[ JOB LISTING ] Guard [ DIFFICULTY LEVEL ] gaia_stargaia_stargaia_star [ TASK ] Thing's are getting a bit heated near one of the embassies, and additional guards are needed.
Quote:
One of the side effects of having War clan members visiting often is that sometimes they have an effect on the local populace. Which isn't necessarily terrible, but embassy buildings don't grow on trees. Except for the wooden ones, maybe, but those are extremely flammable. Anyway, calls for extra gaurds at the various embassies aren't uncommon, and this time it's Edict herself who takes notice of you.
"Go help."
Conquest isn't one to mince words, to be honest, but ignoring them isn't wise.
Pick any city in the world to have this take place and roll 3d4 for three prompts. You can have your character try to duck out of guard duty instead by rolling 1d10. 1-9 they get caught and you need to write all 4 prompts instead. Roll a 10 and they successfully don't get caught, after a fun day in the city causing a ruckus, they get back and join in time to receive pay and commendation for a job well done.
Embassy HP: 1000 A crude bomb of some sort is lobbed over the wall. You can choose to try tossing it over, defusing it, or containing the explosion. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP A rioting mob storms the doors, there are literal torches and pitchforks being waved about. It's actually kind of charming, but this is no time for nostalgic remembrance! Fight them off, persuade them, or barricade the building. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP (but no need to continue rolling for this prompt!) Hunters have infiltrated the battle zone, discreetly joining the human attacks. Pick them out and pick them off as best you can. Roll 6d100 to determine how much damage the hunters (and possibly you yourself) cause before you get rid of them A War Heir has gone happily berserk at the fighting and transformed into a fifty foot monster horse. Roll 1d100 to soothe them. If you roll any number containing 1 or 9, you succeed. If you don't, then that number is the damage taken by the embassy. Continue rolling until they are successfully soothed.
Should the embassy fall, Edict shows a quiet display of disappointment in you and has you removed from her sight for the rest of the day.
[ UPON COMPLETION ] +1 Raffle Ticket (you can only claim a MAX of 3 per player this way!) +5 Currency +1 Arcana Bonus gaia_crown+1 RARE UNIQUE CLOTHING PIECE RELATED TO THIS JOB (LINK COMPLETED THREAD HERE)
Deciding to visit the lovely Embassy again, Aya stretched and walked in, glancing around at all the visitors that had decided to attend today. The place was even busier than before, which surprised her -- there seemed to be no fighting yet.
She heard a large, terrifying whinny and jerked back as soon as she heard it, hearing the familiar clop clopping of hooves on pavement before she rushed forward and attempted to calm down the pony.
It was instantly successful - the pony seemed to recognize her, which made her core shake.
Aya didn't want to be friends with them. She didn't want to be friends with them at all -- but here she was... getting familiar with them.
Making ******** class="spoiler-wrapper spoiler-hidden">
CHARACTER: Aya DIVISION: Moon META JOURNAL ARCANA: Wheel of Fortune BRIEF DESCRIPTION OF MY CHARACTER: Aya is of medium height, has purple hued hair with white bangs, fair skin, and black sclera contacts with purple pupils (mostly to weird people out). It wouldn't be a far stretch to say that her favorite color was purple, but she does seem to have a humorous attitude about most things.
Her weapon is a staff with various flower designs carved into it, as well as the standard runes.
Drawing back from the pony, Aya kept to herself as she tried to keep herself from shaking, gritting her teeth together.
No, she couldn't let it affect her like this. No, no, no.
Her head jerked up as soon as she heard a mob, and she instantly got into action, gripping her staff tightly.
Well, whatever frustrations she had... could be taken out on anyone who got too riled up in the mob.
She defended herself and deferred a few pitchforks and sticks to the side, kicking a few people out of the Embassy.
Absolutely no damage was done... which was very surprising.
CHARACTER: Aya DIVISION: Moon META JOURNAL ARCANA: Wheel of Fortune BRIEF DESCRIPTION OF MY CHARACTER: Aya is of medium height, has purple hued hair with white bangs, fair skin, and black sclera contacts with purple pupils (mostly to weird people out). It wouldn't be a far stretch to say that her favorite color was purple, but she does seem to have a humorous attitude about most things.
Her weapon is a staff with various flower designs carved into it, as well as the standard runes.
Quote:
Kanth rolled 1 4-sided dice:
1Total: 1 (1-4)
Posted: Tue Jun 20, 2017 11:51 pm
Embassy HP: 750/1000
When the mob was leaving, Aya drew a sigh of relief as she began to step back, watching in horror as a bomb flew over her head... and into the wall too far for her to run to.
"No--!" She cried, but it was too late.
It went off, collapsing a whole section of the wall.
All in all, the Embassy was okay, but Aya felt like she could have done better.
It was a feeling she found she didn't like at all.
CHARACTER: Aya DIVISION: Moon META JOURNAL ARCANA: Wheel of Fortune BRIEF DESCRIPTION OF MY CHARACTER: Aya is of medium height, has purple hued hair with white bangs, fair skin, and black sclera contacts with purple pupils (mostly to weird people out). It wouldn't be a far stretch to say that her favorite color was purple, but she does seem to have a humorous attitude about most things.
Her weapon is a staff with various flower designs carved into it, as well as the standard runes.