Pack/Pride Name: Dumanne Current IC Owner(s): Polette Current OOC Owner(s): Polette Default ranks: Bloom -> Bloom -> Sand Current Pride/Pack Members, and Rankings of Each:
Links to at least five current RPs: 1 // Finished Feb. 15 2 // Finished March 1 3 // Finished March 9 *with ruler 4 // Finished March 10 5 // Finished March 12 Brief Description of your Pride/Pack: A coalition of cheetah species that maintains the ideals of a nomadic lifestyle. Familiar Rules: Yes - prey-familiars must be bonded to a regular member. Cert Background Large Image:x Pride Symbol for Cert:x Any Extra Information: They have four clans:
Scarab Firefinch Deathstalker Sidewinder
Pride/Pack History: Life for a cheetah has always been hard. With their slender frames and lower stamina, many have fallen victim to predators of opportunity. After years of witnessing his species being targeted and tormented, the First King rallied his comrades, creating a safe-haven that still maintained their values as a species. They claimed a territory large enough for them to roam within it, and thus the Dumanne was made.
Posted: Mon Sep 11, 2017 12:15 am
Backbone
Clans - five? To help keep the mass from getting too large, members stay in clans that roam separately within a larger territory. Are free to seek out other clans.
Succession - King and Queen Consort's children (or just heirs?) take ranks in Scarab clan. Next-in-line is eldest son or daughter.
Mating - very rare. Due to their nomadic nature, many of the members come and go and live 'swinger' lifestyles. If a pair chooses to mate, the involved clans come together for a festival. Males traditionally move to female's clan on the occurrence of mating.
Flings - a common occurrence. Absent fathers and mothers are common. The clan comes together to raise all cubs. Cubs might be transferred to a different clan if necessary.
Ranks: - "King" and favored consort - Clan leaders - Consorts - for clan leaders - Vulture // The ones who find resources. These are members that have renowned senses and can find water and food. - Spotters // The 'scouts' of the pack. As a very wary pack, these dogs are used heavily and aren't normally seen while they're working. They are only used for alarms and warners of anyone or thing coming towards them. - Sand // The adults in the pack. They make up the bulk of the pack and mostly hunt once food is found. - Bones // The healers of the pack. They take care of any injuries quickly, as they can be fatal in the desert. - Bloom // The youth of the pack. Like little flowers, they are celebrated and raised with care. - Nannies? - Should there be a slave rank? Or 'captive'?
Government - 1 leader and consort - clanless to prevent favoritism. Below are clan leaders who see to the individual needs of clans. Then, "right hands", basically generals and next in command to clan leaders. Then general ranks?
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Posted: Mon Sep 11, 2017 12:40 am
Clans
In order to keep the group manageable, the group is broken up into five separate clans. The clans aren't entirely different, though each may hold its specialties.
1. Scarab - 'royal' - This clan contains members of the 'royal family'. They keep separate in order to prevent any favoritism amongst the clans. The members of the royal family, other than the King and Queen Consort, are expected to hold regular ranks. This clan also contains anyone who aides the royal family or advises, such as the Hand.
2. Sidewinder - ??? 3. Deathstalker - ??? 4. Firefinch - Many of the spotters live in this clan, as they have taken their name from a type of bird. 5. Sandfish - ???
Posted: Mon Sep 11, 2017 1:00 am
Culture Aspects
General Cheetahs who enjoy the protection of a group, but the freedom to venture off and complete their own exploits with a place to return to and call home.
Coming-and-Going As this group is a semi-nomadic group, it is not uncommon for members to come and go for days or weeks at a time. It is expected, however, that they maintain an open channel of communication with their clan in order to maintain their membership status.
Family Each clan acts as a large family to each cheetah, as cubs are raised by the group. Blood families tend to stay within the same clans, unless a member has opted to change for mating or other reasons.
Love and Mating Members are free to love who they choose, though mating in the monogamous sense is a rarity. This is largely due to the natures of the members, with members moving around more often than in a traditional pride. Becoming a mated pair is taken very seriously and is highly celebrated, but remaining un-mated is fine as well.
Breeding Flings are highly common in the group. Due to their nomadic nature, there are quite a few single mothers and fathers. Each clan comes together to raise cubs, so single parenting is never an issue.
Offspring All cubs are accepted and celebrated, regardless of parentage. Cubs will remain within the clan or their birth until they are adolescents, where they can then decide if they wish to change clans. If non-cheetah cubs are born, they will be given the opportunity to earn their freedom through a ceremonial hunt.
Coming-of-Age When each cheetah comes of age in the group, they are sent on their first hunt. This is a hunt that is done entirely on their own, and each youth cannot return until they have made their first kill. The pelt of this first kill is often worn throughout their lives. When a non-cheetah comes of age, they are sent on a similar hunt in order to earn their freedom from the group. This hunt is monitored, and the youths are expected to bring home a kill that is much larger than that expected of cheetah youths. If they fail, or if the kill is too small, they will join their parent(s) in the rank of captive.
Hybrids If they are of cheetah descent, hybrids are welcomed openly. They are able to function within the group like any other member. If they have no cheetah lineage, however, they would take on the rank of captive.
Other Species Non-cheetah species are seen as 'captives', and are often asked to perform the most mundane or unwanted jobs within the group. They are not necessarily mistreated, but they hold little favor in the group. Familiars are not seen this way, but would need to make themselves known so as to not accidentally become prey.
Religion The group does not worship any one religion or deity; their main focus is survival. Individual members can have their own beliefs, unless they are seen to come into conflict with the good of the group.
Ceremonies and Festivals Festival of Rain At the start of the rainy season Festival of the Sun At the end of the rainy season Wedding Ceremony
The Clan System
Clan Interactions The clans all occupy an expanse of land, but each clan occupies its own territory within that expanse. Movement between clans is perfectly acceptable for full members; non-cheetahs would need to be accompanied at all times. Clan territories are spread out so that it would take a decent portion of the day to travel between them. Because of this, travel between them is usually kept to necessities.
Clan Hierarchy The main clan serves as the 'head' of the coalition. In this clan resides the ruling family, the representatives, etc. This clan has to handle coalition-wide issues, such as monitoring resources as a whole, interacting with neighbors, creating policies, etc. The other clans all sit even just below the main clan. Each clan makes it's own contributions to the coalition as a whole, but members can choose which clan they wish to reside in.
- Ceremonies: Coming of Age, Marriage, Start of the Wet Season?, Monthly Festivals? - Law/Punishment/Government
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Posted: Mon Sep 11, 2017 1:08 am
Ranks and Government
King // Queen Consort - The leaders of the group. The Queen consort can either be mated to the king or just a favored consort. The King makes all of the major decisions for the group, as well as settles internal strife. They work to solve the problems of each clan, and makes rounds to each of the clans as often as possible. __ Fang? - The right-hand of the King. This position stands directly beside the King and does not usurp power from the Clan Leaders. This is a highly trusted position that helps the King handle daily activities. This member also handles most of the discipline in the group. __ Clan Leader // Consort - The leader of each clan and their preferred partner. Can be mated or not. The clan leader serves as a more 'hands-on' ruler of each clan. They make the more minor decisions regarding their clan and what's best for the members in it. They also bring any concerns to the king. __ Right Hand - A sort of 'second-in-command' to the clan leaders. This is a highly trusted position, and they help maintain order and deal with clan members individually. __ BoneHead - The lead healer for the group. Has vast amounts of knowledge and experience. They train the Bones that get sent to each clan. __ Bones - The healers for each clan. Bones tend to be hand-picked as cubs to be trained by the BoneHead.
Claws? - The "sheriffs" for each clan. They help to ensure peace and settle minor disputes. There is one for each clan. __ Spotters - The scouts of the group. As cheetahs are not overly attack-oriented, scouts are highly important to serve as an early warning system for the rest of the group. Often times, this rank will have accompanying avians to assist them.
"Nannies" - "Water Lily"? - The members who help to raise and educate the young cubs, even sometimes homing cubs without contributing parents in their own dens. Nannies have to have practical knowledge, and usually aide in teaching the very beginnings of hunting and pouncing.
Vultures - The members who find resources when they are low. Vultures often accompany scouts to find new water sources, locate a herd, etc. __ Sand - The adults of the group. They make up the bulk of the group and generally make up the hunting parties.
Pelters? - Members with crafting knowledge. They can put together pelts to form capes or den linings, or fashion together pieces for carrying and the like. They take their name from the fact that they generally work with pelts, but they are not limited to them.They are fewer in number. __ Bloom - The youth of the group. __ Captives?
Posted: Sat Dec 30, 2017 2:32 am
POST ONE
[ family image goes here ]
DUMANNE four cheetahs
Life for a cheetah has always been hard. With their slender frames and lower stamina, many have fallen victim to predators of opportunity. After years of witnessing his species being targeted and tormented, the First King rallied his comrades, creating a safe-haven that still maintained their values as a species. They claimed a territory large enough for them to roam within it, and thus the Dumanne was made.
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Posted: Sat Dec 30, 2017 2:36 am
POST TWO
The Basics
Species
Main Species || Cheetahs and cheetah hybrids are welcomed openly and can take on main roles within the coalition.
Captive Species || Non-cheetah species are seen as 'captives', and are often asked to perform the most mundane or unwanted jobs within the group. They are not necessarily mistreated, but they hold little favor in the group. Some captives were actually captured, and others willingly took the role for the protection offered by the coalition.
Acceptable Species || All familiar species; prey species would need to be bonded to someone
Culture Aspects
Who Lives Here || Cheetahs who enjoy the protection of a group, but the freedom to venture off and complete their own exploits with a place to return to and call home.
Clan System || This group operates under a five-clan system, which is explained below.
Coming-and-Going || As this group is a semi-nomadic group, it is not uncommon for members to come and go for days or weeks at a time. It is expected, however, that they maintain an open channel of communication with their clan in order to maintain their membership status.
Family || Each clan acts as a large family to each cheetah, as cubs are raised by the group. Blood families tend to stay within the same clans, unless a member has opted to change for mating or other reasons.
Love and Mating || Members are free to love who they choose, though mating in the monogamous sense is a rarity. This is largely due to the natures of the members, with members moving around more often than in a traditional pride. Becoming a mated pair is taken very seriously and is highly celebrated, but remaining un-mated is fine as well.
Breeding || Flings are highly common in the group. Due to their nomadic nature, there are quite a few single mothers and fathers. Each clan comes together to raise cubs, so single parenting is never an issue. The only breeding that may come under fire is adolescent breeding; it isn't disallowed, but discouraged because the group thinks this puts cubs at risk.
Offspring || All cubs are accepted and celebrated, regardless of parentage. Cubs will remain within the clan of their birth until they are adolescents, where they can then decide if they wish to change clans. If non-cheetah cubs are born, they will be given the opportunity to earn their freedom through a ceremonial hunt. These cubs will be treated well and with care, but they will know of their options for their future.
Religion || The group does not worship any one religion or deity; their main focus is survival. Individual members can have their own beliefs, unless they are seen to come into conflict with the well-being of the group.
Ceremonies
Coming-of-Age || When each cheetah comes of age in the group, they are sent on their first hunt. This is a hunt that is done entirely on their own, and each youth cannot return until they have made their first kill. The pelt of this first kill is often worn throughout their lives. When a non-cheetah comes of age, they are sent on a similar hunt in order to earn their freedom from the group. This hunt is monitored, and the youths are expected to bring home a kill that is much larger than that expected of cheetah youths. If they fail, or if the kill is too small, they will join their parent(s) in the rank of captive.
Festival of Rain || At the beginning of the rainy season, the clans come together to celebrate and mingle. There is also discussion among the higher-ranks about predictions of resources, etc. A great deal of food is prepared, as well as various decorations and gifts made to spread throughout the clans. There are various activities for all age groups to participate in.
Festival of the Sun || A mirror of the Festival of Rain, this festival takes place as the dry season is beginning. However, instead of having a lot of food prepared for this festival, hunters are encouraged to bring in extra food for storing. Useful crafts and tools that will be needed through the dry season are spread throughout the clans, and tips and tricks for the dry season are taught.
Wedding Ceremony || Most wedding ceremonies take place during the rainy season. Even though it may be rare, the coalition celebrates when two members have decided to make an official commitment to one another. Usually, only the clans involved will come together for this ceremony.
Territory
[ image here? ]
description
Posted: Sat Dec 30, 2017 2:37 am
POST THREE
[ logo images? ] The Clan System
Clan Interactions || The clans all occupy an expanse of land, but each clan occupies its own territory within that expanse. Movement between clans is perfectly acceptable for full members; non-cheetahs would need to be accompanied at all times. Clan territories are spread out so that it would take a decent portion of the day to travel between them. Because of this, travel between them is usually kept to necessities.
Clan Hierarchy || The main clan serves as the 'head' of the coalition. In this clan resides the ruling family, the representatives, etc. This clan has to handle coalition-wide issues, such as monitoring resources as a whole, interacting with neighbors, creating policies, etc. The other clans all sit evenly just below the main clan. Each clan makes it's own contributions to the coalition as a whole, but members can choose which clan they wish to reside in.
The Clans ||
1 || Scarab || Head Clan || This clan contains members of the 'royal family'. They keep separate in order to prevent any favoritism amongst the clans. The members of the royal family, other than the King and Queen Consort, are expected to hold regular ranks. This clan also contains anyone who aides the royal family or advises, such as the Hand.
2 || Firefinch || Resource Finders || This clan takes responsibility for scouting fresh or replenished resources within the larger territory. If necessary, they can petition the King to find new lands or temporarily travel elsewhere. This clan's territory is often less-full than others because members are out and about searching and scouting. Many members within this clan are accompanied by avians.
3 || Deathstalker || Fighters || This clan has the responsibility of guarding the coalition in times of need. This clan also provides the bulk of the food for the coalition. Members are often found sparring within their territory, and there is a decent population of jackals and maned wolves within this clan.
4 || Sidewinders || Crafters || This clan works to meet the various needs of the coalition, constructing dens, making pelts, tools, or anything else that might be needed. Members within this clan often team with ratels.
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Posted: Sat Dec 30, 2017 2:38 am
POST FOUR
Ranks
King/Queen || 1 || The leader of the group. The King/Queen makes all of the major decisions for the group, as well as settles internal strife. They work to solve the problems of each clan, and make rounds to each of the clans as often as possible.
Queen/Prince Consort || 1 || The consort can either be mated to the ruler or just be a favored consort. Makes no major decisions, but could potentially hold some influence. A respected position.
Fang || 1 || The right-hand of the King. This position stands directly beside the King and does not usurp power from the Clan Leaders. This is a highly trusted position that helps the King handle daily activities. This member also handles most of the major discipline in the group.
Clan Leader || 1 per clan || The leader of each clan. The clan leader serves as a more 'hands-on' ruler of each clan. They make the more minor decisions regarding their clan and what's best for the members in it. They also bring any concerns to the king.
Clan Consort || 1 per clan || The preferred partner of the Clan Leader. Can be mated or not. Makes no major decisions, but could potentially hold some influence. A respected position.
Right Hand || 1 per clan || A sort of 'fang/second-in-command' to the clan leaders. This is a highly trusted position, and they help maintain order and deal with clan members individually. Complaints or concerns move to the Right Hand before going to the Clan Leader and beyond.
BoneHead || 1 || The lead healer for the group. Has vast amounts of knowledge and experience. They train the Bones that get sent to each clan.
Bones || 4 per clan || The healers for each clan. Bones tend to be hand-picked as cubs to be trained by the BoneHead. Adolescents can choose to work towards becoming Bones, but it is very difficult.
Claws || 2 per clan || The guards for each clan. Although the Deathstalker clan handles large-scale safety, the Claws are for immediate, small-scale concerns within each clan.
Spotter || unlimited ||The scouts of the group - almost all spotters reside in the Firefinch clan. Often times, this rank will have accompanying avians to assist them.
Water Lily || 3 per clan || The members who help to raise and educate the young cubs, even sometimes housing cubs without contributing parents in their own dens. Nannies have to have practical knowledge, and usually aide in teaching the very beginnings of hunting and pouncing.
Vulture || unlimited || The members who find resources when they are low. Most of these reside within the Firefinch clan. Vultures often accompany scouts to find new water sources, locate a herd, etc.
Pelter || unlimited || Members with crafting knowledge, most of which reside within the Sidewinder clan. They can put together pelts to form capes or den linings, make tools to assist in members' daily lives, etc.
Sand || unlimited || The adults of the group without specialties. Depending on what clan they reside in, they might still be expected to take on the clan's responsibilities.
Bloom || unlimited || The youth of the group.
Captive || unlimited || The non-cheetah species of the group. These members generally perform the more mundane or physical tasks, but are in no way mistreated. They may be looked down on by some, however. Captives are seen as belonging to the clan rather than individual members, though some captives can come to live with specific members or families.
Posted: Sat Dec 30, 2017 4:07 am
POST FIVE
Members
King || clan || name || owner Queen Consort || clan || name || owner
Fang || name || owner
Clan Leader || clan || name || owner Clan Leader || clan || name || owner Clan Leader || clan || name || owner Clan Leader || clan || name || owner Clan Consort || clan || name || owner
Right Hand || clan || name || owner Right Hand || clan || name || owner Right Hand || clan || name || owner Right Hand || clan || name || owner
BoneHead || clan || name || owner
Bones || clan || name || owner Bones || clan || name || owner Bones || clan || name || owner Bones || clan || name || owner Bones || clan || name || owner Bones || clan || name || owner Bones || clan || name || owner Bones || clan || name || owner
Claws || clan || name || owner Claws || clan || name || owner Claws || clan || name || owner Claws || clan || name || owner
Spotter || clan || name || owner Spotter || clan || name || owner Spotter || clan || name || owner Spotter || clan || name || owner Spotter || clan || name || owner
Water Lily || clan || name || owner Water Lily || clan || name || owner Water Lily || clan || name || owner
Vulture || clan || name || owner Vulture || clan || name || owner Vulture || clan || name || owner Vulture || clan || name || owner Vulture || clan || name || owner
Pelter || clan || name || owner Pelter || clan || name || owner Pelter || clan || name || owner Pelter || clan || name || owner Pelter || clan || name || owner
Sand || clan || name || owner Sand || clan || name || owner Sand || clan || name || owner Sand || clan || name || owner Sand || clan || name || owner Sand || clan || name || owner Sand || clan || name || owner Sand || clan || name || owner
Bloom || clan || name || owner Bloom || clan || name || owner Bloom || clan || name || owner
Captive || clan || name || owner
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Posted: Sat Dec 30, 2017 4:13 am
POST SIX
Joining
So, interested in putting a character here? There are two options:
1. Your character is an existing member that came together with the original family. 2. Your character is brand new to the group! This means they either stumbled upon the group in their travels, or the group stumbled upon them!
At this point, almost all ranks are open! If you are interested in a higher rank (Clan Leader, etc.), I'll have to look over your character and see if it's a good fit! So have a backup rank in mind! <3
[size=12][color=orange][b]Member Here![/b][/color][/size] [size=11] [b]SoA Name:[/b] [b]Images:[/b] (I'd like certs if you have them!) [b]Joining Option:[/b] (higher ranks are only available to option 1) [b]Desired Clan:[/b] (this might be automatic) [b]Desired Rank:[/b] [b]Personality/Bio:[/b] (can be brief!) [b]Anything Else:[/b] (do they have a familiar, etc.) [/size]