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Posted: Wed Nov 29, 2017 1:20 pm
Here you'll find the list of my approved characters.
emotion_yatta
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Posted: Wed Nov 29, 2017 1:28 pm

Username: Zylvanness Name: Svalrvænn Hildrhárr (Svalr meaning Cold. Vænn meaning Expected and Hopeful. Hildr meaning Valkyrie, Hárr meaning grey-haired in Old Norse. Collectively, she is the cold and expected valkyrie, or she is the valkyrie of hope. She isn't sure yet, either.) Nickname: Hildr, or Valkyrie. Race: Human Ethnicity: Caucasian Gender: Female Orientation: Straight Alignment: Lawful Good Academy: Beacon Age: 17 Birthday: 30th May Height: 5'8" Combat Type: Close-range slashing, long-range piercing. Weapon(s): Herja: Forged by the armour her great grandmother, her personal hero and inspiration, once worn in the Great War 95 years ago. Herja is a spear made of dark blue metal, almost black or grey in colouration, with gold decoration of swirls along the blades edge, much like Hildr's armour. Near the spear's tip a long and narrow clip of dust is concealed, ready to power up her spear's attacks. The bottom tip of the spear has a smaller, more narrow blade off-centre to allow for the rifle barrel positioned at the bottom end. Hildr can fire this to propel her spear forwards for extra power. Herja can transform into sniper mode, the bottom blade bends 90 degrees and splits down it's middle to create a sight, whilst a superior, magnifying sight unfolds from further up the weapon where a trigger also unfolds. Herja's spear head folds together, completely protecting the long and narrow clip of dust that now folds in half to become more rectangular. The entire spear-head and clip then bends 90 degrees to become the ammo and shoulder-rest for the sniper. It's final form is dual-short sword, usually a last resort and close-combat only mode for Hildr.
(Design may be revised as I continue to draw and theorise how the weapon works, but the forms and usage will remain the same, mostly cosmetics that will change.)
Dust Skill:Hildr has two different rounds for Herja, Ice and Air. Ice Dust allows her to freeze targets piece by piece, slowing them so that she might catch them. Her bullet become freezing, or the dust bullets are stored within the blade when not in gun mode to imbue the blade with freezing properties. Hildr has basic use of this dust at the moment. Air Dust allows herja to help Hildr gain speed, but usually to allow her to attack her enemies from above, or to get around and leap like a great warrior. She rarely uses this in gun mode, however she often uses Air dust in spear or sword mode for manoeuvrability. Hildr has trained mostly with this dust to accompany her fighting style.
Semblance: Death Sense Hildr has inherited this semblance as a hereditary ability of the Svalrvænn family, particularly the female side. Although not particularly useful in combat, she can sometimes sense death if somebody is in going to die nearby and very soon. She discovered this semblance as a child and lost somebody important. Since then she has wanted to train her semblance so that she can act on it more quickly. She firmly believes in destiny, like Pyrrha Nikos once did, and tries her hardest to change fate if someone she deems worthy of life is about to die.
Relationships: ❖ Vindr Hildrhárr - Father ❖ Kala Hildrhárr - Mother ❖ Fóstra Hildrhárr - Great Grandmother
Strengths: ✔ Courageous ✔ Good Listener ✔ Nurturing ✔ Headstrong (also a weakness)
Weaknesses: ✘ Over-protective ✘ Will sacrifice herself over others ✘ Fire ✘ Headstrong (also a strength)
Likes: ✔ Snow, fresh air, mountains are what she enjoys most. ✔ Fields of flowers, being able to have time to herself. ✔ Children, laughter, happiness. ✔ Relaxing bath time
Dislikes: ✘ Fire ✘ People that accept fate, or murder, ending someone else's destiny. ✘ Being told what she cannot do ✘ Mud
Personality: ❖ Hildr is very kind, and usually confident and easy-going. But during times of extreme pressure her confidence can begin to dwindle. Without support from friends and/or family, however, she can quickly bring herself back up. She has very strong morals, and will do almost anything she can to see that she remains true to them, even if it means endangering herself. Hildr has her own reasons for why she fights, and sometimes it can knock her down, catching her off guard or giving her a random spark of defiance. She will often try to inspire others, or encourage them to make their own fate, but to never give up. She hates seeing people give up...
History: ❖ Hildr, or more properly named Svalrvænn Hildrhárr, comes from Atlas, living with her family that have always been in service to the Atlesian military. Her grandmother, however, wished she could be a huntress. Fóstra battled in the Great War 95 years ago, and after surviving it watched the construction of the Academies . In her personal diaries, she kept notes of how she wished she could have been a Huntress, and that the military life was beginning to inspire her less and less. All these messages of inspiration, of the power of a single person, of the power of choice, were what Svalrvænn grew up with. As a young child, she wished she could have met her grandmother, asked her what it was like, why she couldn't join the academy, why she was not allowed the choice she went on about all the time in her notes. But as Svalrvænn grew older and more mature, she read deeper into the handwriting that became difficult to read. Fóstra was too old to fight. After the Great War, her bones quickly became frail and her aura was less powerful than it used to be. Her only regret, was that she felt her Semblance was being wasted.
Svalrvænn took on the nickname of Hildr during her time of training with her mother, Kala. She too was in the Atlesian Military and fought valiantly during the Fall of Beacon when the communication towers went down, causing the people of Atlas to panic. It wasn't long after that Hildr was born and Beacon was rebuilt. Having had the inspiration of her grandmothers journal, she had always been inspired to join an academy to become a Huntress. But she didn't want to join Atlas Academy, instead she wanted to join Beacon and help it to further become what it used to be, besides. Most people that graduate Atlas Academy join the Atlesian Army... And she didn't want that.
Before leaving Atlas to attend Beacon, Hildr had great trouble honing her semblance, and was pressured by her father, Vindr, to learn it as to impress his equals and continue the family honour. Whilst her mother was more understanding, Vindr was not. One day (only a few months before Hildr left Atlas) there was a surprise attack by Grimm in one of the towns outside of the city, where the climate was harsh, and a snowstorm was said to have damaged the town's defences. Vindr and Kala were sent out to help the Atlesian army deal with the situation. Hildr went with them, against their will, and was horrified when she found an innocent young girl trapped in a collapsed building as a grimm attacked. The sudden shock caused her semblance to activate, and suddenly she could sense everyone's lives that were endanger, she could almost pinpoint their location, and very quickly she felt the pressure of the world on her shoulders. Overwhelmed, she fainted.
Hildr woke up back home, with both of her parents, after a day of rest. Hildr wanted to know first and foremost, was the child okay. But Kala hung her head, and Vindr sighed, turning to look out the window, shame obvious as he shook his head. Kala attempted to sooth Hildr, but the aspiring Huntress pulled away. "So many innocent lives... lost" she had said, tears swelling up in her eyes, "they had no choice... they had no... chance. If only I'd have done something." Vindr quickly suggested she joined Atlas, quickly, so that she might join the military and stop this from happening again. But Hildr didn't agree. If she joined the army, she would be told what to do and what not to do. She didn't want to have to wait for orders to save somebody, she wanted to go where she felt she was needed, when she wanted. She could remember, in her last moments before fainting, the sight of Atlesian soldiers and robots prioritising killing the enemy rather than saving the innocent. But Hildr wanted to be completely selfless, she would rather die to save another person's life.
Not long after she began preparing, she applied to Beacon Academy and soon began travelling south.
Outfits: ❖ Her usual attire is that of a mixture of metal plate and leather, including spoulders, battle-skirt, and cape. ❖ Formal and travelling
Items: ❖ Herja, her weapon. ❖ Her winged headpiece that sits beneath her hair, once her grandmothers during the war to make her stand out as somebody that protected the vulnerable.
Other: ❖ N/A
Themes: ❖ Main Theme: Ornn Theme ❖ Battle Theme: Wonder Woman's Wrath ❖ Emotional Theme: Lost in Thoughts All Alone & No Man's Land
The tale of Hildrhárr, Hildr's ancestor and family song.
A cold wind exhales, from the mountain half And wind blows through hollow dells Skies clear as day, shall soon turn to grey And you’ll know, Hildrharr is here.
Clearing your path is an open hand Your pain and fear melt away Close stands the shield-maiden, and in time, you will know You’ve been saved by the Valkyrie, Hildrharr  Team ____ ʂvalrvænn Hildrhárr ~The Valkyrie~ Thou seek the light with an outstretched hand A divine blade lies before you, So command the wake of dreams To restore the world, cut ‘way the seams
Kaldrvindr ør-indi, ofan bjarghálfr Vindrblása ofholdalr Sky rjúfadagr, koma faragrey Vita þekkja, Hildrharr kváma TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST
Rjóðrleið látafyrir Meindugr hverfafrá Vidher risa valkyrja Leitahagr einn Hildrharr valkyrja
Join in our prayer, in our song of birthrights and love Come the sun, illuminate the sky Pray that we may quell the dark - Light take the throne Lost in thoughts all alone
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Posted: Tue Dec 05, 2017 4:27 am

Username:Zylvanness Name:Lyric Gorlois (Lyric meaning Silvery, Clear and Euphonious - relating to his silvery-white hair, and his passion for theatre, voice, and singing. Gorlois coming from Gorlassar an Old Welsh epithet belonging to Uther, possibly meaning "above the blue" or "higher than the sky." Relating back to his striking few accessories of blue clothing. Nickname: Xylo Race:Human Ethnicity:Caucasian Gender:Male Orientation:Who knows Alignment:Chaotic Neutral Academy: Age:27 Birthday:6th August Height:5' 11" Combat Type: Long-range piercing, close-range slashing. Weapon(s):Precision Swordbow: Tacet Quattuor is a combination of sword and crossbow with a gracefully slim and efficient design despite what it is. By cocking the hilt at such an angle that it resembles the trigger of a crossbow it releases the lock over the pump-action reload mechanic. The underside of the bottom-most portion of the blade can be forced up towards the tip to release the 'wings' that form the bow. It packs a powerful punch, and Xylo's unforgivable aim is dangerous. Tacet holds many bolts, and it can be fired like a one handed crossbow, however, if Lyric is desperate he will fully assemble his great crossbow. By extended the 'pump' further, the weapon grows twice as long and the blade splits in half across the middle, turning 80% of the blade into a giant 'bolt'. When he does this, the wings grow longer to pack an even stronger punch to carry the blade through the air straight and true to his target. Because of the design and nature of this weapon, Lyric always carries two spare blades, meaning he carries three at all times. Dust Skill: Dust Artistry Lyric uses dust as if it were paint, tipping his bolts with different dust crystals for his intended piece of art. He can embed his blade tip with crystals also, so that his final, most important shot can create a masterpiece. His favourite combination of dust is Earth and Burn, with it, he once shot his victim in the eye, instantly killing him. But as his body began to flail backwards, tendrils of earth began to grow, enveloping the man in mid-air, holding him up as if frozen in time, just after death. The best part was the fire crystal, which would ignite his clothes and body. Lyric has also been known to use Ice and Burn to create mystifying pieces of glittering artwork. Semblance: Whisper: Lyric can use his semblance a limited amount of times before becoming exhausted it. It allows him to completely and utterly concentrate. When he does, it drowns out all noise in the nearby area. He calls it whisper, because he has to whisper to the number 3 before he can force it to activate, and whilst it is active he can think and perform faster in the next three seconds. All things considered, Whisper is effectively bullet-time. Everyone nearby hear's nothing for 3 seconds, Lyric then gets the chance to act precisely. He has to be able to set-up, however. The downside, if he was to use his swordbow in sniper mode, he's probably too far away for his semblance to silence it for the victim, so they would have chance to react or dodge.
((If you have any ideas to balance/make this better let me know, Lyric's semblance is used in his story below too, so see what you think of it in context first.))
Relationships: ❖ Hemlock Gwyn - Ex Team Member (deceased) ❖ Quinn Nathairdear - Ex Team Member ❖ Nickle Primamorte - Ex Team Member (deceased)
Strengths: ✔ Lyric has an excellent pair of eyes, and a perfect charisma. ✔ Unpredictable ✔ Patient
Weaknesses: ✘ Meticulous obsession with the number 3, as well as devoting his life to perfect artistry. ✘ Quinn - literally. He hasn't killed her yet. ✘ Can be over confident in his own abilities, and won't listen to most other people.
Likes: ✔ Collections ✔ Music ✔ Painting ✔ 3 performances, three deaths
Dislikes: ✘ The number 4 ✘ People who don't take gratification ✘ People ruining his performance ✘ Bread
Personality: ❖ Lyric is young and excitable, he plans every kill so meticulously that it all must go exactly to plan or otherwise he gets desperate. With that in mind, he's extremely patient, as long as it's all worth it in the end. He thinks of himself as a sort of... virtuoso, a master of what he does. He often also believes that what he does is right, and that he's just misunderstood. He's hard to talk to, usually because he'll start rambling on about something.
History: ❖ Lyric grew up in a small town in Mistral, enjoying theatre a lot as a kid. His parents were both part of a group, you see, and they performed regularly to keep everyone happy and stray their minds from the creatures of Grimm. He never really thought about being a Huntsman, not until he discovered his Semblance at the age of 9. Shortly after he realised his potential, and quickly grew bored of entertaining the usual crowd. Lyric, as a young boy, quickly became obsessed with the possibility of being a Huntsman. The more he investigated, the more quickly he realised he could wow and awe so many people. He began saving the odd person or two in his local area from the least skilled criminals around town, they could barely steal a handbag from an old lady, but he did it nonetheless for the thanks and the applause afterwards. It made him feel... good. He then began attending Sanctum Academy whilst still performing in his family theatre.
Once he was good enough, and 17, he decided to travel to the centre of Mistral. He had always wanted to live there and experience their art, their music, their city lifestyle. It was so much prettier than the dull greys, the blank whites and blues he knew too much of back home in the northern areas of Mistral, which mostly learned from Atlas. Here, he could stand out, with those exact colours he stood out a lot. He loved it. Haven was where he met Hemlock Gwyn, Nickle Primamorte, and Quinn Nathairdear. They got along well, right off the bat. They grouped up, made their room at the academy all homely, their fighting styles even complimented each other quite a lot. The others would let Lyric take the centre stage sometimes too, knowing how he was they let him have his moments to stand in the spotlight. Back then, Lyric cared a lot for virtue and moral. But not long after graduating, he began to notice a change in Hemlock. He was... getting invested in the Grimm, and the worst part was that he was open to friendships with these... new Grimm, the humanoid kind, the ones that talk and... feel. Lyric confronted Hemlock on his studies, and his recent solo missions. Quinn tried to stop him from causing an uproar but Lyric went onward nonetheless. The argument became heated quickly, and the young adults couldn't settle their differences and so both stormed off from each other. Lyric thought any kind of Grimm was disgusting, no matter what.
Lyric retreated, at least for a short while, back home. Having ignored his family for quite some time after enjoying himself too much to care for them in Mistral, he found himself lost. He never told Team HLQN about it, he just went along with the usual "they're fine." So, when he returned he found that his father had officially taken on a new apprentice of sorts, young blood to freshen up his theatre and get the crowds cheering again. The night Lyric returned home the whole town shook under the brute force of the two men trying to shout louder than the other, all the way the other boy was stuck in the middle of it, and Lyric's mother was just off-centre, unsure of who's side to take. Instead she pulled the apprentice away, so that he needn't watch it all. Lyric didn't speak to his father for days, until suddenly he asked to rejoin his father's theatre. He was accepted, only thanks to his mother, but he was not allowed centre-stage - something that Lyric was still trying to live with.
Weeks went by, and Lyric took on minor roles, and the audience barely even noticed him. Sometimes there was a mutter, a realisation, yet they were quickly awed by something else. Why had they forgotten him so easily? Why did they enjoy this new apprentice so much? He couldn't have been gone for that long, surely? Oh, but times change... of coarse they do, everything changes, everyone... changes. Lyric spent months watching the plays, memorising the words, every part, every role, every possible ending. Yet he slowly become less and less involved with each play, not that his father cared, his apprentice was becoming a prodigy. He stewed in thought for some more weeks, slowly realising that he had caused this upon himself. The distance he had made from his home whilst at Haven is what caused his father to become so apathetic towards Lyric.
One night, Lyric followed the apprentice, the boy who he had come to know was named Jet. Although he lived with his family at the theatre, he usually made a trip every month... or two months to a remote location. Lyric began to wonder if this guy was a secret Huntsman in the training or something, judging by how deep into the Grimm infested grounds he was walking. Lyric was good at hiding from the Grimm, but Jet was better at evading them, staying out of their smell, their sights, or even their routes. It was like he had memorised them, sometimes it was hard to keep up. In the end they arrived at some ruins, a place that was horrifically attacked by Grimm some time ago. There, from the rooftop, Lyric witnessed it. Hemlock. Hemlock was there, meeting with Jet. Why though? Lyric got closer in an attempt to listen. All he heard was "he does not know what you are?" "No" Jet replied, "I have kept it a secret from all the Gorlois, like you said." "Good" Hemlock said, "it is best Lyric never finds out- he will" "I know" Jet interjected, "you don't have to say it. So, what am I to do now?" "Convince Mr Gorlois to cut Lyric entirely" "I couldn't! He hates me enough as it is, Mr Gorlois already has me playing the lead roles" "Jet. Lyric needs to understand... he doesn't belong there. We need him." "Fine.. I'll- do something." "Good. I'll keep funding Gorlois as your mysterious funding partner, and you get a safe place to call home."
Lyric's anger quickly got the better of him, and just the boiling resentment within him was enough to invite the Grimm towards his location, alerting Jet and Hemlock pretty quickly. They wandered why a sudden attack was upon them, and Jet just blamed himself, much to Lyric's confusion. Hemlock quickly defended Jet, and battled their way out to safety whilst Lyric stayed and waited for them to be gone far enough before he let loose on the Grimm, destroying most of the Grimm that came at him. He turned them to shreds. Later, probably earlier the next morning, Lyric returned home.
Concerned, his mother went to him in his study, a back room of their home in the theatre, once covered in beautiful posters, flowers, tickets. It was no longer the young actor boys room. It was now a spread of drawings of Grimm, all in rows of three. She could see knives thrown at a drawing of a nevermore, three to be exact, and there Lyric was, sat in his chair admiring his bolts. "Mother" he had said, and she stepped closer. "Lyric" she replied, admiring the striking fabrics of blue on his attire. She asked him if they were from Haven Academy, and he replied by explaining that he thought he had missed the dazzle of theatre, the articulate rehearsals and structure. He thought it would make him get over the plight he discovered of his team back at Haven. But he was wrong, theatre was no longer a place for him. She asked if he will return to his Team, and he finally said "yes - but there is one last performance I must complete, to show them I'm serious." She was glad, perhaps more than she should be that her son was leaving, she was happy that he would go back to what he loved. Even though she rarely heard from him when he was in Haven, she knew he was happy. He had been filled with nothing but angst ever since coming home.
Lyric spent the coming days watching Jet closely, as secretly as possible. Lyric was meticulous about checking his back three times, and that there was always going to be three escape routes to hide if Jet was to ever catch him.. Three was good, it was safe, it was sturdy. Triangles were the strongest shape, you know. Squares... with four corners - they would slip and slip, slant at the joints. It just didn't work, it wasn't stable. Three Gorlois was fine - four... is a crowd. One night Lyric caught Jet alone, changing costume. Jet was very stubborn about changing in a secluded area. Something about him not breaking character or losing concentration by distractions. But Lyric knew the truth. Jet was Grimm. It was barely noticeable, but Lyric saw it. Lyric knew right then and there that he had to have his performance. This just made it all the more perfect. He would kill his father, Jet, and... Hemlock. A triple-shock ending. Divine.
Later that month his family theatre opened it's doors for it's final time. And Lyric was not in this play. No, by now the licentious crowd barely knew he existed. But Lyric would show them. He was now in control of the curtains and backdrops, was even in charge of the dust they used for special effects on the odd occasion. Just as he was about to take the ladder to his favourite spot in the rafters his mother came up to him. She seemed a little... emotional. So he spared her some time. She told him that she was glad her darling boy was going to return to being a Huntsman, protecting the innocent. She also said that with all the grief he had been showing the last few months, she couldn't bare to see it." And that was when something in his head changed. With a grin, he smiled and pulled his mother close. As he did he whispered "I will always be your darling, mother. I'm the star of the show, remember? Whether dad likes it or not. I will never let you think otherwise. Ever." He spent his entire night in the rafters and watched it all, even saw as the audience thickened. Sublime. Lyric noticed Jet was far too eager, by now Jet wasn't afraid to do what he had to do to win Mr Gorlois' favour. And it wasn't difficult anymore, because Lyric was letting him. What a pleasure it was going to be when this all ends. As the last act began to wrap up with an overused happily ever after, Lyric set up. With his violin in hand he moved to the farthest edge of the rafters and laid his instrument down. With a small gesture of his wrist, it extended a little, moving the strings and revealing the blade. He then get to one knee and pushed on a sliding piston on the bottom side of the blade. This forced the weapon to become longer, and the sides unfolded into crossbow wings. The strings shifted to lock half way through the blade as it parted slightly, transforming most of the blade itself into a gigantic bolt. Then just as the curtains were supposed to close, Lyric took in a breath. "One..." he whispered, staring down the sight of his blade, staring down at his mother. "Two..." Lyric then took in a large breath, feeling the air fill his lungs and awaken his body. He could feel himself getting nervous, the kind of anxiety you feel before a plot twist, before something giant was about to happen and change everything. But he needed that feeling. Just as his lungs filled and the audience began to wonder if the curtains would ever fall, as expected, Lyric said "three" in a hushed tone, and the room went silent. Sound, seemingly drowned out by Lyric's semblance as complete and utter concentration took over. He breathed out just as he pulled the trigger, and his blade, laced with a bolt of Ice Dust in it's core, shot through the air. It moved so fast no one knew where it came from. The first blade struck true through Lyric's mother's chest, it threw her body backwards, and in midair the ice erupted, like tendrils, holding her body frozen in time, like a display piece. "I'm sorry, mother. But you said you could never see me like this. I've done you a favour." Lyric moved then, further down, to his father, and loaded his first spare blade for a second shot. This time it struck harder, throwing the man's body backwards. His body was bleeding in the air and the traces of Burn Dust began their work of beauty. His blood burned, like the last embers of a fire, or the catching light of bark, flaking away, and turning to ash. Then Lyric changed his angle one last time. "Time for the finale" he said, aiming straight down for the apprentice, and as he hummed away the last blade sung through the air only to be deflected by that of another weapon - Hemlock's. Sound returns and colour calmed as the crowd began to scream and run. Lyric knew then why he had felt so nervous before he used his semblance, it was because Hemlock was going to notice it! Without any more spare blades to complete his weapon he could not fight properly, and as Hemlock climbed to the rafters to stop him Lyric could only deflect each blow between their argument. He looked to his escape plans, down was a no-go, too many people. The door to the back rooms behind Hemlock was also out of the question, Hemlock's semblance would have Lyric cut in two. So... the window would do. Without saying another word Lyric fell backwards, falling through three precisely placed sheets that broke his fall before he hit the ground, coming to a rolling stop onto his knee. He abandoned his weapon with but a single bolt in his hand. He then mae a run for it, tossing away pieces of his old clothes one at a time until all that was left was his blue fabrics and a black mask he had recently crafted.
News spread of the famous Gorlois double murder, and that news soon began to include the unknown location of their son, who was outed and named by Hemlock. He had gone back to Mistral when he could, and relayed the information to Team HLQN. Hunting Lyric was their new mission as achieved Huntsmen, and they would find out the truth. Lyric had intentionally left them some clues, drew them out to the middle of no where so that they could meet and talk. The final clue was that of a murdered boy - Jet, in a remote town where Hemlock had thought he would be safe under a new alias of Onyx. When they confronted him, Lyric had only anything to say to Hemlock. "You almost stole me of my grand performance" he had said, with disgust. "How bland, letting a Grimm live like that... and perform. Do you think the masses will ever come to understand that? I don't. In fact - they'll know I helped them when they see this." Nickle and Quinn attempted to defend Hemlock but Lyric said "Hemlock here, is the true actor, you know. He orchestrated this Grimm to spy on me, use my family to torment me, just so that you could have me back in your team. And for what? To let these monsters live?" "No, we needed you" Nickle said, "Remnant - there's more to our world than you know - Ozpin-" "I know" Lyric simply replied, "Maidens - Relics. Pawns. A little bird told me. That knowledge just gave my new purpose an even higher justification to stop you from helping him - my Magnum Opus, you could say. Then I can finally turn to painting." "You're... going to kill us too?! You're mad, Lyric!" "Am I? I prefer to think that my genius is misunderstood. Don't worry, death doesn't have to be terrible. I can make it beautiful. Please, go out with a bang, it will be a better ending than whatever Ozpin has in store for you." There was not much more talk from then on, only battle. And Lyric made swift work.
Lyric killed Nickle and Hemlock that night. It was two parts of another great three-part performance, but Quinn outsmarted him. In her desperate attempt to defeat him, she used her semblance, paired up with her ring blade to reflect his final shot back at him. It cut his left arm clean off... and stole him of his act. Quinn barely survived the effects of using her semblance on what would have been a killing blow, but in the end she managed to get Lyric incarcerated in Atlas.
For three long years he remained in that place, until the fateful night that an unfortunate series of events allowed him to escape... and with some tech. Now, he's equipped with a new arm made from what was then the latest Atlas technology. And to this day, he remains unfound, thanks to the different costumes and characters he's been able to play. For a long time however, he has managed to keep his performances quiet, and has found some kind of refuge with a group of bandits in Mistral all under the name of one Raven Branwen. She was a perfect escape plan from the prison, that was incredible luck on his part having met her so long ago on that mission with his Team. It was even better luck that she was still interested in him when he passed by on his hunt for Jet. Now he spends half his time helping Raven.
Outfits: ❖ Lyric usually wears only one attire, the perfect attire. ❖Otherwise, he is wearing costumes.
Items: ❖ Lyric always has his black mask with him.
Other: ❖ N/A
Themes: ❖ Main Theme: Mind of the Virtuoso ❖ Battle Theme: Divide - Battle Arrangement ❖ Emotional Theme: Awakening

"Face the crowd, and bleed for them." XXXXXXXXXXXɣlo XXXXXXXXXX "I'm misunderstood. Beauty can't be evil." Ⅲ Back to the Fairy-tale, back to the show. Back to the wall and there's nowhere to go. Hopeless and desperate, all paths adversed! Things lookin' bleak and they're bound to get worse.
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Everybody knows that the dice are loaded Everybody rolls with their fingers crossed Everybody knows the war is over Everybody knows the good guys lost Everybody knows the fight was fixed The poor stay poor, the rich get rich That's how it goes Everybody knows
Helpless and doomed and there's no way to win. Goals unachievable, faith running thin. Lost and forlorn impossible odds, That's when you'll learn you've been messing with gods!
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Posted: Fri Dec 08, 2017 11:05 am

Username:Zylvanness Name:Quinn Nathairdear (Nathar meaning: Red. Dear meaning: Dearg, serpent.) Nickname:None, she doesn't like nicknames. Race:Human Ethnicity:Caucasian Gender:Female Orientation:Straight Alignment:Neutral Good Academy:Haven Age:26 Birthday:March 17 Height:5'10" (this doesn't stop her from wearing heels) Combat Type: Close-range, heavy type, slashing. Weapon(s): Ring Scythe Dust Skill:Quinn rarely uses dust, simply because she doesn't not carry it often or actively keep stock. If she however finds dust crystals on her travels, she will use them to her advantage whether it harms her or not. Semblance: Reflection: Quinn's semblance allows her to absorb some attacks and dispel them as either a reflected copy or as a simple burst of energy. The latter form usually just causes the space around her to blow outwards, depending on how strong the attack was that she absorbed. If she decides to reflect a copy, she has trouble accurately targeting without her ring blade. She can channel her semblance into her ringblade so that she might use the circular void in the centre as a 'shield' to absorb minor attacks such as bullet fire. She uses this technique to charge forwards and get close to her enemy, since she has no reliable long range attack besides throwing her ring blade and risk not getting it back. If she deflects whilst using her ring blade, she can use the weapon as a sight in order to direct it back at her enemy, like a mirror.
Her semblance directly interacts with her aura, the stronger the attack she uses her semblance with, the more aura she risks sacrificing, endangering herself. It's like she'll withstand less damage than if she was hit by the attack outright, but she has the chance to retaliate and catch her opponent off guard and come out (just about) on top. It's a gamble she has to take.
Relationships: ❖ Hemlock Gwyn - Ex Team Member (deceased) ❖ Lyric Gorlois - Ex Team Member ❖ Nickle Primamorte - Ex Team Member (deceased)
Strengths: ✔ Cunning ✔ Well-spoken and independant ✔ Fearless
Weaknesses: ✘ Full with Anguish ✘ Ignorant ✘ Ranged attacks
Likes: ✔ Justice, in her own way. ✔ Revenge ✔ Red lilies ✔ Rain
Dislikes: ✘ Murderers and criminals ✘ Hot days, especially when the sun is relentless ✘ Betrayal and Deceit ✘ Being distracted
Personality: ❖ Quinn is extremely headstrong, with a task set at the back of her mind, always forcing the way that she lives and acts. Although she is kind when she has to be, and has no reason to be inherintly mean to anyone who doesn't deserve it, she often doesn't have time for pleasantries. With the few people she does know well, she has been known to be kind and understanding, caring for them a great deal, but until someone really gets to know her, she doesn't usually get along well with them.
History: ❖ Quinn grew up as a prodigy, excelling at a young age after the horrific events of the Fall of Beacon. Airurando was a town south of Mistral City, and it came under attack swiftly after the broadcast of what happened at the Vital Tournement. Instead of staying in a safe spot with her parents and many others that couldn't fight, she battled her way through them to get outside with a harvest scythe in the attempt to try and help. When she was obviously outmatched a young boy saved her. Hemlock was his name. The boy's father killed a beowolf that threatened them and told them to get to safety back in the building that Quinn had ran from, but as they were on their way a King Taijitu forced the building to collapse, killing everyone inside. Quinn, overwhelmed with emotion became helpless, and it was down to Hemlock to get them both to safety under his father's orders. Together they were forced to run to the southern bridge where an old entrance to the sewers could be found. As Hemlock pulled Quinn inside he took a final peak outside as he closed the door - witnessing the death of his father. That day, both of them lost their parents at the young age of just 11 and 12.
They waited until they were sure it was going to be clear outside, and eventually found a party attempting to salvage and rescue anyone that might still be alive in Airurando. Quinn and Hemlock were taken to the city, and soon after they got over their own depression and anger they joined Sanctum. Through out her time, Quinn battled twice as hard in order to graduate at the same time as Hemlock so they could both go to Haven. During her break between the two schools Quinn made sure to enter into any competition she could find in order to prove her strength and gain a small reputation for herself, many in Mistral learned who she was for being ahead of her age group in skill. Together, they planned carefully to assure they were teammates, and it succeeded. Eventually it landed them with Nickle, a Faunus from Menagerie, and Lyric, an eccentric from northern Mistral. Together they all excelled, each having their own reasons to push forward. Over time Hemlock and Quinn got over their sorrows and become wonderful people, and they got along great with Lyric and Nickle, becoming Team Harlequin (HLQN). Upon graduation the four remained together, taking on missions to protect Mistral. Hemlock eventually started conversing with the new humanoid Grimm, wanting to understand them. When Lyric found out he was outraged, causing an argument that almost split the team apart. For weeks they didn't speak with Lyric, and after a while longer he returned to his home and his family theatre.
During this time the rest of Team HLQN was contacted by Ozpin, the headmaster of Beacon Academy, and they couldn't refuse. It was during this time that Hemlock divulged to the others he had sent Jet, a humanoid Grimm to the Gorlois estate in order to keep check on Lyric, whilst also assuring the Grimm boy a life to live. Hemlock paid Mr Gorlois handsomely, he just didn't expect Jet to become... so good at his theatre job, eventually enraging Lyric. Whilst at Beacon, they learned there was a lot more to the world of Remnant than they knew, but they accepted Ozpin's proposal of helping to assure the safety of the world. Quinn eventually convinced Hemlock to visit Lyric, and coincidentally Jet was leading a role in the next performance at the theatre. It wasn't long later until Quinn and Nickle found out what had happened, and how Lyric had become a murderer. Jet managed to escape into hiding, and Hemlock lead the mission of hunting down their former teammate. Eventually they followed Lyric's trail all the way to a distant town in the west... along with Jet's body. Together they battled Lyric, but ultimately they failed, ending the lives of both Nickle and Hemlock. Quinn used the last of her strength to use her semblance to reflect Lyric's ultimate attack, but it almost destroyed her aura. However, she came out on top, disarming Lyric (literally) and getting him captured by the autorities. She pressed to have him killed, but in the end he was taken to Atlas to be studied in prison, the authorities their hoped they would better understand criminals by evaluating him.
Quinn took a long time out of battle... or anything else for that matter. It took her Aura at least a month to fully recover from the selfless use of her semblance. And after that it took her almost a year to return to actively taking on missions. Push forward two years and Lyric escaped, somehow. Quinn was overwhelmed with anger and filled with a need for revenge, and so finally re-forged her Ring Blade so that it would also become a scythe. She then went to Opzin, asking once more to help him, but he knew what she really wanted. She wanted to find Lyric... who now usually went by the name Xylo. Eventually, Ozpin agreed to help her as long as she helped him in return. And thus became the mutual agreement between the two of them. She rarely took on direct assignments for him, and often now she still takes on missions in Vale to avoid returning to Mistral. She's been hanging onto a tiny piece of information she found months ago that lead her to believe Lyric was in Vacuo or Vale, so she hoped staying here was the right choice...
Now Quinn conducts missions of her own accord, alone.
Outfits: ❖ Thigh high boots, a red cape and hood, breastplate and armoured gloves. ❖ Leather (red tinted) trousers and long sleeved top, matched with a long red cloak for when she wants to travel more casually.
Items: ❖ She travels light, with nothing more that her weapon, clothes and wallet. ❖ She keeps a necklace with her that once belonged to Hemlock, as well as a pendant that once belonged to Nickle.
Other: ❖ N/A
Themes: ❖ Main Theme: Time to Say Goodbye (by Caleb Hyles) ❖ Battle Theme: Ryuko Matoi's Theme ❖ Emotional Theme: Armed and Ready
 ~♡_____Quɩηη Nᾳthᾳiɼɖeᾳɼ_____♡~
━━━━━━━━━ ஐ ━━━━━━━━━━━━ ━ ♡ ━ It happens every night, I watch my world ignite. But there's no waking from this nightmare! The stage is always set, The place I can't forget, The hidden eyes, that I can feel there. Damaged and broken as I am, I'm trying not to breathe. Unravelled I'm, not unravelled by the truth I finally see. I'm breakable, unbreakable. I'm shakeable, unshakeable. Unravelling since I lost you. And now I'm turning to dust in a world that's twisted!
We live in a world someone else imagined, The ghost of what's left of me all but vanished. I remember our love.. how bright we used to shine!
TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST
My eyes are open wide, I'm racing to his side. There's nothing that I won't do for him! But this is not a dream, My mind repeats the scene. I can't forget it and it's torture!
Remember all too well, My time of living hell. The night my enemy would conquer! But now I've been set free, Lived through the tragedy. You'll wish you'd killed me, Xylo; now I'm stronger!
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Posted: Sun Dec 10, 2017 10:48 am

Username:Zylvanness Name:Qrow Branwen Nickname:N/A Race:Human Ethnicity:Caucasian Gender:Male Orientation:Straight Alignment:Chaotic Good Academy:Beacon Age: 54 Birthday:December 13 Height:5' 10" Combat Type: Slashing Close-range Weapon(s): Scythe (sword + shotgun) Dust Skill:N/A Semblance: Misfortune: Qrow's semblance is unlucky, and can cause his friends or family around him to get hurt, as well as himself and his enemies that he fights. For this reason, he often prefers to fight alone.
Relationships: ❖ Ruby Rose - Niece ❖ Yang Xiao Long - Niece ❖ Raven Branwen - Sister/Ex Teammate ❖ Taiyang Xiao Long - Teammate ❖ Summer Rose - Ex Teammate
Strengths: ✔ Speed, Qrow is fast on his feet ✔ Strong Liver, he can take a drink or two... or ten. ✔ Knowledge. Qrow is lucky enough to know about the greater evils, origins and problems of the world.
Weaknesses: ✘ Misfortune, whilst bringing bad luck to his victims, also brings bad luck to himself and his loved ones. ✘ Alcohol, whilst Qrow can list it as a strength for being able to drink very well, it's also a weakness, for being an easy resort. ✘ He will sacrifice anything to protect his nieces.
Likes: ✔ Alcohol ✔ Solitude ✔ Games
Dislikes: ✘ People that wont listen to him when he's trying to be serious. ✘ Solitude (it's a love/hate kind of thing) ✘ Raven Branwen
Personality: ❖ Qrow, at first, appears to be a drunkard without worry or care for anyone other than himself. Grow is the unorganised, uncontrollable and mysterious man. However, when his charade is broken, he is obviously extremely protective of his nieces and only keeps to himself and drink because he has too to keep everybody safe. Grow is always on the side of good, wanting to protect the world and the innocent from the evils of the world, but his methods are unorthodox. He isn't afraid to break the rules or go by his own decisions in order to do what he believes is right. For this reason he often gets into arguments with Glynda Goodwitch and James Ironwood... but it keeps him as a favourite uncle.
History: ❖Grow and his sister, Raven, were born into the Branwen tribe, and for the tribe to continue existing as a force to be reckoned with he and Raven went to Beacon Academy. Not just to become Huntsmen, but so that they could learn a Huntsmen's weakness. Qrow joined Team STRQ with Taiyang, Summer Rose and his sister Raven. Much like the modern Team RWBY, STRQ was given special... advantages by Ozpin. The headmaster would bend rules so that they could co on special missions, he would turn a blind eye, the team would get involved with affairs they shouldn't do.
In the end, Ozpin revealed to them the true evils of the world, and what their purpose as Huntsmen was. At around the same time, Ozpin gifted Qrow and Raven with transformation magic. Shortly afterwards Raven left to return to her tribe, but Qrow remained. This left Yang motherless, and shortly after Ruby was born, but yet again, shortly afterwards Summer died.
Even since the collapse of Team STRQ, Qrow has been working for Ozpin, gathering information all about Salem and her forces of Grimm. Qrow played a Major role following the Fall of Beacon 15 years ago, protecting his nieces and helping Oscar to learn and become the new Ozpin.
Now that the world is in a stalemate again, Qrow has returned to doing just that, working for Ozpin, except now he has his nieces with him.
Outfits: ❖ Qrow usually wears the one outfit, it just keeps things simple, yanno?
Items: ❖ N/A
Other: ❖ N/A
Themes: ❖ Main Theme: Bad Luck Charm ❖ Battle Theme: Bad Luck Charm Orchestral Battle Arrange ❖ Emotional Theme: Everybody Knows
 ☩¨_____Bad Luck Charm______¨☩ 𝕼𝔯𝔬𝔴 ✝ 𝕭𝔯𝔞𝔫𝔴𝔢𝔫 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Pain Is your reward for being near me.
Fate Won't be your friend when I'm around.You should trust one thing, Take my advice, If you linger close, It's a hefty price.
I don't mean to bring you pain, But I will, just why, I can't explain. TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST I am no one's blessing, I'll just bring you harm. I'm a cursed black cat, I'm an albatross, I'm a mirror broken,
Sad to say, I'm your bad luck charm. Blame Me for the tragedies that follow.
Grave The situations that surround.
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