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Posted: Thu Nov 16, 2017 9:18 am
▅▅ᴄʜᴀʀᴀᴄᴛᴇʀ ɴᴀᴍᴇ▅▅╠ ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ ╣: ◆Usᴇʀɴᴀᴍᴇ: Tsuki-chan4
◆ Fᴜʟʟ Nᴀᴍᴇ: Mylica Ferryn
◆ Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): Mother Nature's Indignation Abnormality of Earth
◆ Aɢᴇ: 22
◆ Gᴇɴᴅᴇʀ: Female
◆ Rᴀᴄᴇ: Elf
◆ Bɪʀᴛʜᴅᴀʏ: November 16
◆ Oʀɪɢɪɴᴀᴛɪᴏɴ: Dryadalis
◆ Sᴀʏɪɴɢ: "Not all share similar values, but rather have a need to coincide in peace through understanding others differences."
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Posted: Thu Nov 16, 2017 9:24 am
╠ ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ ╣:◆ Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: - The entire length of her back is covered with a Vegvisir with the surrounding runes: "Not all who wander are lost." At the center of vegvisir ungiz: "Where there is a will there is a way." Huginn and muginn underneath vegvisir for "thought" and "memory." There under Yggdrasil the tree of balance with the two runes of time, change and decision: jera and dagaz. Meaning of this tattoo to me: every step I take towards balance is with a certain thought and memory, together with making the right decisions. All guided by vegvisir and ungiz. - Very light elven markings on her face, and elven markings in the middle of her chest - Many of her runes are scattered across her body, mainly her arms and legs for quicker use - A thick scar on the left side of her lower abdomen to hip bone - Freckles. Freckles everywhere.
◆ Hᴇɪɢʜᴛ: 6'4
◆ Wᴇɪɢʜᴛ: 174 lbs
◆ Pʜʏsɪǫᴜᴇ: Curvy in the right places, well toned
◆ Eᴛʜɴɪᴄɪᴛʏ: Hungarian/Romanian
◆ Hᴀɪʀ Cᴏʟᴏʀ: Strawberry blonde
◆ Eʏᴇ Cᴏʟᴏʀ: Dusty green
◆ Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Bisexual
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single
◆ Lɪᴋᴇs: ✓ Chewing on cinnamon bark ✓ Raccoons ✓ Competing in hot pepper eating challenges ✓ Watching the sunset or sunrise ✓ Sweets or sweet fruit ✓ Humming ✓ Humor ✓ Honeycombs ✓ Pottery ✓ Collecting unique knickknacks from places she hasn't been to before ✓ Long eared hedgehogs ✓ Ouzo
◆ Dɪsʟɪᴋᴇs: ✗ Animals being killed for the game of it and not thanked for serving a well, healthy life ✗ Feeling stupid from saying or doing something random ✗ Potent/Super Strong alcohol ✗ Those who destroy nature for selfish reasons ✗ Being bombarded with work ✗ People not taking care of their things ✗ Being told off ✗ Wasted time ✗ Cemeteries
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Posted: Thu Nov 16, 2017 9:27 am
╠ ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ ╣:
◆ Aғғɪʟɪᴀᴛɪᴏɴ: Fairy Tail
◆ Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Mage, Rune Decoder, Continuous carer for nature
◆ Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: Ace, 2nd Aberrant
◆ Tᴇᴀᴍ: None
◆ Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Fairy Tail Guild Hall
◆ Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: Left hip
◆ Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: Metallic green
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Posted: Thu Nov 16, 2017 9:34 am
╠ ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ ╣: ◆ Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Maple Leaf
◆ Sᴛʀᴇɴɢᴛʜs: - Capable of effortlessly generating blasts of huge magnitude - Dispel offending spells by tearing them apart with explosions before they have a chance to connect with her - Excellent Eternano control - Ranged fighting distance - Immense strength - Enhanced endurance and durability - Enhanced stamina - Survival skills - Gathering information - Quick learner - Enhanced reflexes - Expert Hand-to-Hand Combat - Flexible and agility
◆ Wᴇᴀᴋɴᴇssᴇs: - Using explosive magic at too close a range can cause sever burning - Can accidentally harm a friend or allies - Could unintentionally destroy things they did not want to destroy - Her never ending need to be sarcastic and witty - Any possibility of counter rune magic or rune reversal - Her babysitting skills being required all the time when near her guild or guild mates, including the Master - Sweet potato related food - Chemical garden mixes like weed killer, bug spray, etc. (Severely allergic)
◆ Wᴇᴀᴘᴏɴ: None
◆ Aʀᴍᴏʀ: None
◆ Eǫᴜɪᴘᴍᴇɴᴛ: - A stele wand for her Rune Magic - Her staff Mater Natura - Jewels pouch - Keys
◆ Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): - Pankration - a combination of wrestling and boxing, as well as additional elements, such as the use of strikes with the legs, to create a broad fighting sport very similar to today's mixed martial arts. - Acrobatics
◆ Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: Warrior's Will: Myla has unnaturally strong willpower, enabling her to be immune to all forms of psychological temptation. Through her will, she can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, possibly up to the point of cheating death and pushing themselves past their own limitations. Some would say that they could almost see a sort of "flame" in her eyes when pushing her will, as a way seeing her "will of fire"
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Posted: Thu Nov 16, 2017 9:43 am
╠ ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ ╣:
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Caster
◆ # ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 5 Rune Magic Explosion Magic Earth God Slayer Magic Blast Magic Cochlear Magic
◎◎ Sub Magic: Rune Magic ◎◎ (57 spells)
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BASIC SPELLS » Rune: Shield : This spell creates a shield-esque shape with the rune inscribed upon it which acts as a shield for a time.
» Rune: Disguise : Writing the rune upon themself allows the user to disguise themself as someone else. This disguise however, does not change their voice.
» Rune: Cannon Ball : Combining the runes for cannon and ball creates a cannon ball that flies in a straight line.
» Rune: Go away : This spell compels an individual to 'go away'. Varying intentions can alter the spell's effect.
» Rune: Sleep : Writing this rune on someone causes them to fall asleep. Doing so in the air causes the rune to move in a straight line and will put to sleep the first person it touches.
» Rune: Image : By creating this rune, the user can create an image of a part of their body (i.e hand or foot) and enlarge it to gigantic proportions. Despite primary belief these images are solid and can cause damage to the opponent following the user's movements. However once they make contact the images disappear.
» Rune: Vanish : After writing the rune, the user can cause whatever they choose to disappear. This only works on other spells or inanimate objects, meaning people and animals are unaffected.
» Rune: Doorway : The user's version of Teleportation Magic. By doing a circular motion with their finger, the user creates a large, disk-shape seal near them. This allows the user to teleport themself to any location they chooses so long as they know it. They can also teleport other people and objects near them as well or by marking them. They can also put markers in other areas for them to teleport themself too.
» Rune: Restrain : A spell in which the user binds the target in an invisible force around their body, holding them in place. It comes with the bonus of sealing off the target's magic too though it can be broken with a sufficient amount of physical strength.
» Rune: Sharpen : A spell that increases the sharpness of the user's or other's weapons so that they can cut nearly anything. The user also use this rune on their own body, giving their hands properties similar to a sword blade and cutting through anything, such as other weapons and even rocks. By adding this with the sword spell Shot the user can make the attack even more deadly.
» Rune: Hidden : The user uses this rune to make themself and anyone near them invisible for a certain period of time. This spell is also good for tricking enemies into running towards invisible objects that they can't see until it's too late.
» Rune: Wall : The user creates a see-through barrier before them to block all oncoming attacks. They can also create barriers to protect others too, such as bystanders and their subordinates.
» Rune: Bright : A rune that allows the user to use of a blinding light. This light is bright enough to blind enemies long enough for the user to attack. They also imbue weapons with this rune, giving them light properties.
» Rune: Shade : This rune grants the user to control a pitch black darkness. This spell is useful for taking away the enemy's sight, covering them in an area of darkness. The user can also imbue weapons with this rune, giving them darkness properties.
» Rune: Track : The user can attach this rune to any person or thing and follow their movements no matter where they are. They use this for various things like to know where subordinates are, finding targets, or when guarding an important individual or object.
» Rune: Strength : A rune that allows the user to increase a person's physical prowess temporarily. They can strengthen their arm powers for stronger punches or when against larger and heavier opponents. With their feet they can boost their leg strength, allowing them to move at a faster speed or jump a greater distance.
» Rune: Weight : Based off the magic, Gravity Change, the user can use this rune to increase or decrease the weight of a target at will. They also use this on themself and weapons, making their body lighter so they can float in the air and to increase the weight of weapons, giving them extra strength.
» Rune: Double : The user mainly uses this clone for tricking the enemy into fighting a decoy or weakening them. While the clone does not possess as much magic as the original, it is very durable, capable of taking on numerous hits before dispersing. The user can also use the double to aid them in ganging up on a opponent.
» Rune: Acid : A rune that creates a corrosive substance that eats away at the enemies flesh. The user also adds this rune to weapons, in order to inject the substance into enemies. This causes the target to feel a lethal side effect that makes their flesh rot slowly and allows the user to capture them easier.
» Rune: Fuse : A rune that fuses two nearby objects together. This only works on objects of the same material (I.E, metal with metal, trees with trees etc) and cannot be used on living creatures. The user primarily uses this spell to repair broken weapons.
» Rune: Multiply : This rune allows the user to increase the number of weapons. The user primarily uses this with weapons that have multiples, arrows, kunai, etc., to take opponents by surprise though they can use this on other objects too. They also sometimes combine this spell with the rune Accelerate too in order to inflict more damage on a target.
» Rune: Chain Explosion : The user creates numerous Explosion runes in the air and launches them towards the target. If the opponent gets to close to one of the runes, then it will go off. This will cause the other runes to go off with medium-size explosions. As such the target will be consume in a barrage of explosions. This spell has proven effective of taking down numerous enemies with moderate injuries.
» Rune: Rock : A rune that allows the user to control earth, such as levitating pieces of the ground and causing rockslides. They can also imbue this with weapons to create more interesting spells with earth-related elements.
» Rune: Rock Wave : Manipulating the nearby earth, the user unleashes a large wave of rocks towards the target. This spell can be used on multiple enemies at once.
» Rune: Freeze : A rune that allows the user to create and control ice. They mainly use this ice to entrap opponents though it is known for offensive purposes too. Another way is that the user places the rune on a solid surface for the target to walk on, thus taking them by surprise. The user can also trap more then one person with the spell too if said targets are near each other.
» Rune: Hail Bullet : Weaving the rune in the air with their arms in a circular motion, the user creates a large amount of small ice shards. Once done they fire them forward towards the target. While the shards do not do any serious damage, the impact of all of them at once is very effective because of their hardness. The barrage of ice shards can overwhelm a large group of people at once.
» Rune: Accelerate : This rune increase the user's speed, making them twice as fast then they are normally and reach their opponents quicker or dodge projectiles. This spell has also be used to accelerate plant life too. The user can also increase the speed of weapons.
» Rune: Explosion : A rune where the user can create explosions out of thin air. The user mainly uses this for creating land mines for the enemies or with weapons to give them explosive properties. The user can further manipulate the radius of the blast in order to avoid needless destruction. From time to time the user also has inscribed this rune on their pointer fingers, allowing them to use this spell with literally the snap of a finger.
» Rune: Air : The user uses this rune to call forth wind and control it, usually in the form of a cyclone. They can summon a number of cyclones, but these are usually about human size, while a single one is as tall as a giant. However the user mainly uses this rune in unison with weapons, giving it more range with the aid of wind. Still the user has created variants of this spell without the use of weapons. Most of them involved melee fighting, to increase their physical properties.
» Rune: Thunder : The user can create ruins that allows them to summon and control lightning. Mainly, the user uses this rune with weapons to create more powerful attacks and long-range attacks too. The electricity produced from this rune is quite strong, capable of taking down even durable opponents with relative ease.
» Rune: Wave : The user summons a large body of water that they can launch as a tidal wave. They also add these runes to weapons to give them water-based properties. The user can also use this rune to manipulate existing bodies of water nearby. This gives them an even greater mass of water to attack his enemies.
» Rune: Healing : By writing the runes on an injury, the user can instantly heal said wound in an instant. This spell is very useful but also taxing as the more serious the wound the more magic the user needs to heal it.
» Rune: Lightning Resistance : A spell where the user makes themself temporarily immune to lightning based attacks
» Rune: Wind Resistance : A spell where the user makes themself temporarily immune to wind based attacks.
» Rune: Fire Resistance : A spell where the user makes themself temporarily immune to fire based attacks. This also include explosions too.
» Rune: Reflect : A counterattack spell, Reflect allows the user to redirect an opponent's attack and send it right back to them. They mainly inscribes the runes on weapons. This is very effective as it increases damage too.
» Rune: Harden : This spell is mainly use for defensive and supportive ways. By using the runes, the user can cover themself and their armor in dark shade of grey that increase their defenses and protects them from nearly any damage. They can also rant the runes on the weapons, increasing the strength and making them less likely to break during battle.
» Rune: Fireball : After creating the rune, the user launches a large fireball directly at the enemy. It is very strong and can cause severe burning. The user also has another variation in which they release multiple smaller fireballs at once.
» Rune: Blaze : It allows the user to create fire to manipulate in any form such as large fireballs or covering their body in flames. They also combine the rune with weapons to increase their offensive prowess.
ADVANCED SPELLS » Rune: Ehwaz : A rather obscure rune, its primary purpose appears to be to induce teleportation. Later, the rune showed peculiar effects on a person's psyche and magical power, calming their presence into a serene blue. In addition, it enabled the user to bypass the segregation of space, implying that it works outside the boundaries of space. Although that has not been 100% proven.
» Rune: Growing Forest : The rune, when placed on organic materials such as trees, allows for the manipulation of various plantlife within a certain radius of Artemis. It is primarily employed for restraining purposes.
» Rune: Whirlpool : Manipulating the large mass of water summoned, the user can create a large whirlpool or several at the same time to swallow their opponents.
» Rune: Lighting Pillar : After forming the rune, the user raises their hand upwards as storm clouds begin to form in the sky. Then the user brings their arm downwards, followed by a lightning bolt that shoots down from the cloud. The lightning strikes the target head on, and can cause either severe damage or induce paralyzation.
» Rune: Tornado Iron : Using the rune, the user covers their arms and hands with small swirling pillars of wind. This increases not only the user's punches, but adds slashing properties to them too, due to the swirling mini-tornadoes. When punching an opponent, the tornadoes disperse, traveling up the arm straight towards the target. Once doing so, the target is struck but a brief implosion of sharp wind, causing more damage to them.
» Rune: Ring Bomb : After forming several hand gestures, the user surrounds the target with dozens of orange-brown orbs with the kanji for "Explode" in them. The orbs form two rings that cross over one another in the shape of an X. After several seconds, the orbs shatter all at once, and consume the target in a large explosion.
» Rune: Acid Wave : After writing the rune, the user thrusts their arm forward, palm facing the target, and releases a blast of acid. This wave of corrosive can melt any flesh in the way and has been shown to melt metal too. The user can also merely make contact with the target just using their hand in order to use this spell, since the rune would be written on the palm of their hand.
» Rune: Absolute Cube : The user creates a three-dimensional cube around a certain area and completely blocks off the inside from the outside, serving as the perfect safe zone or prison. The cube feeds off the magical particles in the atmosphere thus doesn't require the user's magic. It can also reflect any attacks on it back towards the attacker, making it the perfect defense.
» Rune: Iron Staves Red Rope : An advanced Rune Spell of Restrain. The user does a circular motion in the air with their finger, leaving a rune behind it. Once done the user launches the runes at the target, which by then the runes morph into long, thin round iron staves. The staves are very fast and almost impossible to dodge unless one has good reflexes and speed. Once the staves have pinned/surrounded the target, red energy in the shape of rope pop out of each stave and connect with one another. Once done the staves have completely made the target immobile. This spell is capable of holding down S-class level mages. The user has also shown to use the rune Multiply in conjunction with this spell, in order to increase the number of staves.
» Rune: Iron Spear Prison : Performing several hand gestures, the user summons several rune seals in the ground of their choosing. From there, multiple iron pikes pop out of the ground and trap the targets within. The cage gains strength by absorbing the material from the earth, repairing any damage.
» Rune: Quad-Resonance : By combining the Runes Blaze, Wave, Air and Rock, the user summons all four elements together in the form of spheres circling around them. Then a beam of energy shoots from each sphere, connecting them to one another. Once that is finished the user merges them into one giant blob of energy that is then used to create a large, devastating explosion. This spell has been shown to wipe out large numbers of opponents. Due to the four elements used for it, the user compares this to a weaker version of Abyss Break.
» Rune: A Thousand Miles of Repentance : By combining the Runes, Image and Accelerate, the user summons a large palm from thin air the collides with the target with a powerful force. Said target is sent flying backwards a thousand miles or alternatively, anything in the hand's path a thousand miles is struck. The only way for the target to possible stop themselves is by creating an equally strong force to negate that of the spell.
» Rune: Hunter Firefly : Combining the runes Track and Blaze, the user summons several balls of fire. The balls then shoot forward and chase down the target, even if they are moving. Once they reach the target, they explode at once, consuming them in a large explosion of fire. The user has also shown they can increase the speed of the projectiles with Accelerate.
» Rune: Temple Monk Golden Dragon : After writing the runes in the air, the runes form a large yellow chinese dragon with puff up cheeks. The dragon then shoots forward at the target, obliterating anything in its path. When it strikes the target, it has enough force to cause massive damage in the form of a giant shockwave. The dragon is strong enough to damage as something as large a giant little trouble. This spell is also effective of reflecting other spells, large numbers of people and can break through any defense.
» Rune: Seven Star White Lotus : Raising their hand forward, the user summons what looks like a large holographic, white, seven petal flower-shape barrier. The flower then summons seven layers see-through barriers in front of it. This spell is capable of deflecting the most powerful of attacks, with each barrier representing a petal. Whenever a barrier is destroyed, on of the petals disappears. However by then, the attack has weakened and has either completely vanished or does less damage.
» Rune: Transmutation : Forming a circle of runes the user can alter any object imbued or comes in contact with the rune into anything they want. They have been shown of being able to turn oncoming swords into a flock of doves, turning a dagger into a claymore and even turning people into rats. The effects of the rune depends on the material that the user uses as well as his concentration of changing the object of choice too. This spell is only limited to such objects and steered away from any race.
» Rune: Opsequim : : A Rune normally used on beast which are strong enough for the user to deem worthwhile to take on as familiars of a sort, it forcibly causes the target to defer their loyalty to themselvf and cause them to obey the user. Due to ethical reasons the user doesn't use it on humans or other races.
◎◎ Main Magic: Explosive Magic ◎◎ (11)
◎
BASIC SPELLS » Shot Bomb To use this spell the user will hold one of their hands out and will create an invisible bubble of magic, trapping stray Eternano within it. After trapping the Eternano the user will use their own magic to rapidly excite the trapped Eternano causing it to glow brightly before releasing it forward towards a target and upon the spell touching any object it will violently explode outwards with a high amount of force and will release a small shockwave. This spell can be charged with magical power directly from the user in order to increase its power. This spell can also be controlled by the user with a high degree of precision, and can control this spells size, speed, power, and trajectory.
» Hang Bomb When performing this spell the user will bend their arms at the elbow and hold both of their hands out and open with their palms facing upwards. After assuming this position, the user will channel their magical power into their palms, creating an orb of magic in each that rapidly expands until their the size of something ranging between a basket ball and a large inflatable beach ball. After creating the orbs of magic they will begin to release a vast number of explosive flares into the air that will hang airborne. The flares created by this spell are often times proximity, but the user will more often than not create them with various explosive types ranging from contact, proximity and impact being the most used. These aerial mines each pack a considerable amount of power to them, but often lack enough power to kill, at least only one of them does, but the detonation of multiple mines can be fatal.
» Tracker Shot To use this spell the user must first make physical contact with their intended target, this is necessary as the user needs to obtain even the minutest trace of their opponent’s magical power in order for this spell to work. After obtaining a trace of their opponent’s magical power the user will trap stray Eternano in a bubble of magical power with their targets magical trace in the center of the created flare. Upon launching this spell it will actively seek out its target with relentless abandon; this spell will seek its target even through thick foliage, it will bob and weave around obstacles, and track its target even when the user loses sight of them; this ability makes hiding almost impossible. Due to the actions of this spell, it will not detonate until it is destroyed by another's attack or it strikes its intended recipient, upon the latter it causes a medium sized explosion.
ADVANCED SPELLS » Chain Bomb The user will start this spell by placing their hands together, palms touching, and begin to channel their magic into both of their hands causing them to glow. Once they have enough magic in their hands the user will slowly pull them apart which creates multiple explosive flares that are connected to one another by a rope of magic. Upon creating their desired amount of bombs from this spell the user will pull the flares apart and send them floating forwards slowly. These flares do not explode from contact, proximity, or impact and can only be detonated from contact between two of the flares created by this spell. While a seemingly useless spell its true power lies in its simplicity and it true effects are deceptive; while most would avoid this spell in fear of a basic explosion, the flares created while not trackers are drawn to magical power release by wizards and as such an accidental push of one of the flares into another one will instantly cause all of the created bombs to explode violently.
» Landmine Bomb This spell allows the user to create explosive traps out of their magic and then place them in a location of their's, the locations terrain are of no consequence to this spell. Upon choosing a location the user will press one of their hands to the intended location of placement before channeling their magic to it — this causes a multi-layered circular array to be created, one the is surrounded by numerous runes and other magical formula-like designs; when casting this spell the runes and magical formulas will change depending upon the type of mine placed. Each mine can also be preset with certain elemental magic's, allowing for explosions that consist of more fire and flames than concussive force. Another aspect of the created mines is that they can multi-layered which allows for a single mine to explode multiple times, with each explosion increasing the power of the last; multi-layered mines can also be set with a time delay which causes a brief pause between explosions. The magic circles that denote the mines will vanish a few seconds later and are only visible to the user or someone using eye or sensory type magic's.
-» Contact/Pressure When creating this type of mine the user will place their right hand against the ground, the most common area to place this mine, before channeling magic into the ground beneath their hand- this creates a multi-layered magic circle that will glow for a few seconds before vanishing. This type of mine immediately detonates once another creature, human or magic beast, with internal magical power steps upon it causing a violent explosion to erupt upwards.
-» Proximity The user will commonly place this mine in an indiscrete place such as upon a wall, a tree, or a rock face. When creating this type of mine the user will place their right hand against their chosen surface and channel their magic into it- this creates a multi-layered magic circle with multiple runes through it. Once complete the magic circles will disappear and the mine will be set. This mine will violently explode when a human or living creature gets within 2.4 meters (8ft.) of it. This type of mine has a considerable amount of power behind it and can kill instantly.
-» Timed The weakest type of mine that the user can create, and as such often serves a more supplemental role than a combative one. Able to be plants on any surface, the user will place their hand against the chosen location and channel their magic into it creating a multi-layered magic circle to appear but unlike the other types of mines the center of the magic circles will appear as a clock face. The user can mentally choose the allotment of time before this spell detonates- the time can range between a few seconds to hours and The user can forcibly increase the rate of time that passes on the clock face, causing the mine to detonate sooner than its original setting. Due to the lack of power that this spell carries it is often designed more for distractions, such as the user setting them in strategic locations to create the illusion of more than one person, or the mines can be set to cause an artificial act of nature such as a rock slide.
-» Multi-layered The single most powerful type of mine that the user can create with this type of spell. Placing their hand upon a surface the user will channel their magical power into it which creates the standard array of magical circles; from this point the user can mentally or verbally denote the number of explosions that this mine will cause which is shown visibly with an increasing number of magic circles to the base set. Any other additions to this type of mine such as turning it into a proximity or adding a delayed timer is denoted through the runes and are only shown upon the ring of the magic circle that the specification was added to. Upon completing the casting and specifications of this type of mine it will fade and become active.
» Powder Bomb To begin this spell the user will gather a large amount of their magic in the palms of their hands before using their magic to transmute it into an ash-like dust. Having created a sufficient amount of their dust, the user will blow it towards their target. Each molecule of dust created by this spell is a very small, individual bomb on its own. While appearing harmless at first the real danger comes from the fact that the dust created is exceptionally fine and can be breathed in without the notice of their opposition; the dust once inhaled will latch itself onto structures inside of the body and absorb trace amounts of explosive compounds from them, creating a tumor-like mass inside of the target. As the created "tumor" reaches critical mass the user can do one of three things; first, the user can detonate the bomb anytime their wishes; second, their can let the bomb detonate by itself; and lastly the user can disarm the explosive by using their own magic to disarm it and let the trace elements gathered inside of the tumor be reabsorbed by the targets body, a process shown by the user placing their hand against the part of the body and channeling their magic into it. A secondary usage of this spell is simply to scatter the dust and make it explode.
» Explosive Wave When about to use this spell, the user will let their magic power radiate from every portion of their body, which in turn causes the surrounding Eternano to rapidly become excited. When ready to actually cast this spell the user will release a large quantity of magic from their body causing the already excited Eternano to instantly excite which results in a massive explosive wave to be created in a spherical shape surrounding the user's body. The blast wave from this spell can kill anything that is too close to the user's person when cast, and will destroy any opposing spell cast towards the user, and will disrupt anything that is outside the range of the initial explosions detonation. This spell creates a powerful defensive barrier and is able to defend against most attacks and spells, all the while leaving the user completely unharmed.
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Posted: Thu Nov 16, 2017 9:43 am
◎◎ Sub Magic: Blast Magic ◎◎ (10 Spells)
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BASIC SPELLS » Blast Gunner The user extends one of their open hands out towards their target and concentrates their magic power. Then a ball of magic power is released from their hand and is fired at the target causing a massive explosion upon impact. Its power is enough severely injury a person if hit.
» Gunner Barrage The user extends one of their open hands out towards their target and concentrates their magic power. Then a ball of magic power is released from their hand and fires several magical blasts at the target all coming in several different directions and colliding at one point at the same time and causing a gigantic explosion.
» Rappid Blaster The user extends one of their open hands out towards their target and concentrates their magic power. Then a ball of magic power is released from their hand and rapidly fires magical blasts at the target at extraordinary speed causing massive destruction with each blast he fires per second.
» Pistol Shot The user extends one of their hands with one finger out towards their target and concentrates their magic power. Then a ball of magic power is released from their finger and fires a miniature blast at the target causing an explosion the size of a persons limbs, severely damaging one side of a persons body.
» Mega Fire Blast The user extends one of their open hands out and concentrates their magic power. Then a ball of magic energy is released and continues to grow until its bigger then the user entire body. The giant ball ignites on fire and becomes a gigantic fire ball. They then launche the fire ball towards the target causing a gigantic, fiery explosion engulfing not only the target but everything around them as well.
» Land Mine The user extends their open hand at a chosen location and concentrates their magic power in that location, the spot will then reveal a small purple colored magic symbol on the ground. Once a target steps on it, no how long its been since the spell was activated, it will release the concentrated magic energy storing inside and cause an explosion from the magic symbol. It's normal purpose is set up for traps but the user is able to use this for battle purpose as well.
ADVANCED SPELLS » Cardinal Eruption The user gathers up an incredible amount of magic power before releasing it. If given time, the user can create a blast so powerful it can destroy an entire city. This leaves the user utterly drained and there's a chance that, if handled wrong, the spell would instead kill the user.
» Global Mine: Catastrophic Destruction The user places a magic symbol at a chosen location in a small sized room. Once the user infuses their magic power within the magic symbol it will then be stored inside the entire room, so once a target steps on the symbol it will trigger the room to cause a massive explosion of the entire room he stored it in.
» Arena Trap: Land Mind Barage The user extends their open hand at a chosen area and concentrates their magic power in that area. It will then leave dozens upon hundreds of small sized magic symbols that camouflages with the terrain leaving their target with a very limited amount of safe places to stand at before they trigger the one of land mines
» Tower Eruption The user extends both arms out to their sides thus creating a massive magic circle on the ground beneath them, summoning forth an enormous tower of explosive beam in their immediate vicinity, or in the area above them, utterly destroying everyone and anyone caught within it.
◎◎ Sub Magic: Earth God Slayer Magic ◎◎ (21 spells)
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BASIC SPELLS » Earth God's Bellow : The Earth God Slayer's exclusive Bellow, incorporating the element of earth. It shares a similar resemblance to Earth Dragon's Roar, where the user inhales in a powerful maelstrom of dirt and sharp rocks that are quickly consumed by the user. After this, their lungs mixes it and uses up the gathered earth, allowing the user to begin charging it up for a few moments shortly before releasing it. Depending how long the user charges their attack determines how powerful the blast is and how long it will travel. Once the user unleashes their attack a massive maelstrom is blown towards the chosen target, having enough power to shred a human being into pieces, level half a village, destroy building instantly, and shatter parts of a mountain. If any earth based material is caught in the last, it is sucked up, and used in making the attack stronger. The attack is shot towards the intended target as a straight line, almost as if it was a laser, which can leave a crack across any terrain. If struck, the target is hit with tremendous power; so much, in fact, that it can shatter even the strongest of defenses, and such magical barriers have proven futile against this attack.. Nearby enemies are forcibly pushed to the ground by the tornado's sheer counter-clockwise wind power. The wind is categorized as a high leveled hurricane throwing small knives that can pierce the opponent, slicing the foe's body away, and even if they survive it, the chances of them surviving are very low. Earth God's Bellow is capable of shredding a Earth Dragon's Roar almost instantly.
» Tremor of the Earth God : The user charges a high amount of their magical energy, causing a yellow aura to engulf around their body, which in turn causes the ground around them to shake. Afterwards, the user raises one hand upward and directs it forward, causing a massive amount of sharp pillared rocks to stick up out of the ground. These sharp pillars rush toward the target and strike them with a vicious uppercut, almost like a punch, however, if the opponent is struck with full force they could be ripped in half. The attack is also unblock-able, but can be evaded. The attack is relatively weak to any ice base attack that target the ground around it, thus it can be stopped, or in this case, frozen. However, the after attack is it's tremor, where a crack quickly follows causing a pillar to rise out pummeling the foe with blunt force.
» Earth God's Mudslide : Mudslide of the Earth God is a very weak offensive magic spell, thus the weakest of all Earth God spells, but serves a purpose in successfully trapping the enemy. Still, it is capable of damaging surrounding areas. This spell allows the user to manipulate the terrain around them, including it's movement. While performing this spell the user punches the ground with a high amount of force that cause ripples in the ground, instead of the usual cracks. The ripples also causes shock-waves in the air, temporarily disabling all air based attacks, giving the user enough time to drain energy from earth into their bodies. Once the user have successfully taken in earth energy, the user raises both hands and pushes them forward causing a wave of mud to suddenly appear. The wave can move as however the user wants it, being like a regular wave, or an underground wave softening the terrain around the target's feet. Afterward, the wave hits the target, hardening on impact, granting the user enough time to deliver a finishing blow. It is also a perfect spell for camouflage, which is seen when the caster simultaneously uses Earth God's Hidden Body. Regardless, this spell is hardly used anymore, because of it's weakness.
» Earth God's Dust Elbow : Earth God's Dust elbow is a very strange, but peculiar spells of all Earth God Slayer Magic, since the user turns to dust during the use of this spell. Regardless, it is still very lethal since the blows are still solid, much to the fact the user is able to teleport and even temporarily merge with the Earth.
» Earth God's Rock Bursting Fist : Earth God's Rock Bursting Fist is the second basic of the spells of an Earth God Slayer, mainly utilized for close-range combat; when performing Earth God's Rock Bursting Fist, the user extends one of their hands, the index and middle fingers outstretched, towards the target. This prompts a very large arm made of rock, whose appearance is reminiscent of an intricate gauntlet, to emerge from the ground not far from them, and to move towards the foe with its fist clenched; it's movement is invisible, and it truly seems like the user shoots their opponent, except that the resulting impact is not akin to an actual pistol, but to a small hand-held cannon and powerful enough to propel the unlucky recipient several meters away. The incredible speed both makes the strike far more powerful, and harder to dodge; connecting instantly with the target. This stone limb can be elongated for great lengths, with its "forearm" taking the form of an extremely long succession of segments; something which also makes it free to twist, allowing the user to move it around as they wish and change its trajectory, if the enemy does somehow manage to send the fist back at them. In addition; as an extra precaution, the user can focus Earth God's Rock Bursting Fist around their arms to enhance their blows, launch fists at a target as small projectiles or compacted fists to bludgeon an opponent. A more refined and favored method however is to use them as detachable hands, maintaining the hand shape and literally grabbing and restraining the opponent from a distance.
» Earth God's Liquid Ground : This Earth God Slayer Magic spell enables the user to soften or liquefy the ground, subsequently manipulating it to their every whim; something which is the radical opposite to the regular form of their Earth God Slayer Magic spells. This technique's main form of offense consists of turning large portions of ground below the target into liquid, subsequently raising them in "waves" to envelop and crash foes, with the ground acting like quicksand. Through the use of this spell alone, the user is shown capable of taking on several enemies, giving them trouble and preventing them from attacking, lest they sink. The liquefied ground itself has enough blunt power to destroy a large building when struck. Such softening power hasn't uses for offense alone, and has other avenues for usage, with the user being capable, for instance, of making the ground cave in by liquefying it, generating holes that can serve as shelters for them or their allies. The user can also employ this spell to nullify other earth-based attacks, causing them to fall harmlessly to the ground. In addition, the user has proven themselves capable of using this spell as a means of transportation, traveling through the ground after liquefying it; in such state, the user can carry passengers without causing them any harm.
» Screech of the Earth God : A variant, but weaker form of a typical God's Bellow. While having one arm raised to the user's side with a clenched fist, he/she then unleashes an ear-piercing screech in the air, which causes the ground around the user to shake, including rocks to rise, to which after a few seconds, the user stops screeching. After this, he/she moves their closed hand in front of themselves, and then opens it, causing all the rocks or sharp stones to be blasted forward while imitating the screech. This particular form of magic is capable of ripping buildings apart and can cause painful cuts on the targets skin. Regardless of it being weaker, it is a very powerful attack, capable of causing several injuries in one hit and severely weakening a magical barrier as well.
» Wing Attack : The user quickly rushes towards the intended targets and grabs them with a vicious grip, almost crushing the intended region that was grabbed, either face or any limbs. The user then unleashes a large shock wave of sharp rocks and dirt, that is engulfed by a powerful wind, all of which impact the opponents with armor-piercing blows.Such attack can easily kill anyone if any protected.
» Earth God's Armor : The user covers their entire body in a thin layer of armor, which consist of the Earth God's rocky texture. This particular armor protects the user from certain elemental magic, and is unaffected by thunder, and receives little to no damage with fire magic. Although it's of the same element, these scales have great protection against Earth magic. The armor also provides enhances the strength and defense of the user and causes severe bruises on an opponents skins if punched or kicked. These scales also have a secondary form, where the armor is made entirely out of igneous rock, and is much more stronger than it's original form.
» Crushing Fang : The user surrounds one of their hands with an earth-like matter. He/she then charges and swipes the enemy with claw-like fashion, leaving a deep scar painful scar. This attack can easily shatter swords as well.
» Solid Grip : The user grabs their target and slams them down to the ground by the throat shortly before punching the ground causing a solid pillar to launch said target high into the air. As soon as they drop within their range, they are blasted with a powerful punch, to which the hand is consisting entirely of rock.
» Igneous Hammer : In this particular form of magic, the user covers their right arm with igneous rock, while forming a blunt-like head on their hand. They then charge on their opponent and delivers several powerful blows, each more powerful than the other. The attacks are almost like that of a hammer, due to the blunt-like covering on the user's hand. This attack is very lethal and can even shatter swords.
» Igneous Explosion : The user charges their body with an immense amount of magic energy, while slowly covering certain parts of their body with igneous rock. Shortly after this, the user charges a high amount of igneous rock in the palm of either hand, to then later charge on their target and palm strike them with the igneous covered hand. After this, the user delivers a secondary palm strike, generating an explosion of igneous rock from their second hand. The explosion is capable of sending an enemy several yards in the air, and causes a high amount of damage to the surrounding area. The force of the impact is almost as if it was a heated geyser.
ADVANCED SPELLS » Atlas: Venerate Mine : It involves the wielder of Earth God Slayer Magic utilizing their godly geokinesis in order to terraform the immediate vicinity, causing a crack to travel toward the target as a pinnacle, which is an architectural ornament resembling a small spire that appears below the target, launching them upwards at horrifying velocities as the caster unleashes a burst of rock flies that forward, smashing their target into the pinnacle, thus resulting in a powerful explosion.
» Earth's Wrath: Eruption : The user centers a high amount of magic energy into one their hands, in which they bend their right arm backwards, while lifting their left hand forwards in an open palm, gathering a yellow-like aura around their body. They then charge on their opponent and delivers a punch with their right hand, seemingly covered by the yellow-aura itself, as the impact itself generates a large explosion from the earth itself (underneath or above), causing a massive crater in where the opponent was standing.
» Earth God's Crushing Fist : Earth God's Crushing Fist is one of the most dangerous and strongest of Earth God Slayer Magic. It is categorized as one of the three distinctive melee-based attacks, since there are three subtype attacks that involves combat, serving as three of the strongest Earth God Slayer attacks. The user slams his/her hands together, one in open palm, and the second hand as a fist. This forces the fist hand to become entirely covered with igneous rock, and start charging his attack. The palm begins to charge as well, and is used to blast the user forward with incredible speed. Also, the igneous rock formed hand is larger than a normal arm as well, thus extending the arm's length, giving the user a longer reach to hit a target who is farther away. The attack is hard to evade and dodge for two reasons, one because if the user misses, he/she quickly closes their palm into a fist and covers it with igneous rock, allowing a much more stronger blow to be dealt, even stronger than the hand used to punch first. The second reason is because the user is granted enhanced speed and enhanced strength, regardless of the user having those abilities. While it can be blocked, the target can be gravely injured, as chances of being killed are still slow. The punch can deflect projectiles, and is strong enough to shatter certain magical barriers, even Water-based barriers. Sometimes the user will also punch the ground, causing a crack to knock the target of balance, granting the user a better chance to attack.
» Earth God's Great Land Master : Earth God's Great Land Master is a specialized Earth God Slayer Magic spell, with which the user is capable of dealing damage over a wide area. When performing Earth God's Great Land Master, the user channels their magical energy into one of their feet; causing it to act as a repulsive force that pushes matter away. Keeping this in mind, the user stomps on the ground, causing two pulses of energy to erupt from their leg for a moment. A crack then travels long the ground and towards the opponent. When it reaches the opponent, the ground under them begins to shake violently, causing a minor earthquake; the force of which causes pillars of rock to erupt from the ground around the opponent, all pointed at them; forming a wall, blocking incoming attacks. The barriers created by such spell can take the shape of both cylindrical pillars, and that of larger rectangular slabs, thus reducing the number of elements required for a complete defense. In addition, the user is also shown able to erect walls composed of massive bricks, as if they were built by hand. They have shown themselves capable of manipulating such defensive barriers at their will, bending and twisting them to better guard themselves or their allies from enemy attacks; in addition, they can split them into their constitutive elements, which the user can freely move in midair and employ for offensive purposes; with a snap of their fingers, they can detonate the pillars, causing a large explosion of small rocks to pierce the opponent's body.
» Earth God's Earth Destruction : The wielder of Earth God Slayer Magic slaps the ground beneath them with both hands, annihilating the earth's terrain in a giant burst of stones and rocks, completely obliterating the ground in a vast radius that resembles an thunderous earthquake which resonates outwards, striking everything the caster deems to be a suitable target. In any case, when performing Earth God's Earth Destruction, the wielder of Earth God Slayer Magic focuses intently as they intensify the volatility of the magical energies that are dwelling within their Magic Origin as to excite them exponentially, before releasing the voluminous quantities of energy outwards from their body ever-so-slightly, reacting with the arcane particles that are known as eternano that are saturated throughout the atmosphere as to induce the fusion between eternano and magical energy that's ever-so-common with the formation of all forms of magic, all while the caster focuses upon the surface beneath them, surging the magical energies that dwell within their frame into the solid earth and soil below through the motion of slamming their bare hands down into the ground while using the fact that they gained their powers from an overwhelmingly powerful earth-user in order to exert dominance over the earth, soil, and anything related to it in any way that they deem to be suitable. At the moment in which the wielder of Earth God Slayer Magic finishes the first portion of the spell's activation sequence, a pair of pulses of earthen energy in its purest form erupt from their palms. The setup for Earth God's Earth Destruction having been completed, the surface on which the caster and anything else within the mortal realm begins to shake, fearful of the overwhelming blow which is about to be unleashed upon those the caster deems to be their adversaries. This tremendous shaking instantaneously evolves into an overwhelmingly powerful earthquake, which is the perceptible shaking of the surface of Earth Land, resulting from the sudden release of energy in Earth Land's crust that creates countless seismic waves, waves of energy that travel through Earth Land's layers, giving out low-frequency acoustic energy.
◎◎ Sub Magic: Cochlear Magic ◎◎ (11 Spells)
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BASIC SPELLS » Nekodamashi This technique is usually done to surprise an opponent by doing a loud, unsuspected clap in front of their face to cause them to lapse in focus as well as close their eyes to open themselves up for a strike. The user has managed to amplify this technique through their Sound Magic by amplifying the wavelength and altering the pitch to cause a petrifying effect. The user will read the opponents stance, facial feature, magical pressure, heart rate, breathing pattern, and muscle twitches to determine when there is a relative gap in concentration, or an opening where they let their guard down; as well as the state of mind in which the person is highly susceptible to outside stimuli such as Nekodamashi. This sudden release of sound resonates at a frequency in the brain that is an inverse to the natural synaptic transmission frequency, cause the opponent to lose mobility for around five seconds; a time ample enough for the user to execute a hard hitting attack.
» Voice Mimicry Used heavily in reconnaissance and jobs, the user is able to adjust the output of their vocal chords to mimic any sound she has heard or is able to listen to for a duration of fifteen seconds. This mimicry is highly effective in infiltration and bypassing vocal scanners, as well as confusing the enemy through phone calls and misleading directions in groups. She can use this to manipulate and scare an opponent by releasing large explosion sounds, or even throwing their voice to mislead the direction in which their attack is coming from.
» Sonic Pulse The user can create a counter vibrating frequency to cancel out another object's natural vibrational frequency, thereby causing it to shatter. This ability takes advantage of the ideal that everything; including objects, living creatures, immaterial creatures, space, time, matter, energy, and so on, gives off a vibrating frequency, and by emitting an opposing frequency, both the frequency and the object are destroyed. However there is a limit as to what the user is able to destroy using this counter-soundwave. A mage who is just beginning to use this magic is only able to determine the resonate frequency for static material objects after hearing their emission from hitting another object. This is extremely useful when it comes to battle during those who rely on weapons, as they is able to determine the opponent’s weapon frequency when it clashes with their own, which allows them to emit a sound wave to help destabilize the molecular structure of the blade and cause it to lose its effective shape. This can typically be done through the emission through their vocal chords. They are also able to let forth a scream to resonate against various structures such as stone walls, concrete barriers, brick buildings, and of course shatter glass.
» Acoustic Wall Using the same principles as Sonokinetic Flight, the user is able to emit a frequency to help repel objects and attacks. This attack usual expands with a twenty-five foot diameter of optimal effectiveness, but has a five foot buff of effectiveness dependent on the strength of the offending attack and the dissipation of the sound waves in the medium. This can go one of two ways, with a high frequency wall or a low frequency wall, and is a choice the user will decide when she is facing the opponent. Typically a high frequency wall is used, around 29,000 Hz to avoid hearing damage, as it can repel most physical items include those of the liquid nature; but when facing an opponent who uses fire, she will take on a low frequency approach. Ranging from 30 to 60Hz, soundwaves have been proven to extinguish flames, as the difference between the high-pressure peak and low-pressure trough in the sound wave is large enough to douse the flame.
» Sonokinetic Flight Through the emission of two unique sound waves to surround them, these sound waves will be at frequencies slightly above the audible range--roughly 22 kilohertz. When these sound waves are precisely aligned, it creates two sets of sound waves that perfectly interfere with each other, setting up a phenomenon known as a "standing wave". At certain points along a standing wave, known as nodes, there is no net transfer of energy. Because the acoustic pressure from the sound waves is sufficient to cancel the effect of gravity, she is able to levitate when placed at the nodes. This requires a great deal of concentration for them to maintain levitation. She will usually emit these frequencies through ethernano emission in their feet, palms, and other various joints along their body to help maintain equilibrium in the air, as well as provide a method to advance their propulsion to that of the speed of sound.
» Sonokinetic Shield The most basic of their defensive spells, the user can form a multitude of sonokinetic shields of varying shape and thickness, functioning independent of one another. This barrier is made up of highly vibrational ethernano molecules, making it impossible for even mages of the highest skill to manipulate or consume. These barrier particles vibrate in such a way that, even though they can be broken with a fairly strong attack, they can withstand most weapon attacks, physical attacks, and projectile attacks from that of an average mage. The dimensions of this barrier is typically only two to three inches thick, but is fluid enough to cover a variety of objects in a 120 square feet area. They also are not bound by earthly ties, meaning that the barrier itself does not have to have an anchor and can freely float and move alongside the user should she use it as a shield. This also means that even if a mage does happen to break out of the barrier, the user can simply manipulate it to stretch back around the target, and then reinforce it so it doesn’t happen again. The benefit is that this construct can be made a multitude of ways, from the typical Sound Mage way of vibrating the ethernano through their vocal chords; or he can use ambient sound waves made from a snap of his fingers to the stomp of his foot. This helps them avoid exposing their insides to the likes of poison gas or other inhalable substances before he can erect a shield.
» Techno Fist Cupping their hands together, this attack can be performed in various levels dependent on the level of strength desired from the output as well as the standing frequency of the target. For the first stage of the fist, an output of a low frequency sound is released into a contained space to resonate. For this, the user will cup their hands together by holding the wrists together and keeping the palms open. She will then extend their fingers towards the center of their palm and begin emitting a certain frequency of ethernano from them, keeping the force contained within the space in front of them. Their fingers act like buffers for the sound to resonate back and forth, the waves altering their pitch until it reaches the correct frequency to disrupt the construct of the target in front of the user and deal substantial force. This pulse of sound feels like a freight train hitting dead on in the chest, as well as having the potential to rupture the ear drum of a target that is hit. Once the correct frequency is reached, the user will push forth a large surge of ethernano from the middle of their palms, breaking the containment she had on the mass and sending the blast of sound forward in a beam towards his target at a resounding speed. The pulse is able to be sent out in a shot of three different bursts, and dependent on the frequency, it does not take long to repeat.
ADVANCED SPELLS » Songbird's Lullaby Hearing this progression of notes causes a mage to feel extremely drowsy and practically fall asleep. This attack relies on what is known as binaural beats to help slow the target’s brain wave pattern from a normal waking Beta frequency to a slower Alpha frequency, then to a slower Theta frequency (the brainwaves when we are dreaming), and finally to Delta waves (the brainwave frequencies of deep sleep). Scientists have stated that, “Within the sound processing centers of the brain, pulse stimulation provides relevant information to the higher centers of the brain. In the case of a [two different wave forms] the electron pulse rate in one part of a sound-processing center is greater than in another. The differences in electron pulse stimulation within the sound processing centers of the brain are an anomaly. This anomaly (the difference in electron pulse stimulation) comes and goes as the two different frequency waves mesh in and out of phase. As a result of these constantly increasing and decreasing differences in electron pulse stimulation, an amplitude modulated standing wave (the binaural beat) is generated within the sound processing centers of the brain itself. It is this standing wave which acts to entrain brain waves.” By emitting these two alternating waves from each of their hands, the user is able to adjust the frequency slowly to lure the target to sleep. Because this frequency is in tune with the natural wave frequency of the brain, a target will not be able to hear the song start, only begin to notice as they are starting to get drowsy and sluggish as their brain begins to adjust to the emitted binaural beats.
» Song of the Lotus A high pressure sound wave whose frequency and intensity can cause extreme nausea and disorientation in those who hear it. These sounds waves will shift the endolymph within the three semicircular canals of the ears, causing the hairs within the ampule to depolarize and send a signal via the vestibular nerve to tell the brain the position of the body. When these signals originating from the ear do not match up with the signals perceived from the visual cortex, the body cannot determine its correct orientation and the target will become extremely nauseous. Its effects have been described as being as severe as a Dragon Slayers motion sickness; forcing a mage to remain motionless unless they dare suffer projectile vomiting.
» Sonic Drop Concentrating ethernano into their palm and placing it on the earth, she is easily able to cause large tremors. Though usually using their palm, she has done this spell by performing a transition from a punch or kick before striking the ground with incredible force. The ethernano that had been concentrated into their extremity will be instantly released into the ground upon impact, cause the earth to spiderweb out in cracks from the sonic soundwaves disrupting the stability and construct of the ground. This will cause the opponent to become off balance and distracted, allowing for a subsequent attack. The Sonic Drop also releases a great deal of rubble skyward due to its extreme concussive nature, causing large chunks of shard like ground to burst up and further damage opponents. the user can concentrate the usual 50 foot span of this attack by altering the release and frequency of soundwaves to prevent the uprooting of earth further away. The speed at which the earthquake happens is about 14 km/second making it almost inescapable for that of a normal human, but a mage of great speed will be able to dodge the cracking earth; hence why the user will send in a second pulse of sound to help uproot the shards of earth to those who try and escape into the air.
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Posted: Thu Nov 16, 2017 9:50 am
◎◎ Ultimate Magic Attacks ◎◎
» Rune: Great Mausoleum of Total Darkness : After planting Getsuren into the ground in front of them, the user claps their hands together as a prayer of sorts. Using the weapon as a medium almost, two large walls of black-colored runes begin to form on both sides of the user while they chant. Soon the runes began to merge together and form into a large black temple like structure behind them. The large gate of the temple begins to open and release a black substance along the ground, with cross-shaped tombstones popping out of it while doing so. The user explains that whomever they deems an enemy and is caught within the black substances range, will be sucked into the temple, with the gate closing right behind them. There, the victim will be trapped in limbo for eternally, stuck between life and death, unable to be reborn or revive. As such the user deems this as a dangerous spell and will only use it as a last resort.
»God Slayer's Secret Art: All Out Earth Power : All Out Earth Power is the God Slayer's Secret art of the Earth God Slayer Magic line; and the user's most powerful spell overall. An extremely damaging offensive technique which strikes a large area near the user after the latter joins their hands together before themselves. As they do so, the area immediately in front of them is struck by an immense release of magical energy surging from the ground, which wreaks havoc on anything it finds, rising up several meters in the air and shattering the earth it emerges from reducing it to small pieces. Upon contact with a foe, All Out Earth Power subjugates anyone and anything in its blast area to a fierce assault of downward forces, making it seem as if gravity had intensified to the point that it could kill someone just to make a single step before unleashing it's original effect, dealing tremendous damage.
» God Force : When a God Slayer enters God Force, they effectively turn into a humanoid God, gaining a strange appearance which depends mainly on a single god their element is based off of. (Make it in customs). God Force is the final, most powerful state a God Slayer can attain; granting them power comparable to that which a real God possesses: the power to utterly destroy everything. God Force greatly increases the damage done by standard God Slayer spells, and grants the user access to more advanced, powerful attacks. It also drastically enhances the user's physical prowess, making them far stronger, more resistant to damage, and faster, and considerably boosts their Magic Power, which becomes visible, taking the appearance of a God. When exuded at its fullest, said Magic Power takes on a violent corporeality, likely as a result of the immense amount of Magic power employed.
» God Drive : This brings out the true capabilities of a God Slayer. It's pretty much a less advanced version of God Force. This enhances the user's physical prowess, along with their speed, making them almost two times better. When this ability is used, the user will be surrounded by an elemental aura of their own element, making it seem as i they are possessed by a phantom of sorts. This "shield", or aura, emulates very powerful energies of their element. In other words, anyone that gets close to the user will suffer various consequences, making it like a defensive form. The user receives peak physical ability, and enters an enhanced state of speed and awareness. This form is said to be the true "power that kills Gods". It's possible to perform completely new spells, along with greatly enhanced versions of them, while in this form.
» Death Song Though not actually causing death, this attack of infrasonic sound can cause an unfamiliar mage to go into a severe panic attack, as well as cause lasting damage to the eyes and eyes if sustained long enough. The low frequency of infrasonic sound and its corresponding long wavelength makes it much more capable of bending around or penetrating your body, creating an oscillating pressure system. Depending on the frequency, different parts of the body will resonate, which can have very unusual non-auditory effects. For example, the user will start off the song at 19Hz. This will cause the opponents eyes to twitch; and as she turns up the volume to approach 110 dB, their opponent will start seeing colored lights at the periphery of their vision or ghostly gray regions in the center. This is because 19Hz is the resonant frequency of the human eyeball. The low-frequency pulsations start distorting the eyeball's shape and pushing on the retina, activating the rods and cones by pressure rather than light. the user will then slowly increase the song and alter the Hz to allow for different effects. At 130 dB, the inner ear will start undergoing direct pressure distortions unrelated to normal hearing, which can affect their target’s ability to understand speech. At about 150 dB, people start complaining about nausea and whole body vibrations, usually in the chest and abdomen. By the time 166 dB is reached, they will start noticing problems breathing, as the low-frequency pulses start impacting the lungs, reaching a critical point at about 177 dB, when infrasound from 0.5 to 8Hz can actually drive sonically induced artificial respiration at an abnormal rhythm. This combination of infrasonic effects practically immobilizes a mage, robbing them of two vital senses as well as inducing hyperventilation. This allows them to easily bypass a mage’s defenses and subdue them.
▅▅OTHER SKILLS▅▅
- Knows well over 53 dialects in Veneficium and 26 in Discord plus sign-language. She is also well versed in about 19 languages Earthland. - Knowing a whole butt load of facts - Encyclopedia about plants and herbs, gardening and maintenance of different areas in nature - Craftsmanship from wood work to miscellaneous items - Highly-Perceptive Combatant - Enhanced Wisdom - Quick leaner - Immense Magical Power - Enhanced Agility - Enhanced Dexterity - Enhanced Instincts - Enhanced Marksmanship - Enhanced Vitality
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Posted: Sat Nov 18, 2017 9:11 pm
╠ ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ ╣: ◆ Pᴇʀsᴏɴᴀʟɪᴛʏ: Since her early childhood, Mylica was very independent and self-confident, at times even appearing arrogant and condescending. Despite all that Mylica has been classified as an over thinker the major of time. Being more on the academic side of thinking and an over imaginative brain, her thoughts just scatter easily to all kinds of situations. Even the simplest and easy to read situations is over thought of. It was probably because of her social anxiety that caused her to become like this. Being in a field where she needs to be rather social as aided her a bit, she will still stumble on her words from time to time or randomly bring up something else by accident. Generally, this is why she became such a good observer. It didn't require any sort of talking, just putting actions and conversations to words on paper.
When Mylica was confident in herself, she often just blurts out what she thinking about a person. Whether it be because she's always done that in her personal time with nature, it had become a verbal habit as well. Often enough, the majority of people who hear her bluntness turn their noses away while the rest actually take to her criticism and thank her. Her actions are rather blunt as well, especially at home. She would typically just get changed with the door open for anyone to see, stop someone from hurting themself, pushing someone forward with out being caught as the pusher, so on and so forth. Mylica kinda built up a more tough shell as well for this reason. But if the situation calls for it, she can jump in if necessary or take a punch for a friend. If there was one thing her father taught was to be tough enough to take on the world for someone she cares about. Which is ironic enough, since adrenaline can make people do some interesting things.
Which brings her to being a really compassionate person. For any of her loved ones, she lends a shoulder, listens intensively, offers advice, anything and everything she could possibly do to cheer a person up. Not once will she find something ridiculous or stupid. Mylica understands well enough that everyone deals with their own unique problems. Anyone who stays with her for a long time will definitely be cherished since she finds it hard to make long lasting relationships. Despite that, Mylica was very perceptive and intuitive. After her adoptive-father's death and especially after her fiance's death, Mylica became more stern, aloof and cold toward others, following all the rules to the letter, chastising any who disobeyed them and willing to abandon comrades or team members to finish missions.
As an adult, Mylica typically has a relaxed and almost bored attitude, not prone to getting too worked up about anything or by anyone. Despite her increasingly growing reputation and prowess as a mage, Mylica has shown no signs of arrogance, and is rather modest about her abilities. Though she wants others to believe this is how she always acts, she only does so for matters that aren't of particular importance. In truth, Mylica is rather a solitary, and matter-of-fact person. She is still just as apathetic as she was during her youth, often speaking bluntly about sensitive topics.
◆ Bɪᴏɢʀᴀᴘʜʏ: - Born while cradled in a large Yggdrasil leaf but at some point at night, crawled off into where the light touches - Was picked up by a traveling dwarf group, then dropped off with an elf gypsy family - A man from Akujin sees the lone Mylica in Zephyrus Mountains and adopted the girl from the gypsy family - She traveled with the man who she deem as her father now - Was trained as the next Earth God Slayer since her father was going through antietherous cancer - Father's death was abrupt when they met the Earth God who gifted her father the slayer magic and he was killed on the spot - Was trained more by that God and spared the God even though she knew the reason behind her father's death was very mixed - Traveled on her own for years, being an independent mage - Met Kajsa somewhere in Vulpes. Took forever to open up and team - Finds out Kajsa was a Celestious tainted with experimented Etherious blood and it was destroying her on the inside out slowly - In the span of a year, Kajsa was hunted down in order to be experimented on. She had told Mylica to kill her and burn her body that way no one could try such horrible acts again - Mylica was forced by Kajsa herself to kill her - Mylica went into hiding for a few years, without a trace what so ever, just after becoming an Aberrant one - It was only till recently that she came out of hiding, barely anyone had recognized her since she changed a lot - Training to get back in shape, she was invited to join Fairy Tail - Reluctant, mainly out of fear, she joined and managed to snag the position as Ace in a couple years after joining
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s): ❥ 12 Older Brothers - Not related (Alive) ❥ Fairy Tail Members (Allies) ❥ Kajsa (Fiance) - Dead ❥ Szymon (Adoptive Father) - Dead ❥ Aberrant Ones - Allies ❥ (Family/Friend/Lover)
✖ (Enemy/Rival) ✖ (Enemy/Rival) ✖ (Enemy/Rival)
◆ Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): She's still pretty lost on what she wants to do or achieve anymore.
◆ Tʜᴇᴍᴇ Sᴏɴɢ(s): Mᴀɪɴ Tʜᴇᴍᴇ: Sand Planet Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Jutenija Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Tosca Lullaby
◆ Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ: - She can guess the layout of land and buildings scarily accurate down to the location of a speck of dust. - She keeps her eyes covered when ever she sees someone naked around her or she ends up naked around someone and will think she can no longer marry
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Posted: Sun Nov 19, 2017 6:58 pm
YOUR PROFILE HAS BEEN LOOKED OVER BY God of Hollowness AND IT HAS BEEN A P P R O V E D !
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Posted: Sat Nov 25, 2017 6:03 pm
 Mylica Ferryn
Fᴀɪʀʏ Tᴀɪʟ Aᴄᴇ | ₂ɴᴅ Aʙᴇʀʀᴀɴᴛ ᴏғ Vᴇɴᴇғɪᴄɪᴜᴍ
Stele wand | Mater Natura | Wearing
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{O.O.C: }
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