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Painted Moose generated a random number between
1 and 39 ...
4!
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Posted: Mon Nov 27, 2017 5:11 pm
Battle post Driss'rynne: Assassin Health: 42/42 Attk: (+10) || Def: (10 + 3) || Magic: (+1) || Spd: 1-39 (+8 ) Opponents Def:
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Shadow Step: This attack is an automatic hit. Roll 1d20 for damage only and treat like any other attack. This attack can be dodged but not countered or retaliated. Any opponent who tries to dodge receives a -5 to their dodge roll. || Can be used once every 5 turns. || Considered a full turn action.
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4 + 8 = 12
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Orpheus Solon generated a random number between
1 and 20 ...
18!
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Posted: Mon Nov 27, 2017 5:23 pm
Battle post Incanthis: Soul Linker Health: 31/31 Attk: (+0) || Def: (10 + 4) || Magic: (+8 ) || Spd: 1-20 (+4) Opponents Def:
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
Temporal Form: This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.
18 + 4 = 22, Goes First
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Orpheus Solon rolled 2 20-sided dice:
10, 2
Total: 12 (2-40)
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Posted: Mon Nov 27, 2017 5:33 pm
Battle post Incanthis: Soul Linker Health: 31/31 Attk: (+0) || Def: (10 + 4) || Magic: (+8 ) || Spd: 1-20 (+4) Opponents Def: 13
Water 2 7/7 Wind 27/7 Earth 2 7/7 Ice 2 7/7 Life X 5/5
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
Temporal Form: This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.
Casts Water!
Incanthis's attack: 8 + 10 = 18, hits Incanthis's Dmg: ( 8 + 2 )/2 = 5 dmg No Special Effect!
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Painted Moose rolled 2 20-sided dice:
11, 10
Total: 21 (2-40)
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Posted: Mon Nov 27, 2017 5:39 pm
Battle post Driss'rynne: Assassin Health: 37/42 Attk: (+10) || Def: (10 + 3) || Magic: (+1) || Spd: 1-39 (+8 ) Opponents Def: 14
Full Attack with Downward Slash 10 + 11 = 21, Hit
Dmg: 10 + 10 = 20 / 2 = 10 + 3 = 13
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Orpheus Solon rolled 1 20-sided dice:
1
Total: 1 (1-20)
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Posted: Mon Nov 27, 2017 5:39 pm
(( Rolling for SFX Chance ))
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Orpheus Solon rolled 1 20-sided dice:
1
Total: 1 (1-20)
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Posted: Mon Nov 27, 2017 6:22 pm
Battle post Incanthis: Soul Linker Health: 18/31 Attk: (+0) || Def: (10 + 4) || Magic: (+8 ) || Spd: 1-20 (+4) Opponents Def: 13
Water 2 6/7 Wind 27/7 Earth 2 7/7 Ice 2 7/7 Life X 5/5
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
Temporal Form: This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.
Casts Life!
Incanthis's attack: 8 + 1 = 9/2 = 4.5
Now at 22.5 hp
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Painted Moose rolled 2 20-sided dice:
12, 13
Total: 25 (2-40)
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Posted: Mon Nov 27, 2017 6:25 pm
Battle post Driss'rynne: Assassin Health: 32.5/42 Attk: (+10) || Def: (10 + 3) || Magic: (+1) || Spd: 1-39 (+8 ) Opponents Def: 14
Full Attack with Three Wonders
Attack One 12 + 10 = 22 , hit
Dmg: 13 + 10 = 23 / 2 = 11.5
Attack Two
7 + 10 = 17, Hit
Dmg: 11.5 / 2 = 5.75
Attack Three
2 + 10 = 12, Miss
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Orpheus Solon rolled 1 20-sided dice:
17
Total: 17 (1-20)
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Posted: Mon Nov 27, 2017 8:04 pm
Battle post Incanthis: Soul Linker Health: 18/31 Attk: (+0) || Def: (10 + 4) || Magic: (+8 ) || Spd: 1-20 (+4) Opponents Def: 13
Water 2 6/7 Wind 27/7 Earth 2 7/7 Ice 2 7/7 Life X 5/5
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
Temporal Form: This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.
Dodging Attempt!
17 + 2 = 19, full dodge
17 + 8 = 25/5 = 5dmg
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Orpheus Solon rolled 1 20-sided dice:
4
Total: 4 (1-20)
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Posted: Mon Dec 04, 2017 5:10 am
Dodging the second half!
4 + 2 = 6, full dmg
18 - 5.75 = 12.25 hp left
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Orpheus Solon rolled 2 20-sided dice:
10, 9
Total: 19 (2-40)
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Posted: Tue Dec 05, 2017 3:57 pm
Rolling for a counter from the last attack.
Incanthis's attack: 8 + 10 = 19, hits Incanthis's Dmg: ( 8 + 9 )/4 = 4.25 dmg
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Painted Moose rolled 1 20-sided dice:
16
Total: 16 (1-20)
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Posted: Tue Jan 16, 2018 11:28 am
Battle post Driss'rynne: Assassin Health: 23.25/42 Attk: (+10) || Def: (10 + 3) || Magic: (+1) || Spd: 1-39 (+8 ) Opponents Def: 14
Attacking with Shadow Step
(Shadow Step: This attack is an automatic hit. Roll 1d20 for damage only and treat like any other attack. This attack can be dodged but not countered or retaliated. Any opponent who tries to dodge receives a -5 to their dodge roll. || Can be used once every 5 turns. || Considered a full turn action.)
16 + 10 = 26 / 2 = 13
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Orpheus Solon rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Tue Jan 16, 2018 2:31 pm
Battle post Incanthis: Soul Linker Health: 12.25/31 Attk: (+0) || Def: (10 + 4) || Magic: (+8 ) || Spd: 1-20 (+4) Opponents Def: 13
Water 2 6/7 Wind 27/7 Earth 2 7/7 Ice 2 7/7 Life X 5/5
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
Temporal Form: This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.
Dodging Attempt!
12 + 2 = 14 - 5 = 9, full dmg and Forefeits!
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Posted: Sat Jan 20, 2018 5:36 am
Match is Over!
Dris'rynne is the winner!
Dris'rynne (stage 4) will receive 30 EXP Incanthis (stage 4) will receive 15 EXP
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