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Just how many tails can we have here? 

Tags: Fairy Tail, role-play, comedy, fantasy, magic 

Reply ♦ Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ
Myrsky Azok | Primordial Celestial Dragon | 1st Aberrant One

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God of Hollowness

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PostPosted: Sat Sep 09, 2017 3:39 pm


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▅▅Tʜᴇ Pʀɪᴍᴏʀᴅɪᴀʟ Cᴇʟᴇsᴛɪᴀʟ Dʀᴀɢᴏɴ▅▅


ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Usᴇʀɴᴀᴍᴇ: God of Hollowness

Fᴜʟʟ Nᴀᴍᴇ: Myrsky del Göttlich di Zendō de la Taivas Azok

Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs):
~ Myr
~ Sky
~ Zen
~ Tai

Aliases
~ 1st Wizard Saint [GAVE UP TITLE]
~ God of Dragons
~ The Aberrant First [CURRENT TITLE]
~ Abnormality of the Storms
~ The Celestial Dragon King
~ The Primordial Celestial Dragon


Aɢᴇ: Physically twenty-six [26] / Biologically a lot older

Gᴇɴᴅᴇʀ: Male

Rᴀᴄᴇ: Human/Animal(Fox)/Celestious Hybrid

Bɪʀᴛʜᴅᴀʏ: June 15th

Oʀɪɢɪɴᴀᴛɪᴏɴ: Vulpes, Kitsune Village ; Veneficium (continent)

Sᴀʏɪɴɢ: "One day, we'll all be stars telling our stories in the nighttime sky."
PostPosted: Sat Sep 09, 2017 3:49 pm


ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ :

Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: He has scars riddled all over his body, but here are the most noticeable.

He has three white scars which go from the upper left part of his head, down to his lower right jaw. Though his vision is still fine.
He has what seem to be large teeth marks on both sides of his neck, as if something bit down on him.
On his chest, he has a bunch of random and wild scars, as if someone took a barbed whip to him.
He has scratch marks all over his back, as if someone let a wild monster loose on him.
His arms seem to be covered in many different white marks, as if multiple small creatures tried dragging him away.
His legs seem to have barbed wire scars, as if someone wrapped barbed wire around both of his and slammed down on them.


Hᴇɪɢʜᴛ: 7'2"

Wᴇɪɢʜᴛ: 242 lbs. (mostly muscle)

Pʜʏsɪǫᴜᴇ: His body seems to be athletically trained, as if he has trained for the Olympics every day. Though his muscles do not bulge like a body builder's or wrestler's, there's enough there to know that he has it, and is strong enough to take you down. Along with all of this, he has a set of eight-pack abs.

Eᴛʜɴɪᴄɪᴛʏ: Japanese - 25% / German - 30% / Italian - 20% / German - 25%

Hᴀɪʀ Cᴏʟᴏʀ: Snowy white / turns into a variety of colors (like a rainbow) under sunlight

Eʏᴇ Cᴏʟᴏʀ: Heterochromatic; Left eye is crimson red, right eye is golden

Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Heterosexual

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single

Lɪᴋᴇs:
Heirlooms which remind him of his parents
Alcohol, though not too much of it
Flirting and NOT getting slapped
Children (they remind him of himself)
Sweets, though mostly cake
Fighting with powerful opponents
DRAGONS
Anything that has to with lightning or thunder
Very sweet stuff
Making others happy
The Magic Council
The other Wizard Saints


Dɪsʟɪᴋᴇs:
His parent's names and legacies being insulted
Accidentally drinking too much
Men like Takeda
Being kept in one place for too long
Being called a worthless person
Being underground too long
Earth or rubber (#putthatearthbackwhereitcamefromorsohelpme)
Electric rods or objects like them
Being in solitude for too long
Getting stuck on something he can't overcome
Dark Guilds / Dark Wizards
Assassins and the likes (if they kill for fun)
VEHICULAR. TRANSPORTATION.
Angels and Demons [Etherious or not]

God of Hollowness

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God of Hollowness

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PostPosted: Sat Sep 09, 2017 4:15 pm


ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Aғғɪʟɪᴀᴛɪᴏɴ:
Veneficium [Continent] ~ High Prince of the Seven Kingdoms - CURRENT
Fairy Tail [Guild] ~ Guild Master - CURRENT
Wizard Saints ~ Rank 1, God of Dragons - RESIGNED
The Aberrant Ones ~ Rank 1, Abnormality of Celestials - CURRENT
Magic Council ~ Second Seat - CURRENT

Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Mage / Guild Master / High Prince / 1st Aberrant One / Magic Council Second Seat

Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: Ascendant-Rank / Guild Master / 1st Aberrant One

Tᴇᴀᴍ: Team Aberrant Ones ~ Non-Guild, applicable when teamed with other Aberrant Ones - CURRENT
Team Magic Council ~ Non-Guild, applicable when teamed with other Magic Council members - CURRENT

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Fairy Tail Guild / Magic Council Building / His home

Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: Right in the middle of his chest

Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: Inky black




ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ :


Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Inky black, with streaks and flecks of light blue and white

Sᴛʀᴇɴɢᴛʜs:
- His quick wits and skills
- His immense speed and strength
- His immense endurance/durability
- His sense of smell and hearing
- His immense magic power
- His hand-to-hand combat
- His magic skills
- Able to cook and bake pretty well
- His different array of Magic


Wᴇᴀᴋɴᴇssᴇs:
- Vehicles of any kind
- Someone more intelligent than him
- Outdoing his speed
- Blocking his senses
- [Powerful] Light/White/Solar Magic
- Using weapons or armors that make his magics useless
- Dragon Slayer Magic (due to his Dragon Transformation)
- Time-Based Magic (due to being a time traveler)


Wᴇᴀᴘᴏɴ: His fists (a random assortment of weapons with other Magics).

Aʀᴍᴏʀ: If you count how he can cover his body in celestial energy when releasing his magic aura.

Eǫᴜɪᴘᴍᴇɴᴛ:
~ Myrsky's Clothing - This refers, mainly, to his entire get-up. Neither of them are magical in any way, except for the fact that they're made from an incredibly durable material, so that Myrsky doesn't destroy them during battle. They're also resistant to celestial energy (only his), so that they don't get too wrecked in battle.

~ Soulweaver Gauntlet - A special pair of gauntlets that were created by Myrsky. It takes the form of the gloves he usually has on his hands, with ancient markings on them. This gauntlet allows him to be able to tap into his soul, to be able to use his Soulweaver Magic much easier. It's made from a highly durable, yet very flexible material.

~ Infernal Chains - Magically enchanted chains which are wrapped around Myrsky's arms and most of his torso, given to him by his father.. He can remove these chains from his body whenever he wants, but they're otherwise wrapped around his body. He uses these chains for his Authority: Sin of Wrath spell.

~ Celestial Ethernano Pendant - Given to him by his father, it's a pendant which has a highly-concentrated Ethernano gem in it. Myrsky is able to store celestial energy (from an outside source) within this pendant, to suck the celestial energy from it to enter his Dragon Force Mode. Though once used, he must find more celestial energy to charge the Eternano Gem with again.

~ Celestial Charged Lacrima - A bunch of randomly sized Celestial Lacrima that Myrsky has stored in his pockets. He's able to eat the celestial energy inside them to restore his Magic Power. Once used, the empty Lacrima turn to dust, so he'd need to buy more if he wanted more celestial energy.

~ Communications Lacrima Crystals - Myrsky has three of these, each one connected to a different "network". The first one is connected to the Crystals the Avatars of Nature members carry. The second is connected to the Crystals that the Magic Council has. And the third one is connected the Wizard Saint's crystals.

~ Celestial Key - The key that opens the door into Myrsky's house.

~ Jewel Pouch - Pretty self-explanatory, really. This is a pouch that Myrsky has attached to the inside of his coat, in which he carries all of his Jewels. It seems to be enchanted to be nearly bottomless, so he can carry great quantities of Jewel at the same time.

~ Nieprawidłowy - A staff which was given to Myrsky when he was made an Aberrant One, by the High King of Veneficium. It's more of a status symbol than something to be used for battling. Those that see it are usually able to understand that he isn't a force to be taken lightly, for staffs like this are only given to the strongest Venefician Mages... The Aberrant Ones. This particular staff seems to be made from a strange prism, which appears brownish-black in color, but shines much like a rainbow when place under any sort of light source.

~ Magic Armor: Ten Judgements - One of the most powerful sets of armor to exist in the world of magic. It was created from a strange material that seems to shift to a different type if the wearer so wills it. No one knows who made it, or where it came from, though Myrsky doesn't use it. It goes with the Magic Spear: Ten Commandments.

~ Magic Spear: Ten Commandments - It is a magical spear that is said to be one of the strongest weapons of the magic world. It is a spear that has the ability to change into ten different forms; each form possesses a unique appearance. By changing the spear's individual form, the user may utilize ten kinds of Magic. Though Myrsky doesn't use it. It goes with the Magic Armor: Ten Judgements.


Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Myrsky for the most part, uses his Celestial Dragon Slayer Magic to attack. Depending on how excited he gets, it can go from calm and easy to read, to wild and confusing as hell. If he happens to be incredibly angry, then it's pretty much torturing his opponent until they die. If his Slayer Magic is useless, he uses one of his other magics to try and gain an advantage. Or use them in different and strange ways to defeat his opponent.

Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: He has the ability to devour celestial energy, and any sort of Celestial attacks, such as Heavenly Body Magic. It's actual very useful in today's world. He also has a very high resistance to any sorts of Celestial attacks (though he isn't immune).
PostPosted: Sat Sep 09, 2017 6:28 pm


ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :

Mᴀɢɪᴄ Tʏᴘᴇ: Caster/Holder/Lost

# ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: Primordial Celestial Dragon Slayer / Dragon Transformation / Shinigami Eyes / Authority of Sin / Arcana Magic / Yakuma: Eighteen War Gods / Terrain Effect / Requip: The Lost Armory / Soulweaver / Blessing: Hikari no Kami

◎◎ Main Magic: Primordial Celestial Dragon Slayer [14] ◎◎

◎ This peculiar type of Dragon Slayer Magic allows Myrsky to incorporate what seems to be the night sky into his attacks. Which makes it look like he's literally creating the stars and space from his mouth, hurling towards his enemy. It also causes his Force, Drive, and King Modes to take on strange, celestial-like scales, giving them a sort of ethereal nature. This form of Dragon Slaying is considered stronger than the normal, and is closely related to other elements, such as Solar. Though the two should not be confused.

BASIC SPELLS
» Celestial Dragon's Roar
The basic Dragon's Roar attack of Celestial Dragon Slayer Magic, and the first spell that any Dragon Slayer learns when training under their dragon parent. It is the hyperresonance ability of a dragon, attuned to the element of the stars. When performing Celestial Dragon's Roar, Myrsky utilizes his enhanced lung capacity in order to gather and condense ambient eternano from within the atmosphere and store it momentarily within his mouth- from here, Myrsky attunes the eternano gathered by merging them with his energy in order to induce the usual fusion to being power into the current realm; this results in Myrsky utilizing his magical energy in order to manipulate the kinetic energy of eternano to assert absolute dominance over celestial energy, raising the motion of any target through their mere presence in order to ignite it; Myrsky draws more and more celestial energies into his mouth, until he has gathered enough to the point that just by propelling it outwards. Once this is done, Myrsky will release massive blast of energy spewing forth from his mouth towards the target; in the case of Celestial Dragon's Roar which, of course, as its name would suggest, is based around celestial energy, this has the effect of releasing the celestial energy in the form of an extremely large and destructive sparking blast composed of stardust which has enough strength to blast through solid cement. This roar has two modes, one that is a laser composed of celestial energy while the other is a onyx whirlwind composed of glittering stardust.

» Celestial Dragon's Starry Fist
Celestial Dragon's Starry Fist is a basic Celestial Dragon Slayer Magic spell that is the celestial-derived equivalent to other punching Dragon Slayer spells; effectively, Celestial Dragon's Starry Fist allows Myrsky to imbue his fist with stardust and strike forward with an destructive punch that releases a fist-sized explosion of celestial energy.

» Celestial Dragon's Meteor Shower
An alternate version of Celestial Dragon's Roar where multiple blasts of celestial energy are launched towards the target at once, splitting from an enormous wave of celestial energy into countless smaller ones. When performing Celestial Dragon's Meteor Shower, Myrsky first inhales, gathering celestial energy within his mouth; adding his own magical power into the mixture to serve as a propellant to the stardust; charging it up for a few moments. Once the charging phase has been completed, Myrsky unleashes a mighty roar that unleashes an enormous amount of starry energy which transfigures into a cascade of onyx glittering beams reminiscent of shooting stars.

» Celestial Dragon's Meteor Fist
Celestial Dragon's Meteor Fist is a Celestial Dragon Slayer Magic spell and a variant of Celestial Dragon's Starry Fist where Myrsky launches countless punches per second, resembling a meteoric storm raining down upon the opponent. To begin, he user shapes stardust in the form of a sphere around his hand, giving off the resemblance of their fist simply becoming immersed in stardust. Once this process has been completed, Myrsky strikes forth with both of his arms rapidly at speeds beyond mortal comprehension, releasing innumerable punches that impact upon the enemy hundreds of times per second. This vicious volley of blows, said to possess the power of a meteoric storm, smash into the frame of Myrsky's helpless opponent.

» Celestial Dragon's Star Talon
A basic Celestial Dragon Slayer Magic spell that is the light-derived equivalent to other single-strike close-range Dragon Slayer spells; effectively, Celestial Dragon's Star Talon allows the user to imbue their leg with starry energy and strike forward with a fast kick that possesses incredible power and leaves large wakes of starlight in the arc of the user's strike. In any case, when performing Celestial Dragon's Star Talon, the caster focuses before utilizing their magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within their body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which the user can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing stardust either second-hand or manually, producing starlight, which is a silver light that reaches the planet from space, all focused around one or more of their legs. From here, the caster shapes this starlight in the form of a sphere that's compressed around their foot, giving off the resemblance of their leg simply becoming immersed in glittering, onyx colored stardust. Once this process has been completed, the user begins the true attacking portion of the spell as they thrust their leg forward and swinging their foot in front of them from ground level to head level at maximum height, via swinging their leg inward, striking towards the enemy at a great speed. The user can increase the striking reach of their foot by 'charging up' by means of first repeatedly swinging their kicking leg around before using the spinning force to both engulf the leg in starlight to its utmost limits, and to maximize the hitting power. The starlight compressed upon the user's leg has an intensity that sears the opponent upon impact in conjunction with dealing sheer blunt damage, and the velocity that Glorious Spike is cast is intense to a point that even the slightest of movements travel at speeds faster than anyone, even those with clairvoyance, cannot predict. It is one of the user's most powerful blows; mostly because of it's "multi-hit" feature which doubles the damage as the starlight condensed upon their foot spreads out onto the opponent at the moment of contact, swirling around them in a powerful spiral, creating a grinding drill effect that blasts into the opponent, inflicting major damage and launching them far away, creating an impact which is powerful enough to propel the unlucky recipient several meters away. Celestial Dragon's Star Talon is capable of being utilized in many manners, such as a normal one hundred and eighty degree roundhouse kick, a three hundred and sixty degree roundhouse kick, which is used to surprise opponents who attempt to attack the caster from behind, and a flying side kick.

» Celestial Dragon's Star Claw
Celestial Dragon Slayer Spell where Myrsky amasses a large amount of glittering stardust upon his feet or palms before releasing these celestial energies in order to induce high-speed movement via jet-propulsion while additionally augmenting the power of his kicks and/or punches. When performing this spell, Myrsky focuses his energies intently, pulsing his magical energy hewn from his Magic Origin outwards rather subtly, forcing domination over all eternano ambient within the atmosphere and drawing it towards himself as he uses his willpower in order to excite the movements of the eternano, gathering and generating a mass of celestial energies, all focused around his feet or palms, giving off the visage of his feet or palms becomes masses of stardust. Once this is done, the caster harnesses these celestial energies in order to jet-propel himself either on land or in the sky at astounding speeds in any direction that he desires, easily matching a High Speed user; the speeds that Myrsky darts about the atmosphere at are a normal flight speed of two hundred and seventy kilometers per hour; by going further, he can accelerate up to supersonic speeds capable of catching up with faster beings such as a user of White Dragon Slayer Magic. Once Myrsky reaches his target, he is capable of assaulting the opponent with a powerful celestial energy-enhanced kick. The speed Myrsky gains doesn't end when the spell ends, as it keeps the spell's velocity a second after the move ends, making Myrsky move even further if the move ends in the air. When utilizing Celestial Dragon's Star Claw as a propulsion method, Myrsky possesses the ability to change direction in midflight, though he has an inability to land before the celestial energies centered around his feet completely dissipate, which can make the move especially difficult to aim as the sheer speed is difficult to control. Hence, Celestial Dragon's Star Claw can become a double-edged sword. Provided the opponent is hit by both the charge-up and recovery when utilizing it offensively, this spell can be especially punishing- though it can hit the opponent with a small few strikes while it is charging, followed by a much stronger finishing blow. As such, Celestial Dragon's Star Claw best usage is for vertical or diagonal dashing, and Myrsky can also combine the jet-propulsion capabilities of this spell for use with other techniques.

» Celestial Dragon's Shooting Star
A spell that allows Myrsky to move at the speed of light, zipping around in the air at unimaginable velocities; waltzing around without any hindrances. When in motion while using Shooting Star, Myrsky manifests a ring of starlight upon his back which captures the winds with its thin curtain of magical particles, propelling Myrsky and allowing him to build up speed over time as he darts through the air. Shooting Star, as the name would indicate, enables Myrsky to move at a speed that most people cannot comprehend; all Myrsky is required to do is utilize magical manipulation to serve as a kick-off point; granting him "true flight", moving throughout the air as free as a bird, or rather, in a "deeper" term, like a plastic bag in the wind. In any case, Shooting Star drastically augments his movements with the power of stardust, allowing him to fly swiftly, or even shoot up vertical surfaces; moving dozens upon dozens of times faster than somebody using any form of high-speed movement spells while maintaining flight for extremely long periods of time. Myrsky's speed appears to create up to eight doubles of himself while in motion. These doubles are not illusory; they are moving at a speed between different positions that is vastly faster than the speed of sound. As such, were all the doubles to attack at once, it would mean that Myrsky is attacking from all those positions simultaneously, giving him incredible destructive power. Similarly, because of this same speed, attacking the doubles would be futile as Myrsky would have moved long before the attack even reaches him. The speed and after-images granted by Shooting Star allow Myrsky to effectively dodge all sorts of multi-directional attacks. Activating this attack causes a slip stream of starlight effect that allows Myrsky to achieve speeds normally impossible him in any location. By charging the particles with magical energy, this allows Myrsky an additional defensive measure as well as immense propulsion. As with their speed, Myrsky is capable of assaulting his opponents with quick, but powerful, melee attacks – more about this is detailed below in "Starstrike Flash". Myrsky can also enhance his already swift flight speed by riding on strong gusts of wind, and can slow or deflect falls by creating cushions of air. When used in the heat of battle, Shooting Star causes Myrsky to appear as if he is simply flowing around his opponents without expending any energy at all, letting the opponent tire themselves out and thus creating exploitable openings. This conservation of energy, combined with his high stamina, gives Myrsky an advantage in prolonged combat. However due to the high amount of speed, Myrsky cannot keep this magic active for long.

» Celestial Dragon's Starry Wings
Myrsky rushes forward against two opponents. While doing so, he produces a large stream of celestial energy from each of his arms, which, when it comes in contact with the foes, releases a flurry of darkness and burning attack and at the same time sends the opponent flying away behind them due to the blunt force of the produced celestial energy. Such lightning take the rough form of a pair of Dragon's wings, thus the name of the attack.


ADVANCED SPELLS
» Celestial Dragon's Rings of Saturn
This spell allows Myrsky to generate rings composed of starry energy in which he can used to enhance already existing spells. Upon creating one of these rings, a transparent field will fill the empty space in the middle of the ring. This transparent field acts as an amplifier to spells that travel through it, boosting them up by one Spell Rank. The rings could alternatively carry close range spells, making them into long range ones. However after a single use, this spell requires a cool down of 10 posts.

» Rings of Saturn: Meteor Fist
A long ranged attack, Myrsky will first generate three Saturn Rings, then he will begin to cast Celestial Dragon's Meteor Fist. A smaller one will go over his fist and a larger one will go over his forearm while a large one will be in front of him. The ring over his forearm will begin to spin clockwise, while the ring around his fist will start to spin counterclockwise. As the rings spin, celestial eternano will begin to be charged around his entire upper arm and compact the Celestial Dragon's Meteor Fist. Once the rings spin fast enough and enough Eternano is gathered, Myrsky will reel back his upper forearm and thrust it forward, launching forth the spinning rings with Celestial eternano keeping the rings together like a missile as it flies through the third ring, boosting the attack up to near Ultimate Rank.

» Rings of Saturn: Cosmic Roar
Myrsky will begin this spell by creating a Saturn Ring a few feet away from his face. He will first inhale, gathering stardust within his mouth; adding his own magical power into the mixture to serve as a propellant to the starry energy; charging it up for a few moments. Once the charging phase has been completed, Myrsky unleashes the mighty roar through the ring that unleashes an enormous amount of glittering onyx energy that takes the form of a crackling wave of stardust that shoots forth instantly, blasting the opponent with immense power. While Celestial Dragon's Saturn Ring: Cosmic Roar does indeed possess incredible strength, speed, and a wide area-of-effect, the spell's true power lies in the fact that it possesses the a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the wave of starlight. While not as overwhelming as the initial blast, the after-effect can catch foes off guard. The might displayed by Rings of Saturn: Cosmic Roar is more than enough to deal massive damage.

» Return to Stardust
A spell that allows Myrsky to turn inorganic solid objects he touches into stardust and then utilize that light in any way that they deem suitable, whether it be to be used to aid in spells or something for him to devour and regain his strength. Return to Stardust is a term referring to the transformation of a living organism or an inanimate object into stardust; anything that can be considered to have a material consistency or dwells throughout the atmosphere, even other forms of particles- it is considered something that Return to Stardust is capable of affecting. It is a supplementary ability that a user of Celestial Dragon Slayer Magic can activate only once per day. Return to Stardust functions by converting anything that the user deems fit into stardust by using the immense power of said stardust to annihilate its composition before changing and recreating it into stardust. However it should be noted that Myrsky cannot convert anything bigger than himself into stardust.

» Celestial Dragon's Flight
Through the use of Celestial Dragon Slayer Magic, Myrsky is capable of transforming his own body into celestial energy, turning himself into, essentially, stardust. Together with the signature intangibility of Elemental Magic, which allows Myrsky to let physical and Magical attacks pass harmlessly through his body when he's transformed, this form also grants him some traits typical of real stardust: he's shown capable of freely moving around at high speed, and to travel over long distances, rapidly appearing at his destination from places away from sight as though as he was teleporting. However Myrsky only seems to be able to maintain this form while in motion.

» Starry Skies: Dragonhead Blasters
Myrsky has the ability summon up the five disembodied Dragon heads, made completely out of celestial energy. He can control these heads to make them move all around the battlefield, and use celestial breath to blast his enemies. What makes them so dangerous is that they're difficult to destroy, as touching them will heavily damage you. Though they can be crushed with earth, or blown away by very strong winds.


◎◎ Sub Magic: Dragon Transformation [8] ◎◎

◆ This ability allows Myrsky to take on Dragon qualities, such as claws, arms, scales, wings, and even horns! This Magic allows him to become much more like a Dragon, giving him a much better edge in battle. But the one downfall of this magic is that it makes Myrsky much more susceptible to Dragon Slaying Magic. He's able to use the Magic himself, but if someone else uses it against him, he takes more damage from it than usual. Other than that, this ability is considered to be incredibly useful.

BASIC SPELLS
» Dragon's Tearing Claws
This spell allows Myrsky to turn one or both of his hands or feet into those of an actual dragon's. This can be used to enhance punches or kicks, especially accompanied by his respective Dragon's Punch or Kick. Or he can use it to rip his opponent to shreds. It all depends on Myrsky.

» Dragon's Scaly Arms
This spell allows Myrsky to turn his own arms into that of a Dragon's. When transformed, this enhances Myrsky's own strength, making him stronger than before. If this spell is mixed with the claws, it can make for a pretty terrible punch. Otherwise, it can be great for ripping open doors that are barred by the enemy.

» Dragon's Scaly Legs
This spell allows Myrsky to turn his own legs into that of a Dragon's. When transformed, this enhances Myrsky's own strength, making him stronger than before. If this spell is mixed with the claws, it can make for a pretty terrible kick. Otherwise, it can be great for kicking open doors that are barred by the enemy.

» Dragon's Dreadful Horns
This spell allows Myrsky to grow his very own set of Dragon horns. A Dragon's horns are said to be tougher than diamonds, so it'd be useful for ramming into someone or something with. Though it depends on if the horns are curved or straight. Though he can grow between one and four horns, depending on his Dragon form.

ADVANCED SPELLS
» Dragon's Rippling Scales
This spell allows Myrsky to cover his body in scales, which makes for a natural defense. Though these scales are not as tough as the Iron Dragon's Scales. They're still pretty tough, and great to use against enemies that use physical combat as a battle style. Though it's possible for the scales to be knocked off, revealing regular skin underneath still.

» Dragon's Tremoring Tail
This spell allows Myrsky to grow a Dragon's tail from his backside. The size and shape of the tail depend on Myrsky's own Dragon form. It's easy to control, and is completely prehensile. So he can easily pick someone up with it or stop someone's hand or foot from hitting him. The possibilities are... somewhat limited.

» Dragon's Luxurious Wings
This spell allows Myrsky to grow a pair of Dragon wings from his back. It also gives him the ability to fly, though how high and far depend on Myrsky's own stamina. Someone with a lot of stamina can easily fly for miles, and way high up into the sky, as if an actual Dragon themselves.

» Dragon's Ravenous Roar
This spell allows Myrsky to change his vocal chords into that of a Dragon's. By doing this, he is able to release a loud roar from his mouth. This roar, being very reminiscent of a Dragon's itself, is able to strike fear into most anything that hears it, making them stop fighting or even run away in terror.



◎◎ Sub Magic: Shinigami Eyes [7] ◎◎

◆ Shinigami Eyes is an unnatural Eye Magic, which allows its user to be able to see, and do, many "death related" things. No, they are not able to kill people just by looking at them, but there are many different things that they are able to do. See someone's countdown to their death, summon ethereal weapons, and even see the emotions that link people to one another. When using the power of Shinigami Eyes, the user's pupils seem to expand into clocks, with a minute and hour hand present, and each number in its Roman Numeral version. These strange "clocks" reach to the edges of the their iris. Their sclera (whites of their eyes) will become pitch black, and accompanied by an slight ethereal glow.

BASIC SPELLS
» Countdown to Death
Myrsky has the ability to see strange timers above the heads of others. These timers seem to count down to their owner's death. It's impossible to mess with these timers, to give someone more or less time. Telling someone these times will, in short, lead to an immediate death for Myrsky. (Cannot be used without permission from the character's owner.)

» Strings of Connection
Myrsky has the ability to see "strings" of fate, which connect two people by various emotions. The color of the string depends upon how each person feels about another. These strings can be cut, to remove these feelings until each person feels that way about the other once more. Though doing so can lead to some... unwanted consequences. (Strings cannot be severed without permission from the owners of both characters.)

» Death Perception
Myrsky has the ability to see how a person dies. The person Myrsky is looking at will seem normal, except for [a] grievous wound(s) on their body, referencing how it is the person will die. If they die by natural means, then their body will otherwise look completely normal. (Cannot be used without permission from the character's owner.)

» Soul Perception
Myrsky has the ability to see a person's soul, and the string attached which gives them life. If Myrsky, or some unnatural force were to cut the string, then the owner of the soul would die on the spot. Though for one to cut the string, they would need either the "Three Fates' Golden Scissors" or "Death's Scythe" (both of which are nonexistent). But it is possible for the user to protect the string and soul of another.

ADVANCED SPELLS
» Ethereal Scissors of The Fates
Myrsky has the ability to summon a pair of ethereal scissors. He's able to summon it in varying sizes, and use it for attacks. He's also the only one that can touch and use them. It would be impossible for anyone else, unless someone copied his powers, to use them. They're much more effective when fighting ethereal creatures, such as ghosts. Myrsky also has the ability to directly sever the strings which connect people to each other (emotion-wise). Though he still cannot mess with someone's soul string. The scissors aren't strong enough for that.

» Ethereal Scythe of The Grim Reaper
Myrsky has the ability to summon an ethereal scythe. He's able to summon it in varying sizes, and use it for attacks. He's also the only one that can touch and use it. It would be impossible for anyone else, unless someone copied his powers, to use it. It's much more effective when fighting ethereal creatures, such as ghosts. Myrsky also has the ability to inflict an aura of "death" upon his ethereal scythe. Doing so causes any living organism it touches (with the exception of characters) to die. And not just plainly die. The organism's body slowly withers before turning to dust.

» Ethereal Shield of The Phoenix
Myrsky has the ability to summon an ethereal shield. He's able to summon it in varying sizes, and use it for attacks. He's also the only one that can touch and use it. It would be impossible for anyone else, unless someone copied his powers, to use it. Myrsky also has the ability to inflict an aura of "life" upon his ethereal shield. Doing so will cause any organism that touches it to be healed, or brought back to life (with the exception of characters). It heals the most grievous of wounds, unless the person is right at death's doorstep.



◎◎ Sub Magic: Authority of Sin [7] ◎◎

◆ Authority of Sin is a powerful Magic, technically made up of seven different parts. Each one, of coursed, based off the Seven Deadly Sins. Each of these parts is based off of a Sin (or Sins) the user has committed, though it doesn't necessarily seem to vary that much from user to user. The only thing that seems to vary is the user's experience with the Magic. Other things that would likely vary and how the user would use each of the spells within this Magic, since most of them seem to affect certain parts of the user.

BASIC SPELLS
» N/A
N/A

ADVANCED SPELLS
» Authority: Sin of Sloth
Myrsky can cause physical interference by creating an invisible force field in the shape of a hand. The effect area, power, and number of hands is based on his Magic Power. At most, he can summon up to fifty of these hands. Myrsky can use these hands to grab people or objects, and the hands are strong enough that they can uproot a tree from the ground. It is possible to see these hands if one is aware of the Spell.

» Authority: Sin of Gluttony
By biting down on his thumb and drinking the blood from it, Myrsky is able to enhance his physical capabilities. Becoming stronger, quicker, and just overall much more... physically advanced. By eating the flesh of another person (either just skin or their finger), he can enhance himself by much, much more. Though this causes him to go more and more insane if he goes this path, eventually making him much like a wild beast.

» Authority: Sin of Greed
Myrsky can stop the time of himself or anything he's wearing, touched, or even his breath. This stops any interference from outside and only allows his interference outwards. This negates any physical (not Magic) attack against Myrsky, and if he waves their hand, anything in its trajectory is cut (unless it's very durable). Atmosphere released from the stillness can cause shockwaves, gravel thrown around can become inevitable shots, and it can enable Myrsky to travel at extremely high speeds. Normally, multiple uses of this ability can be deadly as his own heart also stops, however it can be circumvented by eating the heart of another person, or even the heart of an animal.

» Authority: Sin of Wrath
Myrsky is able to turn any chains he has into flaming ones, using them much like a whip. Though these aren't regular flaming chains. With each hit from one of these chains, the opponent becomes angrier, and angrier. Even if they're usually calm in battle. Reason being the essence of "wrath" is within these chains and fire, making them powerful weapons if used right (anger part only effects NPCs).

» Authority: Sin of Lust
Through the act of groping someone, or feeding off of the sexual thoughts of those around him, Myrsky is able to enhance all current Spells, making them more powerful for a temporary amount of time. Through this he can also make his aging process slow down or stop for a limited amount of time. It's also possible to unlock new and more powerful abilities this way.

» Authority: Sin of Pride
Myrsky is able to cast an illusion upon the opponent, though a very peculiar one. Instead of being like most strange illusions, this one focuses on bringing out which the opponent most desires, drawing upon their pride to make them see that which they want to. Whether it be winning some sort of award, or beating down the one person they've wanted to for a while, this illusion is powerful enough to make it seem that way. The illusion is more powerful the more prideful the opponent.

» Authority: Sin of Envy
Myrsky has the ability to absorb Magic that is used on him, allowing him to be able to use the Magic or its attributes temporarily himself. Attributes meaning if he were hit by a weapon, he could transform part of his body into the basic form of that weapon (meaning his hand would become a blade if sword, his fingers like guns if ranged). He is unable to do this with any sort of Lost Magics though, since this spell is not powerful enough to deliver the output for them. The ability to use Spells and such depends on his own Rank.

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200
PostPosted: Sat Sep 09, 2017 6:37 pm


◎◎ Sub Magic: Arcana Magic [20] ◎◎

◆ A type of Holder Magic which invokes the use of the "Major Arcana" in a deck of Tarot Cards. Though many refer to them as just "The Arcana". Each of the twenty-two cards used for this magic have many varying effects. Though no two cards give the exact same effect, and each is individually unique. Though it should be noted that "The Fool" and "The World" Arcana are the two most powerful cards in the deck. The other twenty vary far and in between

BASIC SPELLS
» N/A
N/A

ADVANCED SPELLS
» I. The Magician
This card gives Myrsky an effect much like opening his Second Origin. It is also believed to be able to surpass even the Third Origin in power, if used correctly by a powerful enough Mage. In other words, it strengthens his raw Magical Power, increasing the power and effect of his spells exponentially.

» II. The High Priestess
Using this card can either turn out to be an incredibly risky gambit, or a great reward. When used, this card replaces one of the Myrsky's current Magics, temporarily replacing it with another, completely random Magic. But it's not known which Magic will be replaced (not this one), and which one it will be replaced with.

» III. The Empress
Using this card causes a wave of calmness to flow over the battlefield, causing all within its reach to be overcome by a sudden and happy calm. It's able to cease all battle, no matter how bloody, though only for a short amount of time. Great to use for escaping.

» IV. The Emperor
Using this card causes a wave of madness to flow over the battlefield, causing all within its reach to go (temporarily) insane and mad, tearing apart, or at least trying to tear apart, their enemies. In some cases, it even causes them to kill themselves (NPCs only). Though this effect lasts only for a short amount of time. Great to use for escaping.

» V. The Hierophant
Using this card causes all secrets to be revealed. Not a person's secrets, but items hidden nearby. Or a wall which is actually an illusion. More of an illusion-breaker and treasure hunting device than it is a powerful attack.

» VI. The Lovers
Upon using this card, Myrsky can use a sort of "Attraction" spell on his opponent. Doing so causes his opponent to become too charmed by him to continue battling against him or his friends. It can cause them to turn on their (the enemy's) allies.

» VII. The Chariot
This card can either greatly enhance Myrsky's speed tp superhuman levels, or summon a vehicle for him to ride on/in and use. It's completely random as to which one does happen, which makes it a slightly riskier card to use if you happen to be a Dragon Slayer.

» VIII. Strength
The use of this card causes Myrsky to become much more powerful physically. Meaning one could go from shrimpy to The Hulk in mere seconds. Though it stops the usage of all other Magic until the card's effects wear off, making it much like a double-edged sword.

» IX. The Hermit
Using this card transports Myrsky to a cave hidden away from all other life. It's great to use if he's feeling stressed, or is surrounded by people who are screaming and yelling. It's also great for escape, since the enemy likely thinks he teleported away. He can also take anyone he's touching, and anyone that person is touching, etc. with him. He can stay as long as he needs, but cannot leave unless through transportation again. It's also great for storing things in.

» X. Wheel of Fortune
Using this card can either give Myrsky or his target a great blessing, or a horrible curse. When the card is used, a giant wheel with negative and positive rewards listed on it pops into existence. It automatically spins itself, with its target acting as the pointer (not the actual person, but a doll of them). Whatever it lands on, will affect that person. If it's money or something material, they keep it or lose it forever. If it's an attack, it's only temporary.

» XI. Justice
Using this card causes both Myrsky and his target to be trapped on each side of a giant scale. This scale then tips back and forth, weighing both characters. Whoever has the most guilt, or done the most bad deeds in their life, will be weighed down to the bottom, and delivered a terribly nasty shock. And yes, this shock DOES affect those impervious to the sort of damage.

» XII. The Hanged Man
Using this card will cause great confusion among Myrsky's targets if they are not prepared for this card's effects. Upon use, this card reverses the entire world, turning everything within view upside down and seeming to reverse all direction. Throws many off balance and their equilibrium, making it easy for those prepared to get the upper hand.

» XIII. Death
Using this card summons a small undead army in front of Myrsky, consisting of about twenty undead. Though none of them can use Magic, they seem to be impervious to all Magic attacks. But they can be easily torn apart by physical attacks. Meaning if you use Requip and summon a sword, it can damage them. But if you try and blast them with fire, it will have no effect.

» XIV. Temperance
Using this card causes Myrsky's target to seemingly become (temporarily) insane. In truth, it causes the voice of their (the enemy's) conscience to speak loudly and clearly within their head, driving them to the point of insanity, but not making them insane. If the person seems to have no conscience, then it is instead Myrsky's speaking in their head. Effects, either way, are temporary.

» XV. The Devil
Using this card causes Myrsky to undergo temporary changes into a Demon, much like Satan Soul. There are 72 possibilities of Demon he can turn into, based off of the Demons in the Ars Goetia (Lesser Key of Solomon). The results are random and temporary, but always powerful. Though it makes Myrsky weak to any form of Devil Slayer Magic.

» XVI. The Tower
Using this card causes a large, labyrinthine tower to appear under Myrsky, rocketing him skywards and trapping him at the top. It's impossible to break through any part of the tower from the outside (not the inside), so the only thing one can do is go though the entrance. On each floor (composed of 15) are strange, shadowy creatures. Though this tower is only temporary, it acts a defensive mechanism. Those in the tower when it shatters will all be standing safely on the ground when this happens.

» XVII. The Star
Upon using this card, Myrsky is able to summon a literal meteor to fall from the sky and crash upon the battlefield. It causes wide-range destruction, and is able to kill any too close in the vicinity. Though once the destruction finishes ravaging everything, it all seems to return to normal, and the meteor disappears. But damage caused will stay with those afflicted, as will the deaths.

» XVIII. The Moon
The effects of this card depend upon the moon's current phase, making it useful only at nighttime. During a full moon, Myrsky's power, both physical and magical, is quadrupled. During a gibbous moon (waning or waxing), his power is tripled. During a quarter moon (either), his power is doubled. During a crescent moon, his power multiplies by one and a half. During a new moon, there is no change. During a lunar eclipse, his power fluctuates wildly.

» XIX. The Sun
The effects of this card depend on the sun's current positioning, making it useful from sunup until sundown. Directly at noon, Myrsky's physical and magical power is quadrupled. From midmorning to midafternoon, his power is tripled. During morning/afternoon, his power is doubled. At early morning and sunset, his power is multiplied by one and a half. Whenever the sun isn't in the sky, there is no change. During a solar eclipse, his power fluctuates wildly.

» XX. Judgement
Using this card summons an incredibly powerful, five-layered glyph, which summons a ray that reduces all it touches to nothing. This is not something to be taken lightly as, even though the ray cannot be moved, it's rather large, and covers a wide area. It'd be best not to be anywhere in front of Myrsky when this spell is used.


◎◎ Sub Magic: Yakuma Eighteen War Gods [18] ◎◎

◆ Yakuma Eighteen War Gods Magic is an exceedingly dangerous form of Caster Magic which allows the user to call upon the powers of the now-deceased Yakuma Clan, specifically the Eighteen War Gods that are worshiped by such a group — each one possessing overwhelming strength and battle prowess unmatched by any other. It's said to be one of the most powerful magics to exist, making use of the very gods themselves to dominate the battlefield; there are only a few magicians who're able to make use of this magic effectively.

BASIC SPELLS
» -----
-----


ADVANCED SPELLS
» Yagdo Rigora
To cast this Magic, Myrsky moves his arms in a circular motion while reciting an incantation, after which he spreads his arms wide and summoning a stone, which then erupts into a momentous explosion of light that ravages whatever may lie in its vicinity.

» Ikusa-Tsunagi
Myrsky positions his arms perpendicular as he recites the incantation, slowly moving his arms forward. Like Yagdo Rigora, this spell summons a metal, god-like effigy with intricate designs on its body that wields a sword. Upon its completion, the sword is swung down as a massive wave of light emerges, destroying everything in it's path. The wave reaches a height and depth of 50ft., individually, a width of 20ft. and a range of 50ft.

» Fomen Tempvernam
To initiate the spell, Myrsky positions his arms down, slowly moving them up while chanting. An ice, god-like effigy with intricate designs on its body and praying hands appears shortly afterwards. This causes a massive deluge to fall, weighing down all that are caught in it as it floods the area.

» Ignius Clamante
Moving his arms up, parallel to his body, Myrsky will begin chanting the incantation. A ruby, god-like effigy with intricate designs on its body and open palms is summoned. This statue allows Myrsky to control a massive fire that is so cold it burns. It can't be extinguished with water, and will actually freeze it. Contact with the flames will cause ice burns; prolonged exposure causing frostbite.

» Petral Solidimus
Myrsky crosses his arms with balled fist while reciting the incantation. Summons a large gold, god-like effigy with intricate designs on its body that is colliding its fists. This colossal statue is at Myrsky's complete control, making use of it's massive fist to crush enemies and it's sturdy body to take blows.

» Vi Caelum
With his left arm up and his right arm down, Myrsky rotates his arms until his arm's positions are in reverse. An emerald, god-like effigy with intricate designs on its body, appears while holding a broken staff in both hands. A massive vortex of powerful wind and lightning traps both Myrsky and his targets in the eye of the storm. Myrsky can use much more intense lightning magic as long as he is inside the vortex.

» Impetu Pondus
Myrsky moves both arms above his head, before moving them down, as if pushing an object, while chanting. When finished, an amethyst, god-like effigy covered in intricate designs appears from a portal. This causes the gravity in the area to either become heavier, or lighter. This also nullifies any gravity attacks currently in effect that aren't Ultimate-level.

» Ventosus-Ieunium
Myrsky holds both arms out in front of him and, while chanting, quickly move them out to his sides. Upon doing so, an aquamarine, god-like effigy covered in intricate designs appears. The effigy then speeds around the battlefield, creating a large tornado to trap enemies (and Myrsky himself) in. Mini tornadoes are sent from the "wall", which hits everyone, even Myrsky.

» Elido Terrenum
Myrsky holds both hands just in front of his chest, balling them both into fists and, while chanting, slowly pushes one towards the ground. Upon doing so, a topaz, god-like effigy appears from the ground, two hammers on its back. This causes the area within one hundred feet around the user to suddenly become an earthquake zone, causing stalagmites to appear from the ground and hit or pierce those standing above them.

» Clipeum Parma
Myrsky moves both arms in front of his face, holding them there even while chanting. Doing so causes a silver, god-like effigy with intricate designs and holding a shield to appear from a portal in front of the user. This creates a near impenetrable barrier around the effigy and Myrsky, but leaves the shield out of the barrier, The main way to get through the barrier is by breaking the shield, thus making the effigy, and barrier, disappear.

» Relinquit Aetherium
Myrsky moves both arms above him and, while chanting, open his hands so his palms face towards the sky. Doing so causes a pearl, god-like effigy with intricate designs to appear next to Myrsky. This causes everyone within a one hundred foot radius to be temporarily teleported to an alternate dimension, where any Space based Magic (Requip, Celestial Spirits, etc.) to be rendered useless (unlike Rules of the Arena, there is no consequence for trying to use Space-based Magic, it just won't work). The effigy can either be destroyed, or you can wait until Myrsky's Magic Power depletes to return back to the normal dimension.

» Pluere Acidulus
Myrsky moves both hands in front of his mouth, cupping his hands as if trying to shout to someone, while chanting. Doing so summons a Peridot, god-like effigy with intricate designs to appear from a portal from behind the user. This causes a rain of acid to fall from the sky in a fifty foot radius. This acid burns through anything non-magical, and can actually kill someone if they're not careful.

» Crystallos Fluctus
Myrsky pulls his left arm back, and pushes his right arm forward. While chanting, he pulls his right arm back, and moves his left arm forward. Doing this causes a sapphire, god-like effigy to appear from a portal beside them. This causes a wave of water to splash around, before suddenly freezing and trapping or piercing anyone as it freezes. It then thaws, just to freeze again, doing this a few more times before disappearing.

» Massa-Conflugratio
Myrsky balls both hands into fists in front of his chest and, while chanting, moves them upwards towards the sky as he opens his hands. Doing this causes a garnet, god-like effigy with intricate designs to appear behind the user from a portal in the ground. This causes mini volcanoes (about the same height as the average man) to pop up around the battlefield in a fifty foot radius. All of them then erupt at once, causing lava to shoot up into the sky and fall like a rain, filling the battlefield. The lava disappears when the effigy does, as do the volcanoes.

» Polus Perdoceo
Myrsky punches both fists slowly together in front of his chest while chanting. Doing this causes a bronze, god-like effigy with intricate designs with a sword in each hand to appear from a portal behind Myrsky. This causes what seems to be an endless amount of metal weapons behind Myrsky and the effigy (think Gate of Babylon from Fate/Stay), all of which either fly at Myrsky's foe and break apart, or hover in the air, able to be grabbed and used to battle with. It can also cause a tornado of metal weapons which moves towards the enemy/enemies.

» Tenebrae Framea
Myrsky moves his hands into an upside down praying motion while chanting. Doing this causes an onyx, god-like effigy with intricate designs to appear behind Myrsky from a portal. This causes the entire battlefield to be covered in darkness (about one hundred and fifty feet), allowing only Myrsky to be able to see clearly. This allows him to strike from the shadows, unseen by any trapped within the darkness. It also nullifies the usage of any non-Ultimate Light Magic.

» Adtonitus-Objex
Myrsky moves both arms above his head while chanting, slowly moving them down in the lightning bolt motion (symbol). This causes a citrine, god-like effigy covering in intricate designs and holding a lightning bolt to appear above Myrsky from a portal. This causes dark clouds to form in a whirlpool shape overhead, which then sends multiple, powerful lightning bolts raining down from above. All these lightning bolts hit turn to nothing but ash.

» Crepusculum Venberare
Myrsky moves both of his hands in front of his body, left hand facing up in a regular praying motion, and right hand facing down in an upside down praying motion. This causes a half-diamond half-onyx, god-like effigy covered in intricate designs to appear, holding a heart (<3) in its left hand, and a skull in its right hand. This effigy sends orbs of light and darkness mixed all over the battlefield, with no true target in its sight. Anything these orbs touch turn that object into its opposite (a living tree to a dead tree, or a good person evil, and vice versa). Or it turns them into monstrous beasts (a dog into a hellhound). But one must be careful, as the orbs effect even Myrsky.


◎◎ Sub Magic: Terrain Effect [8] ◎◎

◆ It is a Magic which allows the user to manipulate the terrain of a specific area and give it different effects. The effect given may vary from causing the ground to crumble to manipulating the area's gravity. The user could even summon a mass of water and flood the entire area.

BASIC SPELLS
» Iceberg Zone
Myrsky performs a hand gesture and summons an iceberg to block an incoming attack. The iceberg is durable enough to withstand a Fire Dragon's Roar.

» Whirpool Zone
To activate this spell, Myrsky raises both of his arms over his head, pointing them straight up towards the sky. This action creates a torrent of water that surrounds him, circling in a fashion similar to a tornado. From there, the water can be manipulated to flow outwards from him (the user) in huge waves, engulfing anything in its path or flooding an entire area.

» Lava Zone
To activate this spell, Myrsky crosses his arms in front of himself, with both palms facing to the side. The ground then rumbles and trembles before it starts to crumble in the targeted area, revealing a pool of lava, which sends anyone around or in the selected region into the liquid magma.

» Boiling Water Zone
By raising his hands upward, Myrsky creates a surge of Magical aura that goes upwards. The aura engulfs him, causing the water within the area to change its temperature and boil, similar in fashion to a hot spring.

ADVANCED SPELLS
» Terrain Effect: Labyrinth
Labyrinth allows Myrsky to change the terrain around him, effectively making it into a large maze. Though this does come with a few different cons. First, it takes time to prepare this type of magic for use, though it can be "charged" while Myrsky is traveling. Though if they use any kind of magic, the timer resets. It also takes a lot out of Myrsky, making him unable to do much for a bit. He can still move and walk around, but he's weaker than he'd normally be. The upside is that he knows his way around the mazes he creates, and can easily escape if the need be. This is the basic form of Labyrinth, able to be used almost anywhere (except the sky, of course).

» Terrain Effect: Forest Labyrinth
Forest Labyrinth allows Myrsky to change the forested terrain around him, effectively making it into a large maze. (Cons and pros same as original Labyrinth). The reason this is different from the other "Labyrinth" types is that it basically makes the woods like a "Lost Woods" (LoZ reference) type area. To be able to navigate the maze, one would need to listen closely for the sound of wind blowing from one of the tunnels. Going through the wrong one would get you lost for a while.

» Terrain Effect: Mountain Labyrinth
Mountain Labyrinth allows Myrsky to change the mountainous terrain around him, effectively making it into a large maze. (Cons and pros same as original Labyrinth). The reason the Mountain Labyrinth is different is because its made up of thick, rugged walls. And it's on a rugged terrain. This terrain can be shifted by Myrsky to make it much more difficult to navigate, and he can even send boulders down the paths.

» Terrain Effect: Snow/Blizzard Labyrinth
Snow/Blizzard Labyrinth allows Myrsky to change the terrain around him, effectively making it into a large maze. (Cons and pros same as original Labyrinth). What makes the Snow/Blizzard Labyrinth different from its "relatives" is that it can be considered more of a mirror maze. Every wall seems to have one's reflection in it, and each wall seems to be made up of multiple turned panels, so it shows around twenty different reflections. The walls are also unable to be melted by almost any fire (Slayer Fire can melt it).
PostPosted: Sat Sep 09, 2017 6:42 pm


◎◎ Sub Magic: Requip: The Lost Armory [9] ◎◎

◎ Requip: The Lost Armory is essentially as the name implies. It allows the user access to a plethora of different weapons that they come across in their travels. But it only allows access to any sort of weapon, not armor. Due to this it is much like Requip: The Knight, but it gives a much bigger expansion of weapons, since there is no armor to get in the way. Swords, axes, lances, pistols, revolvers, and many other sorts of weapons can be stored for later usage, too. Note that it only allows single-hand guns, or dual-wielding guns. No sniper rifles or anything of that sort.

◎◎ Weapon: Heaven in Hell, Apocalyptic Limbo ◎◎

◎ This weapon actually has eight different slots within its ammo chamber, each of which houses a different kind of bullet. Each of these bullets are magical in nature, and each one has its own varying technique. Due to Magic reasons, ten bullets can be shot from one insertion of this ammo, but it must be replaced after ten shots are used.

BASIC ATTACKS
» N/A
N/A


ADVANCED ATTACKS
» First Bullet; Tremors of Earth
By placing an earth infused bullet into one or both of the guns, Myrsky can cause the earth to grow small or large multitudes of spikes. Depending on how quickly Myrsky shoots, the spikes can appear either in a single spot at a time, or quickly near each other in a split second, making this a very dangerous attack.

» Second Bullet; Decomposing Rot
By placing a rot infused bullet into one or both guns, Myrsky can cause his opponent's skin to start decomposing in a small area, or cause fungus and the like to start growing over their body. If their skin starts decomposing, the process can be stopped by cutting off the area that has been infected, or even cutting off a whole limb. It takes three posts for symptoms to occur, and ten posts before their body starts falling apart.

» Third Bullet; Waves of Time
By placing a rare, time infused bullet into one or both guns, Myrsky can cause a ripple in time, causing everything to speed up to the speed of lightning, confusing everyone. Or slowing them down to the speed of a turtle, making it easier to defeat them. Though due to the bullets being rare, and the bad effects it can cause, he rarely ever uses this attack.

» Fourth Bullet; Hell's Flames
By placing a fire infused bullet into one or both guns, Myrsky can cause burning damage to his enemies, lightning them on fire. He can also, if using both guns, cause mini volcanoes to appear on the ground, and shoot up lava, before disappearing.

» Fifth Bullet; Locust Swarm
By placing an insect infused bullet into one or both guns, Aethereius can cause a swarm of insects to be shot from his guns, causing a sort of barrier to prevent anyone from being able to see, or attack him, acting as a rather thick shield. The insects are otherwise pretty harmless.

» Sixth Bullet; Murky Water
By placing a water infused bullet into one or both guns, Myrsky can either essentially make both guns literal water guns, or cause them to be shot much quicker, able to pierce much easier. If used as a literal water gun though, it causes murky water to pour forth, quickly filling the area if it's enclosed. The water is murky, making it difficult to see, unless the water is drained somehow. Otherwise, the opponent will most likely drown.

» Seventh Bullet; Spirit's Wailing
When placing a rare, spirit infused bullet into one or both guns, Myrsky can causes a sound barrier piercing wail to emit from his guns. Though this wail will only happen if the bullets make contact with a living person, since the scream would come from their own mouth. This scream can cause one's eyes and ears to bleed if they hear it, which is why Myrsky uses it so rarely.

» Eighth Bullet; Heavenly Desire
When placing a light infused bullet into one or both guns, Myrsky can cause a blinding light to cover the battlefield, making it difficult for anyone to see. The power of this light is also powerful enough to obliterate any Basic or Advanced Darkness/Shadow Magic currently in effect.


ULTIMATE ATTACK
» Apocalyptic Sforzando, Elemental Unity [Ultimate]
Myrsky floats in the air, holding his gains straight out as a circle appears, the eight elements appearing within the circle (clockwise starting above Myrsky is Earth, Rot, Time, Fire, Insect, Water, Spirit, then Light). He then points both guns at his enemy and starts shooting, but he does so one gun at a time. First he shoots Heaven (left), a jagged spike of earth coming out of the elemental circle for Earth before revolving to place Rot above Myrsky. He then shoots Hell (right), sending a wave of what looks like vomited human flesh at his opponent, the circle revolving once more. He then shoots Heaven again, sending a wave of time at his enemy, blasting them back and aging the area around them. He shoots Hell again, a fireball of blue flames being shot at his opponent, before shooting Heaven and sending a swarm of hornets at his enemy. He shoots Hell again, shooting a high pressured jet of water at them, shooting Heaven again and sending an ear-piercing wail at them. Finally he shoots Hell for the last time, causing a blinding (and possibly burning) flash of light, causing the circle to disappear, along with any of the leftover elements.


◎◎ Weapon: Kusanagi, Sword of the Heavens ◎◎

◎ Kusanagi has the ability to burst into brilliant white flames, which are much stronger than the average flame. These flames can be used in the multiple attacks, or even just to swing regularly. Or even, should it come to it, feed flames to a Fire Slayer.

BASIC ATTACKS
» N/A
N/A


ADVANCED ATTACKS
» Purgatory Blade
It's not some kind of exorcism attack. Instead, Myrsky causes his sword to burst into white flames, giving it the element of fire. Like this, the sword can cause burn damage, but nothing too severe. It also seems to act like a glowstick of in the dark. Meaning that it shines pretty brightly when it's dark.

» Hellish Will
Using the sword's power, Myrsky has the ability to surround his sword with his blue flames, making it seem larger than it really is. The maximum length he can make it is five feet, and the width being two and a half feet. The fire has a strong burning effect than Purgatory Blade, causing near intense burns before the blade is able to hit the target. Though this attack takes a lot of concentration, and even the smallest slip-up can cause it to disappear.

» Corrupted Waves
This attack serves much like the Purgatory Blade, in which Myrsky surrounds his blade with white flames, giving it a sort of "fire" element. Though unlike the Purgatory Blade, he doesn't just keep it infused with light and attack. Instead, he swings his sword in arcs, and sends out waves of sorts. These can travel about ten feet. Depending on how widely the blade is swung, their length ranges anywhere from around an inch to two feet.

» Satanic Pillars
Myrsky summons pillars of white flames around himself, either for protection or to attack nearby enemies, by stabbing Kusanagi into the ground. The pillars total anywhere from four to ten, so no one ever knows how many he'll summon. These pillars give off a very intense heat, which can burn those that stay close too long or get caught within them. The only way to approach the one who summoned them is to either douse the pillars, or be a Fire Slayer yourself. He also has the ability to send these pillars away from himself, and towards anyone that might be in their path.

» Hell Cannon
No, Myrsky doesn't summon a cannon or the gate of Hell to use this attack. Instead, he sends brilliant blue flames from sword, creating a large "beam" directed at his target. This "beam" is about ten feet in width, but makes a kind of cone shape, since it starts small at his sword and gradually grows larger. It sometimes sends balls of fire towards the target, which act like homing missiles in a way.

» Scorching Breath
Myrsky can release a stream of breath, which is composed of blue flames, from his mouth (or to be exact, he lights his sword up and can bow on it to give this effect). Though this breath isn't just for show, and can be very lethal. Being caught in this stream has the potential to completely disintegrate a person or object. It also has the potential to horribly burn his victims, causing serious injury upon them.


ULTIMATE ATTACK
» Heavenly Crusader, Rain of White Flames [Ultimate]
Myrsky holds Kusanagi in front ofhim, still sheathed, the blade facing his body. As he slowly draws it, the white flames ignite to life, surrounding Myrsky in all their brilliance. As he fully draws it, he pointa the blade to the sky, a pillar of fire rising from the sword towards the sky, causing a dark swirl of clouds to form. Fire the rains down from the sky in the form of white pillars, striking the battleground and horrendously burning all that come in contact with the flames.


◎◎ Weapon: Muramasa, Bloodthirsty Devourer ◎◎

◎ This sword has the strange and innate ability to suck up and devour anything except humans and any other actual races. It's not known how it does this, but whatever is sucked up usually never comes back out. It also seems to have the unusual ability to speak.

BASIC ATTACKS
» N/A
N/A


ADVANCED ATTACKS
» Vacuum Blade
Using this attack, Myrsky causes the mouth of the middle head on Muramasa's hilt to become a vacuum, able to suck in objects (except living things) into it, devouring them into... well, who knows. Reaching your hand into the mouth after this attack will allow only the last item suck in to be retrieved.

» Jaws of the Devourer
This attack allows Myrsky to make sharp, jagged teeth grow all along Muramasa's blade. Contact with these teeth allow it to suck the blood from whoever it touches, acting as a Vampire. But it doesn't suck all the blood from a victim, unless they keep prolonged contact with the blade. It stops draining them when they're not touching the teeth.

» Spitup
This attack allows Myrsky to use the sword's middle head once more, but instead of vacuuming objects up, allows him to shoot them all out as great speeds. This can be incredibly dangerous, since no one knows what has all been sucked up within that time. It also seems to randomly spit objects up in no given order.

» Suck n' Heal
A very... strange attack, which allows Myrsky to be able to suck foreign objects from his victim's body. By having them place their mouth on the middle head, the sword can suck up any metals, gases, or other dangerous substances from the victim's body, to keep them from dying.

» Toothy Projectile
Another dangerous attack, though this one allows Myrsky to shoot teeth from the blade of Muramasa, digging into the enemy and causing them to bleed profusely. The reason it's dangerous is because it cannot tell friend from foe, and will attack anyone and everyone.

» Jaws of the Bloodgiver
A variation of the "Jaws of the Devourer", this attack, instead of sucking blood, instead gives it, if one touches the teeth. Though this seems nice and safe, it is far from that, for the blood can be filled with poisons or gases, if Myrsky so wants it. Otherwise, it can be used to help an ally dying from blood loss to recover.

» Pillars of Teeth
By stabbing Muramasa into the ground, Myrsky can cause it to grow pillars of teeth around him, making it difficult to reach him. These pillars are also pointed, so they're able to stab anyone or anything that was above them when the sprouted. He can also make them grow under his enemy.

» Blood Vomiting
By pointing the tip of the sword at his opponent, Myrsky can cause the sword to open into four parts, revealing a mouth which vomits blood onto the opponent. Though this is no regular blood, as it seems to act as acid. Melting anyone and anything it comes into contact with. The blood can be sucked back up, and used again, too.


ULTIMATE ATTACK
» Jaws of Hell, The Bloody Feast [Ultimate]
Myrsky pulls Muramasa off his back, the sword seeming to come alive as both sides of the blade turn into demonic mouths with jagged, sharp teeth. He takes a step back and holds his sword above his right shoulder with both hands, poised to strike. He then dashes forward quickly, nearly in the blink of an eye, impaling his foe. The mouths then feast on the enemy's insides before being blasted back by a vortex of blood.


◎◎ Weapon: Lance of Longinus, Slayer of Gods ◎◎

◎ This weapon has the powerful yet dangerous ability to control and distort time. Though using it can cause the space-time continuum to slowly crumble, not using it lets it heal over time. So prolonged usage is not recommended.

BASIC ATTACKS
» N/A
N/A


ADVANCED ATTACKS
» Temporal Rip
Myrsky is able to cause a small rip in the fabric of time, through which objects (non-living) can be sucked, and thrown into any point in time. Meaning while fighting and using this while sucking up a rock, he could cause the rock to be spit out ten seconds in the future, striking his enemy from out of nowhere.

» Chrono Beam
Myrsky can shoot a "time beam" from the top tip of the spear which, when coming in contact with an object (non-Human/Demon), can cause it to age quickly and either die or turn to dust. Takes longer the bigger the object.

» Turn Back the Clock
By spinning the spear directly in front of him, Myrsky is able to travel back a short distance in time (up to a minute) to either save himself or others from a horrible fate. Though doing so actually causes him great discomfort, so he rarely uses this ability unless absolutely needed.

» The Hands of Time
By holding the spear out to his side, Myrsky can summon "phantom" versions of the spear, which are shaped like clock hands (the arrows). He can grab these and throw them at his opponent for piercing damage, though it does nothing else.

» Scattered History
Myrsky can throw Lance of Longinus into the air, causing it to split and break apart into multiple arrows of light (time). These arrows, if striking something non-human, cause the object to age rapidly and detiorate. Otherwise they just pierce the body and do some pretty bad damage before reforming in Myrsky's hand.

» Forwards and Backwards
By holding the spear out in front of him and holding it straight up, Myrsky can speed up time for short amount of.... his time (fifteen seconds at most). By turning the spear upside down, he can slow down time for a limited amount of his time (fifteen seconds at most).

» Stop 'em in Their Tracks
A more advanced and dangerous ability that the spear possesses. By throwing it up in the air and spinning it, Myrsky can freeze time for as long as the spear is in the air. Though it doesn't matter if he's there to catch it as it falls or not.

» Form Destroyer
Upon initiation, six spears of light/time appear behind Myrsky, who stands across from his enemy. Myrsky fires all of the projectiles at his enemy, one at a time. Afterward, he hurls his spear at his opponent, lunges toward them, catches the spear, and runs his enemy through. Myrsky then delivers the final blow by lunging forward and piercing his opponent with his spear.


ULTIMATE ATTACK
» Eternal Waltz, Final Dance [Ultimate]
Myrsky summons six spears of Light/Time, which he throws at his opponent, before summoning a seventh and charging them, stabbing the spear into them and pushing them back before jumping/flying back and making the spear explode. He then summons twelve spears of light/time and throwing them at his opponent, before summoning a thirteenth and grabbing it, slicing and dicing his enemy up before stabbing them once more as the spear explodes. This attack gets its name from the fact that it almost looks like he's dancing as he attacks.


◎◎ Weapon: Flereous, Flames of Hell's Lieutenant ◎◎

◎ These gauntlets emit flames which are close to equal to a Fire Slayer's in power. They seem to be the flames of Hell itself, and can cause massive damage to those it comes into contact with.

BASIC ATTACKS
» N/A
N/A


ADVANCED ATTACKS
» Fists of the Hearth
Myrsky covers both of his fists in white hot flames, and can use them to slam, punch, or crush his targets. The flames though, being hot as they are, can possibly cause some very bad burn damage. And followed up by the brute force of his punch, it's a force to be reckoned with.

» Claws of Flame
Myrsky can light his gauntlets on fire, and slash at his target(s) with them. Due to being fire and heated metal, they can slice clean through many things with no problem. It can also be used to cauterize any of his wounds, to stop them from bleeding. Though due to this, it can also be used as a type of torture technique. Reason being that he can slice someone and damage them, but cauterize the wound at the same time, keeping them from bleeding out.

» Blazing Discs
Myrsky can form two disc-like shapes in his hand, much like frisbee, except totally flat. He can then throw one or both of these discs at a time and generate more to throw. Depending on their color, they can either barely burn or even manage to melt skin off.

» Incinerating Razor Strike
Flames cover both of Myrsky's arms, and he can swing them at either a person or object. The flames then fly at the target in a vertical line. He hand also send them horizontally if he swings his arm up or down, and even in a "X" shape if he crosses his arms and swings.

» Fireball
Pretty much self-explanatory. Myrsky can charge a fireball in his hand, which he can throw at his opponent. Though the bigger he makes it, the larger the area of destruction. And the more powerful it is.

» Firebolt
Myrsky shoots "bolts" of fire out of his hand. "Bolts" meaning rapid shots of fire, much like bullets, except longer in length. It makes them easier to see, but they're still pretty quick.

» Combustion Bomb
Myrsky is able to create a large ball of fire, which he can set on almost any surface. Once he does, he usually gets away from it, and then snaps his fingers, causing it to explode and send mini fireballs out in every direction. The explosion itself is about a twenty foot radius, and the fireballs that are thrown out are about two feet in total diameter. Though their explosion is about five feet in radius.

» Flame Breath
By putting his hands to his mouth and cupping them, Myrsky can blow through a hole he makes in his hands, thus making it seem like he's breathing fire. This fire can be either a steady stream or a raging inferno depending on how hard he blows.


ULTIMATE ATTACK
» Wrath of the Heavens, Judgement of Hell [Ultimate]
Myrsky strikes his enemy into the air, swiftly and quickly attacking them with a flurry of kicks and punches. As he does this, his movement is quick enough that it somehow causes a tornado to form. Once he gets his enemy high enough in the air, he appears above them, bringing a single, full-powered kick onto their head with so much force that the tornado dissipates, and the force of his enemy hitting the ground causes a deep crater.


◎◎ Weapon: Flamberge, White Flames of Purification ◎◎

◎ Flamberge is one of The Four Armatus Elemental Weapons, four weapons which, upon being used, causes Myrsky to undergo a slight transformation. His attire changes, his eyes become the same color as their weapon, and the white of his hair turns platinum blonde, the black patch becoming a dark golden. Flamberge is the Armatus of Fire, taking the form of a large longsword, giving Myrsky control over purifying flames, which battle again darkness and corruption with ease. And even though the flames emitted from this weapon are usually used to purify, it can still pack a very painful punch.

Flamberge has the ability to change its user's clothing and appearance. It also has purifying flames, which can turn dark and corrupted creatures back to normal. Doesn't work that well on Demons/Devils or corrupt Gods, though.

BASIC ATTACKS
» N/A
N/A


ADVANCED ATTACKS
» Burning Echo
Fire bursts forth from Myrsky in two waves, the second being much more powerful than the first. These flames cause great burning damage against the opponent.

» Crown Fire
Myrsky swings Flamberge and at first, a few wisps of wind circle around the enemy, then suddenly burst with fire, damaging enemies in a medium area while launching smaller targets into the air.

» Calamity Fire
Myrsky conjures a wide wall of fire, which then rushes through the battlefield, pushing enemies back and dealing continuous damage.

» Ancient Nova
Upon activation, the atmosphere turns red as heat energy builds in the sky. A massive bullet of flame then descends from the sky, striking the earth and rupturing a large area. Finally, a quick flash of hellfire consumes the battlefield around the point of impact before dissipating.

» Vermillion Crescent
Myrsky swings Flamberge in an crescent arc, a wave of fire trailing after the swing soon after. This causes both damage from the sword, and damage from the fire.

» Rain of Fire
Myrsky swings Flamberge downwards, not aiming to strike the enemy. Afterwards, fire begins raining down from the sky, covering about ten feet.

» Scorched Valley
Myrsky swings Flamberge twice, on each side of his enemy. Upon doing so, two waves of fire appear on each side of the enemy, closing in on them.

» Crimson Cross
Aetherues swings Flamberge in a cross formation, with fire trailing the strikes and causing great burn damage to any hit by it.


ULTIMATE ATTACK
» Flamberge, The Ultimate Purification
Myrsky holds Flamberge out to his side, the sword coming alight with the flames of purification. He then lowers to the sword down to the ground, the tip touching it. Once he does this, he spins in a circle twice, tracing the sword along the ground and causing a scorching circle to appear. Lastly, he slashes upwards in a diagonal cut, causing fire to burst forth, and allowing him to be surrounded by a pillar of flame. This attacks causes great fire damage to any standing nearby, and the attack is meant to be used at close range.


◎◎ Weapon: Aqua Limit, The Azure Vortex ◎◎

◎ Aqua Limit is one of The Four Armatus Elemental Weapons, four weapons which, upon being used, causes Myrsky to undergo a slight transformation. His attire changes, his eyes become the same color as their weapon, and the white of his hair turns platinum blonde, the black patch becoming a dark golden. Aqua Limit is the Armatus of Water, taking the form of a large bow and arrow, and giving Myrsky control over the torrential seas. The water used in attacks from this weapon seems to have purifying abilities, though not as strong as Flamberge's. It's still pretty powerful in its own right, though.

Aqua Limit has the ability to change its user's clothing and appearance. Its waters also seem to have slight purification abilities, and healing properties on those the user considers an ally.

BASIC ATTACKS
» N/A
N/A


ADVANCED ATTACKS
» Bubble Arrow
Myrsky shoots four large bubbles of water floating in the air. These bubbles explode and deal damage upon contact, otherwise they just explode themselves, dealing no damage.

» Arrow Squall
Myrsky shoots arrows into sky that then rain down onto his enemies. These arrows fall in an area of about fifteen feet, and continue falling until the enemy escapes, or after about fifteen seconds (essentially, one post).

» Trinity Arrow
Myrsky first shoots two, water-infused arrows at the enemy, then follows with a large, water-infused arrow powered by a great blue emblem conjured around the arrowhead.

» Maelstrom
When the attack is used, a whirlpool appears over a large area of the battlefield, lifting all enemies within range into the air while dealing damage.

» Elixir Vitae
Three white circles at slightly varying angles appear around the target, white wisps surrounding them and mildly bursting. This spell heals a large amount of health and cures all physical and magical status ailments from Myrsky's allies.

» Azure Assault
Myrsky aims his bow horizontally at his enemy, a large, ornamental, and blue glyph around the arrowhead, then releases twelve spiraling water arrows at the enemy.

» Saint's Arrow
Myrsky knocks an arrow and points it at his target. He then charges the power of it for about ten seconds, before it shines a bright white and he releases it. Upon impact, it explodes in a flurry of torrential water and purification, causing large damage.

» Six Falling Stars
Myrsky points Aqua Limit at his enemy, an arrow appearing in it. He then pulls the arrow back and releases it, the arrow splitting into six and flying towards the enemy in an expanding twister fashion. They then fly towards the enemy, piercing straight through them. Even though this causes no visible wounds, it still causes a lot of pain.


ULTIMATE ATTACK
» Aqua Limit, Deluge of the Torrential Seas
Myrsky holds Aqua Limit up, pointing the arrowless bow at his opponent. A magic arrow with an enlarged, cone-like tip then appears in it. Myrsky then pulls this arrow back and releases it, causing more to appear in its place. Myrsky releases this barrage of arrows on his opponent, one after the other. While his opponent is blinded by all the water from the arrows, Aqua Limit shifts to become a blade on Myrsky's arm, which he uses to pierce through his target in an torrential explosion of water.


◎◎ Weapon: Sylphystia, The Winds That Shall Lead the Way ◎◎

◎ Sylphystia is one of The Four Armatus Elemental Weapons, four weapons which, upon being used, causes Myrsky to undergo a slight transformation. His attire changes, his eyes become the same color as their weapon, and the white of his hair turns platinum blonde, the black patch becoming a dark golden. Sylphystia is the Armatus of Wind, and takes the form of fourteen green and golden blades of two varying sizes, which float against Myrsky's back and act much like wings. Sylphystia does not have purification abilities like Flamberge and Aqua Limit, but the blades seem to have invisible winds which surround each individual blade, ripping to shreds anything that would touch them.

Sylphystia has the ability to change its user's clothing and appearance. Each individual blade has a "coat" of invisible, razor sharp winds, which tears to shreds anything which comes in contact with them.

BASIC ATTACKS
» N/A
N/A


ADVANCED ATTACKS
» Gale Phantom
Myrsky spins, striking his enemy and finishing the attack with a wind-infused blow. Myrsky also switches places with the target.

» Stratashield
Myrsky slightly leaps into the air with a spin, producing a wind blast around himself. This blast protects them from any incoming (non-Ultimate) attacks, and can spread to up to five allies.

» Deep Squall
Myrsky conjures two circling blasts of wind around them. The user will then periodically emit those same blasts another three times.

» Cloudburst
Myrsky leaps into the air and ejects six green blades that then fire green lasers in a straight line, with each blade firing at a different angle.

» Wind Blade
Myrsky performs a front-flip while striking the target with his sword/blade wings. The wind "coat" along the blades is also active, dealing more damage than the attack normally would.

» Whirlwind Slash
Myrsky performs a series of counterclockwise rising spins that conjure a green whirlwind around him.

» Virulent Shards
Myrsky leaps into the air, conjuring multiple magic blades pointing at the field in the target's close proximity, that he then rains upon the enemy in rapid succession, each blade conjuring a green wind blast upon contact with the ground.

» Razor Vortex
While in the air, two green circles burst from Myrsky, and then another series of green circles do the same, accompanied by several pillars of green winds.


ULTIMATE ATTACK
» Sylphystia, Whirlwind of Blades
Myrsky flies into the sky, thanks to the usage of the wind element. He then summons multiple green blades behind him, much like the ones on his back. Myrsky then causes these blades to rain down upon the enemy and around them, causing a triangular crest to form on the ground. All of the blades then explode into a burst of wind sporadically, the crest forming as green energy, and releasing one final, powerful burst of razor-like winds.


◎◎ Weapon: Earth Revolution, The Strength of an Earth Titan ◎◎

◎ Earth Revolution is one of The Four Armatus Elemental Weapons, four weapons which, upon being used, causes Myrsky to undergo a slight transformation. His attire changes, his eyes become the same color as his weapon, and the white of his hair turns platinum blonde, the black patch becoming a dark golden. Earth Revolution is the Armatus of Earth, and takes the form of two gauntlets on Myrsky's hands, which control two, much larger disembodied fists, which float alongside him. Earth Revolution has no purification abilities at all, and is more focused on healing and incredible offensive abilities. The large, floating gauntlets seem to have supernatural, superhuman strength, capable of pulling and controlling the earth to Myrsky's will, making it incredibly dangerous in the wrong hands. Even punching the earth with one of these hands can cause an earthquake.

Earth Revolution has the ability to change Myrsky's clothing and appearance. The giant, disembodied hands alongside Myrsky can be controlled by the gauntlets on his hands, and they have supernatural/superhuman strength, allowing him to lift even the largest of boulders

BASIC ATTACKS
» N/A
N/A


ADVANCED ATTACKS
» Rock Sattelite
Myrsky conjures three large rocks circling around him. These rocks explode upon contact with the enemy, causing rock shards to go flying in all directions (except towards Myrsky). Otherwise, they can stop any solid attacks in their tracks (except Ultimates).

» Crystal Tower
Myrsky conjures tall crystals on up to three targets, which erupt from beneath them. These crystals dissolve back into the earth after the attack, though can still be eaten by Crystal Slayers if they're quick enough.

» Earth Shaker
Myrsky slams his fist into the ground, creating a large impact zone around him. This impact zone is an earthquake, causing loss of balance, followed by large stalagmites to shoot from the cracks in the ground. It should be noted this attack does permanently change the terrain where it was used, unless repaired by magic.

» Gigaton Smash
Myrsky first attempts to grab his target with the right fist. If he succeeds, he will rise into the air and throw his target into the ground, following with a smash. This can cause the ground around his opponent to crack, and possibly cause shards of earth to be embedded into their skin.

» Fairy Circle
Once the glyph has formed, spheres of light rise up, purifying all party members excluding those that are knocked out by completely restoring their health and curing them of any status ailments before finally granting them a boost in Attack, Defense, and Magic. While party members are being cured and boosted, the circle also flashes with powerful energy of the element of Earth, damaging every single enemy nearby with earthquake-like shockwaves.

» Monolithic Current
Myrsky digs one of the large hands into the ground beneath his enemy. He then pulls up, causing multiple, sharp, large rocks to come forth from the ground, pushing his enemies back and possibly piercing them.

» Scrap Toss
Myrsky digs both hands into the ground and pulls out either a large chunk of metal, a boulder, or a mix of the two. He then throws this large object at his opponent, aiming to crush them.

» Iron Curtain
Myrsky digs both hands underground, pulling up a wall of either earth or iron to shield himself with. It can protect up to six allies, if they're close to Myrsky. Can deflect all but Ultimate attacks.


ULTIMATE ATTACK
» Earth Revolution, Shooting Stars
Myrsky jumps onto one of the large gauntlets, charging it with earth energy as he seems to surf on it. He then makes a ninety-degree angle, uppercutting his target and sending them flying into the air, along with any rocks he caused to fly up from "surfing" along the ground. He then proceeds to fly back down towards his enemy much like a meteor, the rocks following after him and pelting any other enemies that may be nearby. Whether the attack connects with the enemy or not, it creates a crater in the earth, and causes an earthquake.

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200
PostPosted: Sat Sep 09, 2017 7:06 pm


◎◎ Sub Magic: Soulweaver [9] ◎◎

◆ Soulweaver Magic is a magic that seems to have been lost to the current world, appearing only in books and stories about the ages of yore. It's a magic that seems to develop based on Myrsky's soul, creating seemingly phantasmic objects which can be used to attack or trap the opponent. What appears is based on the soul of Myrsky, but it does have a limit. It is impossible to create organic beings, though you can create a humanoid being (spirit/soul) to help attack. You also cannot create towers and the like, being limited to everyday objects you can hold. Soulweaver can be considered either powerful or weak. It all relies upon the soul and Myrsky's imagination.

BASIC SPELLS
» Phantasmic Blade
Myrsky holds out one of his hands, as if holding a sword or other object. Then with his free hand, he puts all of his fingers together, starting from as high as he can reach to as low as he can reach. When he does this, a sword is created in his hand, which he can use to cut his enemies. Due to his main magic being lightning, he can possibly paralyze his opponent, and send lethal shocks throughout their body.

» Repentance
Myrsky calms his mind, closing his eyes and thinking of a sort of projectile. He then holds up one of his arms, hand enclosed in a fist. Once he opens his eyes, he also opens his hand, causing these projectiles to fly at his opponent. Due to his main magic being lightning, he can possibly paralyze his opponent, and send lethal shocks throughout their body.

» Enslavement of Chains
Myrsky holds out both of his hands, sending phantasmic chains from his open palms. If these chains make contact with the enemy, it wraps around them and their arms. While it is possible to break free, it's very difficult. It'd take a strong spell to break free.

» Threads of Destiny
Used mainly as a distraction for a quick getaway. Myrsky can summon threads (yellow-gold) from the tips of his fingers. He can then spin these around, like a dancer, to get the enemy off guard. He can then either throw them into the air, or at the enemy, before making his getaway.

ADVANCED SPELLS
» Soul Synch
Myrsky has the ability to grab the soul from purgatory (ghosts, wandering souls, etc.) and temporarily make them his ally. The soul will become a phantasmic being (still able to be harmed) imbued with Myrsky's main element (lightning). Due to this, the soul will be able to use strong Lightning magic/spells to attack with. If there are no souls around, Myrsky can create a phantasmic being (above still applies) which is weaker, and unable to last as long as a soul of the dead. They can only use weaker Lightning magic/spells to attack. These beings are not permanent, and will disappear either after their time is up, or Myrsky decides to send them back from where they came.

» Judgement
Myrsky, concentrating his magic to the fingertips of either his left or right hand, lifts it from below his waist to above his head. To know if this magic is the one being cast, his main element (lightning) will seem to "drip" from his fingers. When his hand reaches the highest point above his head, a small beam shoots from his fingers, before arching outwards and coming down in larger beams. Due to his main magic being lightning, he can possibly paralyze his opponent, and send lethal shocks throughout their body.

» Shield of Aegis
Myrsky can create a phantasmic shield in front of himself, which can be used to block out any weaker attacks. Though if attacked enough, the shield can break earlier than expected. It can shrink or grow to protect between one and six people.

» Spears of the Underworld
Myrsky summons spearheads from the his palms, before shoving his hands into the ground. When he does this, spears shoot out from the ground, up to ten feet in the air, before going back into the ground. Myrsky can control these spears and move them wherever he wants, but with certain rules. He must have his hands on the ground when doing this, and the spears can only go out to thirty feet, getting weaker and fainter the further away they are. Due to his main magic being lightning, he can possibly paralyze his opponent, and send lethal shocks throughout their body.

» Resonance
A type of boost for Myrsky or his allies. This boost takes the shape of the Myrsky's element (a golden lightning bolt). If used on himself, Myrsky will gain a boost that will only give him a quarter as much power as it would another. If used on an ally, depending on their main element, this can either give them up to twice as much power, or only about a quarter more of their power. It's possible for Myrsky to put what's left of his Magic Power into this, to give an ally what's left and give them a significant boost, regardless of their element.



◎◎ Sub Magic: Celestious Form [Main] Celestious Form [Secondary] ((Blessing: Hikari no Kami)) [12] ◎◎

◆ Myrsky is able to control, create, and even transform into a holy light. As such, Myrsky is able to utilize light-based attacks. Such attacks include shooting laser beams from his hands, fingers, or feet (which are capable of causing massive explosions) to partial transformations that enable physical attacks that connect at light-speed, which can cause devastating damage. Myrsky's reflexes are so quick that he can transform into light to completely bypass almost any attack, even a gunshot from meters away. He is able to avoid normal attacks by transforming into light, causing the attack to bypass straight through his body. Myrsky is also able to travel at the speed of light and is able to reflect himself to any desired location. Due to this Blessing's power, Myrsky is possibly the fastest man in the world as nothing is faster than the speed of light, which is 299,792,458 meters per second. This blessing, if used on the target enough, eventually causes them to become enveloped in light, shattering their body and sending them to banishment in eternal light. Though it is possible to pull them back from this realm, if the right Magic is used.

It should be noted though, that Myrsky doesn't have total control over his forms. While he's able to control the power greatly, it still seems to overwhelm part of his body. His right arm, to be exact. The glowing, golden tattoo like mark covers his arm. This, in turn, causes anything he touches with his right hand to become enveloped in light, before shattering and disappearing. Being banished to a realm of eternal light. Though it seems to take longer if a Human is touched instead of an object. But this also allows him to be able to use his Blessing, even when not in his Celestious Form.

BASIC SPELLS
» Purgatory Blade
It's not some kind of exorcism attack. Instead, Myrsky summons a sword with his power, making a sword created of the light element. The sword can possibly cause burn damage, but nothing too severe. It also seems to act like a glowstick of in the dark. Meaning that it shines pretty brightly when it's dark.

» Heavenly Will
Myrsky can use his divine power, making a sword created of the light element, making it much larger than it really is. The maximum length he can make it is five feet, and the width being two and a half feet. The light has a strong burning effect than Purgatory Blade, causing near intense burns before the blade is able to hit the target. Though this attack takes a lot of concentration, and even the smallest slip-up can cause it to disappear.

» Cleansing Waves
This attack serves much like the Purgatory Blade, in which Myrsky summons a blade with his power, giving it a sort of "light" element. Though unlike the Purgatory Blade, he doesn't just attack with it. Instead, he swings his sword in arcs, and sends out waves of sorts. These can travel about ten feet if it's used in the light, but only between three to five feet in the dark. Depending on how widely the blade is swung, their length ranges anywhere from around an inch to two feet.

» Celestial Light
Myrsky summons orbs of light from his hands, which he can send flying at his enemies. The name comes from the fact that they shine like stars (though they won't blind you), and if they make contact, they seem to be scalding to the touch, causing horrible burn marks. Though it is also possible to be blinded from these, if they hit you directly in the face. The orbs are able to maneuver on their own, but he's still able to control them.

» Pillars of Light
Myrsky summons pillars of light around himself, either for protection or to attack nearby enemies. The pillars total anywhere from four to ten, so no one ever knows how many he'll summon. These pillars give off a very bright light, which can either blind those that look too long or get caught within them, or burn them badly. The only way to approach the one who summoned them is to either dim the pillars, or be a user of a Blessing yourself. He also has the ability to send these pillars away from himself, and towards anyone that might be in their path.


ADVANCED SPELLS
» Luminous Cannon
Sadly Myrsky doesn't summon a cannon to use this attack. Instead, he sends brilliant light from both of his hands, creating a large "beam" at his target. This "beam" is about ten feet in width, but makes a kind of cone shape, since it starts small at his hands and gradually grows larger. It sometimes sends balls of light towards the target, which act like homing missiles in a way.

» Radiant Bomb
Myrsky is able to create a large ball of light, which he can set on almost any surface. Once he does, he usually gets away from it, and then snaps his fingers, causing it to explode and send mini balls of light out in every direction. The explosion itself is about a twenty foot radius, and the fireballs that are thrown out are about two feet in total diameter. Though their explosion is about five feet in radius. When these explode, they can cause either temporary blindness, or burn the victim.

» Luminous Vortex
Myrsky has the ability to summon up to three different vortexes, each one made of the light element. Due to this, being stuck inside one can cause one to go temporarily blind. And it can also possibly burn the one trapped inside slowly. The vortexes seem to have minds of their own, going off in their own directions after being summoned.

» Fists of Radiance
Myrsky covers both of his fists with radiant light, empowering them with the element. He can then use his fists to punch, slam, grab, or crush his targets. And given the fact that his fists are covered with his element, he can deal extra damage. So it's basically the element of Light plus brute strength.

» Yata no Kagami
Myrsky forms light between his hands, and reflects it off any surface he wishes. He then transforms into the light in order to get to his desired location. This technique is especially useful for creating light out of nowhere, allowing Myrsky to travel or attack even in the darkest places.

» Amaterasu
Myrsky points his index and middle finger into the air or at his enemies (in the form of a peace sign), and emits a powerful flash of light, blinding his opponent, or any enemies in the vicinity.

» Yasakani no Magatama
Myrsky crosses his arms in front of him and uses both hands to fire a torrent of deadly light particles, causing extreme damage to whatever they hit. Myrsky can control the spread of the attack, limiting it to a single person or covering an extremely wide area. It also has great piercing properties, penetrating a thick layer of ice and then piercing deep into the water with ease.

»
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◎◎ Ultimate Magic Attacks [8] ◎◎

Dragon Force: When a Dragon Slayer enters Dragon Force, they effectively turn into a humanoid Dragon, gaining reptilian scales and traits, such as further elongated, and sharper, canines and scale-like patterns on their skin. Dragon Force is the final, most powerful state a Dragon Slayer can attain; granting them power comparable to that which a real Dragon possesses: the power to utterly destroy everything. When Myrsky goes into this state, he gains the above, and his whole body is surrounded by incredible amounts of celestial energy. At times, a wave of stardust will burst from his body, buffeting anyone within ten feet of him.

Celestial Dragon Drive: The Drive spell is exclusive to 3rd, 6th, and 7thh Generation Dragon Slayers; and as the name indicates, it is activated via some kind of mechanism; in this case, Drive is initiated by harnessing the power of the Dragon Slayer Lacrima which is embedded within the user's body. Upon command, the Lacrima begins to distribute the Dragon Slayer Magic Particles stored within the crystalline orb at a swifter pace, accelerating the output and flow of magic from the Lacrima to the user's body in order to enhance all of their fortes, increasing the strength, speed, and potential that the user possesses tenfold, allowing them to take on even foes much more powerful than themselves; entering a state of enhanced awareness and peak physical ability as their element cloaks around them. While in this state, the user demonstrates heightened reflexes and extremely quick information processing, and it amplifies the powers of their Dragon Slayer Magic without exhausting themselves. This state grants the user the ability to perform new spells; as well as making their pre-existing spells far more powerful, with various users only employing several skills only while in Drive.

Celestial Dragon Drive is the exclusive Drive of a Celestial Dragon Slayer. This brings out the true capabilities of a Dragon Slayer. It's pretty much an enhanced version of Dragon Force, meaning that along with Dragon Force, there is this. This enhances Myrsky's physical prowess, along with his speed, making him almost three times better. When this ability is used, Myrsky will be surrounded by an celestial energy, making it seem as if he is possessed by a phantom of celestial energy. This "shield", or aura, emulates very powerful surges of celestial energy, causing anyone too close to the user to be buffeted by cosmic energy and miniature stars. This makes it much like a defensive form, than an offensive form. Myrsky receives peak physical ability, and enters an enhanced state of speed and awareness. This form is said to be the true "power that kills Dragons". It's possible to perform completely new spells, along with greatly enhanced versions of them, while in this form.

Celestial Dragon King Mode: Celestial Dragon King Mode is a unique ability granted unto a Celestial Dragon Slayer by Celestia, the Celestial Dragon King. Utilizing the residual, inert Magic Power of the dragon soul that resides within him, a draconian tattoo appears on Myrsky's arm that serves as the physical manifestation of the aforementioned Magic Power; this power took Myrsky a year of dedicated training to master. As a result of the sheer volume of the Magic Power itself, before even properly utilizing the power to its fullest, he radiates incredible volumes of celestial energy, and his speed and power drastically increase to levels that allow him to fight toe-to-toe with beings as incredulously powerful as Zeref, and even completely destroy and nullify forbidden, powerful Magic such as Ankhseram Black Magic. When the Magic Power is exerted to its maximum, in a radius expanding meters, the sky turns into the night sky, the constellations howing in the sky as rather large meteorites rain down upon the field, and Myrsky becomes cloaked in celestial energy that roughly resembles a silhouette of Celestia. The mode is said to be the manifestation of Celestia's undying will. However, the Magic Power bestowed is extremely finite, and once it runs out, the user must draw power from another Dragon Soul to use it again.

Myrsky's own physical changes make him seem much like a human version of Celestia herself. The edges of his face are covered in light blue scales, stopping at the tip of his chin and jawbone. His teeth become sharper, and much more canine. His eyes become different colors, with his left eye being a celestial blue, and his right eye turning inky black. His hair turns a light blue, with a black patch (dotted with white), with sky blue streaks running from the front of his hair to the back. His hair, also, becomes longer, reaching midway down his back. His arms, down to his wrists, become covered in light blue scales, and he has golden bracelets seeming to float around his wrists. A pair of celestial blue horns grow from the sides of his heads and sweep back slightly, branching off into 88 points, with 44 points on each side. The points seem to glow a light blue color. His fingers seem to turn into claws, as do his feet. His pants become torn and tattered, showing more light blue scales underneath, reaching down to his ankles. Golden bracelets also seem to be floating around his ankles, too. The clothes which once graced his upper body seem to burn off from the immense amounts of celestial energy, revealing light blue scales covering every part of his body except from the sides of his neck down. His back seems to have sharp spikes sticking out of it, making his appearance that much more terrifying. He also has a pair of large, blue, scaly dragon wings, which sprout out of his back. There seems to be a strange blue energy in the "veins" of the wings, much like how his hair looks. On his chest are two sapphires in a diamond shape, with a small one above a much larger one. He also seems to have golden accessories, which seem like bits of armor, gracing him all over his body. He also seems to have a cape, as if created from the night sky, which shimmers behind him. Every now and then, his body exudes a blast of celestial energy, blowing back anything within ten feet of him.

» Celestial Dragon King's Cosmic Roar
Myrsky gathers an incredible amount of celestial energy within his mouth, storing in as much as he can. When he has gathered enough, he opens his mouth, and releases an incredibly large stream of celestial energy from his mouth. The blast is large enough that it seems like the actual universe is within it. The blast is destructive enough to ravage the land beneath it, and leave a large, U-Shaped valley in its wake. It could easily take out a whole town. Only usable in Celestial Dragon King Mode.
» Celestial Dragon King's Stardust Fist
Myrsky gathers extreme amounts of celestial energy on his hand, causing it to become covered in a mass of inky blackness, dotted with white, as if to resemble the night sky. He then delivers this punch in one fell movement, causing whatever is hit to completely turn to stardust, and scatter in the wind, regardless of the victim or object's size. Only usable in Celestial Dragon King Mode.
» Celestial Dragon King's Meteor Storm
Myrsky gathers celestial energy in his mouth, as if gearing up for a Celestial Dragon King's Cosmic Roar. But, when he opens his mouth to release his attack, it doesn't come out as a stream. Instead, multiple orbs of celestial energy shoot out wherever he's facing. Each of these orbs pack an incredible punch, causing a crater about twenty feet wide and twenty feet deep to form wherever they explode, causing anything within the dissipate into stardust. Only usable in Celestial Dragon King Mode.

Embodiment of the 88 Constellations: Cronus Smasher: The predominant Dragon Slayer's Secret Art of Celestial Dragon Slayer Magic, which are the strongest techniques of a Dragon Slayer; it is a a spell best suited to terrible linear destruction. To start this off, Myrsky will first bring his hands together, the palms vertically parallel from another. Myrsky will then focus before utilizing his magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within his body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and their existence is transmogrified into that of protons which Myrsky can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing stardust either second-hand or manually, producing starlight, which is a glittering onyx light that reaches the planet from space, all focused around his forearms and hands. Once a sufficient amount of eternano and celestial energy has been gathered, Myrsky shall form the gathered energy around his forearms and hands, making them seem as though they are made from the very element Myrsky controls. With them coated in celestial energies, Myrsky will clasp his hands together before gathering even more eternano and celestial energy into his forearms and hands, causing the glittering onyx energy to shine even more and grow in volume. When Myrsky has as much eternano and celestial energy he can take, he will dash at this opponent, smashing his clasped fists into the opponent, causing all of the gathered energy to be released, creating a long linear blast of celestial energy that erupts from Myrsky's clasped hands once they make contact. However this causes a strain on his hands, making them highly painful to move.

Embodiment of the 88 Constellations: Galaxy Spiral: A spell best suited to terrible destruction in a similar manner to Crimson Lotus: Exploding Flame Blade, serving as an attack where the caster swipes his arms in a circular fashion, creating a powerful, and highly destructive, torrent of starlight that barrage his target. When performing Galaxy Spiral, the caster focuses his energies intently, before utilizing his magical energy in order to manifest and alter the eternano which is saturated throughout the atmosphere by inducing the usual fusion between the energies dwelling within his body with the ambient supernatural particles; this results in both components of the activation phase becoming entwined and his existence is transmogrified into that of protons which Myrsky can then alter the movement of them, taking it one step further in order to simulate the effect reflecting and absorbing the light of the star either second-hand or manually, producing starlight, which is a glittering onyx light that reaches the planet from the stars, all focused around his hands, before expanding them into long torrents of starlight. Once this is done, Myrsky swings his arms around in the target, launching a powerful two-streamed blast of starlight which hits many times, creating what looks like a spiraling galaxy. The cool torrents of starlight expand vertically as they move away from the user; opponents that come in contact with the vortex as it moves forward are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. Myrsky recoils slightly when they perform the attack, but they are unaffected by gravity until the move ends, so it is mostly insignificant. The move is capable of hitting about eight times a second, although this is unlikely due to the speed the streams spin at and the knockback delivered, with each connecting strike generating a powerful piercing effect that shreds the opponent while rending most opposing defenses in twain, with an even larger slicing effect that causes an explosion ending the barrage- the blast radius of the final explosion looks like a huge sphere of negative space 5 meters across, with neat slices taken out of surrounding buildings, pavement, vehicles, hillsides, et cetera; there appears to have been no actual heat, let alone shockwaves, emanating from the explosion at all - the only result is that a massive spherical section of the area appears to be missing. Despite being a powerful attack, it has one major flaw: if the opponents are far away from the user, they can avoid the attack by jumping over it. However, it makes it up by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. Along with its astounding destructive power, the attack has a delayed effect if the initial blast should fail, wherein the target will be blasted by residual effects left over by the volley of starlight; absolutely obliterating the opponent.

Draconic Transformation: This spell allows Myrsky to completely transform into a full-grown Dragon, his size and form representing that of a Western Dragon. He also seems to give off an aura befitting of their element, which is lightning, making it difficult to approach him. He can easily fly incredibly high or far, and take down scores of Mages with absolute ease. Though when transforming into a Human once more, Myrsky is usually bedridden between one and three days. Unless his stamina is healed to get them in tip-top shape again.

0. The Fool: This card completely nullifies all Magic, whether it be currently in effect, or getting ready to be used. It also does work on any and (almost) all Magic Items. But the thing is, it also nullifies the user's own Magic, too. Except for this card.

XXI. The World: Possibly the strongest spell and card in the entire arsenal of Arcana Magic. Using this card teleports Myrsky, and those around him, to a completely different world. Quite possibly Edolas, too. Though usually, it's a world that none have ever seen before, or that none would think exist. It's the card that quite possibly ties all timelines into one, and offers to secrets to what lies beyond all known knowledge. A very dangerous card, indeed.


▅▅OTHER SKILLS▅▅

Requip: Used mainly by Myrsky for various clothing changes. Also to store various items that make it difficult for him to walk around with.

Thought Projection: Used by Myrsky whenever he's too busy elsewhere to go somewhere personally. When using a Thought Projection, it has all of his abilities and skills. Both his and the Projection's levels are equal to a Guild Master, since their true power is cut in half.

Master Hand to Hand Combatant: Masters of unarmed combat possess the greatest prowess of all, being capable of easily taking on several opponents at once with ease. Some of them are known to employ hand-to-hand combat as the main element of their fighting style, and can overwhelm foes even if they are armed or larger than the users themselves.

Master Weapons User: Not a master of all weapons, but instead a master of his own weapons, and ones like them. Many, many years of training have allowed him to hone his skills with these weapons, making them seem like another limb to him. But if it comes to a weapon he's never used... he's like a new born babe with it.

Keen Intellect: Myrsky has proven to have some brains behind all of his brawn. He's able to figure out most things very quickly, or even think up great strategies. He can also play a great game of chess.

Immense Durability: Myrsky has a pretty resilient body, able to take being thrown through a wall or struck by very powerful magic, and still be left standing. Though he can, like all others, still suffer effects. Though he'd be likely to stay standing longer than others would.

Immense Strength: Along with very high durability, Myrsky also has a very high amount of strength. He'd be able to life a very large boulder, or punch said boulder into tiny pebbles. He'd probably be able to life a house if the time called for it.

Enhanced Reflexes: Myrsky has displayed extremely sharp reflexes and a high degree of speed and agility. Some would consider him as quick as a lightning bolt.

Immense Magic Power: Myrsky possesses an immense level of Magic Power, which, befitting his Magic and theme, manifests itself in the form of celestial energy. This can appear from his body in various amounts, from simple bits of stardust, when he wants to intimidate opponents or is annoyed, to a potent celestial aura around him, which damages the surrounding area, when he's enraged. In the latter state, his eyes and mouth begin to glow, and rock are pulled from the earth and begin to fly around him.

Intimidation: An incredibly powerful physical ability that only a rare few have the capacity to use, a technique in which powerful individuals can instill fear into their opponents by completely and utterly overwhelming their senses and bodies by exuding their true power in massive volumes, slowly crushing their will to battle and crushing their confidence to dust. Normally activated by either performing a physically imposing feat (such as displaying their strength or making frightening features) or creating realistic frightening illusions by unleashing their murderous intent and magic energy to the absolute max, which can instill fear into any weaker being and cause them to lose consciousness.

Often called the Spirit Shout this skill is non-magic in nature and can only be produced by those in possession of a presence and willpower that is vastly more powerful than ordinary people. This technique is most commonly seen used by Earth Land's most powerful warriors and wizards, as they are the only ones possessing the "potential" for utilizing such an advanced technique, often seen as a badge of honor that symbolizes just how unique they are, putting them in a league of their own.

Enhanced Smell and Hearing: Myrsky has a nose that can smell things from miles away. Whether it be a person, an object, or a certain type of food. His hearing is also pretty good, so it'd be easy for him to eavesdrop from a considerable distance. Although other sounds can still mix in, he can manage to focus on just one sound.

Dancing - He actually learned how to dance on his own. You'd be surprised just how well he can dance, and even the dance moves he may know.

Cooking/Baking - He's a great cook and baker,and can make some pretty good food and desserts with whatever cooking equipment he has.

First Aid - He can do a pretty great job at helping someone,mortally injured or not. Though, mortally injured is a bit... more difficult. Either way, it's usually only temporary, since he isn't exactly a doctor.

Survival Skills - Due to having traveled for so long in his life, he has developed advanced survival skills. He's the person you'd want to have with you on a deserted island.
PostPosted: Sat Sep 09, 2017 7:25 pm


ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ :

Pᴇʀsᴏɴᴀʟɪᴛʏ: Myrsky is an... interesting individual, to say the least. Though he seems to come off as the sort of person to be a bad guy, he really isn't. Though his crimes against puns may make him seem like one. But in all seriousness, he's pretty much a good guy, and easy to get along with. Unless you anger him for whatever reason.

He's actually a calm and pretty nice guy. When he tells jokes, he thinks they're pretty funny. But they're sometimes really bad. He can also be quite witty when he wants to, and reply to an insult in a heartbeat. He enjoys speaking with others, but doesn't like being distracted by someone else when he is. When distracted from this, he gets a bit cold and angry, but usually immediately apologizes right afterwards. It's pretty difficult to keep him angry, but if he does stay angry at you, then you did something pretty horrible to him. He does seem a bit strange, though, but this is due to all the different people he met on his travels. Each different group or tribe of people managed to rub off on him a bit, thus giving a strange mixture of different personalities. He does enjoy play fighting or practicing, but doesn't like getting serious with someone unless he really needs to.

He's an overly excited and sarcastic person. Mix this with his carefree personality, and you've got quite a friend on your hands. Nearly nothing can dampen his happiness and excitement, except losing a loved one. Otherwise he's entirely cheerful and watches out for others, even if they don't notice it. Sometimes even he doesn't notice this, and it can come as quite a surprise. And although his nature may seem quite carefree, he can actually be quite a caring person. He's also brave and bold, and even sometimes a bit on the rash side... but only in times where he's completely serious. Which is rare unless death is involved in some way.

Overall, he's a very kind and trustworthy person. An all-out guy. Fun to be around, fun to talk to, and even fun in some of the most serious of situations. He sees everyday as a new challenge, one that he must complete. Even when he seems sad, he's still happy in one way or another. Whenever everyone else seems down, he's always up and happy, never letting anything bring him down.

He does sometimes has a short temper, and usually destroys whatever is making him angry. He's quick to confuse people, and is pretty funny sometimes. He has a deep care for his children and siblings, and any friends that he may make. He can be quite a nice and funny person when he wants to be, but when he gets angry, he loses all control of himself. He cares greatly for his friends, and he never hesitates to do anything to save them. He can come off as standoffish, and even mentally unstable, but he is ultimately a caring and selfless person. He's a good person to have as a friend, but dangerous to have as an enemy.

Myrsky, as mentioned above, loves making puns, and telling jokes. Though most of them are horrible, some are actually pretty good. Though it's difficult for him to be able to tell the difference. Despite this, it actually makes it easier to get along with him if you just laugh at what he says. And if you try to correct him, he'll just make worse puns, so it's... it's not recommended. This is prettier much the happier and nicer side of him. The one you'd want to have a drink with, or be flirted with by. Well, maybe not that second one. Did I mention he's a huge flirt? He flirts with any woman not in a relationship. or that has no interest in him. He also enjoys eating food. But don't offer him any unless you're prepared to feed what might as well be a ten person party. He'll eat you out of house and home. He'll also fight, even if jokingly, to try and pay for his meals. Though this usually ends up in him having to act as a maid of sorts to pay off what he owes. He's fine with it, so long as he doesn't have to wear the outfit. Otherwise he's going to run far, far away.

He doesn't seem to differ much in battle, and seems to fight as he would in a spar with a friend. Well, minus the whole not hurting them thing. He would actually hurt his enemy, but would occasionally show mercy since he doesn't want to be known as a merciless killer. He's also not one to easily fall for traps such as name calling or trying to lead him away for others. It would take much more than that to get him away from others.

Bɪᴏɢʀᴀᴘʜʏ:


How It All Began
It was a dark and stormy night, the rain outside falling as if a monsoon had hit town. The screams of a woman came from inside the house, screams of pain. Only the thunder was louder than her, crashing so loudly that it shook the entire house. But soon, the screams stopped, and the storm subsided... only the cry of a baby was all that could be heard. The birth of a young baby boy... Myrsky del Göttlich di Zendō de la Taivas Azok, who's birth was prophesied by the men of the churches of both Gerges and Cielos. Though to say the prophecy was god would be a well-stretched lie. This young boy's birth was to bring nothing but fear and death to the world, and that it did. But... we will get to that later. As the young boy grew up, both mother and father did their best to train him in the ways of Magic. Each parent had their own set of Magic that they were best in, and their son would be learning them all. But time was short, for the mother... she did not have long left in this world. She had recently been told she had an Anti-Ethernano Tumor, of which no one had the skill to get rid of. With what little time she had left in this world, she would make sure to see her child grow.


What It Takes To Be A Mage
Only a couple years after Myrsky turned six (eight now), did his mother finally give in to the tumor. After a total of six years, she as finally feeling its effects, and was bedridden. There was much yelling and screaming, people rushing to and fro, all while little Myrsky was locked up in his room. Soon after all of the yelling stopped, his father came into his room, taking the young boy's hand and leading him to where his mother was. Barely alive, the woman looked over to her son, pulling him in for a hug... one last time. This hug was the last movement that she ever made, and Myrsky had to be pulled from her corpse, screaming and crying for his mother to come back. For a child to be made to witness something like this was something that no one wanted. It was at this moment that Myrsky looked his father dead in the eyes, and asked him what it took to be a Mage. His father gave a sad smile, shaking his head. "Only you can decide what it takes to be a Mage." was his reply. And since then, Myrsky had been training his hardest, in the hopes of becoming a powerful Mage.


The Books of Demons and Angels
Around the age of thirteen, life was going pretty well for Myrsky and his father. Roughly five years after his mother's death, Myrsky's father had been practicing her Magic, in hopes of passing it on to his son. But this time would be short lived, as the prophecy that had been spoken of many years ago, had finally come true. Two beings appeared on the continent of Veneficium, each wielding a book. And from these books came Demons and Angels, incredibly powerful beings, which started wreaking havoc upon Veneficium, killing all in their path. Myrsky jumped forward, ready to battle, but his father pulled him aside. He then led him into the basement of their house, which Myrsky had never been in before. What was in here was what looked like a scientist's lab, mixed with a library. Apparently his father had planned for this day, grabbing a random assortment of objects, tossing them in an enchanted bag, and handing them to Myrsky. He said that Myrsky needed to find a way to stop this, and passed his Magic, knowledge, and memories onto the boy, hoping that he would be able to find those that could help him. The sounds of battle reached their house, and the Demons and Angels found their way into the basement. Myrsky was pushed through a portal by his father, and the last thing he saw was his father getting impaled with many different weapons, falling to the floor... a smile on his face...


Following Father's Footsteps; Meeting Volteer
The last thing he could now remember was the death of his father. His mind had been overloaded with all kinds of information, and he was unsure as how to react. So he laid on the ground for nearly a day, before getting up, and traveling. Little did he know, he was in for quite a surprise. He managed to come upon something he never thought he would see. A real live Dragon. This Dragon was Volteer, the Lightning Dragon. Myrsky explained everything to the Dragon, from how he was taught Lightning Dragon Slaying Magic by one that had learned from Volteer, though the Dragon had no memory of this man. Though he could tell from the young boy's tone and eyes that he was not lying. So, he took the boy under his wing, teaching him and raising him as his own. Myrsky stayed with Volteer for a whole year, quickly learning everything he could, before Volteer explained how he was to get stronger. He had to kill Volteer, take his soul, and bathe in his blood. Myrsky was hesitant at first, but knew this was exactly what his father had done. In a matter of moments, the male had entered his Dragon Force, and fought against Volteer with all his might and what the dragon had taught him. It all ended when Myrsky used the ultimate move that Volteer had taught him. When he used it, he created an incredibly large crater in the forest, blowing away most of the trees, managing to leave everywhere else unscathed. But the Dragon wasn't done just yet. He tried to attack once more, but was done in by Myrsky's Discharging Electrocution Fist. In this moment, Myrsky looked and acted like a Dragon. Myrsky apologized to the dying Dragon, tears flowing down his face, but Volteer assured him it was alright. That he would need to become stronger, and carry on Volteer's name. The boy agreed, and the Dragon thanked him with his final breath. Honoring his foster father's wishes, he took the Dragon's Soul with an ancient technique, and bathed in his blood. His corpse soon disappeared, and Myrsky left.


The Land of Fiore, and the Dragons
Myrsky took to traveling Fiore after the death of Volteer, deciding to see why his father had spoke so highly of the place. It was one thing to hear about it, but it was another thing to see it. Though he did wonder just how far back into the past he had been sent, it wasn't like he could just ask without seeming crazy. He soon came upon the town of Magnolia, and the guild Fairy Tail. He had no interest in joining guilds, but it was here that he met his father's best friend, Alesandra McCaskill. She was... about the same as his father had spoken of, but he decided not to approach her. He wasn't too sure what would've happened, and he didn't want to find out. So he left, traveling more of Fiore. He met many of the people his father spoke of, but it seemed a few were missing. It seemed to be a pretty strange timeline... but one day, he suddenly came upon another Dragon! Though, this one wasn't as nice as Volteer, and tried eating him. He battled the Dragon with the form that Volteer had told him about, and took it down within seconds. Surprised by this intense power, he took the soul of this Dragon too, also bathing in its blood. He then took to killing all evil Dragons in Fiore. Of course, his battles against these monstrous beasts were always watched by others. But not regular humans, no. Actual Mages from different guilds, who were both impressed and terrified by his sheer amount of power and battle prowess. Soon, word got out of a boy that slayed Dragons and bathed in their blood. Though no one was ever sure what his true appearance looked like, since he was mostly moving too quick to see. But one could tell it was the same boy defeating these beasts due to his attacks and aura. But he started to draw more attention. Especially from the Magic Council, who sent out an invite to him. He was surprised by this, still being just fourteen years old, but decided to travel to Era, to see what was going on.


The Magic Council, and The Wizard Saints
Killing Dragons was no easy task, even for a Dragon Slayer or a Wizard Saint. But Myrsky managed to do so, and seemed to get stronger and stronger each time. It was soon after this that he was recognized as a great and powerful mage by the Magic Council. After proving his own strength to them, they appointed him as a Wizard Saint. Many people seemed to be appalled at the fact that someone so young could become a Wizard Saint. Many people called him a liar, and a fake. It was then that a Dragon was sighted on the outskirts of Era. Deciding to take this chance, he challenged the Dragon in one vs. one combat. Everyone spectated, and he mostly heard people say he was going to die quickly. But he defeated the Dragon and, just as the rumours said, took its soul and bathed in its blood. And so, having proven himself, he was proclaimed as a Wizard Saint. He started down at Rank 10, but battled his way up to Rank 1. Many try to challenge him every day, but they all fail. It seems as if there is no end to the male's own magical and physical prowess. But since then, he has been training to become even stronger. He was also, after reaching Rank 1 of the Wizard Saints, given Seat Two on the Magic Council, as if in honor for his achievements. He humbly accepted, and was thusly appointed to the Magic Council. It was then that he had somehow managed to become the strongest Mage on the Ishgar continent. But... he couldn't stop there.


The Prophecy Coming True
He wasn't sent here to become the strongest Mage in the whole of Ishgar. He was here to make sure that the timeline he was from didn't happen here. And to do so, he had to find the Book of Demons, and the Book of Angels before evil got their hands on them. He traveled far and wide, going to new and interesting continents, battling new and powerful people, but he could never find the books. One day though, he was tipped off about a strange, and powerful book within the continent of Alvarez. Apparently it had been releasing waves of dark energy, turning the creatures there into Demonic beasts. Myrsky knew this must be the Book of Demons, and set out for Alvarez. But by the time he got there, the book was gone, taken by a mysterious figure. Myrsky gave chase, but the figure disappeared before he could. He soon got a call from the Magic Council about a strange book being unearthed in Fiore, and he told them to make sure no one took the book before he got there. But, even though he traveled as quickly as he could, everyone was knocked out by the time he got there, the book gone. Had he failed in his quest, before it even began? No, he couldn't believe it... he wasn't going to believe it! There had to be something more he could do!


To Save The World; Learning What it Takes to be a Mage
Ever since the day the Book of Angels was taken, Myrsky has been training intensely, beating himself up over it. He should have planned ahead, and figured out where the books were before they could be taken. He could do nothing but believe the whole mess was his own fault,and so he went off the radar for three years. In those three years, he trained in solitude, and meditated. He had to become more powerful if he wanted to retrieve both the books, and keep the world from ending. But little did he know that there was someone else at work here. A much more powerful figure, who had the two book thieves under his thumb. But of course, Myrsky had no way of knowing this. He had only heard of the Book of Demons and Book of Angels creators, and their descendants. Never had he heard that someone else had made them do this. But in his three years, he finally learned what it takes to be a Mage. "To be a Mage, you must learn what loss is... and become stronger for it." And so, he's back after three years, ready to face the world once more, and save it.

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s):
Antikinis de la Zeitlos Azok - Biological Father ~ ALIVE : Myrsky's father taught him almost basically everything he knows today, and was the strongest man that Myrsky ever knew. He had always wanted to follow in his father's footsteps, and be just as powerful as he was. He's currently the reigning High King of Veneficium.

Skara Tempesta Azok - Biological Mother ~ ALIVE : Myrsky's mother, and an overall pretty great woman. Some say she was so nice that she descended from the Heavens, which... isn't too far from the truth. She suddenly appeared one day in Andromeda, and met Antikinis there. She was a Celestious Being, born from the stars themselves. She's currently the reigning High Queen of Veneficium.

Celestia - Adoptive Mother ~ DECEASED : Celestia acted as Myrsky's mother while he was training with her for about five years. She taught him everything he knows about being a Primordial Celestial Dragon Slayer. He was asked to kill her and bathe in her blood before she died of an illness that was overtaking her. Though she did not go down without a fight, she still died in the end. Just the thought of her brings tears to Myrsky's eyes.

Muramasa - Weapon/Close Friend ~ ALIVE [can swords die?] : Though he doesn't really show it all that much, Myrsky does care much for the sword Muramasa. Though sometimes Muramasa can get on his nerves and blurt all of his secrets, he still holds him close as a dear friend he wouldn't want to get rid of.

CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION


The Book of Demons Thief - Hated Enemy ~ STATUS UNKNOWN [ALIVE] : One of the few people in the world that Myrsky can easily say he hates with his entire being. If not for this person, and the Book of Angels thief, his father (and maybe his mother) would both likely still be alive to this day.

The Book of Angels Thief - Hated Enemy ~ STATUS UNKNOWN : One of the few people in the world that Myrsky can easily say he hates with his entire being. If not for this person, and the Book of Demons thief, his father (and maybe his mother) would both likely still be alive to this day.

CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION

Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): To find the Book of Demons and the Book of Angels. After that... well, he doesn't really know.

Tʜᴇᴍᴇ Sᴏɴɢ(s):
Main Theme: Bad Apple
Battle Theme: You Say Run
Comeback Theme: Heroic Desire
Emotional Theme: Flowers Blooming in the Empty Sky
Remembrance Theme: Mixed Memories, Bounding Through Time
Dragon Force Theme: Thunderbolt Fantasy
Dragon Drive Theme: You Better Run
Dragon King Mode Theme: Dragonland
Dragon Form Theme: Ancient Dragon
Celestial Form [Main] Theme: Light and Power in This Hand
Celestial Form [Secondary] Theme:

Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ: Myrsky is actually from an alternate future timeline. So the events in current time, he likely won't know about.

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PostPosted: Fri Sep 15, 2017 7:33 pm


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