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Cornetified generated a random number between
1 and 17 ...
2!
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Posted: Sat Nov 25, 2017 7:03 pm
Battle post Koril: Beast Charmer Health: 23/23 Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def:
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.2+4=6
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Painted Moose generated a random number between
1 and 11 ...
1!
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Posted: Sat Nov 25, 2017 7:34 pm
Battle post Mnyiri: Guardian Health: 25/25 Attk: (+7) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-11 (+3) Opponents Def:
Special Attacks: Dancing Petals: Roll for attack as normal. Dmg is boosted +3 for that turn, and speed gains +2 for three turns. || Can be used once every 3 turns. || Considered a full turn action.
Aggressive Roots: Roll for attack as normal; boosts attack dmg by x1.5. The player gains 4HP in HP restored. || Can only be used once every 5 turns. || Considered a full turn action.
Aisha's Vengeance: Add +8 to damage, hit roll is calculated as normal. || Can only be used once every 5 turns. || Considered a full turn action. Radaku and Snapptrotter: Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting) Kinfa and Xaraan: Adds +3 to speed bonus for 3 turns Mammu and Bushi: Adds +3 to defense bonus for 2 turns Raptrix: Adds +3 to attack bonus for 2 turns Janarim: Adds +2 to defense bonus and +2 to attack bonus for 2 turns.
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1 + 3 = 4
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Cornetified rolled 2 20-sided dice:
17, 9
Total: 26 (2-40)
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Posted: Sat Nov 25, 2017 7:55 pm
Battle post Koril: Beast Charmer Health: 23/23 Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def: 18
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.Full attack attempt: 17+3 20 Successful attempt
9+3=12/2= 6 Damage
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Painted Moose rolled 2 20-sided dice:
1, 20
Total: 21 (2-40)
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Posted: Sat Nov 25, 2017 8:43 pm
Battle post Mnyiri: Guardian Health: 15.5/25 Attk: (+7) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-11 (+3) Opponents Def: 11
-slow clap-
Full Attack on herself
Dmg: 20 + 7 = 27 / 2 = 13.5 (/4) = 3.5 (rounded)
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Cornetified rolled 2 20-sided dice:
20, 10
Total: 30 (2-40)
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Posted: Sat Nov 25, 2017 8:51 pm
Battle post Koril: Beast Charmer Health: 23/23 Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def: 18
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action.Full attack attempt: 20+3=23 Successful attempt -Hit Well!
10+3=13/2=6.5x1.5= 9.75 Damage
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Painted Moose rolled 2 20-sided dice:
16, 2
Total: 18 (2-40)
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Posted: Sun Nov 26, 2017 5:57 pm
Battle post Mnyiri: Guardian Health: 9.75/25 Attk: (+7) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-11 (+3) Opponents Def: 11
Full Attack with Aggressive Roots
Adding 4+ to HP
16 + 7 = 23, Hit
Dmg: 7 + 2 = 9 / 2 = 4.5 (x1.5) = 6.75
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Cornetified rolled 2 20-sided dice:
14, 5
Total: 19 (2-40)
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Posted: Sun Nov 26, 2017 6:29 pm
Battle post Koril: Beast Charmer Health: 16.25/23 Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def: 18
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action. Full attack attempt: 14+3=17 Miss
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Painted Moose rolled 2 20-sided dice:
20, 5
Total: 25 (2-40)
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Posted: Sun Nov 26, 2017 6:39 pm
Battle post Mnyiri: Guardian Health: 9.75/25 Attk: (+7) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-11 (+3) Opponents Def: 11
Full Attack with Aisha's Vengeance (Radaku)
20 + 5 = 25, Hit
Dmg: 5 + 7 = 12 / 2 = 6 + 8 = 14 (x1.5) = 21
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Cornetified rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Sun Nov 26, 2017 6:51 pm
Battle post Koril: Beast Charmer Health: 16.25/23 Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def: 18
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action. (1/3) Dodge attempt: 15+3(morackertail)=18 18+2= 20 Successful dodge!
Retaliate 18+3=21/5= 4.2 Damage
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Painted Moose rolled 2 20-sided dice:
7, 12
Total: 19 (2-40)
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Posted: Mon Nov 27, 2017 10:57 am
Battle post Mnyiri: Guardian Health: 5.55/25 Attk: (+7) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-11 (+3) Opponents Def: 11
Moose messed up on rolls, so I'll take the full damage and just have Mnyiri power up this turn.
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Cornetified rolled 2 20-sided dice:
18, 16
Total: 34 (2-40)
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Posted: Mon Nov 27, 2017 4:29 pm
Battle post Koril: Beast Charmer Health: 16.25/23 Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def: 18
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action. (2/3) Full attack attempt: 18+3= 21 Successful attempt
16+3=19/2= 9.5 Damage
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Painted Moose rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Mon Nov 27, 2017 4:49 pm
Battle post Mnyiri: Guardian Health: 0.8/25 Attk: (+7) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-11 (+3) Opponents Def: 11
Dodging (with power up bonus)
10 + 1.5 + 3 = 14.5 (rounded up to 15), half damage
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Painted Moose rolled 2 20-sided dice:
5, 17
Total: 22 (2-40)
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Posted: Mon Nov 27, 2017 5:01 pm
Battle post Mnyiri: Guardian Health: 0.8/25 Attk: (+7) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-11 (+3) Opponents Def: 11
Counter Attack
5 + 7 = 12
Dmg: 17 + 7 = 24 / 4 = 6
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Cornetified rolled 2 20-sided dice:
18, 8
Total: 26 (2-40)
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Posted: Mon Nov 27, 2017 5:09 pm
Battle post Koril: Beast Charmer Health: 10.25/23 Attk: (+3) || Def: (10 + 1) || Magic: (+1) || Spd: 1-17 (+4) Opponents Def: 18
Special Attacks: Moracker Tail: Allows +3 to rolls for one turn and can cause the opponent to flinch. Opponent must roll 1d20. If their roll is lower than 15 the opponent has flinched and can only use a half turn action for their turn. If roll is above 15 the opponent can use their full turn as normal. || Can be used once every 3 turns. || Considered a half turn action. (3/3) Full attack attempt: 18+3=21 Successful attempt
8+3=11/2= 5.5 Damage
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Painted Moose rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Mon Nov 27, 2017 5:17 pm
Battle post Mnyiri: Guardian Health: 0/25 Attk: (+7) || Def: (10 + 8 ) || Magic: (+1) || Spd: 1-11 (+3) Opponents Def: 11
Dodge
Failed
Koril wins
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