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Naruto: Corruption U/C

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An evil known as The Corruption infects the land. Will the shinobi world overcome the corruption, or be consumed? 

Tags: Naruto, Corruption, LGBTQ+, Role playing, Roleplay 

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Takuma Masamune (S) "Pirate King" [Ready]

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Nohkiyoe

Timid Seeker

3,450 Points
  • Timid 100
  • Member 100
  • Signature Look 250
PostPosted: Tue Jul 11, 2017 7:45 pm


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═══════════ | Basic Information | ═══════════

Owner
Nodus Esper.

Name
Takuma Masamune

Meaning of Name
拓 (taku) meaning "expand, open, support" and 真 (ma) meaning "real, genuine".

Nicknames
Indestructable.

Famous Shinobi Name:
Pirate King

Theme:
Criminal

Gender
Male

Age
48 years old

Birthday
October 17th.

Physical Description
Hailing from the Masamune Clan, despite his age, Takuma still retains a young appearance that ranges from his mid-twenties. His physical appearance is built on the muscular side with broad shoulders, large muscles, and sharp canine teeth to match his animalistic nature.

Height
215cm (7ft 1inch)

Weight
140.6kg (310lbs)

Markings
Tribal tattoos on his arms, chest, and back.

Common Clothing
Image

Job
Hunter

Status
Presumed dead.





════════════ | Shinobi Data | ════════════

Clan Name
Masamune

Kekkei Genkai, Stage Obtained
Magnet Release, Mastered

Known Chakra Elements
Lightning, Yang, Sensory

District/Village:
Kumo

Rank, Title
S - Jonin.

Special Skills
Superhuman Physical Strength & Durability - If there's one thing that can be extremely noticeable about Takuma, it's his display of strength and durability. Takuma is more than capable of lifting well over his body weight even without the aid of ninjutsu or chakra amplifiers, match by his durability, Takuma can withstand far more blunt force trauma than someone of equal size and built before collapsing. Due to his hardened body, Takuma can deliver devastating blows with enough force to fracture bones or downright break them.

Mix Martial Artist - An expert Boxer and muay thai fighter, Takuma excels at delivering swift and precise punches and kicks at his opponent most vulnerable spots. Utilizing Foot Techniques, Takuma is capable of effortlessly stepping away from a target or approaching them at devasting speeds. Utilizing his mixture of Magnet Release and Earth Release, Takuma's strikes can be devastating enough to rupture organs or downright kill in a single well placed strike. He's extremely talented in terms of takedown maneuvers and the likes, capable of restraining a target through Taijutsu alone.

Seismic Sensor: B-ranked - Takuma's sensory capabilities is rather excellent, capable of sensing a minor shift in an individual chakra flow such as when they're preparing to utilize Ninjutsu, Genjutsu, or altering the flow of their chakra. Through this Takuma is able to somewhat predict what sort of technique is going to be utilized. He is also capable of feeling the overall strength of a technique through his sensory skill.

Known Affiliations
Tengu ( 天狗, "heavenly dog" )

Dominant Jutsu Types
Taijutsu.

Favored Jutsu
N/A

Intelligence
Surprirsingly simple-minded, Takuma's intellect doesn't favor towards standard academic skills, although more than capable of understanding things such as Mathetics and standard Scientific knowledge. He explains that he simply thinks on instincts. Regardless of this, Takuma's greatest display of intelligence comes in the form of combat, living in the life of a Masamune, Takuma is a skilled Combat Analysis, capable of identifying an opponent method of combat, thought process, weaknesses, and psychological triggers.This sort of mentally causes him to be an extremely effective fighter with a brutal display or relentless opportunistic strikes.

Fighting Tendencies
Close range with swift and deadly strikes.


Dreams
Acquire the world's greatest treasure.



══════════ | Personal Information | ══════════

Personality
True to the Masamune's nature of life, Takuma is extremely violent and battle-born and yet somehow "Kind". His method of speaking is rather laid-back and simple, opting to use basic slang phrases aside from more formal method of speaking, despite his love for combat, Takuma has a high respect for the art as if it is a lifestyle to him. Willing to fight the strong and spare the weak, Takuma wouldn't kill unless pushed to the edge or challenge to a battle to the death, even then he would rather finish the act quickly as a mean to put his victim out of misery. With his respect of combat, Takuma wouldn't fight an opponent at their weakest nor would he resort to petty tactics unless his opponent is one worthy of such methods, regardless he'll limit himself to one tactic per opponent.

Likes
Takuma enjoys the thrill of combat, the opponents provided for him always brings a new method of combat style that he's more than willing to compliment and analyze. His joy for combat also edges towards his joy for power, his love for secret techniques such as Hidens and Kinjutsu is always a priority for him and his crew.

Dislikes
His distaste for petty tactics even reaches himself, Takuma dislikes being pushed to using such tactics and as such limits himself to one per opponent. He also has a dislike towards being pushed to kill, this is particularly interesting as it goes against the standard Masamune battle laws.


Archetype:
Villain

Miscellaneous Skills
Engeneering

Sexuality
Heterosexual

Physical Conditions
N/A

Mental Conditions
Homosocidal





══════════ | Techniques & Jutsu | ══════════

Total Jutsu Points: 89/100
Standard:

Kekkei Genkai:
18/100

Emeralds:
0


Ninjutsu


Elemental Ninjutsu


Medical Ninjutsu


Taijutsu
Masamune āto: Dansu no megami no āto ( 正宗アート:ダンスの女神のアート; Masamune art: Art of the dancing goddess)

Rank: S


Range: Self


A unique Taijutsu style loosely based on Taekwondo fighting style. Dansu no megami utilizes speed and stamina and thus practitioners are known to have immense speed and high stamina, they weaponise head-height kicks, jumping and spinning kicks, and fast kicking techniques. Stances from this fighting style are less stable than other fighting styles due to a theory used by practitioners. Choi based his Theory of Power on his understanding of biomechanics and physics. For example, Choi Masamune observed that the power of a strike increases quadratically with the speed of the strike, but increases only linearly with the mass of the striking object. In other words, speed is more important than size in terms of generating power. This principle was incorporated into the style and is still used. Choi also advocated a relax/strike principle for taekwondo; in other words, between blocks, kicks, and strikes the practitioner should relax the body, then tense the muscles only while performing the technique. It is believed that this too increases the power of the technique, by conserving the body's energy. He expanded on this principle with his advocacy of the sine wave technique. This involves raising one's center of gravity between techniques, then lowering it as the technique is performed, producing the up-and-down movement from which the term "sine wave" is derived. The sine wave is generally practiced. Additionally, practitioners have shown the ability to transfer momentum to their targets, inducing a large amount of G-force through whoever is attacked.


Masamune āto: Sōsei-ki (マサムネ・アート:創世記; Masamune Art: Genesis)

Range: 6m

Rank: B

Description: By exerting their manipulation through Yang chakra, the user manipulates pressure waves to alter the sound frequency produced by their footsteps. This allows the user to produce Low-Frequency Sound (Infrasound) at varying decibels, due to the concept behind these frequencies they are naturally unregistered by the human ear but can be felt by the human body due to the penetrating capabilities of these frequencies. Through extensive exposure, the target receives effects depending on how long they were present within the area of effect, the immediate effect is an unknown physical pressure placed on the target's body. This pressure doesn't hinder any sort of physical capabilities aside from simply confirming an unknown threat. Within five seconds the opponent inner-ear will undergo distortion that affects the ability to understand speech. At ten seconds the opponent will feel nauseous along with visual illusions such as double-vision, seeing false images, and distorted images, within these ten seconds a victim is capable of regaining visual capabilities through the same method that dispels Genjutsu. At fifteen seconds, the technique reaches the target's lungs, forcing them to breathing rapidly and against their will. Although this won't kill, this will exhaust them or cause them to undergo hyperventilation and potentially passing out within a few more seconds.

It is important to note that this technique requires the user to constantly keep their feet on the ground, if contact is disconnected for more than two seconds then the entire technique, along with the effects regardless of exposure time is negated. Constant movement and constant foot-hold are required for this to be successful. Due to this, practitioners of this technique tend to utilize a Tai Chi style of combat, utilizing evasion steps to slip through the enemy attack. An interesting note is distance. If the user is capable of maintaining a distance of a meter or less, the time required for these symptoms to kick in is reduced by half.


Masamune āto: Sōsei-ki - kyōmei (マサムネ・アート:創世記 - 共鳴; Masamune Art: Genesis - Resonance)

Range: 1m

Rank: A

Description: Utilizing the benefits from Masamune āto: Sōsei-ki (マサムネ・アート:創世記; Masamune Art: Genesis) and the knowledge of Vectors, the user is capable of gathering and storing the Low-Frequency sound emitted from their foot-movement. The amount necessary isn't dependent and can be utilized whenever, by simple manipulation of Vectors and Frequency alteration, the user fires as a straight beam of Low-Frequency Sound shaped by Chakra. When contact is made, the technique induces a Resonant Frequency. When targetted at an important organ such as the Lung or Heart, this can quite literally force these organs to shut-down due to the Low-Frequency Sounds manipulating them. There are a few important notes, while this technique allows a user to alter Sound Pressure and Frequency through Yang Chakra, this technique, unlike the former, does not travel at the Speed of Sound. Instead, it travels at speeds that allow an opponent to avoid is they are capable of remotely registering this or sensing the chakra movement.


Glitch

Range: 8 - Meters

Rank: D

Description: Taking notes from the Body Flicker Technique, the user utilizes Yang nature chakra as a mean to amplify their natural speed. This vastly increases their speed for a brief moment and creates multiple after images akin to the standard Clone Technique, these after images are capable of remaining in existence for as long as two to four seconds. Additionally, by injecting Yang nature chakra into these after images, the user can temporarily allow these after images to interact with the physical world. Although weak, they have enough physical strength to cause a large adult to stagger or fall, they won't be able to cause any major or minimal physical damage and are widely used as a strategic initiation technique. Regardless of their usages, these after images can be easily dealt with by a simple casual swing

Focus Strike

Range: Self

Rank: B ~ S

Description: Utilizing Yang nature chakra to energize their attacking limb(s), this causes said limbs to emit a soft pink glow. Through physical contact, the strike can hold enough power to cause tremendous physical damage and even allow a user the capability to quite literally "punch" or "kick" a technique away by matching or overpowering the assaulting technique strength. While it does increase striking power, it doesn't provide as much protection as one would expect. While one may have the ability to counter a fireball by utilizing this technique, they would suffer some slight burns.

Iron Body

Range: Self

Rank: A

Description: Through Yang nature chakra, user increases their body physical defenses. Providing them the ability to shrug off standard blunt forces and swords, this seems to be possible by hardening the muscles and skin to equal the strength of titanium, this method doesn't necessarily slow down movement but users are slightly slower than usual. Additionally, while this technique does negate tradition physical strikes, it provides no protection from non-traditional attacks such as chakra enhance strikes, ninjutsu, or chakra enhance kenjutsu/bukijutsu.

Iron Body: Vector Reflection

Range: Self

Rank: A ~ S

Description: Branching from Iron Body the user retain the same application with a more precise added benefit. By studying the trajectory and force of an object, the user instantly centralizes the Iron Body protective effects at the point of impact. Through this, the user forcefully manipulates the vectors of that attack and redirects it wherever they choose. At its lowest rank, the user can either redirect the Vector downward onto the ground or right back at the opponent/object as a mean to negate its blunt force. At its highest rank, the user can multiply the vector's as a mean to double the damage that was aimed at them straight back at the source. Unlike the standard Iron Body that is incapable of protecting the user from enhanced attacks, this version gains such capabilities through its concept. However, this despite its benefit, this technique major flaw is from its necessary precision. While the user can potentially protect themselves from physical forces, they are required to calculate and effectively predict the point of impact, if this point of impact is changed prior to contact then the technique will be bypassed. Furthermore, this does not protect against non-physical attacks; things such as heat or deoxygenation will still affect the user regardless of this ability nor does it protect from full-body attacks.

Flower Stem

Range: 11- centimeters

Rank: C

Description Increasing the overall strength of their pointer finger, through this method the user's finger is similar to the overall strength and sharpness of a standard well-forged sword. This allows the user the ability to utilize their finger as a weapon, capable of cutting through flesh and bone, stone and iron, and even clash with other swords without harming the user's finger.

Flower Stem: Piercer

Range: 11cm ~ 1m

Rank: B

Description: Focus Yang into their enhanced finger, the user thrust said limb forward towards a target(s) appendage. The technique fires a short-ranged projectile forged from Yang chakra onto the target, the damage isn't external as the chakra will simply merge into the skin and damage what is within. This is effectively utilized as a mean to rupture arteries, tendons, or muscles. This technique is extremely precise to the point that it's somewhat flawed. The technique projectile is thin as a mean to provide it the ability to merge, this provides an opponent the potential ability to move the attacked limb out of the way. Although, this may prove difficult as essentially the projectile is extremely difficult to precise in the midst of combat. It can, however, be sensed far easier.

Origin of the Damned; Apocolypse

Range: 8 - Meters

Rank: SS

Description: Subjecting themselves to their true nature, a Masamune is capable of entering a state known as "Apocolypse", this state drastically reduces brain activity to the point where only the most necessary life-needed functions remain active. Other unnecessary processes are shut-down, this causes a user to lack zero conscious and subconscious thoughts, making them, in a metaphorical sense, brainless. The extra energy typically used to allow these functions to be active is reverted into pure physical power, increasing striking power and speed to the point where users can shatter even the densest material and travel at speed rivaling near-teleportation.

Within this state, a user is swallowed by a demonic-level of rage causing them to attack and crave destruction for everything within their surrounding. This causes them to typically damage their own body despite their inability to register pain, running into fire or into sharp objects without hesitation, they are more than likely to die while utilizing this ability than anything. Its benefits are visible, through their limited brain activity they gain a "temporary" immunity towards techniques that affect other psychologically, such as Genjutsu or Killing Intent, this allows them to fight head-on without a necessary fear for being subdued by mere mental-tactics. Additionally, due to the excessive bodily energy being reverted their body, this removes the physical limits the human body induces upon itself. Increasing its strength while also damaging the body with each increased movement, even walking causes damage to the user's muscle fibers while a single punch can be enough to cause multiple bone fractures.


Genjutsu


Fuuinjutsu


Weapon Techniques


Doujutsu


Juinjutsu


Summonings


Kekkei Genkai
Jiton: Hachi no sō(磁遁・蜂の双; Magnet Release: Bee's Twin)

Range: 7.6 meters.

Rank: A

The heart and soul of the Masamune's Kekkei Genkai and thus being the very basis of their technique, Jiton: Hachi no sō(磁遁・蜂の双; Magnet Release: Bee's Twin) is the technique in which a Masamune is capable of projecting a Magnetic field around them within a specific radius, along with having said Magnetic field generate a force. This force can be used to amplify their own mobility by propelling themselves with the same magnetic field without magnetizing themselves.

This technique functions similarly like it's predecessor and as such, the user is able to magnetize anything they touch, and then subsequently anything that touches something they have already magnetized, and so on. However, the magnetic force weakens from object to object (25% lost per transfer from a magnetized object/person), additionally, users are incapable of magnetizing object far larger than human-sized. Once a person has been magnetized, the user can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon nearly impossible to evade. In addition to this, a user is capable of altering the Magnetic field by switching between ferromagnetism (including Ferrimagnetism), Paramagnetism, Diamagnetism, and Antiferromagnetism, despite these forces usually being weak that they can only be detected by sensitive instruments, the Masamune's have countlessly shown the ability to amplify an objects Diamagnetic properties to the point it's on even grounds with many strong Ferromagnetic materials.

With its fair share of strength, Jiton: Hachi no sō(磁遁・蜂の双; Magnet Release: Bee's Twin) also comes with equal weakness that can be exploited once revealed. The technique is only capable of withstanding a threshold of 1,134kg worth of force before the user is overwhelmed, this also translates into the amount of force a Magnetized Object/Person will experience when said technique is used against them.

Naturally, due to the technique limited range of influence, objects/people further and closer from the source of the magnetic field will feel a weaker push or pull effect. More specifically, objects/people within 2.3 meters or less range will be subjected to 100% of the techniques total force, objects/people 3 meters or more will feel 35% of the technique total force until they are simply out of range.

With any Magnetic field generated by this technique, they are extremely vulnerable to increased heat. This can be beneficial to objects/people who have been forced-magnetized as this can nullify their given field completely.

Quote:
⇒100% Of force requires B-ranked Fire Release or higher to nullify.

⇒75% Of force requires C-ranked Fire release or higher to nullify.

⇒50% Of force requires D-ranked Fire release or higher to nullify.

⇒25% Of force requires E-ranked Fire release or higher to nullify.


Maebure (前触れ; Habringer)

Rank: C

Range: 1.5 meters - 60 meters

The connection between a Masamune and the concept of Magnetism reaches far from just Ninjutsu, biologically speaking a Masamune display an internal ability similar to Magnetoreception (also magnetoception). This sense allows a Masamune to detect an object or person through different methods, various studies conclude that this method is based on two things: Masamune's can sense the presence of an object through their Diamagnetic, Ferromagnetic or Paramagnetic properties, they can also sense them through their conductivity. This proves useful when locating weapons in battle. They are also capable of sensing the presence of another organism through the internal electrical signals sent throughout the body, this further increases to the ability to downright sense abnormal levels of electrical energy or just electrical energies around them which even includes Ninjutsu. Every Masamune is born with this technique and as such is capable of naturally feeling these things within a 1.5 meter radius (5ft), they are also capable of integrating chakra into this sense to further increase their sensory capabilities, utilizing this allows them to quite literally feel the very presence of an object through the electrons within, with this they are able to map out an entire area within a maximum of 60 meters (196ft).


Denjiki: Hachi no sō (電磁気 ・蜂の双; Electromagnetic: Bee's Twin)

Range: 15. 2 - Meters

Rank: S

Description The more powerful version of the Masamune's Jiton: Hachi no sō(磁遁・蜂の双; Magnet Release: Bee's Twin), this version provides the same benefits as the latter but doubles its overall effects, provides a shock physical damage factor, and provides the user a more fluid manipulation ability that becomes somewhat more visible. Unlike Jiton: Hachi no sō(磁遁・蜂の双; Magnet Release: Bee's Twin) which requires physical contact, this version can utilize not only that but also the electricity produced by the technique as a mean to magnetize an object by striking it with said electricity. Unlike the former which loses 25% of the Magnetic forces, this version only loses 15% with each transferred force. The technique is only capable of withstanding a threshold of 2,268 kg worth of force before the user is overwhelmed, this also translates into the amount of force a Magnetized Object/Person will experience when said technique is used against them.

Naturally, due to the technique limited range of influence, objects/people further and closer from the source of the electromagnetic field will feel a weaker push or pull effect. More specifically, objects/people within 4.6 meters or less range will be subjected to 100% of the techniques total force, objects/people 6 meters or more will feel 35% of the technique total force until they are simply out of range. With any Electromagnetic field generated by this technique, they are extremely vulnerable to Wind-Release techniques or insulators. This can be beneficial to objects/people who have been forced-magnetized as this can nullify their given field completely.

Quote:
⇒100% Of force requires B-ranked Wind/Fire Release or higher to nullify.

⇒75% Of force requires C-ranked Wind/Fire release or higher to nullify.

⇒50% Of force requires D-ranked Wind/Fire release or higher to nullify.

⇒25% Of force requires E-ranked Wind/Fire release or higher to nullify.



Jiton: Fūrin(磁遁・風鈴; Magnet Release: Wind Chimes)

Range: 4 meters.

Rank: E

Description: By manipulating the Paramagnetic or Diamagnetic properties of certain gases, the user is capable of exhibiting a manipulation of the air. This allows them to repel the air to blow back target a few feet, concentrate it into a minor shield or even shape it as a mean to provide air or restrict air to a certain area within their field of manipulation. Despite its capabilities, this particular skill pales in comparison to users of Wind-style, as such, when comparing this technique to an actual Wind-Style user the latter will always overpower with little to no effort regardless of rank. This can even mean that a Wind user can simply negate the effect of this technique entirely.


Seiteki (静的; Static)

Range: 10m

Rank: B ~ S

Description: Through electromagnetism and their unique chakra, user exerts control over photons (i.e; light). The user gathers the surrounding light and shapes it into various weapons, these concentrations of light are then utilized offensively and defensively through the photophoresis effect. While these constructs, when used offensively, don't cut or burn, they transfer enough momentum to propel an object away with enough force that they will experience near-lethal G-forces. When utilizes defensively, the technique pushes back physical matter by pushing the gas molecules on the surface.

There are different visible concepts behind this technique, while offensively the user is capable of repelling objects and inducing an immense amount of momentum into them as in extension. Users are incapable of generating more than three weapons, although constructs such as arrows or needles are limited to five, regardless due to their nature of construction a sufficient force is capable of breaking the "shell" that holds the gathered light. An important thing to note is due to the nature of utilizing a pre-existing source, constructing an object is practically instantaneous but firing said construct does provide an opponent the opportunity to avoid them.

By exerting their usage of Electromagnetism through the specialized shell, the user can alter the frequency of electromagnetic radiation and their respective wavelengths and photon energies, this allows them the ability to utilize the different "types" of light to amplify their ability.

Quote:
→ Microwave: This level of wavelength and frequency allows the user to capture and harness the Microwave "type" of light. When utilized, the user will typically generate this level in the shape of orbs or flashes. An immediate effect of this being activated is the opponent and ally will experience clicks and buzzing sounds in response to the produced microwave radiation. This microwave auditory effect is due to the microwaves inducing an electric current in the hearing centers of the brain. Regardless of this, when contact with the technique is confirmed, the victim suffers from dielectric heating induced in the body. Exposure to microwave radiation can produce cataracts by this mechanism because the microwave heating denatures proteins in the crystalline lens of the eye (in the same way that heat turns egg whites white and opaque). The lens and cornea of the eye are especially vulnerable because they contain no blood vessels that can carry away heat. This causes an intense amount of pain to the victim along with temporarily blinding them for a brief moment (5 - 10 sec) while further exposure will permanently blind them. Naturally, this level causes heat damage in other tissues as well, up to and including serious burns that may not be immediately evident because of the tendency for microwaves to heat deeper tissues with higher moisture content.

→ Infrared: The second level allows the user to harness Infrared Light, this is always utilized in the form of blades as the "Heat" is far more concentrated in that form. Through this, the user lacks the ability to induce momentum on an object through contact but instead, gains the ability to transmit an immense amount of heat capable of burning through concrete with no effort. This is by far the only level that actually allows the user the capability to cut through solid objects.

→ Ultraviolet: The third and final level is utilized far differently than the rest. Instead of being shaped as a weapon of some sort, the user harnesses the benefits of Ultraviolet light to strengthened their physical capabilities. This is done by injecting Yang vitality based chakra and altering the components provided, through this the user increased their skeletal structure to a safe and empowered level, increasing their durability and striking power up to [S-rank]. This provides them the ability to withstand physical punishment without fearing broken bones but does not protect against other forms of health risk such as blood loss. Through this process, the user is capable of releasing a sudden bright Ultraviolet flash capable of temporarily blinding their opponent for a few seconds. Unfortunately, while this level provides a unique physical boost, it does require the user to constantly release a flow of chakra to maintain this buff and as such can quickly drain a users chakra pool within 3 - 5 minutes.


Corruption Effects

Corruption Points: 0/8






═══════════ | Background Data | ═══════════


Relatives
Haruki Masamune - Father

Harumi Masamune - Mother

Yuno Uchiha - Wife

Kini Masamune - Son

Neku Masamune - Son

Hachiman - Cousin

Other Relationships
Tengu ( 天狗, "heavenly dog" )

History
Announced Through RP

History (Continued)
N/A


═════════ | Weapons & Equipment | ═════════



Weapon
Explosive Tags = 50x

Explosive Balls = 25x

Kunais = 50x

Flash Bomb = 5x

Smoke bomb = 5x


Gear
Cut-Resistant Clothing

Miscellaneous
N/A
PostPosted: Sun Jul 30, 2017 9:20 pm


Nodus Esper
Your chakra sensing needs to be related to an actual technique.

you can't normally start at S rank. We can talk about that.

The rest looks fine

Schrodingers Catgirl
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Tipsy Cultist

8,975 Points
  • Risky Lifestyle 100
  • Nudist Colony 200
  • Bunny Spotter 50

Nohkiyoe

Timid Seeker

3,450 Points
  • Timid 100
  • Member 100
  • Signature Look 250
PostPosted: Sat Aug 05, 2017 5:28 pm


--R31gn-of-Ph3r--
Nodus Esper
Your chakra sensing needs to be related to an actual technique.

you can't normally start at S rank. We can talk about that.

The rest looks fine


Edited Profile as followed:

Quote:
Skilled Sensory changed to Seismic Sensor - B-ranked

☇ Updated Jutsu Points and added jutsu to these catagories; Taijutsu, Fuuinjutsu, Kekkei Genkai.

☇ Changed Explosion Release ⇒ Magnet Release.
PostPosted: Mon Sep 11, 2017 9:26 am


Nodus Esper
approved

Schrodingers Catgirl
Crew

Tipsy Cultist

8,975 Points
  • Risky Lifestyle 100
  • Nudist Colony 200
  • Bunny Spotter 50
Reply
---

 
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