Quote:
[ JOB LISTING ] Transporter
[ DIFFICULTY LEVEL ] gaia_star gaia_star gaia_star
[ TASK ] Sometimes things need to be moved, quickly. Maybe it's a body, maybe it's only part of a body. Speed, discretion, and the ability to do away with obstacles are all necessary to complete this task.

Several of the clan members who help run the spa have gone missing. Nobody is particularly worried about them as they are the type to like going on adventures without notice or anything approaching consideration for their co-workers. In fact, there's some who would just prefer those three never came back. Mr. E, however, just waves you over and you're pretty sure he's smiling at you.

"There's a little delivery we need made, and you look entirely qualified to make it for me. You will, of course, be rewarded and your valuable contribution to HCorp acknowledged for all of eternity, so and so forth, please just go do it, yes? Be a good child..."

Being a bad child doesn't seem like a very promising life choice.

It's just a little cooler, firmly locked and sealed with something very possibly harmful to you. If you decide to unlock the chest instead of deliver it, roll 1d100. 1-99 means you are now poisoned and lose 10 HP for every post you make today (icly and oocly). If you roll 100, post quote lizbot to see what happens.

The cooler can be delivered in any method of your choice, walking via portals, flying, even driving through the human world is viable. The destination is also your choice.

    Roll 3d6 and complete the 3 prompts
  1. Everything goes very smoothly and well. You are safe and also awesome at this.
  2. Your mode of transportation gets destroyed, cutting your HP in half. You must find a new way to get to your destination.
  3. You are attacked by humans, possibly bandits or possibly cops or possibly just really drunk teenagers doing it for their YouTube channel. How do you deal with them? Do you try to stay low key or do you get violent and hella magical with your badself?
  4. You are attacked by two members of Famine. Do you try to persuade them to let you go on your way or do you try to kick their a**? Roll 2d20. Each dice represents a Famine horseman. 15 and over is a success. Every failure costs you 10 HP. You must succeed twice. (Example: is you roll 11 and 17 in one turn, that is one failure and one success.)
  5. The cooler is stolen by birds. To catch them roll 4d4, if any of the dice is a 1, you fail to catch them. You've failed at your job today. When Mr. E sees you next, he's definitely smiling.
  6. You are attacked by a Hunter. You can choose to fight or escape. To escape, roll 1d20. Anything 16 or higher means you've gotten away. Anything less and you've been hit for 10HP and need to either try again or try fighting back. To fight, roll 2d8. The first die is you, the second is the Hunter. The one that is higher wins that exchange. The first to hit the other three times wins the confrontation. (In the case of a tie, your horseman wins.)


[ UPON COMPLETION ]
User Image - Blocked by "Display Image" Settings. Click to show. +1 Raffle Ticket (you can only claim a MAX of 3 per player this way!)
User Image - Blocked by "Display Image" Settings. Click to show. +5 Currency
User Image - Blocked by "Display Image" Settings. Click to show. +1 Arcana Bonus
gaia_crown +1 RARE UNIQUE CLOTHING PIECE RELATED TO THIS JOB (LINK COMPLETED THREAD HERE)




Last time she hadn't done very well. She'd underestimated the people in the area and how holding the cooler would offset her doing anything else. This time she had prepared better and tied the cooler to herself. Now walking down the street, she was holding Athena tightly in her hands. This was a lucky bet as she noticed teens running towards her, one with a phone out. They were chanting something but she glared back at them with wide eyes and let out a screeching Xena yell.

It seemed to do the trick and they scattered.



"I'd say both." She said dismissively, hurrying along her way. For a long while nothing happened. There were no screams or yells, no one trying to take the cooler from her arms. In the midst of the walk she happened onto a bus and hopped onto it. Odd that this is still running. She thought, glaring at the people on the bus. More troubling was that there were not many people on the bus.

It chugged and clanged as it moved on towards a zone which was more out of an apocalypse movie and Iyari gave an unamused glare at the driver. At least they were moving?

Well, for a few moments before it erupted and fire and Iyari had to dive out the nearest window. "Molotov..." She grunted, coughing from the smoke and she hurried off. Now bleeding, half-burned and frazzled, she managed to walk away and deliver the cooler. Not the worse mission she ever had, but it was an obnoxious time trying to get the unknown material to where it was.

But at least it was over now.

HP: 30/60



OOC

Character's name: Iyari Kairis
Character's Division: Sun
Stage: Full Hunter
Character's journal link: [ Journal ]
Character's arcana The Sun
BRIEF DESCRIPTION OF MY CHARACTER Iyari stands 5'3'' and all sass. Her long red hair is in a ponytali with goggles on her head. Her coat is white with green on the fringes and she has a green scarf. Her weapon is a kopis blade which makes the sass x 100. A potent combo and go go go go attitude!
Arcana Levels/Bonuses: Here