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[Jauhar] Jerami vs Koril || Winner: Koril! Goto Page: 1 2 [>] [»|]

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Orpheus Solon generated a random number between 1 and 16 ... 13!

Orpheus Solon

Stellar Dragon

PostPosted: Tue Jan 09, 2018 6:34 pm


Battle post
Jerami: Mage
Health: 23/23
Attk: (+0) || Def: (10 + 3) || Magic: (+5) || Spd: 1-16 (+2)
Opponents Def: 11

Water: 5/5
Wind: 5/5
Earth: 5/5
Ice: 5/5
Heal: 5/5

Special Attacks:
Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.

13 + 2 = 15
Cornetified generated a random number between 1 and 17 ... 17!
PostPosted: Tue Jan 09, 2018 6:48 pm


Battle post
Koril: Beast Charmer
Health: 23/23
Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4)
Opponents Def: 13

Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

17+4= 21

Cornetified

Precious Loiterer

Cornetified rolled 2 20-sided dice: 11, 17 Total: 28 (2-40)

Cornetified

Precious Loiterer

PostPosted: Tue Jan 09, 2018 6:51 pm


Battle post
Koril: Beast Charmer
Health: 23/23
Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4)
Opponents Def: 13

Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.

Full attack attempt:
11+3=14 Successful attempt

17+3=20/2=10+3 (moracker tail)= 13 Dmg +requires action from Jerami

Orpheus Solon
Orpheus Solon rolled 1 20-sided dice: 7 Total: 7 (1-20)
PostPosted: Tue Jan 09, 2018 7:03 pm


Rolling to see if he can act!

Orpheus Solon

Stellar Dragon

Orpheus Solon rolled 1 20-sided dice: 19 Total: 19 (1-20)

Orpheus Solon

Stellar Dragon

PostPosted: Tue Jan 09, 2018 7:06 pm


Battle post
Jerami: Mage
Health: 23/23
Attk: (+0) || Def: (10 + 3) || Magic: (+5) || Spd: 1-16 (+2)
Opponents Def: 11

Water: 5/5
Wind: 5/5
Earth: 5/5
Ice: 5/5
Heal: 5/5

Special Attacks:
Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.

Attempts a Dodge!

19 + 1 = 20, full dodge.
Cornetified rolled 2 20-sided dice: 9, 3 Total: 12 (2-40)
PostPosted: Tue Jan 09, 2018 7:15 pm


Battle post
Koril: Beast Charmer
Health: 23/23
Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4)
Opponents Def: 13

Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.(2/3)

Full attack attempt:
9+3=12 Miss

Orpheus Solon

Cornetified

Precious Loiterer

Orpheus Solon rolled 3 20-sided dice: 8, 8, 18 Total: 34 (3-60)

Orpheus Solon

Stellar Dragon

PostPosted: Tue Jan 09, 2018 7:30 pm


Battle post
Jerami: Mage
Health: 23/23
Attk: (+0) || Def: (10 + 3) || Magic: (+5) || Spd: 1-16 (+2)
Opponents Def: 11

Water: 5/5
Wind: 5/5
Earth: 5/5
Ice: 5/5
Heal: 5/5

Special Attacks:
Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.

Attacks Using Earth!

Jerami's attack: 5 + 8 = 13, hits
Jerami's Dmg: ( 5 + 8 )/2 = 6.5 dmg
Yes Special Effect! - 2 to Def for 3 Turns!
Cornetified rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Tue Jan 09, 2018 7:39 pm


Battle post
Koril: Beast Charmer
Health: 23/23
Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4)
Opponents Def: 13

Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.(3/3)

Dodge attempt:
10+2=12 Half damage
HP= 19.75

Cornetified

Precious Loiterer

Cornetified rolled 1 20-sided dice: 6 Total: 6 (1-20)

Cornetified

Precious Loiterer

PostPosted: Tue Jan 09, 2018 7:42 pm


Battle post
Koril: Beast Charmer
Health: 19.75/23
Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4)
Opponents Def: 13

Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.(3/3)

Trip attempt:
6+3=9

Orpheus Solon
Orpheus Solon rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Tue Jan 09, 2018 7:47 pm


Rolling to see if he can act!

3 + 2 = 5, fails

Powers Up!

- 2 to Def 1/3

Orpheus Solon

Stellar Dragon

Cornetified rolled 2 20-sided dice: 11, 13 Total: 24 (2-40)

Cornetified

Precious Loiterer

PostPosted: Tue Jan 09, 2018 8:37 pm


Battle post
Koril: Beast Charmer
Health: 19.75/23
Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4)
Opponents Def: 13

Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.(1/3)

Full attack attempt:
11+3=14 Successful attempt

13+3=16/2=8+3(moracker tail)= 11 Dmg plus Jerami rolls

Orpheus Solon
Orpheus Solon rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Tue Jan 09, 2018 8:49 pm


Rolling to see if he can act!

Orpheus Solon

Stellar Dragon

Orpheus Solon rolled 3 20-sided dice: 5, 4, 1 Total: 10 (3-60)

Orpheus Solon

Stellar Dragon

PostPosted: Tue Jan 09, 2018 8:51 pm


Battle post
Jerami: Mage
Health: 12/23
Attk: (+0) || Def: (10 + 3) || Magic: (+5) || Spd: 1-16 (+2)
Opponents Def: 11

Water: 5/5
Wind: 5/5
Earth: 4/5
Ice: 5/5
Heal: 5/5

Special Attacks:
Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.

Attempts a Dodge!

5 + 1 + 3 = 9, full dmg

Jerami's attack: 5 + 4 = 9, hits since her def is at -2
Jerami's Dmg: ( 5 + 1 )/4 = 1.5 dmg

- 2 Def for 2/3
Cornetified rolled 2 20-sided dice: 17, 15 Total: 32 (2-40)
PostPosted: Tue Jan 09, 2018 9:08 pm


Battle post
Koril: Beast Charmer
Health: 18.25/23
Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4)
Opponents Def: 13

Special Attacks:
Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.(2/3)

Full attack attempt:
17+3=20 Successful attempt

15+3=18/2= 9 Dmg

Orpheus Solon

Cornetified

Precious Loiterer

Orpheus Solon rolled 3 20-sided dice: 15, 15, 10 Total: 40 (3-60)

Orpheus Solon

Stellar Dragon

PostPosted: Tue Jan 09, 2018 9:12 pm


Battle post
Jerami: Mage
Health: 7.5/23
Attk: (+0) || Def: (10 + 3) || Magic: (+5) || Spd: 1-16 (+2)
Opponents Def: 11

Water: 5/5
Wind: 5/5
Earth: 4/5
Ice: 5/5
Heal: 5/5

Special Attacks:
Delayed Elemental Blast: || This attack deals damage 2 rounds AFTER it has been cast. || Treated like having an extra attack. || This attack uses 1 spell slot. || Roll an additional 2d20 to determine if you hit and your damage on the turn it activates. || This can only be used 3 times in a battle and can only on one target at a time. || Considered a half turn action. || This attack is not effected by powering up.

Attempts a Dodge!

15 + 1 = 16, half dmg

Jerami's attack: 5 + 15 = 20, hits
Jerami's Dmg: ( 5 + 10 )/4 = 3.75 dmg

- 2 Def for 3/3
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