|
|
|
|
|
|
Posted: Sat Jan 20, 2018 8:32 am
look, i don't know why this took me so long. lets not talk about it.
Welcome to Cruor lands, where a growing tribe lurks. Home to murderers, villains, and the blood-thirsty, the woods is a place most would fear. However, bearing the mark of the oath on your skin not only grants you safe access, but a family who will never turn their back on their brethren. Cruor welcomes the cruel, dishonest, or plain selfish, offering them the freedom to act as they feel entitled to while also having their tribe-mates watch their back. It is not a place for lone foxes; Cruor is family. It is the one true place one can be themselves amongst their own twisted kind.
The goal of Cruor is to bring together those with varying 'wrong-doing' personalities and offer them a home and family. Even villains get lonely, after all. They also offer their services to outsiders for a very steep price.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Jan 20, 2018 8:33 am
announcements:
??? - cruor was resurrected with a new elder [maybe?] and belief system ??? - cruor was closed ??? - cruor was started
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jan 20, 2018 8:41 am
rules
Cruor has an oath they make every new fox repeat before marking their skin. While the woods is home to some of the most vile foxes, they are expected to treat one another as kin. "Bring chaos to the world without bringing one another down in the process," is a common belief. Everyone outside of Cruor is a threat, but do not mistake your kin as such.
As a result, to further burn the promise to treat one another as blood and not cross certain unspeakable boundaries, the oath must be learned by heart before one receives their mark. This includes children born into the tribe. The oath is verbally shared and can be found below;
[--] I will not murder one within our tribe. [--] I will not bring harm to a kit, regardless if they are within our tribe or not. [--] I will not force one to be my mate, or force intimacy. [--] I will not steal from a member of our tribe. [--] I will offer my loyalty to the tribe and our Elder, regardless of circumstance. [--] I understand I must obey the Elder, as they only mean the best for me and the tribe. [--] I will not reveal our tribe to outsiders, whether physically or verbally, unless I am a Recruiter. [--] I understand betrayal of the tribe will result either in exile or death.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Jan 20, 2018 3:13 pm
history
note; Cruor was started many years ago when I was far younger, and as a result it had a few elements I do not like anymore or doesn't fit the Modifox world currently. As a result, the history below is the revised history, and anything not written in has been retconned.
Eireen no longer exists. The old tribe did not have two deities, nor did they directly have contact with the deity of the tribe until the tribe closed.
Many years ago, a fox who had named himself Sin found a forest to call home. The fog that often clung close to the ground and the numerous bands of ravens was enough to make the spooky forest avoidable, but the fox didn't waste time in making the woods a place to be feared. Countless foxes met their end within the forest and tales of a dark beast looming within the fog passed throughout nearby lands. For years, the fox reigned supreme, casting fear in every heart who crossed him.
Unfortunately, it wasn't enough. As cruel as the rampant serial-killer had become known for, he lacked a family of his own. His own blood had betrayed him countless times, and Sin hadn't quite found anyone to call his own. Fortunately for him, the arrival of his half-brother ignited a strange and comforting calm amongst the chaos, and he began to understand what family truly was. It wasn't weak to love someone; he couldn't help it. Instead of fighting the attachment he felt for his now found brother, he decided to explore the feeling and begin to band foxes of similar mindsets together to live within the forest. It was absolutely freeing to be amongst those of his nature and those who may not necessarily behave like him but still love him, and so the tribe was born and named Cruor.
Cruor lasted for a few years, inviting quite a few foxes Sin grew to trust with his life. During those years he discovered a forgotten temple buried within thorns and roots, where he finally came into contact with the deity who ruled the forest. Spooked by the sudden and ferocious power he felt from the temple, Sin ended up returning back to the tribe and disbanding it shortly after, as the pressure became too much for the still young Sin.
The ex-members ended up leaving the forest, however Sin stayed with his brother and their mate. Several generations have passed and the forest is now full of descendants of the three who stayed, but as Sin grew older the same restlessness returned.
After what felt like an eternity, Sin returned to the temple as a calmer and wiser fox. No longer ruled by anger alone, he investigated the temple and came to a door he had never noticed before, which lead into a dark room with a single glowing red orb in the middle. He slept there for countless nights as he reconsidered the old days of Cruor before, finally, the deity of the forest visited him in a dream, promising their protection for as long as Sin accepted the gift and shared it amongst their kind.
This time, Sin didn't back down. He left the temple with one goal in mind; resurrecting the old tribe.
Word was sent out to old members via his children as he settled into his position once more, and the forest welcomed the return of its old glory. However, he was aged and honestly tired. He wasn't sure if he could be the Elder he once was, and so passed on his title to his stolen son, Badal.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 21, 2018 11:35 am
about
Beliefs;
Those within Cruor understand that, on a basic level, the tribe allows for the wicked and those who love them to come together as one without inflicting their more unsavory ways on one another. While the tribe doesn't necessarily believe in what their doing is right, they do understand that it is the way they choose to live and will, for the most part, not judge one another for their ways. There are a few limitations, as the tribe physically rejects anyone who may harm a young child or force someone to mate with them, but for the most part the foxes accept murderers, thieves, villains, and more.
Cruor understands that not everyone is good, and instead of trying to fit in with what is deemed morally correct, they've decided to accept themselves as a whole. Even monsters can want love, and so Cruor was created to offer not only family to those outcast by society, but also a support system. After all, they can't control that they aren't like the others, but they can band together to indulge in their more sinister ways as well as satisfy the need for companionship.
As a result, harming a tribe member is unforgivable. To turn on the ones who not only support but also protect you is to turn your back on Cruor as a whole, and it's taken very seriously. While minor tiff's are understandable, especially due to the nature of the tribe, severely harming a tribe-member or exposing the location of the tribe is immediately met either with exile or even death depending on how much danger is inflicted on the subject or tribe.
The tribe views Cruor as family, regardless of blood relation or not. In fact, one of the biggest beliefs is that family isn't blood. While can it include blood relatives, the term "family" is used for those who have earned it. Once you enter Cruor, you're automatically part of a family, whether or not you always get along with every member. Cruor will stand by their own, and they will always have the others backs; it's a bond that cannot be broken unless one is to forsake the oath.
It is also understood that some tribe members may come with foxes they consider kin who aren't on the more twisted side of life, and that's okay. Again, Cruor seeks acceptance; bringing in a loved one who just wishes to accept and support their beloved is perfectly acceptable and welcomed, as long as they also embrace the other members of the tribe and fully integrate into Cruor. The tribe will accept any fox who seeks the forest as their home, as long as they fully intend to remain loyal and came on their own free will. This even includes the more innocent types, as long as they decided on their own to step into the tribe.
Deity;
The Shade Beast is a deity who lacks an actual name, as it has not offered one nor does it wish to. The Shade Beast lurks quietly within the tribe, watching from afar and with little influence on their day-to-day life. Their presence can be felt within their temple, although to most foxes it feels like a suffocating weight on their chest upon entering the temple. However, The Shade Beast makes itself known during times of great trial, such as wars with other tribes and threats within the tribe itself by infecting targets who step onto Cruor land. This makes wars within the tribe lands fairly dangerous, as opponents often fall down with incredibly violent and infectious diseases that will not spread to Cruor members. Traitors also can, sometimes, come down with a deadly illness if the beast feels it is fit.
Otherwise, The Shade Beast is perfectly content watching the ongoings of the tribe, as it finds delight in the foxes who live within their territory. Healthy respect is offered to The Shade Beast in forms of animal sacrifice once a month and nightly prayers offered by Sin.
The Shade Beast domains over the element of Disease.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Jan 21, 2018 11:57 am
Tribe Life; Life within the tribe is rather orderly despite the more chaotic nature of most of their members. While dens are spread out within the massive forest to give everyone space they may rightfully desire, foxes are expected to group together frequently amongst common areas within the tribe. Communication is important, and the tribe frequently dines togethers at night. It isn't uncommon to see members within the tribe share physical ways of showing affection, such as briefly brushing against one another when passing or a quick nuzzle before departing. The tribe often has an event going on, whether that be an outing for more supplies or a planned party to bring together the tribe for a night. Below is a handy guide to how several topics are handled within Cruor; Joining: Becoming a member of Cruor is more complicated then just asking to join; you must show an actual understanding of the oath and loyalty to upholding it. Even foxes born within Cruor are given until the end of their kithood to learn the oath, and if they don't they're made to leave. To join as an adult fox who wasn't born within the tribe, one must either lurk around the border of Cruor lands until a Recruiter spots them, or bump into a Recruiter during their travels. Foxes who show potential for the tribe will be brought to the Elder by a Recruiter. Very rarely, a member within Cruor may wish to ask another fox outside of the tribe to join with them. Should this happen, they can leave the tribe with a Recruiter and bring the fox back if the Recruiter approves of them.
Kits who stumble upon the land without a guardian in tow are automatically taken in and taught the oath. Kits taken in this way are given more time then kits born into the tribe, as they are at a disadvantage. It also isn't uncommon for Cruor members to steal BCRs, however those children will be raised like kits born into the tribe.
Every member who wishes to join must learn the oath by heart and recite it during a public ceremony. Mute foxes and foxes with other impairments are allowed to find another way to show their understanding of the oath, however it is always done in a ceremony. At the end of the recital, foxes are tattooed and officially welcomed as a member. Leaving: While the tribe hopes to never lose their members, circumstances happen. Not all foxes leave on bad terms, too. To leave the tribe peacefully, one must seek the Elder out and discuss with them their desire to leave. A fox will never be forced to stay, but their tattoo must be covered or removed the moment they decide to leave. They can become a visitor, but will no longer hold special privileges or status amongst the tribe. The tribe doesn't often look favorably upon those who choose to leave, as it's seen as purposefully turning ones back on the tribe, but a fox will not be harmed if they leave peacefully.
Banishment, however, is a punishment, and a painful one. Severely endangering the tribe, murdering a member, hurting a child, or betraying the Elder are examples of severe crimes that end in banishment. Foxes who are forcibly banished are brought to a public ceremony where their mark is covered and members of the tribe who were wronged may leave one mark on the fox before they're tossed off the lands. Banishment is not the only way betrayal is handled, as a warning; foxes can be murdered for heinous and unspeakable acts.
Note; As a note, your fox will never be harmed without your permission. Visitors: While Cruor likes to keep to themselves as much as possible, they understand that not all foxes who accept and love them will live within the tribe. While many tribe members are fine with not having relations outside the tribe, some are not or come from another life and wish to have both Cruor and their old life in some way. Visitor status is rarely given, as the tribe doesn't tend to trust most foxes, but it isn't impossible.
Visitors must first be accepted by the Elder, and requested by a member within the tribe. Then, they are brought before a raven who has been trained to recognize faces and lead visitors to the tribe. Once done, the visitor must enter the woods at a specific location and come to the tribe with the bird in tow. Once the Elder or head Recruiter has spotted them, they'll be given a woven necklace to wear until their departure. Should they try and leave with the necklace, the raven will be told to not allow the visitor to return and the visitor will be banished from the lands. The necklace must be returned to the raven upon departure to prevent any potential issues. Jobs: Foxes are not simply given jobs if they ask; they must prove their skill before being given a job. Members who either have not proven themselves or wish to remain jobless lack certain privileges, but generally are met with the same amount of love as other members. Those with jobs however allowed immediate access to kill first and more say during tribe meetings, as they've proven themselves through hard work.
The tribe jobs are; Elder, Beta, Carer, Recruiter, Spy, Hunter, Thief, Shaman, Assassin, Apprentice and Tactician. More about these jobs will be explained in a post below. When a fox wishes to train for one of these roles, they'll be taken in either by the head role holder of the job they wish to have, or the Elder and trained over the course of a year. At the end of the 12 month period, the Elder will decide if they can hold the title they wish for.
All kits and new foxes are Apprentices until they've reached either a title they wish to take, or indicate they only want to be a jobless tribe member. All Apprentices are trained in basic combat and survival skills for 6 months at least before they're allowed to drop the Apprentice title or begin training for promotion. Mates: A fox may choose any mate within the tribe who is of age and willing. No permission is needed to fall for someone within Cruor. BCRs are always welcome, as the tribe loves the sound of little paws running about. However, taking a mate outside of the tribe is a bit of a difficult process. Not only can a fox not bring the fox they are courting to meet the tribe (unless they're approved for visitor status), but the tribe fully expects any mate picked is to join Cruor immediately. It isn't forbidden to keep your mate outside of the tribe, but many foxes may judge the relationship and choice.
The tribe does not care about flings, and highly encourages the Cruor fox to steal all the BCRs for the tribe. Conflict: The tribe doesn't pretend that conflict doesn't happen; when you have a tribe full of typically aggressive foxes it isn't unheard of that an argument will happen. Minor tiffs that end in light scrapes and bruises are fine, unless it continuously happens. However, actual substantial harm done to one another is met with disapproval, and even sometimes banishment depending on the severity. Foxes who wish to settle an argument with a more intense fight must seek the Elder's approval. If given approval, they may fight until one member submits under the gaze of the head Assassin. Attempts to kill or permanently maim one another is forbidden and stopped by the head Assassin immediately. If a fight gets out of hand, the Elder will step in and respond accordingly.
Sometimes, foxes just won't get along. In that case, they are ordered to keep things civil and expected to obey. Failure to do so will result in further action. Services: Cruor offers their deeds to those who need them for varying steep prices. Everyone is allowed to set their own prices, which range from shiny trinkets to even BCRs. Need someone murdered? Need something stolen? Need a poison? A bodyguard? They'll give it to you, but you must pay.
Requesting services is different than visiting, as the tribe has advertised their services while still wishing to prevent outsiders to enter their lands. Foxes are directed through word of mouth and Recruiters to arrive at a pond that is about 5 miles from the tribe, carrying an offering of some sort to indicate their interest in services. Once a week, a Recruiter will arrive at the pond, hear their request, and have them stay until they've heard if one of the tribe-members will take the job on. If yes, the one filling the service will come with the Recruiter and discuss with their client. If no they're sent away.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Jan 21, 2018 12:06 pm
Roles
* = Indicates head of role
Elder: Balor Beta: Sin Guardian: --- Carer: Yuki, Ixen, Alastor, Murmur Recruiter: Narcisa, Spy: Seven, Aita Hunter: Judas, Erebus, Dante, Thief: Nybbas, Shaman: Phanes, Evangeline, Assassin: Niril Tactician: Nyx Tribe Member:
Every fox has a role, even if that role means they're not a significant part of the ongoing's within the tribe. Roles are usually earned, both in character and out. When a fox joins the tribe, they will start as an Apprentice, where they will be trained basic combat and survival skills. From there, the fox may decide if they wish to train for a speciality role, or be a simple member who does basic, minor tasks for the tribe.
There are RP requirements to advance through roles. Please check below to see all of them. Most positions offer heads of those roles and will have directions as to how to get your fox promoted to that rank.
Apprentice: When a fox joins the tribe, whether via breeding or not, they will always be labeled as an Apprentice. For at least 6 in character months, the fox will be trained in basic combat and survival skills. To have your Apprentice move onto other roles, look below to see the RP requirements: Tribe Member: One RP with any member with the tribe. Elder: Not obtainable normally. Beta: Not obtainable normally. Carer: One RP with any member with the tribe + One RP showing in some form why they wish to be Carer Recruiter: One RP with any member with the tribe + One RP showing in some form why they wish to be Recruiter Spy: One RP with any member with the tribe + One RP showing in some form why they wish to be Spy Hunter: One RP with any member with the tribe + One RP showing in some form why they wish to be Hunter Thief: One RP with any member with the tribe + One RP showing in some form why they wish to be Thief Shaman: One RP with any member with the tribe + One RP showing in some form why they wish to be Shaman Assassin: One RP with any member with the tribe + One RP showing in some form why they wish to be Assassin + an RP where the Elder selects them Tactician: One RP with any member with the tribe + One RP showing in some form why they wish to be Tactician + an RP where the Elder selects them
Tribe Member: Foxes who want to contribute the bare minimum become this role. They are expected to assist in keeping the woods safe, help when they are requested, and know a little about each role. There are no requirements other then finishing the Apprentice stage to reach this role, and there are no perks.
Elder: There is only one Elder at any given time. Appointed by The Shade Beast, this title can be revoked if the deity no longer allows the Elder access to the glowing red orb within the temple. The Elder knows the requirements for each role, and is able to fulfill them with remarkable skill. They can pray to the deity and have their prayers heard and responded to, as well as have each perk the roles offer. To reach this stage, the previous Elder must have been removed and the fox who wishes to be Elder must show a considerable amount of influence within the tribe.
Beta: There is only one Beta at any given time and they typically take over Elder status should the current Elder lose their rank, although this isn't always so. Beta's typically act as the mouth piece for the Elder when needed, and are entrusted to act on the Elder's behalf. They can have three perks from other roles.
Carer: Those who take care of kits are known as Carers. They are tasked to babysit, protect, and help raise any and all kits within the tribe. Carers are also trained to notice when a kit shows a specific skill which can benefit the tribe and to alert the Elder immediately so the child can be pulled aside for specific training into a speciality role. As a perk, they can feel what BCRs need, and are able to sense the presence of a child within a mile of their location. To promote your fox to a head Carer position, your fox must have helped raised at least 3 kits and interacted with each of them via RP, plus have a child they've raised recommend them to the Elder via RP.
Recruiter: These are the scouts of the tribe. Recruiters find suitable foxes and relay information and new foxes to the Elder. They are permitted to bring potential new foxes within the tribe if a head Recruiter approves, but cannot do so without that express permission. They spend most of their time traveling around and outside of the tribe. As a perk, they can sense the presence of non-Cruor members when within the tribe lands. To promote your fox to a head Recruiter position, your fox must have helped recruit at least 3 foxes and interacted with each of them via RP, plus have a fox recommend them to the Elder via RP.
Spy: Masters of disguise and observation, these foxes are sent outside of tribe lands to find useful locations and gather information while hiding their marks. They can be sent to invade other tribes discreetly and gather info, or just to gather any and all useful knowledge. Spy's must keep their marks hidden when leaving the tribe. As a perk, they can hear better than most foxes and from a further distance. To promote your fox to a head Spy position, your fox must have successfully gathered information that benefits the tribe (please contact Nymphiea via PM so we can figure out a plot for this), plus have a fox recommend them to the Elder via RP.
Hunter: Providers for the tribe, Hunters gather food to keep the tribe healthy. They are trained in combat as well to ensure their own safety and make useful within battle. As a perk, they have more stamina than the average fox. To promote your fox to a head Hunter position, your fox must have successfully brought down an unusually large kill that benefits the tribe (please contact Nymphiea via PM so we can figure out a plot for this), plus have a fox recommend them to the Elder via RP.
Thief: This is another role where a fox must hide their mark upon leaving the tribe lands. Thieves gather any and all items of desire from anyone outside of the tribe (allied tribes however are exempt). They are the ones who typically also steal BCRs for the tribe, but their theft ranges. As a perk, they are faster and quieter than most foxes. To promote your fox to a head Thief position, your fox must have successfully stolen 3 BCRs via RP, plus have a fox recommend them to the Elder via RP.
Shaman: The healers and poison makers, Shaman's are adept with herbs. They spend most of their time gathering herbs to create medicine, potions, and poisons for the tribe. Head Shaman's are exempt from gathering and rely on the lower ranked Shaman's and Thief's to collect for them. They are greatly valued, as without their help countless lives within the tribe would be lost. As a result, Shaman's are protect fiercely. As a perk, they can withstand most poisons and can soothe minor aches and pains via lasting touch. To promote your fox to a head Shaman position, your fox must have successfully healed 3 foxes via RP, plus have a fox recommend them to the Elder via RP.
Assassin: One of the hardest roles to obtain, Assassins are trained non-stop, even if they become head of their role. They are fearless, observant, discreet, and powerful, although power isn't limited to just physical strength. They are the ones sent to take care of problem foxes, and are skilled with deception. They are typically the front fighters during war. Their marks what always be hidden once they leave tribe lands. As a perk, they are faster then most foxes and blend into surroundings easier. To promote your fox to a head Assassin position you must contact Nymphiea and request a plot line.
Tactician: One of the hardest roles to obtain, Tactician's formulate the plan to care for the tribe with the Elder. They help figure out where to place foxes during battle, how much kill they need, where the best herbs are, and more. The job is very demanding and requires the fox to always be aware of the status of every member within the tribe. There is only one head Tactician, and they directly work with the Beta as an ambassador for the tribe. As a perk, they are quick learners and retain more information than the average fox. To promote your fox to a head Tactician position you must contact Nymphiea and request a plot line.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jan 22, 2018 9:54 pm
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 22, 2018 9:55 pm
|
|
|
|
|
|
|
Posted: Mon Jan 22, 2018 9:56 pm
mark
need to design the new tattoo
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jan 22, 2018 9:56 pm
joining
pm me a form which will be seen below if you had a fox from the old tribe, pm me telling me you want them back in. they can automatically be promoted to head of their position if you so wish, due to their status
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|