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Orpheus Solon generated a random number between
1 and 17 ...
5!
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Posted: Tue Jan 09, 2018 6:31 pm
Battle post Gahiji: Spearman Health: 24/24 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-17 (+3) Opponents Def: 12
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
5 + 3 = 8
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Cornetified generated a random number between
1 and 21 ...
1!
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Posted: Tue Jan 09, 2018 6:43 pm
Battle post Aaricia: Thief Health: 29/29 Attk: (+5) || Def: (10 + 2) || Magic: (+1) || Spd: 1-21 (+4) Opponents Def: 14
Special Attacks: Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action. 1+4=5
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Orpheus Solon rolled 2 20-sided dice:
19, 4
Total: 23 (2-40)
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Posted: Tue Jan 09, 2018 6:52 pm
Battle post Gahiji: Spearman Health: 24/24 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-17 (+3) Opponents Def: 12
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Gahiji's attack: 6 + 19 = 24, hits and sudden jabs Gahiji's Dmg: ( 6 + 4 )/2 = 5 dmg Gahiji's Dmg: ( 6 + 4 )/2 = 5/2 = 2.5 dmg
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Cornetified rolled 2 20-sided dice:
1, 7
Total: 8 (2-40)
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Posted: Tue Jan 09, 2018 7:12 pm
Battle post Aaricia: Thief Health: 21.5/29 Attk: (+5) || Def: (10 + 2) || Magic: (+1) || Spd: 1-21 (+4) Opponents Def: 14
Special Attacks: Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.Full attack attempt: 1+5=6 Miss
6/2=1.5 Damage to herself. HP = 20/29
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Orpheus Solon rolled 2 20-sided dice:
3, 11
Total: 14 (2-40)
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Posted: Tue Jan 09, 2018 7:27 pm
Battle post Gahiji: Spearman Health: 24/24 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-17 (+3) Opponents Def: 12
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Gahiji's attack: 6 + 3 = 9, misses Gahiji's Dmg: ( 6 + ?? )/2 = ?? dmg
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Cornetified rolled 2 20-sided dice:
18, 19
Total: 37 (2-40)
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Posted: Tue Jan 09, 2018 7:32 pm
Battle post Aaricia: Thief Health: 20/29 Attk: (+5) || Def: (10 + 2) || Magic: (+1) || Spd: 1-21 (+4) Opponents Def: 14
Special Attacks: Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action. (1/2)Full attack attempt: 18+5=23 Successful attempt
19+5=24/2=12+3(tricks of the trade,12x.25=3)= 15 Dmg
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Orpheus Solon rolled 3 20-sided dice:
4, 16, 16
Total: 36 (3-60)
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Posted: Tue Jan 09, 2018 7:38 pm
Battle post Gahiji: Spearman Health: 10/24 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-17 (+3) Opponents Def: 12
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Attempts a Dodge!
4 + 2 = 6, full dmg and counters!
Gahiji's attack: 6 + 16 = 22, hits Gahiji's Dmg: ( 6 + 16 )/4 = 5.5 dmg
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Cornetified rolled 2 20-sided dice:
4, 11
Total: 15 (2-40)
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Posted: Tue Jan 09, 2018 7:49 pm
Battle post Aaricia: Thief Health: 14.5/29 Attk: (+5) || Def: (10 + 2) || Magic: (+1) || Spd: 1-21 (+4) Opponents Def: 14
Special Attacks: Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action. (2/2)Full attack attempt: 4+5= 9 Miss
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Orpheus Solon rolled 2 20-sided dice:
17, 5
Total: 22 (2-40)
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Posted: Tue Jan 09, 2018 8:09 pm
Battle post Gahiji: Spearman Health: 10/24 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-17 (+3) Opponents Def: 12
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Attacks with Assurance!
Gahiji's attack: 6 + 17 = 23, hits Gahiji's Dmg: ( 6 + 5 )/4 = 5.5 x 1.5 = 8.25 dmg
A CD: 1/3
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Posted: Tue Jan 09, 2018 8:30 pm
Battle post Aaricia: Thief Health: 14.5/29 Attk: (+5) || Def: (10 + 2) || Magic: (+1) || Spd: 1-21 (+4) Opponents Def: 14
Special Attacks: Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action. (2/2) Dodge attempt: +2=
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Cornetified rolled 3 20-sided dice:
9, 10, 2
Total: 21 (3-60)
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Posted: Tue Jan 09, 2018 8:32 pm
Forgot to roll. Rolling 3 die in case of counter attack to save posts -3- Dodge attempt: 9+2=11 Half damage 14.5-4.13= 10.37HP
Counter attack: 10+5=15 Successful attempt 2+5=7/4= 1.75 Dmg
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Orpheus Solon rolled 2 20-sided dice:
2, 15
Total: 17 (2-40)
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Posted: Tue Jan 09, 2018 9:05 pm
Battle post Gahiji: Spearman Health: 8.25/24 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-17 (+3) Opponents Def: 12
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Attacks with Assurance!
Gahiji's attack: 6 + 2 = 8, misses Gahiji's Dmg: ( 6 + ?? )/4 = ?? dmg
A CD: 2/3
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Cornetified rolled 2 20-sided dice:
14, 7
Total: 21 (2-40)
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Posted: Tue Jan 09, 2018 9:16 pm
Battle post Aaricia: Thief Health: 10.37/29 Attk: (+5) || Def: (10 + 2) || Magic: (+1) || Spd: 1-21 (+4) Opponents Def: 14
Special Attacks: Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.(1/3)
Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action. Full attack attempt: 14+5=19 Successful attempt
7+5=12/2=6+3(fast fingers)= 9 Dmg plus -2 to Gahiji's dodge
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Orpheus Solon rolled 3 20-sided dice:
11, 10, 16
Total: 37 (3-60)
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Posted: Tue Jan 09, 2018 9:20 pm
Battle post Gahiji: Spearman Health: 3.75/24 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-17 (+3) Opponents Def: 12
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Attempts a Dodge!
11 + 2 = 13 - 2 = 11, half dmg and counters!
Gahiji's attack: 6 + 10 = 16, hits Gahiji's Dmg: ( 6 + 16 )/4 = 5.5 dmg
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Cornetified rolled 2 20-sided dice:
15, 18
Total: 33 (2-40)
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Posted: Tue Jan 09, 2018 9:24 pm
Battle post Aaricia: Thief Health: 4.87/29 Attk: (+5) || Def: (10 + 2) || Magic: (+1) || Spd: 1-21 (+4) Opponents Def: 14
Special Attacks: Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.(2/3)
Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action. Full attack attempt: 15+5=20 Successful attempt
18+5=23/2=11.5+2.88(tricks of trade)= 14.38 Dmg
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