SEZIAH
Rare Book Stats
HP || 44 (+6)(+4) = Total Hp: 54/54
Attack || 15 (+2)(+0) = (+2)
Defense || 18 (+2)(+1) = (+3)
Magic || 43 (+6)(+3) = (+9)
Speed || 18 (+2)(+2) = (+4)
Rare Book Stats
HP || 44 (+6)(+4) = Total Hp: 54/54
Attack || 15 (+2)(+0) = (+2)
Defense || 18 (+2)(+1) = (+3)
Magic || 43 (+6)(+3) = (+9)
Speed || 18 (+2)(+2) = (+4)
Ability List ||
- Panacea: A soothing touch from a friendly hand. This spell allows a healer to remove a status aliment on themselves or another player as well as heal over 3 turns. Stage 2 heals 2 hp per turn, Stage 3 heals 4 hp per turn, Stage 4 heals 6 hp per turn. Can only be used once every 5 turns. Considered a full action. This attack is not effected by powering up.
Magic Mend: Magical mend uses magic to gently envelope a person's body to heal it slowly over time. This spell can be used on yourself, or on another person, and each turn that person will gain +2 hp. This attack uses 2 spell slots. The effects only last 4 turns. Considered a half turn action. This attack is not effected by powering up.
Living Words: A word uttered by a Scholar can hold much power: words like 'Amplify,' 'Empower,' 'Slow,' 'Bind,' and 'Blind.' The word of choice must be announced at the beginning of the turn. Each word uses 1 spell slot. Words must be targeted at a single player (some words are meant for allies, others for enemies). The word's effects only last 3 turns. Amplify: This word amplifies the damage dealt by magic attacks by +3. Empower: The word empowers the damage dealt by melee attacks by +3. Slow: This word is cast upon a target enemy and gives them a -3 to any rolls that require speed bonuses. Bind: This word cast upon an enemy will stop them from being able to 'run away' or 'retreat' (including avoiding trips). Blind: This word causes your attacker to suffer a temporary loss of sight. When attacking they suffer a -3 to hit. Can only be used once every 5 turns. Considered a half turn action. This attack is not effected by powering up.
Roll for Initiative
1 + 4 = 5