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Lunestra Krayeth [Approved]

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Hexenzirkel


PostPosted: Sun Jan 21, 2018 7:26 pm


Narx and I discussed this character before hand, and I have permission to create a character related to Narx's character. Semblance specifications have been approved by Narx.
[Her Radiance presents Lunestra Krayeth]
User Image



╫ C O R E ╫


        *NAME ▬ Lunestra Krayeth
        *AGE ▬ Likely seventeen years of age.
        *FACTION ▬ Vale
        *ROLE ▬ Heiress
        *SEX ▬ Female.
        *SPECIES ▬ Faunus (Swan)


        *CURRENT TEAM ▬Team LIJD (Lime Jade)
        *PARTNER(S) ▬ Ivory Maguire, Jessica Morrison, Kyuubi Doshi
        NICKNAME(S)
        OCCUPATION ▬ Student



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ Five feet and six inches
        WEIGHT ▬ One hundred and forty two pounds


        HAIR ▬ An incandescent silver, likely white in true nature -- it is brighter in appropriate lighting, of course.
        CLOTHING ▬ Much of her attire is free of any kind of restraint, always adorned with high-quality decorations. Frilly and proper, her vestments are the epitome of high class.
        ACCESSORIES ▬ None
        EYES ▬ A deep purple of some kind.
        BUILD ▬ Svelte physique, supple and lambent. It is likely that she can move around quickly, efficiently, and freely. Furthermore, she has swan wings which jut out of her back -- naturally, they are not much larger than the size of her back, perhaps a bit smaller.
        TATTOOS ▬ None
        SCARS ▬ None
        MARKINGS ▬ None


╫ A R C H E T Y P E ╫

        SKILLS & TALENTS
        Primary Talent ▬ Much like a Faunus of her type would be, she is especially skilled at flight. She has always been able to fly, for she was born with wings, and no doubt she had to train in being able to fly for the sake of maintaining wing-strength. However, she cannot fly for long -- like all limbs, wings do get tired, much like arms would if they held things up for too long.
        Other Talents ▬ Lunestra is skilled in elegant combat formations to an extent, able to perform evasive maneuvers rather than full-frontal attacks. She is never focused on directly injuring her opponent, but avoiding their attacks and remaining unpredictable. As such, she prefers to use the environment to her full advantage, regardless of where. Due to this, her Semblance is also balanced in this way as well -- much like her combat skill, her Semblance is also honed to this extent, although to a slightly lesser degree.
        Faunus Skill ▬ As a Swan Faunus, Lunestra can fly -- but as one would expect, not for long. Just as how arms who are held up for too long and laden with onerous objects get tired, her wings will too get tired and will require rest for a period of time before taking flight anew.
        Strongest Skill ▬ Aside from her flight, Lunestra is adept in evasive maneuvers and tactics, as well as taking her environment into account to use to her advantage. Therefore, one could say she is a great strategist.
        Weakest Skill ▬ Lunestra is not a direct force of opposition -- her strength is not supreme, and although not below average, it is not to the standard most would expect. Even so, it is likely she can use her Semblance to an extent to add some extra 'umph' to her attacks if need be.


        LIKES
        ▬ Lunestra is all about reading books to improve her mind. Although a rather generic hobby, she is always seen reading to increase her academic prowess.
        ▬ Lunestra enjoys people who are true to themselves, and do not go out of their way to trick themselves into believing a false aspect of themselves.
        ▬ There is no food she does not like. This is her guilty pleasure -- she cannot stop eating.
        ▬ Lunestra loves her weapon -- it is the only object she feels a connection to, for she crafted it herself.
        ▬ Lunestra loves all animals!
        DISLIKES
        ▬ Those who are meek in the face of change, those who seek to damage others for their own gain or to make themselves better, and those who lie to themselves are those whom Lunestra cannot associate with.
        ▬ All foods are loved.
        ▬ She is not particularly fond of objects that are trying to stab her.
        ▬ No such animals are hated.
        ▬ Lunestra has many fears, much like a multifaceted person would. She fears embarrassment and dropping the ball on something, and she fears failing others and herself. Her biggest fear, however, is excessive violence and times of war, as well as large groups of beings that she cannot handle. Therefore, she may clam up in this situation. She actively works on challenging this fear head on, as well as attempting to overcome her social anxiety issues.
        PERSONALITY TRAITS
        Nature ▬ Lunestra actually suffers through some degree of social anxiety, for whatever reason. She finds it hard to speak to others genuinely, and takes a while to warm up to others so that can speak more words. Otherwise, she is mentally sound.
        Vernacular ▬ Refined, eloquent.
        Positive Traits ▬ Lunestra is intelligent and one of the people one would go to for advice on a variety of subjects.
        Negative Traits ▬ Lunestra is extremely awkward around people she had just met, despite others thinking that she is a pompous heiress. In fact, she seems to be as such at first -- a bit too cold, or perhaps ignoring others, but a compassionate heart rests within her bosom. She just finds it hard to find the right words without embarrassing herself somehow.


╫ H I S T O R Y ╫

        BACKGROUND ▬ Lunestra Krayeth was born to a noble Faunus family in the northern isles above Vale, and as such, she was an heiress of some sort. Born as the second child to such a family, her life and comfort were guaranteed -- everything was slated for her, and she was expected to behave as such considering the experiences and expectations set for her. She was to live the life of a nobless and continue from there, although despite at a very young age, and unable to remember such events, a tragedy struck which shifted her life forever.
        Grimm of some kind -- a kind she could not recognize -- orchestrated an attack that soon began to devastate her land. Her mother, murdered and taken and suddenly gone, caused a great uproar and depression to overcome her father. Although young at this time, she began to understand the concept of death and the negatives of deep connections that could cause such heartbreak within another. Although sparingly, she would witness her father in the nadirs of depression and always wondered if he would ever rise above it all. Although she hadn't known her mother for long, Lunestra did miss her -- and it seemed as though all was lost, even if the attacks subsided.
        Eventually her brother heralded everyone towards Vale, and they established there over time. Lunestra grew without a mother, and began to focus much of her time and efforts to herself, her studies, and her progression. She had much to live up to, for over time, her brother became a prominent figure in Vale and in the known world, and as such, many expected as such from her. Due to all this focus on bettering herself, she did not make many friends -- and the friends she did make soon began to leave her, for they found her either intimidating or bland. This soon began to sprout a seed of anxiety when it came to speaking to others, and hazed, oily memories of her mother disappearing and the horrid ache that her family went through only proliferated such. She began to fear connecting to others, yet could not help caring for others regardless.
        Eventually, as she came of age, she was to enroll in Vale Academy to advance further. She kept a low profile and did not bother making friends, although she had a feeling she would end up paired with others -- especially knowing how her brother was.

╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        User Image
        ▬ Glyphon
        ▬ Elegant fans made out of high-grade material, shatter and crack-proof, and would require high stress to break or even dent. Each part is reinforced with some kind of steel-like material that could withstand sharp, blunt, and slashing attacks. Glossy and pristine, these deep purple accented fans also harbor dust barrels at the grip of each fan, which can be cycled through with a small button on the sides. Four vials of dust can be stored at any time, two in each fan, totaling four.
        Melee Form ▬ Two sharp, three foot swords able to slash, yet not pierce. The other side, unsharpened, are capable of delivering blunt force. Once closed, the fans -- now swords -- have a sturdy guard which helps her defend from incoming attacks. The dust barrels shift when this form is activated, and then are transferred along the guards of the swords. Four vials of dust can be stored at any time; two at each sword guard, totaling four.
        Ranged Form ▬ Piercing Dao forms created when the fans are compacted. Light-weight and air resistant, this form is seldom used unless she needs to traverse high ground when her flight is unavailable, or when a handy knife -- or knives -- is needed for whatever. Both Daos have two barrels of dust, totaling four between the two.
        Other Form(s) ▬ N/A
        Ammo Type ▬ Physical Dust Ammo
        ▬ Her ranged form is heavily unreliable and cuts back on the versatility of the weapon, and this weapon only truly shines when she can pair it with dust and her own Semblance. She is not a direct combatant, so she relies on being able to put her own Semblance and her fan's Sword and Fan mode to the best of its ability.


        OTHER WEAPONS



        ITEMS
        ▬ Gravity Dust
        ▬ Fire Dust
        ▬ Ice Dust



╫ S E M B L A N C E ╫

        *Angel Glyphs
        *White
        *The Krayeth family is known for having a rare form of Semblance, passed down through family traits alone and not attained in any other way. This Semblance manifests in the form of versatile Glyphs that start out as pure support, and become more versatile and offensive as time goes on. The Glyphs cannot be changed once made mid-way, and therefore once one is created for a specific use, it is to be used for such in that moment.
        ▬ (General Description: In the 3 following bullets please describe how your semblance improves over levels)
        ▬ Level 0//0-99 posts) At the cost of a certain amount of Aura determined by Lunestra, her Glyphs can heal just about anyone who steps on it. However, once the energy is up or the Glyph is attacked, the Glyph shatters and is rendered useless. She is able to create two glyphs up to 3 feet in diameter each, or four palm-sized glyphs. Her healing output is limited to anywhere from a few scrapes and bruises, to sprains and assuaging associated pains with such injuries. It does not heal a wound entirely.
        ▬ (Level 1//100-199 posts) Lunestra's Glyphs at this level can be used as defensive Glyphs, and do not redirect energy or attacks much like it is common within her family, but do block minor to moderate attacks effectively. The glyphs are still 3 feet in diameter, and can only be used on one-two extremities or part of an extremity, or all around her – however, if split into four, they would be 2.5 feet in size instead. These glyphs do not absorb aura from aura based attacks. Her healing output accelerates, and it costs slightly less aura. The rest from level 0 applies. At this level, her efficiency with her Glyphs allows slightly less Aura usage to activate.
        ▬ (Level 2//200-299 posts) Using and applying her mastery over her Glyphs and their Dust infusions allow her to unlock the ability to properly defend herself against aura attacks coming towards her, to the point where she can absorb such into herself to regenerate her Aura by 2% total. They can be shattered by physical attacks only, and cannot absorb passive aura effects. The versatility she has with her Dust infusions into her Glyphs also expand. Furthermore, she is able to create two glyphs up to 8 feet in diameter each, or six 2.6 foot diameter glyphs. Her healing output can mitigate most pain now, free up contusions within the skin and clots, and can mend gashes, lacerations, and medium-sized punctures. The rest from levels 0-1 still applies. At this level, her efficiency with Glyphs allow her slightly less Aura usage to activate and sustain.
        ▬ ▬ (Level 3//300-399 posts) Defense and offense mastery has reached the apex when it comes to her glyph mastery. She is still unable to deflect attacks, but her glyphs still allow her to restore 4% total aura. She is able to make up to eight glyphs of almost any size that is no larger than forty feet in diameter, as long as there is Aura available. Alternatively, she can make up to sixteen four foot glyphs instead. Her healing accelerates some more, and she is able to heal broken bone for the cost of 20% of her aura. The rest from levels 0-2 still applies. At this level, her efficiency with Glyphs allow less Aura usage to form and sustain, yet large Glyphs can still cause quite the strain.
        *DRAWBACKS ▬ Her glyphs are easily shattered, even her own healing glyphs. Although her glyphs become much stronger as she progresses, they are still rather vulnerable at lower levels if enough force is applied. Furthermore, as her skill with her Semblance progresses and she performs larger feats, her Glyphs begin to absorb more Aura -- especially when she attempts to create more than one Glyph at higher levels and increases their size; this is only offset by the sheer versatility they hold. Furthermore, the larger the glyph, the more Dust she would have to infuse to achieve feats worthy of such a large glyph. Furthermore, her healing cannot revive others from the dead, save them from near-death, cause them to suddenly be rejuvenated, does not restore their stamina, aura, or energy, and cannot resurrect nerves that have died, nor can they clear scaring or burning. Dust attacks are considered physical, and cannot help restore her aura. Infusing her glyphs with Dust also do not accelerate nor advance the healing properties of her healing glyphs, as they would become attack glyphs at that point.



narxfang

xLulie

Deadly_Tiger

Youroka Kage

Eddy_Soul5
PostPosted: Sun Jan 21, 2018 9:46 pm


User Image - Blocked by "Display Image" Settings. Click to show.



Her Radiance
Narx and I discussed this character before hand, and I have permission to create a character related to Narx's character.
[Her Radiance presents Lunestra Krayeth]
User Image



╫ C O R E ╫


        *NAME ▬ Lunestra Krayeth
        *AGE ▬ Likely seventeen years of age.
        *FACTION ▬ Vale
        *ROLE ▬ Student
        *SEX ▬ Female.
        *SPECIES ▬ Faunus (Swan)


        *CURRENT TEAM ▬ (Leave blank if you do not have a team yet)
        *PARTNER(S) ▬ (Teammates, if you have any)
        NICKNAME(S)
        OCCUPATION



╫ A F F E C T A T I O N ╫

        HEIGHT ▬ Five feet and six inches
        WEIGHT ▬ One hundred and forty two pounds


        HAIR ▬ An incandescent silver, likely white in true nature -- it is brighter in appropriate lighting, of course.
        CLOTHING ▬ Much of her attire is free of any kind of restraint, always adorned with high-quality decorations. Frilly and proper, her vestments are the epitome of high class.
        ACCESSORIES ▬ None
        EYES ▬ A deep purple of some kind.
        BUILD ▬ Svelte physique, supple and lambent. It is likely that she can move around quickly, efficiently, and freely. Furthermore, she has swan wings which jut out of her back -- naturally, they are not much larger than the size of her back, perhaps a bit smaller.
        TATTOOS ▬ None
        SCARS ▬ None
        MARKINGS ▬ None


╫ A R C H E T Y P E ╫

        SKILLS & TALENTS
        Primary Talent ▬ Much like a Faunus of her type would be, she is especially skilled at flight. She has always been able to flight, for she was born with wings, and no doubt she had to train in being able to fly for the sake of maintaining wing-strength. However, she cannot fly for long -- like all limbs, wings do get tired, much like arms would if they held things up for too long.
        Other Talents ▬ Lunestra is skilled in elegant combat formations to an extent, able to perform evasive maneuvers rather than full-frontal attacks. She is never focused on directly injuring her opponent, but avoiding their attacks and remaining unpredictable. As such, she prefers to use the environment to her full advantage, regardless of where. Due to this, her Semblance is also balanced in this way as well -- much like her combat skill, her Semblance is also honed to this extent, although to a slightly lesser degree.
        Faunus Skill ▬ As a Swan Faunus, Lunestra can fly -- but as one would expect, not for long. Just as how arms who are held up for too long and laden with onerous objects, her wings will too get tired and will require rest for a period of time before taking flight anew.
        Strongest Skill ▬ Aside from her flight, Lunestra is adept in evasive maneuvers and tactics, as well as taking her environment into account to use to her advantage. Therefore, one could say she is a great strategist.
        Weakest Skill ▬ Lunestra is not a direct force of opposition -- her strength is not supreme, and although not below average, it is not to the standard most would expect. Even so, it is likely she can use her Semblance to an extent to add some extra 'umph' to her attacks if need be.


        LIKES
        ▬ Lunestra is all about reading books to improve her mind. Although a rather generic hobby, she is always seen reading to increase her academic prowess.
        ▬ Lunestra enjoys people who are true to themselves, and do not go out of their way to trick themselves into believing a false aspect of themselves.
        ▬ There is no food she does not like. This is her guilty pleasure -- she cannot stop eating.
        ▬ Lunestra loves her weapon -- it is the only object she feels a connection to, for she crafted it herself.
        ▬ Lunestra loves all animals!
        DISLIKES
        ▬ Those who are meek in the face of change, those who seek to damage others for their own gain or to make themselves better, and those who lie to themselves are those whom Lunestra cannot associate with.
        ▬ All foods are loved.
        ▬ She is not particularly fond of objects that are trying to stab her.
        ▬ No such animals are hated.
        ▬ Lunestra has many fears, much like a multifaceted person would. She fears embarrassment and dropping the ball on something, and she fears failing others and herself. Her biggest fear, however, is excessive violence and times of war, as well as large groups of beings that she cannot handle. Therefore, she may clam up in this situation. She actively works on challenging this fear head on, as well as attempting to overcome her social anxiety issues.
        PERSONALITY TRAITS
        Nature ▬ Lunestra actually suffers through some degree of social anxiety, for whatever reason. She finds it hard to speak to others genuinely, and takes a while to warm up to others so that can speak more words. Otherwise, she is mentally sound.
        Vernacular ▬ Refined, eloquent.
        Positive Traits ▬ Lunestra is intelligent and one of the people one would go to for advice on a variety of subjects.
        Negative Traits ▬ Lunestra is extremely awkward around people she had just met, despite others thinking that she is a pompous heiress. In fact, she seems to be as such at first -- a bit too cold, or perhaps ignoring others, but a compassionate heart rests within her bosom. She just finds it hard to find the right words without embarrassing herself somehow.


╫ H I S T O R Y ╫

        BACKGROUND ▬ Lunestra Krayeth was born to a noble Faunus family in the northern isles above Vale, and as such, she was an heiress of some sort. Born as the second child to such a family, her life and comfort were guaranteed -- everything was slated for her, and she was expected to behave as such considering the experiences and expectations set for her. She was to live the life of a nobless and continue from there, although despite at a very young age, and unable to remember such events, a tragedy struck which shifted her life forever.
        Grimm of some kind -- a kind she could not recognize -- orchestrated an attack that soon began to devastate her land. Her mother, murdered and taken and suddenly gone, caused a great uproar and depression to overcome her father. Although young at this time, she began to understand the concept of death and the negatives of deep connections that could cause such heartbreak within another. Although sparingly, she would witness her father in the nadirs of depression and always wondered if he would ever rise above it all. Although she hadn't known her mother for long, Lunestra did miss her -- and it seemed as though all was lost, even if the attacks subsided.
        Eventually her brother heralded everyone towards Vale, and they established there over time. Lunestra grew without a mother, and began to focus much of her time and efforts to herself, her studies, and her progression. She had much to live up to, for over time, her brother became a prominent figure in Vale and in the known world, and as such, many expected as such from her. Due to all this focus on bettering herself, she did not make many friends -- and the friends she did make soon began to leave her, for they found her either intimidating or bland. This soon began to sprout a seed of anxiety when it came to speaking to others, and hazed, oily memories of her mother disappearing and the horrid ache that her family went through only proliferated such. She began to fear connecting to others, yet could not help caring for others regardless.
        Eventually, as she came of age, she was to enroll in Vale Academy to advance further. She kept a low profile and did not bother making friends, although she had a feeling she would end up paired with others -- especially knowing how her brother was.

╫ I N V E N T O R Y ╫

        PRIMARY WEAPON
        User Image
        ▬ Glyphon
        ▬ An elegant fan made out of high-grade material, shatter and crack-proof, and would require high stress to break or even dent. Each part is reinforced with some kind of steel-like material that could withstand sharp, blunt, and slashing attacks. Glossy and pristine, this deep purple accented fan also harbored dust barrels at the grip of the fan, which can be cycled through with a small button on the side. Four vials of dust can be stored at any time.
        Melee Form ▬ A sharp, three foot sword able to slash, yet not pierce. The other side, unsharpened, was capable of delivering force. Once closed, the fan -- now sword -- had a sturdy guard which helped her defend from incoming attacks. The dust barrels shift when this form is activated, and then are transfered along the guard of the sword. Four vials of dust can be stored at any time.
        Ranged Form ▬ A piercing Dao form created when the fan is split apart and compacted. Light-weight and air resistant, this form is seldom used unless she needs to traverse high ground when her flight is unavailable, or when a handy knife is needed for whatever. The barrels split apart when this is done, and thus along certain dusts can be used in each Dao, and not both. Two vials of dust can be stored in each Dao, totally four.
        Other Form(s) ▬ N/A
        Ammo Type ▬ Physical Dust Ammo
        ▬ Her ranged form is heavily unreliable and cuts back on the versatility of the weapon, and this weapon only truly shines when she can pair it with dust and her own Semblance. She is not a direct combatant, so she relies on being able to put her own Semblance and her fan's Sword and Fan mode to the best of its ability.


        OTHER WEAPONS



        ITEMS
        ▬ Gravity Dust
        ▬ Fire Dust
        ▬ Ice Dust



╫ S E M B L A N C E ╫

        *Angel Glyphs
        *White
        *The Krayeth family is known for having a rare form of Semblance, passed down through family traits alone and not attained in any other way. This Semblance manifests in the form of versatile Glyphs that start out as pure support, and become more versatile and offensive as time goes on. The Glyphs cannot be changed once made mid-way, and therefore once one is created for a specific use, it is to be used for such in that moment.
        ▬ (General Description: In the 3 following bullets please describe how your semblance improves over levels)
        ▬ (Level 0//0-99 posts) At the cost of a certain amount of Aura determined by Lunestra, her Glyphs can heal just about anyone who steps on it. However, once the energy is up or the Glyph is attacked, the Glyph shatters and is rendered useless.
        ▬ (Level 1//100-199 posts) Lunestra's Glyphs at this level can be used as purely defensive Glyphs, and do not redirect energy or attacks much like it is common within her family. Instead, she is able to infuse them with Dust from her weapon much more efficiently and effectively, unlocking quick and easy versatility for her to employ.
        ▬ (Level 2//200-299 posts) Using and applying her mastery over her Glyphs and their Dust infusions allow her to unlock the ability to properly defend herself against ranged aura attacks coming towards her, to the point where she can absorb such into herself to regenerate her Aura by a nominal amount. They can be shattered by physical attacks only, and cannot absorb passive aura effects.
        ▬ (Level 3//300-399 posts) Her defensive and offensive mastery with her Glyphs have reached the point where she can do both simultaneously, however her Glyphs are still easily shattered if enough force is applied or if the right attacks strikes when she is not applying direct attention to them. She can create multiple Glyphs at the same time, to a maximum of four at a time, and even adjust their size -- however, this can cause significant aura drain if she does not temper them appropriately. Physical attacks are still the only attacks that can shatter these Glyphs at this level, but enough Aura attacks in succession when the defensive modes are not active can also shatter them.
        *DRAWBACKS ▬ Her Glyphs are easily shattered, even her own healing Glyphs. Although her Glyphs become much stronger as she progresses, they are still rather vulnerable at lower levels if enough force is applied. Furthermore, as her skill with her Semblance progresses and she performs larger feats, her Glyphs begin to absorb more Aura -- especially when she attempts to create more than one Glyph at higher levels and increases their size.



narxfang

xLulie

Deadly_Tiger

Youroka Kage

Eddy_Soul5



narxfang
Captain

Quotable Lunatic

6,450 Points
  • Friendly 100
  • Money Never Sleeps 200


Hexenzirkel


PostPosted: Sat Feb 10, 2018 5:26 pm


╫ Q U E S T P O I N T S ╫


        *TOTAL ▬ 1
        *UNTIL NEXT GRADE ▬ ##
        *LOG OF COMPLETION ▬ Class 1 - Grimm Studies with Aurtrox;

PostPosted: Thu Feb 22, 2018 2:30 pm


Semblance Specification 02/22/2018


*The Krayeth family is known for having a rare form of Semblance, passed down through family traits alone and not attained in any other way. This Semblance manifests in the form of versatile Glyphs that start out as pure support, and become more versatile and offensive as time goes on. The Glyphs cannot be changed once made mid-way, and therefore once one is created for a specific use, it is to be used for such in that moment. As expected due to the nature of the glyphs and aura, this semblance can be infused with Dust at any level.
█ ▬ (Level 0//0-99 posts) At the cost of a certain amount of Aura determined by Lunestra, her Glyphs can heal just about anyone who steps on it. However, once the energy is up or the Glyph is attacked, the Glyph shatters and is rendered useless. She is able to create a glyph up to 3 feet in diameter, or two palm-sized glyphs. Her healing output is limited to anywhere from a few scrapes and bruises, to sprains and assuaging associated pains with such injuries. It does not heal a wound entirely.
█ ▬ (Level 1//100-199 posts) Lunestra's Glyphs at this level can be used as defensive Glyphs, and do not redirect energy or attacks much like it is common within her family, but do block minor to moderate attacks effectively. The glyph is still 3 feet in diameter, and can only be used on one extremity or part of an extremity, or all around her – however, if split into two, they would be 2.5 feet in size instead. These glyphs do not absorb aura from aura based attacks. Her healing output accelerates, and it costs slightly less aura. The rest from level 0 applies.
█ ▬ (Level 2//200-299 posts) Using and applying her mastery over her Glyphs and their Dust infusions allow her to unlock the ability to properly defend herself against aura attacks coming towards her, to the point where she can absorb such into herself to regenerate her Aura by 2% total. They can be shattered by physical attacks only, and cannot absorb passive aura effects. The versatility she has with her Dust infusions into her Glyphs also expand. Furthermore, she is able to create a glyph up to 8 feet in diameter, or three 2.6 foot diameter glyphs. Her healing output can mitigate most pain now, free up contusions within the skin and clots, and can mend gashes, lacerations, and medium-sized punctures. The rest from levels 0-1 still applies.
█ ▬ (Level 3//300-399 posts) Defense and offense mastery has reached the apex when it comes to her glyph mastery. She is still unable to deflect attacks, but her glyphs still allow her to restore 4% total aura. She is able to make up to four glyphs of almost any size that is no larger than forty feet in diameter, as long as there is Aura available. Alternatively, she can make up to eight four foot glyphs instead. Her healing accelerates some more, and she is able to heal broken bone for the cost of 20% of her aura. The rest from levels 0-2 still applies.
█ *DRAWBACKS ▬ Her glyphs are easily shattered, even her own healing glyphs. Although her glyphs become much stronger as she progresses, they are still rather vulnerable at lower levels if enough force is applied. Furthermore, as her skill with her Semblance progresses and she performs larger feats, her Glyphs begin to absorb more Aura -- especially when she attempts to create more than one Glyph at higher levels and increases their size; this is only offset by the sheer versatility they hold. Furthermore, the larger the glyph, the more Dust she would have to infuse to achieve feats worthy of such a large glyph. Furthermore, her healing cannot revive others from the dead, save them from near-death, cause them to suddenly be rejuvenated, does not restore their stamina, aura, or energy, and cannot resurrect nerves that have died, nor can they clear scaring or burning. Dust attacks are considered physical, and cannot help restore her aura. Infusing her glyphs with Dust also do not accelerate nor advance the healing properties of her healing glyphs, as they would become attack glyphs at that point.

narxfang


xLulie


Deadly_Tiger

Youroka Kage



Eddy_Soul5
 


Hexenzirkel



narxfang
Captain

Quotable Lunatic

6,450 Points
  • Friendly 100
  • Money Never Sleeps 200
PostPosted: Mon Mar 05, 2018 8:08 pm


Her Radiance
Semblance Specification 02/22/2018


*The Krayeth family is known for having a rare form of Semblance, passed down through family traits alone and not attained in any other way. This Semblance manifests in the form of versatile Glyphs that start out as pure support, and become more versatile and offensive as time goes on. The Glyphs cannot be changed once made mid-way, and therefore once one is created for a specific use, it is to be used for such in that moment. As expected due to the nature of the glyphs and aura, this semblance can be infused with Dust at any level.
█ ▬ (Level 0//0-99 posts) At the cost of a certain amount of Aura determined by Lunestra, her Glyphs can heal just about anyone who steps on it. However, once the energy is up or the Glyph is attacked, the Glyph shatters and is rendered useless. She is able to create a glyph up to 3 feet in diameter, or two palm-sized glyphs. Her healing output is limited to anywhere from a few scrapes and bruises, to sprains and assuaging associated pains with such injuries. It does not heal a wound entirely.
█ ▬ (Level 1//100-199 posts) Lunestra's Glyphs at this level can be used as defensive Glyphs, and do not redirect energy or attacks much like it is common within her family, but do block minor to moderate attacks effectively. The glyph is still 3 feet in diameter, and can only be used on one extremity or part of an extremity, or all around her – however, if split into two, they would be 2.5 feet in size instead. These glyphs do not absorb aura from aura based attacks. Her healing output accelerates, and it costs slightly less aura. The rest from level 0 applies.
█ ▬ (Level 2//200-299 posts) Using and applying her mastery over her Glyphs and their Dust infusions allow her to unlock the ability to properly defend herself against aura attacks coming towards her, to the point where she can absorb such into herself to regenerate her Aura by 2% total. They can be shattered by physical attacks only, and cannot absorb passive aura effects. The versatility she has with her Dust infusions into her Glyphs also expand. Furthermore, she is able to create a glyph up to 8 feet in diameter, or three 2.6 foot diameter glyphs. Her healing output can mitigate most pain now, free up contusions within the skin and clots, and can mend gashes, lacerations, and medium-sized punctures. The rest from levels 0-1 still applies.
█ ▬ (Level 3//300-399 posts) Defense and offense mastery has reached the apex when it comes to her glyph mastery. She is still unable to deflect attacks, but her glyphs still allow her to restore 4% total aura. She is able to make up to four glyphs of almost any size that is no larger than forty feet in diameter, as long as there is Aura available. Alternatively, she can make up to eight four foot glyphs instead. Her healing accelerates some more, and she is able to heal broken bone for the cost of 20% of her aura. The rest from levels 0-2 still applies.
█ *DRAWBACKS ▬ Her glyphs are easily shattered, even her own healing glyphs. Although her glyphs become much stronger as she progresses, they are still rather vulnerable at lower levels if enough force is applied. Furthermore, as her skill with her Semblance progresses and she performs larger feats, her Glyphs begin to absorb more Aura -- especially when she attempts to create more than one Glyph at higher levels and increases their size; this is only offset by the sheer versatility they hold. Furthermore, the larger the glyph, the more Dust she would have to infuse to achieve feats worthy of such a large glyph. Furthermore, her healing cannot revive others from the dead, save them from near-death, cause them to suddenly be rejuvenated, does not restore their stamina, aura, or energy, and cannot resurrect nerves that have died, nor can they clear scaring or burning. Dust attacks are considered physical, and cannot help restore her aura. Infusing her glyphs with Dust also do not accelerate nor advance the healing properties of her healing glyphs, as they would become attack glyphs at that point.

narxfang


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Deadly_Tiger

Youroka Kage



Eddy_Soul5


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