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Endreal

PostPosted: Sat Dec 02, 2017 3:37 pm


The Empty Well "Sora no Ido"
Rank: B
Range: Line of Sight
Description: Aldeberan brings his hand up across his face and gathers chakra to cause a droplet to fall from his hand and catch his enemies attention. When the droplet is seen an auditory effect occurs and the victim is trapped in his genjutsu. Victim's trapped are fooled into thinking that they are unable to gather chakra, thereby preventing them from using jutsu.
While captured in his genjutsu self-sustaining jutsu will remain active, and jutsu that require constant chakra will be cancelled.

Requirements: None
Permission: Aldeberan and those he teaches it

--R31gn-of-Ph3r--

Nodus Esper

Yuumei Kagemusha
PostPosted: Mon Dec 04, 2017 8:52 pm


So, the trigger is them watching the droplet fall and making a sound? I can assume the droplet sound must be dumb as ******** loud, coz... Droplets aren't that loud unless you're somewhere pretty freaking quiet. So, being unable to gather chakra prevents them from casting jutsu, this also prevents them from casting Genjutsu Release based techniques also, right? Which means their only escape is a teammate or if you damage them, naturally knocking them out of the Genjutsu.

Nohkiyoe

Timid Seeker

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Endreal

PostPosted: Thu Dec 07, 2017 6:15 am


Nodus Esper
.

Well it's not necessarily that the droplet is loud but by catching their attention and having them notice the droplet they are already in the process of falling under his genjutsu. When the droplet finally hits the ground they are in his genjutsu, and they sound they hear is also a part of it. Also yes they wouldn't be able to use genjutsu release techniques such as kai. If it would make it better then I could change it to cause a louder noise.
PostPosted: Sat Dec 09, 2017 10:59 am


Intertwined Fate
Rank: B
Type: Fuuinjutsu
Range: 0 to place seal, 150 foot radius after seal is placed
Description: Aldeberan has the seal tattooed to himself. After performing the necessary hand signs the same seal appears in his hand and once he places that seal on another person that person can only use the same amount of chakra that he is currently using. Also once the seal is placed it doesn't use any of his chakra.

Requirements: Tattoo of the seal somewhere on the users body
Permission: Aldeberan and those he teaches

--R31gn-of-Ph3r--

Nodus Esper

Yuumei Kagemusha

Endreal


Endreal

PostPosted: Wed Dec 13, 2017 4:25 pm


Renewal Taekwondo Re:Taekwondo
Rank: A
Type:Taijutsu
Range: 0 (Fighting style)
Description:
Re:Taekwondo owns a wide variety of kicks aimed at the upper parts of the body using rotation of the body as a source of power. However, the users of this martial art often utilizes a full arsenal of punches not seen in normal Taekwondo along with the softness/hardness concept of Chinese martial arts and the "bobbing and weaving" of boxing . Re:Taekwondo also has many take downs that often start with the "hook" kick snaring the victim with the back of the leg in the limbs or the head making them lose balance. This technique is a mixture of several different forms of martial arts, though it includes several original techniques exclusive to this style of fighting.
Requirements: Must know Kyoukushin Karate, WTF Taekwondo, and a Boxing principle.
Permission: Everyone



Hwechook
Rank: E
Type: Taijutsu
Range: 0
Description:a kick that has gathered force through rapidly spinning on a central point and either striking them in an attack similar to a roundhouse kick, or ensnaring their opponents limbs in a sort of hook. It is a staple point in Renewal Taekwondo as it is utilized in several variations. This technique is used to setup several takedowns in Re:Taekwondo. It is also a "parent" technique to a few other moves, these moves being:
3rd Stance Hwechook: Essentially hwechook executed three times in a row either from left or right, followed straight away from the opposite direction, then from behind. If the victim flinches and tries to evade by going back, damage increases. It aims at the opponent's brain with the first and second kick and finishes the opponent with the third.
Lowest Hwechook: A technique that compensates for Hwechook's primarily middle-upper body targeting which made it predictable. This move is usually performed to dodge an opponents attack at the upper body by ducking to the ground. Using this force the user does a 180° spin sweep kick that is parallel to the ground aimed at the opponent's feet. It can be used to link to the Dragon Catcher technique.
Dragon Sign Hwechook: technique that gathers its power from firmly burying one's foot into the ground and sending the resulting force up to the knee, pelvis, waist and then to the tip of the foot which executes the Hwechook.

Requirements: Knowledge of Re:Taekwondo
Permission: Everyone

Hoe Catcher
Rank: D
Range: 0
Description: A kick used to grab an opponent in a lock position. The fighter feints a reverse kick with one leg and uses that leg to hold the arm of the opponent. It is mainly used to break an enemy's guard. A parent technique of:
Dragon Catcher: An advanced application of the Hoe Grab technique. First the user jumps up high while holding the opponent's neck with Hoe Grab while spinning in high speed, then the victim is dropped onto the ground head first

Requirements: Skill with Re:Taekwondo
Permission: Everyone

Hydra's Kick
Rank: C
Range: Up to 30 feet
Description:The technique unleashes a dragon-like wave that can be controlled by the user at will and released in the form of a kick. Different forms of chakra natures can be added to change the property of this wave.

Requirements: None
Permission: Everyone

Kyotouryuu Seventh Stance: Iris /b]
Rank: E
Range: 5 feet
Description:Gets into a "race start" position (either with your fingers or the bottoms of your hands on the ground). Rushes forward in a phantom illusion using a feint. Chains into other techniques.

Requirements: None
Permission: Everyone

Kyotouryu: Chrysanthemum
Rank: E
Range: 0
Description: Draws/catches the opponent's weapon between the user's back and arms, snapping/breaking it. Primary sword-breaking technique. Can only break basic weaponry

Requirements: None
Permission: Everyone
--R31gn-of-Ph3r--

Nodus Esper

Yuumei Kagemusha
PostPosted: Sat Dec 16, 2017 11:16 pm


Techniques below have been given a; √


Endreal



The Empty Well "Sora no Ido"
Rank: B
Range: Line of Sight
Description: Aldeberan brings his hand up across his face and gathers chakra to cause a droplet to fall from his hand and catch his enemies attention. When the droplet is seen an auditory effect occurs and the victim is trapped in his genjutsu. Victim's trapped are fooled into thinking that they are unable to gather chakra, thereby preventing them from using jutsu.
While captured in his genjutsu self-sustaining jutsu will remain active, and jutsu that require constant chakra will be cancelled.

Requirements: None
Permission: Aldeberan and those he teaches it

Intertwined Fate
Rank: B
Type: Fuuinjutsu
Range: 0 to place seal, 150 foot radius after seal is placed
Description: Aldeberan has the seal tattooed to himself. After performing the necessary hand signs the same seal appears in his hand and once he places that seal on another person that person can only use the same amount of chakra that he is currently using. Also once the seal is placed it doesn't use any of his chakra.

Requirements: Tattoo of the seal somewhere on the users body
Permission: Aldeberan and those he teaches

Renewal Taekwondo Re:Taekwondo
Rank: C
Type:Taijutsu
Range: 0 (Fighting style)
Description:
Re:Taekwondo owns a wide variety of kicks aimed at the upper parts of the body using rotation of the body as a source of power. However, the users of this martial art often utilizes a full arsenal of punches not seen in normal Taekwondo along with the softness/hardness concept of Chinese martial arts and the "bobbing and weaving" of boxing . Re:Taekwondo also has many take downs that often start with the "hook" kick snaring the victim with the back of the leg in the limbs or the head making them lose balance.
Requirements: none
Permission: Everyone



Hwechook
Rank: E
Type: Taijutsu
Range: 0
Description:a kick that has gathered force through rapidly spinning on a central point and either striking them in an attack similar to a roundhouse kick, or ensnaring their opponents limbs in a sort of hook. It is a staple point in Renewal Taekwondo as it is utilized in several variations. This technique is used to setup several takedowns in Re:Taekwondo. It is also a "parent" technique to a few other moves, these moves being:
3rd Stance Hwechook: Essentially hwechook executed three times in a row either from left or right, followed straight away from the opposite direction, then from behind. If the victim flinches and tries to evade by going back, damage increases. It aims at the opponent's brain with the first and second kick and finishes the opponent with the third.
Lowest Hwechook: A technique that compensates for Hwechook's primarily middle-upper body targeting which made it predictable. This move is usually performed to dodge an opponents attack at the upper body by ducking to the ground. Using this force the user does a 180° spin sweep kick that is parallel to the ground aimed at the opponent's feet. It can be used to link to the Dragon Catcher technique.
Dragon Sign Hwechook: technique that gathers its power from firmly burying one's foot into the ground and sending the resulting force up to the knee, pelvis, waist and then to the tip of the foot which executes the Hwechook.

Requirements: Knowledge of Re:Taekwondo
Permission: Everyone

Hoe Catcher
Rank: D
Range: 0
Description: A kick used to grab an opponent in a lock position. The fighter faints a reverse kick with one leg and uses that leg to hold the arm of the opponent. It is mainly used to break an enemy's guard. A parent technique of:
Dragon Catcher: An advanced application of the Hoe Grab technique. First the user jumps up high while holding the opponent's neck with Hoe Grab while spinning in high speed, then the victim is dropped onto the ground head first

Requirements: Skill with Re:Taekwondo
Permission: Everyone

Hydra's Kick
Rank: C
Range: Up to 30 feet
Description:The technique unleashes a dragon-like wave that can be controlled by the user at will and released in the form of a kick. Different forms of chakra natures can be added to change the property of this wave.

Requirements: None
Permission: Everyone

Kyotouryuu Seventh Stance: Iris /b]
Rank: E
Range: 5 feet
Description:Gets into a "race start" position (either with your fingers or the bottoms of your hands on the ground). Rushes forward in a phantom illusion using a feint. Chains into other techniques.

Requirements: None
Permission: Everyone

Kyotouryu: Chrysanthemum
Rank: E
Range: 0
Description raws/catches the opponent's weapon between the user's back and arms, snapping/breaking it. Primary sword-breaking technique. Can only break basic weaponry

Requirements: None
Permission: Everyone

Nohkiyoe

Timid Seeker

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Endreal

PostPosted: Sat Jan 27, 2018 4:41 pm


Rejuvinating Chocolate
Rank: C-S
Range: 0 (It's food)
Description: The user creates a chocolate bar that can then be eaten to heal them based on the level used. This ability is also a rather strange one as it gets stronger as the user becomes stronger, directly correlating to the caster's level. The user can still use lower levels but a full power chocolate bar would have stronger effects. These effects are as followed: C Rank: can heal minor wounds such as damage from blades and bruises. B Rank: Can heal deeper wounds and slowly stops bleeding. A Rank: Immediately stops bleeding and heals deep wounds over a course of a few minutes. S Rank: Stops bleeding immediately and can repair damaged body tissue.

Requirements: Must be a medical-nin
Permission: Anyone

Detox Chili
Rank: D
Range: 0 (food)
Description: The user creates a small chili pepper that can be eaten within 3 minutes to remove any minor poisons and drugs that may be affecting them. If eaten after 3 minutes it will have no effect.

Requirements: Medical-nin only
Permission: Anyone

Swift Flight Lollipop
Rank: C
Range: 0
Description: Once placed in their mouth this lollipop increases the eaters speed up to 10% of Jonin lee's speed without weights. This effect lasts for 3 minutes which is when the lollipop will dissolve. If the users rank is lower than the person that eats it, it will become increasingly weaker depending on how much higher the person is. If they are 2 or more ranks they will gain no bonus from it.

Requirements: Medical-nin
Permission: anyone

Stimulating Spicy Sausage/b]
Rank: C
Range: 0
Description: When eaten it gives the consumer speed and strength equal to 5% of Jonin Rock Lee, but only if they are the same or lower rank of the caster. Must be eaten immediately after creation or no increase will be given

Requirements: Medical-nin
Permission: Anyone

Requirements: medical nin
Permission: anyone

God Fist Gummy
Rank: S
Range: 0
Description: The ultimate jutsu in a medical ninjas arsenal. Once eaten it increases the strength of all food made by a ninja for 5 minutes. It also grants speed and strength equal to 45% of Jonin level Rock Lee during its duration. It must be eaten immediately or no bonus will be accessed. Although it is very strong, once the time runs out the consumer will not be able to access any of their jutsu for an entire day, and they will feel very weak immediately once the effect wears off.
Rejuvenating Chocolate- Immediately causes the chocolate to increase a rank
Swift Flight Lolipop- Makes the consumer have speeds of equal to 25% of Jonin Rock Lee
Stimulating Spicy Sausage- Increases the consumer's speed and strength to equal to 15% of Jonin level rock lee

Requirements: Medical Ninja only
Permission: Anyone

--R31gn-of-Ph3r--

Nodus Esper

Yuumei Kagemusha
PostPosted: Sun Jan 28, 2018 2:45 pm


Shoge Style Slithering Dance
Rank: C
Range: Dependant on length of weapon
Description: This is a kenjutsu fighting style that uses a kyotetsu-shoge. Once they have acquired one they then integrate their chakra in the weapon and use it to manipulate the blade to attack from several angles. This style focuses mainly on manipulating the blade and weight to catch opponents from several angles. This is achieved through bouncing the weapon off of several objects at an angle, causing it to move in unpredictable patterns. During the battle when they don't have anything to bounce it off of they use their own chakra to control it, and they can change its direction at will. Typically this technique focuses on speed and evasion to either slowly whittle down their enemy or to bind them and land a killing blow.

Requirements: None
Permission: Anyone

--R31gn-of-Ph3r--

Nodus Esper

Yuumei Kagemusha

Endreal


Endreal

PostPosted: Sun Jan 28, 2018 3:44 pm


Null Sector
Rank: S
Range: 80
Description:The user places four seals at each cardinal direction and once placed he then uses a very large amount of chakra to create a domed area that cuts off all chakra completely. Once someone has stepped into this area they lose all access to any form or chakra whatsoever. When a jinchuuriki or tailed beast comes into contact with this field one of two things may happen. When they enter the area, they cannot leave until the field is dropped or, if another jinchuuriki or being with an exorbitantly large amount of chakra is already inside of the field they are not allowed to go past the threshold to enter the area. This dome will not be dispersed until either the user leaves the area, cancels it himself, or dies. If a ninja with a normal jonin level chakra pool were to attempt to use this technique they could only use it about twice with a completely full chakra pool before they are completely exhausted of chakra.

Requirements: Must know the Intertwined Fate technique
Permission: Anyone

--R31gn-of-Ph3r--

Nodus Esper

Yuumei Kagemusha
PostPosted: Sun Jan 28, 2018 3:59 pm


These have been approved; √

Rejuvinating Chocolate
Rank: C-S
Range: 0 (It's food)
Description: The user creates a chocolate bar that can then be eaten to heal them based on the level used. This ability is also a rather strange one as it gets stronger as the user becomes stronger, directly correlating to the caster's level. The user can still use lower levels but a full power chocolate bar would have stronger effects. These effects are as followed: C Rank: can heal minor wounds such as damage from blades and bruises. B Rank: Can heal deeper wounds and slowly stops bleeding. A Rank: Immediately stops bleeding and heals deep wounds over a course of a few minutes. S Rank: Stops bleeding immediately and can repair damaged body tissue.

Requirements: Must be a medical-nin
Permission: Anyone

Detox Chili
Rank: D
Range: 0 (food)
Description: The user creates a small chili pepper that can be eaten within 3 minutes to remove any minor poisons and drugs that may be affecting them. If eaten after 3 minutes it will have no effect.

Requirements: Medical-nin only
Permission: Anyone

Swift Flight Lollipop
Rank: C
Range: 0
Description: Once placed in their mouth this lollipop increases the eaters speed up to 10% of Jonin lee's speed without weights. This effect lasts for 3 minutes which is when the lollipop will dissolve. If the users rank is lower than the person that eats it, it will become increasingly weaker depending on how much higher the person is. If they are 2 or more ranks they will gain no bonus from it.

Requirements: Medical-nin
Permission: anyone

Stimulating Spicy Sausage/b]
Rank: C
Range: 0
Description: When eaten it gives the consumer speed and strength equal to 5% of Jonin Rock Lee, but only if they are the same or lower rank of the caster. Must be eaten immediately after creation or no increase will be given

Requirements: Medical-nin
Permission: Anyone

Requirements: medical nin
Permission: anyone

God Fist Gummy
Rank: S
Range: 0
Description: The ultimate jutsu in a medical ninjas arsenal. Once eaten it increases the strength of all food made by a ninja for 5 minutes. It also grants speed and strength equal to 45% of Jonin level Rock Lee during its duration. It must be eaten immediately or no bonus will be accessed. Although it is very strong, once the time runs out the consumer will not be able to access any of their jutsu for an entire day, and they will feel very weak immediately once the effect wears off.
Rejuvenating Chocolate- Immediately causes the chocolate to increase a rank
Swift Flight Lolipop- Makes the consumer have speeds of equal to 25% of Jonin Rock Lee
Stimulating Spicy Sausage- Increases the consumer's speed and strength to equal to 15% of Jonin level rock lee

Requirements: Medical Ninja only
Permission: Anyone


Shoge Style Slithering Dance
Rank: C
Range: Dependant on length of weapon
Description: This is a kenjutsu fighting style that uses a kyotetsu-shoge. Once they have acquired one they then integrate their chakra in the weapon and use it to manipulate the blade to attack from several angles. This style focuses mainly on manipulating the blade and weight to catch opponents from several angles. This is achieved through bouncing the weapon off of several objects at an angle, causing it to move in unpredictable patterns. During the battle when they don't have anything to bounce it off of they use their own chakra to control it, and they can change its direction at will. Typically this technique focuses on speed and evasion to either slowly whittle down their enemy or to bind them and land a killing blow.

Requirements: None
Permission: Anyone

Null Sector
Rank: S
Range: 80
Description:The user places four seals at each cardinal direction and once placed he then uses a very large amount of chakra to create a domed area that cuts off all chakra completely. Once someone has stepped into this area they lose all access to any form or chakra whatsoever. When a jinchuuriki or tailed beast comes into contact with this field one of two things may happen. When they enter the area, they cannot leave until the field is dropped or, if another jinchuuriki or being with an exorbitantly large amount of chakra is already inside of the field they are not allowed to go past the threshold to enter the area. This dome will not be dispersed until either the user leaves the area, cancels it himself, or dies. If a ninja with a normal jonin level chakra pool were to attempt to use this technique they could only use it about twice with a completely full chakra pool before they are completely exhausted of chakra.

Requirements: Must know the Intertwined Fate technique
Permission: Anyone

Nohkiyoe

Timid Seeker

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Endreal

PostPosted: Sun Feb 04, 2018 4:45 pm


In-Fighting
Rank: C
Range: 0
Description: A rather simple boxing style in which the user attempts to overwhelm his opponent by applying constant pressure — taking away an opponent's spacing and timing. They fight at a very close distance, often trying to remain right in front of their opponents and not giving them any space to move or escape, constantly staying in their face. When learning this style a user becomes excellent at the bobbing and weaving typically associated with all forms of boxing. They also have a very strong punch, and if needed they can launch full-length explosive punches with great speed.

Requirements: Nothing
Permission: Any

--R31gn-of-Ph3r--

Nodus Esper

Vaserios

Overlord Diaus
PostPosted: Sun Feb 04, 2018 5:09 pm


Kyoukushin Karate
Rank: C
Range: 0
Description: A striking art using punching, kicking, knee strikes, elbow strikes and open-hand techniques such as knife-hands, spear-hands, and palm-heel strikes. It also involves using simple throws and flips.

Requirements: None
Permission: Anyone

--R31gn-of-Ph3r--

Nodus Esper

Vaserios

Overlord Diaus

Endreal


Endreal

PostPosted: Sun Feb 04, 2018 5:13 pm


WTF Taekwondo
Rank: C
Range: 0
Description: Characterized by its emphasis on head-height kicks, jumping and spinning kicks, and fast kicking techniques, this style also adopts stances that are narrower, taller, and while being less stable compared to Karate stances they give more agility.

Requirements: None
Permission: Anyone

--R31gn-of-Ph3r--

Nodus Esper

Vaserios

Overlord Diaus
PostPosted: Sun Feb 04, 2018 5:23 pm


Endreal


MEIN GOTT MAN, you could have made a single post for all these short techniques. They have my seal of approval though.

Cpt Muffin


Endreal

PostPosted: Fri Feb 09, 2018 7:10 pm


Dance of The Four Gods Principle
It is important to note that these techniques can all be used independently of each other with the exception of the Fourth Stance.


1st Stance: Basaltic Fist
Rank: A
Range: 0
Description: The user takes a formal Kata stance and unleashes a powerful and explosive punch that interrupts an opponents attack.

Requirements: None
Permission: Aldeberan and those he teaches

2nd Stance: Phoenix Kick
Rank: A
Range: 1
Description: It offsets the balance of an opponent by kicking the ground to send a powerful shockwave through it. A variation of this technique is to stomp the opponent's leg, and the shockwave still travels from the ground

Requirements: None
Permission: Any

3rd Stance: White Tiger's Dance
Rank: A
Range: 0
Description: It is a combo of punches and kicks meant to penetrate an opponent's defenses by relentless attacking in several directions. This technique also has a different use, the flurry of attacks is meant to redirect the airflow around the user

Requirements: None
Permission: Aldeberan and those he teaches

4th Stance: Dance of the Blue Dragon
Rank: S
Range: 10 feet
Description: The first three stances in Dance of Four Gods are used to set up the flow of air for Blue Dragon's Storm. The user takes control of the flow and directs it towards their opponent in a powerful blast of air sending a shockwave through their opponent's body causing severe internal damage. Although technically this move can be performed with only the 3rd stance, the first two stances serve to add extra energy and to prevent the opponent from being able to counter. An experienced enough wind release user can also use this by controlling the air flow with chakra but they will only be able to utilize an A-ranked version.

Requirements: (what does it take for your character to be able to use your technique?)
Permission: (who is allowed to use your technique?)

--R31gn-of-Ph3r--

Nodus Esper

Vaserios

Overlord Diaus
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