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Orpheus Solon generated a random number between
1 and 16 ...
13!
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Posted: Tue Jan 09, 2018 6:34 pm
Battle post Jerami: Mage Health: 23/23 Attk: (+0) || Def: (10 + 3) || Magic: (+5) || Spd: 1-16 (+2) Opponents Def: 11
Water: 5/5 Wind: 5/5 Earth: 5/5 Ice: 5/5 Heal: 5/5
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
13 + 2 = 15
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Cornetified generated a random number between
1 and 17 ...
17!
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Posted: Tue Jan 09, 2018 6:48 pm
Battle post Koril: Beast Charmer Health: 23/23 Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def: 13
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action. 17+4= 21
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Cornetified rolled 2 20-sided dice:
11, 17
Total: 28 (2-40)
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Posted: Tue Jan 09, 2018 6:51 pm
Battle post Koril: Beast Charmer Health: 23/23 Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def: 13
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.Full attack attempt: 11+3=14 Successful attempt
17+3=20/2=10+3 (moracker tail)= 13 Dmg +requires action from Jerami
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Orpheus Solon rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Tue Jan 09, 2018 7:03 pm
Rolling to see if he can act!
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Orpheus Solon rolled 1 20-sided dice:
19
Total: 19 (1-20)
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Posted: Tue Jan 09, 2018 7:06 pm
Battle post Jerami: Mage Health: 23/23 Attk: (+0) || Def: (10 + 3) || Magic: (+5) || Spd: 1-16 (+2) Opponents Def: 11
Water: 5/5 Wind: 5/5 Earth: 5/5 Ice: 5/5 Heal: 5/5
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Attempts a Dodge!
19 + 1 = 20, full dodge.
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Cornetified rolled 2 20-sided dice:
9, 3
Total: 12 (2-40)
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Posted: Tue Jan 09, 2018 7:15 pm
Battle post Koril: Beast Charmer Health: 23/23 Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def: 13
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.(2/3)Full attack attempt: 9+3=12 Miss
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Orpheus Solon rolled 3 20-sided dice:
8, 8, 18
Total: 34 (3-60)
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Posted: Tue Jan 09, 2018 7:30 pm
Battle post Jerami: Mage Health: 23/23 Attk: (+0) || Def: (10 + 3) || Magic: (+5) || Spd: 1-16 (+2) Opponents Def: 11
Water: 5/5 Wind: 5/5 Earth: 5/5 Ice: 5/5 Heal: 5/5
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Attacks Using Earth!
Jerami's attack: 5 + 8 = 13, hits Jerami's Dmg: ( 5 + 8 )/2 = 6.5 dmg Yes Special Effect! - 2 to Def for 3 Turns!
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Cornetified rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Tue Jan 09, 2018 7:39 pm
Battle post Koril: Beast Charmer Health: 23/23 Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def: 13
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.(3/3) Dodge attempt: 10+2=12 Half damage HP= 19.75
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Cornetified rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Tue Jan 09, 2018 7:42 pm
Battle post Koril: Beast Charmer Health: 19.75/23 Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def: 13
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.(3/3)Trip attempt: 6+3=9
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Orpheus Solon rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Tue Jan 09, 2018 7:47 pm
Rolling to see if he can act!
3 + 2 = 5, fails
Powers Up!
- 2 to Def 1/3
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Cornetified rolled 2 20-sided dice:
11, 13
Total: 24 (2-40)
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Posted: Tue Jan 09, 2018 8:37 pm
Battle post Koril: Beast Charmer Health: 19.75/23 Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def: 13
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.(1/3)Full attack attempt: 11+3=14 Successful attempt
13+3=16/2=8+3(moracker tail)= 11 Dmg plus Jerami rolls
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Orpheus Solon rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Tue Jan 09, 2018 8:49 pm
Rolling to see if he can act!
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Orpheus Solon rolled 3 20-sided dice:
5, 4, 1
Total: 10 (3-60)
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Posted: Tue Jan 09, 2018 8:51 pm
Battle post Jerami: Mage Health: 12/23 Attk: (+0) || Def: (10 + 3) || Magic: (+5) || Spd: 1-16 (+2) Opponents Def: 11
Water: 5/5 Wind: 5/5 Earth: 4/5 Ice: 5/5 Heal: 5/5
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Attempts a Dodge!
5 + 1 + 3 = 9, full dmg
Jerami's attack: 5 + 4 = 9, hits since her def is at -2 Jerami's Dmg: ( 5 + 1 )/4 = 1.5 dmg
- 2 Def for 2/3
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Cornetified rolled 2 20-sided dice:
17, 15
Total: 32 (2-40)
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Posted: Tue Jan 09, 2018 9:08 pm
Battle post Koril: Beast Charmer Health: 18.25/23 Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def: 13
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.(2/3)Full attack attempt: 17+3=20 Successful attempt
15+3=18/2= 9 Dmg
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Orpheus Solon rolled 3 20-sided dice:
15, 15, 10
Total: 40 (3-60)
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Posted: Tue Jan 09, 2018 9:12 pm
Battle post Jerami: Mage Health: 7.5/23 Attk: (+0) || Def: (10 + 3) || Magic: (+5) || Spd: 1-16 (+2) Opponents Def: 11
Water: 5/5 Wind: 5/5 Earth: 4/5 Ice: 5/5 Heal: 5/5
Special Attacks: Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.
Attempts a Dodge!
15 + 1 = 16, half dmg
Jerami's attack: 5 + 15 = 20, hits Jerami's Dmg: ( 5 + 10 )/4 = 3.75 dmg
- 2 Def for 3/3
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