Covert Ops
Novice
Solo Class: Understanding Intelligence and Behavioral Analysis
- The tables in this class are currently occupied by a series of cages, each one containing its own gerbil and a specialised food chute. There are two buttons outside each cage, one labelled as delivering an electric shock and the other food. An occasional squeal of dismay perforates the lab. The instructor waves you over towards a table, telling you to "experiment". All observations are to be turned in at the end of the class period.
Mechanics
The goal of this class is to adjust your gerbil's personality to a predetermined target personality, via the old fashioned method of punishment and reward. This is totally scientific and a real thing you can do.
To determine your gerbil's starting personality, you can either 1: use your own gerbil that has been given a personality from a past shop-run event or 2: grab one of the bodies scuttling around in the waiting pens (roll 1d100. If the result is 50 or under, pick the closest personality to that number from the list below, rounding down. If the result is greater than fifty, divide the number by 2 then use the result the same way.) Once their starting personality is determined, do the same mechanics to determine their target personality. If you're rolling for both personalities, you can just do 2d100 in one post.
Once you have your starting personality (your current score) and target personality (the number you are trying to reach), you can choose to either feed (roll 1d8 and add the result to your current score) or shock (roll 1d8 and remove the result from your current score) your gerbil to try and get a score matching the target personality. Once your current score is closer to the targeted personality than to any other personality (rounded down or up) then your gerbil has been reconditioned! Victory!
Personalities:
Min 50 words per post.
The goal of this class is to adjust your gerbil's personality to a predetermined target personality, via the old fashioned method of punishment and reward. This is totally scientific and a real thing you can do.
To determine your gerbil's starting personality, you can either 1: use your own gerbil that has been given a personality from a past shop-run event or 2: grab one of the bodies scuttling around in the waiting pens (roll 1d100. If the result is 50 or under, pick the closest personality to that number from the list below, rounding down. If the result is greater than fifty, divide the number by 2 then use the result the same way.) Once their starting personality is determined, do the same mechanics to determine their target personality. If you're rolling for both personalities, you can just do 2d100 in one post.
Once you have your starting personality (your current score) and target personality (the number you are trying to reach), you can choose to either feed (roll 1d8 and add the result to your current score) or shock (roll 1d8 and remove the result from your current score) your gerbil to try and get a score matching the target personality. Once your current score is closer to the targeted personality than to any other personality (rounded down or up) then your gerbil has been reconditioned! Victory!
Personalities:
Beautiful - 10
Cute - 20
Smart - 30
Spirited - 40
Min 50 words per post.
Group Class: Stake-Out
- First thing upon arriving, the instructor tells you to find yourself some partners. Tonight's activity, they explain, is a stake-out. The scenario is such: you and your partner have received intelligence that your target will be appearing at a particular location around a particular time. The two of you must get there ahead of time, locate a hiding place, and once your target arrives, snap a few photos without getting caught! If you try and attack the target you will fail the class. The target is not a real threat, they are part of the exam. Do not attack the troll playing the part of the target. Not even a little.
Mechanics
Trolls must sit in their hiding space and rp with each other. Each time they complete 3 posts, they can roll 1d4 in the third post and add the number to their total. Once they reach a total of 12 points enough time has passed and the target they are waiting for arrives. They have then completed their goal. What an exciting stakeout!
If posts go past a full page, each post after (each post on page 2) will automatically add one point to their total.
Min 100 words per post. This can be used once per troll as a regular rp for growth.
Trolls must sit in their hiding space and rp with each other. Each time they complete 3 posts, they can roll 1d4 in the third post and add the number to their total. Once they reach a total of 12 points enough time has passed and the target they are waiting for arrives. They have then completed their goal. What an exciting stakeout!
If posts go past a full page, each post after (each post on page 2) will automatically add one point to their total.
Min 100 words per post. This can be used once per troll as a regular rp for growth.
Once you have completed Understanding Intelligence and Behavioral Analysis and the Stake-Out, you may put a novice covert ops pin in your journal! Congratulations!