The mimics have different numbers and a different fighting style. First of all they fight in groups, usually three or five. Each person in that group plays a distinct role, whether as a destroyer, protector, etc. They have less saves than the average person, but they are able to transfer and share powers within their group. If one of their group is disabled, the power and role that the mimic had will also be disabled.
Group example 1:
Leader--is the only one in the group that has more than one defined power. ((10 main power uses, 5 secondary, 5 tertiary))
Destroyer--has an offensive power. ((15 power uses))
Defender--has a defensive power. ((15 power uses))
Healer--has either a healing power. duh. ((15 power uses))
Scout--has at least one transport power (flight/speed/teleportation/etc.) ((15 power uses))
Group example 2:
Leader-Same powers and numbers as listed above
Defender-same as above
Destroyer-same as above
Each Mimic has only 3 saves.
When you kill/disable a mimic in a group, that power is no longer available to the group. If the leader is disabled, even if the rest of the group is intact, the mimics will retreat immediatley. They always take the bodies with them, and if one is left behind a recovery group, usually consisting of three, will be sent to get them. I will be putting up some bios and descriptions of individual groups later.
ED's old guild
It's just a bunch of archives