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[Training] Miss Taken Tower (Terry and Andy)

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Huni Pi

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PostPosted: Fri Aug 04, 2017 4:29 pm


WE ARE HALLOWEEN
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Mist Hunter
The Miss Taken Tower



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General Information
As the general, jack-of-all trades division, the Mist Hunter training course is a combination of the other divisions' training challenges and also one of the more complicated. The goal of this course is to rescue the princess in the tower. Below her, you'll find yourself confronted with a number of shadowling attackers, and beyond them, a room of only slightly deadly traps. But even should you reach her location, you still need to pick the lock on the manacles holding her in place. Unskilled fiddling with the locks will prove unhealthy for both the princess and yourself. And once that's done, you need to make your way back down through the traps and shadowlings, defending the princess the whole way.

The Miss Taken Tower is one of the most challenging and frustrating courses available.

If you fail: your princess dies, and you are quite possibly KO'd. Senior hunters are observing and will make with a timely rescue as needed.

If you win: the princess will adore you for the rest of her exceedingly brief existence. Peen points for 100% health for you and the Princess, shadowlings fought, going for consecutive rescues.








  • Part 1
    Mechanics
    - roll your regular attack
    - roll your regular attack again
    - if you miss an attack, you lose 50% of your full HP
    - if you have an available recovery bonus, you may try to use that to avoid HP loss

    Bonus Mechanics
    - This bonus is consumable.
    - for the Mist Course, it is recommended you review the mechanics of the other division courses, as the division bonuses carry over.

    - Trainees: 0 recoveries
    - Mist/Sun Trainees: 1 recovery
    - Hunters: 1 recovery
    - Mist/Sun Hunters: 2 recoveries


  • Part 2
    Mechanics
    - there are two steps worth of traps in this room, so you'll be rolling twice

    - roll 1 d10 to determine what your character is about to step into
    - use your bonus mechanic to adjust as you can
    - adjust your HP and bonus count accordingly
    - roll 1 d10 to determine what your character is about to step into
    - use your bonus mechanic to adjust as you can
    - adjust your HP and bonus count accordingly
    - roll list: (feel free to get creative about what the traps actually were)
    (-50% HP is off your full HP, so if you hit -50% twice, then you are 100% KO'd)

    01. horrible death
    02. - 50% HP
    03. - 50% HP
    04. live
    05. live
    06. - 50% HP
    07. horrible death
    08. - 50% HP
    09. horrible death
    10. live


    Bonus Mechanics
    - This bonus is consumable.

    - Trainees: 1 flag
    - Mist/Death Trainees: 1 flag and one instinctive move
    - Hunters: 1 flag and one instinctive move
    - Mist/Death Hunters: 1 flag and two instinctive moves


  • Part 3
    Mechanics
    - use the given roll for your hunter to try and open the lock on her right manacle. Rolling a 1 means you fumbled, and the cuff exploded causing both you and the princess to lose 50% of your full HP.
    - roll to repeat the process on the left manacle.

    Bonus Mechanics

    - Trainees: roll 1d4
    - Mist/Life Trainees: roll 1d6
    - Hunters: roll 1d6
    - Mist/Life Hunters: roll 1d8


  • Part 4
    Mechanics
    - roll 2 d8 to determine your defense against the trap area.
    - roll 2 d8 to determine how much trap damage targets the princess.
    - adjust her HP accordingly
    - roll 2 d8 to determine your defense against the shadowling area.
    - roll 2 d8 to determine how much shadow damage targets the princess.
    - adjust her HP accordingly
    - leftover defense does not stack

    Bonus Mechanics

    - Trainees: +0 defense
    - Mist/Moon Trainees: + 2 defense
    - Hunters: + 2 defense
    - Mist/Moon Hunters: + 3 defense




Status

Stage: (current stage number)

Your HP:
Princess HP: /20

Stage 1 Recoveries:
Stage 2 Flags and Instincts:
Stage 4 Bonus HP:


[quote="Status"]
[size=14][color=#00BFFF][b]Stage: (current wave number)[/b][/color][/size]

Your HP:
Princess HP: /20

Stage 1 Recoveries:
Stage 2 Flags and Instincts:
Stage 4 Bonus HP:
[/quote]
PostPosted: Fri Aug 04, 2017 4:34 pm


This was possibly going to be a very unpleasant training course for Terry. Especially one where he would be undergoing with another person. There was just so many variables that would affect his success. He really should have tried to schedule earlier, maybe then he would be able to do one on his own. What was it about this island forcing him to be social?

"Hey," he greeted, monotone and blank faced.


Syrie

Huni Pi

Questionable Garbage

16,950 Points
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Syrie

Garbage Paladin

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PostPosted: Fri Aug 04, 2017 5:21 pm


Andy had signed up for the Mist Tower, knowing he really did need the experience...and found that he was to be doing it with another hunter. Which was good and bad - it meant he wouldn't be alone while taking on the misery of the training, but it also meant another person would see every screw-up he managed during said training. Too late to worry about that now, huh Rex?

< Ball after? Ball ball ball.>

His weapon really did have a one-track mind.

A blank-faced hunter greeted him, if one could call it a greeting. "Uh, Hi. I'm Andy." Be nice, maybe he's just not a morning person?

Huni Pi
Huni Pi rolled 2 8-sided dice: 7, 5 Total: 12 (2-16)
PostPosted: Fri Aug 04, 2017 7:04 pm


"Terry," the life trainee answered before starting towards the first obstacle of the course. "Haven't seen you around. Newly awakened?" he asked upon arriving at the tower's entrance. He wasn't sure how well he would do, given the fact that his weapon was a shield. But he summoned Agata all the same as he opened the door.

Syrie


Status

Stage: (current wave number)

Your HP: 40/40
Princess HP: 20/20

Stage 1 Recoveries: n/a
Stage 2 Flags and Instincts: n/a
Stage 4 Bonus HP:

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Syrie rolled 2 8-sided dice: 7, 5 Total: 12 (2-16)

Syrie

Garbage Paladin

14,840 Points
  • Unfortunate Abductee 175
  • Married 100
  • Perfect Attendance 400
PostPosted: Sat Aug 05, 2017 5:12 am


Terry gave him a short, to-the-point answer before getting full on into the training. Okay, the stoic, silent type. That's cool. It took all sorts to make the world work, after all.

Andy followed suit, summoning Rex and holding the shotgun at the ready.

Huni Pi
Bear with me, I'm really bad at figuring out the game mechanics - feel free to smack me if I screw up!


Status

Stage: (current wave number)

Your HP: 40/40
Princess HP: 20/20

Stage 1 Recoveries: 1
Stage 2 Flags and Instincts: n/a
Stage 4 Bonus HP:
Huni Pi rolled 2 8-sided dice: 6, 6 Total: 12 (2-16)
PostPosted: Mon Aug 07, 2017 3:15 pm


A wave of shadowlings suddenly surged for the pair, and while Terry was not the proactive, self-sacrificing shounen anime protag he often sometimes wished he was, the fact that he went in first meant he took the brunt of the attack. Thankfully, his shield proved useful.

Syrie
No worries <3


Status

Stage: 1

Your HP: 40/40
Princess HP: 20/20

Stage 1 Recoveries: N/A
Stage 2 Flags and Instincts: N/A
Stage 4 Bonus HP: N/A

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
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THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

 
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