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Posted: Fri Nov 17, 2017 3:16 pm
▅▅Lival B. Doukrau▅▅╠ ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ ╣: ◆Usᴇʀɴᴀᴍᴇ: Holy Hakaishin Hiroto
◆ Fᴜʟʟ Nᴀᴍᴇ: Lival Billem Doukrau
◆ Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): Liv, Blood Armory Duke, Billy the Billiard
◆ Aɢᴇ: 70
◆ Gᴇɴᴅᴇʀ: Male
◆ Rᴀᴄᴇ: Observer - Human
◆ Bɪʀᴛʜᴅᴀʏ: June 3rd
◆ Oʀɪɢɪɴᴀᴛɪᴏɴ: Fiore
◆ Sᴀʏɪɴɢ: "Oio, welcome to my Hot Springs!! Enemy or not you're going to enjoy our rejuvenating waters!"
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Posted: Fri Nov 17, 2017 3:40 pm
╠ ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ ╣:◆ Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: Birthmark located on right side of abdomen
◆ Hᴇɪɢʜᴛ: 6'5"
◆ Wᴇɪɢʜᴛ: 185.8 lbs
◆ Pʜʏsɪǫᴜᴇ: Toned
◆ Eᴛʜɴɪᴄɪᴛʏ: Lithuanian
◆ Hᴀɪʀ Cᴏʟᴏʀ: Black
◆ Eʏᴇ Cᴏʟᴏʀ: Blue
◆ Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Heterosexual
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single
◆ Lɪᴋᴇs: ✓ BILLIARDS ✓ His Guardian and Servants ✓ Alcohol ✓ Rice ✓ Hard-boiled Eggs ✓ Bonds ✓ Alcohol
◆ Dɪsʟɪᴋᴇs: ✗ Running out of alcohol ✗ His Guardians and Servants getting hurt ✗ Losing ✗ Situations that are beyond normal
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Posted: Fri Nov 17, 2017 3:59 pm
╠ ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ ╣:
◆ Aғғɪʟɪᴀᴛɪᴏɴ: N/A
◆ Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Legal Mage
◆ Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: Observer
◆ Tᴇᴀᴍ: N/A
◆ Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Mobile
◆ Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: N/A
◆ Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: N/A
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Posted: Fri Nov 17, 2017 4:00 pm
╠ ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ ╣: ◆ Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Blood red with streaks of silver
◆ Sᴛʀᴇɴɢᴛʜs: Master in polearm weaponry, adept in most weapons, close range combat, High alcohol tolerance
◆ Wᴇᴀᴋɴᴇssᴇs: Long range combat, Using too much of Blood-Make could weaken him due to large amount of blood usage, knows how to use most of the weapons he creates but not the best way to use them
◆ Wᴇᴀᴘᴏɴ: N/A
◆ Aʀᴍᴏʀ: N/A
◆ Eǫᴜɪᴘᴍᴇɴᴛ: Sake Gourd
◆ Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Integrated Arms: To start off, it seems that a major of his fighting revolves around Kenpo Karate, using quick and powerful strikes from his hands and feet, powered by the rapid transition of stances and kata, synchronized into sequential attack patterns with seemingly no disruption to limit the opposition's ability to retaliate. The second core piece to his nearly unstoppable assault is Boxing, a style of pure fist-based combat. In technical terms, Lival is deemed a switch-hitter Boxer-punchis, capable of switching his stance with ease in a fight from orthodox to southpaw. The term Boxer-punchis refers to his primary style of boxing, possessing incredible speed, outstanding power and high defense and mobility. This has been additionally supplemented by many other aspects of martial arts, such as Judo, teaching him a variety of throws, holds, and joint locks to further immobilize and contain his foes when he needs, as well as how to use his opponent's movements, weight, and force against them. From Bajiquan, Lival has learned to channel "Fa Jin" through his arms and elbows, implementing dynamic, destructive force through his strikes for maximum damage alongside the brutal and dangerous bone-breaking techniques. Indeed, this makes Lival's fighting fast-paced and brutal, exemplifying that he will do anything to achieve victory, further including styles such as Jailhouse Rock, teaching him to fight in close quarters such as alleys, indoors and arenas, making the most of his space as well as teaching him how to position his body and limbs to deflect the damage he takes. Techniques from Kapap taught Lival even more varieties of forceful, fast hand strikes, preparing him for real life scenarios as well as the usage of dirty tactics and strikes to vital points such as groin hits, gouging, and ear claps alongside teaching him how to neutralize and disarm any weapon-wielding foe within reach, including those wielding firearms. He also uses techniques from Luche Libra style wrestling, employing the rapid use of sequences of holds and maneuvers, as well as "high-flying" maneuvers; he specifically uses the Rudo style, a type of combat used by rudo wrestlers, fighters who use the most violent, gruesome styles and forms of this combat style to hurt, maim, and injure their opponents, tending to bend or break the rules to do so.
He almost always uses his magic in unison with his unarmed combat, increasing his overall combat prowess. Lival's fighting style is still aggressive and ferocious, implementing barely-visible patterns of Kata as he fuses all of the techniques he has learned into a horrifically confusing yet effective form of combat with high offensive hand and elbow-based combat to completely decimate foes. Despite having an overwhelming talent within all the techniques she has learned, Silver can not be considered a master of any of the seven martial arts she uses, as she has only used aspects of them, thus if one is capable of discerning the arts from which his style stems from and successfully manages to disrupt his flow, it can be quite phasing for the man. Despite this, he is considered a highly capable hand-to-hand combatant, with exceptional training and tenacity that allows him to go head to head with other greats. This style of combat, for a greater word, is constantly changing and evolving through the course of every day, never the same when fought twice, this is because Lival is never truly satisfied with how his fighting style is, always tinkering around with even the smallest of details, all for the sake of getting rid of any weaknesses found in his style that his enemies can take advantage of. With an ever changing fighting style in the hands of a fighter of Lival's caliber and skill, this can only end in disaster on the opposing side, it is because of this fact that those are never any consistencies in the way he fights, never demonstrating the same tactics or attacks twice in battle, making him unimaginably hard to predict or maneuver against.
Soujutsu: Lival is known to be a highly competent user of a spear to perform sōjutsu (槍術, Spear Arts), which is the Japanese martial art of fighting with a spear, specifically, Lival wields a spear in battle, and treats anything that can be considered a "blade on the stick" as the same, so his mastery of sōjutsu extends to utilizing battleaxes, halberds, a pollaxe, bardiches, scythes, and many more. Lival has been deemed to be a master of combat with the pole arm, expertly knowing his way around the weapon to the point that he is capable of utilizing a spear like it is an extension of his own body, having surpassed the limit known as "humanity" in regards to his skills and displaying a mastery over it that surpasses all forms of mortality- it could be said that when wielding a spear, Lival can be considered a demi-god, having stepped into the realms of the divine in regards to his prowess with this weapon. His style focuses on being aggressive, fast-paced and effective against single opponents, characterized by acrobatics, such as somersaults and leaping strikes, both for attack and defense, with Lival unleashing fast, powerful strikes from multiple directions; he is capable of using his speed for flawless precision and to inflict lethal attacks without much effort, and he prefers to wield his polearms with his left hand, leaving the other hand free though it usually remains hanging. His precision is even able to cut off a lit candle's wick and keep it lit on the edge of his spear; as well as produce shockwaves from his strikes to intercept enemy attacks. What should be noted is that Lival is ambidextrous, meaning that he can effectively utilize either of his hands which are gripping his spear predominantly and still retain a similar level of strength and ability. However, he can also shift the strength of each swinging arm, in order to throw off an opponent's initial deductions; as mindgames are a prominent part of his fighting style. He is capable of utilizing his incredible swiftness for flawless precision and to inflict lethal attacks without much effort; just one twirl of his spear is more than powerful enough to effortlessly slice an opponent, even if they are far away.
◆ Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: Observer: As an Observer, Lival is able to to travel to any sort of other dimensions, such as the Celestial Spirit Realm. Since their main duty is to keep peace amongst their world (and others).
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Posted: Fri Nov 17, 2017 4:03 pm
╠ ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ ╣: ◆ Mᴀɢɪᴄ Tʏᴘᴇ:
◆ # ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: Blood-Make Battle Meditation Defense Magic High Speed Organic Link Magic Phasing Magic Polearm Magic Combatia Mimicry Slowing Magig Requip
◎◎ Main Magic: Blood-Make ◎◎
◎ As the name may or may not suggest, Blood-Make involves the element which is known as blood, a body fluid in beings that delivers necessary substances such as nutrients and oxygen to the cells and transports metabolic waste products away from those same cells; specifically, as its classification of a Molding Magic would indicate, Blood-Make is known to revolve around the creation of tools such as weapons, armour, and even appendages out of blood, which the user is able to use for a variety of purposes in the heat of combat.
BASIC SPELLS » Blood-Make: Lancer A spell, considered to be Lival's signature spell, enables Lival to manifest a spear composed entirely of hardened blood. What Lival creates is a spear, which is a pole weapon consisting of a shaft, usually of wood, with a pointed head, composed entirely out of iron hard blood for melee combat. Typically, the Blood-Make: Lancer varies greatly in terms of appearance, but it's generally twice as long as Lival himself is tall - thanks to the Blood-Make: Lancer being a byproduct of his dominance over blood, Lival is able to change the properties and composition of any Blood-Make: Lancer through thoughts alone into alternate forms in accordance with the whims of Lival, such as morphing its structure morphed into halberds, a guandao, a trident, bardiches, a poleaxe, a Ji, and many more options are at Lival's disposal. Of course, once brought into the mortal plane that's universally referred to as Earth Land, this crystallized blood lance is able to be wielded for close-range combat in a similar manner to that of a completely ordinary spear—if this is done, then the spell will have far greater power than almost any other spear, possessing enough force to cut through solid steel and even pierce through a fortified magical barrier such as Defense Magic, but that's not where it true power lies. Because of the inherent malleability of Bloody Forge that's a result of it being an imitation of Molding Magic, Lival is able to alter the tensile strength of the crystallized blood lance in order to bestow the lance with an innate fragility, as upon contact with a solid surface, the previously threatening-looking lance of blood seemingly shatters into a dozen or so smaller lances of blood, which Lival directs towards his target, being launched forward at amazing speeds; resulting in a punching force traveling through the air in the opponent's direction; manifested in the form of a powerful light-blue lance that moves at blistering speeds and inflicts massive damage. Blood-Make: Lancer is able to cancel any type of other mineral-based attack while continuing to hit the opponent. When in motion and split into innumerable fragments, Blood-Make: Lancer is capable of homing upon an opponent, but instead of dodging many an obstacle until it reaches Lival's intended target, Blood-Make: Lancer functions in a similar manner to that of a drill — grinding through anything that the spear comes into contact with as well as smashing it to atoms, before freezing it completely. Upon contact with the foe, Blood-Make: Lancer releases all of the blood energy and magical particles that compose it—the foe's own magical pressure serves to contain and amplify the destructive power of the bloodlance, causing a large blast of blood that can crystallize something completely solid in blood within in mere moments. Lival is able to alter the properties of his Blood-Make: Lancer by bestowing upon the crystallized blood spears shot forth the properties of targeting and propulsion, always condensing the magical particles that compose it, before spreading them out to the tip, coating the outer surface of the lance, enhancing its penetrative qualities as to enable the multitude of crystallized blood spears to veer off wildly in mid-flight in different directions and attack the target from a variety of alternate directions or homing in on different targets in order to attempt to take out multiple opponents at once. Not only this, but Lival is able to break down the composition of his Blood-Make: Lancer before reforming it around his enemy as to trap the target in the tip of a gigantic lance and launching it upwards; alternatively, Lival can also hide an ally inside the blood of the lance; and finally, Lival is able to alter the head of the lance to transform it into a scythe's blade which he can swing at the opponent for increased momentum.
» Blood-Make: Knuckle Blood-Make: Knuckle is a basic Blood-Make spell where Lival engulfs his fist in hardened blood that serves as a bloody gauntlet upon one of his arms the opponent with a blood-enhanced punch, dealing noticeable amounts of damage. After using his blood to create what he has imagined, what emerges is a weapon in the form of a gauntlet, which are protective gloves used as a form of armour composed entirely out of blood that wraps around his entire arm, this gauntlet covers Lival's forearm and hand, acting as an arm guard of a sort; the shells loaded inside are colourless, instead reacting when Lival's infuses them with magic; the left hand appears almost normal with an elbow-pad, serving the purpose of a single-barreled shotgun which is fired with a piston mechanism, launching shells of eternano from a light-red barrel which is concealed in the front of the power fist and aligned between Lival's knuckles, specifically the index and middle finger; the blood that encompasses his lower arms suddenly hardens into a compact state, serving as an outer shell of sorts. From here, Lival then launches his clenched fist forward with a swift, bullet-esque motion that appears almost untraceable to the untrained eye and can be thrown towards the target from near-all positions imaginable – but in any case, when the blood-clad fist impacts upon the form of the target, it strikes with the force of being struck in the face with an solid iron anvil, with the blood amassed around his hand swirling around at the point of contact which deals multiple strikes of damage in order to induce an effect which isn't dissimilar to that of a drill that's utilized for the purpose of excavation grinding into his body as if the drill was eating away at bedrock little by little, finishing its journey towards its target with a powerful punching force that inflicts major damage upon Lival's opponent and launches them several meters away if his bodily constitution isn't capable of handling the forces associated with the Blood-Make: Knuckle. To those who witness the process of Lival launching the Blood-Make: Knuckle which impacts upon the opponent, it visually appears as if Lival has made the slightest of movements forward and from there, the enemy was struck with the force of a cannon shell, being sent careening across the landscape near-instantly. The speed at which Blood-Make: Knuckle is released at ensures that more often than not the opponent is taken off-guard by the fist rocketing towards them, as the density of the blood compressed upon Lival's fist enables it to burst defenses and rip straight through projectiles. When Lival is airborne, he is able to launch it at a downward diagonal angle – if Lival of Blood-Make is seconds away from landing upon a solid surface, without costing them any more magical energy, he can repeat another Blood-Make: Knuckle strike or any of its two Additional Attacks, and Lival is able to transfer the blood condensed upon one or more of his fists into his legs, allowing them to unleash an equally powerful somersault flip kick that can blow the opponent away.
» Blood-Make: Slasher Blood-Make: Slasher is the most basic of the Blood-Make spells; it, as the name says, is capable of manifesting any weapon that possesses a blade that Lival is able to imagine. a weapon in the form of a blade which is inherently malleable, capable of being morphed into any weapon of choblood, as long as it has to do with a blade; not only can all forms of swords be manifested, so can daggers and an axe - it would be more accurate to classify what Blood-Make: Slasher can form as "anything sharp and used for slashing and stabbing"; Blood-Make: Slasher can allow Lival to take any bladed weapon formed from his blood, such as a regular sword and alter its properties to transform it into another version, such as a rapier or katana - while Blood-Make: Slasher has only four weapons that Lival can switch between on the fly, all of these weapons have countless other forms; all of these weapons are counted as part of Blood-Make: Slasher, and as such, there is no real need to list them in a potential user's repertoire. Nevertheless, in any form, the Blood-Make: Slasher tool is highly sharp and durable, capable of slicing through magical barriers, and his slashes are capable of trailing large amounts of blood in its wake in a manner not dissimilar to the likes of the uncategorgized spell tangentially related to Sword Magic known as Sword Beam which can damage the opponent. The attacks unleashed with Blood-Make: Slasher generally cover a lot of other close-ranged blows, oftentimes slashing forward in a neutral stance, but sometimes slashing forward while grounded has Lival aim upwards and striking diagonally to knock an airborne opponent down; Blood-Make: Slasher covers a wide variety of areas; though while airborne, Blood-Make: Slasher is best used as a downwards slashing attack. While normally, the strikes unleashed by Blood-Make: Slasher are capable of covering a noticeable distance, Lival is able to focus his magical energies within the blood-hewn implement, further augmenting his range and width as well as fortifying his composition as to dramatically increase his parameters and grant them the ability to pulverize both physical and supernatural defenses, such as armour and Defense Magic; but of course, while charging the power of his bloodied implement, a wielder of Blood-Make is capable of cancelling the charging process and quickly strike out, taking the opponent off-guard. Once Lival has unleashed an attack using one of the weapons manifested by Blood-Make: Slasher, he is immediately capable of switching to another one without any delay, allowing for an instant follow-up attack; it is capable of being chained into almost any other successive strike to unleash a plethora of combos that rain down upon his helpless opponent.
» Blood-Make: Sanguine Wings A Blood-Make spell where Lival manifests a single pair of wings on his back which is composed of his blood, solidified in order to allow Lival to induce high-speed flight. With a single beat of his wings, an immense amount of force is released, stirring up powerful winds that blow everything over which isn't fortified within the immediate vicinity, and Lival kicks off in the blink of an eye, ascending to the azurite skies, merging red and blue. While in motion as the Blood-Make: Wings are equipped onto his body, the speed of Lival is dramatically amplified to the point of effortlessly out-speeding the likes of magics such as High Speed and Slowing Magic, making Lival's velocities at least equivalent to that of the Heavenly Body Magic spell Meteor. Zipping about the vicinity and ripping straight through the atmosphere with movements that could honestly be considered a velocity the likes of "godspeed", Lival moves with such grace and supremacy that more often than not, the untrained eye is incapable of keeping up with his movements, and even those with some sort of psychic ability such as precognition and clairvoyance cannot predict his next actions. Of course, the velocities which he darts about at results in the kinetic energies of his movements being magnified, allowing Lival to produce significantly more impact force when striking when Blood-Make: Wings are active.
» Blood-Make: Surfing Dragoon A fairly odd Blood-Make spell that involves Lival leaping upon his blood forged polearm and then propelling himself forward with a burst of energy, riding the weapon like a surfboard into the target. In any case, when performing Surfing Dragoon, Lival, while already gripping a Blood-Make: Lancer within his hands, infuses this crystallized blood lance with his magical energy as Lival invokes the Blood-Make activation sequence by focusing his magical energies and projects his magical power outwards, before shaping the energies into a sturdy and ordered structure, giving it a crystallized blood form - from here, instead of utilizing the Blood-Make: Lancer for direct and close-range melee combat as it would normally be harnessed, Lival focuses the crystallized blood energies manifested through the activation sequence that had just proceeded upon the Blood-Make: Lancer as he leaps upon the crystallized blood polearm as to treat it as a pseudo-vehicle for high-speed transportation; the moment that Lival puts both of his feet upon this polearm and commands it to move through mental commands while causing it to resemble a surfboard, specks of crystallized blood dust begin to scatter from its very composition, as Lival begins to fuel more and more of his magical energies into the sword that serves as a solid surface underneath his feet, causing it to resemble a polearm-shaped rocket as Lival then shoots forth like a bullet, moving at high speeds to the point that he becomes nothing but a blur. When Lival comes into contact with the opponent, it will knock them down if he is standing, and the jagged tip of the polearm he is riding on is capable of piercing all sorts of blockades, with the sole exception of Wave, casually rending them in twain as if they were naught but papier-mâché; addition, it is capable of knocking the opponent back if it is utilized when Lival is airborne. Additionally, thanks to the shear velocities that the blood board moves at, the kinetic energy released by its movements can produce enough force to occasionally reverse an opponent, leaving the enemy unexpectedly open which Lival can immediately take advantage of. When in motion, Surfing Dragoon is capable of trailing large amounts of crystallized blood in its wake, which can damage the opponent.
» Blood-Make: Bloody Shielder As the name suggests, it enables Lival to manifest a shield composed entirely of crystallized blood. what emerges is a hand-held shield, specifically that of a buckler, which is a small shield, up to fourty-five centimeters in diameter, gripped in the fist with a central handle behind the boss for use in close-range combat – all for the sole purpose of defensive measures. The Bloody Shielder, thanks to Lival of Blood-Make being capable of manipulating the density of his crystallized blood creations in any way that he deems suitable, is nigh-invincible, and it has shown that the shield can completely negate and shrug off all sorts of projectile attacks of various scopes and power levels that are thrown Lival's way, bouncing harmlessly off of the shield like a flurry of raindrops descending from the heavens at high speeds. Each transformation that the Bloody Shielder undergoes is induced by Lival's mental commands alone, with no real need to pump any magical energies into its composition to alter its shape and sizes- effectively, this puts a Bloody Shielder above a magic barrier as Lival is not required to spend excess amounts of energy to change its existence. The Bloody Shielder acts as a high-density shield that appears to be immovable by any outside force. The defensive power of Bloody Shielder is absolutely immense; it can protect Lival from almost anything that is aimed towards his form- upon contact with an opposing attack, the strike which is aimed towards Lival's body that touches the Bloody Shielder is brought to a screeching halt as its kinetic energy is reduced to zero- this can works against magic, bullets, explosions, and other projectiles; effectively, in the short time that it is active, the strength of this crystallized blood shield is shown to repel enemy attacks, being strong enough to completely negate the effects of a Heavenly Body Magic spell, with the clash between the two moves sending a gale all over the surrounding area- for a three-hundred-and-sixty degree method of defense, Lival is capable of using Bloody Shielder to erect walls composed of massive pillars of crystallized blood as if they were built by hand around his entire body by simply smashing the ground with the crystallized blood shield. The spell can also be used for offensive purposes, launching forward to create powerful forces to strike the targets, or to deflect forces sent by enemies right back at them, and he is capable of manipulating such defensive barriers at his will, bending and twisting them to better guard himself as well as his allies from enemy attacks; in addition, Lival can split the Bloody Shielder barriers into his constitutive elements, which he can freely move in midair and employ for offensive purposes. Despite being, well, a shield, Bloody Shielder can be harnessed for both defensive and offensive capabilities, commonly throwing the shield at his opponents, using the impressive aerodynamic properties of the shield in order to have the normally defensive weapon tear through the air while ignoring wind resistance and path deflection, smashing into anything that it comes into contact with, possessing mindbogglingly incredible flexibility, frequently rebounding from objects over and over without sacrificing any of its momentum.
» Blood-Make: Count’s Standing A spell that enables Lival to set a seal of crystallized blood upon any medium he deems to be suitable, which acts as a platform for which he can use to maintain his footing. After using the common Blood-Make process, what emerges is a glyph of translucent texture that appears similar to that of a large circular grid of hexagons or an extravagant flower. Lival is able to leap off of this platform, effectively performing a double jump and staying in the air for much longer than usual- Count's Standing enables Lival to cross vast distances without ever touching the ground or be utilized as a starting point for a powerful aerial assault. By itself, without altering the spell a bit, the Count's Standing does not have a direct combat application, but it is an extremely useful ability as numerous areas cannot be unfairly assessed without a flight-type technique. And, of course, the Count's Standing greatly assists Lival with evasion in combat, particularly against ground-based opponents, as by performing a double jump, he is capable of slightly increasing the amount of time spent within the air; unlike most elevation-type spells, Count's Standing is far more variable and potent in its usage, as Lival can harness the speed boost that it grants him in order to launch himself in multiple directions instead of just upwards- from here, he is capable from attacking with a rolling crescent slash with a weapon; by using the Count's Standing in order to leap in a direction other than upwards, this version can only be used if Lival has not already executed a dash jump from the ground or a wall. It is noticed that if Lival uses the same spell while on the ground, it greatly enhances his speed for a short period of time. Lival has been shown to be able to use this platform as a means of offense, being able to kick it at the opponent, the impact of which causes severe damage upon contact with an enemy. To the opposite extreme, it can be used for defense, and can block all but the strongest of attacks. Count's Standing also enables Lival to travel long distances at an incredible pace, travelling at a speed almost too swift for the naked eye to be able to see properly. A wielder of Blood-Make can also enhance his already swift flight speed by riding on strong gusts of wind which he cools through his magic, and can slow or deflect falls by creating cushions of gaseous crystal. Multiple platforms can be made, and can also be used as a means of giving oneself the necessary momentum to perform a powerful follow-up attack.
» Blood-Make: Red Crasher A spell that creates an intricately-designed hammer made of crystallized blood, which he brings down onto the targeted area, creating a great impact, echoing out for miles. After inducing the typical Blood-Make process, what emerges is an enormous and intricately designed war hammer, a late medieval weapon of war intended for close combat action, whose design resembles the hammer that's composed entirely out of crystallized blood, its size expanding and contracting in accordance to Lival's thoughts. This hammer has spikes of blood at the head, but through refinement, Lival can alter the shape of the hammer as to remove a majority of said spikes and instead bestow upon it a drill-shaped head. This hammer is known to have immense destructive power and potential as a weapon. Each and every great impact that Red Crasher delivers that lands upon a solid surface, no matter if it is organic, inorganic, or even supernatural, releases a noticeable propagating disturbance known as a shockwave which travels across the ground in a manner that causes it to fan outwards, dealing even more damage over a wide area to the point that even so much as approaching Lival while Red Crasher is manifested is effectively the opponent foolishly entering a radius of instant death; thanks to being hewn from crystallized blood, Red Crasher Impact is able to not only send Lival's opponent careening across the earth, it can freeze an opponent's body parts upon contact to the point that they are forced into a stationary position, leaving Lival's foe in a helpless state and unable to defend themselves against Lival's next strike. Through a compression of its size that's invoked by Lival commanding it to do so, the Red Crasher is capable of being downsized to the point that it can function as a handheld weapon, enabling it to serve as a close-range combat option instead of enormous impacts; additionally, Red Crasher's property of functioning like a boomerang, if Lival throws it at anything, it never misses, and never flies so far as not to return to his hand and thus it will return to his hand despite any intervening obstacles or distance, at one point following his over two continents, obeying Lival as if the weapon possessed a will of its own.
» Blood-Make: Sanguine Discus A blood-make spell where Lival creates a giant spinning crystallized blood disk, which possesses cutting power equivalent to a buzzsaw, and launches it at his target. After inducing the typical process of Blood-Make, what emerges is a thin, flat, circular plate composed entirely out of crystallized blood that's fashioned to resemble a stylized buzzsaw with jagged blades, which itself is either a single blood crystal or an aggregation of blood crystals which falls through the Earth's atmosphere; this wheel, momentarily remaining in front of Lival's body, quickly begins to spin around at high speeds with an ever-increasing velocity – doing so enables it to take upon buzzsaw-like properties, using a rotary motion before Lival launches the disc towards his opponent, following the contours of the landscape. It rolls forward with all of its might- the sheer force of the release causes the ground below Lival to rupture and break into fissures as it travels along the ground at astounding speeds beyond regular perception, moving across the earth like a wheel in motion, destroying some terrain, and also specific blocks – the Sanguine Discus is capable of quickly travelling up walls and onto ceilings; as it accelerates forward, the wheel of crystallized blood displays the ability to cause those near it to experience confusion, uncontrollable body temperature lowering, and exhaustion, making sure that they will have a much more difficult time evading the attack. Even if it is evaded, it should be taken into consideration that the sheer amount of crystallized blood released by the swing can result in those unfortunate enough to be in close proximity to the attack being frozen in his tracks, leaving them vulnerable to the Sanguine Discus curving around and striking them. Up to three Sanguine Discus can be launched at a time; the spell will traverse the earth until it hits an enemy – but it will ricochet a great number of times before disappearing, but the angle of reflection increases on every hit, and the more icy discs are shot, the more variable the ricochet physics will be for each of them.
» Blood-Make: Violent Veins A Blood-Make spell that grants Lival the ability to generate and manipulate wires composed out of blood of absurd powers in any way that they see fit. Violent Veins itself was originally intended as a substitute nervous system for use by surgeons, so it can substitute destroyed nerves, though its original use has been perverted to serve as an amazing combat spell. After inducing the typical Blood-Make process, what emerges are a multitude of wires that are forged completely from blood, wires are known to be pliable strands or rods forged in countless lengths and diameters, more often than not electrically insulated, and used chiefly for structural support or to conduct electricity- these wires are known to be in all shapes and sizes, while their composition varies on what Lival wishes to do with them, meaning that the mere existence of Violent Veins in the heat of battle can keep the opponent guessing as to what properties the wires will display. Violent Veins is a rather strange spell- while one normally wouldn't consider "the ability to manipulate wires" overpowered, it could be said that the mere existence of the magic could prove such an assumption dead wrong. Violent Veins is unique in that while it is technically the same thing as its parent magics, Blood-Make and Wire Magic, the degree to which Violent Veins shows such power and versatility effectively means that it could be considered a proper evolution of Wire Magic, similar to the age-old theory thought up just now to have a comparison hold weight that Slayer Magic was an evolution of Elemental Magic. Generally, when harnessing Violent Veins, the wires will shoot from Lival's palms or fingertips, giving off the visage of a puppeteer controlling a play; and to be completely fair, considering what happens in the arc that displays the magic, it could be an apt comparison. While it is indeed a given that the wires produced by Violent Veins vary considerably as they are dependent upon Lival's magical energy and their imagination, generally Violent Veins constantly has the properties of piano wire or monomolecular wire; meaning that every wire produced by Lival has absolutely immense slicing power, at least akin to an Magic Sword, which are capable of slicing through almost any type of alloy due to producing a superheated magical aura that works similarly to how plasma reacts on solids; they can slice through human bodies and buildings alike as if they were composed of wet rice paper. No matter the form, the wires made manifest by Violent Veins are known to possess truly mind-boggling durability and tensile strength that very few things and people can slice or even damage them. The wires generated through Violent Veins are capable of wrapping around and attaching to supposedly any form of surface, so long as it is not a liquid; he can also bundle and compress the wires in order to shape them into a variety of shapes and forms, such as ropes which double as whips, webs, bullets, and an arm drill. As mentioned above, the wires of Violent Veins have outstanding parameters, allowing Lival to perform feats such as wrapping then pulling things or bringing them closer, binding his opponents, scaring/lashing opponents, binding then snatching others weapons, swinging from high altitudes and slicing the flesh of his enemies when striking at great speed- all of this without hurting himself. It is said that they have no actual limit to how long the wires of Violent Veins can expand, seemingly chasing Lival's enemy to the very ends of the earth, making impossible maneuvers such as travelling underground in order to catch up to his foe. It should be taken into consideration that because of the fact that wires are generally so thin that they could be considered invisible, this makes it almost impossible to see the wires generated by this magic by the untrained eye, making it extremely difficult to avoid their path, which, when coupled with their speed and strength, makes Violent Veins a deadly combination. The longer that the wires of Violent Veins are deployed in the current plane of the existence, the stronger they become- it is known that for every second in flight, the wires gather and compress more eternano saturated within the atmosphere in order to bolster their speed, power, and versatility a hundredfold. Of course, therein also lies an extremely useful ability- the wires of Violent Veins are capable of performing an impromptu emergency surgery by stitching wounds and organs if Lival is heavily injured, allowing him to stand up as good as new after a while- however, as the wires of Violent Veins need to be continuously renewed for the healing to last. Besides restraining enemies or triggering traps, they can be pretty handy for cutting; a skilled user can use strings to cut opponents or even boulders, without hurting himself.
» Blood-Make: Sanguine Trooper A Dynamic involves Lival creating several copies of himself that are capable of performing various other maneuvers in accordance to Lival's willpower. generally, in terms of appearance, there's no indication to allow onlookers to distinguish the replicas from the real deal, though Lival has displayed the ability to make them look more akin to knights as seen in medieval fantasy in accordance to his own personal tastes; enshrouding them in crystal armour also raises their defenses ever-so-slightly while masking their identity - however, because of the last part, they don't serve as good doppelgängers, and as such, changing their appearance is very rare. Lival is able to encase the Sanguine Troopers in armour of crystallized blood. Furthermore, as Blood-Make enables Lival to control all blood, they can speak through each of these clones to continue upholding the illusion that the replicas are the real deal. The various replicas of Lival that are brought into the current plane of existence are capable of performing any of Lival's basic Blood-Make spells, including Sanguine Trooper once more in order to double the amount of copies that Lival has summoned in the heat of battle- however, by doing so, the clones drain magical energy from the original user of the spell's own Magic Origin. To add to the deception pulled over the eyes of his enemies, these duplicates can bleed after being struck- though they will scatter into molecules if attacked by a sufficiently strong force; but before they do that, Lival can disperse them by will alone in order to gain back any of their magical power that they had used in their brief moments of 'life'; generally, they're so lifelike that it's near impossible to distinguish the Sanguine Trooper clones from the real deal. Continuing onwards, Sanguine Trooper allows Lival to use these replicas to distract his opponents, which can be useful when it buys enough time for Lival to find a weak spot on the enemy, even confusing users of psychic-type magics by causing their powers to detect the decoy instead of Lival – Lival is also able to switch places with his clones to continuously confound his opponent. For all their boons and their ability to use almost any spell that Lival is able to cast, however, the duplicates brought into existence through Sanguine Troopers are incapable of activating advanced spells.
» Clotting Clotting is a Blood-Make spell which grants Lival the ability to induce coagulation upon the blood in his body, stopping all bleeding and also removing his ability to flinch. Through the process referred to as blood clotting which is the process by which blood changes from a liquid to a gel that is constantly applied over and over whenever Lival is struck by any type of attack no matter the severity, the application of Clotting prevents Lival from bleeding, hardening the muscles and incorporating 'super-armour' theory as seen in fighting games, activating Clotting results in Lival's senses of pain and seeming weakness of his body being removed for as long as this spell is active- this enables Lival to endure damage without suffering from recoil, being stunned, or flinching which would normally interrupt his actions, such as attacking both with physical and magic moves, meaning that Clotting being invoked results in Lival being incapable of being stopped simply by attacking him. However, the defenses provided by Clotting only prevents Lival from being interrupted- the opposing attack's full damage will still be taken. What this spell can help Lival ignore the knockback of attacks ranging from extremely powerful spells like Crimson Lotus: Phoenix Blade, to extremely weak attacks such as the basic Fire Bullet. Typically, how much the defenses provided by Clotting can protect Lival against is limited to a single strike, meaning that if Lival gets hit twblood, while executing a strike with this spell active, he will flinch as normal and his assault will be interrupted, meaning that a spell such as Crimson Lotus: Exploding Flame Blade can overcome the defenses provided by Clotting due to its multi-hitting feature. Furthermore, despite the increased physical density that Lival gains when activating this move, it does not nullify damage, and one should remember that Lival's body is still flesh and blood; thus, its resistance to force has its limits- while Lival of this spell can ignore the knockback of the opponent's attack, the blow will still damage them, meaning that in the face of an overwhelmingly powerful spell, in some cases, it would simply be easier to evade if possible. When combined with the Blood Kain spell, this results in Lival turning into an unstoppable juggernaut of destruction whose powers on the physical side are fortified a hundredfold as well as possess the ability to remove any chances of his attacks being interrupted.
» Blood-Make: Bloody Billiards Seen as a more advanced spell than the based Blood-Make: Lancer spell; Bloody Billiards involves Lival crafting a ornate cue stick and nine billiard balls with a horned devil skull design on each ball along with a roman numeral in each right eye socket from his blood to be used for combat. After inducing the typical Blood-Make spell process, what emerges is the tools used to play the popular bar sport and pastime known as Billiards. Billiards games are mostly played with a stick known as a cue; a cue is usually either a one piece tapered stick or a two piece stick divided in the middle by a joint of metal or phenolic resin. High quality cues are generally two pieces and are made of a hardwood, generally maple for billiards and ash for snooker. The butt end of the cue is of larger circumference and is intended to be gripped by a player's hand. The shaft of the cue is of smaller circumference, usually tapering to an 0.4 to 0.55 inches terminus called a ferrule, where a rounded leather tip is affixed, flush with the ferrule, to make final contact with balls. The tip, in conjunction with chalk, can be used to impart spin to the cue ball when it is not hit in its center. Billiard balls vary from game to game, in size, design and quantity. Russian pyramid and kaisa have a size of 68 mm. American-style pool balls are 57 mm are used in many pool games found throughout the world, come in sets of two suits of object balls, seven solids and seven stripes, an 8 ball and a cue ball; the balls are racked differently for different games. Blackball sets are similar, but have unmarked groups of red and yellow balls instead of solids and stripes, and at 56 mm are smaller than the American-style; they are used principally in Britain, Ireland, and some Commonwealth countries, though not exclusively, since they are unsuited for playing nine-ball. While Lival wields the Cue as a polearm or even a long sword, the nine blood billiard balls gravitate around him, as though they were planets circling around a sun. Lival can control the position of his billiards and enhance their size and power. While in motion, the Bloody Billiard flows like a liquid while still retaining a solid composition due to its nature as a quasi-solid, releasing minute particles of blood as it shoots forward at high speeds – the Bloody Billiard is known to be highly forceful in nature, puncturing through most things in its path due to its nature as a constantly spinning orb of blood, whereas the spell's composition enables it to defend against most projectiles thrown its way, completely mollifying the threat each one possesses by the blood that makes up its structure extending the effect blood has upon the adversaries' attacks, removing any kinetic energy they have while rendering them completely inert. Considered to be an blood-element variant of the bog-standard Fire Bullet spell as displayed by wielders of pyrokinetic-type magics, Bloody Billiard is much more than that in terms of both power and potential – using mental commands enabled through the utilization of Telekinesis, Lival is able to control the direction and overall trajectory in which Bloody Billiard moves through naught but his thoughts alone, thus enabling the Bloody Billiard to outmaneuver and confuse Lival's targets, weaving the crimson sphere of blood around them in all sorts of patterns. Lival has displayed that he is capable of controlling the energy output for each orb of blood, thus enabling them to inflict a wide variety of damage upon his opponents. Bloody Billiard does not explode on contact, serving more as a blunt force projectile, enabling it to burrow underground and surprise the opponent with a sneak attack – reaching Lival's enemy, Bloody Billiard expands as its quasi-solid state vanishes, transmogrifying into an bloody propagating disturbance that echoes outwards upon the opponent's frame, producing a high-impact blow that is capable of sending Lival's adversary across the landscape in the blink of an eye. The maximum quantity of crystallized blood Billiard balls Lival is capable of firing simultaneously while utilizing Bloody Billiards is two thousand Billiard balls at once – after the initial volley is launched forward, this onslaught is capable of being fired once more without spending any time to rest, transforming the vicinity into a geometric curtain of absolute destruction.
ADVANCED SPELLS » Blood-Make: Rending Vampiric Bite A brutal Blood-Make spell that involves Lival performing minute amounts of magical manipulation upon his Blood-Make: Lancer once it has come into contact with his enemy, causing the spearhead to split in two mid-way to the tip to transform into a pair of jaws which chomp down upon the opponent and hold them still momentarily, leaving them open for successive strikes. Lival invokes a minor form of Blood Make as to split the spearhead down the middle while adding more blood into its structure, thus transmogrifying the Blood-Make: Lancer into a pair of demonic jaws which surround Lival's opponent from both left and right sides before chomping down upon them, restraining the enemy in a vice-like grip. This ensnaring motion is difficult to be defended against, whether through attempting to block the attack naturally or through a supernatural means such as Defense Magic, resisting the foe's attempts at protecting themselves and in some cases grabbing them out of their defenses, ensuring that a magician would be best advised to not overuse defensive-type spells against this spell. Because it is cast at point-blank range, Rending Vampiric Bite ignores spells that conceptually block attacks, such as those that provide launch resistance and most counterattacks. In a manner not dissimilar to the likes of Poison Dragon's Grip Strike of Poison Dragon Slayer Magic and Fire Dragon's Grip Strike of Fire Dragon Slayer Magic, Rending Vampiric Bite, once it has ensnared Lival's opponent, the jaws act like scissors that threaten to slice the enemy straight in half. While caught in Lival's grip, the enemy is rendered helpless, their supernatural powers refusing to respond to them as Lival is free to do as they wish, such as launching the opponent in any direction they deem suitable, hang on to their existence for a longer period of time to pummel them relentlessly with further blows, and many more options are put before Lival when Rending Vampiric Bite manages to take Lival's opponent by surprise.
» Blood-Make: Blood Crusader A Dynamic Blood-Make involves Lival flourishing an arm in order to manifest a relatively large knight that's clad head to toe in armour and wields a sword composed entirely of blood to assist them in battle. what emerges is a relatively stylized medieval suit of armour, specifically that of gothic plate armour, made completely from ice; it seems to be animated through nothing but Lival's thoughts. The armour stands at least twice as tall as an average caster, wielding an elongated version of Ice-Make: Sword that is nearly the same height as its body; this is Blood Trooper. The Blood Trooper can even move and fight like Lival as well, with the similar amount of strength as its wielder; due to Lival's magical power giving it extra strength. The Blood Trooper has such an immense destructive power that Lival is capable of defeating weaker opponents in a single blow; though stronger foes are capable of counterattacking. Indeed, a testament to the Blood Trooper's enormous strength is that it is capable of wielding its large, two-handed sword with a single hand, swinging it around as if it were a twig while still maintaining the force of a two handed blow. The construct itself is highly durable, able to withstand a blast from an Abyss Break; as the construct sustained only a few injuries. Unlike most Blood-Make constructs, the Blood Trooper is able to fix and restore itself after being damaged or broken, in reflection to how much Lival has healed. The Blood Trooper is known to be explicitly geared towards the concept of dealing powerful close-range damage either through weaponry, hand-to-hand combat, or unleashing short-range bursts of their magical power – however, it is incapable of moving long distances away from Lival with a short area-of-effect, meaning that they are only really useful if Lival gets up-close and personal. The Blood Trooper, despite its lack of range, is known to be extremely powerful and versatile in terms of what it's capable of doing in the times that it is summoned – the Blood Trooper's absolute limit as to how far it can move away from Lival is five meters, meaning that it has a rather narrow range of activity. However, in comparison, it's speed, strength, and durability is one of the strongest of its type, if not the strongest – its physical parameters can be considered almost superhuman, displaying astounding amounts of agility as it commonly takes opponents down with swift flurries of sword strikes of all kinds in a split second before the enemy is able to even perceive what had just occurred; not only that, it displays a certain awareness and reaction speed which grants it the ability to protect Lival even when he himself seems to be unaware of danger, while its strength is to the point that it can single-handedly stop a collapsing house from falling on Lival. Additionally, the Blood Trooper is able to survive being hit with a point blank Dragon's Roar and come off no worse for wear. Lival is capable of partially summoning any part of the Blood Trooper on the fly for an instant surprise, as generally, fully summoning a Dynamic Blood-Make construct is particularly draining upon Lival's magical power- only manifesting a portion of the being only costs a sliver of magical energy on Lival's part.
» Blood-Make Unlimited: Count’s Impaling Fortress A Blood-Make spell, and one of the Molding Magic Unlimited spells, meaning that it is one of the strongest of its kind, comparable to the Dragon Slayer's Secret Arts of Dragon Slayer Magic. Blood-Make Unlimited: Count’s Impaling Fortress involves Lival striking the opponent using a long series of blows with several polearms forged from blood that wrap around the entirety of his body before dealing the final blow. After creating a vast quantity of blood polearms of all shapes and sizes, not limited to but including halberds, guan daos, tridents, bardiches, poleaxes, Jis, Pikes, and many more; connecting this myriad of polearm weaponry is a large semi-solid chain of blood which spirals around Lival body numerous times, the polearms that he has manifested are attached to the chain and pointing outwards, effectively forming what seems to be a perfect combination of defense and offense. With several motions, Lival swings one arm forward and his other arm backwards, sending the large chain of blood weapons towards his opponent in a continuous serial of strikes which transition into one another, defeating his enemies through a continuous onslaught of two or more strikes for every split second; indeed,Lival often attacks rapidly side-to-side with wide, sweeping combos that leave little time to block or evade, leaving a trail of crystallized blood behind in the wake of his slashes as once the opponent is caught by the initial strike, they are effectively trapped, something only reinforced by Lival keeping up his vicious flurry of blood, denying his opponent the chance to counterattack; the sheer variety in the attacks makes the spell very versatile and somewhat unpredictable if used correctly.
◎◎ Sub Magic: Battle Meditation ◎◎
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BASIC SPELLS » Spirit Meditation An advanced application of meditation used by season practitioners in battle with an in-depth understanding in its use, allows the user to immediately enter their meditative state in quick bursts rather than rather than doing so the traditional way via slowly building up to it, making it more easily accessible to attain in the heat of battle by leaving the caster less exposed. Often activated by the mediator by striking some type of form for them to focus with (clasped hands, closed eyes), inducing an intense state of focus. While in this state of deep attentiveness, the user is thrown into a state of relaxation and tranquility, dramatically reducing the stress and fatigue required in certain actions, such as techniques requiring them to build internal energy or life force (Qi, magic, etc.). A particularly ambitious technique of Battle Meditation, Kizen aims at effortlessly sustaining a single-pointed focus meant to enable its practitioner to use an indestructible sense of unbroken-concentration while engaging in any activity, including battle. However, in this case, it is applied toward drawing out greater reserves of energy stored inside their that they would normally be unable to unlock through conventional means.
» Art of Silence Rather than produce any sort of mental effort on their part to produce a focus for them to exert their powers to, the practitioner instead meditates on achieving great inner peace by eliminating everything that is hindering that goal in mind, such as stress, tension, anxiety, and any sort of negative state of mind they find themselves in. After performing it, the user’s consciousness is altered to reflect the quiet ambience inside their mind, becoming detached from any sort of emotion or response to better handle themselves without becoming to emotional in their endeavors. By learning to grasp their internal effort to self-regulate their mind, the user can clear it from all manner of debilitating conditions that would hold them back, such as fear, anger, lust, anxiety, etc., as a form of mind-training. It then serves as a natural method to deal with any physical or mental occurrences that would distract the practitioner from utilizing Battle Meditation, commonly in the form of debilitations found in pain and hunger, to name a few. This in turn disciplines their minds from wandering or focusing on anything that would distract them, conveying the utmost command in keeping themselves in control and free from the domination of others. This characteristic can be referred to as mental silence, which is regarded as a meditation that involves 'switching off' certain aspects of the mind that the meditator deems “unnecesary”. In this state of mind, they are less likely to be influenced by others, opting to become a blank slate devoid of any sort of content that fights purely on instinct alone via the Sixth Sense. Rather difficult to use, only seasoned practitioners of Battle Meditation have been known to utilize this technique for long periods of time, with novices lacking the fortitude to simply “stop thinking” in battle
» Focus Point An extremely advanced technique that, in retrospect to previous applications, requires the user to apply over 100% of their concentration into a single action rather than distributing it across a variety of separate abilities by diluting its power, doing so with the intention of making their next action tremendously more powerful. By containing the sole focus of their attention and measure of power for a singular purpose and thought, the user makes up for this act by redirecting all their efforts and mental strength into a focal point for them to exert their power toward an accomplishing a single “intention”, significantly increasing that intentions capabilities and chance for success to occur, making it easier to accomplish by absolutely drawing out the maximum effort of its caster unto it. This is achieved due to the nature of the technique increasing a number of factors physical and/or mental capabilities to their maximum potential; obstacles become minor problems while objectives grow significantly easier to accomplish. Using a combination of the Kizen (“Spirit Mediation”) and Geichu Dama (“Silent Mind”) techniques, a persona is said to draw out the capacity of concentration far above their maximum levels, setting them up in preparation of their next action. This in turn prepares them in a number of different categories relating to their natural skills and talents, allowing them to do better in whatever endeavor they have in mind by a large percent with the addition of brushing off any distractions, which makes achieving things much easier. In terms of application, Shoten can be applied in a number of ways, from increasing the intensity of an emotion, the intention of an action, the impression of a thought, or the belief behind something occurring, it is in its purest form a method for the practitioner to visualize and verbalize an action, literally “do whatever you set your mind to”.
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ADVANCED SPELLS » Mantra Prayer Single Handedly one of the more advanced technique one is able to learn, it is activated by taking on a type pose that they feel most comfortable in, then beginning to utter series of words or noises that form a personal mantra for them to center themselves to, speaking out in pure calmness a sacred utterance, a numinous sound, a syllable, word, or group of words with the intention of having an incredibly deep psychological impact. Mantra meditation helps to induce an altered state of consciousness. By this logic, it is regarded as one of the fastest methods of setting themselves in pensive mindset that acts as a type sacred formula, or a deeply personal ritual that some take in order to instigate a specific way of thinking. When translating to a form of combat, speaking out a mantra with the level of focus and power that Battle Meditation applies increases the feeling and thoughts behind these utterances hundreds of times, materializing their meaning outward by having an actual impact on people or their surroundings. Defined as a formulae of different thoughts put together to create a meaning behind them, they serve as the basis for the speaker to formulate some kind of spell or weapon of supernatural power depending on who is speaking them. By meditating on and empowering them by constantly reciting, muttering or singing them collected in a methodical fashion, they create a powerful mantra that verbalizes something in one’s mind, often repeated and expressed in conjunction with a particularly strong belief. One of the most basic uses is to simply speak a certain type of word or personal prayer and materialize a thought of feeling associated with it, such as feelings of love or peace in this manner, affect those around the speaker, being powerful enough to sway them into being less likely to attack and more keen on seeking compromise instead. When aimed more toward violence, the powerful sway it can have can be more effective due to the focus one would normally place toward harming others, especially enemies. When speaking mantras tasked more on the ill-beings of others, these utterances can drastically amplify the hostility they have by leaving a much greater impact akin to a curse or attack. In most cases when a mantra is spoken aloud, it will take on the shape or form to whatever most closely associates with it, i.e. peace and flowers, water and serenity, skulls and death, etc.
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Posted: Fri Nov 17, 2017 4:04 pm
╠ ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ ╣:
◎◎ Sub Magic: Defense Magic ◎◎
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BASIC SPELLS » Defense Drain Functioning as a dual-natured spell that contains both defensive and offensive abilities, the caster produces a magical barrier across the direction of an incoming attack, shielding them from the impact of their opponent’s assault while simultaneously utilizing the magic energy and general force added to their own advantage. Upon contact, the barrier acts as a sponge that takes in all of the offensive force charged within an enemies attack, be it physical or magical in nature, and reuses the enemies energy to form their own attack, sending it back to them with an even greater degree of force. During the entire process, the energy that is absorbed is taken into the user’s body, creating a flow that is redirected back outward toward another direction, forming a magical beam, slash, or physical attack that encompasses the same force that was taken. Alternatively, this can be used in reverse to convert the very force trying to injure them into additional protection by spreading the energy across themselves, transforming all the force and power originally tasked with injuring them into a force of good converted with defending them instead. Cast in a variety of ways, most wizards either use it in the form of a shield or shroud areas around their body to interact with attacks in a more direct way, holding it in their hands in order to quickly retort with a swift response. Depending on the user’s relative skill and magic, they can apply this spell toward guarding against high level spells—the greater the attack, the stronger the counter. In terms of attack types, Defense Drain can function against a variety of different methods of assault targeting the user, either from a distance or in close range. With physical trauma coming from the opponent's body, weapons, or nearby environmental debris, the energy accumulated is relatively low due to the absence of magic and limited force being exerted upon the opposing side. However, when magic is introduced, the effects become substantially much more focused, capable of taking in all manner of attacks that fall under the type belonging to elements, beams, explosions, and ethereal blows coming from intangible creatures. It should be noted that the exact total level of damage and extremes that the barrier can withstand is equivalent to how the caster goes around producing their barrier in shape and form.
» Impact Barrier Although lacking any real offensive power, it makes up for it by providing powerful stopping force, taking the saying “best defense is a good offense” quite literally by having the user coat any limb on their body with spherical barrier small enough to engulf that region whole. For the most part, this is commonly applied to one’s own fist, foot, or body part being used to assault an opponent with, boosting the defensive power of those regions by drastic amounts due to the compressed size and power stored in such a diminutive barrier, achieving greater feats of resistance by blocking or grabbing unto substances or weapons that would normally be harmful and dangerous to handle bare handed. However, being one of the few Defense Magic spells with an actual offensive ability, Impact Barrier utilizes its natural deflective property to redirect the opposing force being exerted unto the barrier back to its original source, effectively deflecting whatever sense of opposition or offensive power it encounters right back. Malleable and flexible, the barrier can stretch and contract, enabling the user to grab things or form different hand gestures while still retaining the barrier in hand, even growing in size and density if need be, hence facilitating the any further actions that requires more intricate hand movements. When going toe-to-toe with other hand-to-hand spell-based techniques, the spell truly shines in opposing them with equal measure of force, thanks to the deflective nature it has when reacting toward external stimuli, pushing back whatever it touches according to the level of exertion being applied to it on both sides. At the moment of collision, anything that strikes the user’s barrier bounces back, amplifying the backlash and recoil while strengthening their assaults, effectively generating a devastating move that specializes in counterattacks at close-range.
» Defense Cage When applied to an enemy rather than on himself, Lival can inverse the natural effects of Defense Magic that would come from protecting him and switch it around, inverting its defensive ability to keep attacks out toward in favor of keeping them in, alternatively binding enemies in place with defense spells reconfigured to shield them to the point of acting more like cage than an actual shield, hence its name. Sarcastically named by Lival as a type of personal joke, Guard Cage serves as a means to "protect" his enemies from themselves and those around them—activated by clapping his hands together, he opens them up and crosses his fingers together, creating several white nets in-between them, and just as quickly opens them to throw the net forward, completely swallowing everything directly in from of them with the same shutting pattern to that of a bear trap. So long as he keeps his hands together, Lival can keep the net ready on standby in one of his hands. In terms of length, the net is 16 ft. in length and width, and once the net covers its target, it circles back to connect with the rest of beams of energy to form a large spherical orb of concentrated Defense Magic. Although basic in form, the cage itself is unimaginably powerful thanks to Lival constantly reinforcing it with additional spells and techniques on top of it already possessing a rather fortified defense. On its own, without Livals intermission, Guard Cage can withstand and contain wizards, creatures, and objects of significant magic yield safely inside for long periods of time before beginning to ware out, using the wall's unique features to contain them within while at the same time keep everyone else out, with Lival being the only one capable of unlocking the contents inside. Because of the shape and qualities he chose for it, any force coming from a physical attack or magical spell that strikes the walls, in or out, will reverberate along the surface, strengthening its natural defense even further beyond in accordance to the exact amount of force being inputted, meaning that it will grow just as strong as the force being used against it. Unfortunately, he uses this trait to his advantage by repeatedly striking the cage on purpose to increase its holding power. Aside from people, with the proper input and timing, Lival can also contain and store magical attacks, with the space inside the cage serving as a type of preservative to keep them active.
» Reflection Wave Considered as one of the most basic applications of Defense Magic, Reflection Wave possesses some of the basic functions of the previous spells, with the notable difference being that this iterations was designed to target attacks that directly impact the user’s body upon impact via hand-to-hand combat or when an attack does land on them; the user builds up their magic energy around the point of contact to any region on their body that is being targeted by an attack, and responds to it accordingly. Depending on the level of force, type of magic being used, and the nature of the attack, the user quickly pushes back their energy outward in the form of a quick flash, using their very bodies to guide the flow of force and its many elements (ethernano, momentum, speed, force, etc.) toward a completely different direction. This unique chain-of-events are a result of the user strengthening their natural durability to the point of polishing it into a frictionless surface, allow any force being applied to slip across their body unobstructed while Defense Magic transfers the force of impact to any other point near them or anything they are in contact with, translating to them performing a complete 180º spin on their attack by throwing it back to their opponent with more than double the force due the additional force being added unto it after the countering. At its core, it is a technique based on acting and reacting in accordance to a threatening move or technique, requiring some sense of self-awareness and an excellent reaction time to implement during battle in a quick exchange with an opponent. Basic use requires a wizard to make some type of initial contact with an external force targeting them with the intention of injuring or harming the user in some way, hence balancing out the components that constitute an attack. Interestingly, this very spell can be applied to any action or attack the user himself can enact with magic or through manual means, creating an original method of casting it by redirecting any attacks unto themselves to a completely different place with 2x’s the force backing it.
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ADVANCED SPELLS » Three Pillar Gods
A powerful defensive spell, the caster performs the spell by bringing their arms together in the form of an “x”, summoning forth large sums of their magic energy outward around them, activating the spell’s function. Once initiated, three large stone pillars, hence the name, emerge around the user, evenly separated in the form of a triangular shape, with a single pillar forming behind the caster and the remaining two positioning themselves directly in front of them. Although requiring a significant amount of magic to trigger, the sheer defensive power it provides is regarded as being one of the top shields conjurable in battle, with a durability equivalent to top tier spells equivalent to that of Secret Art (秘術, Hijutsu) spells. In terms of use and effect, it can commonly be used to defend the user from incoming attacks, however, it is the nature in which it defends the caster that singles it out as being unique in comparison to other barriers. Categorized as an omni-directional barrier that defends from all directions surrounding the user’s own personal space, the Three Pillar Guards barrier expunges all offensive or damaging attacks that are classified as being harmful or impose negative effects onto the user’s health, quickly nullifying and negating their activation. Although imposing a powerful ability, the spell does possesses a myriad of drawbacks that severely limits its use. As a notable downside, the spell requires a tremendous amount of magic in order to trigger the spell, as well as a preparation time that takes a while to complete the seals. Additionally, due to the complexity of spell, only extremely advanced users have the capacity to use it successfully, being limited to a single use a day before the spell’s effectiveness and potency becomes drastically impaired. »
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◎◎ Sub Magic: Organic Link ◎◎
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BASIC SPELLS » Link Stamp Created as a means to reduce the time and preparation needed to create a link in the traditional sense, it is an updated method of creating special links without using the archaic style that it was derived from, making it more combat oriented and practical for use in real time battle. Before producing an actual link, Lival is required to create an initial point in which he can connect two or more objects together, establishing the actual link between them. This is done by Lival pressing his hand, weapon, or any extension of his body unto the surface of whatever he touches or touches him, leaving behind a sigil that cannot be removed through physical or magical means, unless they are magical abilities specifically designed for such a task. Interestingly, the mark can also remain suspended in the air by simply letting the stamp hang there. Once marked, Lival can connect any object that is also marked with the same stamp from any distance he wishes, or simply connect any object or person near his vicinity with it, intertwining the two. Requiring very little magic to produce due to the simple nature of the stamp, the exact number he can produce is nearly infinite, only truly requiring effort to establish numerous links at a time between stamps. Once placed, their lasting power and ability to remain active is one of their most dominant characteristics, not requiring the user to be conscious or readily available to maintain themselves in constant activation. The position of the stamp itself will also remain attached to the target even if the initial location is removed, mostly being attached in the conventional sense of bonding to the target as a whole rather from one angle or spot. It becomes more pronounced when it is attached with magical beings that are commonly summoned, such as Celestial spirits and similar creatures, with the stamp surviving during the course of battle even after disappearing and reappearing.
» Link Bullet By concentrating his magic unto the surface of his fingers, Lival compresses the energy in order to produce a condensed stamp in place to the point of erupting outward, firing a solid black beam of energy. The projectile itself shares the same destructive ability to magic guns and most other magical projectile-oriented spells, easily piercing through normal human bodies and solid stone with ease. However, once it has pierced or touched something shortly after striking it, it leaves behind a link stamp in its place, acting as ranged method of attaching additional stamps from a safe distance. The speed and number he can fire at a given time can be adjusted by the way he maneuvers his hand, firing a single bullet by forming a simple gun finger gesture that unleashes single rounds, or using multiple fingers to fire a volley of bullets. Flexible in casting, Lival mostly uses it by applying both his hands to fire consecutively or a single hand to attack while the other fires. When making contact with enemy spells, Lival can immediately use the bullet to leave behind the link inside the spell, be it physical of elemental in nature, manipulating it to certain extents by using his other techniques. Depending on how much strength he puts into it, Lival can moderate the force of the impact it has on his targets, either reducing it to the point of having zero damaging effects on people he deems as allies, or increasing it in order to kill weaker enemies.
» Link Impact A much more aggressive means of attaching a link stamp, it involves Lival attaching an two organic links on the inside of his hand while shaping it into a fist, allowing him to punch a stamp unto his targets. With the link being heavily concentrated on his hand, the nature of the spell creates unique interactions on with the objects he assaults, being directly linked to his fist. This in turn allows him to manipulate the nature of their connection based on his commands, such as shortening the distance between themselves, pushing back in order widen it, or simply redirect the direction it will be going. This become much more defined when his opponent blocks or receives his blows head on, immediately establishing the connection at the exact moment of contact. This effect also steps into the category of magical abilities when interacting with beings or objects created or summoned through magic; with the addition of a second link, Lival can immediately attach the first one on his target while firing it elsewhere, effectively leashing them together by force. With the heavy swings coming from his hands pushing the magic into objects, Lival can physically touch and interact with intangible elements that he make encounter, leaving a link in the middle in order to bind his magic inside them.
» Link Storm Holding a black orb, Lival creates multiple links to swirl on the palm of his hand, spinning rapidly to the point of firing dozens of links in all directions. Designed as a way for Lival to quickly disperse his links quickly without wasting time doing by individually firing or touching his target, hence risking his safety, Link Storm solves this need by unleashing links rapidly in all directions in a 360° radius akin to a sphere. However, by holding unto the orb with both hands or simply crushing it toward a single directions, the links can be fired in a linear fashion, completely consuming the target in a barrage of attacks. Much like the Link Bullet, the piercing power each projectile launched has the sufficient force to deal significant damage, even to seasoned wizards, demolishing all manner of materials and defenses with repeated assaults. Once sprung, Lival can control the direction in which they will land around him, either circling across from him or falling right on top of his opponent in a linear line.
» Body Link A series of links that focus primarily on connecting his body with other people and objects, Lival establishes a connection that is related to the condition in which his body is in and what it is currently undergoing. In this condition, he can share the same traits and characteristics to whatever he links himself to, either in terms of magical effects or physical attributes, such as durability or resistance. Primarily used as a means to transfer any occurring actions taken against him or against objects being target elsewhere to an entirely new vessel, primarily from point a to point b. Aside from this normal application, Lival's main use is found in the way he can share his body with others and vice versa, distributing it to a number of targets to reduce the any damage he would suffer to multiple lengths, ensuring his own survival. While active, by aligning multiple links with his body across objects rather than people, Lival can embed magical abilities on them by sharing them with his body, either by enchanting himself or transferring any active spells on his person (most commonly through enemy spells) into a new vessel. By far the most common form of linking used, his body becomes the template and primary hub for him to control the flow of occurrences—the second method of use involves taking from other by transferring any current activities occurring elsewhere while liked, to take part inside him, taking in the advantages that would normally be provided by someone else.
ADVANCED SPELLS » Draining Transfer By changing the nature of the link to become magic-oriented rather than physical, Lival can control the relationship between magic and and his body on a variety of fronts, the first being his ability to charge objects with magic energy. By using the link to send over magic, Lival can supply any object or person of his choosing with a steady supply of it over a period of time, adjusting the volume and speed by gradual amounts. This is mostly used to give allies or objects of his creations a boost in performance when dealing with spells. It also increases the overall effectiveness of objects and weapons that run of magic for fuel. On other hand, when reversed, Lival can just as easily reverse the process and siphon off the magic energy of opponents or tools of magical origins in the exact same manner, adding their power unto his own. The amount he can steal at a given time gradually gives him some time to steal away energy depending on the opponent he is facing, replenishing his magical fatigue over time as well as his capacity to use spells in a continuous fashion. This connection does not only affect their magic properties, but certain aspects that deal with their physical health, such as stamina and endurance, healing any injuries he has sustained to a marginal degree. Once taken, the steam of this energy can be diverted and shared to a number of individuals he has under his close supervision.
» Damage Transfer By far his most useful application of links that is closely associated ot the maintenance of his well being in the face of danger, Lival manipulates his links with the intentions of diverting any damage he recieves to the other end of his connections. By applying the most basic rules of Organic Link Magic, Lival intertwines his body with another person or object, only in this case, a certain fraction of any harm he suffers is shared between the two in any degree he wishes, either equally or one sided in most cases, often resulting in the link breaking afterwards. It is because of this unfortunately, that due to the nature of the spell, the link becomes destroyed after its singular use, traditionally due to the transfer of harm that normally shatters or kills the one on the receiving end, based on the magnitude or degree. In one case, Lival can distribute the damage he suffers in equal parts, receiving 50% of the overall amount while sharing the other fifty with the second party, keeping it even. However, when more targets and people are added to the link, the damage is divided even further, an example being the case of three individuals sharing the same link, with each receiving a divided form of the damage being split 25% when one of them is hit. Damage ranging from injuries sustained through physical attacks, to mental assaults also fall under this category of effect. This applies with similar abilities designed to use inflict damage, particularly in the nature of Black Arts and Lost Magic on par with Maguilty Sense that redirect pain from one source to another.
» Spell Transfer As special link that is more magic oriented in dealing with spells that are currently active near or around him, it gives him the special benefit of sharing his magical abilities with those linked with him, as well as receiving them in equal measure from both allies and foes alike. Acting in a similar fashion to tubes, they can transport any currently active spells freely between those sharing in his links from any distance, allowing for multiple parties to gain defensive or augmentative abilities that in normal instances would require them to be in close proximity to one another. In other ways, this effect applies to non-living targets with links, such as weapons or or inanimate objects, transferring the characteristics of spell in order for that particular object to reproduce the same abilities, such a linking a sword with Ice Magic, betwojn it the power to produce ice. On the other hand, this relationship, based on Lival, can become one-sided should he need it to be, often employing this aspect of his magic against enemies or opponents that use transformations or abilities that boost some aspect of their capabilities. In this manner, Lival can transfer the effects of spells somewhere else, stealing it from the source and negating the requirements to receive them due to the owner having done it for him. After receiving it, it becomes out of the original owners hands in terms to when or how long Lival can use it, naturally only leaving his system after the natural time limit has been met. Additional, spells that are designed to leave magic behind on their target behind, such is the case with most Black Arts, Curses or other magical abilities, also fall under this camp, with Lival simply sending it elsewhere where it can’t hurt or bother him. Ironically enough, this very technique works rather effectively against another wizard using Organic Link Magic, simply canceling the other out.
» Magnet Transfer By adopting the same qualities akin to a magnetic relationship between the links established, Lival can transfer along any number of things to the end of the link, bein it objects, attacks, or the simple sale of Tracking and monitoring the location of those under his influence. In this manner, Lival does not need to move from his spot in order to deliver attacks, simply sending one of his attacks along the link in order for it to directly assault his opponent. However, it isn’t for this particular reason it is referred to as “magnetic”, being reserved for the unique way he can control the properties of links and owners who are attached to them. In normal instances, Lival, can repel his opponent by expanding the space between two links, ensuring that they stay as far away from him as possible. On the other hand, by close the gap between them, Lival can something that has a link stamp to his side immediately, tugging on them as if Lival were pulling down on a chain tied aling their neck. With isn’t solely exclusive on people, but on anything he has placed a mark on, enabling for him to control the way two entity either attract or repel one another based on their proximity.
» Link Lock By forcibly locking them in place of which the link was established, Lival can cause something affected by Organic Link Magic to stay bound around certain locations or people, forcing them to stay in one place, binding them in place. This limits their ability to move to other locations, immediately dragging them back in place the moment they are thrown to another area or are teleported elsewhere, giving it a strict rules set to follow in terms of position placement. Additionally, this aspect becomes more complicated when one introduces items or personal belongings. In most parts, Lival can bind weapons or equipment unto people against their will, removing them from their owners, such as is the case with Requip and latter spells. The binding itself is just as absolute the link that was used to fashion it, staying permanently bound until the link itself is broken.
» Link Switch A much more defined method of manipulating links he has established between numerous that is more closely defined over the other spells mentioned thus far. In this instance, Lival’s greatest degree of control involves the positions that two objects reside over a certain space, translating to Lival altering the position of others by switching them unto another area that has a link stamp attached to it. Being akin to teleportation, Lival can send himself to entirely new location so long as he has marked it with a stamp, appearing instantly to close the gap. Through this application, he can carefully manage where everyone is and adjust their positions accordingly to match his plan of attack, from teleporting away from danger by swapping himself with someone else, to dragging entire parts of the surrounding landscape to fall right on top of his target. Exact space he can drag through this ability tends to between the size of his opponent; with their are the size of giants, Lival is strictly limited with sending them only to a new area, If they are typically human-sized, he drag not only the target, but some amount of the surrounding area as well, creating an excellent means of cover by extracting large portions of the ground. On hand, Lival can use this ability on a number of targets sumulatsenly, only being limited on the number of links that are currently active when he casts the spell. It should be noted that should Lival be transported away somewhere else, either to another dimension or to an entirely new landscape, the link’s connection will remain active, taking straight back to one of the stamp’s location.
◎◎ Sub Magic: Polearm Magic ◎◎
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BASIC SPELLS » Magic Polearm Magic Polearm: Considered the most basic application of Polearm Magic, the user utilizes their own hand(s) as the physical catalyst in which their magic can manifest outward, pouring along the palms of their hands by producing a large mass of magical aura to form around it, inevitably taking on the form of a large broadspear. Often functioning as a temporary substitute for an actual spear should the user be disarmed or as a means to hold oneself back from using an actual polearm, the longspear serves the same basic functions as a physical weapon, although not held back by the inconvenience of weight or space. Completely composed of magic, the spear they produce gives them a greater sense of freedom to customize the shape and size that the spear can take by simply reworking the amount of magic being poured inside, capable of feats such as growing in size, extending, or growing more sharply so as to facilitate cutting through stronger objects. However, its greatest strength is found in the ability to serve as the perfect template in which one can use Polearm Magic, enabling them to cast a wide variety of spells so as to expand their fighting prowess. The number of spell-based attacks they can use is far and wide, serving as a well-versed tool compatible with nearly all Polearm Magic spells the user can cast, be it in the unarmed or armed styles of attack. Additionally, since the spearhead is made of highly compressed magic energy, it serves as an excellent tools against other magic-based attacks when it comes to offense and defense; given the process in which the spearhead is constructed and quality of the technique, the user can use the spear’s entire body as a means to block or deflect other magic-based attacks by simply coming into contact with it, exerting a combination of both physical and magical strength in order to hold their own. When taken up a notch, some wizards are even capable of producing more than a single spear, creating a spear for each hand or multiple spearheads that hover around them. A unique advantage that is found with a using a technique of this specific nature is the fact that the spear itself can't be destroyed through conventional means, primarily for two reasons. The first being that the spear's durability is designed to reflect the caster's magic energy and overall skill with Polearm Magic, with gifted practitioners being able to produce a virtually devastating spear boasting in untold defense and offense that the caster produces. The other reason is mainly due to the spear being made of magic, and should the spearhead break, it will simply reform in a matter of seconds, requiring little effort on part of the user to repair it.
» Eight Paths of Orochi Taking on an extremely low stance that nearly has him touch the ground, Lival swings his spear to his back while grabbing unto the hand in the opposite direction. With the stance taken, he charges up his magic, producing an aura in the visage of a large eight-headed serpent directly behind him. With this spell, Lival unleashes a barrage of spear spear thrusts that attack from eight different positions, each slashing, stabbing, and ramming into the opponent at speeds that create a haze of dangling arms. The magic used creates large blasts that are several degrees;larger than his own body, as if an actual giants snake were biting into the target, focusing more on the power aspect of the swings rather than cutting. It proceeds to give Lival the means to beating back his opponent with severe pummels and assaults that come from multiple angles at once rather than from one area that they can block, effectively generating an attack that attacks happen on eight sides simultaneously. Because Of this instances, the technique cannot be fully blocked when it comes to hand-to-hand combat, simply coming from both the left and right and different heights and positions that he can adjust accrofidnly, never repeating the same sequence of movements twice in a row, making it difficult to read.
» Grudge Reaping Expanding the level of influence his magic has on his spear, Lival overfloods his main weapons with cast quantities of Spear Magic, all the way to the point of shaping the air into the form of a curved scythe, with the blade shifting along the very point of of the weapon’s head. The spell does nothing to increase his cutting power or defense, but rather the sheer level of physical power it has to create large-scale destruction whenever he swings it. In this form, the ethereal blade becomes so elongated, it nearly topples even his own greatspear in size, giving him sufficient range to attack at a distance. But the greatest change is found in the way he attacks or firies spells from his now altered spear, becoming much more grittier and random int the way it moves, with his spear Rays curving by the side like the scythe, and force they pack being more violent in the way he hit things, destroying them rather than cutting. It renders his usual demeanor sloppy in terms of the spear thrusts he can produce, but is rewarded with a significant raise in offensive capabilities, matching blow for blow other drastic spells for dominance. Interestingly, the aura is actually Magical Aura that has been altered to the point of covering his word, and as a result, the moment something or someone touches or spear thrusts against his spear, the area stricken expanding the aura and reshape it into ethereal blade, slicing and stabbing them.
» Piercing Omens A special thrusting attack only usable by donning the reaper-esque style of Shika Makari, Lival shrinks the scythe to match the same length as his spear, shrouding it in a black miasma of magic energy that glows a purple hue. During this process, Lival diverts all of the destructive power of the spell into a single focal point along the very point of his spear, resulting in a severe build up of energy that begins to weight him down, crushing the floor. At release, Lival charges in and performs a backhand swing of his spear, slamming right on top of his opponent with a horizontal swing, crushing them with the weight of force and aura. Upon impact, the area explodes in a large black glow that envelops it with a violent wave of concentrated Spear Magic, ripping to shreds everything and anything caught in blast range to pieces. From afar, the air currents sharpen to thrust at anybody near the point of impact, with debris such as rocks being treated like bullets due to being infused with his magic.
» Iron Spear An elaborate use of Spear Magic, rather than using his Spear Magic to simply fire energy from his spear, Lival instead increases the output inside his spear in order to coat it across the surface of his blade, acting as a type of sheath that significantly increases the thickness and solidity of whatever blade or spear he is currently holding unto. With the added boost coming from a highly dense layer of magic, Lival's spear takes on a black metallic hue, with purplish aura radiating off it, enabling it to become much more suitable toward striking more durable objects and people, while still retaining a higher quality of durability than what it had previously. Serving as both an offensive and defensive boost, the spells he uses in tandem with this spell also take on a much darker shade in contrast to using them with his spear in its natural form, making them much more heavier in terms of physical power and backing force, increasing the output of spear-related attack more than 3x's their original damage output while also heightening the other aspects of his spearsmanship the moment he handles it. An Example of this being the force that each stroke or attack has being countless times more heavy-oriented, resulting attacks that use the opponent down unto the ground, passing on the shockwave that would injure opponents hand after blocking. As a result, the overall speed he can swing it, degree of force he can exert, and sharpness to cut through certain materials is matched accordingly to how much energy he focuses on the spell. So long as it remains active, the attacks he produces will affect the entirety of his other skills and spells, making them much heavier to stop and deflect while on the move. Additionally, it not only affects his Spear Magic spells that require a spear, but also his unarmed moves as well, broadening their use on a new level.
» Iron Beast Slash A spell he can produce after hardening the energy of his Spear Magic around his spear. With a single swing, he emits a single black slash of incredible dense magic, being incredibly heavy to guard against as it forces the opponent down to the ground due to the force of gravity acting down on it. With the hardening side-effect that comes with the spell, it becomes too stubborn to move or let up on the direction it is going to, Allowing Lival to pressure it forward by remaining active far longer than an ordinary beams should. The technique itself can be altered and adjusted to use the rest of Lival’s arsenal of spells to fire attacks of similar nature, thanks to the slash being difficult to subdue or break when colliding with another wizard’s spells.
» Iron Demon Pole Named after the mythical weapon used by the Oni due to them being reputedly by their extreme strength, Lival through he hardening spell, quickly decreases the ratio between the blunt and sharpness on his spear in favor of forcibly dulling the dges with a thick extra coating of hardening aura, rendering it incapable of slashing opponents. Now fixed on dealing pure blunt damage, it shares more similarities with a metallic club of solid steel than an actual spear. However, with the huge concentration of dense magic along the blade’s body, large dark spikes grown along the length of the blade, as well as growing to be more spherical in nature, heightening the broad slamming press it has even further. So long as it remains in this state, Lival’s spear exist in its single-most durable state achievable through Spear Magic, wrapping it with such a massive volume of dense magic aura, that it cushions and absorb the impact of spell he strikes, literally bashing them into submission. With this added trend, the blunt force is by far its most notable aspect, with Lival’s powerful swings and crushing feats being pushed to their absolute maximum, blunting every spell he uses in the same manner, with benefit or receiving the same boost.
» Heaven's Reach A powerful spell of Spear Magic created in an attempt to make up for the poor range on weapon based magic, specifically the poor range of Spear Magic. Like most if not all spells of Spear Magic the user begins casting this spell by focusing their magical energy into the blade of their spear, feeding this energy into it from their own origin via the connection they have by holding onto the handle. They will store and build this energy into the spear until it can no longer safely contain more which only takes a few seconds to masters of this particular magic. The user will then point the blade at their target before allowing that energy to change the blade entirely. The blade will shoot forward, stretching for over three hundred feet. The speed in which to blade extends is nearly impossible to follow using the human eye, traveling at around two thousand five hundred feet per second meaning that it has already reached its target long before a full second has passed. However, the speed and length in which the blade can lengthen is not what makes this spell so fearsome, no. This spells true power comes from the speed it which it contracts, taking only half the time to retract as it does to extend, making the blade appears as if to be a lightning strike. Luckily for those forced to face users of this particular spell, the cooldown rate for the spell is three minutes. Meaning that you still have a chance so long as you can dodge the first strike.
» Serial Spear Canon Improving in Heaven's Reach’s original ability to shrink and elongate itself over a period of time, Lival speeds up the pace of the spell in order quadruple its casting time and enabling him to use it repeatedly at subsequently smaller intervals. This results in Lival using the power extending effect on his spear to the point of repeating the same action over and over again, producing a rapid fire barrage of spear extensions that move at overwhelming speeds that deliver dozens of powerful lunges in such a short amount of time. Given the force concentrated along the very point of his blade, they force generated is enough for Lival to send his opponent flying due to the sheer speed it is moving in contrast of its normal run time. And while combined with the addition of many more extension piling on top of them, Lival can't wear out his opponent's ability to block it rather quickly, damaging their arms and hands due to the shockwave and repeated pummeling. Given the fact that Lival uses a modified pillar that weighs more than it should, and its size dwarfing his own body, the spell is nearly twice as effective, delivering twice the damage through the course of time. Once active, Lival can riddle his opponent’s attack, defense, or they themselves with hundreds of holes in a matter of minutes, taking advantage of Heaven's Reach’s already impressive piercing power, combined with his spear’s natural traits, produces a combo attack that will quickly break down and pierce his opponent whole.
» Cutting Babel Effectively an advanced version of the spell to elongate the length of his spear to its absolute maximum length possible with the spell, except it is done so just before actually attacking, allowing his spear to shrink to lowest length then exploding out of place in order to cover over a length of 280 ft. in nearly an instant, elongating itself at the utmost peak of speed. In this brief moment, Lival creates a swing that swallows up the entirety of his environment in one fell swoop, with the sheer speed of the swing and concentration of energy that Heaven's Reach provides giving him the possession of a monumental spear capable of slashing dozens, if not, hundreds of opponent in a single motion. The piercing power it would normally have to pierce through the defenses of his opponents is in this instance is being redirected along the edge of his spear during the swing, boosting the cutting power in equal measure, applying his ability to server objects that lay in his path that would interrupt or hold him back.
» Sonic Hunt A well coordinated attack that is used by spearman who are proficient in speed-based combat or are able to swing their spears at tremendous velocities, Sonic Claw is a spell that is typically accessed with wizards who are very fast when moving, taking advantage of this trait to go on the offensive. The user dashes towards the target and spear thrusts them from every direction at high speed, quickly darting around from multiple angles while just as unexpectedly shifting from position-to-position, dealing spear thrusts at all corners simultaneously. When used by traditional spearsmen that lack at any type of enhanced speed, the Sonic Hunt technique boosts the general speed their spear swings can move rather than velocity they can travel on their feet. When used for its intended purpose, it causes the caster to move at supernatural speeds, creating massive bursts of energy to thrust them forward while delivering a volley of spear thrusts that appear as nothing but a shining blur of light, moving at such a rate that they remain undetectable during their barrage. With each swing they take, the attacker winds up creating multiple streaks of light through the air, each reflecting the number of attacks being drawn while aiming it toward their target. During the change in motion between movement and assault, it functions as a perfect move that combines high caliber dashes for quick-timed evasions with the the pace of attacks that the caster can use to overwhelm their foes with, as well as the way they can react to it. If skilled enough, a wizard can accelerate their pace even further, producing greater feats with the technique aside from simple offensive-based moves—with enough effort is imputed, a spearman can leave afterimages behind each of their moves, creating multiple copies of themselves when moving in to seal the kill. As a side defensive skill, Sonic Claw can be used in a stationary position while the user stands in place or in mid-air, applying the move toward waving their spear in a way that deflects incoming fodder. With the initial momentum being pressed on the user's body, the sheer force and knocking power strengthens their usual moves by a large margin, as well as providing them the means of traversing through unnatural landscapes by running on walls, jumping on top of falling debris in the air, or traversing long distances in half the time.
» Sonic Raid By magnifying the rate of speed in which he is traveling, Lival can increase the monument speed he is using during the spell’s to an entirely new stage of application—by increasing the average rate of his movements by adding additional steps to his high speed antics, Lival can create additional copies of himself in which each can attack at a much greater speed but with the addition of multiple copies fighting under the same conditions as him. Achieved by accumulating speed over time during the use of Sonic Claw and using his magic to fashion himself multiple afterimages that split off from him and into eight copies of himself that, including the original copy, are all constantly flickering afterimages with solid enough weight to deal physical damage from various angles, acting in the exact same manner as clones. Since each version of the copies are him, each of them can the entire roster of abilities he has at their leisure, making a battle against him into an 8 vs. 1 fight. After one of the copies suffered substantial damage, they will disappear. Unfortunately, due to the taxing nature of the technique, Lival is extremely limited on the number of time he can repeat the spell in a given fight, sadly being a one trick pony that is strictly limited once fight, having to wait several hours to recover enough energy to reenact the technique again.
» Zero Spear A special series of Spear Magic spells that are cast without the use of an actual spear, Lival concentrates the the use of Spear Magic into different regions of his body to cast the magic outward rather than having to rely on the use of an actual blade or spear. This result in multiple technique designed to create pierce-ended attacks designed to pierce or slash at an opponent from all kinds of directions and distances, ignoring the need to draw on his spear or waist time preparing for an attack. Combining martial arts with magic-oriented attacks aimed at creating techniques in the abscess of weapons, the function of the spearless style has Lival create technique that are on par with Spear Magic spells that are used with spears, matching them blow for blow in term so force and sharpness. Using a series of physical motions and forms, with the addition of his own magic to form the attacks by applying the traits of different limbs to trigger a certain move, such as a swing from his hand to create a slash, a thrusting motion to pierce, or a downward thrust to cleave.
» Assassin's Hault A technique that reverses the natural effects of Spear Magic, in that it sharpens and charges blades with magic, Lival in contrasts uses that same power to instantly coat his hand or specific region on his body with Spear Magic in order reduce the cutting effectiveness of blades and spear by grabbing unto them, decreasing the sharpness to zero. Done by dulling the blade by having Spear Magic damage the sharp edges of whatever he is holding onto, it drastically reduces its capacity to cut others and objects, protecting himself from sharp weapons his opponents may be using against him. For the initial part, its first purpose is always the ability to grab unto sharp objects without hurting himself and immediately disarming its dangerous nature, to the point of only being able to deal blunt damage. When used against specific attacks produced by Spear Magic, spells true nature is awakened. Either with a single or both hands, Lival can stop slashing techniques or beams emitted by spears or blades with his bare hands by creating a counter force that dulls their cutting prowess, creating protective layer along the surface that prevents him from being cut. This typically takes on the appearance of Lival catching a spear with both hands, hence the “catch” aspect of the technique”, and the “dead spear” part being the diffusion of the attack’s offensive power.
» Assassin Reversal Taking it a step further by applying the use of martial arts in terms of grapples and reversals, Lival, still using his previous technique, grabs unto a currently active sword spell and reverse the move by forcibly pushing against it, knocking it back through sheer force back to the sender. While in his hands, Lival redirects the flow of magic in order to course through his hands, creating a new escape for the energy used, hence diverting its direction to a new target. However, the move only works with energy that escapes from the spear in the form of projectiles, requiring Lival to reorganize his stance when handling actual spears in person. When this becomes the case, his speed and reflexes enables him to quickly push and direct the position of the swing with with numerous hand motions, throwing them off their mark. The number of spear thrusts he can manage to parry range in the dozen, allowing him to block multi-slashed based attacks such as Pentagram Slash, a six-pronged attack with relative ease.
» Storm Leg By channeling Spear Magic along his legs, Lival can enhance their cutting power by giving them a tremendous degree of sharpness akin to a highly refined spear, causing the them to glow its signature blue hue as aura hangs on them. While in this state, Lival can clash and block and fend off spears and other similar weapons without the need of using armor, and the nature of his kicks changes in equal measure, now cutting up anything they touch upon impact. With a swing, he spear thrusts things to pieces, by stepping unto others of thrusting his leg forward, Lival can stab and peirce things with ease. However, its main use is found in the flying magical spear thrusts he can produce by swinging his legs in mid-air, firing numerous projectiles outward for long-range combat while still retaining their defensive ability. Interestingly, the nature of the move changes depending on the type of kick he uses. In terms of fighting stances, Lival adopts the same stance used in Muay Thai, training his right leg in the air while keeping himself positioned in place with a his spare, meaning his leg in battle-ready position, taking full advantage of the the style that centers itself on kicks.
» Piercing Knee When delivering kicks at close-range, Lival will set himself unto the ground and kick off it with both legs, using his right leg to lead in for an attack. However, the attack he uses has him bend his leg and going into kneeing his opponent in the chest with great great force. Unfortunately, with the effects of Spear Magic still in place, Lival shifts his magical aura into the shape of an elongated blade standing over the top of said knee, effectively skewering his opponent through the chest. Given the speed and pounce he performs before the attacks, Lival can build enough initial force to completely insert the blade cleanly through, all the while sharpening the blade in order to give it just enough force to take out any sense of resistance he may find. When simply fighting in close-range, the blade can simply be used to slash at his opponent by flipping around them during dodges by maneuvering near their blind spots. In terms of defense, they can help shield him from attacks by blocking with his legs, using the spikes to hold back an attack.
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» Dire Straights A powerful polearm magic spell, this technique is the main form of offense that Lival utilizes with his fist. Lival starts the technique by holding his spear backwards, the spearhead facing behind Lival rather than in front of him as he charges magic energy into the rear end of his chosen polearm, having it swell up and ready for use. With his right hand he holds the shaft of the polearm near the spearhead while making a bridge, or a cradle with his left hand for the polearm’s butt to rest on. For the open bridge, a bridge is formed by Lival spreading his fingers apart. He then slides the polearm’s butt between his index and middle finger knuckles or in the "V" that is formed between his thumb and index finger. The polearm’s butt is supported by the "V" between the index finger and thumb. Once Lival is within range and has chosen the point of the target he wishes to hit, he will thrust the spear’s butt forward as fast as he possibly can, utilizing his strength and the spear’s momentum as he slams the pole’s rear right into a precisely chosen part of the target. As the spear makes cotnact, the magic energy releases its power directly through Lival’s polearm and right into whomever/whatever he is striking with said thrust This is capable of causing a tremendous amount of damage to the opponent, and due to all the damage being released in once concentrated area, for weaker opponents it is strong enough to break through armor or even explode right through them, heavily injuring the attacked. However, this focused nature of the technique is also something of a double-edged s w ord, as while it focuses entirely on precision, it ends up lacking in the ability to deal a great amount of damage in a large area of attack. It does make up for it though, in terms of focused power alone, as the attack is capable of breaking through armor, especially if there happens to be a weak point in some part of it, with the power of the attack capable of breaking through it and therefore dealing an incredible amount of damage to the armor as a whole. In addition, the focused nature allows the technique to deliver its damage deeper by having it permeate deeper into the target, dealing an overall greater amount of damage and causing more pain than an ordinary punch might. The technique is named after the spit, a vital part of rotisserie cooking, and is usually used to impale meat or other ingredients and hang them up in order to be turned around and roasted. Lival seems to regard his technique in a similar way, as he focuses all his attack power in a single strike in order to deal a great amount of damage to the opponent in a single, incredibly devestating line (though the previously mentioned strengths and weaknesses apply when the technique lands, as one would expect). This attack is often considered Lival's signature technique.
ADVANCED SPELLS
» Rebirth the Spear Said to be the penultimate of one's experience as a polearmsman, it can be described as something as ethereal and phantasmal, while fearsome in both power and name. It's a technique that's only mastered by those who truly bonded with their spear to an extreme, completely becoming one with it in any given situation. It's a technique is versatile in nature and extremely fast that most don't have time to react, making it a potent surprise attack technique. Lival first focuses magic power into their polearm(s). Then, by imagining the radius of the area he wants to cover, they slams down the polearm(s), forming a spell circle that encompasses said radius. Once that's done, Lival activates the spell, causing numerous amount of copies of said polearm(s) to violently burst from the ground, easily wiping out all within its range, making it indiscriminately to both allies and enemies alike. Each polearm is said to carry half the power of the original, though powerful nonetheless.
There have been few who've mastered this technique to such an extreme, thus there are none before and after them that can use it on the same scale has they currently can, or so it's believed. This technique can be used in a plethora of ways, going from mid-air combat to integrating it into their spearsmanship in order to give them the upper hand. They can also created many variations of this technique. One being that while in mid-air, by creating an arc, they can transform that single strike into a cascading wave of polearm that shimmer into reality, launched at great speeds decimating all of its foes that are caught in the crossfire. It can also be used as an omnidirectional defense mechanism, creating a makeshift shield of polearm that has enough power to easily disarm any foe that dares to stand up against it. A third variation seen is that they can cause the polearm to easily multiply & increasingly oscillate every time they're destroyed at an astonishing rate, creating a distortion effect and can cause several forms of phenomena to happen, some not explainable by normal means. The possibilities of this technique are endless when wielded in the hands of a master. The current radius of this technique, while using minimum amount of magic power nonetheless, is five miles in total.
When using all of their magical power, the radius becomes one hundred miles in distance, being twenty times the size of the minimum, with its power being increased a thousand times over, potentially making this particular spell one of the most powerful within their arsenal, though this is rarely used as it can obviously exhaust Lival and render them unconscious. It's been stated by past users that the technique is much easier to utilize than originally perceived as it's only limited by one's imagination, saying that the name is most appropriate for this technique. Thus, this is to be, without a doubt, a preferred technique that many polearmsmen would utilize during combat, having enough power to take out a plethora of foes at any given moment and could be used to their liking in any given situation.
» Cloud Cutting Weasel A powerful Polearm spell that requires much upper body strength and coordination. Lival proceeds to spin the shaft of the weapon around their body several times, causing the surrounding air currents to surrender to Lival's whims. He is then capable of utilizing the tip of his spear to whip the air currents around in a spiral motion, creating a miniature vacuum that sucks in anyone in close proximity, to Lival when he starts the technique. By forcing the wind currents outward with a strong swing of his weapon, Lival is able to create a large scale attack, causing the opponent to get attacked by the wind pressure alone if they should dodge the initial attack.
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◎◎ Sub Magic: Requip ◎◎
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BASIC SPELLS »
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ADVANCED SPELLS »
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◎◎ Ultimate Magic Attacks ◎◎
» Aerial Rave When utilizing Aerial Rave, Lival focuses intently, before utilizing minute amounts of magical manipulation in order to kick off the ground at twice the speed of sound, leaping upwards in a spiralling motion, as he jabs his lance into the ground while leaping, resulting in his spear producing a jet-burst like effect which enhances his amazing jump height tenfold, allowing his to kick off and momentarily touch the clouds- if the opponent is in the immediate vicinity of the burst of pure energy released by Lival's spear, then the effect could possibly stun them for the briefest of moments as the miniature shockwave formed halves any defensive measures that the foe has put up, in addition to halving their own natural defenses. The leap upwards has Lival accelerating out of mortal sights in the blink of an eye- this effect can be enhanced by his immense speed, which allows his to stay in the air twice as long due to his mastery over his own sense of balance; while ascending, his lance becomes extended from the ground to the heavens in an arcing motion all the while – sometimes, this strike will catch his enemy in his grasp, but most of the time, it serves as a beginning for the attack as he rockets upwards a moderate distance off of the ground with some horizontal movement as well, uppercutting with a spear slash – during the first few moments of the attack's preparation, the arcing spear swipe seems to do more damage than the rest of the ascension phase of Aerial Rave. The spinning element of the attack increases the penetrative power of the attack while Lival launches himself upwards, the opponent being carried alongside his ascension if they were struck, and the moment that Lival reaches the maximum height allowed with the attack, he is capable of slashing downward while falling. Now that he is airborne, Lival gathers ambient eternano saturated within the atmosphere upon his lance as well as his feet, which condenses to its utmost limit and shapes itself on the end of his lance, giving it the appearance of a gigantic blade of energy formed upon a metal pole. As Lival descends, the speed at which he moves at quickly increases until he reaches the speed of sound; when he impacts upon the foe, the result of his lance striking the opponent causes a sonic boom; releasing all of that built-up energy for incredibly destructive results- a shockwave radiates from the tip of the lance, spreading outwards for a few meters while rending everything that just so happens to obstruct its flowing motions; as the opponent's defensive measures have been cut in half, Aerial Rave deals positively enormous amounts of damage and in most cases, is a one-hit-kill technique. Aerial Rave itself takes longer to execute than any of his normal swings, but does greater damage and makes his immune to attacks while in the middle of the jump. While the ascension period allows his to rise to incredible heights vertically, the same can't be said for its horizontal rising, but even so, Aerial Rave is known to be a highly rewarding spear strike to use that possesses a rather noticeable element of surprise if timed perfectly – the ascension phase of the spear strike comes out in a split-second, with the only indications of Lival beginning to use the attack being his spear lowering to slowly touch the ground. If the lance makes contact with a solid surface, Lival will stay in that position, and any opponents caught in the attack while it is held will be pinned with Lival, unable to move; when pinned, the enemy is unable to move until it wears off, though they cannot be grabbed. The amount of time an opponent remains pinned is dependent on that fighter's remaining stamina and magical power; the more exhausted they are, the longer they will be stuck to the ground. An enemy can only be pinned if already standing on the ground; and the opponent flaring up their magical energy can reduce the duration of time when pinned. When Lival pins the opponent to the ground with Aerial Rave, he can follow up the attack with a leaping kick either aimed forwards or backwards, he can leap into the skies for a breather, or simply cancel the attack; however, one thing is consistent – Lival user can time Aerial Rave to hit the ground or not. Sticking an opponent and kicking either forward or backward can allow Lival to lunge in that direction; though if lunging backward, any pinned opponents will be released harmlessly. Struck opponents are launched, and Lival will fly a considerable distance at a low angle. All of this combined, Aerial Rave is best utilized as the ending blow for a combo, as the arcing slash upwards can deliver an enormous amount of knockback to send the opponent upwards which scales based on falling speed and weight instead of damage, more often than not leaving them open to the second step of the technique.
» Blood-Make Unlimited: Dead End Crimson Shot A Unlimited Molding spell that is considered to be a One Man Unison Raid of Blood-Make: Rending Vampirc Bite and Blood-Make: Bloody Billiards. After casting forth Bloody Billiards, Lival will not conjurer up eight Billiard Balls, but rather one that has the design of a bat skull engraved upon its spherical body. As Lival strikes the Billard Ball towards his opponent at astoundingly high speeds - while in motion, the billiard ball takes upon the properties of a variant of the Magnus Effect, where in flight, a spinning object, by deflecting airflow, curves from its principal flight path, calculating potential trajectories with ease - shooting forth, the billiard ball of the projectiles continue to rotate quickly as the vast quantities of energy collected by the bloody spheres when launched using the rotation method continuously compress upon these crystallized blood structure in order to dramatically enhance the speed and power of the billiard ball in flight by the second. When the
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Posted: Fri Dec 22, 2017 11:54 pm
╠ ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ ╣:
◎◎ Ultimate Magic Attacks ◎◎
» Blood-Make Unlimited: Big Dipper’s Claret Lival forms a pair of crystallized blood spears from both of his forearms before rapidly slashing his enemy seven times. The spell starts when he steps towards the opponent with a burst energy, closing the distance between the two as Lival begins the attack, letting loose with a vicious flurry of strikes. The first hit is a horizontal swing from left to right with the right spear, immediately followed by an uppercut with the left spear. Lival then jumps up and slashes the target with both spears from left to right while spinning, twice; Lival lands facing the target and slashes an X from top to bottom, before inversely slashing the X again from bottom to top. Lival then leaps at the target and makes two diagonal slashes from the same starting point, with the left spear heading from top to bottom to the left, while the right spear heads from bottom to top toward the right. Afterwards, Lival reverses his grip on the two spears and slashes another X with both spears from top to bottom. Lival then does a barrel-roll like maneuver while slashing at the target, like a corkscrew. Lival then slashes another two X's at the target, first from top to bottom and then bottom to top. Lival then makes a diagonal slash with the right spear, top-right to bottom-left, then spins left and uses this momentum to deal a horizontal, right to left slash with the left spear. Lival then, at a very high speed, makes an uppercut with the right spear; then another with the left spear, a downward slash with the right spear, then a downward diagonal slash towards with the left spear, spins and repeats the previous attack, and thrusts the right-handed spear out. The final slash is a forceful downward lunge with the left spear. Each of the first strikes unleash powerful bursts of blood energy that are capable of destroying the landscape, while the next two inflict piercing, penetrating damage that tear through the sturdiest of defenses. However, the final blow discards all of Lival's defense for one, massive, full-powered attack that brings about terrible destruction to anything it touches instantly; after which, the blood energy is destroyed. The velocity at which Big Dipper’s Claret takes place is at tremendous speeds, Lival unleashing a swift sequence of spear slashes that are so fast that more often than not the opponent cannot keep up; to the untrained eye, it appears as if it is merely a single, godspeed spear slash that strikes seven times in quick succession. While the multitude of attacks are extremely powerful, the deadliness lies in how many strikes the attack deals. Because of the speed that Lival swings his blade, it seems as if he has unleashed these blows concurrently, enabling them to all impact upon the foe's body at the same time. The slashes close on the enemy from all sides to create a prison, allowing no chance for defense or evasion. It should be noted that if the foe deflects a single strike in the combo, then the others will surely hit, and due to the close range, if the opponent attempts to escape, the blades will quickly cut them down.
» Blood-Make Unlimited: Vampiro A Blood-Make spell that can be considered one of the most powerful Blood-Make spells in existence; the Blood-Make Unlimited line is akin to the Slayer Magic's Secret Arts, and indeed, Vampiro lives up to that comparison. Vampiro involves Lival empowering himself with blood, causing his body to emit a scarlet aura and enhances his physical and magical powers as well as all of his spells in speed, strength, and area-of-effect, although it wears down his own life force during its duration. The activation of Vampiro results in Lival giving off the visage of a faint pattern of shiny-pink magical energies tracing the veins beneath the surface of Lival's skin as his incisors are sharpened – along with this, a surging aura of red and black spirals around his body, pulsating constantly – when casting the activation sequence, several walls of blood surround Lival, preventing them from being interrupted. Acting as a pseudo-Drive of sorts, Vampiro enhances Lival's physical and magical powers rather noticeably, and while Vampiro is invoked, Lival demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of his blood-manipulating magic without exhausting himself; his spells are dramatically augmented, decreasing their casting time while increasing the speed, strength, and area-of-effect. Together with the signature intangibility of Elemental Magic, which allows Lival to let physical and magical attacks pass harmlessly through his body when they're transformed, this form also grants Lival some traits typical of the real element, and with Vampiro invoked, Lival is capable of carrying a twenty ton object no matter its composition as the absolute limits of his strength while he is enhanced in this form. When Vampiro is active, the blood around his fists and feet are hardened and compressed to the utmost limit, even far beyond the regular capabilities of Blood-Make: Knuckle, dramatically increasing his offensive and defensive maneuvers and spells with his limbs – he can also use blood that matches his blood type in the vicinity to instantly heal as the activation of Vampiro results in Lival's body acting as a magnet of sorts for blood, drawing it towards him and absorbing it. When in this state, Lival is capable of reconnecting severed limbs by creating a layer of blood to hold the severed limbs to his body; Lival remains in complete control of the limbs once they are connected, as well as stopping the bleeding from the injuries. Regardless, it's mainly better to activate Vampiro during dire situations as the spell, if overused, could shorten his lifespan by quite a bit and the after effects are considerably taxing, putting Lival through intense full body pain, thus he must also use this magic for only a few moments.
▅▅OTHER SKILLS▅▅
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Posted: Sat Feb 17, 2018 11:52 am
╠ ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ ╣: ◆ Pᴇʀsᴏɴᴀʟɪᴛʏ: While he is disinterested in the affairs of the world around him, he also wishes to change it for the better, though is slightly afraid to attempt to do so. He is rather quiet, cynical, emotionless, and aloof, though people who are close enough to him know that this is merely a facade; as he is actually a kind and caring person though despite his icyness. In the company of those he is fond of, Lival's cold facade shatters completely, as he becomes incredibly shy, unable to look those he has grown attached to in the eye, complimented by a continual stutter. In conversation, on the rare times that he participates in it, Lival has extreme difficulty reading the atmosphere in situations and usually just speaks out what comes to mind in his usual deadpan tone, sometimes making others surprised at his actions. Lival often misinterpretes what others say and takes some things literally; this usually results in others becoming briefly alienated and Lival feeling ashamed for his terrible social skills, which he constantly attempts to improve so that he can feel the same as everyone else. He is also able to forgive easily. Lival generally attempts to keep his cool under most circumstances, and no matter what his enemies ever do to him, he can sometimes come up with a retort to it of questionable quality. Lival has a habit of lapsing into internal monologue, which he, naturally having horrible social skills, conveys his thoughts and feelings. It is during these first-person moments he reveals he deliberately acts the way he does to push others away for fear of getting close to them and his insecurities. Also, he shows an inferiority complex that makes him believe he can't do anything right or complete. The main reason behind this is that he had been always branded as a worthless person as a "Human", even by the man he once believed to be his father. This complex can be seen in his usual internal monologue, as he always complains about the situation but he never says it unless a subject particularly enrages him, at which point he will drop all aloofness and assertively state his distaste, all while keeping a sarcastic tone.
While Lival is usually disinterested and anti-social, he will become uncharacteristically attentive and eager to help if it concerns his personal interests, despite usually having nothing notable in particular to contribute, and enjoys listening to those with similar interests, even if they and he were on previously bad terms. Lival is also quick to agree with certain viewpoints, as he finds them "facinating", though at times, it seems to others that he agrees because to others he is familiar with support said decisions. If he is unsure of anything, he will immediately ask for the definition when it concerns his favorite subjects, though he will often forget key elements and have to ask again, much to his dismay. Lival tends to apologize profusely, even if he had done nothing wrong due to the fact that he often believes that he has, which occasionally gets on the nerves of others around him. Due to his aloofness and the apathetic air he exudes, very few actively take interest in Lival, whose motto and way of life has become "If you receive a little kindness, give them a large serving."
His tendency to simply go with the flow and look at the glass half full makes him too lenient when it comes to his responsibilities, preferring to play it cool instead of putting on a serious face to deal with his problems. Rather than stress himself and panic, Lival chooses to simply relax and accept a situation for what it is, rather than focus on trying to alter or control it, doing what he can to manage it but responding in a way that occurs after it happens. Being it his way of seeing how things unfold before stepping in, he does so in order to see whether or not it'll have a negative or positive effect, always thinking before needlessly jumping the gun on a situation he doesn't fully understand. This stems for the fact that Lival is a very cautious and adventurous individual, enjoying himself whenever he get's a chance to observe something new such as an unidentified ability or combating a strong enough opponent that peaks his interest, being one of the main reasons as to why he’s so impressionable. With such a calm disposition about him, he seldom gets worked up or surprised by anything not directly involving him or his allies, rarely finding himself afraid at the prospect of losing of failing when the there is very little in the balance or at risk. Aside from his odd personal traits, he's rather charismatic due his accepting nature, scarcely judging others based on anything superficial such as appearances, only taking into consideration their intentions and personal history into account, being the main factors into determining whether they'll be potential allies or another pain for him to deal with.
Even though he was born into nobility, Lival worked hard and tirelessly during most of his childhood in the family brewery, doing so without receiving any sort of special treatment for being the son of the owner/patriarch of the Diom Family, learning full well about the value of work. With his pride focused solely on his background and where he comes from, Lival feels that all men should be entitle to the fruits of their labors, that people should earn their rewards rather than being handed to them, often looking sourly on people who don’t put in the work while being carried by others. Growing up surrounded by all manner of liquor, Lival established an intense attachment to the art of brewing, so much so that he had already developed a taste for alcohol when he was a kid, taking it so far as to have started drinking at the age of 9, following the family tradition of developing an incredibly large alcohol tolerance as a sort of "right of passage".
Whether sober or intoxicated, Lival is naturally a very calm, untroubled person, always demonstrating a tranquil aspect of himself when drinking on his own or with people in a quite, undisturbed location or restaurant. Mostly due to his residency away from his home, Lival makes it his job to attentively paying attention to other people that interest him, always keeping an ear to the ground to the occurrences in Earth Land. True to his heritage, there's not a single moment that he isn't seen holding some sort of beverage or bottle on his person, chugging down numerous drinks a day on a regular basis. With the quantity he consumes, Lival can easily be distinguished as a heavy alcoholic to most people who see him. However, belonging to a family known for their drinking, Lival can drink extraordinary amounts without getting too inebriated to function, making it his joy to drink to his heart's content. It is by this fact that Lival show a tremendous love for engorging himself with alcohol on a regular basis, looking for every opportunity available to drink large amounts for whatever reason he can think up of. Although he may not look it, Lival is quite insightful and relatively cunning, carefully examining even the smallest details, with every single thing he does possessing a keen precision about it in regards to what's going on. Given his previous occupation as a brewer, as well as being a social drinker, he's exceptionally well versed in evaluating people in based on the comparison to taste, whether someone is "sweet" to talk to, "bitter" to interact with, "sour" to meet, etc.
Much like his own drinking, Lival doesn’t know how to limit or moderate himself whenever he exerts his abilities, with the combination of his drive and exhilaration pushing over his common sense, transforming him into a very efficient combatant, albeit one that is completely plastered during the entire endeavor. With the sense of satisfaction he feels at how powerful he is, Lival thrives on completing every job he is provided with sheer perfection, taking great pleasure in executing every job with high marks, absolutely being less than perfect in whatever he does. Considering himself his own man first and everything else second, his etiquette and mannerism make him very poor model for manners and common courtesy, typically doing what's is the best interest of, not only himself but those around him, even if it means going behind their backs about making decisions.
◆ Bɪᴏɢʀᴀᴘʜʏ: -[Born to -[ -[ -[
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s): ❥ (Family/Friend/Lover) ❥ (Family/Friend/Lover) ❥ (Family/Friend/Lover)
✖ (Enemy/Rival) ✖ (Enemy/Rival) ✖ (Enemy/Rival)
◆ Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): (What your character hopes to achieve)
◆ Tʜᴇᴍᴇ Sᴏɴɢ(s): Mᴀɪɴ Tʜᴇᴍᴇ: Song Title Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Song Title Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Song Title
◆ Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ: Lival has bit of a Southern Twang in his voice.
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