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Nio Love rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Jun 20, 2017 12:21 am
The job of transporting seemed relatively simple and trouble free. Even if she was attacked, she was mobile enough to get away, and so Riley was sure this was the safest job she could take while infiltrating the Horsemen.
She was wrong.
Two Famine Horsemen attack her almost immediately, trying to take her goods from her. They were beautiful specimens, but she knew if she got too close she would be in trouble.
You are attacked by two members of Famine. Do you try to persuade them to let you go on your way or do you try to kick their a**? Roll 2d20. Each dice represents a Famine horseman. 15 and over is a success. Every failure costs you 10 HP. You must succeed twice. (Example: is you roll 11 and 17 in one turn, that is one failure and one success.)
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Nio Love rolled 2 20-sided dice:
19, 10
Total: 29 (2-40)
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Posted: Tue Jun 20, 2017 12:22 am
Her only option was to try and convince them to let her pass. She manages to convince the first one quite easily, being that it was a gentle soul who only wanted a little mischief, and felt no need to actually try and attack Riley.
The other was not as accommodating.
1 Success 50/60
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Nio Love rolled 2 20-sided dice:
17, 3
Total: 20 (2-40)
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Posted: Tue Jun 20, 2017 12:23 am
Eventually, she managed to convince the second one to let her pass because she was in a rush to get back to the hive queen, which of course meant that her package was meant only for the queen herself, and the Horseman would be in deep trouble if she continued to stop Riley from getting her work done.
The fear tactic paid off. Somehow.
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Nio Love rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Tue Jun 20, 2017 12:25 am
And yet, things could never be that simple. Immediately after convincing two Famine Horsemen to leave her alone, a Hunter comes for her. He's clearly not authorized to know that she's undercover, but that doesn't mean she's going to fight him! She gets moving as quickly as possible, just to stay away.
You are attacked by a Hunter. You can choose to fight or escape. To escape, roll 1d20. Anything 16 or higher means you've gotten away. Anything less and you've been hit for 10HP and need to either try again or try fighting back. To fight, roll 2d8. The first die is you, the second is the Hunter. The one that is higher wins that exchange. The first to hit the other three times wins the confrontation. (In the case of a tie, your horseman wins.)
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Nio Love rolled 1 20-sided dice:
17
Total: 17 (1-20)
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Posted: Tue Jun 20, 2017 12:26 am
And she succeeds! She's zoomed past him before he can even get his weapon out.
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Nio Love rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Tue Jun 20, 2017 12:27 am
Riley got to her destination with no further problems, and she was still on time with a perfect cargo. She was quite proud.
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