[ JOB LISTING ] Transporter [ DIFFICULTY LEVEL ] gaia_stargaia_stargaia_star [ TASK ] Sometimes things need to be moved, quickly. Maybe it's a body, maybe it's only part of a body. Speed, discretion, and the ability to do away with obstacles are all necessary to complete this task.
Quote:
Several of the clan members who help run the spa have gone missing. Nobody is particularly worried about them as they are the type to like going on adventures without notice or anything approaching consideration for their co-workers. In fact, there's some who would just prefer those three never came back. Mr. E, however, just waves you over and you're pretty sure he's smiling at you.
"There's a little delivery we need made, and you look entirely qualified to make it for me. You will, of course, be rewarded and your valuable contribution to HCorp acknowledged for all of eternity, so and so forth, please just go do it, yes? Be a good child..."
Being a bad child doesn't seem like a very promising life choice.
It's just a little cooler, firmly locked and sealed with something very possibly harmful to you. If you decide to unlock the chest instead of deliver it, roll 1d100. 1-99 means you are now poisoned and lose 10 HP for every post you make today (icly and oocly). If you roll 100, post quote lizbot to see what happens.
The cooler can be delivered in any method of your choice, walking via portals, flying, even driving through the human world is viable. The destination is also your choice.
Roll 3d6 and complete the 3 prompts Everything goes very smoothly and well. You are safe and also awesome at this. Your mode of transportation gets destroyed, cutting your HP in half. You must find a new way to get to your destination. You are attacked by humans, possibly bandits or possibly cops or possibly just really drunk teenagers doing it for their YouTube channel. How do you deal with them? Do you try to stay low key or do you get violent and hella magical with your badself? You are attacked by two members of Famine. Do you try to persuade them to let you go on your way or do you try to kick their a**? Roll 2d20. Each dice represents a Famine horseman. 15 and over is a success. Every failure costs you 10 HP. You must succeed twice. (Example: is you roll 11 and 17 in one turn, that is one failure and one success.) The cooler is stolen by birds. To catch them roll 4d4, if any of the dice is a 1, you fail to catch them. You've failed at your job today. When Mr. E sees you next, he's definitely smiling. You are attacked by a Hunter. You can choose to fight or escape. To escape, roll 1d20. Anything 16 or higher means you've gotten away. Anything less and you've been hit for 10HP and need to either try again or try fighting back. To fight, roll 2d8. The first die is you, the second is the Hunter. The one that is higher wins that exchange. The first to hit the other three times wins the confrontation. (In the case of a tie, your horseman wins.)
[ UPON COMPLETION ] +1 Raffle Ticket (you can only claim a MAX of 3 per player this way!) +5 Currency +1 Arcana Bonus gaia_crown+1 RARE UNIQUE CLOTHING PIECE RELATED TO THIS JOB (LINK COMPLETED THREAD HERE)
Zere didn't like the way Mr. E smiled at him, or the way he was spoken to.
'Be good' was kind of an insult, considering the age he was, as well as the age Mr. E looked.
Shaking his head and deciding not to comment on it, Zere took the light cooler outside and attached it to a motorbike that was given to him, tying it with bungee cords and making sure it stayed no matter how much turbulence and shaking it would go through on the bike.
Sliding his leg over, Zere slid his hands on the handles and turned it on with a purr, flexing his wrist and moving forward.
As soon as he got on the road, he saw two Horseman and maneuvered himself between them, not even giving them the chance to react -- he'd gotten the upper hand, and escaped them completely, unscathed.
CHARACTER: Zere DIVISION: Mist META JOURNAL ARCANA: Reflection BRIEF DESCRIPTION OF MY CHARACTER: Zere is tall and well dressed, with long black hair usually tied up in some sort of ponytail. He is unusually tired all the time, and often found chewing on a food item of some sort, as well as carrying around a "Choose Your Own Adventure" book with some kind of terrible title. Who reads this rubbish?
The ride was rather uneventful for a bit, and Zere found himself wishing that he'd had an actual vehicle instead of the motorbike -- even though the bike got better mileage and got more wind, there was the clear lack of radio, making Zere have to travel in silence.
He had to slow to a crawl when he saw a bunch of rioters blocking the road, and he grimaced, head darting back and forth as he attempted to go off road, trying to go around.
One of the rioters saw him and shouted, throwing something his way --
The vehicle ended up exploding, sending him crashing off of the bike.
The cooler was unharmed, thank god -- so he grabbed it and ran, glancing back at the rioters who were milling around the bike now.
Damn. They'd just wanted the vehicle? Jeez, they could have asked.
Huffing, he trekked the rest of the way to the destination, carrying the cooler with him.
Great success, job was done. Now to go home and shower.
CHARACTER: Zere DIVISION: Mist META JOURNAL ARCANA: Reflection BRIEF DESCRIPTION OF MY CHARACTER: Zere is tall and well dressed, with long black hair usually tied up in some sort of ponytail. He is unusually tired all the time, and often found chewing on a food item of some sort, as well as carrying around a "Choose Your Own Adventure" book with some kind of terrible title. Who reads this rubbish?