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[Matori] Dexurn vs Mano [FIN] || Winner: Dexurn! Goto Page: 1 2 [>] [»|]

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Cornetified generated a random number between 1 and 20 ... 13!

Cornetified

Precious Loiterer

PostPosted: Tue Jan 09, 2018 6:26 pm


Battle post
Dexurn: Massif
Health: 38/38
Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2)
Opponents Def:

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.

Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.


13+2=15
Orpheus Solon generated a random number between 1 and 22 ... 6!
PostPosted: Tue Jan 09, 2018 6:36 pm


Battle post
Mano: Melee Hunter
Health: 29/29
Attk: (+8 ) || Def: (10 + 4) || Magic: (+0) || Spd: 1-22 (+5)
Opponents Def: 18

Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.

Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.

Fury: Roll 'to hit' and if you succeed you strike your opponent five times resulting in +8 to dmg. If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. || Can be used every 5 turns. || Considered a full turn action. || Only the initial attack is effected by powering up.

6 + 5 = 11

Orpheus Solon

Stellar Dragon

Cornetified rolled 2 20-sided dice: 4, 17 Total: 21 (2-40)

Cornetified

Precious Loiterer

PostPosted: Tue Jan 09, 2018 6:55 pm


Battle post
Dexurn: Massif
Health: 38/38
Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2)
Opponents Def: 14

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.

Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.

Full attack attempt:
4+6=10 Miss

Orpheus Solon
Orpheus Solon rolled 2 20-sided dice: 6, 20 Total: 26 (2-40)
PostPosted: Tue Jan 09, 2018 6:58 pm


Battle post
Mano: Melee Hunter
Health: 29/29
Attk: (+8 ) || Def: (10 + 4) || Magic: (+0) || Spd: 1-22 (+5)
Opponents Def: 18

Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.

Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.

Fury: Roll 'to hit' and if you succeed you strike your opponent five times resulting in +8 to dmg. If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. || Can be used every 5 turns. || Considered a full turn action. || Only the initial attack is effected by powering up.

Mano's attack: 8 + 6 = 14, misses
Mano's Dmg: ( 8 + ?? )/2 = ?? dmg

Orpheus Solon

Stellar Dragon

Cornetified rolled 2 20-sided dice: 4, 16 Total: 20 (2-40)

Cornetified

Precious Loiterer

PostPosted: Tue Jan 09, 2018 7:10 pm


Battle post
Dexurn: Massif
Health: 38/38
Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2)
Opponents Def: 14

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.

Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.

Full attack attempt:
4+6=10 Miss

Orpheus Solon
Orpheus Solon rolled 2 20-sided dice: 3, 18 Total: 21 (2-40)
PostPosted: Tue Jan 09, 2018 7:24 pm


Battle post
Mano: Melee Hunter
Health: 29/29
Attk: (+8 ) || Def: (10 + 4) || Magic: (+0) || Spd: 1-22 (+5)
Opponents Def: 18

Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.

Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.

Fury: Roll 'to hit' and if you succeed you strike your opponent five times resulting in +8 to dmg. If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. || Can be used every 5 turns. || Considered a full turn action. || Only the initial attack is effected by powering up.

Mano's attack: 8 + 3 = 11, misses
Mano's Dmg: ( 8 + ?? )/2 = ?? dmg

Orpheus Solon

Stellar Dragon

Cornetified rolled 2 20-sided dice: 10, 2 Total: 12 (2-40)

Cornetified

Precious Loiterer

PostPosted: Tue Jan 09, 2018 7:27 pm


Battle post
Dexurn: Massif
Health: 38/38
Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2)
Opponents Def: 14

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. (1/3)

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.

Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.

Full attack attempt:
10+6=16 Successful attempt

2+6=8/2=4+3(heavy hitter)= 7 Dmg
Orpheus Solon rolled 2 20-sided dice: 11, 15 Total: 26 (2-40)
PostPosted: Tue Jan 09, 2018 7:51 pm


Battle post
Mano: Melee Hunter
Health: 22/29
Attk: (+8 ) || Def: (10 + 4) || Magic: (+0) || Spd: 1-22 (+5)
Opponents Def: 18

Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.

Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.

Fury: Roll 'to hit' and if you succeed you strike your opponent five times resulting in +8 to dmg. If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. || Can be used every 5 turns. || Considered a full turn action. || Only the initial attack is effected by powering up.

Attacks with Fury!

Mano's attack: 8 + 11 = 19, hits
Mano's Dmg: ( 8 + 15 )/2 = 11.5 + 8 = 19.5 dmg

F CD: 1/5

Orpheus Solon

Stellar Dragon

Cornetified rolled 2 20-sided dice: 2, 3 Total: 5 (2-40)

Cornetified

Precious Loiterer

PostPosted: Tue Jan 09, 2018 7:56 pm


Battle post
Dexurn: Massif
Health: 18.5/38
Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2)
Opponents Def: 14

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. (2/3)

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.

Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.

Full attack attempt:
2+6=8 Miss

Orpheus Solon
Orpheus Solon rolled 2 20-sided dice: 8, 12 Total: 20 (2-40)
PostPosted: Tue Jan 09, 2018 8:17 pm


Battle post
Mano: Melee Hunter
Health: 22/29
Attk: (+8 ) || Def: (10 + 4) || Magic: (+0) || Spd: 1-22 (+5)
Opponents Def: 18

Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.

Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.

Fury: Roll 'to hit' and if you succeed you strike your opponent five times resulting in +8 to dmg. If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. || Can be used every 5 turns. || Considered a full turn action. || Only the initial attack is effected by powering up.

Attacks with Assurance!

Mano's attack: 8 + 8 = 16, misses
Mano's Dmg: ( 8 + ?? )/2 = ?? dmg

A CD: 1/3
F CD: 2/5

Orpheus Solon

Stellar Dragon

Cornetified rolled 2 20-sided dice: 6, 5 Total: 11 (2-40)

Cornetified

Precious Loiterer

PostPosted: Tue Jan 09, 2018 8:28 pm


Battle post
Dexurn: Massif
Health: 18.5/38
Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2)
Opponents Def: 14

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. (3/3)

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.

Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.

Full attack attempt:
6+6=12 Miss

Orpheus Solon
Orpheus Solon rolled 2 20-sided dice: 7, 17 Total: 24 (2-40)
PostPosted: Tue Jan 09, 2018 8:31 pm


Battle post
Mano: Melee Hunter
Health: 22/29
Attk: (+8 ) || Def: (10 + 4) || Magic: (+0) || Spd: 1-22 (+5)
Opponents Def: 18

Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.

Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.

Fury: Roll 'to hit' and if you succeed you strike your opponent five times resulting in +8 to dmg. If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. || Can be used every 5 turns. || Considered a full turn action. || Only the initial attack is effected by powering up.

Attacks with Assurance!

Mano's attack: 8 + 7 = 15, misses
Mano's Dmg: ( 8 + ?? )/2 = ?? dmg

A CD: 2/3
F CD: 3/5

Orpheus Solon

Stellar Dragon

Cornetified rolled 2 20-sided dice: 17, 8 Total: 25 (2-40)

Cornetified

Precious Loiterer

PostPosted: Tue Jan 09, 2018 8:41 pm


Battle post
Dexurn: Massif
Health: 18.5/38
Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2)
Opponents Def: 14

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. (3/3)

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action. (1/3)

Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.

Full attack attempt:
17+6=23 Successful attempt

8+6=14/2=7+3(bone splitter)= 10 Dmg plus -5 to Mano's dodge

Orpheus Solon
Orpheus Solon rolled 2 20-sided dice: 2, 14 Total: 16 (2-40)
PostPosted: Tue Jan 09, 2018 8:58 pm


Battle post
Mano: Melee Hunter
Health: 12/29
Attk: (+8 ) || Def: (10 + 4) || Magic: (+0) || Spd: 1-22 (+5)
Opponents Def: 18

Special Attacks:
Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.

Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.

Fury: Roll 'to hit' and if you succeed you strike your opponent five times resulting in +8 to dmg. If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. || Can be used every 5 turns. || Considered a full turn action. || Only the initial attack is effected by powering up.

Attacks!

Mano's attack: 8 + 7 = 15, misses
Mano's Dmg: ( 8 + ?? )/2 = ?? dmg

A CD: 3/3
F CD: 4/5

Orpheus Solon

Stellar Dragon

Cornetified rolled 2 20-sided dice: 18, 13 Total: 31 (2-40)

Cornetified

Precious Loiterer

PostPosted: Tue Jan 09, 2018 9:30 pm


Battle post
Dexurn: Massif
Health: 18.5/38
Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2)
Opponents Def: 14

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action. (2/3)

Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action. (1/5)

Full attack attempt:
18+6=24+5(ShieldPro) plus Stun

13+6=19/2=9.5+5(shieldpro)=14.5 Dmg plus -5 to dodge
plus +5 to Dex's defense

Orpheus Solon
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