it is not

I'm not asking you to get rid of your Durability, I'm just asking you to put it one line down. It can stay there with your other Other talents.

We took the amount from the highest amount that a person has ever lifted above their head. I did find a record from a back lift that was more than that. However, I understand that you are trying to do it as if she was slow, but Rhinos aren't slow, at least in short bursts. 2 tons of lifting strength should still pack a huge punch when punching something.

Youroka Kage

Devoted Guildswoman

16,240 Points
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  • Marathon 300
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Youroka Kage

Devoted Guildswoman

16,240 Points
  • Battle: Knight 100
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PostPosted: Sun Feb 11, 2018 8:54 pm


konaustin
[USERNAME HERE & RPC NAME]
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╫ C O R E ╫


        *NAME ▬ Tessa Ailbhe
        *AGE ▬ 17
        *FACTION ▬ Mistral
        *ROLE ▬ Student
        *SEX ▬ Female
        *SPECIES ▬ Faunus (White Rhino)

        *CURRENT TEAM ▬ (Leave blank if you do not have a team yet)
        *PARTNER(S) ▬ (Teammates, if you have any)
        NICKNAME(S) ▬ Rhino Girl, Behemoth, Tess
        OCCUPATION ▬ Student, Farmer & Teacher to her younger siblings and cousins



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ 7'2
        WEIGHT ▬ 289 lbs


        HAIR ▬ White
        CLOTHING ▬ Typically wears a sweater dress that ends mid or upper thigh, with long detached sleeves
        ACCESSORIES
        EYES ▬ Pink
        BUILD ▬ Tall and curvy with a healthy amount of plush that makes her soft to the touch.
        TATTOOS
        SCARS
        MARKINGS


╫ A R C H E T Y P E ╫

        SKILLS & TALENTS
        Primary Talent ▬ Tessa , like other students, is a talented fighter with much to prove. Though she's big and somewhat slow , she makes up for it with her thick hide and raw physical strength, attacking enemies and breaking down their defenses in a single strike rather than constantly maneuvering around. She applies her massive size and strength in her own unique style of fighting, a combination of Bajiquan and wrestling where she uses quick, powerful strikes and crushing holds and pins to bring down her enemy.
        Other Talents ▬ Tessa's life living on a vast farmland and around forests has left her with a vast knowledge of horticulture , she knows what plants are edible in most types of environments and which can even be used to create impromptu medicines. Other than that she's calm in almost any situation, confrontational or otherwise, adopting a sort of big sister role and keeping people calm in tense situations
        Faunus Skill ▬ Adamantine- she can lift 2 tons
        Strongest Skill ▬ She functions best as the tank, dishing out massive amounts of damage and using her semblance to shield herself and her team.
        Weakest Skill ▬Speed, though quick in very short bursts, her movement speed is terrible.


        LIKES
        ▬ Gardening, cooking and children
        ▬ (People)
        ▬ Fresh vegetables, but she'd never say no to something sweet
        ▬ (Objects)
        ▬ Foxes and anything that's helpful around a farm, animal or bug.
        DISLIKES
        ▬ (People)
        ▬ Stews and fresh produce
        ▬ Her weapons and anything she can sleep on
        ▬ Anything intrusive like rabbits and moles, things that are harmful to agriculture.
        ▬ She absolutely HATES air travel.
        PERSONALITY TRAITS
        Nature ▬ Tessa is gentle by nature, preferring to avoid conflict and harming others if she can help it. She enjoys being around nature and seemingly has a mild case of narcolepsy, frequently falling asleep whenever she feels comfortable and letting people use her as a cushion.
        Vernacular ▬ Typically very soft spoken, she's got a surprisingly broad vocabulary , though she tends to use to to bolster and calm others.
        Positive Traits ▬ Cheerful, calming and helpful
        Negative Traits ▬ Passive until provoked.

╫ H I S T O R Y ╫

        BACKGROUND ▬ Tessa's life is not one full of glamour, heartbreak, or tragedy, in fact the only true sadness she feels is when the aphids get into her crops.
        The giant rhino faunus known as Tessa is the third child of the chieftain of her clan, a group of roughly 388 faunus that formed a functioning small town. Her mother, Freja, was a legendary beast of a huntress, famed for taking on the largest of grimm for the sport of it, at least back when it all mattered and legends carried weight with their names.Despite being not only the third child of the chieftain of her viking like clan, but also perhaps only the second strongest of the offspring, Tessa was chosen over her eldest sister and legendary fighter in her own right, Kaiju, to be the next in line for her mother's role as chieftain. This was based almost entirely on the fact that Tessa was the first "true" white rhino faunus to be born in the clan for as long as anyone could remember, and partly due to a "good feeling" her mother had.
        Because of this, Tessa's life revolved around being groomed as a leader of her clan, which involved countless hours of schooling , both academic and agricultural, and training her body and teaching her to prepare her clan for battles.
        Normally a constantly busy schedule would make ordinary people break under stress, however Tessa was born with the patience of a saint, and instead took to her lessons with gusto until she became the towering and powerful, but gentle citizen of her clan that her family adores. She's well known in her family's new settlement for taking time to help anyone out, using her immense strength to move heavy loads, and tending to her garden when she isn't watching her younger siblings. However, in spite of her aptitude, Tessa lacked a crucial element that would properly ready her in her future as a leader. SHe needed real world fighting experience, not simply sparring with her mother and siblings. With this in mind, Tessa was sent off to the academy, with hopes she would return prepared to take her mother's place.

╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        ▬ Titan's Claws
        ▬ Two large full arm cestus that each weigh close to 300lbs when fully loaded.
        Melee Form ▬ Transform from simple arm guards into full on gauntlets tipped with razor sharp, diamond tipped claws. Though simple, these gauntlets are enormous, nearly two and a half feet across at their widest point, and are durable enough to tank the force Tessa puts on them when striking, and to contain the explosions from the rounds she uses.
        Ranged Form ▬ Each gauntlet houses a belt of 12 40mm grenades packed full of black powder. These can be fired from a raised barrel just over the wrist of the gauntlet, or detonated while in the chamber to release the explosion in a single direction. Gauntlets are self loading but take a full 3 seconds to reload.
        Other Form(s) ▬ (Additional Forms)
        Ammo Type ▬ 40mm grenades, packed full of black powder.
        ▬ These were primarily designed to suppress Tessa's destructive ability. While they are heavy and crippling if they hit, they not only slow down her strikes, but also give a wider surface area to them, spreading out the damage that could potentially be done.


        OTHER WEAPONS
        ▬ Ammo types, in addition to the normal shells she carries (2 belts worth for each) Tessa carries four heavy, solid rounds. Each of these weighs around 3 pounds and are designed to resemble and function like an excavation drill. Due to their weight they have a very limited range in exchange for their sheer penetrating power.


        ITEMS
        ▬ Her scroll





╫ S E M B L A N C E ╫

        *NAME ▬ Architect
        *AURA COLOR ▬ Vermillion
        *DESCRIPTION
        ▬Tessa's semblance is as fitting as it gets and shows just how connected to the earth the giant faunus really is. In short, Tessa's semblance allows her control over any earthy material within the range of her influence (the center of which is always her) including varying types of soil, stone, concrete, and even crystals , whether by conscious thought or with a greater degree of control with her hands, moulding like clay. Anything manipulated however, must be in contact with Tessa, whether directly or indirectly, meaning that anything not touching the ground she's currently standing on cannot be affected by her semblance, nor can she control any stone in midair.
        ▬ Level 0//0-99 posts: Affects the earth within 10 meters of Tessa and allows only for simple manipulation of earthy materials to be done, meaning anything from simple geometric formations, pillars, spikes, sinkholes and large boulders can be pulled from the living rock. With enough force Tessa can cause the ground to 'shatter' within the sphere of her influence.
        ▬ (Level 1//100-199 posts) Tessa's sphere of influence grows to 20 meters , and at this point she can create more complex structures on the fly
        ▬ (Level 2//200-299 posts) Tessa's influence grows to 30 meters and can create intricate structures with a single , albeit extended, use of her semblance. She can, for example, create a fully furnished shelter out of stone by forcibly eroding a large area of solid stone (granted this will require a lot of dusting out)
        ▬ Level 3//300-399 posts: Tessa's control expands to its final range of 50 meters and her control is strong enough that she can cause earthy materials to seemingly break the laws of physics. Stone can be formed into intricate, impossible shapes and patterns without losing integrity and controlled with minimal movement.
        *DRAWBACKS ▬ Tessa's semblance, while strong and versatile, does not come without its limitations. Aside from the fact that she cannot use it while in the air , the further toward the edge of Tessa's sphere of influence she attempts to manipulate , the weaker her influence becomes. Structures become less structurally sound and manipulation takes longer toactually activate, with a noticeable 2 second delay between her action and the resulting effect at the furthest edge of her sphere. Beyond that, every act of manipulating the earth requires movement of some kind, larger acts requiring more blatant movements , making it easier to gauge not only when to keep one's distance, but also potentially what the manipulation will take shape as given that her semblance is used in conjunction with her fighting style and she is , naturally, somewhat slow moving.


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PostPosted: Mon Feb 12, 2018 8:48 am




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==== ====
╔══════════════╗
Oº°‘¨Tessa Ailbhe¨‘°ºO
╚══════════════╝

▆ ▆






"I'll show you what a real Faunus can do..."...

konaustin

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Youroka Kage

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  • Marathon 300
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PostPosted: Fri Oct 19, 2018 7:34 am


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❖❖❖Assessment❖❖❖
Hello, my name is Youroka Kage, and I'll be judging your profile today!

    ❖ So, your faction is Mistral, and you live there happily. How are you in Vale? There are no ships that have been in service for 28 years.
    ❖ So we now limit strength to 1000 pounds as a dead lift.
    ❖ Ok, so your faunus ability is a no, if you reword it to bone density and only bone density, then it is approvalable.
    ❖ Your primary talent is a contradiction, seeing that your slow speed is contributing to being able to punch fast. That doesn't make sense.
    ❖ Your Weakest skill is not a weakest skill. We suggest balance, as your character would be very top heavy.
    ❖ As someone who has roleplayed with Tessa, that is not her nature.
    ❖ Mistral is overrun with Grimm, therefore your family would not be having a nice time in Mistral.
    ❖ Your primary weapon is a no, as they are both heavier than her. You can try throwing a 2 pound bag of sugar and see how your balance is thrown off. Not to mention, with the new limit, your casual strength would be at max 500lb, your weapon is 600lb. Even if you were to reduce the weight of them to 150 each, then you would still dislocate your arms. Also, no more Diamond tipped claws. Please rework the weapon
    Semblence:
    ❖ Currently your semblence is a no, because you can control any earthly materials. We are not going to allow you to have control over crystals anymore. You need to change the description to Unrefined earthen materials, excluding crystals.
    ❖ Holes are only allowed to go until your range.
    ❖ How long do your structures last, how much time between creation does it take? Does it draw material away? We need more details.
    ❖ Your Drawback should state that you must be in contact with it, at least through a medium that you can control. You should probably be barefoot at all times.


❖❖❖Status❖❖❖
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konaustin
PostPosted: Fri Oct 19, 2018 9:58 am


Youroka Kage
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❖❖❖Assessment❖❖❖
Hello, my name is Youroka Kage, and I'll be judging your profile today!

    ❖ So, your faction is Mistral, and you live there happily. How are you in Vale? There are no ships that have been in service for 28 years.
    ❖ So we now limit strength to 1000 pounds as a dead lift.
    ❖ Ok, so your faunus ability is a no, if you reword it to bone density and only bone density, then it is approvalable.
    ❖ Your primary talent is a contradiction, seeing that your slow speed is contributing to being able to punch fast. That doesn't make sense.
    ❖ Your Weakest skill is not a weakest skill. We suggest balance, as your character would be very top heavy.
    ❖ As someone who has roleplayed with Tessa, that is not her nature.
    ❖ Mistral is overrun with Grimm, therefore your family would not be having a nice time in Mistral.
    ❖ Your primary weapon is a no, as they are both heavier than her. You can try throwing a 2 pound bag of sugar and see how your balance is thrown off. Not to mention, with the new limit, your casual strength would be at max 500lb, your weapon is 600lb. Even if you were to reduce the weight of them to 150 each, then you would still dislocate your arms. Also, no more Diamond tipped claws. Please rework the weapon
    Semblence:
    ❖ Currently your semblence is a no, because you can control any earthly materials. We are not going to allow you to have control over crystals anymore. You need to change the description to Unrefined earthen materials, excluding crystals.
    ❖ Holes are only allowed to go until your range.
    ❖ How long do your structures last, how much time between creation does it take? Does it draw material away? We need more details.
    ❖ Your Drawback should state that you must be in contact with it, at least through a medium that you can control. You should probably be barefoot at all times.


❖❖❖Status❖❖❖
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konaustin


answers
Her family is still primarily dedicated to mistral regardless of whether or not they live in vale and she just follows her family's wills

Tessa's fighting style is based on Bajiquan striking which involves short range explosive punches. This does not require an immense wind up but rather is typically only extended to just under the usual extension of a punch. What gives the strikes their power is not just pure muscle in the arm and back, but the fact that it has the force of the body behind it, even at short range. Compare it to Bruce Lee's one inch punch to a boxer's haymaker.
Tessa's nature changes over time and outside of combat she is a nurturing person.
The notion of her being top heavy considering her overall fighting style and how she trained with her weapons over the years is essentially untrue. Hung Gar kung fu centers around the use of heavy metal rings around the arms and demands that the practitioner have a strong pair of arms, back and very strong core and legs. They learn to fight with the weight and that's exactly what Tessa has done her entire life.
I've personally thrown bags of sugar weighing more than that at bakery jobs and that's not necessarily true if you've got a strong back and base.
Structures are indefinite until they are broken or until she decides to put everything back. Mountains don't just fall back into the ground to fill out the space that they used to occupy, the same goes for solid rocks as well as long as they're whole.

Questions,
Why is her absolute weight limit now several hundred pounds below the human limit considering just how much she trained her entire life? 1000lbs isn't even the human limit on a bench press let alone a deadlift

Why are her claws being stripped of proper digging material considering how much she has to work with the earth?


As I said before and to others, I am not going to rebuild my character's entire function as an individual and as a team member.

konaustin

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PostPosted: Sat Oct 20, 2018 6:02 am


konaustin
Her family is still primarily dedicated to mistral regardless of whether or not they live in vale and she just follows her family's wills

This is perfectly fine, would you please add something to the background that makes this clear, as the current background doesn't suggest this.

konaustin
Tessa's fighting style is based on Bajiquan striking which involves short range explosive punches. This does not require an immense wind up but rather is typically only extended to just under the usual extension of a punch. What gives the strikes their power is not just pure muscle in the arm and back, but the fact that it has the force of the body behind it, even at short range. Compare it to Bruce Lee's one inch punch to a boxer's haymaker.

This is fine, I suggest changing your weakness to either balance (not because she has bad balance but if you're putting all your weghit behind a punch and miss you will be off balance, maybe not fall over but off balance regardless) or to running speed (as putting just speed means speed in all regards, including punches)

konaustin
Tessa's nature changes over time and outside of combat she is a nurturing person.

If her nature has change would you mind adding it to her profile, there is nothing wrong with characters developing over time.

konaustin
The notion of her being top heavy considering her overall fighting style and how she trained with her weapons over the years is essentially untrue. Hung Gar kung fu centers around the use of heavy metal rings around the arms and demands that the practitioner have a strong pair of arms, back and very strong core and legs. They learn to fight with the weight and that's exactly what Tessa has done her entire life.
I've personally thrown bags of sugar weighing more than that at bakery jobs and that's not necessarily true if you've got a strong back and base.

Practitioners of Hung Gar kung fu wear metal rings around their forearm not on their fists, this has a huge impact when it comes to balance and centre of mass. Having gloves more than your own weight on each fist (especially spread out as much as they are) would mean regardless of stance Tess would be dragged towards wherever she chose to punch.

konaustin
Structures are indefinite until they are broken or until she decides to put everything back. Mountains don't just fall back into the ground to fill out the space that they used to occupy, the same goes for solid rocks as well as long as they're whole.

This makes sense, please add it to the semblance so it is clear.

konaustin
Questions,
Why is her absolute weight limit now several hundred pounds below the human limit considering just how much she trained her entire life? 1000lbs isn't even the human limit on a bench press let alone a deadlift

only three people have been recorded to increase the bench press record over 1000lbs and in each case just barley over.
Quote:
Beating the previous 463 kg record, the reigning World's Strongest Man champion raised the Heaviest Strongman deadlift to an unprecedented 500 kg (1,102 lb 4.9 oz). He describes it as "the most incredible lift in human history and one of the most dangerous things I've ever done."

We allow 1000lbs as the max as it has been proven to be possible, but this is a rule for everyone, if you refuse to make this change we cannot accept your character.

konaustin
Why are her claws being stripped of proper digging material considering how much she has to work with the earth?

We aren't allowing any characters to have diamond bladed weapons, please use steel like everyone else. If we allowed you to have it we would have to allow everyone else.


konaustin
As I said before and to others, I am not going to rebuild my character's entire function as an individual and as a team member.

The requests are what's required for this character to be re-approved. We've been working together to allow your character to function how you envisioned, however we need to set guild wide limits so that no one character is objectivley stronger than any another.
PostPosted: Sat Oct 20, 2018 5:39 pm


Eddy_Soul5
konaustin
Her family is still primarily dedicated to mistral regardless of whether or not they live in vale and she just follows her family's wills

This is perfectly fine, would you please add something to the background that makes this clear, as the current background doesn't suggest this.

konaustin
Tessa's fighting style is based on Bajiquan striking which involves short range explosive punches. This does not require an immense wind up but rather is typically only extended to just under the usual extension of a punch. What gives the strikes their power is not just pure muscle in the arm and back, but the fact that it has the force of the body behind it, even at short range. Compare it to Bruce Lee's one inch punch to a boxer's haymaker.

This is fine, I suggest changing your weakness to either balance (not because she has bad balance but if you're putting all your weghit behind a punch and miss you will be off balance, maybe not fall over but off balance regardless) or to running speed (as putting just speed means speed in all regards, including punches)

konaustin
Tessa's nature changes over time and outside of combat she is a nurturing person.

If her nature has change would you mind adding it to her profile, there is nothing wrong with characters developing over time.

konaustin
The notion of her being top heavy considering her overall fighting style and how she trained with her weapons over the years is essentially untrue. Hung Gar kung fu centers around the use of heavy metal rings around the arms and demands that the practitioner have a strong pair of arms, back and very strong core and legs. They learn to fight with the weight and that's exactly what Tessa has done her entire life.
I've personally thrown bags of sugar weighing more than that at bakery jobs and that's not necessarily true if you've got a strong back and base.

Practitioners of Hung Gar kung fu wear metal rings around their forearm not on their fists, this has a huge impact when it comes to balance and centre of mass. Having gloves more than your own weight on each fist (especially spread out as much as they are) would mean regardless of stance Tess would be dragged towards wherever she chose to punch.

konaustin
Structures are indefinite until they are broken or until she decides to put everything back. Mountains don't just fall back into the ground to fill out the space that they used to occupy, the same goes for solid rocks as well as long as they're whole.

This makes sense, please add it to the semblance so it is clear.

konaustin
Questions,
Why is her absolute weight limit now several hundred pounds below the human limit considering just how much she trained her entire life? 1000lbs isn't even the human limit on a bench press let alone a deadlift

only three people have been recorded to increase the bench press record over 1000lbs and in each case just barley over.
Quote:
Beating the previous 463 kg record, the reigning World's Strongest Man champion raised the Heaviest Strongman deadlift to an unprecedented 500 kg (1,102 lb 4.9 oz). He describes it as "the most incredible lift in human history and one of the most dangerous things I've ever done."

We allow 1000lbs as the max as it has been proven to be possible, but this is a rule for everyone, if you refuse to make this change we cannot accept your character.

konaustin
Why are her claws being stripped of proper digging material considering how much she has to work with the earth?

We aren't allowing any characters to have diamond bladed weapons, please use steel like everyone else. If we allowed you to have it we would have to allow everyone else.


konaustin
As I said before and to others, I am not going to rebuild my character's entire function as an individual and as a team member.

The requests are what's required for this character to be re-approved. We've been working together to allow your character to function how you envisioned, however we need to set guild wide limits so that no one character is objectivley stronger than any another.


Her claws are not made of diamond, the tips are dusted in it like a drill bit to keep the metal from wearing down more than it would otherwise. Furthermore , just a nitpick but these weapons are absolutely not made of steel, otherwise they'd fall apart the second you fire a dust round.

Also, why is it just now that strength is such a problem with you people considering the hard limit you already put on me with tessa from the beginning? We are going to be at a severe impasse if you demand this exact same thing be done with feng and her ability to run with and swing her standing bass.

konaustin

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PostPosted: Sun Oct 21, 2018 2:47 am


konaustin
Her claws are not made of diamond, the tips are dusted in it like a drill bit to keep the metal from wearing down more than it would otherwise.

If they are simple studs I could see this, but as they are blades tipping them would be equivalent to using a balde made of diamond.
konaustin
Furthermore , just a nitpick but these weapons are absolutely not made of steel, otherwise they'd fall apart the second you fire a dust round.

When I said steel i meant whatever metal is used in the rwby universe. Further more, as it is a grenade launcher, if you were to detonate one within the chamber you would not get a blast much like bakugo, instead it would destroy the weapon as a lot of the damage from grenades comes from the shrapnel

konaustin
Also, why is it just now that strength is such a problem with you people considering the hard limit you already put on me with tessa from the beginning? We are going to be at a severe impasse if you demand this exact same thing be done with feng and her ability to run with and swing her standing bass.

It has always been an issue, however, as crew we decided it would not be fair to re-open specific profiles with such issues after having approved them. Now that all profiles are re-opened we believe it is a fair time to balance characters out. I have not looked at feng, but if they are throwing a standing bass around that weighs a normal weight (20-25lbs, 45lbs when including the trunk) I doubt it will be an issue.
PostPosted: Sat Oct 27, 2018 8:43 am


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❖❖❖Assessment❖❖❖
Hello, my name is Youroka Kage, and I'll be judging your profile today!

    ❖ First things first, Boo has added the crew quotes back to your profile. If the quotes get removed from either than your profiles, you will get a strike. This is an official warning.
    Quote:
    (5.) All profile information from the profile skeleton must be in the first post of your profile character thread. Quest points, Post layouts, and anything else you may add that are extra to the skeleton are allowed to be in separate posts below. Additionally, you must have the quote list of the crew in your profile post. This is so that we can see if a change has been made.

    ❖ Your grip strength is too high, 57 KG Max, unless you want to make it your Faunus ability, then it would less than 2,500. The world record for one hand is 200lb, and that hurt the person.
    ❖ We are not going to allow you to have defense that strong. It has to be natural, as it's a faunus ability.
    ❖Again, if your character has changed, you should change the nature.
    ❖ I'm going to skip the weapon for now, as I'm trying to get a consensus from the rest of the crew.
    ❖Your Semblence has not changed. Please look back to my first post on what needs to be fixed.


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konaustin

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PostPosted: Sat Nov 03, 2018 8:55 am


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❖❖❖Assessment❖❖❖
Hello, my name is Youroka Kage, and I'll be judging your profile today!

    ❖ Your faunus ability sentence suddenly ends.We need to know what ...making her bones what?
    ❖ Still haven't' gotten word from the crew on the weapon -.-
    ❖ The reason that I need you to take Earthy material out and say earthen material is because Earthly materials include things like water. This is why we need it to change. This is why I am unable to move forward from the Semblence.


❖❖❖Status❖❖❖
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konaustin
PostPosted: Mon Nov 05, 2018 8:33 am


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❖❖❖Assessment❖❖❖
Hello, my name is Youroka Kage, and I'll be judging your profile today!

    ❖ So with the weapon, it weighs less but it still that clunky design. From a design point of things, if you miss, there is no way that you aren't throwing out your shoulder.
    ❖ Eddy and I talked about it, we want to make sure that you understand that the diamond studding is for digging, not for ripping flesh from people's bones.
    ❖ Also, keep in mind, we are ok with you exploding the grenades in the gauntlets, however, exploding them in the barrel isn't going to do anything.
    Quote:
    Level 0//0-99 posts: Affects the earth within 10 meters of Tessa and allows only for simple manipulation of earthy materials to be done, meaning anything from simple geometric formations, pillars, spikes, sinkholes and large boulders can be pulled from the living rock. With enough force, Tessa can cause the ground to 'shatter' within the sphere of her influence.
    This still says Earthly.


❖❖❖Status❖❖❖
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konaustin

Youroka Kage

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Youroka Kage

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PostPosted: Sun Nov 11, 2018 7:05 am


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❖❖❖Assessment❖❖❖
Hello, my name is Youroka Kage, and I'll be judging your profile today!

    ❖ You need to remove the quotes spoilers everywhere except for the crew quotes.
    ❖ Looking at your other items, I noticed that you have 4 grenades that are made for digging, how do they dig other than blowing up the ground.
    Quote:
    Affects the earth within 10 meters of Tessa and allows only for simple manipulation of earthen materials to be done, meaning anything from simple geometric formations, pillars, spikes, sinkholes and large boulders can be pulled from the living rock. With enough force, Tessa can cause the ground to 'shatter' within the sphere of her influence.
    Living rock? Rocks are inorganic, and therefore not "living"


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konaustin
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