gaia_crown [ HOW TO JOUST ]
gaia_star Step 1: Post here however you want to RP, and try rolling for your apex mount. They're all horribly aggressive, so what you get is what you get, you really don't want to risk grabbing the reins a second time. These are just borrowed for jousting ALL PROPERLY BELONGS TO HUNTER DO NOT STEAL. Yes,when you grab a mount he tells you what they are for you.
Roll 1d10, Use the spoiler to match up. If you're curious about SIZES (IC EFFECTS DO NOT WORK ON DEUS), go HERE to check out the size of your mount.

gaia_star [ ROLLING A 1 ] "A SLOWASS TURTLE":
[ Jousting Damage ]: 5
[ Jousting Speed ]: 1
[ Jousting Durability ]: 8
AGGRESSION: 2

gaia_star [ ROLLING A 2 ] "SOME GOAT":
[ Jousting Damage ]: 7
[ Jousting Speed ]: 4
[ Jousting Durability ]: 5
AGGRESSION: 6

gaia_star [ ROLLING A 3 ] "NOT AN ALPHA WOLF":
[ Jousting Damage ]: 8
[ Jousting Speed ]: 6
[ Jousting Durability ]: 4
AGGRESSION: 7

gaia_star [ ROLLING A 4 ] "THAT THING IS ******** POISONOUS YOU KNOW":
[ Jousting Damage ]: 5
[ Jousting Speed ]: 5
[ Jousting Durability ]: 5
AGGRESSION: 5

gaia_star [ ROLLING A 5 ] "I HAD A CAT LIKE THIS ONCE":
[ Jousting Damage ]: 7
[ Jousting Speed ]: 4
[ Jousting Durability ]: 3
AGGRESSION: 7

gaia_star [ ROLLING A 6 ] "TOO BAD IT CANT FLY":
[ Jousting Damage ]: 7
[ Jousting Speed ]: 2
[ Jousting Durability ]: 5
AGGRESSION: 3

gaia_star [ ROLLING A 7 ] "SOME WEIRD FURRY s**t":
[ Jousting Damage ]: 5
[ Jousting Speed ]: 6
[ Jousting Durability ]: 7
AGGRESSION: 2

gaia_star [ ROLLING A 8 ] "YOU SHOULD NAME HIM BOB":
[ Jousting Damage ]: 8
[ Jousting Speed ]: 8
[ Jousting Durability ]: 8
AGGRESSION: 8

gaia_star [ ROLLING A 9 ] "IT'S INVINCIBLE, THAT'S WHY YOU CAN'T SEE IT":
[ Jousting Damage ]: 7
[ Jousting Speed ]: 7
[ Jousting Durability ]: 1
AGGRESSION: 2

gaia_star [ ROLLING A 10 ] "BETTER YOU THAN ME I GUESS":
[ Jousting Damage ]: 10
[ Jousting Speed ]: 5
[ Jousting Durability ]: 5
AGGRESSION: 10
gaia_star Step 2: You need to tame this mount! Of course they are all aggressive. Your mount WILL NOT joust for you until you tame it. You need 10 tame points to tame it. Feel free to help others tame their mounts too by rolling for others as well and quoting them as well as interacting with other players during this step as this is primarily an RP.
Yes, if you hit 0 HP (of your character) during this exercise YOU PASS OUT, and you'll have to start from the first stage.
Roll 1d10. Match up the result! Do this until you hit +10 tame points!
1: Your mount runs up and takes HUGE bite of your arm until you finally relinquish it. Thank god for Fear shields! -5 HP, +5 tame points.
2: Your mount shrieks loudly and tries to trample you. -HALF YOUR HP. +5 tame points.
3: Your mount stares at you in the eye:
- Yell at it: It shrieks at you back but doesn't take any action. + 5 tame points
- Don't tell at it/ talk to it nicely: It feels like that's a sign of weakness and takes a good bite of your hair. It takes a while for you to make it let go. -5 HP + 5 tame points.
4. Your mount suddenly tries to run away, yanking you on the leash. -5 HP, +5 tame points
5. Your mount seems surprisingly friendly. It makes a soft cooing noise.
- Pet it: You try to pet it. It immediately opens its mount and somehow bites down on your entire arm. Again, your Fear Shield prevents you from taking physical damage, but your weapon is not happy. - HALF YOUR HP + 0 tame points
- Don't pet it: Yeah, don't pet a wild animal! It is satisfied you gave it space and continues cooing/purring loudly. +10 tame points
6. Hunter (the Sun lead) comes over to inspect your mount. He says some words of encouragement to it, and it is suddenly well behaved. +10 tame points
7. Your mount is OUT OF CONTROL. It goes berserk and tries to bite a random person! -10 HP to the person posting above you, just quote them for the damage! +0 tame points
8. Your mount suddenly sits on the ground and refuses to move, like a stubborn dog. Nothing you do will fix this, not without another hand. (OOC: You need to FLAG ANOTHER PLAYER to help you pull this mount forward. Quote them. If there's nobody to flag/ no players around/ quote zoobey! You don't need to wait for their rp reaction, just continue on after you've quoted, though it is encouraged they quote you back!) +10 tame points once flagged
9. Your mount wanders off entirely! You can't find it at all! (Go back to the first stage, you have to reroll your mount...)
10. Your mount is attracted to your clothing. It eats it! (-1 clothing article from your clothing inventory, you can pick which one). +5 tame points.
gaia_star [ Step 3: ]NOW YOU CAN FINALLY JOUST. Rp however interacting with your mount. With a little bit of courage, you finally get on the haphazard saddle! Wait - where's the lance?
"JOUSTING WEAPONS ARE FOR CHUMPS," you hear Hunter yell at you when you finally look at him questioningly. "REAL PREDATORS USE THEIR NATURAL WEAPONS."
Thankfully the assistant comes up and gives you a wooden sword, after a very judging stinkeye.
Baneful
- Pick an opponent by quoting them. If you have none, you can face an NPC HUNTER. Their mount damage is always 8.
Now, roll 4d10. Your opponent rolls the same as well on their post and does the same action. Your goal is to see who got the highest joust points. The player with the lower joust points falls off their mount and loses! (The mount flies away shrieking, it hates you). If you win, the mount also flies away shrieking, it hates you.
From the 4d10, use this to sum up your joust points:
First dice (of the 4d10): This is the [ DAMAGE MODIFIER ] + your mount's [ JOUSTING DAMAGE].
- EG If you roll a 6, that's [ YOUR MOUNTS JOUSTING DAMAGE ] +6.
Second dice (of the 4d10): This is the [ SPEED MODIFIER ]. Subtract your MOUNTS SPEED from the SPEED MODIFIER. You cannot go below 0.
- EG If you roll a 5, that's [ YOUR MOUNTS SPEED ] - 5
Third dice (of the 4d10) is your [ DURABILITY MODIFIER ]. Subtract your MOUNT'S DURABILITY from the DURABILITY MODIFIER. You cannot go below 0.
- EG If you roll a 3, that's [YOUR MOUNTS DURABILITY -3
LAST dice (of the 4d10) is your [ AGGRESSION THRESHOLD ]. Take a look at your mount's AGGRESSION mater. If your dice roll is HIGHER than your mount's aggression meter, you are safe. If it is LOWER, you automatically fall off and lose. If both players fall off and lose, you are BOTH LOSERS. CONGRATS.
ADD ALL THE RESULTS. HIGHEST RESULT WINS (assuming you don't fall off).
EXAMPLE TALLY
EXAMPLE: I roll 4d10 and get 1, 4, 5 6.
- My mounts damage is 2, so I add the [ DAMAGE MODIFIER ] I rolled of 1, from my dice roll, to get 3.
- My mount's speed is 5, so I subtract the [ SPEED MODIFIER ] I rolled of 4, to get 1
- My mount's durability is 10, so I subtract the [ DURABILITY MODIFIER ] I rolled of 5 to get 5.
- My mount's aggression is 4, and I rolled 6 [ AGGRESSION THRESHOLD] , so I am safe!
TOTAL DAMAGE DONE: 3+ 1+5 = 9 MOUNT DAMAGE
- My mounts damage is 2, so I add the [ DAMAGE MODIFIER ] I rolled of 1, from my dice roll, to get 3.
- My mount's speed is 5, so I subtract the [ SPEED MODIFIER ] I rolled of 4, to get 1
- My mount's durability is 10, so I subtract the [ DURABILITY MODIFIER ] I rolled of 5 to get 5.
- My mount's aggression is 4, and I rolled 6 [ AGGRESSION THRESHOLD] , so I am safe!
TOTAL DAMAGE DONE: 3+ 1+5 = 9 MOUNT DAMAGE
gaia_star [ Step 4: ] WINNERS quote Zoobey and post your minipets SN. You get this mount which you can add to THE CHARACTER THAT YOU JOUSTED WITH * UNIQUE TO THIS EVENT

LOSERS, well I mean, not everyone can win right?
gaia_star All rpers (win or lose) who complete a successful joust get + 2 arcana (wild card) + 10 currency. You can joust as many times as you'd like. If you have a jousting buddy, you can turn this into a [JOUST PRP].