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Tags: Fairy Tail, role-play, comedy, fantasy, magic 

Reply ♦ Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ
Trevaj Zaggehim || 2nd Shield Spriggan || U.C.

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Shrek-Seme

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PostPosted: Fri Jul 07, 2017 7:55 pm


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▅▅ᴄʜᴀʀᴀᴄᴛᴇʀ ɴᴀᴍᴇ▅▅

ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ :
Usᴇʀɴᴀᴍᴇ: Haraaaa

Fᴜʟʟ Nᴀᴍᴇ: Trevaj Zaggehim

Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): Second Shield

Aɢᴇ: Forty, looks to be in her late-teens to early-twenties

Gᴇɴᴅᴇʀ: Female

Rᴀᴄᴇ: Half-Etherious mortal

Bɪʀᴛʜᴅᴀʏ: December 21st

Oʀɪɢɪɴᴀᴛɪᴏɴ: A sleepy village known as Kaqin, on the continent of Yeutufesh

Sᴀʏɪɴɢ: "Let your life lightly dance on the edges of time, like dew on the tip of a leaf..."
 
PostPosted: Fri Jul 07, 2017 7:57 pm


ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ :

Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: Upper-arm bracelet tattoos that are similar to tribal markings

Hᴇɪɢʜᴛ: 5'0"

Wᴇɪɢʜᴛ: NO.

Pʜʏsɪǫᴜᴇ: Trevaj is a rather fit individual, with particular assets that have been blessed.

Eᴛʜɴɪᴄɪᴛʏ: She doesn't appear to be of any distinguishable ethnic group.

Hᴀɪʀ Cᴏʟᴏʀ: Pale Blonde

Eʏᴇ Cᴏʟᴏʀ: Azure Blue

Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Pansexual

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Painfully Complicated

Lɪᴋᴇs:
Making others happy.
Flower crowns and bracelets.
Serving Alvarez to the best of her ability.
Ice cream, her favorite food.
Singing by herself.
House chores, mostly cleaning.
Cooking and baking for her friends.
Flying, especially with Rough.
Hotsprings.
Being barefoot, everywhere.

Dɪsʟɪᴋᴇs:
Demon hunters and Devil Slayer Magic.
Threats to Alvarez or the first shield.
Very salty foods that cut her mouth.
Lies and betrayal of any kind.
Arrogant people.
Stormy days.
Being mistaken for a teenager.
Scary things.
Yelling.
 

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PostPosted: Fri Jul 07, 2017 7:59 pm


ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Aғғɪʟɪᴀᴛɪᴏɴ: The Spriggan 12

Oᴄᴄᴜᴘᴀᴛɪᴏɴ: 2nd Shield of the Spriggan

Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: 2nd Shield

Tᴇᴀᴍ: Team Spriggan

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Alvarez Empire

Eᴍᴘɪʀᴇ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: Her pinkie finger

Cᴏʟᴏʀ ᴏғ Eᴍᴘɪʀᴇ Mᴀʀᴋ: Brown
 
PostPosted: Fri Jul 07, 2017 8:02 pm


ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ :


Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Silver

Sᴛʀᴇɴɢᴛʜs:
» Time manipulation.
» Can hold her ground against frost magics.
» A suitable support fighter/enchanter.
» Strong magical power.
» Light and airy on her feet.
» Good at trapping others.
» Long-ranged combat.
» Flight, and a fast one.
» A deathly good swimmer.

Wᴇᴀᴋɴᴇssᴇs:
» Weaker against flame magics.
» Reluctant to actually hurt someone.
» Over-protective, will worry for others more than herself.
» The drawbacks of Arc of Time
» Hot climates could literally melt her.
» Close-combat
» Devil Slayer Magics
» Highly emotionally driven

Wᴇᴀᴘᴏɴ: Golden chains that she can control via her telekenesis rather than chain magic.

Aʀᴍᴏʀ:
Ice Robes
Very cute and slightly provocative armor specifically suited for Trevaj. This armor not only guards her from most ice-based spells, from water spells as well.

Eǫᴜɪᴘᴍᴇɴᴛ:
» Jewel pouch
» Small sewing kit
» Small medical kit

Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Whatever can get her out of a situation alive.

Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ:
Demonic Ice Resistance: While the user is weakened by Devil Slayer Ice magic, God Slayer and Dragon Slayer Ice-Based magics only deal 50% damage on the user. Non-slayer ice magics only deal 25% damage.
Curse Immune: The user possesses 50% immunity to hexes and curses, due to their half-demonic heritage.
Icy Heart: The user possesses 50% immunity to illusion magics, due to their half-demonic heritage.
Frost Resistance: The user is immune to natural cold temperatures, being able to walk out in a blizzard in a swimsuit if they so desire, all without feeling any discomfort or suffering the effects of low temperatures.
 

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PostPosted: Fri Jul 07, 2017 11:29 pm


ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :

Mᴀɢɪᴄ Tʏᴘᴇ: Lost / Caster

# ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 1 Main, 8 Sub


◎◎ Main Magic: Arc of Embodiment◎◎ [11]

◎ Arc of Time (時のアーク Toki no Āku) is a Caster-Type Lost Magic and type of Time Magic that involves the usage of time as a means of combat. This Magic revolves around the manipulation of the "time" of objects of non-living things and non-sentient living things, like a tree. The user can fast forward an object's "time" into the future, making it decay rapidly or rush to attack an opponent. This Magic can be even used to stop an object's "time" by freezing it in midair. The user can also rewind a damaged object's "time" to restore it to its original state, like turning ice back into water. Mages who use this Magic can produce "bubbles" of time that show the various potential things that the item could do and then pick one of the timelines whenever they want to. This Magic is said to be the natural enemy of Molding Magic Mages. Despite not working on sentient beings, this Magic has been shown to be able to affect humans to some degree by using it to evolve Mages' containers of Magic Power so that they're capable of using their Second Origin.

BASIC SPELLS
» Infinite Sphere
The user hits their target in the stomach with an orb, which is then vastly multiplied, striking the target multiple times from every angle.

» Parallel Worlds
The user produces numerous copies of their orbs in the air that all represent "future possibilities" or "parallel worlds" of their orb's path.

» Time Rush
The user is capable of causing time to speed up for a singular object, which speeds the process of the object's aging; this is especially useful against plant magics, as it causes plants to die within time. This also would cause plants to mature, such as trees, to attack their opponent.

» Time Freeze
The user can slow down time for multiple objects, causing their initial speed to decrease by more than half. To an extent, the user is capable of completely freezing an object in place.

» Rewind
The user is capable of redirecting a non-sentient item or being into their original form, such as with a plant or molding magic spell. This also includes projectile attacks by actually redirecting the path of fire of the projectile, sending it back to their source.

» Replay
The user can cause a replay effect that can occur a number of times, causing the damage and effects to be amplified. For example, after the first time the user kicks a ball, the next time, the ball goes further, and which continues with subsequent kicks. This can be applied to other things as well, such as breaking things or damaging through a punch. This may be able to be used at any time.

» Delayed Time
The user is able to delay the effect of anything to a later time, for example striking target, but the impact of the strike would not occur until later. This means that spells are casted twice as slow as usual, with the exception of melee attacks and melee attack spells.


ADVANCED SPELLS
» Restore
The user restores inorganic items back to the state they were in before they took damage. This spell seems to be controlled through the user's left eye.

» Flash Forward
The user produces one or numerous copies of their orbs in the air that all represent "future possibilities" of their orb's path, compresses all their futures, and redirects them all at their opponent to have them home in on their target in a devastating assault.

» Luminous Minutes
The user throws an orb above the target and it reproduces into numerous orbs that charge toward the target similar to light beams.

» Grandfather Paradox
The user "reverses" any attack, as it's a inanimate force. While they cannot directly reverse a person's movements, making physical attacks seemingly useless to rewind, the user is capable of rewinding the effects of magical attacks. This includes enchantments, magical projectiles, and magical constructs.
 
PostPosted: Fri Jul 07, 2017 11:32 pm


◎◎ Sub Magic: Enchantment ◎◎ [14]
◎ Enchantment (付加術 Fukajutsu) is an ability that allows the user to bind their Magic onto someone or something. The process of Enchantment amounts to the user to adding their own Magic onto living or inanimate objects, thereby increasing their natural attributes; i.e. enchanting wood to make it stronger than steel, or enchanting swords into human beings with immense power. While a normal user of Enchantment is simply called an "Enchanter" (付加術士エンチャンター Enchantā), a "High Enchanter" (高位付加術士ハイエンチャンター Hai Enchantā) is one who has immense prowess in the art. For them, it is possible to attach their Magic in a manner that allows them to change and alter climates, manipulate the atmosphere, completely change geography, modify an organism's physique, and even vastly enhancing the power of individuals past their normal limits. High Enchanters also have the ability to extract Magic from human beings. If one has enough Magic Power, such as the amount possessed by a Dragon, they can even cast "Master Enchants" (極限付加術マスターエンチャント Masutā Enchanto), which allow them to enchant heavenly bodies themselves. All enchantments last for four posts unless stated otherwise.

BASIC SPELLS
» Enchantment 1
The user enhances the quality of their target's weapon by reforging said weapon to it's fullest potential. This is done by simply touching the weapon while embedding their own ethernano into the weapon, heightening the weapon to its highest capabilities.

» Enchantment 3
The user enchants a weapon with a mixture of ethernano and a specific component of whatever the user wishes for the weapon to kill, hence creating the weapon into a slaying weapon of sorts. For example, if the user touches a blade with a fire dragon's scale, that blade will have the capabilities of dueling against said fire dragon.

» Enchantment 4
The user can increase and amplify the damage the target takes making them easier to defeat or destroy. The user fires pink orbs at their victim that sticks to them, and dissolves into the skin, embedding the rune into wherever the orb was before it dissolved. Damage taken is amplified by double.

» Enchantment 5
The user can decrease and reduce the damage the target takes making them harder to defeat or destroy. The user fires green orbs at their victim that sticks to them, and dissolves into the skin, embedding the rune into wherever the orb was before it dissolved. Damage taken is cut by half.

» Enchantment 6
User can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead. As of now, the user may heal almost any wound or extract any poison, but it requires a certain amount of posts to attain optimal health. The more severe the wound or poison, the harder it will be to heal or extract. This also drains the user of some of their magic in their attempt to heal their target. So the more damaging the wound, the more magic the user must drain from their own body in order to heal the wound.

» Enchantment 7
The user disenchants a weapon to make it the weakest form it can be without the weapon actually falling apart. The user must be able to physically touch the weapon in order for this enchantment to work, embedding their magic into the weapon in order to significantly weaken it. This works on magical weapons by instead affecting the magic within the weapon, making the weapon's spells weaker.

» Enchantment 8
The user creates blue rune underneath their targets' feet, which will enhance their targets' speed by half, giving them an upper hand on the battle field.


ADVANCED SPELLS
» Enchantment 9
The user can enhance the powers of themselves or others' so that they can reach high level mastery and control instantaneously, even reach a level of power that is usually beyond their limits alone. Users cannot steal or give power, only enhance the ones their targets already have. This only works for a single magic type however, and it only lasts for three posts instead of the usual four.

» Enchantment 10
The user can enhance the physical strength of themselves or others' so that they can reach high level mastery and control instantaneously, even reach a level of strength that is usually beyond their limits alone. Users cannot steal or give power, only enhance the ones their targets already have. This only works for a single person however, and it only lasts for three posts instead of the usual four.

» Enchantment 11
User can stack any/all different effects, powers and abilities on themselves, others, weapons and items either to increase their overall effectiveness or grant entirely new powers from the stacked effect. Unlike Power Augmentation, the users are actually stacking the power or effect itself instead of merely doubling its power, this power can increase all parameters of any ability, power or effect such as range, strength, penetration, radius, targeting, duration, etc.Ne

» Enchantment 13
The user can create/induce strengths/immunity points in their ally's physical structure, whether living or object.

» Aerokinetic Immunity: User is immune to air/wind, being completely invulnerable to direct and indirect effects with the exception of ultimate attacks and half of advanced lost magics. This however, causes the target to become very weak to earth magics.
» Cold Immunity: User is immune to cold, being completely invulnerable to direct and indirect effects with the exception of ultimate attacks and half of advanced lost magics. This however, causes the target to become very weak to fire magics.
» Electrical Immunity: User is immune to electricity, being completely invulnerable to direct and indirect effects with the exception of ultimate attacks and half of advanced lost magics. This however, causes the target to become very weak to air/wind magics and earth magics.
» Fire Immunity: User is immune to fire, being completely invulnerable to direct and indirect effects with the exception of ultimate attacks and half of advanced lost magics. This however, causes the target to become very weak to water magics.
» Geokinetic Immunity: User is immune to earth, being completely invulnerable to direct and indirect effects with the exception of ultimate attacks and half of advanced lost magics. This however, causes the target to become very weak to air/wind magics.
» Water Immunity: User is immune to water, being completely invulnerable to direct and indirect effects with the exception of ultimate attacks and half of advanced lost magics. This however, causes the target to become very weak to ice magics.
» Photokinetic Immunity: User is immune to light, being completely invulnerable to direct and indirect effects with the exception of ultimate attacks and half of advanced lost magics. This however, causes the target to become very weak to dark and demon magics.
» Umbrakinetic Immunity: User is immune to darkness, being completely invulnerable to direct and indirect effects with the exception of ultimate attacks and half of advanced lost magics. This however, causes the target to become very weak to light magics.

» Enchantment 14
The user can create/induce flaws/weak points in their opponents/targets physical structure, whether living or object.

» Aerokinetic Weakness: The target is weak to air/wind, almost completely vulnerable to direct and indirect effects.
» Cold Weakness: The target is weak to cold, being almost completely vulnerable to direct and indirect effects..
» Electrical Weakness: The target is weak to electrical, being almost completely vulnerable to direct and indirect effects.
» Fire Weakness: The target is weak to fire, being almost completely vulnerable to direct and indirect effects.
» Geokinetic Weakness: The target is weak to earth, being almost completely vulnerable to direct and indirect effects.
» Water Weakness: The target is weak to water, being almost completely vulnerable to direct and indirect effects.
» Photokinetic Weakness: The target is weak to light, being almost completely vulnerable to direct and indirect effects.
» Umbrakinetic Weakness: The target is weak to darkness, being almost completely vulnerable to direct and indirect effects.
 

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PostPosted: Fri Jul 07, 2017 11:34 pm


◎◎ Sub Magic: Etherious Form [Amen] ◎◎ [17]
◎ Demonic Enchantress

BASIC SPELLS
» Frozen Shachath's Wings
The user sprouts wings that appear to be made of ice, but are actually extensions of the user's back bones, making them an actual part of the user's body. The process of sprouting wings is not painful, despite how it may look.

» Frozen Shachath's Claws
The user's fingers are coated in four-inch ice claws, which are capable of expanding in length. These claws are said to slice through a person with relative ease.

» Frozen Shachath's Aid
The user cloaks an ally's wound with a thin sheet of ice, which by now, already possesses magical properties. As the ice begins to melt into the target's wound, their injury will begin to close up. The more severe a wound is, the longer the ice will melt. The user can make multiple patches at varying sizes.

» Frozen Shachath's Antidote
The user is capable of freeing a toxin within their ally's blood system, through the user of a tiny ice needle inserted into their target's vein. This needle releases magically-coated miniature snow flakes. The flakes coat the poison or toxin in its tracks, and begins to freeze it into a small ball, which is then sent back up through the needle, and out the target's system. The process is sadly quite painful, as you literally have a foreign matter digging through your veins, only to come out through a needle.

» Frozen Shachath's Armor
The user places a protective seal on their ally, which causes them to have a defensive boost of 75% of their normal defense. With this enhancement, allies face an easier time of taking less damage from melee and other physical attacks.

» Frozen Shachath's Ice Flicker
The user places a rune on their ally, which causes their speed to be increased by 75%, enhancing their movement speed significantly. When the target moves, frigid after-images appear behind them.

» Frozen Shachath's Disintegration
Before a projectile strikes the user, the user must touch the projectile with the palm of their hand. Upon contact, the projectile will disintegrate into a flurry of small snowflakes, which fall and melt away. The user may also use this ability to non-sentient beings and items that are stationary, a single touch disintegrating the object in a matter of seconds.

» Frozen Shachath's Ice Boon
The user enchants their ally's blade with ice magic, lengthening the initial length of the blade by 25%, as well as enhancing the sharpness of the said blade. Along with this, the blade is immune to the effects of ice magics, as well as delivering a searing cold towards victims cut by said blade.

» Frozen Shachath's Ice Cloak
The user enchants the surrounding 20ft with a powerful ice dome, which allows for those within the dome to exit it, but prevents others from entering inside without using some exceptional physical or magical force. The user may move around while in this dome, as well as use other spells.

» Frozen Shachath's Ice Hell
The user creates a large blue rune behind them, which begins to release sharp icicles that shoot out of the rune, and towards their target. These icicles vary in size and shape, and will sporadically strike at anything similar to 'bullet hell.' The user may release up to fifty of these at a time.

ADVANCED SPELLS
» Frozen Shachath's Ice Tomb
The user channels their magical energy, creating small snowflakes that while minuscule, possess the sharpness of blades. The user accumulates enough of these snowflakes, which begins to spiral around them in a cyclone. Upon the user's command, these snowflakes will begin to expand forward, slicing through anything their path.

» Frozen Shachath's Indulgence
The user is capable of eating physical ice in order to enhance their magical powers, this excludes slayer ice powers, leaving the user to only be able to eat ice make magics and natural ice that is within the vicinity.

» Frozen Shachath's Breath
The user is capable of turning someone or something into pure ice, by breathing out a cold breath that spreads out. The longer someone is exposed to the cold, the more they are frozen, and have chances at suffering frost bite and other cold-related conditions. In correlation this ability, the user can suck in wind and ice magics, enhancing the effects of this spell.

» Frozen Shachath's Ice Kingdom
The user placed their hands onto the ground, channeling out their magic within the surrounding 50ft. Sporadically, ice towers standing at various sizes will begin to shoot up from the ground, knocking someone upwards, or placing them on a very high icy pole, which puts them at great risk of falling to their deaths.

» Frozen Shachath's Ice Buff Curse
The user can cause powers of others to be limited to a number of times of usage or increase the cooldown time for when using powers which makes it hard to use the same power for the other users. This only is applicable to Basic and Advanced spells.

» Frozen Shachath's Ice Diminishing Curse
The user reduces the magical powers and ranges of their opponents by 50% by creating an icy dome around the area which is so thin, that it appears to be almost invisible. Due to it being a controlled curse, the user may pick out whi is affected by the curse, and who is not.

» Frozen Shachath's Ice Glare
The user's eyes become nearly monstrous in appearance, presenting an unprecedented fear into their targets. If someone were to look into the user's eye, they will begin to feel a chill through their spine, their limbs growing cold and heavy, as if having been pinned down to the ground with ice. This is all an illusion however.
 
PostPosted: Fri Jul 07, 2017 11:49 pm


◎◎ Sub Magic: Love Magic◎◎ [8]
◎ User can sense and manipulate all the aspects of love, of themselves, people, animals and other creatures, whether by increasing, decreasing, causing or otherwise channeling love, even manifesting the emotional energy to physical level. Love includes a variety of different feelings, states, and attitudes that ranges from interpersonal affection ( "I love my mother" ) to pleasure ( "I loved that meal" ) to an emotion of a strong attraction and personal attachment. It can also include basic kindness, compassion, and affection — "the unselfish loyal and benevolent concern for the good of another". It may also describe compassionate and affectionate actions towards other humans, one's self or animals.


BASIC SPELLS
*Effects lasts for 4 posts.

» Love 1: User can induce desires into others, to the point where they cannot get enough of it. This power can bring out the deepest desire of someone (whether it is company, love or just food); all done through the use of a concentrated pink blast that phases through their target, causing no physical harm. There are different aspects of desire that the user may invoke in their opponents:
- Hunger
- Attention
- Romance
- Thirst

» Love 2: User can break through certain outside forces, including magic/curses/etc. with a kiss shared between two lovers. For instance, if one person is cursed into deep slumber, a kiss of true love will return that person's consciousness. In this case, the user is capable of drawing out any poison, healing, or disenchanting a curse, from their true love through the use of a kiss. It's senpai, NOTICE ME
» Love 3: Users become stronger, faster, more durable, etc. by love of oneself and others, possibly unlocking abilities related to the affinity and enhancing the existing powers.
» Love 4: The user can generate aura of love that can amplify/induce passion on beings inside their aura and gain power from the emotions, strengthening their powers.
» Love 5: The user can construct bows (including crossbows) and arrows from nothing or by shaping the existing energy allowing them to attack from distance. These bows and arrows would be constructed from pure love, which allows for those who are pierced with said bows, to develop a change of heart.
» Love 6: The user places a hand on their target's heart, and creates an illusion for their target to see someone that they truly love, whether it is a friend, family member, or lover. This is good for comforting others, or causing them to become sad, it is a coin-flip.

ADVANCED SPELLS
» Love 7: The user can induce love into others, including the love for the user or love for another person. Effects will vary depending on the user's mental strength: Those subjected to this ability may develop a strong infatuation for somebody but will remain in control of themselves, or they may feel so much love for somebody that they have an intense desire to make them happy, becoming completely submissive to them. The effect is usually instant, but in some cases it may slowly take effect the more the victim meets the user/another. There are different levels of this love inducement:
- The victim becomes romantically obsessed with their crush.
- The victim becomes romantically obsessed with their enemy.
- The victim becomes romantically obsessed with an object they first lay eyes on.

» Love 8: With enough love, the user may create the dangerous but adorably powerful Mitchiru Kitty Parade to topple over anything in their path with their unbreakable force. Along with their strength, these musical mitchiru kitties are capable of producing loud but oh-so-catchy music capable of keeping the victim happy as they are being trampled to death.
 

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PostPosted: Fri Jul 07, 2017 11:51 pm


◎◎ Sub Magic: Alterations◎◎ [12]
◎ Alteration Magic is an unnamed Caster Magic involving the ability of altering, to the user's liking, a target's properties. This Magic allows the user to change a target's properties and appearance, or even create various items or materials for personal use. The user can also change to their liking the properties and function of their own magic. Yoshino was able to convert her Magic to create blasts of energy and manifest water in the palm of her hands. It also allows the user to alter others' clothes, allowing the user to restore objects back to their original state.

BASIC SPELLS
» Alteration 1
The user's durability is enhanced, including that of party members for up to 5 posts.

» Alteration 2
The user can create a hovering lights that lasts for up to 5 posts before disappearing.

» Alteration 3
Nearby living creatures, (but not etherious, spirits or machines) can be seen through solid objects.

» Alteration 4
The user and other party members are capable of breathing under water for up to 5 posts.

» Alteration 5
The user is capable of replicating any item that they touch, creating up to ten of these items per casting.

» Alteration 6
User can open a hole in the universe connecting two non adjacent locations. This may be done in a very neat manner, such as connecting two doorways in the universe. This ability may come in the form of a "Portable Portal", which allows users to make instant holes in anything the circle can be stuck to. Offensively, user can create vortexes to suck in objects. This only applies to places that the user has visited before, at least 2 miles away.

ADVANCED SPELLS
» Alteration 7
User can control sharpness in any object they touch, either imbuing or taking the quality of sharpness away: sharp edges cut better, while non-edged surfaces, objects, like hands, can be imbued to cut through nearly anything. They can imbue an item as a trap, such as making a doorknob cut anyone who tries to open it, or remove sharpness from things, turning knives and other edged weapons into awkward bludgeons against the user.

» Alteration 8
The user of this power can change any substance to another state of matter. The substance may or may not change heat depending on the user. This is all done by a simple graze of their hand over the item.

» Alteration 9
User can manipulate the density and solidity of object or part of the object, whether living or non-living. Some users may be able to manipulate size/volume as well by grazing a hand over it.

» Alteration 10
User can transmute matter into different forms. They are able to create and absorb matter and energy, shape, and rebuild it into anything of their choosing. This may not work on living matter.

» Alteration 11
The user can create any type of artificial, organic and inorganic matter from nothing, as well as any object. They can shape created matter into any shape they wish and specify what type of material, or layers of materials (e.g., making layers of matter to form a hamburger), or quantity and subatomic structure.

» Alteration 12
User with this ability either is or can transform into a giant, humanoid being of prodigious size and strength common in the mythology and legends of many different cultures. Most obvious changes are increased size (ranging from relatively normal-sized but big to huge to closer geological scale), strength and endurance. Generally, giants lack any real supernatural abilities, but they can have the same ability to learn as, for example humans, and some have truly impressive powers. This works on targets as well.
 
PostPosted: Sat Jul 08, 2017 12:02 am


◎◎ Ultimate Magic Attacks ◎◎ [7]
» Ice-Make: Gungnir
The user traps the target in the tip of a gigantic lance and launches it upwards. Alternatively, the user can also hide an ally inside the ice of the lance.
» Ice-Make Unlimited: One Sided Chaotic Dance
The user puts both hands behind their back, right on top of the left, in the usual Ice-Make stance, as ice begins to emit from their palm. With remarkable shaping speed, a vast amount of swords are created, all made of ice in various shapes and sizes. These weapons are connected by a large chain of ice that spirals around the user several times with the blades pointing outwards. The user then swings one arm forward and one backwards, sending the large chain of weapons towards the target, freezing the area around the target.
» Ice-Make: Ice Volcano
The user slaps their hand onto the ground and causes a miniature eruption below their targets. As the name of the Spell suggests, the ground below the victims is rent apart into the shape of a crater, while large chunks of ice are rapidly and erratically spewed out of the pit, devastating the immediate surroundings.
» Second Origin Release
In recent years, it has been discovered that Mages have a second "Container" for their Magic power that is largely unused called the Second Origin. Using the Arc of Time it is possible to unlock the said Magic Container, granting the Mage in question a large boost in Magic Power. During the "unlocking" process, markings appear on the Mage's body. The process involved in unlocking one's Second Origin, however, is excruciatingly painful, though, somehow, Erza Scarlet was unafflicted with the commonly associated pain. When one's Second Origin, however, is unlocked, they are able to reach new heights with their respective Magic or perform spells and activate abilities that they would otherwise have trouble with, with ease.
Once a person has released their Second Origin, they can either choose to use it at all times, to greatly power up their abilities, or save it for later, using it as a trump card for later in a battle.
» Third Origin Release
This spell grants the user the Magic Power that, in the future, they have the potential to obtain, however, the casting process by which the recipient can gain this power takes some time to cast. The immediate side-effect of this spell being cast is that the recipient physically ages some years; for instance, they appear as an adult should they have been a child at the time of the casting. A Third Origin release can only be received once, as once the effect wears off, the user loses the ability to use Magic forever, something which occurs due to the permanent disappearance of Ethernano from the recipient's body.
» Last Ages
The user, at the cost of their own "time", rewinds time for the entire planet. When the spell is cast, the veins on the user's body begin to bulge, and a large amount of Magic Power surrounds their body, ascending into the sky. A bright flash then occurs, signalling the rewinding of time. Upon the spell's completion, the user's body becomes horribly burnt. When time is successfully rewound, all those affected remain momentarily aware of what occurred during the time rewound from and the time rewound to. The spell has the side effect of causing the user to rapidly age.
» Frozen Shachath's Form [Etherious]
The user embodies her true demonic form, into that of what appears to be an ice angel. Their magical abilities are enhanced significantly, their ice magics being the ones to take the most damage.
 

Shrek-Seme

Garbage Fatcat

13,750 Points
  • Cat Fancier 100
  • Trash Can Supporter 50
  • Waffles! 25

Shrek-Seme

Garbage Fatcat

13,750 Points
  • Cat Fancier 100
  • Trash Can Supporter 50
  • Waffles! 25
PostPosted: Sat Jul 08, 2017 12:04 am


ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ :

Pᴇʀsᴏɴᴀʟɪᴛʏ:
» Compassionate and caring, a true altruist and saint.
» Innocent to the point of being naive, to a troubling amount.
» A romantic, but the fluffy and cute kind, nothing beyond that.
» A hard worker, a woman who truly does try her best, very determined.
» Selfless, but to a fault; she places the concerns of others over her own.
» Soft-spoken and shy, it is somewhat childish how timid she is.

Bɪᴏɢʀᴀᴘʜʏ:
"Oh my God, she's alive... She's alive!"
Those were the very first words Trevaj heard as she awoken from her slumber, cold and alone in a world that had evolved without her. As the elderly couple fought to break the crystal that the little girl was entrapped in, Trevaj's mind had drifted away from this world and her current situation, remembering how she got to this place.

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s):
Takara Mikaboshi/HER UKE
Trevaj tries to be a good seme to her impressionable 6'1" uke, she's a handful but she knows who the top dog truly is.



❥ Ismar Normari/Mum
Ismar is her adopted mother that is just as 'old' as her adopted daughter. Trevaj greatly enjoys the other woman's company, and is already ready hand on heel, with a new dish for the woman to try.
❥ Rough/Best friend
Ismar's pet bird, and one of Trevaj's best friends. Trevaj particularly enjoys flying besides the large bird, finding it to be the most adorable feathered creature in all of Fiore.
❥ Naomi Anotept/Fellow Spriggan
Confident, smart, and pretty; something that Trevaj wishes to be like. Naomi is very passionate about magic, and Trevaj cannot help but look up to the woman as some sort of magic master, putting her in high respect despite their ranking.

✖ Those who bring harm upon Alvarez or her loved-ones

Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): To be a useful asset to the Spriggan by any means necessary!

Tʜᴇᴍᴇ Sᴏɴɢ(s):
Mᴀɪɴ Tʜᴇᴍᴇ: Sad Machine [Flashing image warning]
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Isolation
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Raise Your Weapon

Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ:
» Favorite Flavor of Ice Cream: Cookie Dough or Strawberry with Caramel drizzle
» Least Favorite Flavor of Ice Cream: Chocolate with chocolate syrup
» Favorite Thing For Dinner: Seafood of any kind, especially shrimp
» Favorite Drink: Water will do fine
» Notable Skills: Singing, cooking, cleaning, medicine, flower weaving, braiding hair
» Favorite Activities: Cooking for Naomi and Takara, weaving flower crowns, drawing on her body, braiding Takara's hair, house chores
» Least Favorite Activities: Harming others, swearing, crying, being alone, naps
 
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♦ Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ

 
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