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BIG GUCCI EDO
Captain

Friendly Friend

PostPosted: Sat Dec 16, 2017 10:14 pm


______________________ℂ𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 ℂ𝕣𝕖𝕒𝕥𝕚𝕠𝕟
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  • Character creation is established as follows; a character is allowed to choose a single Race as defined in the following posts as well as an optional Sub-Race which is also defined in the following posts. From there a character is able to choose [ 1 ] Class Specialty and then choose from the weapons listed in that specialty to make customs with. The character is then allowed to choose [ 2 ] Bonuses to suit them and allow for more customization to the RPer at their discretion. Free Perks are given to those who meet specific requirements as well as reach certain goals based on what they achieve through roleplay, some are given out upon creation based upon how a character is made. Just because you pick a specialty does not mean you can't use other weapons, a character simply gets a bonus when using their primarily used weapon.


    xxxxClass Specialtyxxxxxxxxxxxxx


  • Swordsman; a class specializing in swords.

      • Weapon Options; Two Handed Swords, One Handed Swords, Shield's,


    Assassin; a class specializing in sneak attacks with small weapons or poison.

      • Weapon Options; Dagger's, Short Swords, Whip, Ninja Tools


    Marksmen; a class specializing in the use of guns and other projectile weaponry.

      • Weapon Options; Gun of any type, bow, crossbow, slingshot.


    Musician; a class specializing music and other performance based items.

      • Weapon Options; Musical Instruments of any type.


    Scientist; a class specializing in technology and robotic weaponry such as turrets and bombs.

      • Weapon Options; Any invention that they make ( doesn't apply to weapons bought from others )


    Doctor; a class specializing in healing and poisons.

      • Special Options; Use of poisons and healing items are more effective.


    Brawler; a class specializing in hand to hand combat with no weapons.

      • Weapon Options; Staves, Poles, blunt non-cutting weapons.


    Navigator; a class specializing in the navigation of ship and weather mapping

      • Weapon Options; Any weapon.


    Blacksmith; a class specializing in the creation of arms as well as defensive items.

      • Weapon Options; Anything they create, as well as hammers.


    Shipwrights; a class specializing in the creation of ships and submarines.

      • Weapon Options; Axe's, blunt weaponry such as Clubs, Baton's.


    Merchants; a class specializing in the buying and trading of items

      • Weapon Options; Any Weapon.



    xxxxD e b u f f sxxxxxxxxxxxxx



    Slave Collar The heavy ball and chain of a slave, still attached. - 100 Spd



    xxxxBonusesxxxxxxxxxxxxx



    Famous You're exploits have been heard about around the world, when visiting an allied territory you get 15% off on all shopping you do.

    Dangerous You're cruelty knows no bounds during combat you get a 15% damage buff.

    Slippery You've been rumored to be hard to catch, you get a 15% speed boost when running from an enemy.

    Rabble Rouser Your ability to stir up a crowd is legendary, you gain twice the number of NPC slots for non World Government allied territories.

    Officer of the Year By being a model marine, you've been awarded officer of the year. (Grants RPC's a 5% exp boost on all Marine missions)

    Lone Wolf You're a strong independent black woman, and you don't need no crew. (Decrease word counts by 10% when posting alone)

    Gift of Gab Claim an additional 10% beli on all trades done.



    xxxxFree Perksxxxxxxxxxxxxx

    Tenacious Gains a boost of 50 defense.

    Sea Fairing Lessens wait times by [12] hours

    Crafty Gains a boost of 50 intelligence.

    Athletic Gains a boost of 50 Stamina.

    Brave Gains a boost of 50 Spirit.

    Spirit of the Wild Allows 1 additional hunting per week.

    Son of the Sea Allows 1 additional fishing per week.

    Notorious Gains a +.5 bounty increase

    Hyper Gains a boost of 50 Speed.

    Slick Gains a +1.5 beli increase

    Aggressive Gains a boost of 50 Attack.

    Lucky Gains a boost of 50 Accuracy.

    Cursed Ability to spawn with Zoan or Paramecia Devil Fruit (mod approval)

    Clever Adds 1 more additional [CUSTOM SLOT] at Character Creation

    Adventurous Gains a +1.5 exp increase when traveling to a new location.

    Charismatic Gains a +1.5 additional sell back value of anything you trade.

    Blessed Can prevent ship from Marooning [Once] a month

    Wanted~! Gains a +1.5 bounty increase



    _________________________________________________________________________________________________________________________


    ______________________𝔸𝕧𝕒𝕚𝕝𝕒𝕓𝕝𝕖 ℝ𝕒𝕔𝕖𝕤
    _________________________________________________

  • Character's may choose a single race as defined in this sections. Each race has it's own attributes and perk's that they can acquire by merely being born into a chosen race. As always there are many combination's of race's as many things can fall in love with one another without rhyme or reason. If you choose to be a half-blood or hybrid you do not get a sub-race at the start. However hybrid's are capable of becoming Cyborgs through RP and expensive procedures available in [ South Blue Cyborg Shop ].


    xxxxBase Racesxxxxxxxxxxxxx

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  • Human; human's are the most inventive of the races that inhabit the world, there are many of them and they come from all over. This race is the most prominent and the most dominant in the world with the capability to do anything they please. It is wise to never underestimate the will and wit of a human.

      • [300 Stamina, Life Return, +25 Spirit]


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  • Kuja; the fabled women of Amazon Lily who are generally rare within the world, it's generally impossible to tell them apart from human's, but they have outstanding spirit and seem to have special connections with animal weaponry. They do not ever birth male's.

      • [250 Stamina ,Snake Weapon, +25 Attack, +25 Spirit

      • Kuja have the trait, ability, to use half the cost of any Haki technique. So when a Kuja uses any Haki. The normal cost of spirit is split in half during combat, anytime.


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  • Skyfolk; three types of Skyfolk populate Skypeia, the land in the sky. Shandians, Birkan, and Skypiean. Each has special differences such as the Shandian's who are adept with dial weaponry, they tend to be of dark skin and have fairly small wings on their back that turn upwards ( like a cupid's wings ). Birkan's are defined by their ability to use spirit and their larger wings that allow them flight in most cases. The Skypieans are adept in both dial weapons and spirit but they are defined by their small wings that turn down similar to that of a bird's.

        [Techniques Based on Dials, 250 Stamina, +25 Spirit]
      • Skypiean: Free Dial Integration, +25 Accuracy

      • Shandian: Free Dial Integration, +25 Attack

      • Birkan: Free Dial Integration, +25 Speed

      • When using Kenbunshoku Haki they can split the cost in half. Meaning when they use Kenbunshoku Haki they always only pay half the spirit for their Kenbunshoku. This is known as their "Mantra" trait/Ability )


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  • Longlimb Tribe; The longlimb tribes consist of the Longarms and the Longlegs, both tribes ( obvious by their names ) posses a second join in their respective limbs. Two elbows in a Longarm and two knees in a Longleg, this race often keeps to themselves but can be seen on occasion outside of their humble tribe lands.

      • [250 Stamina, Life Return , +25 Accuracy or Strength

      • Long Arm: When using a punching combat technique, or regular punch, their punch's speed is raised by 100 stat. During the attack in the post of using the punching attack

      • Long Leg: When using a kicking combat technique, or regular kick, their kicks speed is raised by 100 stat. During the attack in the post of using the kicking attack




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  • Animal; they are all over the place, animal's are incapable of human speech ti'll [ 50 ] Intelligence has been achieved or they take the special bonus of [ insert bonus name here ]. Common animals no larger than an elephant can be made. Each animal get's its own special stat bonuses.

      • [Free Technique based on Animal Type, 300 Stamina, +25 Strength, +25 Speed]



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  • Mythic Animal; subject to mod approval upon creation. Mythical animal's are rare and far in between, character's made with this race are heavily subject to approval by a mod on what is acceptable, but anything from Dragons, Harpies, Hippogriff's and pegasi revolve in this realm. Power's from the various species are heavily limited if you are a full beast, mythic animal's get a special perk of being able to talk immediately.

      • [350 Stamina, +25 Attack, +25 Defense. Can be up to 50 Feet Tall.]


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  • Minkman; Minkman come from the land of Zou and take the apperance's of animals, the woman tend to take a more human-esque appearance with animal faces while the men take almost all animal traits but have the ability to walk on two legs. Minkman can be of any species of land animal or flying animal ( I.e. Birds, reptiles, mammals. Hell even a koala. ). There are no mythic minkman, don't even try it.

      • [300 Stamina, Electro, +25 Accuracy or Speed]

      • Mink people have a transformation known as "Sulong Form". This form can enhance [STR], [DEF], [SPD], [ACC], only as techniques. This turns them into a complete monster showing aggression, blood-thirst, and overpowering will. The idea is that their Sulong Form is terrifying! Mink people are allowed to create "custom techniques" to control, and utilize this transformation in battle. When using your Sulong Form. It can only be used for 4 posts(Turns) maximum. And how many posts you're in that transformation during fights. You use the same cool down amount, in posts during fights. (So if you stay in the transformation for 2 posts. You cannot use your Sulong Transformation for your next 2 posts). Also the normal custom technique buffs in Sulong Form are doubled. So naturally what would be a +25 boost as basic, would become +50 boost still in basic. Ex: Master Technique buffs are 100. So a Sulong Form Master Technique buff is 200. Enjoy.



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  • Fishmen; as the name describes they are fish with human appearances and tend to be much stronger than the average human and have the capabilities of the fish species they take after. Fishmen tend to be a bit on the bigger side of humans.

      • [250 Stamina Fishmen Karate, +25 Attack, + 25 Defense]

      • When underwater their current speed is raised by double. Outside of water their speed is their regular speed stat.



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  • Merfolk; merfolk are similar to fishmen with the exception that they lack feet at all, they have a tail that is capable of having the fin split into feet to balance upon on land. All merfolk are capable of this after the age of eight years old, they also tend to take abilities from the species of fish they relate too. They are the fastest being within the ocean and get more speed within the water.

      • [250 Stamina Merman Combat, +25 Accuracy, +25 Speed]


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  • Giant; a giant can be of any race, they exceed the height of 25ft at minimum and tend to be much stronger and bigger than any species within the world. They tend to grow very large and it is highly suggested that one does not select this race, after exceeding 50ft in height you will no longer be able to use a boat to travel.

      • [200 Stamina +50 Attack, +50 Defense, can be up to 50 Feet Tall.

      • During an attack only their current [STR] is raised by 300 stat whenever. During official fights as well.




    xxxxHalf Bloods & Hybridsxxxxxxxxxxxxx


    Choosing any of these Race's denies you the access to any and all sub-races. Cyborg can be gained later on in RP, but you can not start out as one.

  • Animoprh; a human and animal crossbreed that holds the traits of both human's and animals. Their are mythic animoprhs but any power's related to them are subject to mod approval. Traits such as ears, tails, horns and the like tend to be on Animorph's and easily defines them, normal animal animorphs tends to have stronger senses than humans. Often enough this race is used in slave trading.


      • [250 Stamina, +25 (Any related to animal), +25 (Any related to animal)]



  • Wotan; a giant race and a fishmen hybrid that is not usually seen, they get the perks of both fishmen and giant's but their height caps out at 25ft high. Fair swimmers and capable of breathing underwater, they are literally just oversized fishmen/merfolk.

      • [200 Stamina Fishmen Karate or Merman Combat, +30 Attack, +30 Defense, can be up to 25 Feet Tall.]



  • Half-Fishmen; a human with the ability to breath underwater or sprout a tail when they are completely submerged. Depending on the parent's a child that is half merfolk can swim like a mermaid in the water or a fishmen half breed that is capable of using fishmen karate and have a little bit higher strength then most humans. Both have small marks and traits that can give away their race, they also get a small bonus to whatever fish species they relate too.

      • [Fishmen Karate] + [Life Return], 300 STM, +25 Spirit, +25 attack, +25 Defense]



  • Half-Skyfolk; a human crossbreed with any Skyfolk. They appear as humans with wings and possibly higher than normal spirit or an understanding of dial weaponry. Depending on the parents the character can have a multitude of different traits showing up, but most commonly the human tends to have larger wings or higher spirit.

        [Life Return], 300 STM, +50 Spirit]
      • Skypiean: +25 Accuracy

      • Shandian: +25 Attack

      • Birkan: +25 Speed


      • Stat's and Bonuses



  • Demihuman:; anything else an RPer can think of, this is subject to mod approval in all cases when choosing this race. Do not be surprised if you are told no.

      • [???]




    xxxxSub Racesxxxxxxxxxxxxx


  • Cyborg; any race can be a cyborg, with the exception of hybrids and other subraces. Those who choose this as a sub-race are allowed to start out with a Small Fridge and [ 1 ] cyborg part of their choosing that is of low grade. Cyborgs run off of cola and have to restock in order to use their weapons, they still run off their stamina system, but weapons and gadgets use Cola Bottles in stead.

      • [+25 Accuracy ,+25 Defense, Can create and use Cyborg Techs]



  • Modified Human; human's that have been modified down to their Linage Factor, these are extremely rare and are only available to the human and kuja races. When choosing this sub-race the character can have a special body modification, they can potentially gain insect-like exoskeletons or fireproof hair.

      • [+25 (Any except Spirit), +25 (Any except Spirit), Unique Physical Based Ability]



  • AD Gene; a trait that disallows the acquisition of a devil fruit and gives the ability to have an exceptional stat or two. Those that possess the AD Gene tend to have early access to Haki as well and have a strange ability to transform when they become very strong and adept.

      • [+25 to any two stats. Access to Basic Haki at start.]



  • Zombie; those that have been killed and came back to life. Most zombies are stitched together beings that were revived by a special elixir that a certain scientist had been experimenting with. Zombie's have exceptional stamina but have absolutely no spirit what so ever, any race can be a zombie race. Be weary though, certain issues can occur when it comes to swimming or flying considering that the body is no longer light and is literally a mass of dead and generally solidified tissue and bone.

      • Zombies, are known as the undead, and do not feel pain. They're able to reattach/detach limbs. With no backlash, however their most prominent perk. Is that they're immune to anything that does not forcefully keep them from moving. A dislocated joint wouldn't stop them. Poison would not slow them; the body is already dead. Most noticeable feature they do not feel ANY pain. Still their stamina goes down. And when that hits 0 they are unable to fight. Collapsing!



      • [???]

    Base Human: 300 Stamina, Life Return, +25 Spirit
    Kuja Tribe: 250 Stamina ,Snake Weapon, +25 Attack, +25 Spirit
    Long Arm Tribe: 250 Stamina, Life Return , +25 Accuracy or Strength
    Long Leg Tribe: 250 Stamina, Life Return, +25 Speed or Strength

    --

    Skyfolk: Techniques Based on Dials, 250 Stamina, +25 Spirit
    Skypiean: Free Dial Integration, +25 Accuracy
    Shandian: Free Dial Integration, +25 Attack
    Birkan: Free Dial Integration, +25 Speed

    --

    Animorphs: 250 Stamina, +25 (Any related to animal), +25 (Any related to animal)
    Animal: Technique based on Animal Type, 300 Stamina, +25 Strength, +25 Speed
    Large Animal:350 Stamina, +25 Attack, +25 Defense. Can be up to 50 Feet Tall.
    Mink Tribe: 300 Stamina, Electro, +25 Accuracy or Speed

    --

    Fishmen: 250 Stamina Fishmen Karate, +25 Attack, + 25 Defense
    Merfolk: 250 Stamina Merman Combat, +25 Accuracy, +25 Speed
    Wotan: 200 Stamina Fishmen Karate or Merman Combat, +30 Attack, +30 Defense, can be up to 25 Feet Tall.

    --

    Giants: 200 Stamina +50 Attack, +50 Defense, can be up to 50 Feet Tall. (But can only wear custom armor sets)

    Subraces
    only 1 subrace can be selected at a time, as a Mod human cannot be a cyborg, and a cyborg cannot be an Anti-Devil.

    Modified Human: +25 (Any except Spirit), +25 (Any except Spirit), Unique Insect Based Ability

    Cyborg: +25 Accuracy ,+25 Defense, Can create and use Cyborg Techs.

    AD Gene: +25 to any two stats. Access to Basic Haki at start.

    Hybrids
    Cannot have subraces

    Wotan: Additional +25 Strength and +25 Defense during Fishmen Berserk.

    Human⟷Fishmen: [Fishmen Karate] + [Life Return], 300 STM, +25 Spirit, +25 attack, +25 Defense

    Human⟷Skyfolk: [Life Return], 300 STM, +50 Spirit
    Skypiean: +25 Accuracy
    Shandian: +25 Attack
    Birkan: +25 Speed

    Skypiean⟷Birkan: 250 STM, +50 Spirit, +25 Accuracy, +25 Speed
    Must start in skypiea

    Skypiean⟷Shandian: 250 STM, +50 Spirit, +25 Accuracy, +25 Attack
    Must start in skypiea

    Shandian⟷Birkan: 250 STM, +50 Spirit, +25 Attack, +25 Speed
    Must start in skypiea

    Kuja⟷Anything (except: Minks and Animals): [Base Racial Stats] +25 attack and +25 Spirit
    Must start in Amazon Lily





    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Racial Abilities and Perks

    As some of you may know, not all races in the One Piece Universe are created equal. Giants being hailed as the most powerful and destructive race, when taking things into consideration each race has their own unique perks and abilities granted to them.

    For instance, electro is a electricity based ability commonly used by the mink tribe of Zou. No other race can use electro thus being unique to the mink tribe.

    Certain races also get the ability to spawn in unique locations on the map as well.

    Skypieans, gain the ability to spawn on Skypiea.
    Merfolk & Fishmen, gain the ability to spawn on Fishmen Island.
    Minkmen, gain the ability to spawn on Zou.
    Kuja, gain the ability to spawn on Amazon Lily.
    Humans can choose any Blue Sea to spawn into
    Cyborgs can choose any Blue Sea to spawn into
    Animals can choose any Blue Sea to spawn into
    Ani-morphs can choose any Blue Sea to spawn into
  • PostPosted: Wed Mar 21, 2018 11:23 pm


    Picking traits is similar to picking your character personality,
    quirks, and unique 'abilities'. Each trait can drastically affect how one interacts with the world around them; as such, they should not be taken lightly. Therefore take care in deciding what they decide to pick for their characters traits as the decision is irreversible, and, each trait picked must be role-played upon if they call for the character to act a specific way.

    Each RPC is allowed to choose [1 starter trait] during character creation.


    Starter Traits

    Tenacious Gains a boost of 50 defense.

    Sea Fairing Lessens wait times by [12] hours

    Crafty Gains a boost of 50 intelligence.

    Athletic Gains a boost of 50 Stamina.

    Brave Gains a boost of 50 Spirit.

    Spirit of the Wild Allows 1 additional hunting per week.

    Son of the Sea Allows 1 additional fishing per week.

    Notorious Gains a +.5 bounty increase

    Hyper Gains a boost of 50 Speed.

    Slick Gains a +1.5 beli increase

    Aggressive Gains a boost of 50 Attack.

    Lucky Gains a boost of 50 Accuracy.

    Cursed Ability to spawn with Zoan or Paramecia Devil Fruit (mod approval)

    Clever Adds 1 more additional [CUSTOM SLOT] at Character Creation

    Adventurous Gains a +1.5 exp increase when traveling to a new location.

    Charismatic Gains a +1.5 additional sell back value of anything you trade.

    Blessed Can prevent ship from Marooning [Once] a month



    BIG GUCCI EDO
    Captain

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    Reply
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