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Orpheus Solon generated a random number between
1 and 25 ...
19!
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Posted: Sat Nov 04, 2017 12:26 pm
Battle post Jolanta: Knight Health: 30/30 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-25 (+4) Opponents Def: 14
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
19 + 4 = 23
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Posted: Sat Nov 04, 2017 12:29 pm
Battle post Gahiji: Spearman Health: 24/24 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-17 (+3) Opponents Def: 14
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
No way Gahiji could win so Jola goes first!
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Orpheus Solon rolled 2 20-sided dice:
7, 11
Total: 18 (2-40)
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Posted: Sat Nov 04, 2017 12:36 pm
Battle post Jolanta: Knight Health: 30/30 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-25 (+4) Opponents Def: 14
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Jolanta's attack: 6 + 7 = 13, misses Jolanta's Dmg: ( 6 + ?? )/2 = ?? dmg
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Orpheus Solon rolled 2 20-sided dice:
7, 1
Total: 8 (2-40)
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Posted: Sat Nov 04, 2017 12:40 pm
Battle post Gahiji: Spearman Health: 24/24 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-17 (+3) Opponents Def: 14
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Gahiji's attack: 6 + 7 = 13, misses Gahiji's Dmg: ( 6 + ?? )/2 = ?? dmg
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Orpheus Solon rolled 2 20-sided dice:
16, 6
Total: 22 (2-40)
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Posted: Sat Nov 04, 2017 12:57 pm
Battle post Jolanta: Knight Health: 30/30 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-25 (+4) Opponents Def: 14
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Jolanta's attack: 6 + 16 = 22, hits Jolanta's Dmg: ( 6 + 6 )/2 = 6 dmg
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Orpheus Solon rolled 2 20-sided dice:
20, 1
Total: 21 (2-40)
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Posted: Sat Nov 04, 2017 1:24 pm
Battle post Gahiji: Spearman Health: 18/24 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-17 (+3) Opponents Def: 14
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Attacks with Assurance!
Gahiji's attack: 6 + 20 = 26, hits + gets Sudden Jab + Crit! Gahiji's Dmg: ( 6 + 1 )/2 = 3 x 1.5 (crit) = 4.5 x 1.5 (SJ) = 6.75 dmg
+ (6 + 1 )/2 = 3/2 = 1.5 = 8.25 dmg total
A CD: 1/3
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Orpheus Solon rolled 2 20-sided dice:
14, 8
Total: 22 (2-40)
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Posted: Sat Nov 04, 2017 1:36 pm
Battle post Jolanta: Knight Health: 20.75/30 (( -1 for 1/3 turns)) Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-25 (+4) Opponents Def: 14
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Jolanta's attack: 6 + 14 = 20, hits Jolanta's Dmg: ( 6 + 8 )/2 = 7 dmg
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Orpheus Solon rolled 2 20-sided dice:
15, 7
Total: 22 (2-40)
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Posted: Sat Nov 04, 2017 1:38 pm
Battle post Gahiji: Spearman Health: 11/24 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-17 (+3) Opponents Def: 14
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Attacks!
Gahiji's attack: 6 + 15 = 21, hits Gahiji's Dmg: ( 6 + 7 )/2 = 6.5 dmg
A CD: 2/3
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Orpheus Solon rolled 2 20-sided dice:
5, 9
Total: 14 (2-40)
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Posted: Sat Nov 04, 2017 1:40 pm
Battle post Jolanta: Knight Health: 13.25/30 (( -1 for 2/3 turns)) Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-25 (+4) Opponents Def: 14
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Jolanta's attack: 6 + 5 = 11, misses Jolanta's Dmg: ( 6 + ?? )/2 = ?? dmg
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Orpheus Solon rolled 2 20-sided dice:
2, 4
Total: 6 (2-40)
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Posted: Sat Nov 04, 2017 1:42 pm
Battle post Gahiji: Spearman Health: 11/24 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-17 (+3) Opponents Def: 14
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Attacks!
Gahiji's attack: 6 + 2 = 8, misses Gahiji's Dmg: ( 6 + ?? )/2 = ?? dmg
A CD: 3/3
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Orpheus Solon rolled 2 20-sided dice:
7, 6
Total: 13 (2-40)
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Posted: Sat Nov 04, 2017 1:45 pm
Battle post Jolanta: Knight Health: 13.25/30 (( -1 for 3/3 turns)) Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-25 (+4) Opponents Def: 14
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Attacks with Downward Slash!
Jolanta's attack: 6 + 7 = 13, misses Jolanta's Dmg: ( 6 + ?? )/2 = ?? dmg
DS CD: 1/3
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Orpheus Solon rolled 2 20-sided dice:
9, 8
Total: 17 (2-40)
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Posted: Sat Nov 04, 2017 1:47 pm
Battle post Gahiji: Spearman Health: 11/24 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-17 (+3) Opponents Def: 14
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Attacks with Assurance!
Gahiji's attack: 6 + 9 = 17, hits Gahiji's Dmg: ( 6 + 8 )/2 = 7 x 1.5 = 11.25 dmg
A CD: 1/3
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Orpheus Solon rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Sat Nov 04, 2017 1:50 pm
Battle post Jolanta: Knight Health: 15.25/30 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-25 (+4) Opponents Def: 14
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Attempts a Dodge!
18 + 2 = 20, full dodge
18 + 6 = 24/5 = 4.8 dmg
DS CD: 2/3
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Orpheus Solon rolled 2 20-sided dice:
7, 13
Total: 20 (2-40)
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Posted: Sat Nov 04, 2017 1:52 pm
Battle post Gahiji: Spearman Health: 6.2/24 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-17 (+3) Opponents Def: 14
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Attacks with Assurance!
Gahiji's attack: 6 + 7 = 13, misses Gahiji's Dmg: ( 6 + ?? )/2 = ?? dmg
A CD: 2/3
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Orpheus Solon rolled 2 20-sided dice:
20, 10
Total: 30 (2-40)
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Posted: Sat Nov 04, 2017 2:01 pm
Battle post Jolanta: Knight Health: 13.25/30 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-25 (+4) Opponents Def: 14
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Attacks with Downward Slash!
Jolanta's attack: 6 + 20 = 26, hits and crits Jolanta's Dmg: ( 6 + 10 )/2 = 8 x 1.5 = 12 dmg
DS CD: 3/3
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