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Cornetified generated a random number between
1 and 20 ...
13!
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Posted: Tue Jan 09, 2018 6:26 pm
Battle post Dexurn: Massif Health: 38/38 Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2) Opponents Def:
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.
13+2=15
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Orpheus Solon generated a random number between
1 and 22 ...
6!
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Posted: Tue Jan 09, 2018 6:36 pm
Battle post Mano: Melee Hunter Health: 29/29 Attk: (+8 ) || Def: (10 + 4) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def: 18
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Fury: Roll 'to hit' and if you succeed you strike your opponent five times resulting in +8 to dmg. If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. || Can be used every 5 turns. || Considered a full turn action. || Only the initial attack is effected by powering up.
6 + 5 = 11
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Cornetified rolled 2 20-sided dice:
4, 17
Total: 21 (2-40)
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Posted: Tue Jan 09, 2018 6:55 pm
Battle post Dexurn: Massif Health: 38/38 Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2) Opponents Def: 14
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.Full attack attempt: 4+6=10 Miss
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Orpheus Solon rolled 2 20-sided dice:
6, 20
Total: 26 (2-40)
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Posted: Tue Jan 09, 2018 6:58 pm
Battle post Mano: Melee Hunter Health: 29/29 Attk: (+8 ) || Def: (10 + 4) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def: 18
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Fury: Roll 'to hit' and if you succeed you strike your opponent five times resulting in +8 to dmg. If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. || Can be used every 5 turns. || Considered a full turn action. || Only the initial attack is effected by powering up.
Mano's attack: 8 + 6 = 14, misses Mano's Dmg: ( 8 + ?? )/2 = ?? dmg
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Cornetified rolled 2 20-sided dice:
4, 16
Total: 20 (2-40)
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Posted: Tue Jan 09, 2018 7:10 pm
Battle post Dexurn: Massif Health: 38/38 Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2) Opponents Def: 14
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.Full attack attempt: 4+6=10 Miss
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Orpheus Solon rolled 2 20-sided dice:
3, 18
Total: 21 (2-40)
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Posted: Tue Jan 09, 2018 7:24 pm
Battle post Mano: Melee Hunter Health: 29/29 Attk: (+8 ) || Def: (10 + 4) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def: 18
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Fury: Roll 'to hit' and if you succeed you strike your opponent five times resulting in +8 to dmg. If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. || Can be used every 5 turns. || Considered a full turn action. || Only the initial attack is effected by powering up.
Mano's attack: 8 + 3 = 11, misses Mano's Dmg: ( 8 + ?? )/2 = ?? dmg
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Cornetified rolled 2 20-sided dice:
10, 2
Total: 12 (2-40)
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Posted: Tue Jan 09, 2018 7:27 pm
Battle post Dexurn: Massif Health: 38/38 Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2) Opponents Def: 14
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. (1/3)
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action. Full attack attempt: 10+6=16 Successful attempt
2+6=8/2=4+3(heavy hitter)= 7 Dmg
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Orpheus Solon rolled 2 20-sided dice:
11, 15
Total: 26 (2-40)
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Posted: Tue Jan 09, 2018 7:51 pm
Battle post Mano: Melee Hunter Health: 22/29 Attk: (+8 ) || Def: (10 + 4) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def: 18
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Fury: Roll 'to hit' and if you succeed you strike your opponent five times resulting in +8 to dmg. If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. || Can be used every 5 turns. || Considered a full turn action. || Only the initial attack is effected by powering up.
Attacks with Fury!
Mano's attack: 8 + 11 = 19, hits Mano's Dmg: ( 8 + 15 )/2 = 11.5 + 8 = 19.5 dmg
F CD: 1/5
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Cornetified rolled 2 20-sided dice:
2, 3
Total: 5 (2-40)
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Posted: Tue Jan 09, 2018 7:56 pm
Battle post Dexurn: Massif Health: 18.5/38 Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2) Opponents Def: 14
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. (2/3)
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.Full attack attempt: 2+6=8 Miss
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Orpheus Solon rolled 2 20-sided dice:
8, 12
Total: 20 (2-40)
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Posted: Tue Jan 09, 2018 8:17 pm
Battle post Mano: Melee Hunter Health: 22/29 Attk: (+8 ) || Def: (10 + 4) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def: 18
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Fury: Roll 'to hit' and if you succeed you strike your opponent five times resulting in +8 to dmg. If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. || Can be used every 5 turns. || Considered a full turn action. || Only the initial attack is effected by powering up.
Attacks with Assurance!
Mano's attack: 8 + 8 = 16, misses Mano's Dmg: ( 8 + ?? )/2 = ?? dmg
A CD: 1/3 F CD: 2/5
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Cornetified rolled 2 20-sided dice:
6, 5
Total: 11 (2-40)
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Posted: Tue Jan 09, 2018 8:28 pm
Battle post Dexurn: Massif Health: 18.5/38 Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2) Opponents Def: 14
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. (3/3)
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.Full attack attempt: 6+6=12 Miss
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Orpheus Solon rolled 2 20-sided dice:
7, 17
Total: 24 (2-40)
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Posted: Tue Jan 09, 2018 8:31 pm
Battle post Mano: Melee Hunter Health: 22/29 Attk: (+8 ) || Def: (10 + 4) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def: 18
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Fury: Roll 'to hit' and if you succeed you strike your opponent five times resulting in +8 to dmg. If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. || Can be used every 5 turns. || Considered a full turn action. || Only the initial attack is effected by powering up.
Attacks with Assurance!
Mano's attack: 8 + 7 = 15, misses Mano's Dmg: ( 8 + ?? )/2 = ?? dmg
A CD: 2/3 F CD: 3/5
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Cornetified rolled 2 20-sided dice:
17, 8
Total: 25 (2-40)
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Posted: Tue Jan 09, 2018 8:41 pm
Battle post Dexurn: Massif Health: 18.5/38 Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2) Opponents Def: 14
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. (3/3)
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action. (1/3)
Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action.Full attack attempt: 17+6=23 Successful attempt
8+6=14/2=7+3(bone splitter)= 10 Dmg plus -5 to Mano's dodge
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Orpheus Solon rolled 2 20-sided dice:
2, 14
Total: 16 (2-40)
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Posted: Tue Jan 09, 2018 8:58 pm
Battle post Mano: Melee Hunter Health: 12/29 Attk: (+8 ) || Def: (10 + 4) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def: 18
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Fury: Roll 'to hit' and if you succeed you strike your opponent five times resulting in +8 to dmg. If the initial attack is dodged so is the rest of the attacks. If the dodge fails, all hits land. || Can be used every 5 turns. || Considered a full turn action. || Only the initial attack is effected by powering up.
Attacks!
Mano's attack: 8 + 7 = 15, misses Mano's Dmg: ( 8 + ?? )/2 = ?? dmg
A CD: 3/3 F CD: 4/5
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Cornetified rolled 2 20-sided dice:
18, 13
Total: 31 (2-40)
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Posted: Tue Jan 09, 2018 9:30 pm
Battle post Dexurn: Massif Health: 18.5/38 Attk: (+6) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-20 (+2) Opponents Def: 14
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action. (2/3)
Shield Proficiency: Fortress gets a +5 for defense and deals an additional +5 to hit and dmg. If the fortress rolls a 17-20 (not including bonuses) they also 'stun' their opponent meaning they cannot attack next turn and if they try to dodge they suffer a -5 to dodge roll. || Can be used once every 5 turns.|| Considered a full turn action. (1/5)Full attack attempt: 18+6=24+5(ShieldPro) plus Stun
13+6=19/2=9.5+5(shieldpro)=14.5 Dmg plus -5 to dodge plus +5 to Dex's defense
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