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Reply { Rebellion } -- WEEK 2 HUMAN WORLD (Jobs RP/minis only!)
[ JOB LISTING ][ GUARD ][ PEDRO ]

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Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Sun Jun 18, 2017 9:27 am


[ JOB LISTING ] Guard
[ DIFFICULTY LEVEL ] gaia_star gaia_star gaia_star
[ TASK ] Thing's are getting a bit heated near one of the embassies, and additional guards are needed.

Quote:

One of the side effects of having War clan members visiting often is that sometimes they have an effect on the local populace. Which isn't necessarily terrible, but embassy buildings don't grow on trees. Except for the wooden ones, maybe, but those are extremely flammable. Anyway, calls for extra gaurds at the various embassies aren't uncommon, and this time it's Edict herself who takes notice of you.

"Go help."

Conquest isn't one to mince words, to be honest, but ignoring them isn't wise.

    Pick any city in the world to have this take place and roll 3d4 for three prompts. You can have your character try to duck out of guard duty instead by rolling 1d10. 1-9 they get caught and you need to write all 4 prompts instead. Roll a 10 and they successfully don't get caught, after a fun day in the city causing a ruckus, they get back and join in time to receive pay and commendation for a job well done.

    Embassy HP: 1000
  1. A crude bomb of some sort is lobbed over the wall. You can choose to try tossing it over, defusing it, or containing the explosion. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP
  2. A rioting mob storms the doors, there are literal torches and pitchforks being waved about. It's actually kind of charming, but this is no time for nostalgic remembrance! Fight them off, persuade them, or barricade the building. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP (but no need to continue rolling for this prompt!)
  3. Hunters have infiltrated the battle zone, discreetly joining the human attacks. Pick them out and pick them off as best you can. Roll 6d100 to determine how much damage the hunters (and possibly you yourself) cause before you get rid of them
  4. A War Heir has gone happily berserk at the fighting and transformed into a fifty foot monster horse. Roll 1d100 to soothe them. If you roll any number containing 1 or 9, you succeed. If you don't, then that number is the damage taken by the embassy. Continue rolling until they are successfully soothed.

    Should the embassy fall, Edict shows a quiet display of disappointment in you and has you removed from her sight for the rest of the day.




[ UPON COMPLETION ]
User Image - Blocked by "Display Image" Settings. Click to show. +1 Raffle Ticket (you can only claim a MAX of 3 per player this way!)
User Image - Blocked by "Display Image" Settings. Click to show. +5 Currency
User Image - Blocked by "Display Image" Settings. Click to show. +1 Arcana Bonus
gaia_crown +1 RARE UNIQUE CLOTHING PIECE RELATED TO THIS JOB (LINK COMPLETED THREAD HERE)
Huni Pi rolled 3 4-sided dice: 2, 3, 1 Total: 6 (3-12)
PostPosted: Sun Jun 18, 2017 9:28 am


Well this was a familiar situation. Pedro had guarded this place before but that had been difficult and stressful. (Weren't all jobs and missions difficult and stressful especially when you did them alone?) Still, Pedro was not going to complain or whine because he was supposed to be investigating things, even if it meant posing as a guard and protecting Horsemen.

He settled into his role quickly and easily enough.


User Image - Blocked by "Display Image" Settings. Click to show.Pedro Trogo
Mist Hunter; Full Hunter
Wild Arcana; Formerly The Chariot

Journal
- 6"1 tall
- Friendly
- Big Brother-type
- Carries around a backpack of snacks and bottled water

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 1 4-sided dice: 2 Total: 2 (1-4)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Sun Jun 18, 2017 9:29 am


Guarding the embassy was either going to be really really boring or really really exciting. There was never going to be a middle ground for the Mist Hunter, though he hoped he wouldn't have to deal with other Hunters. Or fellow Humans. Unfortunately for him, a Mob suddenly appeared and Pedro couldn't help but remember his history of people protesting and going to rallies.

His people had overthrown a dictator before. Maybe these people thought to do the same? It was difficult for him to convince them that this was not the way. But somehow he managed to reach them and they left the Embassy in peace.
Huni Pi rolled 1 100-sided dice: 27 Total: 27 (1-100)
PostPosted: Sun Jun 18, 2017 9:30 am


ignore this

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 6 100-sided dice: 5, 71, 26, 99, 83, 52 Total: 336 (6-600)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Sun Jun 18, 2017 9:31 am


Guarding the embassy was either going to be really really boring or really really exciting. There was never going to be a middle ground for the Mist Hunter, though he hoped he wouldn't have to deal with other Hunters. Or fellow Humans. Unfortunately for him, a Mob suddenly appeared and Pedro couldn't help but remember his history of people protesting and going to rallies.

His people had overthrown a dictator before. Maybe these people thought to do the same? It was difficult for him to convince them that this was not the way. But somehow he managed to reach them and they left the Embassy in peace.

Embassy: 664/1000
Huni Pi rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Sun Jun 18, 2017 9:33 am


Even after identifying and driving out the Hunters, one of them had apparently planned for this moment because a bomb went off. Still, the Embassy remained standing. Job well done.

Embassy: 414/1000

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Reply
{ Rebellion } -- WEEK 2 HUMAN WORLD (Jobs RP/minis only!)

 
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