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Reply { Rebellion } -- WEEK 2 HUMAN WORLD (Jobs RP/minis only!)
[ JOB LISTING ][ GUARD ][ Zana Sisulu ]

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Seiana_ZI

Codebreaking Conversationalist

PostPosted: Mon Jun 19, 2017 11:10 pm


Quote:
[ JOB LISTING ] Guard
[ DIFFICULTY LEVEL ] gaia_star gaia_star gaia_star
[ TASK ] Thing's are getting a bit heated near one of the embassies, and additional guards are needed.

Quote:

One of the side effects of having War clan members visiting often is that sometimes they have an effect on the local populace. Which isn't necessarily terrible, but embassy buildings don't grow on trees. Except for the wooden ones, maybe, but those are extremely flammable. Anyway, calls for extra gaurds at the various embassies aren't uncommon, and this time it's Edict herself who takes notice of you.

"Go help."

Conquest isn't one to mince words, to be honest, but ignoring them isn't wise.

    Pick any city in the world to have this take place and roll 3d4 for three prompts. You can have your character try to duck out of guard duty instead by rolling 1d10. 1-9 they get caught and you need to write all 4 prompts instead. Roll a 10 and they successfully don't get caught, after a fun day in the city causing a ruckus, they get back and join in time to receive pay and commendation for a job well done.

    Embassy HP: 1000
  1. A crude bomb of some sort is lobbed over the wall. You can choose to try tossing it over, defusing it, or containing the explosion. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP
  2. A rioting mob storms the doors, there are literal torches and pitchforks being waved about. It's actually kind of charming, but this is no time for nostalgic remembrance! Fight them off, persuade them, or barricade the building. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP (but no need to continue rolling for this prompt!)
  3. Hunters have infiltrated the battle zone, discreetly joining the human attacks. Pick them out and pick them off as best you can. Roll 6d100 to determine how much damage the hunters (and possibly you yourself) cause before you get rid of them
  4. A War Heir has gone happily berserk at the fighting and transformed into a fifty foot monster horse. Roll 1d100 to soothe them. If you roll any number containing 1 or 9, you succeed. If you don't, then that number is the damage taken by the embassy. Continue rolling until they are successfully soothed.

    Should the embassy fall, Edict shows a quiet display of disappointment in you and has you removed from her sight for the rest of the day.




[ UPON COMPLETION ]
User Image - Blocked by "Display Image" Settings. Click to show. +1 Raffle Ticket (you can only claim a MAX of 3 per player this way!)
User Image - Blocked by "Display Image" Settings. Click to show. +5 Currency
User Image - Blocked by "Display Image" Settings. Click to show. +1 Arcana Bonus
gaia_crown +1 RARE UNIQUE CLOTHING PIECE RELATED TO THIS JOB (LINK COMPLETED THREAD HERE)

Seiana_ZI rolled 3 4-sided dice: 2, 3, 2 Total: 7 (3-12)
PostPosted: Mon Jun 19, 2017 11:11 pm


She didn't want to go help. Why was she being sent to go help? She was just there to observe.

Zana bit her lip. She definitely didn't want to help. She would have been fine if the Embassy went down, for the most part, although maybe without her in it. So maybe someone else could fix it. But not her.

Why her.

OOC

Character's name: Zana Sisulu
Character's division: Moon
Character's journal link: Journal
Character's arcana Hierophant
BRIEF DESCRIPTION OF MY CHARACTER Zana is a trainee Moon hunter with dyed purple hair, violet eyes, and dark skin. She stands at 6'3" and has a curvy build, though she tries her best to not look very intimidating. With how nervous she looks most of the time, it's probably working.

Seiana_ZI

Codebreaking Conversationalist

Seiana_ZI rolled 1 4-sided dice: 4 Total: 4 (1-4)

Seiana_ZI

Codebreaking Conversationalist

PostPosted: Mon Jun 19, 2017 11:13 pm


Zana fidgeted uncomfortably as she set herself up to defend the embassy. She really, really didn't want to do this.

It was just her luck that angry humans would show up at the door. Normally, Zana would have been with the humans. Well, probably not with them. Probably behind them tending to their wounded. But still, she was meant to be on their side! Not over here, pretending to be a horseman, helping the horsemen out with not destroying their embassy.

Oh gosh.

Maybe she could just get them to go away, or something?

Hurriedly, she looked around for something she could throw down from a higher floor to chase everyone off. Quickly, she located a table and decided that it would do. It took some effort, but she dragged it over to a window. It seemed some of the other horsemen saw her intentions and actually came over to help her throw it over the edge.

A few of the humans screamed and they all ran away without being harmed or doing any harm.

Embassy HP: 1000/1000

OOC

Character's name: Zana Sisulu
Character's division: Moon
Character's journal link: Journal
Character's arcana Hierophant
BRIEF DESCRIPTION OF MY CHARACTER Zana is a trainee Moon hunter with dyed purple hair, violet eyes, and dark skin. She stands at 6'3" and has a curvy build, though she tries her best to not look very intimidating. With how nervous she looks most of the time, it's probably working.
Seiana_ZI rolled 6 100-sided dice: 54, 36, 81, 23, 95, 75 Total: 364 (6-600)
PostPosted: Mon Jun 19, 2017 11:13 pm


Well, except for a few.

They were Hunters, like her. Did they realize she was also a Hunter, or would they attack her too? How good was her disguise, really? Zana ran a hand through her hair and then let her hand fall to her neck, rubbing it uncomfortably.

She was so screwed.

Gradually, she made her way over to the Hunters that were doing admittedly quite a number on the Embassy. That would have been fine, in a normal circumstance, but some of them were glaring at her. Zana looked around for any actual horsemen before telling them each, one at a time, that she was also a Hunter and some Hunters were there doing some research.

It seemed to work to disperse them well enough. The Horsemen were confused when they realized her negotiation tactic with Hunters seemed to be talking, but it got them to go away and leave the Embassy alone...

Embassy HP: 636/1000

OOC

Character's name: Zana Sisulu
Character's division: Moon
Character's journal link: Journal
Character's arcana Hierophant
BRIEF DESCRIPTION OF MY CHARACTER Zana is a trainee Moon hunter with dyed purple hair, violet eyes, and dark skin. She stands at 6'3" and has a curvy build, though she tries her best to not look very intimidating. With how nervous she looks most of the time, it's probably working.

Seiana_ZI

Codebreaking Conversationalist

Seiana_ZI rolled 1 4-sided dice: 3 Total: 3 (1-4)

Seiana_ZI

Codebreaking Conversationalist

PostPosted: Mon Jun 19, 2017 11:15 pm


With the exit of the Hunters came another wave of super angry fellow humans. Part of her wanted to scream out that she understood, but that wouldn't get her anywhere but dead and useless.

What would she do now?

Zana looked around for something, anything she could use to maybe stop the Humans before they ended up in trouble. She decided that perhaps she should just try to barricade them out. Zana recruited a few other horsemen to put up barriers to block the humans from getting in, stacking random objects against the doors and windows in hope that this would actually work.

It didn't.

Zana watched in dismay as the humans made it in and destroyed as much as they could, before being chased out by the horsemen ... alive or otherwise.

Well.

Zana pulled at her collar.

At least no one else was coming...

Embassy HP: 386/1000

OOC

Character's name: Zana Sisulu
Character's division: Moon
Character's journal link: Journal
Character's arcana Hierophant
BRIEF DESCRIPTION OF MY CHARACTER Zana is a trainee Moon hunter with dyed purple hair, violet eyes, and dark skin. She stands at 6'3" and has a curvy build, though she tries her best to not look very intimidating. With how nervous she looks most of the time, it's probably working.
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{ Rebellion } -- WEEK 2 HUMAN WORLD (Jobs RP/minis only!)

 
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