Egil Asker
My Creator is Yokai Yakuza
My Creator is Yokai Yakuza
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Nickname:
No.3
Asker's Heir
Eradia Ex Machina
Schemer E
Age: 22
Gender: Male
Nationality:unknown
Sexuality: Heterosexual
Hair Colour: White
Eye Colour: Indigo
Weight: 5'9
Height:123lb
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Likes:
Intellectual Stimulation
Praise/Impressing others
Inventing
Scientific Experiments
Junk Food
Puzzles,Games,ect.
Luxury
Dislikes:
Other people in general
Religious people
"Hero" types
Military personnel
Nobles
Health
Physically 100%
Mentally above 100%
Signature Skills:
Enryu's Electrokinesis
Technology Manipulation
ESP
Debilitating Feature: Dissociative Identity Disorder.
Strengths:
Master Inventor and Scientist
Expert Businessman
Genius Intellect
Clever
Weaknesses:
Egil has the physical endurance of someone who engages in little to no strenuous physical activity.
Poor social skills
His personalities are a constant problem
Occupation: Field Researcher
Rank: III
Skills:
Information gathering
Inventing
Hacking
Flaws:
Despite his general disregard for others, he is shown to harbor deep emotional pain and sorrow.
Egil is easily bored and does not do well with routine.
Egil is usually portrayed as homicidal and having a large disregard for life.
Egil has trouble taking orders from others, is very anti-totalitarian, and seems to dislike people with authority and government officials.
Primary Weapon:
Enryu Dynamo
- Egils first invention as signature weapons in battle; never absent from his side. In their most basic use, they can receive and project Egil's power from their core; usually in the form of an indigo lightning. Furthermore, they possess an emitter, general on the top, that allow them to combined their power with other Dynamos to setup more complex attacks. In order to link each generator must be in close proximity to the other, at minimum six feet apart, but that range can be widened slightly by incorporating more generators into the link(12ft). Each generator is able to hold and amplify power drawn off of the Egil, to be called upon at a second’s notice. By doing so they can effectively create solid shapes out of his power. Egil is able to manipulate these weapons he sees fit as an extension to his body, wielding them manually in battle and remotely via transmitters in his gloves and implanted in his body. This allows his attack style to freely transition between long and close range attacks. He can even stand on top of his dynamos, allowing him to stay afloat as long as he wants.
Secondary Weapon:
Egil has the ability to summon Drones to assist him in battle through E-Metal a strange metal, possessing a self-replicating cellular structure and a genetic code. This living metal is malleable and adaptable, and is capable of being programmed to reconfigure into new shapes, designs, and colors, allowing 'drones to change alternate mode as needed. Utilizing E-Metal, Egil is able to create any construct imaginable as long as he understands the object completely from its foundation up and it can be further improved by having technical knowledge of its construction, such as a blueprint, or having materials to overlay the desired shape upon.
Sidearm:
Enryu's Wing
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Personality:
Egil is a cool-headed and highly intellectual character, often the schemer of any group he finds himself in. He is also rather smug, and has been described as "a dangerous being". He is skilled in his manipulation of others, and has the mindset of "a ruler". Egil is not the type of person to follow the rules of others. While is rather friendly most of the time, but can be extremely ruthless and is not above using others. He can also be rather playful while toying with people and finds great entertainment in seeing his results. Using subterfuge, misinformation, disinformation, and analytical knowledge to help lure a target into a false sense of security and possibly make them carelessly over-confident, Egil can successfully manipulate people. Even though he hides it, he cares very deeply for the things he finds precious. He is willing to sacrifice himself and put himself at risk and in isolation to protect those he cherishes.
Egil has an obsession with solving complex problems and views the them akin to solving a puzzle. He is highly observational and proficient when it comes to multitasking. Though despite his genius abilities, Egil has a low social knowledge and is incapable of sympathizing with the most basic emotional aspects of humanity. In general, Egil takes most day-to-day affairs with open disinterest, often staying in his lab tinkering with his machines as opposed to other beings. He also harbors a strong dislike for nobles, viewing them as tepid and "overprivileged parasites" unworthy of his time or respect. Egil highly perceptive, observant, discerning, analytical, and intelligent, something even his opponents and allies acknowledge. He is able to understand the strengths, weaknesses and mannerisms of his enemies and allies, and creates strategies to achieve victory.
Egil's mental state developed from decades of isolation away from society and company. During this time Egil developed six other personalities in his inner world to carry his various burdens, to allow the original personality staying pure and untainted by his growing madness.
Zanza
- The first personality created to help Egil cope with the pain. This personality is also known as the narcissistic and flamboyant Zanza. His speech patterns are metaphorical and jovial, and he uses his elegance to hide his insecurities. He sees everyone and everything not as a living being, but as an resource to be used or studied. He refers to anyone he does not find interesting as "trash", and treats them as expendable. The epitome of an evil mastermind, Zanza is clever and calculating, never coming into view unless he has the complete advantage, and flees the moment that advantage is compromised. Zanza has a talent for being well prepared. He takes many precautions before engaging in personal combat with an adversary, usually studying them through his various methods. He always has a contingency plan if something doesn't work out the way he expects. A master manipulator, he prefers to bait others into traps rather than directly confront them himself, and uses his robotic minions to their fullest extent, as they're often seen fighting in his stead. His style also involves psychological warfare and mild hand to hand combat.
King
- The embodiment of Egil's physical strength the third personality while appearing to be a laid-back individual, possesses a brutal, impulsive, and excessively violent personality alongside a lethally short temper. However, despite his aggression and obvious blood lust in battle, King possesses a feral cunning and has a knack for quickly exploiting any opening his opponent reveals. In addition, he is blunt, sarcastic and quite sadistic, revealing a psychotic grin or laughing maniacally whenever he becomes excited. He is also very rude and quite disrespectful with little respect for authority and says whatever is on his mind, regardless of whether or not it is appropriate. Unlike Zanza, he battles like a berserker, ignoring injuries and overpowering his enemies with brute strength and force. He usually protects Egil's body when he is about to die because if Egil dies, he will as well. King wishes to "take the crown" from Egil so he can have control over his body and become the dominant personality because he refuses to put up with Egil's softness of trying to defeat his enemies with reason and logic. It is usually Zanza and Nèr who keeps him in check though.
Nèr
- Nèr is a sensitive female figure in charge of Egil's non-violent emotions, and overall emotional well being. She also appears to take care of the mundane errands that Egil would have to deal with: shopping, cooking, cleaning, driving, or when Egil is close to a break down. While Egil assumes he created her, Nèr is really an embodiment of his mother used to keep him somewhat sane and focused. This personality is the one that he loves, and he goes so far as to imply that the two of them are in love. Nèr is inhumanly kindhearted, patient and understanding usually serving as the bridge between Egil and the others. However, she can make heavy-hearted decisions bordering on ruthlessness, when need be.
Blank
- Blank was born from Egil's desire to "play", as a child . Naturally he is obsessed with all types of games as well as, anime and manga; constantly making obscure references in his speech. Near , is noted to be quite lazy and lacking any real form of ambition always referring to doing anything as a "drag". He has a stoic personality yet is annoyed by almost everyone, especially others in his team. Blank divides those he meets into six different levels: Slightly bothersome, A little bothersome, Bothersome, Very bothersome, Too bothersome, Wants to kill. Naturally, there is no-one who is in the "Not bothersome" level. When blank fights he uses it as a new game for mild amusement and doesn't not take it seriously. Blanks most significant weakness is is overconfidence. If he is backed into a corner he becomes a quivering, spineless wreck. It is for this reason he is usually bullied by King.
Mephilles The Dark
- Born from Egil's deepest negativity Mephilles is usually kept deep within his subconscious slowly infecting him with madness seeking to drag him down. Mephiless most distinguishing features is his distinct maniacal laughter and psychotic grins. Coupled with his unnerving eyes and armor he is the most deadly of Egil's personalities. Mephiless is someone hopelessly in love with cruelty, savagery and all the worst aspects of human nature with no qualms about witnessing or causing others' suffering; constantly tearing down Egil mentally. He is a psychopath with no regard for life nor remorse for the atrocities he commits, and revels in the suffering of others. Mephilles cracks dark jokes, breaks out into hysterical laughter upon causing mayhem, and his only joy is causing senseless destruction, death and chaos. Mephilles harbors a severe god complex and messiah complex; proclaiming he is "the chosen one" chosen by Chaos to lead the world. Should Mephilles gain full control, Egil will be enslaved in chains of chaos, and will transform into a chaotic entity known as a Shinmetsu Jūshin (Lost Soul Beast).
Origin
- Origin is Egil's most stable and powerful version of himself, mostly shown as a symbol of his highest hidden power. Origin often acts as a mentor to Egil and always tries to push him to reach his full potential. Origin is meant to test whether Egil is able to bend the Chaos to his will as Ren did in her youth. Origin sometimes reigns in Mephilles and King when Egil cannot. In truth Mephilles true ambition is to corrupt Origin by causing greater tragedies in Egils life so that he can make Origin like him. Achieving this would allow for Absolute Corruption in his eyes.
Fears:
Losing those he cares for
Becoming his father
Dieing
Backstory:
Hōtō Musuko (The Prodigal Child)
Egil was the son of the renown Enryu Asker. While revered as a master weaponscrafter/scientist, Enryu was most famous for his goal; to find the order and reason of all creation in the world. And by doing so, to know how to recreate all such creation and with that, become a god of all creation. Askers workshop is highly respected enough for other organizations and world powers to respect its existence and rules. A scientist thru and thru he was obsessively modifying his children , and going as far as to tell his wives that he was content with turning their sons and daughters into monsters, in the name of science. Enryu fathered a plethora of children both artificial and natural with the intent on creating his own army. The mad scientist encouraged, competition among his children in the family to ensure only the strongest carried the honor of the Asker Name. It is held once a year, with the following rule: 'When the children of Asker reaches the age of 10, they are to fight each other. The winners are recognised as the true children and are allowed to wear the crest of the family, but the losers become the 'abandoned' and do not get the crest'.
Egil along with with his siblings Eradia, and Ex were the most promising among those created. Unlike his siblings, whose genetic modifications were successful in giving them superhuman strength, Egil's physical strength remained that of a normal human throughout his childhood, due to his mother interference during his final incubation period. Enryu did try to encourage Egil by sternly scolding him that he must train a thousand times harder than his siblings if he wished to become strong, but he still showed no improvement. After his mother's death, Enryu blamed Egil and saw him as a constant reminder of his late wife's personality. For this reason, Enryu deemed Egil an "utter waste of his gene pool". The patriarch had his son locked in a dungeon and tortured for over 6 years. Despite his extreme scorn for Egil, Enryu allowed him to be fed and admitted that he could never bring himself to dispose of Egil himself.
When Egil was 10 years old, he demanded to take part in the yearly "official fights" after escaping his prison and surviving a raid into his fathers treasure chamber. Intrigued by Egil's sudden change Enryu allowed him to take part despite the protest from his other wives. It was a complete shock when the boy slaughtered all the participants including Ex and Eradia using one of his fathers hidden powers. As a reward Enryu welcomed Egil into his workshop and recognized his strength allowing Egil to come and go as he pleased. Having obtained the support of the Asker Workshop Egil went out to see the world.
The Lost Boy and The Doctor
People shunned him for the way that he looked, thinking that he was some kind of low-life street punk,or a druggie. One day a mysterious man known as the doctor took him in, sympathetic to the young ones situation,and became a father to him. He was cynical man armed with a dry, acerbic wit, a brutal honesty and enough internalised anger at the world that it only made his devotion to his work more admirable. He was perfectly comfortable with placing his companions in danger if it meant appeasing his curiosity, often leaving them out of the details in his plans, or using them to distract attention away from himself. The Doctor preferred to be in the moment, where "everything is huge, everything is so important, every detail, every moment, every life clung to. He found it best to keep an open mind, unclouded by the opinions of others, favored the direct approach when he encountered an obstacle, and believed it was always best to assume and plan for the worst-case scenario. Despite coming across as uncaring, with a complete disregard for social niceties, he would fight to protect those in his care, and he would react with devastation if harm befell them.
Egil learned a lot from him as his companion, and learned to use his intellect and tap into his inner strength. However, The Doctor had many enemies, and was eventually assassinated. The very people The Doctor had tried to help raided his manor and destroyed his life work. He was painted as insane and when Egil stood up for him the people went after Egil as well. This was when the true power of his mother's bloodline became unlocked; the over flow of emotions manifesting as immense psychic power. Egil killed everything and everyone, and then wiped the village from existence. When he finally calmed down and realized what he had done, he fled, and continued to flee until he was sure that he was safe. Egil does not recall the exact details of what happened, because what had awoken inside of him had took control of his mind for a short period of time nor does he want too. After this he subconsciously sealed away most of his power behind several emotional locks, that will occasionally burst out when a particular emotion overflows.
The Forbidden Library :
Not long after this, Egil was enslaved by a cult that kidnapped children and adults of all races and forced them into slavery so that they could construct some kind of weapon; using inhumane methods of discipline to keep them in line. However, the reign of the cult came to an end because of a slave revolt Egil started . Egil was punished for the accusation of leading an escape attempt and tortured, losing his right eye as a result. Eventually it became to much and he fell completely unconscious and acting on survival instinct alone, his powers once again burst forth wreaking destruction on all around him. Ashamed he fled once more into the outskirts of the world to live in isolation. While on the run from a new batch of artificial Asker's Egil fell into an Ancient Library; becoming trapped alone for quite a long time.
Fortunately, there was a steady supply of food to sustain himself as well as a large number of books and schematics. Egil spent his time reading them and forgetting about his past. With his vast knowledge and the resources within, Egil eventually created an artificial eye to replace the one he lost using the parts from broken down machines found inside the library. It wasn't long before he started reinventing The Doctors and the Workshops old designs; the all the information was there in Egil's head. Every note,every blueprint;the Doctors whole legacy in his mind guiding him,pushing him to do better. The library itself seemed to have everything he needed; providing him with the means to achieve his goals. Egil escaped from the library; all the information dissected and any trace vanished as he left. The isolation lead to an obsession to find more knowledge.
Egils workshop :
It took years before he found his way back to society. Gifted with a unexplained natural talent for science and technology Egil began studying devoutly under the alias E. Machina. Despite young age, he was incredible gifted and excelled in many fields. As Egil reached his adolescent years, he found that he was considered very popular amongst other intellectuals. It soon became apparent that these individuals were not interested in him for his personality or his ideals,but for what he could do for them. Egil used this superficial interest to his advantage, and slowly built up support for himself. He set up shop in as a weapons dealer and information broker. Egil maintained a great deal of power by the virtue of knowing what information to keep and what information to disseminate as necessary. He used his abilities to obtain massive funding for many of his research projects, and built himself in the eyes of adventurers and similar types regardless of thier race . Egil came to realize that knowledge was power, and so, he kept gathering Intel; politicians, corporations, governments, even small groups, all were in his domain of inquiry. The retrieval of information became an addiction, and Egil was supremely confident in his skills.
With his massive standing Egil's Workshop aka E-Machina is an independent organisation not dominated by a political power and is completely independent. One may think that this kind of existence may threaten the power and balance of the world, but this is not the case. This is because the Egil has "absolutely no interest" in the worlds power struggles and politics. Though just like his father it seems Egil only creates special items for "Those he deems worthy". While on the surface E-Machina works like a real-life company or enterprise; existing to accumulate profit, distribute them to the members and make the members work and create more profit, they are also a black market company that deals with smuggling and other illegal trading. Their business runs mainly on the smuggling and trade of precious raw materials, as well as the gathering of information, and hires many skilled Scouts to capture and provide the company with resources. They have also been experimenting with artificial bodies, creating many powerful and impressive creations.
Goal:
To live as he pleases
To surpass his father
To create life
Extra:
Nightmares in Daydreams
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