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This is Halloween Crossroads 

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Reply { Rebellion } -- WEEK 2 HUMAN WORLD (Jobs RP/minis only!)
[ JOB LISTING ] Guard [Ollie x Nena]

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and be blue

Ruthless Nerd

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PostPosted: Tue Jun 20, 2017 7:07 pm


Quote:
[ JOB LISTING ] Guard
[ DIFFICULTY LEVEL ] gaia_star gaia_star gaia_star
[ TASK ] Thing's are getting a bit heated near one of the embassies, and additional guards are needed.

One of the side effects of having War clan members visiting often is that sometimes they have an effect on the local populace. Which isn't necessarily terrible, but embassy buildings don't grow on trees. Except for the wooden ones, maybe, but those are extremely flammable. Anyway, calls for extra gaurds at the various embassies aren't uncommon, and this time it's Edict herself who takes notice of you.

"Go help."

Conquest isn't one to mince words, to be honest, but ignoring them isn't wise.

    Pick any city in the world to have this take place and roll 3d4 for three prompts. You can have your character try to duck out of guard duty instead by rolling 1d10. 1-9 they get caught and you need to write all 4 prompts instead. Roll a 10 and they successfully don't get caught, after a fun day in the city causing a ruckus, they get back and join in time to receive pay and commendation for a job well done.

    Embassy HP: 1000
  1. A crude bomb of some sort is lobbed over the wall. You can choose to try tossing it over, defusing it, or containing the explosion. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP
  2. A rioting mob storms the doors, there are literal torches and pitchforks being waved about. It's actually kind of charming, but this is no time for nostalgic remembrance! Fight them off, persuade them, or barricade the building. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP (but no need to continue rolling for this prompt!)
  3. Hunters have infiltrated the battle zone, discreetly joining the human attacks. Pick them out and pick them off as best you can. Roll 6d100 to determine how much damage the hunters (and possibly you yourself) cause before you get rid of them
  4. A War Heir has gone happily berserk at the fighting and transformed into a fifty foot monster horse. Roll 1d100 to soothe them. If you roll any number containing 1 or 9, you succeed. If you don't, then that number is the damage taken by the embassy. Continue rolling until they are successfully soothed.

    Should the embassy fall, Edict shows a quiet display of disappointment in you and has you removed from her sight for the rest of the day.


[ UPON COMPLETION ]
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gaia_crown +1 RARE UNIQUE CLOTHING PIECE RELATED TO THIS JOB (LINK COMPLETED THREAD HERE)
and be blue rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Tue Jun 20, 2017 7:12 pm


Their last adventure hadn’t gone well, really, and for a very short while that had kept Ollie down. Drooping, he’d sulked for about twenty minutes before giving into some cookies and letting it slide. It meant that at their next venture out, there was a determination to his expression, something serious and focused with just a slight frown on his face.

Maybe it was, in part, the dream he’d had of his own death. Or of a potential death; of himself more grown up and a bit quieter, but still prepared to take on any task. He wanted to be that person, though he thought now he knew better than to go on that particular mission.

Or to wear shoes with cleats, maybe.

He met Nena easily at the embassy, waving and grinning as he stepped up next to her to help guard the walls of – well, of a horseman something or other that they were infiltrating, that they might need to defend against their own, a place in chaos at the edge of dark woods. Still, none of that suppressed his enthusiasm. Nothing could.

“We’ll do better this time!” He offered, and of course, as soon as it was out of his mouth a mob stormed the doors.

and be blue

Ruthless Nerd

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and be blue rolled 1 4-sided dice: 4 Total: 4 (1-4)

and be blue

Ruthless Nerd

20,650 Points
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PostPosted: Tue Jun 20, 2017 7:47 pm


This was the kind of task he was well suited to take on, the kind of problem he was excellent at solving. He took off at a run to do what he could to barricade the doors, and when it was clear other people had that better in hand, he hauled himself up onto the walls, instead, to push back the crowd and try to keep them out. They were human; not harmless, but hardly monsters either, and so he couldn’t just go swinging his weapon around willy nilly. Instead he stuck to fists, pushing and stealing weapons out of hands until, frustrated, the crowd finally gave up.

For now, anyway.

He looked a little breathless. Monsters, in their way, were easier.

Embassy HP: 1000

Beejoux
Beejoux rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Thu Jun 22, 2017 6:53 pm


"Yes!" It was said with enthusiasm as she followed the young hunter. Their last mission had not gone as planned. Pr rather, it had gone alright up until the point their cooler had been stolen by a quartet of ravens. Ollie had been quite down and out about it, but Nena had helped along his bounce back with a plate of cookies and a nice meal.

Now they had a chance to redeem themselves,and Nena was ready to prove her worth as a Death hunter.

As Ollie herded a large crowd away from the embassy wall, Nena set into patrolling the inner perimeter of the fence. It wasn't long though, before something was lobbed over. Nena jogged over to investigate, only to give a small curse under her breath as she realized what it was.


Beejoux


Wrathful Demigod

Beejoux rolled 1 4-sided dice: 4 Total: 4 (1-4)


Beejoux


Wrathful Demigod

PostPosted: Thu Jun 22, 2017 6:58 pm


Holding the thing out and away from her, Nena had a moment to wonder what she should do with it. Then, lips pressed into a thin line, she threw it back the way it'd come from.

"Incoming, Ollie look out!"

She heard it hit the pavement, bounce once, roll a bit, and then finally explode a safe distance from the wall.

and be blue
and be blue rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Thu Jun 22, 2017 7:00 pm


Before Ollie could even react, Nena had taken care of the bomb – and before he could even breathe out a sigh of relief, yet another one was lobbed in out of the blue to land at their feet. With a strangled noise, this time Ollie kicked at it, trying to get it out of the line of fire.

and be blue

Ruthless Nerd

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and be blue rolled 1 4-sided dice: 4 Total: 4 (1-4)

and be blue

Ruthless Nerd

20,650 Points
  • Nerd 50
  • Normal Everyday Human 50
  • Beta Gaian 0
PostPosted: Thu Jun 22, 2017 7:02 pm


His, too, skidded against the ground, hit a rock, and then launched up into the air – exploding well out of the way, neither of them caught in the fire. Ollie blew out a sharp breath and then looked to Nena, wide-eyed. “They’re serious, aren’t they?”

beejoux
Beejoux rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Thu Jun 22, 2017 7:11 pm


The second bomb was met with a widening of eyes, but Ollie's quick thinking sent out out past the walls and away from them. Breathing a sigh of relief, she gave a nervous chuckle. "I'll say."

And then there was a horseman heir on the loose. Nena paled just a bit before sighing out in frustration, "This isn't good."


Beejoux


Wrathful Demigod

Beejoux rolled 1 100-sided dice: 59 Total: 59 (1-100)


Beejoux


Wrathful Demigod

PostPosted: Thu Jun 22, 2017 7:14 pm


Rushing forward, her hands held palms out to the Heir, Nena tried to talk them down, voice soothing and reassuring.

When it actually worked, and the Heir returned to their less intimidating form, she stared after them a little wide eyed and shocked. Surprised that that had actually worked.

"That was a lucky break," she breathed under her breath to Ollie.

and be blue
and be blue rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Thu Jun 22, 2017 7:17 pm


Just how many bombs did these people have? Even as he was nodding to Nena, impressed by her negotiation skills – Ollie usually just dove straight into the fight, instead – another bomb came in to land at their feet. This time, he picked it up and threw it, as hard as he could, up into the air.

and be blue

Ruthless Nerd

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and be blue rolled 1 4-sided dice: 4 Total: 4 (1-4)

and be blue

Ruthless Nerd

20,650 Points
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PostPosted: Thu Jun 22, 2017 7:19 pm


And once again, it managed to clear heads, to explode well out of the way of the embassy. Ollie looked annoyed now, though, shaking his head as he looked back to her. “They could really hurt someone!”

Beejoux
Beejoux rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Thu Jun 22, 2017 7:35 pm


"I think perhaps that might be the idea," she answered him grimly, though distracted. The mob had returned. Groaning, Nena turned to rush out the gate so she could try to force them back, as Ollie had earlier.


Beejoux


Wrathful Demigod

Beejoux rolled 1 4-sided dice: 2 Total: 2 (1-4)


Beejoux


Wrathful Demigod

PostPosted: Thu Jun 22, 2017 7:37 pm


With a great deal of surprise, Nena found it was actually working. The mob, the majority of them, it seemed, didn't seem that determined to cause much damage.

When they had cleared out, She returned to Ollie's side, slightly out of breath. "This is ridiculous. How long are we stationed here?"

and be blue
PostPosted: Thu Jun 22, 2017 7:43 pm


“Another...hour, maybe? I don’t know...” He shrugged at Nena, looking around like he expected another bomb or danger to fall on their heads. But nothing did. They could do their rounds of the Embassy for another hour in blissful silence, and when they headed out, the place was still in more-or-less pristine condition.

A miracle.

Beejoux
fin?

and be blue

Ruthless Nerd

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{ Rebellion } -- WEEK 2 HUMAN WORLD (Jobs RP/minis only!)

 
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