█HEIGHT ▬ 5'9'' █WEIGHT ▬ 150 Lbs █HAIR ▬ White █CLOTHING ▬ Usually a traditional white robe with some light armor on the side of his thighs. █ACCESSORIES ▬ Gloves, and tassels. █EYES ▬ Yellow. █BUILD ▬ Athletic. █TATTOOS ▬ None. █SCARS ▬ None. █MARKINGS/FAUNUS TRAITS ▬ Wings.
█ █ ╫ A R C H E T Y P E ╫
█SKILLS & TALENTS █NATURAL ABILITIES █Primary Talent ▬ Aurtrox is excellent at taming animals. He seemed to be revered by even the most fearsome beasts. All except the Grimm of course. █Faunus Trait/Bonus Talent ▬ Aurtrox is able to fly for long periods of times unlike most flying Faunus. That said, he cannot stay airborne for too long, but significantly longer than other faunas species. His wings allow him to perform all sorts of aerial maneuvers. Twice his height in length. He cannot fly for more than 10 posts before he needs a cooldown. When he reaches ten posts of flight he will need to cooldown for at least one post and for each cooldown post he will regain one post of flight. His max speed is 30MPH, he isn't particularly fast, but his skill is in being agile and swift to use his wings for quick movements. █Other Talents ▬ Aurtrox has always possessed a keen sense of protection for those around him. He can almost always intercept a projectile if the person is within nine feet or so. Assuming it is fired from a long distance. He can only block in one direction per post. Secondly, Aurtrox is able to perform expert sleight of hand. Whether it is making an object look like it disappeared, or finding a way to hide something without others noticing. █LEARNT ABILITIES █Strongest Skill ▬ Agile aerial maneuvers. █Weakest Skill ▬ Aurtrox is weak with Offensive Accuracy- When attacking, he isn't very accurate; this can be with swinging his sword or shooting a gun. █Other Skills ▬ Sensing poison, dodging, and tactically positioning (i.e., he stays out of areas where one is vulnerable at all times).
█LIKES █ ▬ Those who think freely. █ ▬ Fudge. █ ▬ Milk & Cookies. █ ▬ Trinkets of all sorts. █ ▬ Crabs & Orcas. █DISLIKES █ ▬ Bad table manners. █ ▬ Olives & Mushrooms.. █ ▬ Crabs. █ ▬ Mosquitoes. █ ▬ Aurtrox fears solitude. █PERSONALITY TRAITS █ ▬ Aurtrox is generally quirky fellow. He will usually come off as very refined and elegant, but sometimes throws that all out the window awkwardly. █ ▬ Eloquent/Articulate. █ ▬ He has always ruled incredibly fairly on all small things, yet his tactics on large matters always seemed to have a hidden meaning. He tries to teach people with his rulings. █ ▬ Aurtrox is mentally sound as one could get. He has gone through many tribulations in the past to make him who he is today.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Autrox was born in a noble family of faunus who lived in the great northern isles above Vale. They had their own kingdom, albeit so small that none of the other's really acknowledged it. There people were happy due to the lack of strife, and economic prosperity. For many years they lived in this wonderful peace, but all good things come to an end at some point. The Grimm had grown in such power that they had to make a choice; to stay locked up in their own palace with very little freedom to travel outside, or to leave and seek refuge in one of the greater kingdoms. Aurtrox's father, Arthurius, was adamant that they stay, but nobody else felt the same. Eventually a horde of griffon grimm attacked the castle in overwhelming power. During the fight Aurtrox's mother was murdered and dragged off into the sky. Arthurius locked himself in his chambers weeping for many days. When he finally came to he commanded Aurtrox to lead their people to the kingdom of Vale and take refuge there. Aurtrox did not hesitate. He bravely led his people to safety, only a few were taken by the darkness along the way. Once in Vale Aurtrox dedicated himself to his studies. He took advantage of the vast resources and eventually became not only one of the most renown academics, but an excellent fighter. He was nominated by nearly half of the kingdom's elite to become the next headmaster of beacon academy. Aurtrox has already shown that his methods of training have worked far greater than his predecessor. His students quickly climbed to the top of the military ranks and secured peace not only in vale, but its immediate hinterlands. With this new leadership, Vale might actually succeed in reestablishing its connections to the other kingdoms. Aurtrox's first goal; Atlas.
█ █ ╫ I N V E N T O R Y ╫
█SPECIAL WEAPON █ ▬ Argonaut Shield █ ▬ A shield created with advanced technology from Vale's finest scientists. Roughly 2 and a half feet wide and 3 feet tall. It is aura and dust powered. Its primary ability is related to the rocket engine installed on the side. Aurtrox can use this to suspend himself in air, punch people with his shield with extra force, or merely move his shield into position faster. Typically he uses his wings to move backwards, and his shield to lash forwards at his foes. The Shield can actually charge electric devices, be used to communicate with others like a scroll, project holograms (for communication not combat), and other various functions instead of transforming into a ranged weapon. Of course this means Aurtrox has no ranged attacks. When combined with dust it can only function defensively. That is to say that if ice dust was used as fuel and he blocks one of your attacks your weapon would freeze to his shield, or merely have frozen blocks of ice attached to your weapon. If hardlight dust is put into it it has the ability to expand an additional 3 feet in all directions for up to three posts. Hardlight dust cannot be used to fuel the engine though. The shield can help him stay in the air for an additional 5 posts for every piece of dust he fuels into it. █ ▬ The only other form his shield can take is that of a back pack with extra storage. Aurtrox often keeps medical supplies in his shield as well as extra provisions. The storage portion can be separated for battle within a moment's notice. █ ▬ The shield runs on aura and dust if applied to it. █ ▬ Drawbacks: Cannot transform to do ranged attacks, is ultra close ranged even when used for melee attacks, and when it attacks it can only utilize dust that is not being used to fuel it, and only applies simple elemental effects.
█OTHER WEAPONS █ ▬ Aurorius (Katana named after his mother). Four feet long. █ ▬ █ ▬ █ITEMS █ ▬ Some extra thigh armor. █ ▬ Steel Para-cord. You always need rope! 100 feet. █ ▬ Ultra light weight tent fabric stored in his shield.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Angel Glyphs - "Ricochet" █*AURA COLOR ▬ White & Pink █*DESCRIPTION Aurtrox's family line has a semblance called 'Angel Glyphs.' Though there are other semblances in his bloodline as well. Each member of the family have glyphs that function differently and thus they give it a specific epithet. Aurtrox has named his Ricochet.
These glyphs appear white, and when activated or destroyed briefly turn/flash pink. There are a few basic things that all glyphs can do (As seen with Weiss Schnee in show: Become a physical barrier to step on, lock a door, etc). The main function of glyphs are twofold. They either absorb things into them or reverse an attack (a ricochet). Aurtrox requires [5] posts (of his own) to rest as a basic cooldown before he can start summoning glyphs again if he runs out of glyph casts.
If the attack is pure aura based or heavily infused with aura (think a whirlwind created and sustained by aura, or a fiery slash sustained by aura) the attack is absorbed into the glyph to replenish Aurtrox's aura, and grants him an extra cast of a glyph. If the attack is anything else, a ricochet happens where the attack is returned with equal force. If it is a physical bullet, the same bullet is sent flying back from where it came. If it is a sword attack, the weapon is flung right back into the enemy. If it is something that cannot be shoved back then an aura mimic of it is made and copies the attack on them if possible. If none of that is possible it likely just shatters negating damage, or overwhelms him and causes damage at moderator's discretion.
After the glyph has activated it shatters. They can only be used once before being shattered. A spray of bullets, a swift double strike, or similar attacks will be treated as one attack.
█ ▬ (Level 0//0-99 posts) At this level only summon five glyphs per within a combat session before requiring a reset. They cannot be moved once created or manipulated in shape/form. They are a set one foot by one foot in size (surface area reference). He cannot absorb Level one aura attacks and higher. Aura absorption is limited to three attacks at this level. █ ▬ (Level 1//0-199 posts) At this level only summon 10 glyphs within a combat session before requiring a reset. He can now move glyphs around slowly and change/shape their form, they can be anywhere from one foot by one foot to three feet by three feet. He cannot absorb Level two aura attacks and higher. Aura absorption is limited to five attacks at this level. █ ▬ (Level 2//200-299 posts) At this level only summon fifteen glyphs within a combat session before requiring a reset. He can now move glyphs around with him at his own speed, and change/shape their form, they can be anywhere from one foot by one foot to five feet by five feet. He cannot absorb Level three aura attacks and higher. Aura absorption is limited to seven attacks at this level. █ ▬ (Level 3//300-399 posts) At this level only summon twenty glyphs within a combat session before requiring a reset. He can now move glyphs around faster than he can even move, and change/shape their form, they can be anywhere from one foot by one foot to five seven by seven feet. Aura absorption is limited to nine attacks at this level.
█*DRAWBACKS ▬ A drawback listed in each level about not being able to absorb the higher level aura attack. Limitations on movement and changing their shape/form and size. On top of these drawbacks each glyph cost aura, they can be clearly seen even in the dark due to the fact that they let out a soft glow, If he passes out all glyphs shatter., and Aurtrox will also be limited to no more than two glyphs of any one type within a single post as to limit his output.
█*CURRENT TEAM ▬ N/A █*PARTNER(S) ▬ None. █NICKNAME(S) ▬ Swan, Trox, etc █OCCUPATION ▬ Headmaster of Beacon Academy.
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'9'' █WEIGHT ▬ 200 Lbs
█HAIR ▬ White █CLOTHING ▬ Usually a traditional white robe with some light armor on the side of his thighs. █ACCESSORIES ▬ Gloves, and tassels. █EYES ▬ Yellow. █BUILD ▬ Athletic. █TATTOOS ▬ None. █SCARS ▬ None. █MARKINGS ▬ None.
█ █ ╫ A R C H E T Y P E ╫
█SKILLS & TALENTS █ ▬ Aurtrox is able to fly for long periods of times unlike most flying Faunus. That said he cannot stay airborne for too long. His wings allow him to perform all sorts of aerial maneuvers. █ ▬ Aurtrox is excellent at taming animals. He seemed to be revered by even the most fearsome beasts. All except the Grimm of course. █ ▬ Agile aerial maneuvers are his strongest skills when it comes to combat. Otherwise he is a great cook. █ ▬ He has many aspects that are weak. His strength is not the best, and neither is his
█LIKES █ ▬ Those who think freely. █ ▬ Fudge. █ ▬ Milk & Cookies. █ ▬ Trinkets of all sorts. █ ▬ Crabs & Orcas. █DISLIKES █ ▬ Bad table manners. █ ▬ Olives & Mushrooms.. █ ▬ Crabs. █ ▬ Mosquitoes. █ ▬ Aurtrox fears solitude. █PERSONALITY TRAITS █ ▬ Aurtrox is generally quirky fellow. He will usually come off as very refined and elegant, but sometimes throws that all out the window awkwardly. █ ▬ Eloquent/Articulate. █ ▬ He has always ruled incredibly fairly on all small things, yet his tactics on large matters always seemed to have a hidden meaning. He tries to teach people with his rulings. █ ▬ Aurtrox is mentally sound as one could get. He has gone through many tribulations in the past to make him who he is today.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Autrox was born in a noble family of Faanus who lived in the great northern isles above Vale. They had their own kingdom, albeit so small that none of the other's really acknowledged it. There people were happy due to the lack of strife, and economic prosperity. For many years they lived in this wonderful peace, but all good things come to an end at some point. The Grimm had grown in such power that they had to make a choice; to stay locked up in their own palace with very little freedom to travel outside, or to leave and seek refuge in one of the greater kingdoms. Aurtrox's father, Arthurius, was adamant that they stay, but nobody else felt the same. Eventually a horde of griffon grimm attacked the castle in overwhelming power. During the fight Aurtrox's mother was murdered and dragged off into the sky. Arthurius locked himself in his chambers weeping for many days. When he finally came to he commanded Aurtrox to lead their people to the kingdom of Vale and take refuge there. Aurtrox did nto hesitate. He bravely led his people to safety, only a few were taken by the darkness along the way. Once in Vale Aurtrox dedicated himself to his studies. He took advantage of the vast resources and eventually became not only one of the most renown academics, but an excellent fighter. He was nominated by nearly half of the kingdom's elite to become the next head master of beacon academy. Aurtrox has already shown that his methods of training have worked far greater than his predecessor. His students quickly climbed to the top of the military ranks and secured peace not only in vale, but its immediate hinterlands. With this new leadership, Vale might actually succeed in reestablishing its connections to the other kingdoms. Aurtrox's first goal; Atlas.
█ █ ╫ I N V E N T O R Y ╫
█SPECIAL WEAPON █ ▬ Argonaut Shield █ ▬ A shield created with advanced technology from Vale's finest scientists. It is solar powered, and can be boosted with dust for other functions. Its primary ability is related to the rocket engine installed on the side. Aurtrox can use this to suspend himself in air, punch people with his shield with extra force, or merely move his shield into position faster. Typically he uses his wings to move backwards, and his shield to lash forwards at his foes. The Shield can actually charge electric devices, be used to communicate with others like a scroll, project holograms (for communication not combat), and other various functions instead of transforming into a ranged weapon. Of course this means Aurtrox has no ranged attacks. When combined with dust it can only function defensively. That is to say that if ice dust was used as fuel and he blocks one of your attacks your weapon would freeze to his shield, or merely have frozen blocks of ice attached to your weapon. █ ▬ The only other form his shield can take is that of a back pack with extra storage. Aurtrox often keeps medical supplies in his shield as well as extra provisions. The storage portion can be separated for battle within a moment's notice. █ ▬ The shield runs on solar power primarily, but it also uses aura and dust if need be. █ ▬ Drawbacks: Cannot transform to do ranged attacks, is ultra close ranged even when used for melee attacks, and when it attacks it cannot utilize dust.
█OTHER WEAPONS █ ▬ Aurorius (Katana named after his mother) █ ▬ █ ▬ █ITEMS █ ▬ Some extra thigh armor. █ ▬ Steel Para-cord. You always need rope! █ ▬ Ultra light weight tent fabric stored in his shield.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Angel Glyphs █*AURA COLOR ▬ White █*DESCRIPTION Aurtrox's family line has a semblance called 'Angel Glyphs.' These glyphs appear white, and when activated or destroyed briefly turn grey. At each level these glyphs can do new things. The glyphs cannot change their function after being made. These things can be done on top of a few basic things that all glyphs can do (e.g., become a physical barrier to step on, lock a door, etc). █ ▬ (General Description: In the 3 following bullets please describe how your semblance improves over levels) █ ▬ (Level 0//0-99 posts) At this level the Angel Glyphs can only heal when activated. Whether an ally or enemy steps on the glyph they get healed for the amount of energy Aurtrox put into the glyph. █ ▬ (Level 1//0-199 posts) At this level Aurtrox can summon 'Richochet' glyphs that react to physical attacks only. Any physical attack that directly hits these kinds of glyphs get's bounced back the equal force. The glyph then shatters upon activation. Depending on the type of physical attack the glyph may just explode with knock back force. These glyphs can be destroyed by aura attacks. █ ▬ (Level 2//200-299 posts) At this level Aurtrox's angel glyphs gain the power to absorb direct aura attacks and send the energy to Aurtrox himself. These glyphs do not absorb passive aura being released. They can also be destroyed by physical attacks. █ ▬ (Level 3//300-399 posts) At this level the glyphs gain the ability to turn into AA Turrets. This is not nearly as impressive as it sounds. The glyph will automatically fire out bolts that intercept a ranged projectile. Each glyph can fire up to 3 bolts but then it shatters. These turret glyphs can be preemptively destroyed by physical or aura attacks and thus must be guarded to be effective. █*DRAWBACKS ▬ Glyphs all can be destroyed, except healing glyphs, but those can be utilized by enemies. Glyphs cannot change function once made. They all cost energy and drain Aurtrox. and lastly if he passes out all glyphs shatter.
「 Ḅeacộn Âcademy Ḩeadmastέr 」 "The failures of one's past do not exist..." ▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀ "...only the failures of one's present." - Arthurius
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Symbol Bank V.1
ą α ß Ь c đ ∂ ε є é Ғ ғ ╒ ƒ g Ħ ħ н ι J k ℓ м η ø σ p q я § τ u v ω x y z α ā ą в ς ɗ δ đ ɛ є ԍ ɦ ң н ϊ ί ι κ ℓ ʟ м и η σ ρ þ Ǭ⒬ҩǭqℚⓠя ₮ τ ü ŭ ω ұτ σ ω η ε ş ι м α к э v є н к и я ц ღ η ү ℓ ƒ с δ ρ — ъ ғ ш ψ ί п Á á Ć ć É é Í í Ĺ ĺ Ń ń Ó ó Ŕ ŕ Ś ś Ú ú Ý ý Ź ź À à È è Ì ì Ò ò Ù ù  â Ĉ ĉ Ê ê Ĝ ĝ Ĥ ĥ Î î Ĵ ĵ Ô ô Ŝ ŝ Û û Ŵ ŵ Ŷ ŷ Ä ä Ë ë Ï ï Ö ö Ü ü Ÿ ÿ ß Ã ã Ẽ ẽ Ĩ ĩ Ñ ñ Õ õ Ũ ũ Ỹ ỹ Ç ç Ģ ģ Ķ ķ Ļ ļ Ņ ņ Ŗ ŗ Ş ş Ţ ţ Đ đ Ů ů Ǎ ǎ Č č Ď ď Ě ě Ǐ ǐ Ľ ľ Ň ň Ǒ ǒ Ř ř Š š Ť ť Ǔ ǔ Ž ž Ā ā Ē ē Ī ī Ō ō Ū ū ǖ ǘ ǚ ǜ Ă ă Ĕ ĕ Ğ ğ Ĭ ĭ Ŏ ŏ Ŭ ŭ Ċ ċ Ė ė Ġ ġ İ ı Ż ż Ą ą Ę ę Į į Ų ų Ł ł Ő ő Ű ű Ŀ ŀ Ħ ħ Ð ð Þ þ Œ œ Æ æ Ø ø Å å Ə əΆ ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ Α α Β β Γ γ Δ δ Ε ε Ζ ζ Η η Θ θ Ι ι Κ κ Λ λ Μ μ Ν ν Ξ ξ Ο ο Π π Ρ ρ Σ σ ς Τ τ Υ υ Φ φ Χ χ Ψ ψ Ω ω Б б В в Г г Ґ ґ Ѓ ѓ Д д Ђ ђ Е е Ё ё Є є Ж ж З з Ѕ ѕ И и І і Ї ї Й й Ј ј К к Ќ ќ Л л Љ љ М м Н н Њ њ О о П п Р р С с Т т Ћ ћ У у Ў ў Ф ф Х х Ц ц Ч ч Џ џ Ш ш Щ щ Ъ ъ Ы ы Ь ь Э э Ю ю Я я ą α ß β Ь c Ð đ ∂ ε є э é Ғ ғ ╒ ƒ ġ Ħ ħ н ι į ї J k ℓ м η ø σ φ p q я ѓ § Ş τ † ů v ω x y z
[align=center] [color=white]xx [/color][color=#FBCCE7]❶[/color] [color=white]x[/color] [size=9]LEVEL 3[/size] [color=white]xxxxx[/color] [color=#553322]❷[/color] [color=white]x[/color] [size=9][url=https://www.youtube.com/watch?v=4amAyAw3wMk]MOOD[/url] [/size] [color=white]xxxxx[/color] [color=#FBCCE7]❸[/color] [color=white]x[/color] [size=9]HIGH THREAT[/size] [/align] [align=right] 「 [size=20][color=#E52B5]Ḅeacộn Âcademy Ḩeadmastέr[/color][/size] 」 [size=9]"[color=#FBCCE7]The failures of one's past do not exist...[/color]"[/size] [size=10]▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀ [/size][/align]
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▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀[/size] [color=#FBCCE7][size=9]"...only the failures of one's present." - Arthurius[/size] [/color]
[align=center][size=9]Symbol Bank V.1[/size][/align] [size=18][align=center][spoiler] [size=7]ą α ß Ь c đ ∂ ε є é Ғ ғ ╒ ƒ g Ħ ħ н ι J k ℓ м η ø σ p q я § τ u v ω x y z α ā ą в ς ɗ δ đ ɛ є ԍ ɦ ң н ϊ ί ι κ ℓ ʟ м и η σ ρ þ Ǭ⒬ҩǭqℚⓠя ₮ τ ü ŭ ω ұτ σ ω η ε ş ι м α к э v є н к и я ц ღ η ү ℓ ƒ с δ ρ — ъ ғ ш ψ ί п Á á Ć ć É é Í í Ĺ ĺ Ń ń Ó ó Ŕ ŕ Ś ś Ú ú Ý ý Ź ź À à È è Ì ì Ò ò Ù ù  â Ĉ ĉ Ê ê Ĝ ĝ Ĥ ĥ Î î Ĵ ĵ Ô ô Ŝ ŝ Û û Ŵ ŵ Ŷ ŷ Ä ä Ë ë Ï ï Ö ö Ü ü Ÿ ÿ ß Ã ã Ẽ ẽ Ĩ ĩ Ñ ñ Õ õ Ũ ũ Ỹ ỹ Ç ç Ģ ģ Ķ ķ Ļ ļ Ņ ņ Ŗ ŗ Ş ş Ţ ţ Đ đ Ů ů Ǎ ǎ Č č Ď ď Ě ě Ǐ ǐ Ľ ľ Ň ň Ǒ ǒ Ř ř Š š Ť ť Ǔ ǔ Ž ž Ā ā Ē ē Ī ī Ō ō Ū ū ǖ ǘ ǚ ǜ Ă ă Ĕ ĕ Ğ ğ Ĭ ĭ Ŏ ŏ Ŭ ŭ Ċ ċ Ė ė Ġ ġ İ ı Ż ż Ą ą Ę ę Į į Ų ų Ł ł Ő ő Ű ű Ŀ ŀ Ħ ħ Ð ð Þ þ Œ œ Æ æ Ø ø Å å Ə əΆ ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ Α α Β β Γ γ Δ δ Ε ε Ζ ζ Η η Θ θ Ι ι Κ κ Λ λ Μ μ Ν ν Ξ ξ Ο ο Π π Ρ ρ Σ σ ς Τ τ Υ υ Φ φ Χ χ Ψ ψ Ω ω Б б В в Г г Ґ ґ Ѓ ѓ Д д Ђ ђ Е е Ё ё Є є Ж ж З з Ѕ ѕ И и І і Ї ї Й й Ј ј К к Ќ ќ Л л Љ љ М м Н н Њ њ О о П п Р р С с Т т Ћ ћ У у Ў ў Ф ф Х х Ц ц Ч ч Џ џ Ш ш Щ щ Ъ ъ Ы ы Ь ь Э э Ю ю Я я ą α ß β Ь c Ð đ ∂ ε є э é Ғ ғ ╒ ƒ ġ Ħ ħ н ι į ї J k ℓ м η ø σ φ p q я ѓ § Ş τ † ů v ω x y z
The Krayeth family is a long line of nobles who once owned their own small kingdom in the northern isles. They dominated these isles due to their flying prowess and were able to bring peace to that region for a long time. Most grimm were unable to contend with their tiny, but elite, Cloud-Force. That was until the Pegassi grimm grew in numbers and started to swarm their shores in throngs leading to the death of the queen. Shortly after this King Arthurius commanded their firstborn son Aurtrox to take as many of their subjects as they could to Vale where they would find refuge in numbers. Aurtrox and his younger sister Lunestra Krayeth (now deceased) led the massive exodus to Vale. The trek was brutal and many died along the way. The Krayeth family was quickly accepted by the elites of Vale. Their youth made them a prime prospect for political manipulation, but Aurtrox wouldn't allow this. His strong will, proactive nature , and unorthodox methods pushed him to the top of the emergency council. His proposals quickly brought harmony between humans and faunus as he was fair and cracked down harshly on the splinter groups of the white fang just as much as The Tribe. He was soon elected as the headmaster of Beacon where he has remained since. The Krayeth family represents; Elegance, Passion, and Equality. They rule with a firm hand, and set the stage for every major function within the elite class. Aurtrox was already eccentric, but the death of his sister has since thrown him into seclusion within the walls of the academy. Many fear that he is unfit to hold his station and the elites are descending on him like rabid hyenas on a carcass.
Arthurius ▬ The proud leader of The Northern Isles. He was known for his brutal hand in war and peace. He was harsh on both his friends and his family as he expected nothing less than perfection. Before him the Krayeth family was merely one tribe out of many, but unity came swiftly when he took command. He had long flowing white hair that made him look nothing short of angelic. The only thing that ever broke him was the death of his wife; Aethelaya. Aethelaya. ▬ Little is known about the great queen of the ice isles. She was a beautiful soul that managed to take the edge off of Arthurius. For this the people worshipped her. Arthurius brought passion, but she brought the elegance and passed it down to their children. Her death was mourned far and wide when the Pegassi dragged her off. It is believed that Arthurius mounted one last expedition into the heartland of the pegassi nesting grounds to retrieve her body. Aurtrox ▬ The firstborn son of Arthurius and Aethelaya. He never possessed the traits of a ruler, but this didn't stop his father's fierce education program. He would be a ruler whether or not he wished to, as his father had decided his fate before he was even born. He was only a young adult when his mother was taken and the sovereign burden was passed onto him. He managed it surprisingly well, but little did the subjects know that he was falling apart inside. Slowly, but surely. Aurtrox brought equality into the family values as he valued nothing less than justice. His justice complex is believed to be his main driving force against the grimm. Lunestra ▬ She was only a child when her brother and her left for Vale. She was raised in a similar fashion as Aurtrox as he knew no other way. This unfortunately brought a bit of disharmony between her brother, but when she finally began her attendance at Beacon he decided to lay back and let her grow. She always held his mother's air of elegance, and her fathers nobility. She sought to be her own, yet a worthy heir to the Krayeth name. The elites had high hopes for her, but The Tribe took her life before it had even really began.
█*CURRENT TEAM ▬ N/A █*PARTNER(S) ▬ None. █NICKNAME(S) ▬ Swan, Trox, etc █OCCUPATION ▬ Headmaster of Beacon Academy.
█ █ ╫ A F F E C T A T I O N ╫
█HEIGHT ▬ 5'9'' █WEIGHT ▬ 200 Lbs
█HAIR ▬ White █CLOTHING ▬ Usually a traditional white robe with some light armor on the side of his thighs. █ACCESSORIES ▬ Gloves, and tassels. █EYES ▬ Yellow. █BUILD ▬ Athletic. █TATTOOS ▬ None. █SCARS ▬ None. █MARKINGS/FAUNUS TRAITS ▬ Aurtrox is able to fly for long periods of times unlike most flying Faunus. That said he cannot stay airborne for too long. His wings allow him to perform all sorts of aerial maneuvers.
█ █ ╫ A R C H E T Y P E ╫
█SKILLS & TALENTS █NATURAL ABILITIES █Primary Talent ▬ Aurtrox is excellent at taming animals. He seemed to be revered by even the most fearsome beasts. All except the Grimm of course. █Faunus Trait/Bonus Talent ▬ Aurtrox is lightly built, making him faster than someone of the same shape and size. This makes him take more damage, but allows him to move quicker and be more agile. It also allows him to fall longer distances without injuring himself. █Other Talents ▬ Aurtrox has always possesed a keen sense of protection for those around him. He can almost always intercept a projectile if the person is within 9 feet or so. Assuming it is fired from a long distance. Secondly, Aurtrox is able to perform expert sleight of hand. Whether it is making an object look like it disappeared, or finding a way to hide something without others noticing. █LEARNT ABILITIES █Strongest Skill ▬ Agile aerial maneuvers. █Weakest Skill ▬ Aurtrox fails miserably at technology. He can't even drive a standard private passenger vehicle. Sometimes he can't even operate simple machines like elevators. █Other Skills ▬ Sensing poison, dodging, and tactically positioning (i.e., he stays out of areas where one is vulnerable at all times).
█LIKES █ ▬ Those who think freely. █ ▬ Fudge. █ ▬ Milk & Cookies. █ ▬ Trinkets of all sorts. █ ▬ Crabs & Orcas. █DISLIKES █ ▬ Bad table manners. █ ▬ Olives & Mushrooms.. █ ▬ Crabs. █ ▬ Mosquitoes. █ ▬ Aurtrox fears solitude. █PERSONALITY TRAITS █ ▬ Aurtrox is generally quirky fellow. He will usually come off as very refined and elegant, but sometimes throws that all out the window awkwardly. █ ▬ Eloquent/Articulate. █ ▬ He has always ruled incredibly fairly on all small things, yet his tactics on large matters always seemed to have a hidden meaning. He tries to teach people with his rulings. █ ▬ Aurtrox is mentally sound as one could get. He has gone through many tribulations in the past to make him who he is today.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Autrox was born in a noble family of faunus who lived in the great northern isles above Vale. They had their own kingdom, albeit so small that none of the other's really acknowledged it. There people were happy due to the lack of strife, and economic prosperity. For many years they lived in this wonderful peace, but all good things come to an end at some point. The Grimm had grown in such power that they had to make a choice; to stay locked up in their own palace with very little freedom to travel outside, or to leave and seek refuge in one of the greater kingdoms. Aurtrox's father, Arthurius, was adamant that they stay, but nobody else felt the same. Eventually a horde of griffon grimm attacked the castle in overwhelming power. During the fight Aurtrox's mother was murdered and dragged off into the sky. Arthurius locked himself in his chambers weeping for many days. When he finally came to he commanded Aurtrox to lead their people to the kingdom of Vale and take refuge there. Aurtrox did not hesitate. He bravely led his people to safety, only a few were taken by the darkness along the way. Once in Vale Aurtrox dedicated himself to his studies. He took advantage of the vast resources and eventually became not only one of the most renown academics, but an excellent fighter. He was nominated by nearly half of the kingdom's elite to become the next headmaster of beacon academy. Aurtrox has already shown that his methods of training have worked far greater than his predecessor. His students quickly climbed to the top of the military ranks and secured peace not only in vale, but its immediate hinterlands. With this new leadership, Vale might actually succeed in reestablishing its connections to the other kingdoms. Aurtrox's first goal; Atlas.
█ █ ╫ I N V E N T O R Y ╫
█SPECIAL WEAPON █ ▬ Argonaut Shield █ ▬ A shield created with advanced technology from Vale's finest scientists. It is solar powered, and can be boosted with dust for other functions. Its primary ability is related to the rocket engine installed on the side. Aurtrox can use this to suspend himself in air, punch people with his shield with extra force, or merely move his shield into position faster. Typically he uses his wings to move backwards, and his shield to lash forwards at his foes. The Shield can actually charge electric devices, be used to communicate with others like a scroll, project holograms (for communication not combat), and other various functions instead of transforming into a ranged weapon. Of course this means Aurtrox has no ranged attacks. When combined with dust it can only function defensively. That is to say that if ice dust was used as fuel and he blocks one of your attacks your weapon would freeze to his shield, or merely have frozen blocks of ice attached to your weapon. █ ▬ The only other form his shield can take is that of a back pack with extra storage. Aurtrox often keeps medical supplies in his shield as well as extra provisions. The storage portion can be separated for battle within a moment's notice. █ ▬ The shield runs on solar power primarily, but it also uses aura and dust if need be. █ ▬ Drawbacks: Cannot transform to do ranged attacks, is ultra close ranged even when used for melee attacks, and when it attacks it cannot utilize dust.
█OTHER WEAPONS █ ▬ Aurorius (Katana named after his mother) █ ▬ █ ▬ █ITEMS █ ▬ Some extra thigh armor. █ ▬ Steel Para-cord. You always need rope! █ ▬ Ultra light weight tent fabric stored in his shield.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Angel Glyphs █*AURA COLOR ▬ White █*DESCRIPTION Aurtrox's family line has a semblance called 'Angel Glyphs.' These glyphs appear white, and when activated or destroyed briefly turn grey. At each level these glyphs can do new things. The glyphs cannot change their function after being made. These things can be done on top of a few basic things that all glyphs can do (e.g., become a physical barrier to step on, lock a door, etc). █ ▬ (General Description: In the 3 following bullets please describe how your semblance improves over levels) █ ▬ (Level 0//0-99 posts) At this level the Angel Glyphs can only heal when activated. Whether an ally or enemy steps on the glyph they get healed for the amount of energy Aurtrox put into the glyph. █ ▬ (Level 1//0-199 posts) At this level Aurtrox can summon 'Richochet' glyphs that react to physical attacks only. Any physical attack that directly hits these kinds of glyphs get's bounced back the equal force. The glyph then shatters upon activation. Depending on the type of physical attack the glyph may just explode with knock back force. These glyphs can be destroyed by aura attacks. █ ▬ (Level 2//200-299 posts) At this level Aurtrox's angel glyphs gain the power to absorb direct aura attacks and send the energy to Aurtrox himself. These glyphs do not absorb passive aura being released. They can also be destroyed by physical attacks. █ ▬ (Level 3//300-399 posts) At this level the glyphs gain the ability to turn into AA Turrets. This is not nearly as impressive as it sounds. The glyph will automatically fire out bolts that intercept a ranged projectile. Each glyph can fire up to 3 bolts but then it shatters. These turret glyphs can be preemptively destroyed by physical or aura attacks and thus must be guarded to be effective. █*DRAWBACKS ▬ Glyphs all can be destroyed, except healing glyphs, but those can be utilized by enemies. Glyphs cannot change function once made. They all cost energy and drain Aurtrox. and lastly if he passes out all glyphs shatter.
narxfang
120Damian120
xLulie
Deadly_Tiger
AlyssumReika
❖❖❖Assessment❖❖❖ Hello, my name is Youroka Kage, and I'll be judging your profile today!
❖ Within Markings/Faunus traits, you have his ability to fly and perform aerial maneuvers. While the wings do count as a faunus trait, the ability itself needs to be mentioned in the "Faunus Trait/Bonus Talent" section. Currently, you have another set of abilities there, so you'll need to decide between the ability of flight or the enhanced agility. Enhanced agility could potentially fall under other talents, however, you currently have two other talents. • If you choose to stick with the agility ability, I would highly recommend decreasing Aurtrox weight. Currently, at his weight, he is actually considered overweight and therefore isn't 'lightly built', especially wearing the pieces of armor he does.
❖There's currently a conflict with your weakest skill and your weapon. Your weakest skill states that Aurtrox "fails miserably at technology" to the point that he cannot operate even the most simple of machines at times. Yet, Argonaut Shield is designed to be an incredibly advanced piece of technology. In that sense, Aurtrox should have an incredible difficult time utilizing the full functions of his weapon. I would recommend either designing a new weapon for Aurtrox, or selecting a different weakest skill to expose him to to avoid this issue.
❖ Elaborate on "Basic Glyph Functions". Potentially have that be the level 0.
❖ Verify how strong the bolts from his turret are as well as their firing range.
❖Mention in the semblance itself that the glyphs can be dust enhanced, and how.
❖ Looking over your semblance, I noticed that there are currently no cool down, post limits, or limit to the number of glyphs you can create. We need to see some of these for all levels.(edited) ❖ What is the limit of the healing glyphs? Do they boost the natural regeneration process that aura is capable of, or provide an enhanced healing? Is it limited to less severe damage such as cuts, bruises, and burns. Or is it capable of healing more intense wounds, perhaps with the ability to stabilize someone in fatal condition? In addition, how many times can the healing glyph be used? I understand they do not shatter, but surely they have a limited number of uses before they expire.
❖ How long does the ricochet glyph last? Until its shattered from use or does it inevitably expire? The same applies for the aura attack absorbing glyph. Do they shatter after a single use, or how many hits can it take before they break? Lastly, how large of an aura attack can it absorb before it gets overwhelmed, similar to a certain limit of strength being able to push past the ricochet glyph.
❖ We also need you to remove all of the spoilers except for the one on the crew quotes, and you need to update the quote list.
Status❖❖❖
Posted: Thu Nov 01, 2018 11:16 am
Updates 11/1/18
- Weight Reduced - Enhanced agility has been moved to 'Faunus Trait/Bonus Talent' -Spoilers removed - More below
Response to: "There's currently a conflict with your weakest skill and your weapon. Your weakest skill states that Aurtrox "fails miserably at technology" to the point that he cannot operate even the most simple of machines at times. Yet, Argonaut Shield is designed to be an incredibly advanced piece of technology. In that sense, Aurtrox should have an incredible difficult time utilizing the full functions of his weapon. I would recommend either designing a new weapon for Aurtrox, or selecting a different weakest skill to expose him to to avoid this issue."
Good advice! I made that weakness after I had made the weapon and I didn't realize the conflict, but that is a big conflict! As the weakest skill is easier to modify, and made after the weapon, I will change the weakness to something else. I really wanted him to be weak with large transportation technology and will update it to show so. Here is the change: " Aurtrox fails miserably at large transportation technology, or more accurately the piloting and driving of such technology, such as cars, planes, helicopters,trains, and boats. He is unable to drive even a simple private passenger vehicle and thus has to have someone ferry him to and fro. He even sometimes fails to operate an advanced elevator properly. This forces him to take public transportation which is often mistaken as him purposefully trying to be 'one' with the people."
-Basic Glyph Functions are as seen in the RWBY Series (e.g., become a physical barrier to step on, lock or unlock a door, etc). Only the simplest things. I don't know if there are any other simple functions, well I guess you could say emitting light as one. Things like that. Things that aren't really worth mentioning as a power, but rather define glyphs as seen in the series.
- "Verify how strong the bolts from his turret are as well as their firing range." Updated to: "█ ▬ (Level 3//300-399 posts) At this level the glyphs gain the ability to turn into Turrets. This is not nearly as impressive as it sounds. The glyph will automatically fire out bolts that intercept a ranged projectile. Each glyph can fire up to 3 bolts but then it shatters. These turret glyphs can be preemptively destroyed by physical or aura attacks and thus must be guarded to be effective. These turrets can only sense projectiles within a 100 meter radius around them and thus will not fire until a projectile has come within said distance. Their main function is to stop the projectile or move it off of its normal path.The bolts latch onto the projectile and exert constant force on it. If the projectile doesn't move off its course the bolts then detonate with the force of a directional grenade. If the projectile is an explosive, or otherwise has an area of effect the bolts will immediately detonate though."
I expanded to give more detail, their primary purpose is more of disabling/moving projectiles off course. They won't even detonate if they can move the projectile off course in most cases. This way things like arrows can be recovered by the enemy.
- "Mention in the semblance itself that the glyphs can be dust enhanced, and how." Ohh I definitely should have specified more on dust! Thanks for mentioning! I have added a few sentences at the end of every level to explain as simply as possible what adding dust does. I also specified if a certain glyph is immune or unaffected by dust (Aurtrox can't augment all of the glyps).
- "❖ Looking over your semblance, I noticed that there are currently no cool down, post limits, or limit to the number of glyphs you can create. We need to see some of these for all levels.(edited)"
This is maybe the best advice yet! I definitely think I should have these! I have now added "Aurtrox is limited to 10 major glyphs of each kind per set of 10 posts (of his own)." Simply put, this means that if a battle goes over 10 posts of his own, that on his 11th post he gets refreshed, but realistically a 20 post fight would be incredibly long and unlikely. Let me know if this works, or if you think it should be changed. Also, its major glyphs.If he unlocks a door with a glyph it doesn't count, that's just kind of a natural ability and usually done outside of combat anyways. Let me know on this one!
"❖ What is the limit of the healing glyphs? Do they boost the natural regeneration process that aura is capable of, or provide an enhanced healing? Is it limited to less severe damage such as cuts, bruises, and burns. Or is it capable of healing more intense wounds, perhaps with the ability to stabilize someone in fatal condition? In addition, how many times can the healing glyph be used? I understand they do not shatter, but surely they have a limited number of uses before they expire."
Healing glyphs do shatter after use actually. They are a one time use glyph. They cannot provide extended healing as they are a quick burst of healing. I will be more specific in the semblance. Let me know what you think of those changes. Basically 1 glyph = minor wounds and 3 glyphs = heal most major wounds, but it can never give life support like healing as its a quick burst of healing. Since he is limited to 10 within his first 10 posts of any fight he can basically heal 3 major wounds and one minor wound within the average fight.
--"How long does the ricochet glyph last? Until its shattered from use or does it inevitably expire? The same applies for the aura attack absorbing glyph. Do they shatter after a single use, or how many hits can it take before they break? Lastly, how large of an aura attack can it absorb before it gets overwhelmed, similar to a certain limit of strength being able to push past the ricochet glyph."
All glyphs are single use. I will add it to the semblance description. I thought I did have it, but I did not! Thanks for pointing that out!
❖❖❖Assessment❖❖❖ Hello, my name is Youroka Kage, and I'll be judging your profile today!
❖ I believe there was some miscommunication in my last assessment. As stated prior, you have this ability to fly and perform aerial maneuvers under "Markings/Faunus Traits." The ability of flight is considered a faunus ability trait, and therefore must be listed under "Faunus Trait/Bonus Talent." If you wish to keep the agility from his lighter build, I would recommend placing it under "Other Talents" if you are willing to replace one of the other talents present. The choice is yours.
❖ Thank you for changing his weakness, that is much more sensible!
❖ I appreciate many of the changes you've made to your semblance, we're definitely taking a step in the right direction. I'm particularly happy with the more thorough explanation in the description, the inclusion of dust, as well as the changes made to the level 0 ability.
❖ In terms of limitation, I think we're sound. Putting a specific limit on the number of each glyph used I believe was a wise choice. However, I do believe there still needs to be some means of a cooldown. As it stands currently, Aurtrox is able to pump out glyphs at a steady rate without a recovery period. In addition, glyphs need an expiration period. How long will a glyph remain active if it isn't directly used? Or do they expire with the 10 post cycle?
Status❖❖❖
narxfang
Posted: Sun Nov 04, 2018 8:27 am
Glyphs stay until expended/used since they are all one time use. A glyph not used is just wasted effort after all, so there isn't a need for them to expire themselves. They would eventually disappear after the whole combat has been finished, but that is a natural function of glyphs and none in the show were shown to last a long time outside of the presence of the glyph user.
I agree with a cool down though. Maybe a 3 post (of his own) cooldown after/before he can reset would be enough? I will add it and let me know.
❖❖❖Assessment❖❖❖ Hello, my name is Youroka Kage, and I'll be judging your profile today!
❖ The ability of flight is still listed under "Markings/Faunus Traits." While you must state your physical faunus trait here, being the wings, the ability of flight must be listed under "Faunus Trait/Bonus Talent" in place of the light build.
❖ Upon further assessment, I believe we need to regulate the glyphs just a bit more. Currently, while you have a pool of how many glyphs you can create, you can pump them out in rapid succession. I think the best approach here would be limiting the number of glyphs you can create per post, but they do not expire until combat is over. I believe a good number would be 2 glyphs of any kind per post. This acts as a restriction on how much can be utilized at once, as also prevents an instantaneous major heal by forcing Aurtrox to chain multiple posts worth of glyphs together. If you have a number that you believe would work better or another idea, please do share your opinions.
❖ Under your level 1 Ricochet ability, you stated: "Depending on the type of physical attack the glyph may just explode with knockback force." Could you elaborate on what type of physical attack or force is necessary for this?
❖ Under your level 2 with aura absorption, similar to Ricochet, is there a limit to how powerful of an aura attack it can absorb before it gets overwhelmed and shattered? ❖ Looking at your turrets once again, I believe they can be improved upon. With the limitation of how many glyphs can be placed per post, perhaps to boost your level 3 we can increase the number of bolts that it fires which could be as simple as doubling them to 6. Do these bolts home in on the projectiles as they move, or do they fire with a chance of missing? Lastly, what about allied projectiles? Do these turrets also gun down projectiles fired by allies within range? If not, how does it determine this aspect?
❖ Lastly, please update the quotes in your profile to the current set of crew. Thank you for making all of these changes!
Status❖❖❖
narxfang
Posted: Sat Nov 24, 2018 9:12 am
Youroka Kage
❖❖❖Assessment❖❖❖ Hello, my name is Youroka Kage, and I'll be judging your profile today!
❖ The ability of flight is still listed under "Markings/Faunus Traits." While you must state your physical faunus trait here, being the wings, the ability of flight must be listed under "Faunus Trait/Bonus Talent" in place of the light build.
❖ Upon further assessment, I believe we need to regulate the glyphs just a bit more. Currently, while you have a pool of how many glyphs you can create, you can pump them out in rapid succession. I think the best approach here would be limiting the number of glyphs you can create per post, but they do not expire until combat is over. I believe a good number would be 2 glyphs of any kind per post. This acts as a restriction on how much can be utilized at once, as also prevents an instantaneous major heal by forcing Aurtrox to chain multiple posts worth of glyphs together. If you have a number that you believe would work better or another idea, please do share your opinions.
❖ Under your level 1 Ricochet ability, you stated: "Depending on the type of physical attack the glyph may just explode with knockback force." Could you elaborate on what type of physical attack or force is necessary for this?
❖ Under your level 2 with aura absorption, similar to Ricochet, is there a limit to how powerful of an aura attack it can absorb before it gets overwhelmed and shattered? ❖ Looking at your turrets once again, I believe they can be improved upon. With the limitation of how many glyphs can be placed per post, perhaps to boost your level 3 we can increase the number of bolts that it fires which could be as simple as doubling them to 6. Do these bolts home in on the projectiles as they move, or do they fire with a chance of missing? Lastly, what about allied projectiles? Do these turrets also gun down projectiles fired by allies within range? If not, how does it determine this aspect?
❖ Lastly, please update the quotes in your profile to the current set of crew. Thank you for making all of these changes!
Status❖❖❖
narxfang
Moved flight and wings to where you designated.
Added in that limitation of glyphs per post. Good idea.
Added this in for the ricochet: "(usually an attack that is also area of effect based, or otherwise not a single point of contact)" Basically if you don't attack with something like a sword which had a single point of contact the glph might just explode with equal force. So if its like an explosion from a grenade, the glyph would just copy and counteract with an equal explosion.
And in response to your inquiry: " Under your level 2 with aura absorption, similar to Ricochet, is there a limit to how powerful of an aura attack it can absorb before it gets overwhelmed and shattered?" -- This glyph is easily dispatched by a single physical attack, even a pitched rock, so due to its inherent weakness that even a 12 year old child could defeat, it had no cap on aura that it cannot absorb. I will add this in to give it a sort of limitation that I think would be wise: "They can only absorb the portion of an aura attack that would hit within a 10 ft range around Aurtrox though." This way, it can't absorb a massive aura attack entirely, just the portion around Aurtrox.
Doubled bolt count, and they can either home in, or fire straight, depending on the projectile as their design is usually to just nullify projectile attacks, so the bolts take on whatever form they need to nullify the attack. Whether it is exploding on contact, or before contact to stop an explosive round en route, or whether its a massive ICBM and they latch onto the side and shove it off course to land in the ocean or far away. They don't always destroy the projectiles. A normal arrow would just be pushed away by about 10 feet or whatever is a safe distance. This is both good and bad, it makes it more flexible, but also allows enemies to recover arrows and re-usable projectiles. And it would not hit allied projectiles unless they posed a threat. They typically target projectiles heading TOWARDS Aurtrox. Allied Projectiles don't usually head towards him and thus wouldn't be targeted. This means that the projectiles won't help allies if the enemy is standing beside Aurtrox and they fire the projectiles towards his allies. His glyphs wouldn't help. They only guard around him. I have updated the semblance to reflect all of these points.
█HEIGHT ▬ 5'9'' █WEIGHT ▬ 150 Lbs █HAIR ▬ White █CLOTHING ▬ Usually a traditional white robe with some light armor on the side of his thighs. █ACCESSORIES ▬ Gloves, and tassels. █EYES ▬ Yellow. █BUILD ▬ Athletic. █TATTOOS ▬ None. █SCARS ▬ None. █MARKINGS/FAUNUS TRAITS ▬ Wings.
█ █ ╫ A R C H E T Y P E ╫
█SKILLS & TALENTS █NATURAL ABILITIES █Primary Talent ▬ Aurtrox is excellent at taming animals. He seemed to be revered by even the most fearsome beasts. All except the Grimm of course. █Faunus Trait/Bonus Talent ▬ Aurtrox is able to fly for long periods of times unlike most flying Faunus. That said, he cannot stay airborne for too long, but significantly longer than other faunas species. His wings allow him to perform all sorts of aerial maneuvers. █Other Talents ▬ Aurtrox has always possessed a keen sense of protection for those around him. He can almost always intercept a projectile if the person is within 9 feet or so. Assuming it is fired from a long distance. Secondly, Aurtrox is able to perform expert sleight of hand. Whether it is making an object look like it disappeared, or finding a way to hide something without others noticing. █LEARNT ABILITIES █Strongest Skill ▬ Agile aerial maneuvers. █Weakest Skill ▬ Aurtrox fails miserably at large transportation technology, or more accurately the piloting and driving of such technology, such as cars, planes, helicopters,trains, and boats. He is unable to drive even a simple private passenger vehicle and thus has to have someone ferry him to and fro. He even sometimes fails to operate an advanced elevator properly. This forces him to take public transportation which is often mistaken as him purposefully trying to be 'one' with the people. █Other Skills ▬ Sensing poison, dodging, and tactically positioning (i.e., he stays out of areas where one is vulnerable at all times).
█LIKES █ ▬ Those who think freely. █ ▬ Fudge. █ ▬ Milk & Cookies. █ ▬ Trinkets of all sorts. █ ▬ Crabs & Orcas. █DISLIKES █ ▬ Bad table manners. █ ▬ Olives & Mushrooms.. █ ▬ Crabs. █ ▬ Mosquitoes. █ ▬ Aurtrox fears solitude. █PERSONALITY TRAITS █ ▬ Aurtrox is generally quirky fellow. He will usually come off as very refined and elegant, but sometimes throws that all out the window awkwardly. █ ▬ Eloquent/Articulate. █ ▬ He has always ruled incredibly fairly on all small things, yet his tactics on large matters always seemed to have a hidden meaning. He tries to teach people with his rulings. █ ▬ Aurtrox is mentally sound as one could get. He has gone through many tribulations in the past to make him who he is today.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Autrox was born in a noble family of faunus who lived in the great northern isles above Vale. They had their own kingdom, albeit so small that none of the other's really acknowledged it. There people were happy due to the lack of strife, and economic prosperity. For many years they lived in this wonderful peace, but all good things come to an end at some point. The Grimm had grown in such power that they had to make a choice; to stay locked up in their own palace with very little freedom to travel outside, or to leave and seek refuge in one of the greater kingdoms. Aurtrox's father, Arthurius, was adamant that they stay, but nobody else felt the same. Eventually a horde of griffon grimm attacked the castle in overwhelming power. During the fight Aurtrox's mother was murdered and dragged off into the sky. Arthurius locked himself in his chambers weeping for many days. When he finally came to he commanded Aurtrox to lead their people to the kingdom of Vale and take refuge there. Aurtrox did not hesitate. He bravely led his people to safety, only a few were taken by the darkness along the way. Once in Vale Aurtrox dedicated himself to his studies. He took advantage of the vast resources and eventually became not only one of the most renown academics, but an excellent fighter. He was nominated by nearly half of the kingdom's elite to become the next headmaster of beacon academy. Aurtrox has already shown that his methods of training have worked far greater than his predecessor. His students quickly climbed to the top of the military ranks and secured peace not only in vale, but its immediate hinterlands. With this new leadership, Vale might actually succeed in reestablishing its connections to the other kingdoms. Aurtrox's first goal; Atlas.
█ █ ╫ I N V E N T O R Y ╫
█SPECIAL WEAPON █ ▬ Argonaut Shield █ ▬ A shield created with advanced technology from Vale's finest scientists. It is solar powered, and can be boosted with dust for other functions. Its primary ability is related to the rocket engine installed on the side. Aurtrox can use this to suspend himself in air, punch people with his shield with extra force, or merely move his shield into position faster. Typically he uses his wings to move backwards, and his shield to lash forwards at his foes. The Shield can actually charge electric devices, be used to communicate with others like a scroll, project holograms (for communication not combat), and other various functions instead of transforming into a ranged weapon. Of course this means Aurtrox has no ranged attacks. When combined with dust it can only function defensively. That is to say that if ice dust was used as fuel and he blocks one of your attacks your weapon would freeze to his shield, or merely have frozen blocks of ice attached to your weapon. █ ▬ The only other form his shield can take is that of a back pack with extra storage. Aurtrox often keeps medical supplies in his shield as well as extra provisions. The storage portion can be separated for battle within a moment's notice. █ ▬ The shield runs on solar power primarily, but it also uses aura and dust if need be. █ ▬ Drawbacks: Cannot transform to do ranged attacks, is ultra close ranged even when used for melee attacks, and when it attacks it cannot utilize dust.
█OTHER WEAPONS █ ▬ Aurorius (Katana named after his mother) █ ▬ █ ▬ █ITEMS █ ▬ Some extra thigh armor. █ ▬ Steel Para-cord. You always need rope! █ ▬ Ultra light weight tent fabric stored in his shield.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Angel Glyphs █*AURA COLOR ▬ White & Pink █*DESCRIPTION Aurtrox's family line has a semblance called 'Angel Glyphs.' These glyphs appear white, and when activated or destroyed briefly turn/flash pink. Each glyph can only be activated once before they flash pink and shatter. At each level these glyphs can do new things. The glyphs cannot change their function after being made. These things can be done on top of a few basic things that all glyphs can do (e.g., become a physical barrier to step on, lock a door, etc). Aurtrox is limited to 10 major glyphs of each kind per set of 10 posts (of his own) within a single round of combat. Aurtrox requires 3 posts (of his own) to rest as a basic cooldown before he can start up combat again as before. █ ▬ General Description: Aurtrox gains new glyphs at each level that have their own unique strengths and weaknesses. Each one is susceptible to a certain kind of attack, and has its own specific function. █ ▬ (Level 0//0-99 posts) At this level the Angel Glyphs can only heal when activated. Whether an ally or enemy steps on the glyph they get healed for the amount of energy Aurtrox put into the glyph. This ability can have enhanced healing when combined with dust. For example If someone is suffering from extreme electrical damage (such as when they are hit by a lightning bolt), this glyph when combined with lighting dust, can drastically improve the healing, but only for damage that matches the dust affinity. A single Glyph is able to stop/heal most bleeding, cuts, stab wounds and heal minor poison. 3 Glyphs would be required to heal major poison or wounds. Aurtrox's healing glyphs are incapable of 'life support' like healing as they are a quick burst of healing. At most they can snap bones back into place and reconnect severed limbs (at least 3 glyphs per major wound). █ ▬ (Level 1//0-199 posts) At this level Aurtrox can summon 'Richochet' glyphs that react to physical attacks only. Any physical attack that directly hits these kinds of glyphs get's bounced back the equal force. The glyph then shatters upon activation. Depending on the type of physical attack the glyph may just explode with knock back force (usually an attack that is also area of effect based, or otherwise not a single point of contact). These glyphs can be destroyed by aura attacks.If this ability is combined with dust it reflects the attacks back with a dust enhanced blow. █ ▬ (Level 2//200-299 posts) At this level Aurtrox's angel glyphs gain the power to absorb direct aura attacks and send the energy to Aurtrox himself. These glyphs do not absorb passive aura being released. They can also be destroyed by physical attacks. These glyphs are immune to dust. They can only absorb the portion of an aura attack that would hit within a 10 ft range around Aurtrox though. █ ▬ (Level 3//300-399 posts) At this level the glyphs gain the ability to turn into Turrets. This is not nearly as impressive as it sounds. The glyph will automatically fire out bolts that intercept a ranged projectile. Each glyph can fire up to 6 bolts but then it shatters. These turret glyphs can be preemptively destroyed by physical or aura attacks and thus must be guarded to be effective. These turrets can only sense projectiles within a 100 meter radius around them and thus will not fire until a projectile has come within said distance. Their main function is to stop the projectile or move it off of its normal path.The bolts latch onto the projectile and exert constant force on it. If the projectile doesn't move off its course the bolts then detonate with the force of a directional grenade. If the projectile is an explosive, or otherwise has an area of effect the bolts will immediately detonate though. When augmented with dust these glyphs fire out dust infused bolts that inflict the target projectile with the natural effects of the dust (e.g., gravity dust might shift the gravity around the projectile to move it, or yellow lightning dust might apply an electrical shock or blast to it). █*DRAWBACKS ▬ Glyphs all can be destroyed by some sort of attack as specified, except healing glyphs, but those can be utilized by enemies unless destroyed or used by an ally ahead of time. Glyphs cannot change function once made. They all cost energy and drain Aurtrox. and lastly if he passes out all glyphs shatter. Aurtrox will also be limited to no more than 2 glyphs of any one type within a single post as to limit his output. Projectile defense only works against projectiles that would cause harm to Aurtrox. Thus, if an enemy is standing by Aurtrox and fires down upon allies the glyph will not intercept the projectiles. This is also why it won't shoot down ally projectiles in general as they rarely are fired at Aurtrox.
█HEIGHT ▬ 5'9'' █WEIGHT ▬ 150 Lbs █HAIR ▬ White █CLOTHING ▬ Usually a traditional white robe with some light armor on the side of his thighs. █ACCESSORIES ▬ Gloves, and tassels. █EYES ▬ Yellow. █BUILD ▬ Athletic. █TATTOOS ▬ None. █SCARS ▬ None. █MARKINGS/FAUNUS TRAITS ▬ Wings. Twice his height in length. He cannot fly for more than 10 posts before he needs a cooldown. When he reaches ten posts of flight he will need to cooldown for at least one post and for each cooldown post he will regain one post of flight. His max speed is 30MPH, he isn't particularly fast, but his skill is in being agile and swift to use his wings for quick movements.
█ █ ╫ A R C H E T Y P E ╫
█SKILLS & TALENTS █NATURAL ABILITIES █Primary Talent ▬ Aurtrox is excellent at taming animals. He seemed to be revered by even the most fearsome beasts. All except the Grimm of course. █Faunus Trait/Bonus Talent ▬ Aurtrox is able to fly for long periods of times unlike most flying Faunus. That said, he cannot stay airborne for too long, but significantly longer than other faunas species. His wings allow him to perform all sorts of aerial maneuvers. █Other Talents ▬ Aurtrox has always possessed a keen sense of protection for those around him. He can almost always intercept a projectile if the person is within 9 feet or so. Assuming it is fired from a long distance. Secondly, Aurtrox is able to perform expert sleight of hand. Whether it is making an object look like it disappeared, or finding a way to hide something without others noticing. █LEARNT ABILITIES █Strongest Skill ▬ Agile aerial maneuvers. █Weakest Skill ▬ Aurtrox fails miserably at large transportation technology, or more accurately the piloting and driving of such technology, such as cars, planes, helicopters,trains, and boats. He is unable to drive even a simple private passenger vehicle and thus has to have someone ferry him to and fro. He even sometimes fails to operate an advanced elevator properly. This forces him to take public transportation which is often mistaken as him purposefully trying to be 'one' with the people. █Other Skills ▬ Sensing poison, dodging, and tactically positioning (i.e., he stays out of areas where one is vulnerable at all times).
█LIKES █ ▬ Those who think freely. █ ▬ Fudge. █ ▬ Milk & Cookies. █ ▬ Trinkets of all sorts. █ ▬ Crabs & Orcas. █DISLIKES █ ▬ Bad table manners. █ ▬ Olives & Mushrooms.. █ ▬ Crabs. █ ▬ Mosquitoes. █ ▬ Aurtrox fears solitude. █PERSONALITY TRAITS █ ▬ Aurtrox is generally quirky fellow. He will usually come off as very refined and elegant, but sometimes throws that all out the window awkwardly. █ ▬ Eloquent/Articulate. █ ▬ He has always ruled incredibly fairly on all small things, yet his tactics on large matters always seemed to have a hidden meaning. He tries to teach people with his rulings. █ ▬ Aurtrox is mentally sound as one could get. He has gone through many tribulations in the past to make him who he is today.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Autrox was born in a noble family of faunus who lived in the great northern isles above Vale. They had their own kingdom, albeit so small that none of the other's really acknowledged it. There people were happy due to the lack of strife, and economic prosperity. For many years they lived in this wonderful peace, but all good things come to an end at some point. The Grimm had grown in such power that they had to make a choice; to stay locked up in their own palace with very little freedom to travel outside, or to leave and seek refuge in one of the greater kingdoms. Aurtrox's father, Arthurius, was adamant that they stay, but nobody else felt the same. Eventually a horde of griffon grimm attacked the castle in overwhelming power. During the fight Aurtrox's mother was murdered and dragged off into the sky. Arthurius locked himself in his chambers weeping for many days. When he finally came to he commanded Aurtrox to lead their people to the kingdom of Vale and take refuge there. Aurtrox did not hesitate. He bravely led his people to safety, only a few were taken by the darkness along the way. Once in Vale Aurtrox dedicated himself to his studies. He took advantage of the vast resources and eventually became not only one of the most renown academics, but an excellent fighter. He was nominated by nearly half of the kingdom's elite to become the next headmaster of beacon academy. Aurtrox has already shown that his methods of training have worked far greater than his predecessor. His students quickly climbed to the top of the military ranks and secured peace not only in vale, but its immediate hinterlands. With this new leadership, Vale might actually succeed in reestablishing its connections to the other kingdoms. Aurtrox's first goal; Atlas.
█ █ ╫ I N V E N T O R Y ╫
█SPECIAL WEAPON █ ▬ Argonaut Shield █ ▬ A shield created with advanced technology from Vale's finest scientists. It is solar powered, and can be boosted with dust for other functions. Its primary ability is related to the rocket engine installed on the side. Aurtrox can use this to suspend himself in air, punch people with his shield with extra force, or merely move his shield into position faster. Typically he uses his wings to move backwards, and his shield to lash forwards at his foes. The Shield can actually charge electric devices, be used to communicate with others like a scroll, project holograms (for communication not combat), and other various functions instead of transforming into a ranged weapon. Of course this means Aurtrox has no ranged attacks. When combined with dust it can only function defensively. That is to say that if ice dust was used as fuel and he blocks one of your attacks your weapon would freeze to his shield, or merely have frozen blocks of ice attached to your weapon. █ ▬ The only other form his shield can take is that of a back pack with extra storage. Aurtrox often keeps medical supplies in his shield as well as extra provisions. The storage portion can be separated for battle within a moment's notice. █ ▬ The shield runs on solar power primarily, but it also uses aura and dust if need be. █ ▬ Drawbacks: Cannot transform to do ranged attacks, is ultra close ranged even when used for melee attacks, and when it attacks it cannot utilize dust.
█OTHER WEAPONS █ ▬ Aurorius (Katana named after his mother) █ ▬ █ ▬ █ITEMS █ ▬ Some extra thigh armor. █ ▬ Steel Para-cord. You always need rope! █ ▬ Ultra light weight tent fabric stored in his shield.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Angel Glyphs █*AURA COLOR ▬ White & Pink █*DESCRIPTION Aurtrox's family line has a semblance called 'Angel Glyphs.' These glyphs appear white, and when activated or destroyed briefly turn/flash pink. Each glyph can only be activated once before they flash pink and shatter. At each level these glyphs can do new things. The glyphs cannot change their function after being made. These things can be done on top of a few basic things that all glyphs can do (e.g., become a physical barrier to step on, lock a door, etc). Aurtrox is limited to 10 major glyphs of each kind per set of 10 posts (of his own) within a single round of combat. Aurtrox requires 3 posts (of his own) to rest as a basic cooldown before he can start up combat again as before. █ ▬ General Description: Aurtrox gains new glyphs at each level that have their own unique strengths and weaknesses. Each one is susceptible to a certain kind of attack, and has its own specific function. █ ▬ (Level 0//0-99 posts) At this level the Angel Glyphs can only heal when activated. Whether an ally or enemy steps on the glyph they get healed for the amount of energy Aurtrox put into the glyph. This ability can have enhanced healing when combined with dust. For example If someone is suffering from extreme electrical damage (such as when they are hit by a lightning bolt), this glyph when combined with lighting dust, can drastically improve the healing, but only for damage that matches the dust affinity. A single Glyph is able to stop/heal most bleeding, cuts, stab wounds and heal minor poison. 3 Glyphs would be required to heal major poison or wounds. Aurtrox's healing glyphs are incapable of 'life support' like healing as they are a quick burst of healing. At most they can snap bones back into place and reconnect severed limbs (at least 3 glyphs per major wound). █ ▬ (Level 1//0-199 posts) At this level Aurtrox can summon 'Richochet' glyphs that react to physical attacks only. Any physical attack that directly hits these kinds of glyphs get's bounced back the equal force. The glyph then shatters upon activation. Depending on the type of physical attack the glyph may just explode with knock back force (usually an attack that is also area of effect based, or otherwise not a single point of contact). These glyphs can be destroyed by aura attacks.If this ability is combined with dust it reflects the attacks back with a dust enhanced blow. █ ▬ (Level 2//200-299 posts) At this level Aurtrox's angel glyphs gain the power to absorb direct aura attacks and send the energy to Aurtrox himself. These glyphs do not absorb passive aura being released. They can also be destroyed by physical attacks. These glyphs are immune to dust. They can only absorb the portion of an aura attack that would hit within a 10 ft range around Aurtrox though. █ ▬ (Level 3//300-399 posts) At this level the glyphs gain the ability to turn into Turrets. This is not nearly as impressive as it sounds. The glyph will automatically fire out bolts that intercept a ranged projectile. Each glyph can fire up to 6 bolts but then it shatters. These turret glyphs can be preemptively destroyed by physical or aura attacks and thus must be guarded to be effective. These turrets can only sense projectiles within a 100 meter radius around them and thus will not fire until a projectile has come within said distance. Their main function is to stop the projectile or move it off of its normal path.The bolts latch onto the projectile and exert constant force on it. If the projectile doesn't move off its course the bolts then detonate with the force of a directional grenade. If the projectile is an explosive, or otherwise has an area of effect the bolts will immediately detonate though. When augmented with dust these glyphs fire out dust infused bolts that inflict the target projectile with the natural effects of the dust (e.g., gravity dust might shift the gravity around the projectile to move it, or yellow lightning dust might apply an electrical shock or blast to it). █*DRAWBACKS ▬ Glyphs all can be destroyed by some sort of attack as specified, except healing glyphs, but those can be utilized by enemies unless destroyed or used by an ally ahead of time. Glyphs cannot change function once made. They all cost energy and drain Aurtrox. and lastly if he passes out all glyphs shatter. Aurtrox will also be limited to no more than 2 glyphs of any one type within a single post as to limit his output. Projectile defense only works against projectiles that would cause harm to Aurtrox. Thus, if an enemy is standing by Aurtrox and fires down upon allies the glyph will not intercept the projectiles. This is also why it won't shoot down ally projectiles in general as they rarely are fired at Aurtrox.
xLulie
Deadly_Tiger
Ghost254
x
x
x
x
✘ Judge, Jury, and Executioner ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄ Greetings, I shall be your judge this evening. Whether that bodes good or ill for you is something we will see in our time together. While I usually have a knack for flair, i'll keep this much simple. I'll list any questions or concerns I have below on what needs to be done before we can get you approved, but i'll be free to contact on less... visible areas.
Judgement:
Core:
1. Let crew know his actual age..
Archetype:
2. Move flight stuff (duration, speed, and cooldown) from faunus trait section to actual talent section involving flight. 3. Need an exploitable combat weakness rather than just not being able to pilot vehicles (that only comes up in Teddy's threads)
Inventory:
4. Primary weapon: Would want rough dimensions, or type of shield at least (to have reference dimensions for). Also would need a difference power source than solar given lore and other cases where this came up. 5. Primary weapon: How often can he use the rocket engine for it? 6. Blade length of katana 7. Length of paracord
Semblance:
8. His healing glyphs to take 2 posts, and scale over levels. Not outdo semblances dedicated to healing alone (look at poppy for reference). 9. 3 posts is too short a cooldown for what he has, it should be longer.
[FORMATTING] Please either shrink image in quote, or put it into a spoiler. It stretches the screen like crazy for most people.
∰-Conclusion
This is all I currently see the need to change/ be clarified for now. This does not mean it shall be the end of it, as more questions may arise as we progress and I may have missed something. I am willing to be flexible on some thing if given good reason to, and i'll be open for any discussion you have or if you need any help with this. Thank you for your taking the time to go through this, and I will post another judgement if necessary once we've gone through all this. Hopefully this will be the only judgement needed, and you can fully begin your adventure in beacon...whether pleasant or otherwise. Feel free to contact me at any point... just send a message with the crows. ✘ Status: Inquiring ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄
█HEIGHT ▬ 5'9'' █WEIGHT ▬ 150 Lbs █HAIR ▬ White █CLOTHING ▬ Usually a traditional white robe with some light armor on the side of his thighs. █ACCESSORIES ▬ Gloves, and tassels. █EYES ▬ Yellow. █BUILD ▬ Athletic. █TATTOOS ▬ None. █SCARS ▬ None. █MARKINGS/FAUNUS TRAITS ▬ Wings. Twice his height in length. He cannot fly for more than 10 posts before he needs a cooldown. When he reaches ten posts of flight he will need to cooldown for at least one post and for each cooldown post he will regain one post of flight. His max speed is 30MPH, he isn't particularly fast, but his skill is in being agile and swift to use his wings for quick movements.
█ █ ╫ A R C H E T Y P E ╫
█SKILLS & TALENTS █NATURAL ABILITIES █Primary Talent ▬ Aurtrox is excellent at taming animals. He seemed to be revered by even the most fearsome beasts. All except the Grimm of course. █Faunus Trait/Bonus Talent ▬ Aurtrox is able to fly for long periods of times unlike most flying Faunus. That said, he cannot stay airborne for too long, but significantly longer than other faunas species. His wings allow him to perform all sorts of aerial maneuvers. █Other Talents ▬ Aurtrox has always possessed a keen sense of protection for those around him. He can almost always intercept a projectile if the person is within 9 feet or so. Assuming it is fired from a long distance. Secondly, Aurtrox is able to perform expert sleight of hand. Whether it is making an object look like it disappeared, or finding a way to hide something without others noticing. █LEARNT ABILITIES █Strongest Skill ▬ Agile aerial maneuvers. █Weakest Skill ▬ Aurtrox fails miserably at large transportation technology, or more accurately the piloting and driving of such technology, such as cars, planes, helicopters,trains, and boats. He is unable to drive even a simple private passenger vehicle and thus has to have someone ferry him to and fro. He even sometimes fails to operate an advanced elevator properly. This forces him to take public transportation which is often mistaken as him purposefully trying to be 'one' with the people. █Other Skills ▬ Sensing poison, dodging, and tactically positioning (i.e., he stays out of areas where one is vulnerable at all times).
█LIKES █ ▬ Those who think freely. █ ▬ Fudge. █ ▬ Milk & Cookies. █ ▬ Trinkets of all sorts. █ ▬ Crabs & Orcas. █DISLIKES █ ▬ Bad table manners. █ ▬ Olives & Mushrooms.. █ ▬ Crabs. █ ▬ Mosquitoes. █ ▬ Aurtrox fears solitude. █PERSONALITY TRAITS █ ▬ Aurtrox is generally quirky fellow. He will usually come off as very refined and elegant, but sometimes throws that all out the window awkwardly. █ ▬ Eloquent/Articulate. █ ▬ He has always ruled incredibly fairly on all small things, yet his tactics on large matters always seemed to have a hidden meaning. He tries to teach people with his rulings. █ ▬ Aurtrox is mentally sound as one could get. He has gone through many tribulations in the past to make him who he is today.
█ █ ╫ H I S T O R Y ╫
█BACKGROUND ▬ Autrox was born in a noble family of faunus who lived in the great northern isles above Vale. They had their own kingdom, albeit so small that none of the other's really acknowledged it. There people were happy due to the lack of strife, and economic prosperity. For many years they lived in this wonderful peace, but all good things come to an end at some point. The Grimm had grown in such power that they had to make a choice; to stay locked up in their own palace with very little freedom to travel outside, or to leave and seek refuge in one of the greater kingdoms. Aurtrox's father, Arthurius, was adamant that they stay, but nobody else felt the same. Eventually a horde of griffon grimm attacked the castle in overwhelming power. During the fight Aurtrox's mother was murdered and dragged off into the sky. Arthurius locked himself in his chambers weeping for many days. When he finally came to he commanded Aurtrox to lead their people to the kingdom of Vale and take refuge there. Aurtrox did not hesitate. He bravely led his people to safety, only a few were taken by the darkness along the way. Once in Vale Aurtrox dedicated himself to his studies. He took advantage of the vast resources and eventually became not only one of the most renown academics, but an excellent fighter. He was nominated by nearly half of the kingdom's elite to become the next headmaster of beacon academy. Aurtrox has already shown that his methods of training have worked far greater than his predecessor. His students quickly climbed to the top of the military ranks and secured peace not only in vale, but its immediate hinterlands. With this new leadership, Vale might actually succeed in reestablishing its connections to the other kingdoms. Aurtrox's first goal; Atlas.
█ █ ╫ I N V E N T O R Y ╫
█SPECIAL WEAPON █ ▬ Argonaut Shield █ ▬ A shield created with advanced technology from Vale's finest scientists. It is solar powered, and can be boosted with dust for other functions. Its primary ability is related to the rocket engine installed on the side. Aurtrox can use this to suspend himself in air, punch people with his shield with extra force, or merely move his shield into position faster. Typically he uses his wings to move backwards, and his shield to lash forwards at his foes. The Shield can actually charge electric devices, be used to communicate with others like a scroll, project holograms (for communication not combat), and other various functions instead of transforming into a ranged weapon. Of course this means Aurtrox has no ranged attacks. When combined with dust it can only function defensively. That is to say that if ice dust was used as fuel and he blocks one of your attacks your weapon would freeze to his shield, or merely have frozen blocks of ice attached to your weapon. █ ▬ The only other form his shield can take is that of a back pack with extra storage. Aurtrox often keeps medical supplies in his shield as well as extra provisions. The storage portion can be separated for battle within a moment's notice. █ ▬ The shield runs on solar power primarily, but it also uses aura and dust if need be. █ ▬ Drawbacks: Cannot transform to do ranged attacks, is ultra close ranged even when used for melee attacks, and when it attacks it cannot utilize dust.
█OTHER WEAPONS █ ▬ Aurorius (Katana named after his mother) █ ▬ █ ▬ █ITEMS █ ▬ Some extra thigh armor. █ ▬ Steel Para-cord. You always need rope! █ ▬ Ultra light weight tent fabric stored in his shield.
█ █ ╫ S E M B L A N C E ╫
█*NAME ▬ Angel Glyphs █*AURA COLOR ▬ White & Pink █*DESCRIPTION Aurtrox's family line has a semblance called 'Angel Glyphs.' These glyphs appear white, and when activated or destroyed briefly turn/flash pink. Each glyph can only be activated once before they flash pink and shatter. At each level these glyphs can do new things. The glyphs cannot change their function after being made. These things can be done on top of a few basic things that all glyphs can do (e.g., become a physical barrier to step on, lock a door, etc). Aurtrox is limited to 10 major glyphs of each kind per set of 10 posts (of his own) within a single round of combat. Aurtrox requires 3 posts (of his own) to rest as a basic cooldown before he can start up combat again as before. █ ▬ General Description: Aurtrox gains new glyphs at each level that have their own unique strengths and weaknesses. Each one is susceptible to a certain kind of attack, and has its own specific function. █ ▬ (Level 0//0-99 posts) At this level the Angel Glyphs can only heal when activated. Whether an ally or enemy steps on the glyph they get healed for the amount of energy Aurtrox put into the glyph. This ability can have enhanced healing when combined with dust. For example If someone is suffering from extreme electrical damage (such as when they are hit by a lightning bolt), this glyph when combined with lighting dust, can drastically improve the healing, but only for damage that matches the dust affinity. A single Glyph is able to stop/heal most bleeding, cuts, stab wounds and heal minor poison. 3 Glyphs would be required to heal major poison or wounds. Aurtrox's healing glyphs are incapable of 'life support' like healing as they are a quick burst of healing. At most they can snap bones back into place and reconnect severed limbs (at least 3 glyphs per major wound). █ ▬ (Level 1//0-199 posts) At this level Aurtrox can summon 'Richochet' glyphs that react to physical attacks only. Any physical attack that directly hits these kinds of glyphs get's bounced back the equal force. The glyph then shatters upon activation. Depending on the type of physical attack the glyph may just explode with knock back force (usually an attack that is also area of effect based, or otherwise not a single point of contact). These glyphs can be destroyed by aura attacks.If this ability is combined with dust it reflects the attacks back with a dust enhanced blow. █ ▬ (Level 2//200-299 posts) At this level Aurtrox's angel glyphs gain the power to absorb direct aura attacks and send the energy to Aurtrox himself. These glyphs do not absorb passive aura being released. They can also be destroyed by physical attacks. These glyphs are immune to dust. They can only absorb the portion of an aura attack that would hit within a 10 ft range around Aurtrox though. █ ▬ (Level 3//300-399 posts) At this level the glyphs gain the ability to turn into Turrets. This is not nearly as impressive as it sounds. The glyph will automatically fire out bolts that intercept a ranged projectile. Each glyph can fire up to 6 bolts but then it shatters. These turret glyphs can be preemptively destroyed by physical or aura attacks and thus must be guarded to be effective. These turrets can only sense projectiles within a 100 meter radius around them and thus will not fire until a projectile has come within said distance. Their main function is to stop the projectile or move it off of its normal path.The bolts latch onto the projectile and exert constant force on it. If the projectile doesn't move off its course the bolts then detonate with the force of a directional grenade. If the projectile is an explosive, or otherwise has an area of effect the bolts will immediately detonate though. When augmented with dust these glyphs fire out dust infused bolts that inflict the target projectile with the natural effects of the dust (e.g., gravity dust might shift the gravity around the projectile to move it, or yellow lightning dust might apply an electrical shock or blast to it). █*DRAWBACKS ▬ Glyphs all can be destroyed by some sort of attack as specified, except healing glyphs, but those can be utilized by enemies unless destroyed or used by an ally ahead of time. Glyphs cannot change function once made. They all cost energy and drain Aurtrox. and lastly if he passes out all glyphs shatter. Aurtrox will also be limited to no more than 2 glyphs of any one type within a single post as to limit his output. Projectile defense only works against projectiles that would cause harm to Aurtrox. Thus, if an enemy is standing by Aurtrox and fires down upon allies the glyph will not intercept the projectiles. This is also why it won't shoot down ally projectiles in general as they rarely are fired at Aurtrox.
xLulie
Deadly_Tiger
Ghost254
x
x
x
x
✘ Judge, Jury, and Executioner ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄ Greetings, I shall be your judge this evening. Whether that bodes good or ill for you is something we will see in our time together. While I usually have a knack for flair, i'll keep this much simple. I'll list any questions or concerns I have below on what needs to be done before we can get you approved, but i'll be free to contact on less... visible areas.
Judgement:
Core:
1. Let crew know his actual age..
Archetype:
2. Move flight stuff (duration, speed, and cooldown) from faunus trait section to actual talent section involving flight. 3. Need an exploitable combat weakness rather than just not being able to pilot vehicles (that only comes up in Teddy's threads)
Inventory:
4. Primary weapon: Would want rough dimensions, or type of shield at least (to have reference dimensions for). Also would need a difference power source than solar given lore and other cases where this came up. 5. Primary weapon: How often can he use the rocket engine for it? 6. Blade length of katana 7. Length of paracord
Semblance:
8. His healing glyphs to take 2 posts, and scale over levels. Not outdo semblances dedicated to healing alone (look at poppy for reference). 9. 3 posts is too short a cooldown for what he has, it should be longer.
[FORMATTING] Please either shrink image in quote, or put it into a spoiler. It stretches the screen like crazy for most people.
∰-Conclusion
This is all I currently see the need to change/ be clarified for now. This does not mean it shall be the end of it, as more questions may arise as we progress and I may have missed something. I am willing to be flexible on some thing if given good reason to, and i'll be open for any discussion you have or if you need any help with this. Thank you for your taking the time to go through this, and I will post another judgement if necessary once we've gone through all this. Hopefully this will be the only judgement needed, and you can fully begin your adventure in beacon...whether pleasant or otherwise. Feel free to contact me at any point... just send a message with the crows. ✘ Status: Inquiring ▄ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ ▄
Made the requested changes! Things like semblance cooldown set to 5, diff combat weakness added, weapon dimensions, etc, etc. Let me know after you check if anything needs further revision!