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Reply { Rebellion } -- WEEK 2 HUMAN WORLD (Jobs RP/minis only!)
[ MISSION ][ Guard ][ Zere ]

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Kanth

Fallen Galaxy

21,490 Points
  • Object of Affection 150
  • Treasure Hunter 100
  • Battle: Rogue 100
PostPosted: Tue Jun 20, 2017 6:49 pm


[ JOB LISTING ] Guard
[ DIFFICULTY LEVEL ] gaia_star gaia_star gaia_star
[ TASK ] Thing's are getting a bit heated near one of the embassies, and additional guards are needed.

Quote:

One of the side effects of having War clan members visiting often is that sometimes they have an effect on the local populace. Which isn't necessarily terrible, but embassy buildings don't grow on trees. Except for the wooden ones, maybe, but those are extremely flammable. Anyway, calls for extra gaurds at the various embassies aren't uncommon, and this time it's Edict herself who takes notice of you.

"Go help."

Conquest isn't one to mince words, to be honest, but ignoring them isn't wise.

    Pick any city in the world to have this take place and roll 3d4 for three prompts. You can have your character try to duck out of guard duty instead by rolling 1d10. 1-9 they get caught and you need to write all 4 prompts instead. Roll a 10 and they successfully don't get caught, after a fun day in the city causing a ruckus, they get back and join in time to receive pay and commendation for a job well done.

    Embassy HP: 1000
  1. A crude bomb of some sort is lobbed over the wall. You can choose to try tossing it over, defusing it, or containing the explosion. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP
  2. A rioting mob storms the doors, there are literal torches and pitchforks being waved about. It's actually kind of charming, but this is no time for nostalgic remembrance! Fight them off, persuade them, or barricade the building. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP (but no need to continue rolling for this prompt!)
  3. Hunters have infiltrated the battle zone, discreetly joining the human attacks. Pick them out and pick them off as best you can. Roll 6d100 to determine how much damage the hunters (and possibly you yourself) cause before you get rid of them
  4. A War Heir has gone happily berserk at the fighting and transformed into a fifty foot monster horse. Roll 1d100 to soothe them. If you roll any number containing 1 or 9, you succeed. If you don't, then that number is the damage taken by the embassy. Continue rolling until they are successfully soothed.

    Should the embassy fall, Edict shows a quiet display of disappointment in you and has you removed from her sight for the rest of the day.




[ UPON COMPLETION ]
User Image - Blocked by "Display Image" Settings. Click to show. +1 Raffle Ticket (you can only claim a MAX of 3 per player this way!)
User Image - Blocked by "Display Image" Settings. Click to show. +5 Currency
User Image - Blocked by "Display Image" Settings. Click to show. +1 Arcana Bonus
gaia_crown +1 RARE UNIQUE CLOTHING PIECE RELATED TO THIS JOB (LINK COMPLETED THREAD HERE)

Kanth rolled 3 4-sided dice: 2, 3, 4 Total: 9 (3-12)
PostPosted: Tue Jun 20, 2017 6:50 pm


The Embassy needed more players.

Zere was mingling along with the ponies again, strangely starting to feel more and more at home with them.

He couldn't explain the feeling, but it just felt... natural.

And that scared him the most of all.

He was put along the wall to help defend the Embassy, breathing in shakily as he kept to himself, not really talking to any of the Horsemen.


User Image - Blocked by "Display Image" Settings. Click to show.CHARACTER: Zere
DIVISION: Mist
META JOURNAL
ARCANA: Reflection
BRIEF DESCRIPTION OF MY CHARACTER: Zere is tall and well dressed, with long black hair usually tied up in some sort of ponytail. He is unusually tired all the time, and often found chewing on a food item of some sort, as well as carrying around a "Choose Your Own Adventure" book with some kind of terrible title. Who reads this rubbish?

His main weapon is a rather sizeable black whip.

Zere's Stats
HP: 60/60
Attack Dice: 2d12 -6
Defending Dice: 1d10


Quote:

Kanth

Fallen Galaxy

21,490 Points
  • Object of Affection 150
  • Treasure Hunter 100
  • Battle: Rogue 100
Kanth rolled 1 4-sided dice: 3 Total: 3 (1-4)

Kanth

Fallen Galaxy

21,490 Points
  • Object of Affection 150
  • Treasure Hunter 100
  • Battle: Rogue 100
PostPosted: Tue Jun 20, 2017 6:51 pm


Embassy HP: 750/1000

Glancing up as soon as the Horsemen began to get riled up, Zere made a face and braced himself.

It was a good thing, too, because the mob stormed the gates and did a fair bit of damage to the walls, which he managed to regulate to a minimum amount of damage.

He still wasn't happy about the way things were, though. He much rather preferred to talk some things out instead of fighting.

Especially when he had such a bloodthirsty weapon....


User Image - Blocked by "Display Image" Settings. Click to show.CHARACTER: Zere
DIVISION: Mist
META JOURNAL
ARCANA: Reflection
BRIEF DESCRIPTION OF MY CHARACTER: Zere is tall and well dressed, with long black hair usually tied up in some sort of ponytail. He is unusually tired all the time, and often found chewing on a food item of some sort, as well as carrying around a "Choose Your Own Adventure" book with some kind of terrible title. Who reads this rubbish?

His main weapon is a rather sizeable black whip.

Zere's Stats
HP: 60/60
Attack Dice: 2d12 -6
Defending Dice: 1d10


Quote:
Kanth rolled 6 100-sided dice: 24, 35, 98, 98, 28, 28 Total: 311 (6-600)
PostPosted: Tue Jun 20, 2017 6:52 pm


Embassy HP: 439/1000

Jerking his head as soon as he heard familiar call outs, Zere's eyes widened.

Oh no -- the Hunters were here.

He ended up having to fight them, defending himself as attack after attack came at him, blade and gun and hammer swung his way without any consideration.

"Wait--" He tried to call out, but stopped when there was a Hunter call to fall back.

Zere allowed himself a moment to breathe --


User Image - Blocked by "Display Image" Settings. Click to show.CHARACTER: Zere
DIVISION: Mist
META JOURNAL
ARCANA: Reflection
BRIEF DESCRIPTION OF MY CHARACTER: Zere is tall and well dressed, with long black hair usually tied up in some sort of ponytail. He is unusually tired all the time, and often found chewing on a food item of some sort, as well as carrying around a "Choose Your Own Adventure" book with some kind of terrible title. Who reads this rubbish?

His main weapon is a rather sizeable black whip.

Zere's Stats
HP: 60/60
Attack Dice: 2d12 -6
Defending Dice: 1d10


Quote:

Kanth

Fallen Galaxy

21,490 Points
  • Object of Affection 150
  • Treasure Hunter 100
  • Battle: Rogue 100
Kanth rolled 1 100-sided dice: 49 Total: 49 (1-100)

Kanth

Fallen Galaxy

21,490 Points
  • Object of Affection 150
  • Treasure Hunter 100
  • Battle: Rogue 100
PostPosted: Tue Jun 20, 2017 6:53 pm


Embassy HP: 439/1000

-- only to glance back and see a giant War Pony rampaging inside of the Embassy.

Oh no.

That's why they had fallen back.

Wrapping his whip around a wrist, he ran towards the giant pony and managed to grasp onto its muzzle, holding on and stroking the sides of its neck in order to calm it down.

"Shh, it's okay. The fight's gone." He whispered softly, even as his weapon pulsed at him to chase the hunters, to kill.

He had calmed down the pony... and earned a dark look from one of the Hunters, ignoring it completely.

His job was done, but at what cost?


User Image - Blocked by "Display Image" Settings. Click to show.CHARACTER: Zere
DIVISION: Mist
META JOURNAL
ARCANA: Reflection
BRIEF DESCRIPTION OF MY CHARACTER: Zere is tall and well dressed, with long black hair usually tied up in some sort of ponytail. He is unusually tired all the time, and often found chewing on a food item of some sort, as well as carrying around a "Choose Your Own Adventure" book with some kind of terrible title. Who reads this rubbish?

His main weapon is a rather sizeable black whip.

Zere's Stats
HP: 60/60
Attack Dice: 2d12 -6
Defending Dice: 1d10


Quote:
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{ Rebellion } -- WEEK 2 HUMAN WORLD (Jobs RP/minis only!)

 
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