WEAPON PROPERTIES
1. Weapon typeBladedBladed weapons have a sharp edge made for slashing.
Effect: Weapon can be used for slashing attacks. Lethal.
Critical: On slash or swing attacks: bleed 5 HP per turn for 5 turns, sever limbs on aimed attacks.
PointedWeapons forged with a point are specifically meant for thrusting (stab) attacks.
Effect: Weapon can be used for stabbing attacks. Lethal.
Critical: On stab attacks: bleed 5 HP per turn for 10 turns. Fatal on aimed attacks to the heart, neck, eyes, or head.
BluntWeapons with a blunt edge that can be used for crushing and shattering.
Effect: Can inflict controlled damage (lethal or non-lethal).
Critical: Break limb on aimed attack (concuss if head).
2. Weapon qualityMakeshift"Weapons" of this quality are usually not weapons to begin with. An oar from the nearby shed, a branch from that short tree, the character just picked it up because it was better than nothing at all.
Effect: Reduce base damage by 50%.
JunkYou're not sure if it exceptionally poorly made or if it spent a couple of decades exposed to the elements, but this weapon can barely be called one.
Effect: Reduce base damage by 25%.
PoorNot terrible craftsmanship, but clearly substandard. Weight might be off, measurements might be wrong, or the handle might have some weird notch in it. Whatever it is, it was probably a failed attempt sold at a bargain price.
Effect: Reduce base damage by 10%.
Standard (default)Adequate, up to code, call it whatever you want, this weapon meets the standard quality expected of a weapon designed for service.
Effect: None.
SuperiorObviously crafted by a gifted smith, connoisseurs will see this weapon subtly stand out from the rest for its quality.
Effect: Increase base damage by 10%.
MasterpieceThe type of work an artisan will make 1 or 2 of in their lives. These weapons are perfect in every facet, even becoming greater than the sum of its parts. A true work of art.
Effect: Increase base damage by 25%.
LegendaryThese weapons are of such quality it is unlikely they were forged by mortal hands.
Effect: Increase base damage by 50%.
3. Weapon lengthShortThese weapons are shorter than those normally designed for open combat. They will trade off the reach of traditional weapons in favor of easier portability and versatility.
Effect: Can be used from melee range and close range. -2 to attack rolls from close range. -2 on parry and deflection rolls.
Standard (default)Weapons of basic length, usually just long enough to strike from outside arms reach.
Effect: Can be used from melee range.
LongThese weapons are made specifically to strike from a distance. Although this does provide a significant advantage, they are usually more troublesome to transport, usually having to be carried by hand or slung on the back, making it more cumbersome.
Effect: Can be used from melee range and medium range. -2 to attack rolls form melee range. Cannot be concealed.
4. Weapon weightLightLight weapons can be wielded by anyone. Their light weight makes them ideal for weapon types that do not rely on weight or power to inflict damage.
Effect: Reduce base damage by 5. Reduce penalty for dual wielding light weapons by 2.
Standard (default)The weapons weight is what you would expect when picking a weapon made of metal. Most normal adults would have little to no problem wielding it.
Effect: None.
HeavyWeapons that would be classified as heavy require some degree of raw physical strength to properly wield. The increased weight does, however, increase the weapon's impact strength.
Effect: Increase base damage by 5. Increase hit DC roll for all basic attacks except swing by 2. Increase penalty for dual wielding with heavy weapons by 2.
MassiveMassive weapons are so physically large that they are mostly used to crush opponents using their devastating weight. They are extremely heavy, slow and powerful.
Effect: Increase base damage by 10. Increase hit DC for this weapon by 5. Reduce value of deflect/parry checks against this weapon by 25% (added to other bonuses that may apply). Cannot be dual wielded.
5. Weapon customizationSerrated BladeSerrated blades are made to inflict more severe injuries as the weapon perforates and exits the body. While efficient against soft tissue, these weapons tend to perform more poorly against harder materials than a clean straight blade would.
Effect: Increase bleeding duration and damage by 25%. Increase value of armor bonus by 25% against serrated weapons.
ConcealedConcealed weapons are either completely disguised or have hidden properties that prevent an opponent from efficiently anticipating an initial attack.
Effect: Reduce Hit DC of first sneak attack of a fight by 5.
FastenedWeapons with this property are fastened to the wielder's hand, making them much harder to pry from a wielder's grip.
Effect: +10 to [Disarm] DC against this weapon. Cannot be dropped, only unequipped.
Chakra MetalWeapons made of chakra metal are natural conduits for techniques or jutsus.
Effect: Weapon can be used as conduit for jutsus that must be cast from [Touch] range. Reduce chakra cost of techniques that are designed to be channeled through a weapon by 25%.
SpikedSpiked weapons have tiny to large spiked scattered across its surface to inflict additional damage. Primarily found on maces and flails.
Effect: Increase [Base Damage] by 5. Weapon becomes lethal.
FlexibleQuality almost exclusively found on flails or flail-like weapons, flexible weapons are very hard to deflect as they will bend and wrap around obstacles to reach a target.
Effect: Reduce efficiency of parrys/deflections against this weapon by 25%.
Hybrid (Main/Secondary)Hybrid weapons are designed to be used in multiple manners. Of course, when used for a function it was not initially designed for, it is slightly less efficient.
Effect: Can be used as one of two categories of weapon. When used as its secondary type, reduce [Base damage] by 5.
HookedWeapon has a hook or hook like appendage built into its design to latch on to weapons or shields, making them more efficient at disarming opponents.
Effect: Increase [Disarm] checks by 5.
Diamond TippedWhile extremely expensive, diamond tipped weapons have powdered diamond dust forged into their blade or point to make them sharper and more durable.
Effect: Increase [Base Damage] by 5.
OrnateWhile ornate weapons don't have any added functional value and are uselessly expensive, they provide their wielder with an image of wealth and status.
Effect: Increase [Charisma] based checks by 2 (not against animals).
SegmentedWeapon is made from two or more segments attached by chain or rope.
Effect: Weapon can be used for lashing attacks (lethal or non-lethal).