Common Name: Glitch
Primary Weapon: "Hands" -- Hands and blasters generated by permanently accompanying units uplinked to primary form.
Project Goals:


  • Human - Reploid Conversion for weapons use
  • Expand on current weapons capabilities by attempting recreation of specialties included in popular media
  • Attempt to reach into interdimensional space for additional arsenal???

Success?: Conversion, adaption of 2 previously unexplored attack methodologies (G-Mode; Standard, S-Mode, highly dangerous)
Personality: Broken. Young convert sold to university for project, escaped to Repliforce custody upon completion of the install of S-Mode. Currently, Glitch roams bar to bar lamenting the loss of Repliforce and has highly anxious habits, mistrusting emotional bonds and refusing to speak unless must. Well aware she's a heavy duty weapon and prefers to hide her floating hands to escape recruitment. Generally wants to be drunk -- has yet to become tipsy. Grumbles at being exposed, only fights as needed.

G-Mode: The most common, permanently engaged. G-mode is the mode engaging the Hands, allowing remote operation of them as weaponry or simply extra hands. G-Mode offers easier accessability to terminals and machines and seems to be locked, causing a permanent, irreperable glitch.
S-Mode: Major Combat. The hands gain capability of firing heavy duty laser beams, summons ground spikes, and allows for Glitch to grab one without any hand contact, and move them to no personal harm. S-Mode further increases strength, power, and speed, however after it Disengages Glitch requires recovery time.
Memoria Moide: Utilizes the data from fallen companions. Dominantly emulates various types of buster shots, however may also foprm razor sharp claws.