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Orpheus Solon generated a random number between
1 and 15 ...
12!
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Posted: Sat Nov 04, 2017 11:36 am
Battle post Incanthis: Monk Health: 31/31 Attk: (+0) || Def: (10 + 3) || Magic: (+7) || Spd: 1-15 (+3) Opponents Def: 14
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
12 + 3 = 15
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Orpheus Solon generated a random number between
1 and 24 ...
8!
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Posted: Sat Nov 04, 2017 11:37 am
Battle post Jolanta: Knight Health: 30/30 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-25 (+4) Opponents Def:
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
8 + 4 = 12
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Orpheus Solon rolled 3 20-sided dice:
17, 11, 1
Total: 29 (3-60)
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Posted: Sat Nov 04, 2017 11:43 am
Battle post Incanthis: Monk Health: 31/31 Attk: (+0) || Def: (10 + 3) || Magic: (+7) || Spd: 1-15 (+3) Opponents Def: 14
Water: 10/10 Wind: 10/10 Earth: 10/10 Ice: 10/10 Life: 3/3
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
Attacks with Wind!
Incanthis's attack: 7 + 17 = 24, hits Incanthis's Dmg: ( 7 + 11 )/2 = 9 dmg Special Effect: No
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Orpheus Solon rolled 2 20-sided dice:
15, 15
Total: 30 (2-40)
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Posted: Sat Nov 04, 2017 11:46 am
Battle post Jolanta: Knight Health: 21/30 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-25 (+4) Opponents Def:
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Jolanta's attack: 6 + 15 = 21 Jolanta's Dmg: ( 6 + 15 )/2 = 10.5 dmg
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Orpheus Solon rolled 3 20-sided dice:
9, 2, 3
Total: 14 (3-60)
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Posted: Sat Nov 04, 2017 11:52 am
Battle post Incanthis: Monk Health: 20.5/31 Attk: (+0) || Def: (10 + 3) || Magic: (+7) || Spd: 1-15 (+3) Opponents Def: 14
Water: 10/10 Wind: 10/10 Earth: 10/10 Ice: 10/10 Life: 3/3
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
Attacks with Water!
Incanthis's attack: 7 + 9 = 16, hits Incanthis's Dmg: ( 7 + 2 )/2 = 4.5 dmg Special Effect: No
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Orpheus Solon rolled 2 20-sided dice:
14, 11
Total: 25 (2-40)
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Posted: Sat Nov 04, 2017 11:54 am
Battle post Jolanta: Knight Health: 16.5/30 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-25 (+4) Opponents Def:
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Attacks with Downward Slash!
Jolanta's attack: 6 + 14 = 20, hits Jolanta's Dmg: ( 6 + 11 )/2 = 8.5 + 3 = 11.5 dmg
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Orpheus Solon rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Sat Nov 04, 2017 11:57 am
Battle post Incanthis: Monk Health: 14.75/31 Attk: (+0) || Def: (10 + 3) || Magic: (+7) || Spd: 1-15 (+3) Opponents Def: 14
Water: 9/10 Wind: 9/10 Earth: 10/10 Ice: 10/10 Life: 3/3
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
Attempts a Dodge!
10 + 2 = 12, half dmg
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Orpheus Solon rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Sat Nov 04, 2017 12:02 pm
Battle post Incanthis: Monk Health: 14.75/31 Attk: (+0) || Def: (10 + 3) || Magic: (+7) || Spd: 1-15 (+3) Opponents Def: 14
Water: 9/10 Wind: 9/10 Earth: 10/10 Ice: 10/10 Life: 3/3
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
Uses Heal!
7 + 7/5 = 2.8 + 14.75 = 17.55
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Orpheus Solon rolled 2 20-sided dice:
8, 18
Total: 26 (2-40)
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Posted: Sat Nov 04, 2017 12:05 pm
Battle post Jolanta: Knight Health: 16.5/30 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-25 (+4) Opponents Def: 13
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Attacks!
Jolanta's attack: 6 + 8 = 14, hits Jolanta's Dmg: ( 6 + 18 )/2 = 12 dmg
DS CD: 2/3
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Orpheus Solon rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Sat Nov 04, 2017 12:08 pm
Battle post Incanthis: Monk Health: 17.55/31 Attk: (+0) || Def: (10 + 3) || Magic: (+7) || Spd: 1-15 (+3) Opponents Def: 14
Water: 9/10 Wind: 9/10 Earth: 10/10 Ice: 9/10 Life: 3/3
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
Attempts a Dodge!
6 + 2 = 8 full dmg
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Orpheus Solon rolled 3 20-sided dice:
3, 20, 15
Total: 38 (3-60)
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Posted: Sat Nov 04, 2017 12:10 pm
Battle post Incanthis: Monk Health: 5.55/31 Attk: (+0) || Def: (10 + 3) || Magic: (+7) || Spd: 1-15 (+3) Opponents Def: 14
Water: 10/10 Wind: 10/10 Earth: 10/10 Ice: 10/10 Life: 3/3
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
Attacks with Water!
Incanthis's attack: 7 + 3 = 10, misses Incanthis's Dmg: ( 7 + ?? )/4 = ?? Special Effect: ??
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Orpheus Solon rolled 2 20-sided dice:
8, 12
Total: 20 (2-40)
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Posted: Sat Nov 04, 2017 12:13 pm
Battle post Jolanta: Knight Health: 16.5/30 Attk: (+6) || Def: (10 + 4) || Magic: (+1) || Spd: 1-25 (+4) Opponents Def: 13
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
Attacks!
Jolanta's attack: 6 + 8 = 14, hits Jolanta's Dmg: ( 6 + 12 )/2 = 9 dmg
DS CD: 3/3
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Orpheus Solon rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Sat Nov 04, 2017 12:16 pm
Battle post Incanthis: Monk Health: 5.55/31 Attk: (+0) || Def: (10 + 3) || Magic: (+7) || Spd: 1-15 (+3) Opponents Def: 14
Water: 9/10 Wind: 9/10 Earth: 10/10 Ice: 9/10 Life: 3/3
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
Attempts a Dodge!
6 + 2 = 8 full dmg
Incanthis Forfeits!
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Posted: Sun Nov 26, 2017 7:43 pm
Match is Over!
Jolanta is the winner!
Jolanta (stage 3) will receive 30 EXP Incanthis (stage 3) will receive 15 EXP
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