Don’t kill if you can wound, don’t wound if you can subdue, don’t subdue if you can pacify, and don’t raise your hand at all until you’ve first extended it.Knight Title: Urðarbrunnr, Page of Jupiter
Challenge: "For the Protection of Jupiter!”
Weapon & MagicPage Weapon: An irregularly shaped rock that is light-weight and looks almost like glass. You can sort of make out some engraved runes in its surface.
Like this!Spell: It does nothing except look pretty.
Squire: A mace with a larger version of the light-weight glass rock being held in place by ‘claws’.
Spell: When her magic is activated, the rock glows and a storm appears to be flickering within it. A rolling fog begins to creep out from the rock and as her opponent(s) is/are engulfed in it, they will be surrounded by a feeling of pressure and temperature changes- the air feels heavy, wet and overwhelmingly humid. The fog is visually distracting and can make it difficult to see and the pressure dropping and temperature rising are physically uncomfortable to be in. The effects are only felt within the 7ft radius of the fog and the magic pool can be cast up to 35 seconds.
Inspiration:
General shapeClaws holding the rockKnight: Giant warhammer made of of the same light-weight glass- lightning/electricity flickers/sparks around within it. It is enormous and not at all heavy so it is easy for her to swing but does not allow for lethal damage.
Spell: The lightning within the hammer brightens and loud cracks of thunder can be heard as a thick rolling fog creeps out of it. The effects of a tropical storm engulf the opponent(s) within the fog- uncomfortably high temperatures, pressure dropping, humidity, etc. The fog makes it difficult to see, and the player can decide how the weather changes effects their character (ie. if their character suffers from headaches due to pressure changes, or if they have asthma and the humidity is worse for them, etc). Typically it is hot enough that it is difficult to breathe and focus. The thunder cracking within the hammer is loud enough to cause ringing in the ears and difficulty hearing if the opponent is particularly close to Urd (the further away in the AOE, the less the thunder would effect the opponent). The effects only exist within the fog which can reach a 10ft radius from her/the hammer, and can be cast for up to 45 seconds.
Inspiration:
Here! - specifically the glowy blue one in the third row
Summons -- Idk yet~