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Fairy Tail: Tales from Fiore

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A Private Fairy Tail RP Centered 100 years after the original Fairy Tail Manga 

Tags: Action, Drama, Romance, Roleplay, Fairy Tail 

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Doro Kimus || Rune Knight Captain || 5th Saint || UC

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Hirio of the Hoh


PostPosted: Mon Aug 21, 2017 1:02 pm


XXXXXXWelcomeXXXXXX

"To the wonderful world of Shikyu Dohin."

HOLY HAKAISHIN HIROTO


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Ⅰ. The BasicsXXXXX

Name: Doro Kimus
Nickname(s): Captain Kimus, Slime
Birth Date: December 21st
Age: 23
Gender: Male
Race: Human
Relationship Status: Single


Ⅱ. AppearanceXXXXX

Height: 5'5"
Weight: 135.6 lbs
Tattoos: N/A
Scars: Has a crack like scar on his right wrist that expands onto his hand and forearm
Predominant Features: Short height, blue hair


Ⅲ. PersonalityXXXXX

Sexuality: Heterosexual
Alignment ---Allegiance: Fiore
Occupation: Rune Knight Captain, 5th Saint
Secrets: How he got his scar
Personality: Doro is a very kind and polite knight of the Rune Knights who is also a deeply religious man; the adjective describing both his devotion to his beliefs, as well as his commitment to the ideals of law, order, and honour, being diligent and scrupulous. He goes out of his way to be polite to even those who do not return the favour. In addition, Doro is well liked among those that share his righteous ambitions of saving everyone and disliked greatly by those who do not. Doro thinks of himself as a "Superhero”, and somebody who punishes evil doers, frequently stating that he believes that knights are to protect the citizens, and if they can't do that, then they must become strong enough to do so.

Doro, even for someone of his status, is actually rather relaxed and carefree about anything that happens around him, often rendering him rather oblivious from anything that he deems beneath his notice. Most of the time, Doro can be seen as rather peaceful, enjoying the simpler things in life, choosing to live his life as simply as he can. Incredibly free-spirited thanks to many years of traveling around the country, he has never been restricted or limited in his ventures around Fiore, giving him an incredible sense of freedom to do what he wants without anyone telling what he can or can't do. Calm and collected, Doro is level-headed and a very tranquil, usually very specific when it comes to confrontations or battles with other Mages, so much so that he often declines or completely refuses to take part in needles fights. As someone who is relatively tranquil, Doro is rarely on bad terms with anyone, even with his enemies, choosing to make friends rather than enemies whenever he has a chance to, finding it to be in both of their interest to become allies. Doro is famous for his highly magnetic nature and ability to compel a tremendous sense of attractiveness or charm that can inspire devotion in others, a divinely conferred power and talent he naturally has.

A notable trait he has is his tendency to smile, regardless of the situation or position he's in, and treats even the severest of occasions, such as murder or hurting others with a slight shrug and feint smile that off-put's his ill intentions as something natural to him or of non-consequence, showing a colder expression side of his true personality. More often than not, Doro can be found either sleeping or relaxing outside, watching clouds in an almost zen-like fashion, unencumbered by any sense of trouble or responsibility that he is in charged with.

Skills:
» Making art with clay and/or slime
» Juggling
» Sleight of Hand
Likes:
» His pet slime, Flubbina the Sublime
» His subordinates
» His Predecessor
» The Color Blue
» Cowardly tactics
» Using Trap Magic
» Legal Mages
» Napping with Flubber
» Pudding, jello, any food that's gelatinous
Dislikes:
» The Law being broken
» Dark mages
» Flubber getting cold/hurt
» Being unable to protect someone
Fears:
» Losing Flubber
» Being unable to protect someone
» Death


Ⅳ. Battle StatisticsXXXXX

Strengths:
» Dexterous
» Agile
» Fast
Weaknesses:
» Height
» Low focus on defense
» Scar, if enough pressure is applied, will cause him a great deal of pain.

Magic Types :
Slime Magic
Jutsu Shiki
Trap Magic
High Speed
Mimicry
Weapon(s):
Knife
Fighting Style:
Knife Combat: Doro generally focuses on quick dodges and leaps to evade the enemy’s blade or attack rather than parry or block that could resulting in him receiving a small amount of the force being exerted by doing so. As person skilled in the use of a knife, as well as the unique shape it has, Doro chooses to thrust his knife deeply into his victim, then twists said blade sharply in various directions before retracting it, causing the sharp point to inflict severe internal damage not readily apparent when examining the entrance wound. Although rather strict on him using a single hand for attacking, Doro uses his extra hand to fight on a separate front, doing so by trapping or disarming his foes with his the live hand. Being careful and self-disciplined in his method of attack, the way he moves and attacks changes in turn to the type of opponent he fights, altering the distance between himself and his opponent with various types of dodges or strides by applying good footwork that is based on a very low combat stance that has him keep one knee on the ground that that allows him to use different maneuvers involving many careful cross-steps to allow him to cope with multiple opponents at the same time, putting less stress on his legs while on the move.

Fluid Appeasing: Fluid Appeasing is a formidable and nearly unpredictable martial art, being praised as elegant and difficult to fight against. The style has the user make use fluid movements, resembling a ritualistic dance of sorts in combination with various strikes to the enemy's pressure points. The amount of unpredictability behind this fighting style has been claimed to be unreadable as the user often shifts through fast and slow movements in mere seconds while also performing fluid movements. At its deepest level, the user is capable of achieving speeds that cannot be tracked visually and can easily land multiple cuts or strikes on even the most skilled fighters. Supposedly this fighting style can adapt to anything and is freely changeable. . Flowing Swallow uses the whole body for attack. Strikes may be performed with the fists, open palms, shins, feet, elbows, knees, shoulders, or the fingers.

Ⅴ. LifestyleXXXXX

Bio:
> Was separated from his abusive family at the age of 5 thanks to a concerned neighbor. By the time the Rune Knights showed up to arrest his parents they were already gone along with this twin.
> Doro would be taken adopted by the neighbor who reported the abuse, the Kimus Family. The Kimus family would be incredibly supportive of Doro's dream to become a Rune Knight.
> Father/Husband of the family starts teaching Doro Slime magic who proves to be a natural with it. Doro is then taught Trap Magic as the Kimus family has been hunters for generations.
> Much like Slime Magic, Doro had shown to be proficient in Trap Magic, creating various types of traps that surpassed the norm.
>

Goals --- Motives:
Guild Mark: [Color and location]

Relationships:
» [Not just romance, optional, can be removed]
»
»

Theme:
Extra:

PostPosted: Tue Sep 12, 2017 11:17 pm



Ⅰ. Magic ListXXXXX

Main Magic Here: Slime Magic
Sub Magic Here: Trap Magic
Sub Magic Here: Jutsu Shiki
Sub Magic Here: High Speed
Sub Magic Here: Terrain Effect Magic
Sub Magic Here: Game Magic


Ⅱ. Magic SpellsXXXXX

Slime Magic
» Slime Shot: Doro generates then fires a shot of slime at a target, effects vary. Typically the slime shot will act as a powerful adhesive if no specific slime type is used. This is useful for immobilizing enmies. Doro is also able to make the slime expand, covering more of the target.
» Slime Return: Doro can break down slime generated by magic and convert it back into magical energy, this is a great method of conserving energy as already generated slime can be used to recharge his magical energy storage. The amount of magic returned to the user is that of 40% the amount used to generate it.
» Slime Clone: Allows Doro to create clones of himself or others out of slime. The clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. If the slime clones are injured enough they will revert back to slime. However when hit the slime clone will begin to expel slime and increase its size making it a huge puddle of whatever slime type it was made with.
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Slime Magic
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Jutsu Shiki
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Chain Magic
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High Speed
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Ripper
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Sub Magic Type
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Ultimate Magics
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Hirio of the Hoh


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