► ► ► ► ► ► ► ► ► ► P r i n c e s s - R e s c u e
▐▐ [ THE TRAINING COURSE ]
All Moon hunters must practice protecting the stupid and pretty incompetent.
You collect defence points through running this course, this is what dictates your score out of ten and ultimately your pay bonus for completing the run.
Your princess can be anyone, existing hunter in this side of the meta or a stranger.
▐▐ [ PART 1 ]
Type of Golem
The first thing you need to do is collect your golem, princess golems are golems engineered to resemble the likeness of an existing hunter. Appearance however is where the similarity ends. These golems are dressed in all manner of wild and wonderful princess outfits, ranging from skimpy gauzy numbers to huge elaborate ball gowns. Whatever you can imagine! The lab techs are very bored people. Though they sound like their original self their personality is where the golems deviate most sharply from normal humans, capable only of the most rudimentary thought, coming across as very dense indeed, without a strong sense of self preservation.
Roll 1d6, this determines the nature of your chosen golem and what sort of impact this will have on your defence.
Fiesty▐▐ (1 defence points +2 bonus HP in stage 3)
A feisty golem is one which is surprisingly hostile, up for arguments and being quite snarky with their defenders. They are difficult to keep behind defensive lines and often overestimate their ability to take on shadowlings on their own.
Obedient▐▐ (3 defence points)
An obedient golem is one which follows orders without too much trouble, when you tell it to stay, it stays, when you tell it to go, it goes. Often a little morose.
Wild▐▐ (2 defence points -1 HP in stage 3)
A wild golem is prone to running off when their tender isn’t looking at them, but for the most part stays in one spot and is fairly controllable.
Malfunctioning▐▐ (0 defence points but add +5 to this golem’s HP in stage 3)
The malfunctioning golem is one where their personality has malfunctioned in a concerning way, sometimes speaking entirely in another language, sometimes acting more like an action hero than a princess. In any case it is unpredictable and prone to getting hurt.
Hyperactive▐▐ (1 defence points)
A hyperactive golem tends to run off and get itself hurt, climbs up trees and generally is a handful to handle.
Sluggish▐▐ (2 defence points)
A sluggish golem is either very sleepy or damaged in a way which forces it to slur its words and move at half of normal speed.
▐▐ [ PART 2 ]
Building fortifications
Randomise a number from 1-35
You must build fortifications around your princess making sure they are kept safe from the coming attack of shadowlings. You are able to use whatever you like to make this, though the selection of materials varies depending on who set them out.
If you roll 1-10 – All that is available is old cardboard boxes and other flimsy junk, the barrier is terrible and slumps hopelessly
(1 defence point)
If you roll 11-20 – A little better but not perfect there are beams of wood and some plywood boards, even a few nails are handy to build a secure perimeter.
(2 defence points)
If you roll 21-23 – Some weird steel bars and stuff are here, they are difficult to move, but can be used
(3 defence points and a 5 HP bonus in stage 3)
If you roll 24-35 - Score! There are actual bricks here! Lets see what you can do!
(4 defence points)
▐▐ [ PART 3 ]
The Defence
Randomise a number from 1-30 for the damage sustained.
Your golem has 30HP plus or minus the bonuses from the first round. Your roll is how much damage your golem takes, compare what is left to the below list.
0HP or less
How did you even manage this? Your golem is destroyed Your instructor is so impressed with your ineptitude they give you a bonus (though expect a Life invoice in the mail).
(3 points)
1-10
The princess is a complete mess, ripped up with a torn dress. She/he is not fit to be seen by his/her subjects
(1 points)
11-20
Pretty rough around the edges really, not a good showing overall.
(2 points)
21-30
Looking good! Just a few frayed edges and a bit of hair out of place, nothing a comb can't fix
(3 points)
30+ Impeccable. Does your princess even look BETTER than when you got them??
(You get 5 points for doing a fantastic defending job! (please note you can’t claim over 10 points total)
In the last stretch, you need to defend your princess against an assault of shadowlings, your efficiency in doing this will be dictated by how well you fortified your area.
SUM UP THE POINTS /10, that's their pay bonus (Which they can turn in for "currency")