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Fluffesu generated a random number between
1 and 14 ...
14!
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Posted: Tue Nov 28, 2017 1:53 pm
AKIYAL Simple Gauntlets Stats HP || 25 (+3)(+1) = Total Hp: 29/29 Attack || 33 (+4)(+2) = (+6) Defense || 18 (+2)(+1) = (+3) Magic || 1 (+0)(+0) = (+0) Speed || 14 (+1)(+0) = (+1) Ability List ||
Heavy Hitter: Deals an additional +3 to damage only. Can be used once every 3 turns. Considered a full turn action.
Roll for Initiative 14 + 1 = 15
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Painted Moose generated a random number between
1 and 21 ...
6!
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Posted: Tue Nov 28, 2017 8:02 pm
Battle post Callum: Sentinel Health: 60/60 Attk: (+10) || Def: (10 + 3) || Magic: (+1) || Spd: 1-21 (+3) Opponents Def: 13
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Twelve Peers: Stance must be announced at the beginning of the initial turn. You do not have to use any stance in the fight if you do not wish but you must declare at the begging of the fight which stance you are starting with. || Defensive Stance: This stance focuses primarily on defense, using the blade to negate attacks. +5 to defense bonus but can only counter or retaliate. || Aggressive Stance: This stance focuses on sacrificing defense to be able to deal more devastating blows. -5 to defense bonus, and +5 to hit and damage total. || Balanced Stance: Used as a default stance the Sentinel gets a small bonus to defense and attack. +2 to defense bonus and to hit and damage totals. || Lasts the entire battle.|| To shift between one stance to another is considered a half action and must be declared at the end of your turn.
((Callum will be using the Defensive Stance. His defense goes from 13 to 18.))
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3 + 6 = 9, Aki goes first
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Fluffesu rolled 2 20-sided dice:
8, 15
Total: 23 (2-40)
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Posted: Wed Nov 29, 2017 6:13 am
Akiyal
HP: 29/29
Akiyal attacks Callum with Heavy Hitter.
Akiyal needs a 18 to hit. Rolled: 8 (+6) = 14, miss
( ??? + 6 ) / 2 = ??? + 3 (Heavy Hitter) = ???
Callum receives 0 dmg.
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Painted Moose rolled 2 20-sided dice:
2, 6
Total: 8 (2-40)
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Posted: Wed Nov 29, 2017 10:27 am
Battle post Callum: Sentinel Health: 60/60 Attk: (+10) || Def: (10 + 3 8 ) || Magic: (+1) || Spd: 1-21 (+3) Opponents Def: 13
2 + 10 = 12, Miss
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Fluffesu rolled 2 20-sided dice:
10, 20
Total: 30 (2-40)
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Posted: Wed Nov 29, 2017 10:36 am
Akiyal
HP: 29/29
Akiyal attacks Callum. Heavi Hitter cooldown: 1/3
Akiyal needs a 18 to hit. Rolled: 10 (+6) = 16, miss
( ??? + 6 ) / 2 = ???
Callum receives 0 dmg.
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Painted Moose rolled 2 20-sided dice:
3, 16
Total: 19 (2-40)
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Posted: Wed Nov 29, 2017 1:35 pm
Battle post Callum: Sentinel Health: 60/60 Attk: (+10) || Def: (10 + 3 8 ) || Magic: (+1) || Spd: 1-21 (+3) Opponents Def: 13
Full Attack with Downward Slash
10 + 3 = 13, hit
Dmg: 16 + 10 = 26 / 2 = 13 + 3 = 16
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Fluffesu rolled 2 20-sided dice:
9, 19
Total: 28 (2-40)
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Posted: Thu Nov 30, 2017 11:08 am
Akiyal
HP: 13/29
Akiyal attacks Callum. Heavi Hitter cooldown: 2/3
Akiyal needs a 18 to hit. Rolled: 9 (+6) = 15, miss
( ??? + 6 ) / 2 = ???
Callum receives 0 dmg.
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Painted Moose rolled 2 20-sided dice:
9, 15
Total: 24 (2-40)
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Posted: Thu Nov 30, 2017 11:13 am
Battle post Callum: Sentinel Health: 60/60 Attk: (+10) || Def: (10 + 3 8 ) || Magic: (+1) || Spd: 1-21 (+3) Opponents Def: 13
Full Attack with Three Wonders
Attack One 9 + 10 = 19, Hit
Dmg: 15 + 10 = 25 / 2 = 12.5
Attack Two 4 + 10 = 14, Hit
Dmg: 12.5 / 2 = 6.25
Attack Three Miss
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Fluffesu rolled 2 20-sided dice:
20, 8
Total: 28 (2-40)
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Posted: Thu Nov 30, 2017 11:17 am
Akiyal
HP: 13/29
Trying to dodge...
1st Attack: Full dodge 2nd Attack: Full hit
New HP: 6.75
Powering up!
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Painted Moose rolled 2 20-sided dice:
15, 9
Total: 24 (2-40)
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Posted: Thu Nov 30, 2017 11:20 am
Battle post Callum: Sentinel Health: 60/60 Attk: (+10) || Def: (10 + 3 8 ) || Magic: (+1) || Spd: 1-21 (+3) Opponents Def: 13
Full Attack
15 + 10 = 25, Hit
Dmg: 9 + 10 = 19 / 2 = 9.5
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Fluffesu rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Thu Nov 30, 2017 11:24 am
Akiyal
HP: 6.75/29
Trying to dodge... 11 + 1 (speed) + 3 (power up) = 15 - Half damage
New HP: 5/29
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Fluffesu rolled 2 20-sided dice:
8, 15
Total: 23 (2-40)
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Posted: Thu Nov 30, 2017 11:29 am
Akiyal
HP: 5/29
Akiyal counter attacks.
Akiyal needs a 18 to hit. Rolled: 8 (+6) = 14, miss
( ??? + 6 ) / 4 = ???
Callum receives 0 dmg.
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Painted Moose rolled 2 20-sided dice:
9, 10
Total: 19 (2-40)
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Posted: Thu Nov 30, 2017 11:31 am
Battle post Callum: Sentinel Health: 60/60 Attk: (+10) || Def: (10 + 3 8 ) || Magic: (+1) || Spd: 1-21 (+3) Opponents Def: 13
Full Attack
9 + 10 = 19, Hit
Dmg: 10 + 10 = 20 / 2 = 10
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Fluffesu rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Thu Nov 30, 2017 11:36 am
Akiyal
HP: 5/29
Trying to dodge... 15 + 1 (speed) = 16 - half damage Aki's out!
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Posted: Wed Dec 06, 2017 6:54 pm
Please note, when using Twelve Peers defensive stance you cannot perform attacks. You can only counter or retaliate for damage (as is stated in the attack description). You must come out of defensive stance before you can make a full action attack.
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