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[Revision] Troy Whiteside / Vanaheimr of Jupiter

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tatterpixie


Tipsy Codger

PostPosted: Mon Jan 15, 2018 8:21 pm


Name: Emory Counsel Troy Whiteside

Nickname: none

Age: 23

Birthday: 7 August

Sign: Leo (actually, he's a triple Leo -- Sun, Moon, Ascendant)

Gemstone: Quartz

Blood Type: A+

Fav. Food: Steak, super rare please. He also likes soft-serve ice cream.

Hated Food: Hot dogs. He knows what's in them.

Occupation: A public assistance adviser at Destiny City General Hospital

Hobbies:
Basketball -- Troy's favorite sport by far is still basketball. He's been playing since he was big enough to hold a basketball and lives, eats, sleeps and breathes the game, at least in the privacy of his own home. He loves to watch basketball on tv, though, and will heckle and critique the players loudly, especially the pros, whom he figures should know how to play the game by now for all the money they make. He had dreams of going pro himself once upon a time; he tries to avoid playing basketball now, for his own safety.

Running -- A morning person by nature, Troy typically goes for a nice long run in the morning before breakfast. He has found running helps center his mind, almost like meditation, the rhythm of his strides and his breathing allowing him to focus his thoughts on the day ahead. The entirety of his neighborhood is by far his favorite running track; he feels safest there among the familiar houses and trees. Running is also helping him learn the layout of Destiny City, something he never did when he first arrived here. He can run for ridiculous distances with his stamina and athleticism, and can sometimes be spotted running in areas of the city well outside his comfort area. Running is one of the few things he prefers to do solo -- running with friends or a group would be too much of a distraction, because he'd want to talk to them.

Baking -- Blame The Great British Bake Off. Troy learned everything he needed to know about cooking in general from watching Food Network and PBS, and he has turned out to be quite a good all-around cook, but baking is by far his preferred food activity. He is especially fond of baking bread, his favorite part being the kneading process. As with running, he finds it meditative, as well as delicious in the end. He bakes all sorts of breads for all sorts of occasions; he even keeps a "pet" sourdough starter in the kitchen. His co-workers and roommates are often the beneficiaries of his baking adventures, since there's only so much bread one man can eat.

Virtues:
People Person -- Social and outgoing, Troy still loves nothing more than to hang out with mobs of people as frequently as he can. He's a natural at interpersonal interactions and is great at reading people. When he's in work mode, he will alter how he presents himself depending on the situation and who he's interacting with, even if he's just doling out advice to friends. He does his best to form a bond with his clients to demonstrate that he's really on their side and can help them navigate the system of public assistance.

Team Player -- Troy really does best when he has a certain amount of structure in his life, and that typically comes from being part of an organization that has a well-established hierarchy. On the basketball court, he knew exactly where he stood and what his position was, and more importantly who was around him and what their position was. At work, he considers his role on the team to best assist his clients in resolving their problems and improving their lives. He can be counted on to play his part to the absolute best of his abilities and assist his teammates wherever he can.

Regimented -- This ties in with his need for structure mentioned above. Troy's training routine is adhered to quite strictly, and this carries over into other aspects of his life; for example, at his job there are very specific steps to follow in a very specific order. He is very good at taking and following orders once he has figured out the steps he needs to take to accomplish his task and the order in which they are to be done. Multitasking is not his strong suit.

Flaws:
Self-Defeatist -- His time in the Negaverse really did a number on him psychologically. No longer arrogant and cocky, Troy is now often his own worst enemy when it comes to his confidence. If he doesn't succeed at something the first time he does it, he's convinced he's a failure and will never get it right. He will berate himself and fall into a bitter funk that only time, patience, support from his friends and compatriots, and maybe a run will bring him out of.

Self-Centered -- As noted above, Troy is no longer as arrogant or cocky as he used to be, but he still loves to be the center of attention, beyond the normal human desire to enjoy having the spotlight shine on them. He wants to be in the spotlight ALL THE TIME; this is an urge he especially has to fight down when he's at work and the spotlight is supposed to be on the client. Outside of work, he has a tendency to hog the conversation and trample other people's' words with his own, usually about himself and his triumphs or woes. He really has to check himself hard to avoid this.

Argumentative -- Troy hates being challenged, especially when he's in one of his self-defeatist funks. He's not as thin-skinned as he once was, but his nostrils will flare and his words will become clipped and short if he is contradicted. It doesn't matter if the person he's arguing with is wrong or right, either -- his well-formed opinion is being challenged, and he doesn't like that. Troy doesn't argue purely for the sake of it; he absolutely hates pure debate because he gets so upset and angry when he's arguing. But he will stand his ground verbally and bite back in an argument.

PHYSICAL DESCRIPTION
Eyes: Narrow and heavy-lidded, a brilliant pale blue in color, topped by thick purple brows.

Hair: Purple, just brushing the top of his shoulders now, with a side part and long unruly fringe poking out over his forehead. He no longer looks like a refugee from Dragonball Z.

Face: He's fairly good looking; dark-skinned, oval face with full lips and a snub nose. His chin is still hidden by a small purple goatee (he refuses to get rid of his supposed "evil goatee" -- he doesn't remember who called it evil, just that someone at some point did). He has a warm, wide smile when he allows it to show; his typical expression these days is serious and all business.

Clothes: Black t-shirts dominate his wardrobe now, though he is still fond of jeans and high-end sneakers. He will often wear long loose basketball shorts in the heat of summer, and adds a warm wool overcoat in the winter, sometimes with a hoodie beneath it. He wears khakis and polo shirts to work.
PostPosted: Mon Jan 15, 2018 8:24 pm


Knight Title: Vanaheimr Page of Jupiter. In Norse mythology, Vanaheimr is one of the Nine Worlds and home of the Vanir, a group of gods associated with fertility, wisdom, and the ability to see the future.

Challenge: "Care to see the future?"

Uniform: (colors pulled from the Jupiter swatch)
Top -- Grey sleeveless tunic trimmed in dark green leather around the neck opening, arm openings, and bottom, hanging down to the middle of his thighs
Bottoms -- Dark brown pants, very baggy and loose-fitting, tucked into light green winingas (Viking leg wraps) wrapped around his lower legs and held in place with silver hooks shaped like Jupiter symbols (how they're wrapped)
Gloves -- Dark brown fingerless half-gloves with the Jupiter symbol in light green on the back of the hand
Belt -- Dark brown leather belt with silver buckle charged with light green enamel Jupiter symbol
Shoes -- Dark brown low shoes, worn over the bottom edge of the winingas
Accessories -- Heavy twisted silver arm rings on both lower arms; dark green leather wrist guards wrapped around his wrists; light green Viking style cowl and hood, the edges extending over his shoulders, trimmed in dark green leather, with a large Jupiter symbol in dark green on the front

Weapon & Magic
Page Weapon: A heavy dark green wool army blanket, harkening back to his former weapon. The best he can do with it is throw it over your head or soak it with water and smack you with it.

Squire Weapon: A heavy dark green wool blanket, larger than his Page blanket and bound with brown leather trim around the edges; a long cord is attached to one corner of the blanket. Vanaheimr tosses the blanket at his opponent's head, holding onto the end of the cord. They suddenly find their vision obscured by heavy dark storm clouds, flashing with lightning. The air is heavy with a sense of dread; the cloak is weighing them down with pressure from the raging storm, making it difficult to wriggle free. Vanaheimr has a throwing range of 10 feet; the blanket can be dodged, and it can be cut. The effect lasts for the duration of his magic pool, about 40 seconds, or until the opponent manages to get the blanket off their head, at which point Vanaheimr can retrieve it and throw it again until the magic pool runs out.

Knight Weapon: A heavy dark green wool circle cloak with a grey fur collar and lined with grey fur, with brown leather knotwork trim around the edges and adorned with a large Jupiter symbol in grey on the back, and a long cord around the collar. Vanaheimr tosses it at his opponent's head, holding onto the end of the cord, and the cloak wraps and tightens around their neck and shoulders, weighing them down with heavy pressure so they can't wriggle loose. Inside, it's as if the opponent has stuck their head into the center of a storm; their senses are totally obscured by heavy dark storm clouds, thunder and lightning, lashing rain, and strong winds. The air is heavy with humidity and the smell of ozone, making it difficult to breathe easily; the air pressure makes their ears hurt. There's a very strong sense of dread, and in the flashes of lightning the opponent can see glimpses of what they sense is their future. Vanaheimr has a throwing range of 15 feet; the cloak can be dodged if one moves fast. The effect lasts for the duration of his magic pool, about 60 seconds, or until the opponent manages to get the cloak off their head, at which point Vanaheimr can retrieve it and throw it again until the magic pool runs out.

Summons -- A "Jelling beast", or more correctly a Gotland or Ringerike beast, the twisty creatures found in Viking stone carvings and jewelry. It is kind of a cross between a dire wolf and a dragon, the size of a small horse, with a long curled muzzle and daggerlike teeth, long ears and horns, paws with sharp claws, and a long tail nowed into a knot with a small dog-like head on the end. Its grey furred and scaled body is covered with elaborate Viking decoration and it is big enough to be ridden by Vanaheimr.

Reincarnated or Descended: Descended


tatterpixie


Tipsy Codger



Strickenized


Garbage Cat

PostPosted: Mon Jan 15, 2018 8:43 pm


heart heart heart
PostPosted: Fri Mar 09, 2018 8:08 am


tatterpixie


Looks good to me, have fun!

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