Power Creation
Level 1. Equivalent to small instrument/tool
Level 2. Advanced of above
Level 3. Equivalent to common, natural occurrence
Level 4. Advanced stage of above
Level 5. Equivalent to weapon
Level 6. Advanced of above
------------ (cut off for what a non-magic person can reach usually )
Level 7. Equivalent to unnatural weapon or super heroic power
------------ (cut off for what a non-meta person can reach exception: Divine can reach 8 )
Level 8. Advanced of above
Level 9. Equivalent to natural disaster
Level 10. Equivalent to mythical force, God-like power
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The amount of powers/resistances/weakness for each stage:
Toddler
3 abilities no higher than level 1// 1 resistance Maximum// 1 Weakness Minimum
Child
4 abilities no higher than level 3// 1 resistance Maximum// 1 Weakness Minimum
Teen
5 abilities no higher than level 5// 2 resistances Maximum// 2 Weakness Minimum [One must be Serious (24) or higher]
Adult
7 abilities no higher than level 7// 3 resistances Maximum// 3 Weakness Minimum [One must be Critical (30) or higher]
Elder
9 abilities no higher than level 10// 4 resistances Maximum// 4 Weakness Minimum [One must be Critical (30) or higher]
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Power Profile:
Name:
Element:
Relation to Item/Race:
Active or Passive:
Level 1(Max:Toddler): small power/instrument: Ember, warmth, perfume, glowing, etc
Level 3(Max:Child): common/natural occurrence: small fire, small ice, very mild poison/sleep, etc
Level 5(Max:Teen): ability to create a damaging weapon if wants. Powers are slightly more powerful.: bonfire, freezing,mild poison/sleep,etc
Level 7(Max:Adult): Supernatural ability:elemental form, full form freezing, burning, controlling, etc in an area around them.
Level 9: On a larger scale: natural disaster. Powers are stronger
Level 10(Max: Elder): City wide-scale. (If using full range need to gain permission from Broken_illumination). Powers are god-like
(Note: In between levels exist, they are just considered an improvement of the level before.)
Limits: what are the limits of their powers? Set backs? Etc. Stamina is also a limiting factor.
(repeat above for every main power you have at that stage. Teen: five, Adult: seven, etc)
-Subpowers: Non-combat. Max: 3 Follows level progression above, if it is a non-growing power then a description is fine.
Subpower Limits: They share the limit of the main power they are below, as well as any other limit they may carry.
Main Power Example: Shades: controls
shadows
Levels: (1-7):description
Limit: can only be used at night
Subpower: Night vision: can see in the dark
(Optional) Levels(1-7): description
Limit: can only be used at night(from
main skill), Can’t see others using shadow
powers to hide .
Added at the end of all the powers:
Racial powers: found (here)
Resistance: Extra defense when attacked by whatever they are resistant to. Ex: someone resistant to fire can get hit by a fire ball and come out better than someone who doesn’t have resistance.
Weaknesses: Being attacked by their weakness lessens their defense and causes more damage than someone who doesn't have a weakness to a particular thing. Critical weakness is something that causes a character serious harm. Starting at adult there must always be a critical weakness even if they somehow overcome their prior one.
And you’re set to have it checked
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Description:
(Active or Passive): Active power or Passive power. Active power is a power that needs to be activated even if it goes passive later, like turning into an elemental form or throwing fire. Passive power is a power that is always on. Such as someone with a metallic skeleton will passively have bones that are hard to break or even super strength from the muscles they have to move that skeleton.
Limit:Combat based skills need a limit. Stamina can be a limiting factor in skills that are just elemental based, other limitations might enter for other powers. If it is a stamina regaining skill, then another limiting factor must be used. Non-combat-power limitations are optional.
Non-combat Powers: powers can not be used in combat. A character may enter combat with the effects of a non-combat power active but that power can not give a statistical advantage. All non-combat powers are assumed to take time, concentration, or other to cast and are therefore not usable in battle, exception if is 3 rounds have passed without an attack.
Example of accepted use: having shape-shifted before entering into battle. Can turn back to normal but not into another form during battle. No extra powers can be associated with it.
Example:
Power1:
Relation to Item/Race: ember from a forest fire
Element: fire
Name: Flamestorm
Level 1(Max:Toddler): ember
Level 3(Max:Child): small fire
Level 5(Max:Teen): fire sword
Level 7(Max:Adult): fire elemental
Level 9: forest fire
Level 10(Max: Elder): fire storm
Limit: stamina
Subpower 1: Fire resistance
Limit: none(passive)
Subpower 2: can warm up an entire house
Limit: stamina, must be healthy
Subpower 3: can see visions in flames
Limit: stamina, only when calm and once a week.
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Power 2:
Relation to Item/Race: ember from a forest fire
Element: plant
Name: Forest
Level 1(Max:Toddler): causes seeds to grow
Level 3(Max:Child): grow a plant
Level 5(Max:Teen):control ivy
Level 7(Max:Adult): control plant life
Level 9: give a plant quick life
Level 10(Max: Elder): plant army
Limit: stamina, only plants that have been recently planted, only ivy, weeds and trees.
Subpower1: Insult: Plants always insult you
[b]Limit: only plants that have been recently planted: ivy, weeds and trees. Small spouts don’t
Subpower 2: can photosynthesis
Limit: none (passive)
Subpower 3: can turn into a humanoid plant
Limit: only into plants that have been recently planted, ivy, weeds and trees in your area. Plants somehow keep messing you up
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Power 3
Relation to Item/Race: ember from a forest fire(started by a match)
Element: Chemical
Name: Match
Level 1(Max:Toddler): can coat splinter size things with chemicals excreted from the hand.
Level 3(Max:Child): excretes flammable chemicals from hands
Level 5(Max:Teen): causes explosions
Level 7(Max:Adult): explodes themselves
Level 9: coats with a very flammable substance
Level 10(Max: Elder): Makes everything flammable
Limit: stamina, can only coat two things per battle, when explodes knock self out for the rest of the battle
Subpower 1: Can make match sticks from trees
Level 1(Max:Toddler): from a twig
Level 3(Max:Child): from a branch
Level 5(Max:Teen): from a young tree
Level 7(Max:Adult): from a full grown tree
Level 9: from a group of trees
Level 10(Max: Elder): from a forest
Limit: stamina ( adjusted to fit from main), Feel sick and tired for a day to a week,
Subpower 2: can set something on fire for a long time
Level 1(Max:Toddler): a finger for a few seconds
Level 3(Max:Child): a candle-size for an hour
Level 5(Max:Teen): bowling ball size for some hours
Level 7(Max:Adult): sapling size for a day
Level 9: a group of things for a few days
Level 10(Max: Elder): city size for a month.
Limit: stamina, can only coat two things per battle(adjusted from main), takes a lot of concentration for 30 Minutes.
Subpower 3: can talk to dead plants.
Limit: stamina, they insult back.
Etc until you reach the limit for your character stage.((toddler, child, adult))
(add in race powers from (place) )
Resistance:
Fire
Air
Chemicals
Weaknesses:
Water
Vacuum(critical)
Ground
