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This is Halloween Crossroads 

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Reply { Rebellion } -- WEEK 2 HUMAN WORLD (Jobs RP/minis only!)
[hunter base][Sahara][Andrew]

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phantompanther13

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PostPosted: Sun Jun 18, 2017 5:29 am


Quote:
Attack Base
Location - The Sahara (one of multiple bases)

Description - The most unforgiving of all the bases, and considered a horseman stronghold, the Sahara boasts unfavorable sand, winds, and horsemen that threaten to kill you on sight.

Bonuses: Sun Hunters here get a bonus. When attacking the mob, their dice modifier is -4 instead of -6. Mist Hunters roll 1d4. If even they can copycat this bonus.

Mechanic: Roll 1d6. If 1, your guarding the base goes smoothly (rp it out = success!). Otherwise, you spawn a horseman mob. It has a cumulative 30/30 HP (+10 for EACH ADDITIONAL CHARACTER IN THE RP) and does -5 auto damage to each character in that thread that attacks it. Your goal is to destroy the horsemen before it destroys you!

RARE SPAWN: If you down a horseman, roll 1d100. If higher than 90 you may spot an unusual colossus of a creature that begins to chase after you - it is massive, easily over 100 feet and shaped like a huge goliath, sand streaming out of it every step it takes. You cannot defeat it as it slowly begins to move after you. You will need to escape - when you do, collect a bonus +5 arcana and +25 currency for surviving this!




OOC/IC PRIZES:
+2 arcana upon completion of 250 words or more
+10 currency upon completion of 250 words or more
+ 1 raffle ticket upon completion (MAX 1 PER DAY PER CHARACTER) of 250 words or more
+ 1 ??? horseman outfit. Claim it HERE.
phantompanther13 rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Sun Jun 18, 2017 5:30 am


Andrew got sent to do some guard duty for a while. He was waiting on them to fix his phone, so they sent him away to get him out of their hair.

Which was annoying. Because this temp phone had a crappy camera even though everything else worked. He hoped his new camera would be better.

Oh well, island was pretty boring anyways. Andrew wasn't sure if all the way out here was much better, but whatever. He drove around a little on his bike, circling... and goofing off a bit on the dunes.

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 2 12-sided dice: 8, 8 Total: 16 (2-24)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sun Jun 18, 2017 5:34 am


Of course good things didn't last long.

Some dumb horseman showed up. Andrew didn't bother trying to get a good pic off it. He was just going to destroy this sucker.

Andrew summoned his blade and drove the bike right at them. It was a little like jousting, but cooler.

The conquest horseman didn't know what hit them. Of course there was the small matter of the damage he took running over the horseman but Andrew didn't mind a few dings in his bike over that.


Vehicle Durability: 50/55

HP: 550/60
Attack roll: 2d12 -1
Defense roll: 1d10
FEAR:
Damage done: 15
Boss HP:
15/30
phantompanther13 rolled 2 12-sided dice: 3, 4 Total: 7 (2-24)
PostPosted: Sun Jun 18, 2017 5:45 am


The war horseman threw a spear into the front wheel of his bike. Dumb thing. It shot off his aim and he had to manage his bike while he was trying to hit it. He only got a glancing blow in.

Butane chattered in annoyance in his head. Burn it burn it! More fear! Burn!




Vehicle Durability: 45/55

HP: 550/60
Attack roll: 2d12 -1
Defense roll: 1d10
FEAR:
charge 2
Damage done: 6
Boss HP:
9/30

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 2 12-sided dice: 11, 2 Total: 13 (2-24)

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
PostPosted: Sun Jun 18, 2017 5:53 am


The Horseman tossed another spear at him but Andrew managed to avoid it getting caught in his bike his time. This time he rounded a turn and came straight for it, sword lowered.

The horseman didn't stand a chance as he skewered it.

Butane cackled at the horseman's unconscious body.


Vehicle Durability: 40/55

HP: 45/60
Attack roll: 2d12 -1
Defense roll: 1d10
FEAR:
charge 3
Damage done: 12
Boss HP:
-3/30
phantompanther13 rolled 1 100-sided dice: 79 Total: 79 (1-100)
PostPosted: Sun Jun 18, 2017 5:58 am


Andrew looted the corpse and then dealt with it. Seemed that was the only problem he had to deal with.

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
Reply
{ Rebellion } -- WEEK 2 HUMAN WORLD (Jobs RP/minis only!)

 
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