SCARS/MARKINGS:From her neck all the way down to the toes on her feet she in covered in scars from her years with the father of her beloved daughter and from the final battle to save her.
TATTOOS/PIERCINGS: None
LIKES: ✓ Reading ✓ Her family/friends ✓ Adventer
DISLIKES: ✗ The father of Andrea ✗ Constant fighting ✗ Always loud places
STRENGTHS: ◇ Large magic pool ◇ Stratagies ◇ Mid to long rang fighting
WEAKNESSES: ◆ Close combat ◆ Family/Friends/Guild Members lives being threatened ◆ Her spellbooks being destroyed
BASIC SPELLS/ARMOURS/ETC.: ●Ignis Liber (Fire/flame Book)
» Ignis Turbo (Fire/flame tornado)
Ignis Turbo creates a spinning inferno that burns the target or anyone/anything that gets to close to it, if Ignis Turbo gets dropped on top of a target it instantly incinerates the target. The tornado moves in whatever direction it pleases but will always end up heading for the target.
» Ignis Grandinem (Fire/flame hail)
Ignis Grandinem creates medium size flaming balls that rain down upon the intended area from the sky. Anything caught in the affected area will have flaming hail rained on top of them, burning those that get caught under the spell. The flaming balls come down fast and close together, the balls themselves are about 19.97 m (65 ft 6 in) in diameter. Affected area is about 1 mile radius or smaller.
» Sanitas Ignus (Healing Fire/flame)
Sanitas Ignus is a healing spell, it cauterizes major bleeding wounds. Although it it's a healing spell it still hurts as normal cauterization and can leave scars. It can be used both on the user or on others.
» Silvestre Ignis (Wild fire/flame)
Silvestre Ignis is a spell that spouts a stream of flames in the direction of the target(s) from the user's hand . However, these flames are uncontrollable and act just as a wild fire one they touch something or someone.
●Aqua Liber (Water Book)
» Apographon Aqua Catinus (Reflecting Water Disk)
This spell crests a disk of water about half the height of the caster, this disk reflects spells back at the opponent, it does not block or reflect physical attacks though.
» Acidus Pulvia (Acid Rain)
This spell effects a 1 mile radius, the spell creates acid rain that falls on the effected area, dissolving cloth and skin. It does not affect building, metals, stones, or anything harder than bone.
» Petilus Aculeus (Thin Needle)
This spell creates a short thin line of water that is highly pressurizes. From the pressure of the thin water line can cut through steel, however the needle of water is no longer than a knitting needles. These needles hail down in a 5 foot radius.
» Aqua Respirare (Water Breath)
This spell allows the caster plus three others the breath under water for no more than six hours. (10 posts)
●Terra Liber (Earth Book)
» Terra Praesidium (Earth Defense)
This spell also creates a disk half the height of the caster, this spell blocks physical attacks but can be destroyed by spells.
» Terra Manus (Earth Hands)
This spell forms a gauntlet made from stone on the caster's free hand, allowing the caster to be able to physically attack their target.
» Terra Ostes (Earthquake)
This spell affects half a radius, creating an earthquake that can shake the target down, this spell can affects a larger area if more energy was up into in, however this spell also drains a lot of energy. Making the caster extremely tired afterward.
» Terra Edere (Earth Eats)
This spell affects only the target and what is in reaching distance of the target. This spell creates a chasm underneath the target causing the target to fall in before the chasm closes, sealing the target in the earth. The target will get trapped in a pocket deep within the earth and will suffocate if they do not make it out.
●Ventus Liber (Wind Book)
» Musca (Flying by wind)
This spell creates whirls of wind that lift the target and/or the caster high into the air, caring the caster and/or target five miles from where they had originally started and it goes in the direction that only the caster wants to go.
» Pellere Murus (Pushing Wall)
This spell creates a wall of wind stopping the target or opponent from getting close to the caster, instead the strong gusts of wind push the target or opponent backwards and away from the caster.
» Sugere Ventus (Sucking Wind)
This spell can suck the air right out of the lungs of the target or opponent by creating a cyclone of wind that acts like a vacuum. If left undisturbed it can cause suffocation
» Parvus Gladius Ventus (Little Swords of wind)
This spell creates twenty small swords made from wind that slash at the target leaving little cuts all over.
●Lux Crustalli Liber (Light Crystal Book)
» Lux Cavea (Light Cage)
This spell allows the caster to create cages of different sizes from crystallized light. The cage bars are incredibly hard and if grabbed will cause 3rd degree burns from the intensity of the light. The light being given off by the cage is also incredibly blinding on the inside, blinding whoever is stuck there and making it difficult to see and escape
» Lux Lamna (Light Plate)
This spell takes light and crystallizes it into flat disks that can be used as a platform to run on while crossing deep trenches or large canyons. These plate can be held for however long the caster want to hold them but the moment the spell is dropped the disks fade away until there is nothing to stand on. These disks can also be placed just above water and will move around with the waves allowing the caster to cross over any large lake without having to swim or walk around.
» Crustalli Cauda (Crystal Trail)
This spell simply takes the crystallized like and turns it into a trail that follows whatever the caster is targeting. Whether it be a person they are tracking or an item they want to find, it simply just lights up the correct bath the caster should take.
●Anima Liber (Spirit Book)
» Phantasma (Ghosting)
This spell turns the user and up to three target characters into phase-able ghosts. Those being target by the spell are still alive but take on ghost like qualities. Physical attacks against those that have this spell cast upon them do not effect them, those being effected by the spell can faze through solid objects, and become almost invisible with faint traces of color and shapes being seen. Magics such as light, heat, time, and cold magic can still effect those that this spell is cast upon, and in addition those the spell is used on become temporarily sleepy.
» Cresco (Arise)
The user can summon up to 35 spirits of the dead in the area, the ghosts summoned are armed with some sort of weapon or not at all but they do not have any spells. Physical attacks do not effect the summoned ghosts but spells do, the ghosts can also inflict physical damage to those they are targeting.
» Anima Possessio (Spirit Possession)
The user can communicate with the souls of creatures and/or humans by either allowing them to posses an object or a willing character. (Must have controller's permission)The spirit can not possess the character casting the spell.
●Ventus Crustalli Liber (Wind Crystal Book)
» Crustalli Defigo (Crystal Focus)
This spell crystallizes air into small star shaped focuses, up to ten can be created. These focuses help boot the power a character can hit with as long as they keep the focus on them and the caster is able to maintain the spell. Once the focus gets broken or the person holding the focus looses it the boost is gone.
» Crustalli Ales (Crystal Wings)
This sell allows the caster to target themself and up to ten other people, creating angelic like wings make from crystallized air. This sell boots the target(s) speed and can allow them to fly very short distances, about 300 feet, before they have to land again.
» Crustalli Aureola (Crystal Halo)
This spell allows the caster to create up to ten halos over each target, these halos heal major and minor wounds but it can not save the life of someone if something gets ripped out or off.
●Ignis Crustalli Liber (Flame/Fire Crystal Book)
» Ignis Gladius (Flame Sword)
This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the blade can scorch people or set things ablaze. This weapons can also do the normal slicing and cutting damage a normal sword would do.
» Ignis Hasta (Flame Lance)
This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the head can scorch people or set things ablaze. This weapons can still do the normal stabbing and piercing a regular lance can do.
» Ignis Verber (Flame Whip)
This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the rest of the whip can scorch or burn those it touches. It can still be used as a normal weapon to smack or wrap targets, with enough force it can also cut targets as well.
●Aqua Crustalli Liber (Water Crystal Book)
» Crustalli Labyrinthus (Crystal Maze)
This spell takes water in the area or from the air an crystallizes it into thick solid walls that aren't see-through. More specificity this spell creates a large maze that is 10m tall, 4 miles wide, and 4 miles long with a clear magical cieling at the top of the maze, preventing anyone to jump out. The crystal water walls are 8 ft thick and will reflect spells that are cast on them back to the original user. There is only one way out and the maze changes every other post and if the spell is used in a city or a town the walls move accordingly, avoiding destroying buildings and using other structures as extra obstacles. The spell will last up to 7 posts (from the caster) unless the caster ends it early or all those in the maze got out. This spell can be used in combination with other spells.
» Crustalli Armaturae (Crystal Armor)
This spell form water into crystal as is surrounds the user's body or the target's body. The crystallized armor is light and flexible but also incredibly hard, it can take several blasts from spells of physical hits before it even shows the slightest scratch.
» Crustalli Spaera (Crystal Orb)
This spell takes water and crystallizes it into orbs ranging from bullet size to basketball size, depending on what the caster wants. A minimum of three balls can be created while the max is forty. These orbs move over the target or targets to scan for any internal damage done to bones or organs that need healing. What shows up in the orb looks something similar to an x-ray or a cat scan but without the radiation.
●Terra Crustalli Liber (Earth Crystal Book)
» Acer Crustalli (Piercing Crystal)
The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot at the target in staggered intervals, the crystal is sharp, jagged, also take on the property of the earth like heat and toxicity. The spell only targets the intended opponent but can change direction if someone/something new shows up. The spell lasts 4 posts and can be cast along side other spells.
» Imber Crustalli (Rain Crystal)
The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then rained down to the ground, the crystal is sharp, jagged, very in size, and also take on the property of the earth like heat and toxicity. The spell can effect an area as large as 3 mile radius. The spell lasts 3 posts and can be cast along side other spells.
» Clavi Crustalli (Spike Crystal)
The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot up from the ground in slightly random order, the crystal is sharp and jagged and also take on the property of the earth like heat and toxicity. The spell can effect an area as large as 2 mile radius. The spell lasts 4 posts and can be cast along side other spells.
●Commemoratio Liber (Memory Book)
» Fenestra Mens (Window to the Mind)
This spell allows the user to board cast the most recent memories/events the target has in medium size windows. Others around can see, including the target, the spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 3 posts or until the caster ends it. (Must have controller's permission)
» Tempus Damnum (Time Lost)
This spell allows the user to board cast distant memories the target has in small size windows. Others around can see, including the target, the spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 2 posts or until the caster ends it. (Must have controller's permission)
» Celo (Hidden)
This spell allows the user to broad cast forgotten memories or memories that are locked away from a curse from a target, it's broad cast in large windows for others, the caster, and the target to see. The spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 4 posts or until the caster ends it. (Must have controller's permission)
●Carmen Liber (Music book)
» Somnus (Sleep)
A lullaby song plays for the target(s) in a room or large space, the song is different for each person and will lul them to a deep sleep, the spell can effect up to 20 people and the effects of sleep very on ranks, the lower the rank the harder they sleep. (Two posts from the caster and character can start waking up)
» Audientia (Entrance)
A song plays, different for each target, that captivates the targets attention; hypnotizing them and sending them into a spaced out trance. The target has all their scenes and can still talk however they would feel in a foggy haze and unable to focus on what was at hand.
ADVANCED SPELLS/ARMOURS/ETC.: ●Fulmen Liber (Lightning Book)
» Fulmen Casses (Lightning Trap)
This spell covers a radius of 2 miles, this spell brings lightning down in the targeted area, each lightning strike hits the ground a centimeter away from where the last strike hit. The spell only lasts 30 minutes, but in that time limit there are over 300,000 lighting strikes in the targeted area.
» Fulmen Onus (Lightning Charge)
During combat this spell can be cast and charged, once it gets to full capacity (three- four posts) The caster discharges a large amount of electricity that has been stored up on their body.
●Gelu Liber (Ice book)
» Gelu Apographon (Ice Copy)
This spell crests fifteen ice clones of the caster that move and talk, this spell is meant to confuse the target so the caster can either escape or do a surprise attack.
» Gelu Arundo (Ice arrows)
This spell creates fifty arrows made from ice that get launched at the target.
●Lux Liber (Light book)
» Flagrare Lux (Burning light)
This spell magnifies any light one hundred times over and turns it into a large beam that is directed at the target, the magnified light can burn or seriously injure the target if it is hit. This spell requires light or any sort to be in the area.
» Magnus Dolus (Grand Trick)
When this spell is cast the light is bent and used to create illusions that will severely confuse the target, not only for who/what they are after but also for where the target is at. This also allows the caster to escape.
●Caligatio Liber (Darkness book)
» Umbra Fera (Shadow Beast)
When this spell is cast the user is able to summon one shadow or dark beast from legends or myths, The more energy put into summoning the beast the stronger the beast is however the beast requires energy to keep under control or it will attack whoever it pleases.
» Nox Cadere (Night Fall)
When this spell is cast the user is able to block out the light of the sun for 40 minutes, this spell also lowers the temperature of the effected area to minus 243 F intently freezing anyone or anything caught in the affected area. (Only lasts one post)
his spell summons forth the soul of the person bound to the book and the spell. This spells summons forth a weapons master from when the book was first created. The man is well versed in the use of many different swords and styles. Learning from the ages and all the different owners he has had.
This spell summons forth the soul of the person bound to the book and the spell. This spell summons forth a lancer from when the book had its third master. The man is well trained in his specific skill and set for both close and long-range combat.
This spell summons forth the soul of the person bound to the book and the spell. This spell summons forth a horse rider from its fourth master. The woman is well skilled at riding and wielding a weapon, skilled in both axe and sword she is unafraid to charge into battle on her loyal mount.
This spell summons forth the soul of the person bound to the book and the spell. This spell summons forth fighter from its last master. The man is a well skilled monk who broke their oath, fighting mainly his body but also skilled in knowing pressure points.
ULTIMATE SPELLS/ARMOURS/ETC.: ●Tempestatem Liber (Storm book)
» Chaos Tempestatem (Chaos Storm)
This spell creats a large stome that effects a 5 mile radius, black clouds form over the target area before large flame engluled hail fall to the earth at the same time large shards of ice come spearing down, while all that is going on lighting is crashing down in split second intervals.
●Erumpo Tempestas Liber (Erupting Storm Book)
» Damnabilior Tempestas (Damnation Storm)
The spell creates a wall of wind enclosing a 5 mile radius, in the affected area there are 120 mile per hour winds, fast enough to know a person down, the giant shards of rock come crushing up from the surface, and fire spots 20 feet high from cracks in the earth.
●Angelicus Tempestas Liber (Angelic Storm Book)
» Lustro Tempestatem (Purifying Storm)
This spell also effects a 5 mile radius, in the affected area a bright light engulfs the area blinding and burning those caught in the spell, at the same time the targets would be blasted with a sound screeching sound that could deafen them and they are being sliced by thin needles of water that are flying past the targeted area at 50 miles per hour.
●Daemonis Tempestas Liber (Demon Storm Book)
» Deponere Tempestatem (Demolishing Storm)
This spell also effects a 5 mile radius, in the affected area any and all light is completely swallowed by darkness, so much so that a person wouldn't even see their hand if it was 2cm from their face. While the darkness has the area engulfed spikes of rock come plummeting from the sky and are jabbed up from the surface while a hail of fire balls rains down on the affected area.
OTHER SKILLS: ● Knows many different languages, most of which aren't from the current world. Including the language she uses for her books. ● Can use any spell book as long as she knows the language ● Can play the harp and has learned to sing
Posted: Thu Feb 22, 2018 8:07 pm
╠══════════GUILD INFORMATION══════════╣
GUILD: Sabertooth
POSITION: Guild Master
GUILD MARK LOCATION: Right and left shoulder blades (The one on her left shoulderblade is from her world)
GUILD MARK COLOUR:Rigth- Black with blue outline Left-Lavender
PERSONALITY: Loving and very motherly to everyone, she can be playful and overly cheerful at times but generally she is fairly quiet and observant. She still holds onto her curiosity that she had been raised to have since she was young. She wil tell stories of her adventures but change them slightly as to not give away who she is and that she's not from the current world. She will become very protective of those she cares for, even those who have turned thair backs to her. She retains high hopes at just about every corner and will have hope in someone even if they seem to be slipping down a dark path. She is also a very affectionate person to those she truely loves and will either give them hugs, gifts, or both.
BIOGRAPHY: -Originally from a different world.
-Born to parents that taught her much about the ancient world of her home world.
-Was raised by a nanny mainly along side her nanny's son, Damien.
-Left home at 6 to learn her magic.
-Learned all her magic there from her master there.
-Joined Sabertooth on that world at 15.
-Met someone and began to fall in love with them at 18/19ish.
-At 20 ran into Damien.
-Learned he was not the same person.
-In order to save her friends she gave him what he wanted and left her guild with him.
-Not long after she gave birth to Andrea.
-At 22 ran away with Andrea and changed both of their last names.
-Ran into her love once again and raised Andrea with him.
-Discovered Damien found out where her and Andrea were hiding.
-Took off to find a way to escape permanety.
-Found a mage that could mage portals to other worlds.
-When the two were about to escape Damien showed up.
-Pushed her daughter into the portal and killed the mage who made it so the portal would close.
-Faught Damien like her life depended on it.
-Almost lost when a saint steped in and saved her by replacing her with a copy.
-Was taken away and hidden from the world for 10 years to heal, no one knew where she was.
-Everyone thought she died in her world.
-Once finally healed she found a magic item that allowed her to jump into this world.
-In a crazy twist of events and showing the power she contained she became guild master.
-Runs under the name Saber until she knows Damien is dead.
-Only one person in the entire guild knows about her.
Posted: Sat Feb 24, 2018 10:03 pm
╠══════════OTHER INFORMATION══════════╣
- While around anyone despite being part of the guild or not Alessandra always wears a mask and cloak to keep her identity a secret.
- Alessandra hasn't told Andrea that she is around and in fact does her best to avoid talking much to her daughter as of currently
- She will only respond to being called Saber, Master Saber, or Mrs. Saber from anyone. Despite if they know who she is or not.
BASIC SPELLS/ARMOURS/ETC.: ●Ignis Liber (Fire/flame Book)
» Ignis Turbo (Fire/flame tornado)
Ignis Turbo creates a spinning inferno that burns the target or anyone/anything that gets to close to it, if Ignis Turbo gets dropped on top of a target it instantly incinerates the target. The tornado moves in whatever direction it pleases but will always end up heading for the target.
» Ignis Grandinem (Fire/flame hail)
Ignis Grandinem creates medium size flaming balls that rain down upon the intended area from the sky. Anything caught in the affected area will have flaming hail rained on top of them, burning those that get caught under the spell. The flaming balls come down fast and close together, the balls themselves are about 19.97 m (65 ft 6 in) in diameter. Affected area is about 1 mile radius or smaller.
» Sanitas Ignus (Healing Fire/flame)
Sanitas Ignus is a healing spell, it cauterizes major bleeding wounds. Although it it's a healing spell it still hurts as normal cauterization and can leave scars. It can be used both on the user or on others.
» Silvestre Ignis (Wild fire/flame)
Silvestre Ignis is a spell that spouts a stream of flames in the direction of the target(s) from the user's hand . However, these flames are uncontrollable and act just as a wild fire one they touch something or someone.
●Aqua Liber (Water Book)
» Apographon Aqua Catinus (Reflecting Water Disk)
This spell crests a disk of water about half the height of the caster, this disk reflects spells back at the opponent, it does not block or reflect physical attacks though.
» Acidus Pulvia (Acid Rain)
This spell effects a 1 mile radius, the spell creates acid rain that falls on the effected area, dissolving cloth and skin. It does not affect building, metals, stones, or anything harder than bone.
» Petilus Aculeus (Thin Needle)
This spell creates a short thin line of water that is highly pressurizes. From the pressure of the thin water line can cut through steel, however the needle of water is no longer than a knitting needles. These needles hail down in a 5 foot radius.
» Aqua Respirare (Water Breath)
This spell allows the caster plus three others the breath under water for no more than six hours. (10 posts)
●Terra Liber (Earth Book)
» Terra Praesidium (Earth Defense)
This spell also creates a disk half the height of the caster, this spell blocks physical attacks but can be destroyed by spells.
» Terra Manus (Earth Hands)
This spell forms a gauntlet made from stone on the caster's free hand, allowing the caster to be able to physically attack their target.
» Terra Ostes (Earthquake)
This spell affects half a radius, creating an earthquake that can shake the target down, this spell can affects a larger area if more energy was up into in, however this spell also drains a lot of energy. Making the caster extremely tired afterward.
» Terra Edere (Earth Eats)
This spell affects only the target and what is in reaching distance of the target. This spell creates a chasm underneath the target causing the target to fall in before the chasm closes, sealing the target in the earth. The target will get trapped in a pocket deep within the earth and will suffocate if they do not make it out.
●Ventus Liber (Wind Book)
» Musca (Flying by wind)
This spell creates whirls of wind that lift the target and/or the caster high into the air, caring the caster and/or target five miles from where they had originally started and it goes in the direction that only the caster wants to go.
» Pellere Murus (Pushing Wall)
This spell creates a wall of wind stopping the target or opponent from getting close to the caster, instead the strong gusts of wind push the target or opponent backwards and away from the caster.
» Sugere Ventus (Sucking Wind)
This spell can suck the air right out of the lungs of the target or opponent by creating a cyclone of wind that acts like a vacuum. If left undisturbed it can cause suffocation
» Parvus Gladius Ventus (Little Swords of wind)
This spell creates twenty small swords made from wind that slash at the target leaving little cuts all over.
●Lux Crustalli Liber (Light Crystal Book)
» Lux Cavea (Light Cage)
This spell allows the caster to create cages of different sizes from crystallized light. The cage bars are incredibly hard and if grabbed will cause 3rd degree burns from the intensity of the light. The light being given off by the cage is also incredibly blinding on the inside, blinding whoever is stuck there and making it difficult to see and escape
» Lux Lamna (Light Plate)
This spell takes light and crystallizes it into flat disks that can be used as a platform to run on while crossing deep trenches or large canyons. These plate can be held for however long the caster want to hold them but the moment the spell is dropped the disks fade away until there is nothing to stand on. These disks can also be placed just above water and will move around with the waves allowing the caster to cross over any large lake without having to swim or walk around.
» Crustalli Cauda (Crystal Trail)
This spell simply takes the crystallized like and turns it into a trail that follows whatever the caster is targeting. Whether it be a person they are tracking or an item they want to find, it simply just lights up the correct bath the caster should take.
●Anima Liber (Spirit Book)
» Phantasma (Ghosting)
This spell turns the user and up to three target characters into phase-able ghosts. Those being target by the spell are still alive but take on ghost like qualities. Physical attacks against those that have this spell cast upon them do not effect them, those being effected by the spell can faze through solid objects, and become almost invisible with faint traces of color and shapes being seen. Magics such as light, heat, time, and cold magic can still effect those that this spell is cast upon, and in addition those the spell is used on become temporarily sleepy.
» Cresco (Arise)
The user can summon up to 35 spirits of the dead in the area, the ghosts summoned are armed with some sort of weapon or not at all but they do not have any spells. Physical attacks do not effect the summoned ghosts but spells do, the ghosts can also inflict physical damage to those they are targeting.
» Anima Possessio (Spirit Possession)
The user can communicate with the souls of creatures and/or humans by either allowing them to posses an object or a willing character. (Must have controller's permission)The spirit can not possess the character casting the spell.
●Ventus Crustalli Liber (Wind Crystal Book)
» Crustalli Defigo (Crystal Focus)
This spell crystallizes air into small star shaped focuses, up to ten can be created. These focuses help boot the power a character can hit with as long as they keep the focus on them and the caster is able to maintain the spell. Once the focus gets broken or the person holding the focus looses it the boost is gone.
» Crustalli Ales (Crystal Wings)
This sell allows the caster to target themself and up to ten other people, creating angelic like wings make from crystallized air. This sell boots the target(s) speed and can allow them to fly very short distances, about 300 feet, before they have to land again.
» Crustalli Aureola (Crystal Halo)
This spell allows the caster to create up to ten halos over each target, these halos heal major and minor wounds but it can not save the life of someone if something gets ripped out or off.
●Ignis Crustalli Liber (Flame/Fire Crystal Book)
» Ignis Gladius (Flame Sword)
This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the blade can scorch people or set things ablaze. This weapons can also do the normal slicing and cutting damage a normal sword would do.
» Ignis Hasta (Flame Lance)
This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the head can scorch people or set things ablaze. This weapons can still do the normal stabbing and piercing a regular lance can do.
» Ignis Verber (Flame Whip)
This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the rest of the whip can scorch or burn those it touches. It can still be used as a normal weapon to smack or wrap targets, with enough force it can also cut targets as well.
●Aqua Crustalli Liber (Water Crystal Book)
» Crustalli Labyrinthus (Crystal Maze)
This spell takes water in the area or from the air an crystallizes it into thick solid walls that aren't see-through. More specificity this spell creates a large maze that is 10m tall, 4 miles wide, and 4 miles long with a clear magical cieling at the top of the maze, preventing anyone to jump out. The crystal water walls are 8 ft thick and will reflect spells that are cast on them back to the original user. There is only one way out and the maze changes every other post and if the spell is used in a city or a town the walls move accordingly, avoiding destroying buildings and using other structures as extra obstacles. The spell will last up to 7 posts (from the caster) unless the caster ends it early or all those in the maze got out. This spell can be used in combination with other spells.
» Crustalli Armaturae (Crystal Armor)
This spell form water into crystal as is surrounds the user's body or the target's body. The crystallized armor is light and flexible but also incredibly hard, it can take several blasts from spells of physical hits before it even shows the slightest scratch.
» Crustalli Spaera (Crystal Orb)
This spell takes water and crystallizes it into orbs ranging from bullet size to basketball size, depending on what the caster wants. A minimum of three balls can be created while the max is forty. These orbs move over the target or targets to scan for any internal damage done to bones or organs that need healing. What shows up in the orb looks something similar to an x-ray or a cat scan but without the radiation.
●Terra Crustalli Liber (Earth Crystal Book)
» Acer Crustalli (Piercing Crystal)
The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot at the target in staggered intervals, the crystal is sharp, jagged, also take on the property of the earth like heat and toxicity. The spell only targets the intended opponent but can change direction if someone/something new shows up. The spell lasts 4 posts and can be cast along side other spells.
» Imber Crustalli (Rain Crystal)
The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then rained down to the ground, the crystal is sharp, jagged, very in size, and also take on the property of the earth like heat and toxicity. The spell can effect an area as large as 3 mile radius. The spell lasts 3 posts and can be cast along side other spells.
» Clavi Crustalli (Spike Crystal)
The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot up from the ground in slightly random order, the crystal is sharp and jagged and also take on the property of the earth like heat and toxicity. The spell can effect an area as large as 2 mile radius. The spell lasts 4 posts and can be cast along side other spells.
●Commemoratio Liber (Memory Book)
» Fenestra Mens (Window to the Mind)
This spell allows the user to board cast the most recent memories/events the target has in medium size windows. Others around can see, including the target, the spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 3 posts or until the caster ends it. (Must have controller's permission)
» Tempus Damnum (Time Lost)
This spell allows the user to board cast distant memories the target has in small size windows. Others around can see, including the target, the spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 2 posts or until the caster ends it. (Must have controller's permission)
» Celo (Hidden)
This spell allows the user to broad cast forgotten memories or memories that are locked away from a curse from a target, it's broad cast in large windows for others, the caster, and the target to see. The spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 4 posts or until the caster ends it. (Must have controller's permission)
●Carmen Liber (Music book)
» Somnus (Sleep)
A lullaby song plays for the target(s) in a room or large space, the song is different for each person and will lul them to a deep sleep, the spell can effect up to 20 people and the effects of sleep very on ranks, the lower the rank the harder they sleep. (Two posts from the caster and character can start waking up)
» Audientia (Entrance)
A song plays, different for each target, that captivates the targets attention; hypnotizing them and sending them into a spaced out trance. The target has all their scenes and can still talk however they would feel in a foggy haze and unable to focus on what was at hand.
ADVANCED SPELLS/ARMOURS/ETC.: ●Fulmen Liber (Lightning Book)
» Fulmen Casses (Lightning Trap)
This spell covers a radius of 2 miles, this spell brings lightning down in the targeted area, each lightning strike hits the ground a centimeter away from where the last strike hit. The spell only lasts 30 minutes, but in that time limit there are over 300,000 lighting strikes in the targeted area.
» Fulmen Onus (Lightning Charge)
During combat this spell can be cast and charged, once it gets to full capacity (three- four posts) The caster discharges a large amount of electricity that has been stored up on their body.
●Gelu Liber (Ice book)
» Gelu Apographon (Ice Copy)
This spell crests fifteen ice clones of the caster that move and talk, this spell is meant to confuse the target so the caster can either escape or do a surprise attack.
» Gelu Arundo (Ice arrows)
This spell creates fifty arrows made from ice that get launched at the target.
●Lux Liber (Light book)
» Flagrare Lux (Burning light)
This spell magnifies any light one hundred times over and turns it into a large beam that is directed at the target, the magnified light can burn or seriously injure the target if it is hit. This spell requires light or any sort to be in the area.
» Magnus Dolus (Grand Trick)
When this spell is cast the light is bent and used to create illusions that will severely confuse the target, not only for who/what they are after but also for where the target is at. This also allows the caster to escape.
●Caligatio Liber (Darkness book)
» Umbra Fera (Shadow Beast)
When this spell is cast the user is able to summon one shadow or dark beast from legends or myths, The more energy put into summoning the beast the stronger the beast is however the beast requires energy to keep under control or it will attack whoever it pleases.
» Nox Cadere (Night Fall)
When this spell is cast the user is able to block out the light of the sun for 40 minutes, this spell also lowers the temperature of the effected area to minus 243 F intently freezing anyone or anything caught in the affected area. (Only lasts one post)
his spell summons forth the soul of the person bound to the book and the spell. This spells summons forth a weapons master from when the book was first created. The man is well versed in the use of many different swords and styles. Learning from the ages and all the different owners he has had.
This spell summons forth the soul of the person bound to the book and the spell. This spell summons forth a lancer from when the book had its third master. The man is well trained in his specific skill and set for both close and long-range combat.
This spell summons forth the soul of the person bound to the book and the spell. This spell summons forth a horse rider from its fourth master. The woman is well skilled at riding and wielding a weapon, skilled in both axe and sword she is unafraid to charge into battle on her loyal mount.
This spell summons forth the soul of the person bound to the book and the spell. This spell summons forth fighter from its last master. The man is a well skilled monk who broke their oath, fighting mainly his body but also skilled in knowing pressure points.
ULTIMATE SPELLS/ARMOURS/ETC.: ●Tempestatem Liber (Storm book)
» Chaos Tempestatem (Chaos Storm)
This spell creats a large stome that effects a 5 mile radius, black clouds form over the target area before large flame engluled hail fall to the earth at the same time large shards of ice come spearing down, while all that is going on lighting is crashing down in split second intervals.
●Erumpo Tempestas Liber (Erupting Storm Book)
» Damnabilior Tempestas (Damnation Storm)
The spell creates a wall of wind enclosing a 5 mile radius, in the affected area there are 120 mile per hour winds, fast enough to know a person down, the giant shards of rock come crushing up from the surface, and fire spots 20 feet high from cracks in the earth.
●Angelicus Tempestas Liber (Angelic Storm Book)
» Lustro Tempestatem (Purifying Storm)
This spell also effects a 5 mile radius, in the affected area a bright light engulfs the area blinding and burning those caught in the spell, at the same time the targets would be blasted with a sound screeching sound that could deafen them and they are being sliced by thin needles of water that are flying past the targeted area at 50 miles per hour.
●Daemonis Tempestas Liber (Demon Storm Book)
» Deponere Tempestatem (Demolishing Storm)
This spell also effects a 5 mile radius, in the affected area any and all light is completely swallowed by darkness, so much so that a person wouldn't even see their hand if it was 2cm from their face. While the darkness has the area engulfed spikes of rock come plummeting from the sky and are jabbed up from the surface while a hail of fire balls rains down on the affected area.
Ignis Turbo creates a spinning inferno that burns the target or anyone/anything that gets to close to it, if Ignis Turbo gets dropped on top of a target it instantly incinerates the target. The tornado moves in whatever direction it pleases but will always end up heading for the target.[/b][/i]
» [i][b]Ignis Grandinem (Fire/flame hail)
Ignis Grandinem creates medium size flaming balls that rain down upon the intended area from the sky. Anything caught in the affected area will have flaming hail rained on top of them, burning those that get caught under the spell. The flaming balls come down fast and close together, the balls themselves are about 19.97 m (65 ft 6 in) in diameter. Affected area is about 1 mile radius or smaller. [/b][/i]
» [i][b]Sanitas Ignus (Healing Fire/flame)
Sanitas Ignus is a healing spell, it cauterizes major bleeding wounds. Although it it's a healing spell it still hurts as normal cauterization and can leave scars. It can be used both on the user or on others.[/b][/i]
» [i][b]Silvestre Ignis (Wild fire/flame)
Silvestre Ignis is a spell that spouts a stream of flames in the direction of the target(s) from the user's hand . However, these flames are uncontrollable and act just as a wild fire one they touch something or someone. [/b][/i] [/spoiler] ●Aqua Liber (Water Book) [spoiler] » [i][b]Apographon Aqua Catinus (Reflecting Water Disk)
This spell crests a disk of water about half the height of the caster, this disk reflects spells back at the opponent, it does not block or reflect physical attacks though.[/b][/i]
» [i][b]Acidus Pulvia (Acid Rain)
This spell effects a 1 mile radius, the spell creates acid rain that falls on the effected area, dissolving cloth and skin. It does not affect building, metals, stones, or anything harder than bone. [/b][/i]
» [i][b]Petilus Aculeus (Thin Needle)
This spell creates a short thin line of water that is highly pressurizes. From the pressure of the thin water line can cut through steel, however the needle of water is no longer than a knitting needles. These needles hail down in a 5 foot radius. [/b][/i]
» [i][b]Aqua Respirare (Water Breath)
This spell allows the caster plus three others the breath under water for no more than six hours. (10 posts)[/b][/i] [/spoiler] ●Terra Liber (Earth Book) [spoiler] » [i][b]Terra Praesidium (Earth Defense)
This spell also creates a disk half the height of the caster, this spell blocks physical attacks but can be destroyed by spells.[/b][/i]
» [i][b]Terra Manus (Earth Hands)
This spell forms a gauntlet made from stone on the caster's free hand, allowing the caster to be able to physically attack their target.[/b][/i]
» [i][b]Terra Ostes (Earthquake)
This spell affects half a radius, creating an earthquake that can shake the target down, this spell can affects a larger area if more energy was up into in, however this spell also drains a lot of energy. Making the caster extremely tired afterward. [/b][/i]
» [i][b]Terra Edere (Earth Eats)
This spell affects only the target and what is in reaching distance of the target. This spell creates a chasm underneath the target causing the target to fall in before the chasm closes, sealing the target in the earth. The target will get trapped in a pocket deep within the earth and will suffocate if they do not make it out. [/b][/i] [/spoiler] ●Ventus Liber (Wind Book) [spoiler] » [i][b]Musca (Flying by wind)
This spell creates whirls of wind that lift the target and/or the caster high into the air, caring the caster and/or target five miles from where they had originally started and it goes in the direction that only the caster wants to go.[/b][/i]
» [i][b]Pellere Murus (Pushing Wall)
This spell creates a wall of wind stopping the target or opponent from getting close to the caster, instead the strong gusts of wind push the target or opponent backwards and away from the caster.[/b][/i]
» [i][b]Sugere Ventus (Sucking Wind)
This spell can suck the air right out of the lungs of the target or opponent by creating a cyclone of wind that acts like a vacuum. If left undisturbed it can cause suffocation[/b][/i]
» [i][b]Parvus Gladius Ventus (Little Swords of wind)
This spell creates twenty small swords made from wind that slash at the target leaving little cuts all over. [/b][/i] [/spoiler]
This spell allows the caster to create cages of different sizes from crystallized light. The cage bars are incredibly hard and if grabbed will cause 3rd degree burns from the intensity of the light. The light being given off by the cage is also incredibly blinding on the inside, blinding whoever is stuck there and making it difficult to see and escape[/b][/i]
» [i][b]Lux Lamna (Light Plate)
This spell takes light and crystallizes it into flat disks that can be used as a platform to run on while crossing deep trenches or large canyons. These plate can be held for however long the caster want to hold them but the moment the spell is dropped the disks fade away until there is nothing to stand on. These disks can also be placed just above water and will move around with the waves allowing the caster to cross over any large lake without having to swim or walk around.[/b][/i]
» [i][b]Crustalli Cauda (Crystal Trail)
This spell simply takes the crystallized like and turns it into a trail that follows whatever the caster is targeting. Whether it be a person they are tracking or an item they want to find, it simply just lights up the correct bath the caster should take.[/b][/i][/spoiler] ●Anima Liber (Spirit Book) [spoiler] » [i][b]Phantasma (Ghosting)
This spell turns the user and up to three target characters into phase-able ghosts. Those being target by the spell are still alive but take on ghost like qualities. Physical attacks against those that have this spell cast upon them do not effect them, those being effected by the spell can faze through solid objects, and become almost invisible with faint traces of color and shapes being seen. Magics such as light, heat, time, and cold magic can still effect those that this spell is cast upon, and in addition those the spell is used on become temporarily sleepy.[/b][/i]
» [i][b]Cresco (Arise)
The user can summon up to 35 spirits of the dead in the area, the ghosts summoned are armed with some sort of weapon or not at all but they do not have any spells. Physical attacks do not effect the summoned ghosts but spells do, the ghosts can also inflict physical damage to those they are targeting.[/b][/i]
» [i][b]Anima Possessio (Spirit Possession)
The user can communicate with the souls of creatures and/or humans by either allowing them to posses an object or a willing character. [color=red][u](Must have controller's permission)[/u] [/color]The spirit can not possess the character casting the spell.[/b][/i][/spoiler] ●Ventus Crustalli Liber (Wind Crystal Book) [spoiler] » Crustalli Defigo (Crystal Focus)[i][b]
This spell crystallizes air into small star shaped focuses, up to ten can be created. These focuses help boot the power a character can hit with as long as they keep the focus on them and the caster is able to maintain the spell. Once the focus gets broken or the person holding the focus looses it the boost is gone.[/b][/i]
» Crustalli Ales (Crystal Wings)[i][b]
This sell allows the caster to target themself and up to ten other people, creating angelic like wings make from crystallized air. This sell boots the target(s) speed and can allow them to fly very short distances, about 300 feet, before they have to land again.[/b][/i]
» Crustalli Aureola (Crystal Halo)[i][b]
This spell allows the caster to create up to ten halos over each target, these halos heal major and minor wounds but it can not save the life of someone if something gets ripped out or off.[/b][/i][/spoiler] ●Ignis Crustalli Liber (Flame/Fire Crystal Book) [spoiler] » Ignis Gladius (Flame Sword)[i][b]
This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the blade can scorch people or set things ablaze. This weapons can also do the normal slicing and cutting damage a normal sword would do.[/b][/i]
» Ignis Hasta (Flame Lance)[i][b]
This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the head can scorch people or set things ablaze. This weapons can still do the normal stabbing and piercing a regular lance can do.[/b][/i]
» Ignis Verber (Flame Whip)[i][b]
This spell crystallizes fire into weapons that can be used by the user, the handle is warm but not burning while the rest of the whip can scorch or burn those it touches. It can still be used as a normal weapon to smack or wrap targets, with enough force it can also cut targets as well.[/b][/i] [/spoiler] ●Aqua Crustalli Liber (Water Crystal Book) [spoiler] » Crustalli Labyrinthus (Crystal Maze)[i][b]
This spell takes water in the area or from the air an crystallizes it into thick solid walls that aren't see-through. More specificity this spell creates a large maze that is 10m tall, 4 miles wide, and 4 miles long with a clear magical cieling at the top of the maze, preventing anyone to jump out. The crystal water walls are 8 ft thick and will reflect spells that are cast on them back to the original user. There is only one way out and the maze changes every other post and if the spell is used in a city or a town the walls move accordingly, avoiding destroying buildings and using other structures as extra obstacles. The spell will last up to 7 posts (from the caster) unless the caster ends it early or all those in the maze got out. This spell can be used in combination with other spells.[/b][/i]
» Crustalli Armaturae (Crystal Armor)[i][b]
This spell form water into crystal as is surrounds the user's body or the target's body. The crystallized armor is light and flexible but also incredibly hard, it can take several blasts from spells of physical hits before it even shows the slightest scratch.[/b][/i]
» Crustalli Spaera (Crystal Orb)[i][b]
This spell takes water and crystallizes it into orbs ranging from bullet size to basketball size, depending on what the caster wants. A minimum of three balls can be created while the max is forty. These orbs move over the target or targets to scan for any internal damage done to bones or organs that need healing. What shows up in the orb looks something similar to an x-ray or a cat scan but without the radiation.[/b][/i] [/spoiler] ●Terra Crustalli Liber (Earth Crystal Book) [spoiler] » Acer Crustalli (Piercing Crystal)[i][b]
The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot at the target in staggered intervals, the crystal is sharp, jagged, also take on the property of the earth like heat and toxicity. The spell only targets the intended opponent but can change direction if someone/something new shows up. The spell lasts 4 posts and can be cast along side other spells.[/b][/i]
» Imber Crustalli (Rain Crystal)[i][b]
The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then rained down to the ground, the crystal is sharp, jagged, very in size, and also take on the property of the earth like heat and toxicity. The spell can effect an area as large as 3 mile radius. The spell lasts 3 posts and can be cast along side other spells.[/b][/i]
» Clavi Crustalli (Spike Crystal)[i][b]
The spell takes any form or earth, whether it be lava or solid rock, and encases it in an incredibly dense and hard crystal. The crystallized earth is then shot up from the ground in slightly random order, the crystal is sharp and jagged and also take on the property of the earth like heat and toxicity. The spell can effect an area as large as 2 mile radius. The spell lasts 4 posts and can be cast along side other spells.[/b][/i][/spoiler] ●Commemoratio Liber (Memory Book) [spoiler] » Fenestra Mens (Window to the Mind)[i][b]
This spell allows the user to board cast the most recent memories/events the target has in medium size windows. Others around can see, including the target, the spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 3 posts or until the caster ends it. [u][color=red](Must have controller's permission)[/color][/u][/b][/i]
» Tempus Damnum (Time Lost)[i][b]
This spell allows the user to board cast distant memories the target has in small size windows. Others around can see, including the target, the spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 2 posts or until the caster ends it. [color=red][u](Must have controller's permission)[/u][/color][/b][/i]
» Celo (Hidden)[i][b]
This spell allows the user to broad cast forgotten memories or memories that are locked away from a curse from a target, it's broad cast in large windows for others, the caster, and the target to see. The spell is only painful at first but will subside after the initial casting. This spell will only go back to a month and the spell will only last for 4 posts or until the caster ends it. [u][color=red](Must have controller's permission)[/color][/u][/b][/i][/spoiler] ●Carmen Liber (Music book) [spoiler] » Somnus (Sleep)[i][b]
A lullaby song plays for the target(s) in a room or large space, the song is different for each person and will lul them to a deep sleep, the spell can effect up to 20 people and the effects of sleep very on ranks, the lower the rank the harder they sleep. (Two posts from the caster and character can start waking up)[/b][/i]
» Audientia (Entrance)[i][b]
A song plays, different for each target, that captivates the targets attention; hypnotizing them and sending them into a spaced out trance. The target has all their scenes and can still talk however they would feel in a foggy haze and unable to focus on what was at hand.[/b][/i][/spoiler]
This spell covers a radius of 2 miles, this spell brings lightning down in the targeted area, each lightning strike hits the ground a centimeter away from where the last strike hit. The spell only lasts 30 minutes, but in that time limit there are over 300,000 lighting strikes in the targeted area.[/b][/i]
» [i][b] Fulmen Onus (Lightning Charge)
During combat this spell can be cast and charged, once it gets to full capacity (three- four posts) The caster discharges a large amount of electricity that has been stored up on their body. [/b][/i] [/spoiler] ●Gelu Liber (Ice book) [spoiler] » [i][b]Gelu Apographon (Ice Copy)
This spell crests fifteen ice clones of the caster that move and talk, this spell is meant to confuse the target so the caster can either escape or do a surprise attack. [/b][/i]
» [i][b]Gelu Arundo (Ice arrows)
This spell creates fifty arrows made from ice that get launched at the target.[/b][/i][/spoiler] ●Lux Liber (Light book) [spoiler] » [i][b]Flagrare Lux (Burning light)
This spell magnifies any light one hundred times over and turns it into a large beam that is directed at the target, the magnified light can burn or seriously injure the target if it is hit. This spell requires light or any sort to be in the area. [/b][/i]
» [i][b]Magnus Dolus (Grand Trick)
When this spell is cast the light is bent and used to create illusions that will severely confuse the target, not only for who/what they are after but also for where the target is at. This also allows the caster to escape. [/b][/i] [/spoiler] ●Caligatio Liber (Darkness book) [spoiler] » [i][b]Umbra Fera (Shadow Beast)
When this spell is cast the user is able to summon one shadow or dark beast from legends or myths, The more energy put into summoning the beast the stronger the beast is however the beast requires energy to keep under control or it will attack whoever it pleases.[/b][/i]
» [i][b]Nox Cadere (Night Fall)
When this spell is cast the user is able to block out the light of the sun for 40 minutes, this spell also lowers the temperature of the effected area to minus 243 F intently freezing anyone or anything caught in the affected area. (Only lasts one post)[/b][/i][/spoiler] ●Summone Liber (Summoning book) [spoiler] » [i][b][url=https://i.imgur.com/0jUx18K.jpg]Armi Magister[/url] (Weapons Master)
his spell summons forth the soul of the person bound to the book and the spell. This spells summons forth a weapons master from when the book was first created. The man is well versed in the use of many different swords and styles. Learning from the ages and all the different owners he has had.[/b][/i]
This spell summons forth the soul of the person bound to the book and the spell. This spell summons forth a lancer from when the book had its third master. The man is well trained in his specific skill and set for both close and long-range combat.[/b][/i]
» [i][b][url=https://i.imgur.com/Tonm5eT.png?1]equum et ascensorem eius[/url] (Horse Rider/Calvary)
This spell summons forth the soul of the person bound to the book and the spell. This spell summons forth a horse rider from its fourth master. The woman is well skilled at riding and wielding a weapon, skilled in both axe and sword she is unafraid to charge into battle on her [url=https://i.imgur.com/L3w2BOH.png]loyal mount[/url].[/b][/i]
This spell summons forth the soul of the person bound to the book and the spell. This spell summons forth fighter from its last master. The man is a well skilled monk who broke their oath, fighting mainly his body but also skilled in knowing pressure points.[/b][/i] [/spoiler]
This spell creats a large stome that effects a 5 mile radius, black clouds form over the target area before large flame engluled hail fall to the earth at the same time large shards of ice come spearing down, while all that is going on lighting is crashing down in split second intervals.[/b][/i] [/spoiler] ●Erumpo Tempestas Liber (Erupting Storm Book) [spoiler] » [i][b]Damnabilior Tempestas (Damnation Storm)
The spell creates a wall of wind enclosing a 5 mile radius, in the affected area there are 120 mile per hour winds, fast enough to know a person down, the giant shards of rock come crushing up from the surface, and fire spots 20 feet high from cracks in the earth.[/b][/i] [/spoiler] ●Angelicus Tempestas Liber (Angelic Storm Book) [spoiler] » [i][b]Lustro Tempestatem (Purifying Storm)
This spell also effects a 5 mile radius, in the affected area a bright light engulfs the area blinding and burning those caught in the spell, at the same time the targets would be blasted with a sound screeching sound that could deafen them and they are being sliced by thin needles of water that are flying past the targeted area at 50 miles per hour.[/b][/i] [/spoiler] ●Daemonis Tempestas Liber (Demon Storm Book) [spoiler] » [i][b]Deponere Tempestatem (Demolishing Storm)
This spell also effects a 5 mile radius, in the affected area any and all light is completely swallowed by darkness, so much so that a person wouldn't even see their hand if it was 2cm from their face. While the darkness has the area engulfed spikes of rock come plummeting from the sky and are jabbed up from the surface while a hail of fire balls rains down on the affected area.[/b][/i] [/spoiler][/spoiler][/align]